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Raider Mentality go back to WoW TY !

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  • YeeboYeebo Member UncommonPosts: 1,361

    Only the hardcore players are at 60 right now for the most part.  Most of those guys will have burned through the new endgame, gotten bored, and left in the next month or so.  Wait until the more casual players get up to 60. 

    I personally haven't seen any of what you are talking about on my server, but I'm also taking Moria at a pretty slow pace.  Just got my last quest in Eregion done last night.  Both in the newbie zones (I'm also leveling a RK) and in Eregion folks have been very friendly and helpful, just like I'm used to.  Sucks that  you ran into some assclowns.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • This seems to be the fate of most DIKU MMOs and one of the reasons I tend not to play them.

     

    However I think this has been made wrose simply because of the concentration caused by the release of Moria.  All the "uber" people ran around and get Kindred faction and level 60 as soon as they could and they packed Eregion and then Moria.

     

    But now Eregion is more like a normal zone and only higher up instance parts of Moria are like this.  I suspect things will probably settle down to some extent.

     

    Dunno what will happen with the AH, I hate to farm I sell stuff there to make money.  But there have always been people selling nice instance stuff or various crafting things that I most likely just won't waste my time getting or getting enough money to buy.

     

    I don't really care.  The raid scene disgusts me, but in general in Moria I haven't had to deal with them outside the chat channels so that is not that big a deal.   I have never done a raid in LOTRO and do not plan to.  Therefore I never need to grind the instances for radiance gear or whatever.

     

    I am sure I can evnetually get a group together to do them each.  If not I will just leave.  I expect to leave DIKU MMOs anyway.  They eventually consume themselves.

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  • jblahjblah Member UncommonPosts: 368

    I have yet to experience any of this myself so I hope this is just an isolated incident or just on your server. I think what you are talking about are mostly the drifters that go from game to game alot and will be gone soon anyway.

    Hopefully this is just a temporary problem for you. The AH issue is just because the stuff is new give it some time. Try and buy a brand new Intel chip when its released and you will pay a fortune for it but if you wait a bit it will become dirt cheap.

    Give it a month or 2 and all will be as it was I believe except the level 50 stuff will probably be barren as all games that expand upwards instead of outwards suffer this same problem.

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  • SovrathSovrath Member LegendaryPosts: 32,985
    Originally posted by gestalt11


    This seems to be the fate of most DIKU MMOs and one of the reasons I tend not to play them.
     
    However I think this has been made wrose simply because of the concentration caused by the release of Moria.  All the "uber" people ran around and get Kindred faction and level 60 as soon as they could and they packed Eregion and then Moria.
     
    But now Eregion is more like a normal zone and only higher up instance parts of Moria are like this.  I suspect things will probably settle down to some extent.
     
    Dunno what will happen with the AH, I hate to farm I sell stuff there to make money.  But there have always been people selling nice instance stuff or various crafting things that I most likely just won't waste my time getting or getting enough money to buy.
     
    I don't really care.  The raid scene disgusts me, but in general in Moria I haven't had to deal with them outside the chat channels so that is not that big a deal.   I have never done a raid in LOTRO and do not plan to.  Therefore I never need to grind the instances for radiance gear or whatever.
     
    I am sure I can evnetually get a group together to do them each.  If not I will just leave.  I expect to leave DIKU MMOs anyway.  They eventually consume themselves.



     

    Ok, Gestalt... you've said DIKU mmo's before but have yet to define what they are. And we haven't found a suitable explanation so you are going to have to be specific or you can never write that word again

    I"m sorry OP but I think it's your kinship. My Kinship is always doing things together or people are putting together little events and it has nothing to do with raiding.

    Granted, I don't know how you play or what you expect. Maybe you expect to log in and get a group and group for the rest of the evening. Who knows.

    But I do know that if I need help the kinship is there and I've seen many people on Brandywine shouting for groups.

