Seems like this game is going fast. I think it will still take a year at least to be ready.
It's really hard to tell.
Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine. But if you think about the amount of work that has to be done, it could be done faster than expected.
This is a game that is closely following Ultima Onlines game features. Character classes don't need to be built, hundreds or even thousands of quests will not have to be put into the game. Hundreds of boss encounters don't have to be scripted... Even think about the items, there won't be thousands of items in the game because it is all going to be player created. Now, obviously there will have to be an extensive harvesting and item creation system for the players,, but I also believe there will be larger areas of empty space.. not saying they will look like empty lots.. but I'm sure player housing will be a large selling point. There are just a lot less things that need to go into development than most theme-park titles.
Since they already have a proven engine to work with and far less tedious work going into the game, plus 1/6 of the world at release, I think it may go a lot quicker... do I think it will be out in the expected timeframe of Summer 09? Not really, but I think it's a possibility.
Originally posted by DAS1337 It's really hard to tell.
Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine. But if you think about the amount of work that has to be done, it could be done faster than expected.
SV acquired UE3 quite earlier than in 2007y. And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>
You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine. But if you think about the amount of work that has to be done, it could be done faster than expected.
SV acquired UE3 quite earlier than in 2007y.
And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>
You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.
No, they (SV) actually acquired the license to use it on July 3, 2007. Below is a link to a thread that has links to that information.
That said it doesn't mean they weren't working on other aspects of the game before that aquisition to make them ready so that once they got UE3 they were ready to be "plugged in".
Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine. But if you think about the amount of work that has to be done, it could be done faster than expected.
SV acquired UE3 quite earlier than in 2007y.
And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>
You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.
No, they (SV) actually acquired the license to use it on July 3, 2007. Below is a link to a thread that has links to that information.
That said it doesn't mean they weren't working on other aspects of the game before that aquisition to make them ready so that once they got UE3 they were ready to be "plugged in".
You don't need a license to use the engine. You need a license to sell your game using the engine. If they've known for a long time that they had intended to use the engine, then they could have had significant development done. The vast majority of work for a MMO doesn't require the engine, anyway.
Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine. But if you think about the amount of work that has to be done, it could be done faster than expected.
SV acquired UE3 quite earlier than in 2007y.
And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>
You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.
No, they (SV) actually acquired the license to use it on July 3, 2007. Below is a link to a thread that has links to that information.
That said it doesn't mean they weren't working on other aspects of the game before that aquisition to make them ready so that once they got UE3 they were ready to be "plugged in".
You don't need a license to use the engine. You need a license to sell your game using the engine. If they've known for a long time that they had intended to use the engine, then they could have had significant development done. The vast majority of work for a MMO doesn't require the engine, anyway.
I would think they would need full access to the source code for the engine and tools to aid in developing the game and Epic doesn't grant you said access unless you have a license. It states that on Epic's site.
And yeah, as I said before not having the license wouldn't have prevented them from working on other aspects knowing ultimately they were going to use UE3.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Some things you could do with just the standard mod engine that comes with the collectors ed of Unreal. For setting up an MMO you'd definetly need the source code. That being said, having that access for two years is plenty of time to do the necessary development.
Were I these guys, though, I would have probably gone with a cheaper engine that's tailored for MMO's. As WoW has shown, it's not polygons that MMO gamers want.
Originally posted by grimfall Some things you could do with just the standard mod engine that comes with the collectors ed of Unreal. For setting up an MMO you'd definetly need the source code. That being said, having that access for two years is plenty of time to do the necessary development. Were I these guys, though, I would have probably gone with a cheaper engine that's tailored for MMO's. As WoW has shown, it's not polygons that MMO gamers want.
What WoW has shown, that wasn't already somewhere else ? And about what "engine tailored for mmo's" are you talking about ? Maybe php_ugamella for browser based mmo ? :>
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
The prime reason I think that Mortal Online has a higher chance of success then DF is because Star Vault is licencing the best and most used game engine of this time. The Unreal Engine 3.0 is extremely powerful and the accompanied Toolkit extremely efficient. This way they burn a lot less money, need a smaller team... then when you develop everything yourself from the ground up. And it clearly shows in their financial reports to see they hardly burn any money compaired to other MMO game companies. They seem to have a pretty solid, talented artists and developers. So this title is surely looking promising. Cheers
Disadvantage of using an already made engine is you need to compromise om game design to fit it to the engine. Heard it before no its not possible because we chose to use Unreal engine...
Game play wice I still think DF have a lot more to offer. Especially if they going to successful release a game within a year and not even started beta. Vanguard had beta for more time and see what happend...
Even if DF fails im not sure I want to play MO because I dont belive they got time to implement any game play.
