Yeah i have been running a few of those 6 man instances and they run like a charm with 2 capts. I tend to have more problems with 1 min and no capts involved. those acid shots are taken away with disease pots i believe. Of course I'm a burg so I'm always popping conj as needed.
Yeah i have been running a few of those 6 man instances and they run like a charm with 2 capts. I tend to have more problems with 1 min and no capts involved. those acid shots are taken away with disease pots i believe. Of course I'm a burg so I'm always popping conj as needed.
I would love to see the video of you and 2 captains doing The Treasury or chapter 5.5, cause I call shananigans
Oh I'm quite sure 2 cpts and a burg can handle those. Add in a LM for some more emergency heals, a guardian for their emergency skills, and a champ and you've got a great group. In fact there are some things that 1 Cpt can handle. I ran the Forgotten Treasury as lone captain main healer, plus a couple LMs. Although killing the troll twins was not pretty, the rest of the instance was fine. Also ran 2.4.7 as the main healer, with 2 burgs. While the ranged mantis' ate me alive, we managed to get through, and it would have been smoother with LM who could control those mantis'.
5.5 would be a bit scary, but you also have NPC healers to help out.
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"Freedom is just another name for nothing left to lose" - Janis Joplin
Yeah i have been running a few of those 6 man instances and they run like a charm with 2 capts. I tend to have more problems with 1 min and no capts involved. those acid shots are taken away with disease pots i believe. Of course I'm a burg so I'm always popping conj as needed.
"Freedom is just another name for nothing left to lose" - Janis Joplin
I would love to see the video of you and 2 captains doing The Treasury or chapter 5.5, cause I call shananigans
Oh I'm quite sure 2 cpts and a burg can handle those. Add in a LM for some more emergency heals, a guardian for their emergency skills, and a champ and you've got a great group. In fact there are some things that 1 Cpt can handle. I ran the Forgotten Treasury as lone captain main healer, plus a couple LMs. Although killing the troll twins was not pretty, the rest of the instance was fine. Also ran 2.4.7 as the main healer, with 2 burgs. While the ranged mantis' ate me alive, we managed to get through, and it would have been smoother with LM who could control those mantis'.
5.5 would be a bit scary, but you also have NPC healers to help out.
"Freedom is just another name for nothing left to lose" - Janis Joplin