    Then again I have noticed that most people don't want to start groups but want someone else to do it. Especially when I see 3 people shouting for the School only to then see all of them shouting for the school a few minutes later.

    Change your kinship if you are having issues.

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  • musicman2000musicman2000 Member Posts: 91

    Definately havent' seen anything at all related to what the OP is talking about.  I see in the GLFF channel on Landroval groups forming up to do all levels of instances all the time.   There has been tons of new housing items, there's a yule festival coming -- all non raiding related.

    As far as PvMP it would have clearly been lore breaking -- this has been discussed numerous times -- to have included it in to Moria, however they have done a few changes to the Ettenmoors to try to improve things there.  I believe for a time there will be an issue of balancing the new powers in all the classes to the creeps (specifically hunters) but that will smooth out in time.   There will be plenty of opportunity in the future to improve the PvMP in to other zones that won't be lore breaking in it's implementation.   Turbine is limited by Tolkien Enterprises in terms of content and how well it fits the lore -- keep that in mind!  The PvMP argument is getting really old honestly.

    The content has done the opposite of forcing a raiding community -- it's actually forced players in to smaller groups -- there is no 12 man raid zone just a 12 man raid encounter -- no new 24 man raid zone either.   There was hardly any raid content added -- there was a bunch of smaller fellowship content added.   3 person instances -- solo instances to improve your legendary weapons, a 6 man instance for the levle 55's -- there are 6 new 6 man instances that can be done as a hard mode for epic gear or questing mode for folks who aren't worried about taking the watcher.

    This thread is a total over reaction to what probably are isolated occurences of bad treatment by some players who probably won't be around once the content is *beaten*.     Content NEVER FORCES bad behaviour -- ever.     LOTRO supports the casual player better than any game out there imho bar none.

  • SovrathSovrath Member LegendaryPosts: 32,985
    Originally posted by solareus


    What does DIKU mean ? :(
    Not going to change my kinship toplay with assholes, it is not my style.



     

    No one is saying to change your kinship to play with assholes.

    But if you need to group and your kin is not grouping then isn't it the wrong kin?

    Can you schedule a grouping session with them where you say that you will have runs of x starting at a certain time and then just fill from the kin?

    Otherwise I'm pretty sure there are kinships that group. Whether you are going to get a group for every minute you are playing is another thing.

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  • ThradarThradar Member Posts: 949

     This is why I long ago change my playstyle.  I play my own game, and ignore pretty much everyone on my server except my wife and a RL friend.  I group when needed.  My friend's list is barren.  I don't buy items in the AH that I think are overpriced.  I don't give a crap about raiding or pvp.  I don't grind any rep, and I only grind deeds for traits that I need/want.

    Guess what?  We enjoy the game very much.  Double lifetime accounts since open beta.

    Most mmos are ruined by the community if you let them.  Even so, the LotRO community is heads above most.

  • jblahjblah Member UncommonPosts: 368

    Soleraus, are you sure you meant to post on this forum? I have to say this is the first " The sky is falling" thread I have ever seen on this forum. Maybe you meant to post on the AOC, WAR or WOW forum.

    I just dont think we know how to handle such a post on this forum and I have been following your posts here for a long time so this is unexpected coming from you.

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  • MagikarpsGhostMagikarpsGhost Member RarePosts: 689

    sorry to hear that. well on my server there are ALOT of players who just want to group and have fun i HATE raiding so yea. And LOTRO is still going strong

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  • DarkjinxterDarkjinxter Member Posts: 174

    Get yersel onto EU RP-Laurelin OP

    If there is a raid-centric clique there I've not yet seen them, but then again, cliques stick to their own, they don't need boring ol' me trailing along behind them. Perhaps as a returning player after one year I have found more to this game than I can actually take on.

    I'm happy to bimble about doing the odd quest here 'n' there, bit of crafting, bit of deed grinding, bit of bagpipe playing.

    It all adds up to a bit of whatever I feel like doing. Not many MMOs offer the player that freedom to do as they please without feeling the need to snag the best gear, and with LotRO there is no compelling need forcing you ever onward.