Disadvantage of using an already made engine is you need to compromise om game design to fit it to the engine. Heard it before no its not possible because we chose to use Unreal engine... Game play wice I still think DF have a lot more to offer. Especially if they going to successful release a game within a year and not even started beta. Vanguard had beta for more time and see what happend... Even if DF fails im not sure I want to play MO because I dont belive they got time to implement any game play.
Firstly: ue3 is enough scalable to fit it into the game lore, not the game mechanics being cut to fit the game engine. Wtf r u anyway talk about. Ever read anything about ue3, or you just invent ?
Secondly: DFo is going to be released on 22.I.2009, MO hasn't exact release date, so wtf are you still comparing anyway ?
Thirdly: they had already finished alpha tests, so wtf are u bullshitting about "any game play" Just stop trolling and go back to you r quest, and bring 20 wolf skins. K ?
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
Disadvantage of using an already made engine is you need to compromise om game design to fit it to the engine. Heard it before no its not possible because we chose to use Unreal engine...
Game play wice I still think DF have a lot more to offer. Especially if they going to successful release a game within a year and not even started beta. Vanguard had beta for more time and see what happend...
Even if DF fails im not sure I want to play MO because I dont belive they got time to implement any game play.
Firstly: ue3 is enough scalable to fit it into the game lore, not the game mechanics being cut to fit the game engine.
Wtf r u anyway talk about. Ever read anything about ue3, or you just invent ?
Secondly: DFo is going to be released on 22.I.2009, MO hasn't exact release date, so wtf are you still comparing anyway ?
Thirdly: they had already finished alpha tests, so wtf are u bullshitting about "any game play"
Just stop trolling and go back to you r quest, and bring 20 wolf skins. K ?
all very good points joshe, and also remember that the unreal engine is a provenly robust engine at that... it should be bug free pretty much as long as the programmers are familiar with it (i can only think if the programmers are in-experienced than MO might have major problems getting to closed beta)
i could only guess from what they've written so far in their forums ... honestly I don't see closed beta till around near the end of '09... and that's being optomistic... but who knows, they are using the Unreal Engine so it could a lot sooner than my prediction.
Seems like this game is going fast. I think it will still take a year at least to be ready.
They all take shot after shot of 5-Hour Energy so there's no crash later and they pry their eyes open. That's how they'll do it so fast! Who needs sleep.
Seems like this game is going fast. I think it will still take a year at least to be ready.
They all take shot after shot of 5-Hour Energy so there's no crash later and they pry their eyes open. That's how they'll do it so fast! Who needs sleep.
They could of just held off on announceing the game until it was ready for beta
The prime reason I think that Mortal Online has a higher chance of success then DF is because Star Vault is licencing the best and most used game engine of this time. The Unreal Engine 3.0 is extremely powerful and the accompanied Toolkit extremely efficient. This way they burn a lot less money, need a smaller team... then when you develop everything yourself from the ground up. And it clearly shows in their financial reports to see they hardly burn any money compaired to other MMO game companies. They seem to have a pretty solid, talented artists and developers. So this title is surely looking promising. Cheers
I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard.
I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.
Is not ? Are you totaly sure ? Becouse your wrong. Lineage 2 uses UE 2.5+ and it has large space (and they are adding it even more to the game). So dont make false accusation, before reading some more info.
And Aion is using Crytek engine same engine as farcry games.. And if you look how popular this game have gone in korea atm its insane.. they have gone up by 250% active subs within 1-2 month after the game was released i heard a number they have around 500k active subs atm. i would call that game a sucess.
yeah they could have waited till it was almost done.. but why not use some of darkfalls marketing strategies.. you know by letting the forums do the talking for them...either way i am hyped for the release whenever it will be.....hopfuly darkfall will be out before then...i'm sick of not having a mmo to play...
Originally posted by WOWthatsucks yeah they could have waited till it was almost done.. but why not use some of darkfalls marketing strategies.. you know by letting the forums do the talking for them...either way i am hyped for the release whenever it will be.....hopfuly darkfall will be out before then...i'm sick of not having a mmo to play...
Repeating a fail "whisper-marketing" isn't something SV will do. Although a good product doesn't neet to be advertised. If you are a DFo follower, have some faith in DFo ffs !
But to piss you a little bit, I will mention that we had a looong chit-chat session with SV CEO until 4am gmt+1 This guy knows how to raise morale and hype.
-- /thread
Remember, your advantage lies in your opponent's weakness (J)
yeah they could have waited till it was almost done.. but why not use some of darkfalls marketing strategies.. you know by letting the forums do the talking for them...either way i am hyped for the release whenever it will be.....hopfuly darkfall will be out before then...i'm sick of not having a mmo to play...
Repeating a fail "whisper-marketing" isn't something SV will do. Although a good product doesn't neet to be advertised.
If you are a DFo follower, have some faith in DFo ffs !
But to piss you a little bit, I will mention that we had a looong chit-chat session with SV CEO until 4am gmt+1
This guy knows how to raise morale and hype.
