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Beta begins next month!

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  • H_CallahanH_Callahan Member Posts: 22
    Originally posted by cakelizard


    beta development, not beta its self.

    This, this and only this. Nothing more nothing less. Keep the swords and torches sheated. Your cursade will be delayed.

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by tbox


    Seems like this game is going fast. I think it will still take a year at least to be ready.

     

    It's really hard to tell.

     

    Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine.  But if you think about the amount of work that has to be done, it could be done faster than expected. 

     

    This is a game that is closely following Ultima Onlines game features.  Character classes don't need to be built, hundreds or even thousands of quests will not have to be put into the game.  Hundreds of boss encounters don't have to be scripted...  Even think about the items, there won't be thousands of items in the game because it is all going to be player created.  Now, obviously there will have to be an extensive harvesting and item creation system for the players,, but I also believe there will be larger areas of empty space.. not saying they will look like empty lots.. but I'm sure player housing will be a large selling point.  There are just a lot less things that need to go into development than most theme-park titles. 

     

    Since they already have a proven engine to work with and far less tedious work going into the game, plus 1/6 of the world at release, I think it may go a lot quicker... do I think it will be out in the expected timeframe of Summer 09?  Not really, but I think it's a possibility.

  • joshejoshe Member Posts: 379


    Originally posted by DAS1337
     
    It's really hard to tell.
     
    Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine.  But if you think about the amount of work that has to be done, it could be done faster than expected. 
     

    SV acquired UE3 quite earlier than in 2007y. ;)
    And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>

    You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by joshe


     

    Originally posted by DAS1337

     

    It's really hard to tell.

     

    Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine.  But if you think about the amount of work that has to be done, it could be done faster than expected. 

     

    SV acquired UE3 quite earlier than in 2007y. ;)

    And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>

     

    You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.



     

    No, they (SV) actually acquired the license to use it on July 3, 2007. :) Below is a link to a thread that has links to that information.

    That said it doesn't mean they weren't working on other aspects of the game before that aquisition to make them ready so that once they got UE3 they were ready to be "plugged in".

    http://www.mmorpg.com/discussion2.cfm/thread/216918

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • grimfallgrimfall Member UncommonPosts: 1,153
    Originally posted by Khalathwyr

    Originally posted by joshe


     

    Originally posted by DAS1337

     

    It's really hard to tell.

     

    Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine.  But if you think about the amount of work that has to be done, it could be done faster than expected. 

     

    SV acquired UE3 quite earlier than in 2007y. ;)

    And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>

     

    You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.



     

    No, they (SV) actually acquired the license to use it on July 3, 2007. :) Below is a link to a thread that has links to that information.

    That said it doesn't mean they weren't working on other aspects of the game before that aquisition to make them ready so that once they got UE3 they were ready to be "plugged in".

    http://www.mmorpg.com/discussion2.cfm/thread/216918



     

    You don't need a license to use the engine.  You need a license to sell your game using the engine.  If they've known for a long time that they had intended to use the engine, then they could have had significant development done.  The vast majority of work for a MMO doesn't require the engine, anyway. 

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by grimfall

    Originally posted by Khalathwyr

    Originally posted by joshe


     

    Originally posted by DAS1337

     

    It's really hard to tell.

     

    Apparently it has only been in serious development since 2007, since that is when they acquired the U3 engine.  But if you think about the amount of work that has to be done, it could be done faster than expected. 

     

    SV acquired UE3 quite earlier than in 2007y. ;)

    And tis serious development, I hope you are talking about game code, not both programming+artwork ? :>

     

    You mustn't believe in release in 2009, but OB will sure hits shelves in incoming year.



     

    No, they (SV) actually acquired the license to use it on July 3, 2007. :) Below is a link to a thread that has links to that information.

    That said it doesn't mean they weren't working on other aspects of the game before that aquisition to make them ready so that once they got UE3 they were ready to be "plugged in".

    http://www.mmorpg.com/discussion2.cfm/thread/216918



     

    You don't need a license to use the engine.  You need a license to sell your game using the engine.  If they've known for a long time that they had intended to use the engine, then they could have had significant development done.  The vast majority of work for a MMO doesn't require the engine, anyway. 

    I would think they would need full access to the source code for the engine and tools to aid in developing the game and Epic doesn't grant you said access unless you have a license. It states that on Epic's site.

     

    And yeah, as I said before not having the license wouldn't have prevented them from working on other aspects knowing ultimately they were going to use UE3.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • grimfallgrimfall Member UncommonPosts: 1,153

    Some things you could do with just the standard mod engine that comes with the collectors ed of Unreal.  For setting up an MMO you'd definetly need the source code.  That being said, having that access for two years is plenty of time to do the necessary development.

    Were I these guys, though, I would have probably gone with a cheaper engine that's tailored for MMO's.  As WoW has shown, it's not polygons that MMO gamers want.