  • qombiqombi Member UncommonPosts: 1,170
    Originally posted by solareus


    It was a good run, almost 2 years of really solid game play, but it hhas turned. The community has become egotistical raiding community which has no time for casual players. No one on my server outside of the "raiding in crowd" can get a group , and this has been ever since the "elite" reached 60.  Other signs of just a complete 180 of this community is kicking people out of the fellowship after they finish a encounter so no  one but a few core Kin can obtain the loot.
     
    The prices in the AH are way out of control, and it will lead to RMT as well an over all corrupt game feeling.  This is really not a great move for Turbine to expand on the end game content as raiding only, there is absolutely no push from them into expanding the PvMP areas and I am pretty much fed up with this shit.
    It was my favorite game for a good while but now I just can't even recommend it to anyone because of the shear lack of content for Casual people to do,. I'm still happy about my Collectors Edition purchase though and it wwill be a reminder to me to never get caught up in the hype.
     
    Turbine really let me down , and I'm very embrassed to even say that.

     

    There is nothing hardcore about LOTRO. I can't imagine where you are getting this from. The game is based on casual play. It only has one raid at the very end and it is a very very tiny raid size and only one boss ... how is this raid only game? Most of the game is for small groups of 3-5? 

     

    Expansion contains 1 raid boss that a small number of players can team up to kill. The rest of the content is for small groups. LOTRO is far from a raid game.

  • NikopolNikopol Member UncommonPosts: 626

    I'm guessing the DIKU gestalt11 mentioned comes from the famous Diku MUD. The text-based MUD that most comtemporary MUDs are spawned from. It was really big in the early 90s when I was into that stuff. Lots of other MUDs used its code and followed in its footsteps in terms of grouping mechanics, race, characters, skills and gear model, what have ya.

    You'd be tempted to call it "the Everquest of its time" but, ah... You see, many thought EQ itself could be regarded as a graphical spawn of Diku MUD, too. So in a way, the whole dominant model in the MMO world right now can be traced back to Diku.

    I'm guessing that's what gestalt11 meant when he said "DIKU MMOs". Your usual combat-heavy, character progress, gear and group dynamics oriented MMORPG.

    If so, I can sympathize with him because after nearly 20 years, the model really gets old. Let's have some other, maybe not such gear-and-combat oriented MMOs now.

    P.S.: All that aside, I used to play LOTRO on EU RP server Laurelin, too, and it was a really nice server for those with "achiever-aversion".

  • JackdogJackdog Member UncommonPosts: 6,321

    It's called burnout Sol, happens to all of us sooner or later in a game. Happened to me in UO, DAoC, and EQII also. The only cure I have found is to try another game gfor awhile, last summer I spent 3 months playing EQII.

    You might want to try Spellborn, it seems yto be decent, or even give EQII, AoC, or even Vanguard a shot. Lotro will still be here and it sounds like you could use a change of pace for awhile.

    I miss DAoC

  • HashbrickHashbrick Member RarePosts: 1,851

    The pure irony...

    And yet you said this less than a month ago on my thread.


    Originally posted by solareus
    Jackdog is a troll !!!! lol just kidding
    I'm completely thrilled with ever change to game, I'm not one to study all the patch notes and critique it, I just get in the game and go with the flow. The flow feels very good and I give it an A+. The entire Moria realm pushed Turbines Engine to a new level and I think they should be very proud of the work.
    For a game company to take an Engine used from almost 5 years ago and push it to create next Gen quality visuals, has really got a lot to say , which they do so in the way they craft the world.
    Legenday Weapons ? is completely awesome, it may not be a new concept, but turbine as implented it awesomely.
    MoM = A+ from me. Fanboy , maybe (hehe), Gamer, absolutely.


    linky

    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • PapadamPapadam Member Posts: 2,102

    What?

    Mines of Moria is alot more casual friendly than Shadows of Angmar...