That is one thing that I do like alot. Henrik does talk to the fans alot. I mean, alot.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Yeah, it's great to be able to directly ask questions from the main man and get streight answers.
If he can't tell us, he simply says that he can't reveal it at the moment. But for the most part, he is very very open about the game and how they plan to do things. Thing is, most of the stuff said on IRC never reaches the larger audience, because Henrik has asked us not to quote what he talks about on IRC. It's somewhat unfortunate, but understandable, since people have a tendency to misinterpret things.
Anyway, they are in the process of answering a bunch of questions raised by the community. Mats is working hard typing it all up and I'm sure we will get some public answers on the forums in the very near future.
With the amount of poor mmo titles in development, it's going to be hard for MO not to stumble itself into the top 7 in the very near future and stay there.
With the amount of poor mmo titles in development, it's going to be hard for MO not to stumble itself into the top 7 in the very near future and stay there.
I've got mixed feelings about that. On the one hand I'd like to see the game get some exposure like that so that people who like the concept for an MMO that Star Vault is running with get a chance to see it's being made. On the other hand there's the inevitable invaision of folks eat sleep and drink the themepark kool-aid or the folks who troll because they can or think it makes them look cool/witty who feel the need to drive-by and leave "sandbox sucks, your game will fail" remarks.
Sure, ignoring them is the best policy as it just shows their short-sightedness and stupidity. I still can't help but to think, though, of how higher the world's collective IQ would raise if they were hit by a bus or ingested a bad batch of peanut butter.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Comments
This, this and only this. Nothing more nothing less. Keep the swords and torches sheated. Your cursade will be delayed.
It's really hard to tell.
Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine. But if you think about the amount of work that has to be done, it could be done faster than expected.
This is a game that is closely following Ultima Onlines game features. Character classes don't need to be built, hundreds or even thousands of quests will not have to be put into the game. Hundreds of boss encounters don't have to be scripted... Even think about the items, there won't be thousands of items in the game because it is all going to be player created. Now, obviously there will have to be an extensive harvesting and item creation system for the players,, but I also believe there will be larger areas of empty space.. not saying they will look like empty lots.. but I'm sure player housing will be a large selling point. There are just a lot less things that need to go into development than most theme-park titles.
Since they already have a proven engine to work with and far less tedious work going into the game, plus 1/6 of the world at release, I think it may go a lot quicker... do I think it will be out in the expected timeframe of Summer 09? Not really, but I think it's a possibility.
And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>
You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>
You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.
No, they (SV) actually acquired the license to use it on July 3, 2007. Below is a link to a thread that has links to that information.
That said it doesn't mean they weren't working on other aspects of the game before that aquisition to make them ready so that once they got UE3 they were ready to be "plugged in".
http://www.mmorpg.com/discussion2.cfm/thread/216918
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>
You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.
No, they (SV) actually acquired the license to use it on July 3, 2007. Below is a link to a thread that has links to that information.
That said it doesn't mean they weren't working on other aspects of the game before that aquisition to make them ready so that once they got UE3 they were ready to be "plugged in".
http://www.mmorpg.com/discussion2.cfm/thread/216918
You don't need a license to use the engine. You need a license to sell your game using the engine. If they've known for a long time that they had intended to use the engine, then they could have had significant development done. The vast majority of work for a MMO doesn't require the engine, anyway.
And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>
You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.
No, they (SV) actually acquired the license to use it on July 3, 2007. Below is a link to a thread that has links to that information.
That said it doesn't mean they weren't working on other aspects of the game before that aquisition to make them ready so that once they got UE3 they were ready to be "plugged in".
http://www.mmorpg.com/discussion2.cfm/thread/216918
You don't need a license to use the engine. You need a license to sell your game using the engine. If they've known for a long time that they had intended to use the engine, then they could have had significant development done. The vast majority of work for a MMO doesn't require the engine, anyway.
I would think they would need full access to the source code for the engine and tools to aid in developing the game and Epic doesn't grant you said access unless you have a license. It states that on Epic's site.
And yeah, as I said before not having the license wouldn't have prevented them from working on other aspects knowing ultimately they were going to use UE3.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
Some things you could do with just the standard mod engine that comes with the collectors ed of Unreal. For setting up an MMO you'd definetly need the source code. That being said, having that access for two years is plenty of time to do the necessary development.
Were I these guys, though, I would have probably gone with a cheaper engine that's tailored for MMO's. As WoW has shown, it's not polygons that MMO gamers want.
And about what "engine tailored for mmo's" are you talking about ?
Maybe php_ugamella for browser based mmo ? :>
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
Disadvantage of using an already made engine is you need to compromise om game design to fit it to the engine. Heard it before no its not possible because we chose to use Unreal engine...