  • joshejoshe Member Posts: 379


    Originally posted by grimfall
    Some things you could do with just the standard mod engine that comes with the collectors ed of Unreal.  For setting up an MMO you'd definetly need the source code.  That being said, having that access for two years is plenty of time to do the necessary development.
    Were I these guys, though, I would have probably gone with a cheaper engine that's tailored for MMO's.  As WoW has shown, it's not polygons that MMO gamers want.

    What WoW has shown, that wasn't already somewhere else ?
    And about what "engine tailored for mmo's" are you talking about ?
    Maybe php_ugamella for browser based mmo ? :>

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • SandyarSandyar Member Posts: 66
    Originally posted by Guillermo197


    The prime reason I think that Mortal Online has a higher chance of success then DF is because Star Vault is licencing the best and most used game engine of this time.
    The Unreal Engine 3.0 is extremely powerful and the accompanied Toolkit extremely efficient.
    This way they burn a lot less money, need a smaller team... then when you develop everything yourself from the ground up.
    And it clearly shows in their financial reports to see they hardly burn any money compaired to other MMO game companies.
    They seem to have a pretty solid, talented artists and developers.
    So this title is surely looking promising.
    Cheers

     

    Disadvantage of using an already made engine is you need to compromise om game design to fit it to the engine. Heard it before no its not possible because we chose to use Unreal engine...

    Game play wice I still think DF have a lot more to offer. Especially if they going to successful release a game within a year and not even started beta. Vanguard had beta for more time and see what happend...

    Even if DF fails im not sure I want to play MO because I dont belive they got time to implement any game play.

  • joshejoshe Member Posts: 379


    Originally posted by Sandyar

     
    Disadvantage of using an already made engine is you need to compromise om game design to fit it to the engine. Heard it before no its not possible because we chose to use Unreal engine...
    Game play wice I still think DF have a lot more to offer. Especially if they going to successful release a game within a year and not even started beta. Vanguard had beta for more time and see what happend...
    Even if DF fails im not sure I want to play MO because I dont belive they got time to implement any game play.

    Firstly: ue3 is enough scalable to fit it into the game lore, not the game mechanics being cut to fit the game engine.
    Wtf r u anyway talk about. Ever read anything about ue3, or you just invent ?

    Secondly: DFo is going to be released on 22.I.2009, MO hasn't exact release date, so wtf are you still comparing anyway ?

    Thirdly: they had already finished alpha tests, so wtf are u bullshitting about "any game play"
    Just stop trolling and go back to you r quest, and bring 20 wolf skins. K ?

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by joshe


     

    Originally posted by Sandyar



     

    Disadvantage of using an already made engine is you need to compromise om game design to fit it to the engine. Heard it before no its not possible because we chose to use Unreal engine...

    Game play wice I still think DF have a lot more to offer. Especially if they going to successful release a game within a year and not even started beta. Vanguard had beta for more time and see what happend...

    Even if DF fails im not sure I want to play MO because I dont belive they got time to implement any game play.

    Firstly: ue3 is enough scalable to fit it into the game lore, not the game mechanics being cut to fit the game engine.

    Wtf r u anyway talk about. Ever read anything about ue3, or you just invent ?

     

    Secondly: DFo is going to be released on 22.I.2009, MO hasn't exact release date, so wtf are you still comparing anyway ?

    Thirdly: they had already finished alpha tests, so wtf are u bullshitting about "any game play"

    Just stop trolling and go back to you r quest, and bring 20 wolf skins. K ?



     

    all very good points joshe, and also remember that the unreal engine is a provenly robust engine at that... it should be bug free pretty much as long as the programmers are familiar with it (i can only think if the programmers are in-experienced than MO might have major problems getting to closed beta)

  • XenkoriuXenkoriu Member Posts: 9

    Silly Op, tricking me by saying beta is already out. We have to wait whole half a year, why would beta be out already.

    image

  • hidden1hidden1 Member UncommonPosts: 1,244

    i could only guess from what they've written so far in their forums ... honestly I don't see closed beta till around near the end of '09... and that's being optomistic... but who knows, they are using the Unreal Engine so it could a lot sooner than my prediction.

  • Bruticus_XIBruticus_XI Member Posts: 827
    Originally posted by tbox


    Seems like this game is going fast. I think it will still take a year at least to be ready.

    They all take shot after shot of 5-Hour Energy so there's no crash later and they pry their eyes open. That's how they'll do it so fast! Who needs sleep.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Bruticus_XI

    Originally posted by tbox


    Seems like this game is going fast. I think it will still take a year at least to be ready.

    They all take shot after shot of 5-Hour Energy so there's no crash later and they pry their eyes open. That's how they'll do it so fast! Who needs sleep.

     

    They could of just held off on announceing the game until it was ready for beta

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • DelekhanDelekhan Member UncommonPosts: 7
    Originally posted by Metal_M

    Originally posted by Galadourn

    Originally posted by Guillermo197


    The prime reason I think that Mortal Online has a higher chance of success then DF is because Star Vault is licencing the best and most used game engine of this time.
    The Unreal Engine 3.0 is extremely powerful and the accompanied Toolkit extremely efficient.
    This way they burn a lot less money, need a smaller team... then when you develop everything yourself from the ground up.
    And it clearly shows in their financial reports to see they hardly burn any money compaired to other MMO game companies.
    They seem to have a pretty solid, talented artists and developers.
    So this title is surely looking promising.
    Cheers

     

    I would say the exact opposite, using existing technology not developed specifically for massive online gaming is a recipe for disaster. Look what happened to Vanguard.

