I love the graphics, finally I might be able to put my new computer that I bought for AoC to good use. My gfx cards are getting dusty running other games
Seems like this game is going fast. I think it will still take a year at least to be ready.
From what refference do you give this prediction, you are a game programer? or you know the dev's? or just a random splurt, as from the main website it says summer... just wondered how you knew more then them.
Originally posted by peteski123 From what refference do you give this prediction, you are a game programer? or you know the dev's? or just a random splurt, as from the main website it says summer... just wondered how you knew more then them.
Play an mmo and you are a designer
If enough people start to repeat something false over and over, other ones will start to believe.
The more such speculators, the higher chance date of release will be pushed back.
And btw. summer 2009 is possible, but isn't guaranteed.
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
Seems like this game is going fast. I think it will still take a year at least to be ready.
From what refference do you give this prediction, you are a game programer? or you know the dev's? or just a random splurt, as from the main website it says summer... just wondered how you knew more then them.
Play an mmo and you are a designer
I am a random splurt. I remember beta testing Warhammer 2 years ago when they wanted to release in Summer 07.
I hate to see Mortal online die a early death if it comes out too soon and is not polished enough.
lol that's what everyone says after a something gets delayed in DF, this means nothing, other than more proof that the game exists. I'll be surprised if the game releases in 09 b/c of the nonexistant hype surrounding the game 6months away from release. HOWEVER if DF fails I would assume the hype would build up on this like crazy, not as much as DF will be built up b/c that game has been anticipated for a decade, but MO will recieve enough hype to get above 100k + subs if I was lenient. That's assuming DF fails, if it doesn't there will still be hype around the game but it will be FAR less near release, and 100k subs is the best they will get at the start (assuming they have no advertizing, I wll be dismayed if they spend money in advertizing. As seen in WAR and Aoc, money for advertizing is money going away from making the game...)
The prime reason I think that Mortal Online has a higher chance of success then DF is because Star Vault is licencing the best and most used game engine of this time.
The Unreal Engine 3.0 is extremely powerful and the accompanied Toolkit extremely efficient.
This way they burn a lot less money, need a smaller team... then when you develop everything yourself from the ground up.
And it clearly shows in their financial reports to see they hardly burn any money compaired to other MMO game companies.
They seem to have a pretty solid, talented artists and developers.
i have to say im looking forward to this game more then m looking forward to darkfall. i will try them both though as they bth are going for the sandbox feel.
I'll be surprised if the game releases in 09 b/c of the nonexistant hype surrounding the game 6months away from release.
What does hype have anything to do with a release date? DF has been hyped for 5 years now and hasn't been released yet.
Darkfall is never hyped, only by haters and vapor shouters its hyped.
And to poster who say MO will be succes becouse of most powerfull game engine, man you realy dont understand why a game is succesfull or not do you:P
And you think MO have small team becouse they use U3 ENGINE and not burn any money lol nub:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
The prime reason I think that Mortal Online has a higher chance of success then DF is because Star Vault is licencing the best and most used game engine of this time. The Unreal Engine 3.0 is extremely powerful and the accompanied Toolkit extremely efficient. This way they burn a lot less money, need a smaller team... then when you develop everything yourself from the ground up. And it clearly shows in their financial reports to see they hardly burn any money compaired to other MMO game companies. They seem to have a pretty solid, talented artists and developers. So this title is surely looking promising. Cheers
I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard.
I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.
The prime reason I think that Mortal Online has a higher chance of success then DF is because Star Vault is licencing the best and most used game engine of this time. The Unreal Engine 3.0 is extremely powerful and the accompanied Toolkit extremely efficient. This way they burn a lot less money, need a smaller team... then when you develop everything yourself from the ground up. And it clearly shows in their financial reports to see they hardly burn any money compaired to other MMO game companies. They seem to have a pretty solid, talented artists and developers. So this title is surely looking promising. Cheers
I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard.
I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.
Is not ? Are you totaly sure ? Becouse your wrong. Lineage 2 uses UE 2.5+ and it has large space (and they are adding it even more to the game). So dont make false accusation, before reading some more info.