    Its almost too casual friendly now IMO and maybe thats the problem...

    Doing Carn Dum to get "Rune of winged dominance" for your class quest back at launch was the opposite of casual friendly.. nothing in MoM even comes close to that. How did LotrO become raid centric when all they added was 1 12-man raid with only 1 boss in it and nothing more.. While there are plenty of solo/3 man/6 man dungeons that most of them are very accesible for casual players.

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

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  • SovrathSovrath Member LegendaryPosts: 32,985
    Originally posted by solareus

    Originally posted by Sovrath

    Originally posted by solareus


    What does DIKU mean ? :(
    Not going to change my kinship toplay with assholes, it is not my style.



     

    No one is saying to change your kinship to play with assholes.

    But if you need to group and your kin is not grouping then isn't it the wrong kin?

    Can you schedule a grouping session with them where you say that you will have runs of x starting at a certain time and then just fill from the kin?

    Otherwise I'm pretty sure there are kinships that group. Whether you are going to get a group for every minute you are playing is another thing.

     

    Wouldn't trade my kin for anything, they are the people I like to play with and I like being around them, they are my friends. Leaving them would ruine my game forever.

    On Melendor , I'm lucky to see the LFF move 2 times with in an hours span .



     

    Ok, that's great. but you still haven't answered as to why you are not grouping with your kin?

    I'll take my kin over a pug anyday.

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  • Originally posted by solareus


    What does DIKU mean ? :(
    Not going to change my kinship toplay with assholes, it is not my style.

     

    I, and others, use this term because we are specifically talking about the RPG part and nothing else.  It allows me to avoid using terms like WoW-clone, which are misleading and often wrong and sometimes used you because game has a similar UI or something else equally trivial.  While also identifying a trend that has been around for quite some time.

     

    DIKU is the style of RPG that EQ and other games like it come from.  EQ was based upon a DIKU MUD the EQ deveolpers actually programmed for it.    It is going on about 20 or years old now.  The term DIKU itself really just refers to a code base.  But for whatever reason that got used to create a genre of RPG that became possibly the most popular style of MUD and then continued almost verbatim in MMORPGs via Everquest.    It is basically tightly tied down classes, that you must choose at character creation.  Almost all abilities that matter are from the class and tied completely to level.  There is almost always a level cap.  There is a gear progression just like there is an ability progression and gear almost always has a very large impact on abilities through Weapon class (DPS) and stat bonuses.  The entire paradigm is based on acquistion, either of xp or gear.  And doing so makes one far far far more powerful than when you started.  And it is generally tiered and gated heavily.  There are good reasons for some of these designes but that is how it is.

    One notable thing is that the EQ rogue came from DIKU MUDs, the high DPS positional style was created from DIKU, obviously its influenced by D&D (but we are talking pre-3rd edition D&D here), but the EQ differences you see were actually from the MUDs originally the main differences being in gameplay interface (which in this case is quite large) the class design though is almost verbatim the same.  The DIKU Thief classes almost always had a Hide, Circle, Backstab combo that was huge damage.  They also often dual wielded.  And if you logged into a DIKU the peopl who played theif classes often had many discussions about gear that are eeirly similar to those in WoW, EQ or LOTRO.  Lessened in LOTRO though.

     

    It is a very regimented and more more more oriented paradigm.  Yet its capped. 

     

    Originally DIKU things did not have raiding.  Raiding as we know it started in EQ when a large number of people got together to kill an "unkillable" NPC.  They did kill it but had to have like 70 people to do it.  It dropped no loot because it had no loot table since it was not supposed to die.  This was of course amazing to people playing in a DIKU paradigm after all.  Its about risk vs reward and the gamne is pointless with out perpetual acquisition.