    I really believe the developers of this game are in for serious trouble when they try to put together the entire game and stick true to the advertised features. Unreal engine is not, I repeat IS NOT designed with large seamless MMO environments in mind.

     

     Is not ? Are you totaly sure ? Becouse your wrong. Lineage 2 uses UE 2.5+ and it has large space (and they are adding it even more to the game). So dont make false accusation, before reading some more info. ;)

    And Aion is using Crytek engine same engine as farcry games.. And if you look how popular this game have gone in korea atm its insane.. they have gone up by 250% active subs within 1-2 month after the game was released  i heard a number they have around 500k active subs atm. i would call that game a sucess.

     

    Played: UO,DAOC,EQ,AC,AC2,Lineage 2, FFXI,AOC,WoW.

    Playing: Age of Conan.

  • WOWthatsucksWOWthatsucks Member Posts: 164

    yeah they could have waited till it was almost done.. but why not  use some of darkfalls marketing strategies.. you know by letting the forums do the talking for them...either way i am hyped for the release whenever it will be.....hopfuly darkfall will be out before then...i'm sick of not having a mmo to play...

  • joshejoshe Member Posts: 379


    Originally posted by WOWthatsucks
    yeah they could have waited till it was almost done.. but why not  use some of darkfalls marketing strategies.. you know by letting the forums do the talking for them...either way i am hyped for the release whenever it will be.....hopfuly darkfall will be out before then...i'm sick of not having a mmo to play...
    Repeating a fail "whisper-marketing" isn't something SV will do. Although a good product doesn't neet to be advertised.
    If you are a DFo follower, have some faith in DFo ffs !

    But to piss you a little bit, I will mention that we had a looong chit-chat session with SV CEO until 4am gmt+1 ;)
    This guy knows how to raise morale and hype.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by joshe


     

    Originally posted by WOWthatsucks

    yeah they could have waited till it was almost done.. but why not  use some of darkfalls marketing strategies.. you know by letting the forums do the talking for them...either way i am hyped for the release whenever it will be.....hopfuly darkfall will be out before then...i'm sick of not having a mmo to play...
    Repeating a fail "whisper-marketing" isn't something SV will do. Although a good product doesn't neet to be advertised.

    If you are a DFo follower, have some faith in DFo ffs !

     

    But to piss you a little bit, I will mention that we had a looong chit-chat session with SV CEO until 4am gmt+1 ;)

    This guy knows how to raise morale and hype.

    That is one thing that I do like alot. Henrik does talk to the fans alot. I mean, alot.

     

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • L1ghtsabeRL1ghtsabeR Member Posts: 102

    Yeah, it's great to be able to directly ask questions from the main man and get streight answers.

    If he can't tell us, he simply says that he can't reveal it at the moment. But for the most part, he is very very open about the game and how they plan to do things. Thing is, most of the stuff said on IRC never reaches the larger audience, because Henrik has asked us not to quote what he talks about on IRC. It's somewhat unfortunate, but understandable, since people have a tendency to misinterpret things.

    Anyway, they are in the process of answering a bunch of questions raised by the community. Mats is working hard typing it all up and I'm sure we will get some public answers on the forums in the very near future.

  • joshejoshe Member Posts: 379

    oh noeezzz... MO again poped up on top7 list image

    digg it deeply plz :
    It's not the right time to overhype this game.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • HerithiusHerithius Member UncommonPosts: 277

    With the amount of poor mmo titles in development, it's going to be hard for MO not to stumble itself into the top 7 in the very near future and stay there.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Herithius


    With the amount of poor mmo titles in development, it's going to be hard for MO not to stumble itself into the top 7 in the very near future and stay there.



     

    I've got mixed feelings about that. On the one hand I'd like to see the game get some exposure like that so that people who like the concept for an MMO that Star Vault is running with get a chance to see it's being made. On the other hand there's the inevitable invaision of folks eat sleep and drink the themepark kool-aid  or the folks who troll because they can or think it makes them look cool/witty who feel the need to drive-by and leave "sandbox sucks, your game will fail" remarks.

    Sure, ignoring them is the best policy as it just shows their short-sightedness and stupidity. I still can't help but to think, though, of how higher the world's collective IQ would raise if they were hit by a bus or ingested a bad batch of peanut butter.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • Loke666Loke666 Member EpicPosts: 21,441

    "The developer is based in Malmö, Sweden"... Hey, I live there

    Time to kiss some butt

    This game will be very intresting.

  • ReizlaReizla Member RarePosts: 4,092

    I've madem yself a vow not to play any Beta the coming time.

    But I think I'll make an exception for Mortal

    This game looks very promising... 

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