Games played: Owerall ower 500+ MMORPG's played: SWG, ALL GW, WOW, L2, EVE, etc...
Originally posted by Galadourn I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard. I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.
Ever thought about faulty implementation ? Engine won't make the game uberplayable by itself alone,specially badly utilized. VG is the example of how not to implement unreal engine, unless you release completely developed game, not a demo. If you don't get the sentence, try other mmorpgs based on unreal engine (no matter what version) and compare it to capabilities of engines developed especially for certain game. Instead of bringing up the worst example.
On the other hand, you have no arguments to argue, because you haven't played any mmorpg based on UE3.
eot
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
The prime reason I think that Mortal Online has a higher chance of success then DF is because Star Vault is licencing the best and most used game engine of this time. The Unreal Engine 3.0 is extremely powerful and the accompanied Toolkit extremely efficient. This way they burn a lot less money, need a smaller team... then when you develop everything yourself from the ground up. And it clearly shows in their financial reports to see they hardly burn any money compaired to other MMO game companies. They seem to have a pretty solid, talented artists and developers. So this title is surely looking promising. Cheers
I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard.
I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.
Unreal Engine 2.x has been optimised quite a bit to make it possible designing an MMO on it.
Yet you need to have the right expertise in skilled developers to optimise it for an MMO with a seamless world.
No matter what engine you use. Creating a seamless world is a huge challenge on itself!
And clearly Sigil didn't had skilled enough developers in that expertise to do it right. Mind you that SOE actually managed to correct most of the performance issues later on when they took it over.
Don't forget that they also heavily modified the Unreal Engine in an attempt to push the graphical capabilities of that version of the Engine, wich they didn't do all to well either, contributing even more to bad performance. As even the Unreal Engine (in this case version 2.x) has it's limits.
Lineage II uses the 2.x engine and so is The Cronicles of Spellborn.
Unreal Engine 3.0 made quite a leap forward in both graphical as network performance. It's by now one of the best engines out there and thus also one of the most popular and most used engines in the Industry at this time.
The Unreal Developer Toolkit is extremely powerful and easy to use (mind you I have used the Unreal Editor myself since UE 1.0 up till UE 2.x and loved it).
Building your own game engine for MMO use is a HUGE risk and MASSIVE undertaking! The costs of it and expertise needed to pull it off is a fortune on itself already.
That's why I had to laugh at that guy calling me a nub lol.
Lineage uses the Unreal engine, but it is not a real-time combat game.
Seeing as MO aims at being real-time, there is little evidence to support UE x.0 performing well in a MMO seamless environment.
To quote Tasos, at the time DF began development (2003 according to his view) there was no market solution available to support real-time combat in an MMO environment. So in 2003 this MMO approach was still not possible with the packages available in the market.
How UE 3.0 performs is a mystery, but the past of this series poses valid concerns
Originally posted by Galadourn Lineage uses the Unreal engine, but it is not a real-time combat game. Seeing as MO aims at being real-time, there is little evidence to support UE x.0 performing well in a MMO seamless environment.
MO won't be real time ... any mmorpg won't be realtime unless it'll be instanced in almost 100%.
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
eh?...I thought they advertised real-time combat like Darkfall...
Hah, you got me. I was talking about technical aspects. Unless you limit the max amount of players allocated in 1 place in the same time, it's just impossible to have real time combat. It's possible only in room based (mostly fps) games up to 32 players (well, maybe 64 but from what I've played it's a fkin nail in the as_s).
It won't be technically possible due to latency, unless somebody comes with a true 0 ping network technology (not a prediction system).
Can we speak about real time combat, when server equates the latency of all players near by? If you have 100ms ping to server and the opponent has 300, server mostly raises yours to 300 and then you fight against the "lagger". You shouldn't even feel the difference, as it's an mmorpg with slower gameplay (not that fast paced like in fps). Can that be called real time combat ?
SV devs will do best they can, to bring us good combat mechanics, but from what I've noticed some folks are wrong, thinking they will get massive fps type game with fantasy background.