     

    To contrast this I used to play a MUD that was not based in the DIKU paradigm.  There important bits of gear and here and there, but not the tiered ever increasing sort that was in a DIKU (exactly the same as WoW or LOTRO).  And you could never get gear that gave you majoroity of your stats outside of class speicalty gear.  Also there were infinite levels.  The game was partially based on skills that leveled up in a use-based way (like UO or SWG).  The content was not tightly tiered, there was no such thing as a level 5 bear and level 40 bear where the level 40 bear will destroy a level 30 dragon.  There were just bears and unless they possessed or some crazy deveil bear they performed similarly and would get its ass kicked by a dragon.  That can be both good and bad, for example monstering never worked right.  It would tell you hard things were easy and that easy things were hard.  But it made each monster unique and forced you to experiement and figure things out.

     

    We actually had a similar event in this MUD to the first EQ "raid".  The devs created a newbie zone and put in a really nasty guy as the gatekeeper to keep out people above the 6th level.  So about 12 of the high level players went in and attacked him altogether.  A couple people got wasted and after a few times some actually took him down.  Keep in mind the people who died lost many 5 levels, like days worth of playing time, far worse than anything in EQ.  Well this guy also dropped no loot.  He was a huge naked devil like thing.  He didn't wear anything so he didn't drop anything.  No one cared.  Because that is not the way it worked.  He, for the most part, accomplished his purpose.  A few people figured out how to kill him, but he was highly dangerous and generally stopped people from entering the newbie area.  No one said risk vs reward gimme my epix!!!111!!  Getting good stuff was nice but not the be all end all and mainly was predicated on knowing who had what you wanted and being able to kill them. 

     

     

    DIKU RPGs are like a never ending skinner box that runs you right into a wall with the level cap.  Not saying the level cap is a bad idea per se.  But that is what they do and have always done.  That is why raiding was created.

     

    They put people in frothy OCD of greed/progression and then frustrate them.  They always did and EQ just did it worse.  It is the main reason I never played the game.

     

    Now almost all RPG use a certain amount of greed/progression which is fine.  It is just that the DIKU model takes two things to an extreme the finely tiered acquisition amd tje regimented xpleveling and gear leveling.

     

    There are and were many many types of MUD RPG systems.  DIKU were very popular, but the atmosphere they created and the consequences of the system were well known in the world of MUDs.  Everything people have been complaining about in EQ are things I have seen before EQ was ever created.  Many people played other types of MUDs simply to avoid what they foudn the distasteful atmoshpher of DIKU style MUDs.

     

    This does not necessarily transfer over to say forced grouping.  Some MUDs forced grouped some did not.  There were solo based DIKU and Group based DIKU (like the game EQ was based on).  But the psychology of the DIKU paradigm remain quite consistent.

     

    I mention forced grouping here because of the raiding aspect some DIKU paradigms have taken on in the advent of EQ.

    The thing is the elitism and greediness and whatnot is not solely based on raiding.  Raiding just drives it into a frenzy.  All DIKU style games have it to some degree. 

     

    Yet it can never be satisified.  Because well it is meant to instill perpetuall yearning for more and because it is level/gear quality capped.

     

    Thus it consumes itself.  They light a fire under the player via the acquisition stuff and then create a situation with limited fuel for the fire.

     

     

     

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by gestalt11



     
    Thus it consumes itself.  They light a fire under the player via the acquisition stuff and then create a situation with limited fuel for the fire.
      

    or you can just play for the social aspect. LoTRO is not nearly as gear dependent as most MMORPGs. In fact it is only as gear dependent as you want it to be. In the classes I play the most ( minstrel, LM) it is much more important to think and use tactics than to try and rely on gear

     great gear plus average/poor player at the keyboard  < poor to average gear and good player at keyboard.

    80% plus of my gear is crafted with the other 20% coming from regular 6 man instances and solo quests and I do not own a single item of "raid" gear. I can out heal and do a much better job at keeping a six man group alive and managing agro than another minnie in our kin who portrays himself as a  "dedicated" Rift/raid  minstrel.

    Bottom line is play the game the way you enjoy it, don't let the game play you.

    I miss DAoC

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