Game play wice I still think DF have a lot more to offer. Especially if they going to successful release a game within a year and not even started beta. Vanguard had beta for more time and see what happend...
Even if DF fails im not sure I want to play MO because I dont belive they got time to implement any game play.
Wtf r u anyway talk about. Ever read anything about ue3, or you just invent ?
Secondly: DFo is going to be released on 22.I.2009, MO hasn't exact release date, so wtf are you still comparing anyway ?
Thirdly: they had already finished alpha tests, so wtf are u bullshitting about "any game play"
Just stop trolling and go back to you r quest, and bring 20 wolf skins. K ?
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
Wtf r u anyway talk about. Ever read anything about ue3, or you just invent ?
Secondly: DFo is going to be released on 22.I.2009, MO hasn't exact release date, so wtf are you still comparing anyway ?
Thirdly: they had already finished alpha tests, so wtf are u bullshitting about "any game play"
Just stop trolling and go back to you r quest, and bring 20 wolf skins. K ?
all very good points joshe, and also remember that the unreal engine is a provenly robust engine at that... it should be bug free pretty much as long as the programmers are familiar with it (i can only think if the programmers are in-experienced than MO might have major problems getting to closed beta)
Silly Op, tricking me by saying beta is already out. We have to wait whole half a year, why would beta be out already.
i could only guess from what they've written so far in their forums ... honestly I don't see closed beta till around near the end of '09... and that's being optomistic... but who knows, they are using the Unreal Engine so it could a lot sooner than my prediction.
They all take shot after shot of 5-Hour Energy so there's no crash later and they pry their eyes open. That's how they'll do it so fast! Who needs sleep.
They all take shot after shot of 5-Hour Energy so there's no crash later and they pry their eyes open. That's how they'll do it so fast! Who needs sleep.
They could of just held off on announceing the game until it was ready for beta
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard.
I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.
Is not ? Are you totaly sure ? Becouse your wrong. Lineage 2 uses UE 2.5+ and it has large space (and they are adding it even more to the game). So dont make false accusation, before reading some more info.
And Aion is using Crytek engine same engine as farcry games.. And if you look how popular this game have gone in korea atm its insane.. they have gone up by 250% active subs within 1-2 month after the game was released i heard a number they have around 500k active subs atm. i would call that game a sucess.
Played: UO,DAOC,EQ,AC,AC2,Lineage 2, FFXI,AOC,WoW.
Playing: Age of Conan.
yeah they could have waited till it was almost done.. but why not use some of darkfalls marketing strategies.. you know by letting the forums do the talking for them...either way i am hyped for the release whenever it will be.....hopfuly darkfall will be out before then...i'm sick of not having a mmo to play...
If you are a DFo follower, have some faith in DFo ffs !
But to piss you a little bit, I will mention that we had a looong chit-chat session with SV CEO until 4am gmt+1
This guy knows how to raise morale and hype.
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
If you are a DFo follower, have some faith in DFo ffs !
But to piss you a little bit, I will mention that we had a looong chit-chat session with SV CEO until 4am gmt+1
This guy knows how to raise morale and hype.
That is one thing that I do like alot. Henrik does talk to the fans alot. I mean, alot.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
Yeah, it's great to be able to directly ask questions from the main man and get streight answers.
If he can't tell us, he simply says that he can't reveal it at the moment. But for the most part, he is very very open about the game and how they plan to do things. Thing is, most of the stuff said on IRC never reaches the larger audience, because Henrik has asked us not to quote what he talks about on IRC. It's somewhat unfortunate, but understandable, since people have a tendency to misinterpret things.
Anyway, they are in the process of answering a bunch of questions raised by the community. Mats is working hard typing it all up and I'm sure we will get some public answers on the forums in the very near future.
oh noeezzz... MO again poped up on top7 list
digg it deeply plz :
It's not the right time to overhype this game.
--
/thread
Remember, your advantage lies in your opponent's weakness (J)
With the amount of poor mmo titles in development, it's going to be hard for MO not to stumble itself into the top 7 in the very near future and stay there.
I've got mixed feelings about that. On the one hand I'd like to see the game get some exposure like that so that people who like the concept for an MMO that Star Vault is running with get a chance to see it's being made. On the other hand there's the inevitable invaision of folks eat sleep and drink the themepark kool-aid or the folks who troll because they can or think it makes them look cool/witty who feel the need to drive-by and leave "sandbox sucks, your game will fail" remarks.
Sure, ignoring them is the best policy as it just shows their short-sightedness and stupidity. I still can't help but to think, though, of how higher the world's collective IQ would raise if they were hit by a bus or ingested a bad batch of peanut butter.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
"The developer is based in Malmö, Sweden"... Hey, I live there
Time to kiss some butt
This game will be very intresting.
I've madem yself a vow not to play any Beta the coming time.
But I think I'll make an exception for Mortal
This game looks very promising...