Many players asked M&B devs if they are going to add multiplayer option to their product. Afair they said clearly: creating multiplayer, not to even mention mmo, is impossible to do for current game architecture. As the game has real time combat system, but it's a single game, not a networked mmo.
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
Comments
ewwww alpha. wish i had never read this damn thread.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
Well, alpha is a first stage. And after alpha there are BETA! Weii, cant wait either... Hopefully my computer will manage all the nice gfx...
Is there anything you wanted to prove else than MO isn't going the vaporware ?
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
Seems like this game is going fast. I think it will still take a year at least to be ready.
I love the graphics, finally I might be able to put my new computer that I bought for AoC to good use. My gfx cards are getting dusty running other games
From what refference do you give this prediction, you are a game programer? or you know the dev's? or just a random splurt, as from the main website it says summer... just wondered how you knew more then them.
Play an mmo and you are a designer
If enough people start to repeat something false over and over, other ones will start to believe.
The more such speculators, the higher chance date of release will be pushed back.
And btw. summer 2009 is possible, but isn't guaranteed.
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
From what refference do you give this prediction, you are a game programer? or you know the dev's? or just a random splurt, as from the main website it says summer... just wondered how you knew more then them.
Play an mmo and you are a designer
I am a random splurt. I remember beta testing Warhammer 2 years ago when they wanted to release in Summer 07.
I hate to see Mortal online die a early death if it comes out too soon and is not polished enough.
beta development, not beta its self.
Well go to know the game is moving forward!
I need this game if DF fails!
Playing: League of Legends!
lol that's what everyone says after a something gets delayed in DF, this means nothing, other than more proof that the game exists. I'll be surprised if the game releases in 09 b/c of the nonexistant hype surrounding the game 6months away from release. HOWEVER if DF fails I would assume the hype would build up on this like crazy, not as much as DF will be built up b/c that game has been anticipated for a decade, but MO will recieve enough hype to get above 100k + subs if I was lenient. That's assuming DF fails, if it doesn't there will still be hype around the game but it will be FAR less near release, and 100k subs is the best they will get at the start (assuming they have no advertizing, I wll be dismayed if they spend money in advertizing. As seen in WAR and Aoc, money for advertizing is money going away from making the game...)
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
The prime reason I think that Mortal Online has a higher chance of success then DF is because Star Vault is licencing the best and most used game engine of this time.
The Unreal Engine 3.0 is extremely powerful and the accompanied Toolkit extremely efficient.
This way they burn a lot less money, need a smaller team... then when you develop everything yourself from the ground up.
And it clearly shows in their financial reports to see they hardly burn any money compaired to other MMO game companies.
They seem to have a pretty solid, talented artists and developers.
So this title is surely looking promising.
Cheers
i have to say im looking forward to this game more then m looking forward to darkfall. i will try them both though as they bth are going for the sandbox feel.
I'll be surprised if the game releases in 09 b/c of the nonexistant hype surrounding the game 6months away from release.
What does hype have anything to do with a release date? DF has been hyped for 5 years now and hasn't been released yet.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
I'll be surprised if the game releases in 09 b/c of the nonexistant hype surrounding the game 6months away from release.
What does hype have anything to do with a release date? DF has been hyped for 5 years now and hasn't been released yet.
Darkfall is never hyped, only by haters and vapor shouters its hyped.
And to poster who say MO will be succes becouse of most powerfull game engine, man you realy dont understand why a game is succesfull or not do you:P
And you think MO have small team becouse they use U3 ENGINE and not burn any money lol nub:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
I'll be surprised if the game releases in 09 b/c of the nonexistant hype surrounding the game 6months away from release.
What does hype have anything to do with a release date? DF has been hyped for 5 years now and hasn't been released yet.
Darkfall is never hyped, only by haters and vapor shouters its hyped.
And to poster who say MO will be succes becouse of most powerfull game engine, man you realy dont understand why a game is succesfull or not do you:P
And you think MO have small team becouse they use U3 ENGINE and not burn any money lol nub:P
Look who is a nub. I hardly doubt you are an expert seeing your limited vocabulary.
You should go read on the UE3.0 and why so many Game companies love to use it.
Then we talk again.
Cheers
I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard.
I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.
I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard.
I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.
Is not ? Are you totaly sure ? Becouse your wrong. Lineage 2 uses UE 2.5+ and it has large space (and they are adding it even more to the game). So dont make false accusation, before reading some more info.
Games played: Owerall ower 500+
MMORPG's played: SWG, ALL GW, WOW, L2, EVE, etc...
Ever thought about faulty implementation ?
Engine won't make the game uberplayable by itself alone,specially badly utilized.
VG is the example of how not to implement unreal engine, unless you release completely developed game, not a demo. If you don't get the sentence, try other mmorpgs based on unreal engine (no matter what version) and compare it to capabilities of engines developed especially for certain game. Instead of bringing up the worst example.
On the other hand, you have no arguments to argue, because you haven't played any mmorpg based on UE3.
eot
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard.
I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.
Unreal Engine 2.x has been optimised quite a bit to make it possible designing an MMO on it.
Yet you need to have the right expertise in skilled developers to optimise it for an MMO with a seamless world.
No matter what engine you use. Creating a seamless world is a huge challenge on itself!
And clearly Sigil didn't had skilled enough developers in that expertise to do it right. Mind you that SOE actually managed to correct most of the performance issues later on when they took it over.
Don't forget that they also heavily modified the Unreal Engine in an attempt to push the graphical capabilities of that version of the Engine, wich they didn't do all to well either, contributing even more to bad performance. As even the Unreal Engine (in this case version 2.x) has it's limits.
Lineage II uses the 2.x engine and so is The Cronicles of Spellborn.
Unreal Engine 3.0 made quite a leap forward in both graphical as network performance. It's by now one of the best engines out there and thus also one of the most popular and most used engines in the Industry at this time.
The Unreal Developer Toolkit is extremely powerful and easy to use (mind you I have used the Unreal Editor myself since UE 1.0 up till UE 2.x and loved it).
Building your own game engine for MMO use is a HUGE risk and MASSIVE undertaking! The costs of it and expertise needed to pull it off is a fortune on itself already.
That's why I had to laugh at that guy calling me a nub lol.
Cheers
Lineage uses the Unreal engine, but it is not a real-time combat game.
Seeing as MO aims at being real-time, there is little evidence to support UE x.0 performing well in a MMO seamless environment.
To quote Tasos, at the time DF began development (2003 according to his view) there was no market solution available to support real-time combat in an MMO environment. So in 2003 this MMO approach was still not possible with the packages available in the market.
How UE 3.0 performs is a mystery, but the past of this series poses valid concerns
They are using Grome world engine for the semless landscapes not unreal 3 engine.
If it's not broken, you are not innovating.
MO won't be real time ... any mmorpg won't be realtime unless it'll be instanced in almost 100%.
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
eh?...I thought they advertised real-time combat like Darkfall...
I was talking about technical aspects.
Unless you limit the max amount of players allocated in 1 place in the same time, it's just impossible to have real time combat. It's possible only in room based (mostly fps) games up to 32 players (well, maybe 64 but from what I've played it's a fkin nail in the as_s).
It won't be technically possible due to latency, unless somebody comes with a true 0 ping network technology (not a prediction system).
Can we speak about real time combat, when server equates the latency of all players near by?
If you have 100ms ping to server and the opponent has 300, server mostly raises yours to 300 and then you fight against the "lagger". You shouldn't even feel the difference, as it's an mmorpg with slower gameplay (not that fast paced like in fps).
Can that be called real time combat ?
SV devs will do best they can, to bring us good combat mechanics, but from what I've noticed some folks are wrong, thinking they will get massive fps type game with fantasy background.
Many players asked M&B devs if they are going to add multiplayer option to their product.
Afair they said clearly: creating multiplayer, not to even mention mmo, is impossible to do for current game architecture. As the game has real time combat system, but it's a single game, not a networked mmo.
--
/thread
Remember, your advantage lies in your opponent's weakness (J)