A PvE server in Darkfall would be as a McDonalds for people that dont eat meat.
Pointless. A little cute maybe. You can craft and build citys and look at them. But without the dynamic gameplay the hard reality PvP is ment to add to DF, you end up with a weird hollow shadow.
Im so glad that Tasos have said there wont be a PvE server. He even talked about that if you are a useless player..dont even try it : )
Hows that for attitude, and clearly states that DF is different
Anyone trying to destroy it should not be thinking of playing. Its the same with the new kind of Kareoke places...if you cant sing....shut the ¤#"* up (he he).
I hope not. Darkfall doesn't need it's Trammel thank you very much.
No worries, the devs wont betray thier fans.
And realisticly Darkfall woultnt work in a PvE server (which the devs have stated), because it is designed from the ground up to included FFA PvP, and everything that it entails. (Economy, skills, ect....)
Any kind of alternative server will ruin Darkfall. Darkfall is a true sandbox game. Sandbox games are about bringing the world to life and being apart of that world. Full immersion. And sandbox games need every type of player to bring a world to life. We need crafters, PvEers, townies, socialites, PvPers, guild wars, race wars, PK, anti-PK, hunters, dungeon crawlers, explores, pirates, bounty hunters, etc... In short, we need you to help us bring this world to life.
Anyone who played original UO, a FFA PvP game, can tell you that PvE was very rerwarding. I played for two years and never PvPed and never had problems with it. It did keep me on my toes, which made the game that much more fun
what it comes down to is that the pvpers think there willl be less noobs to kill with their ten man gank squads if there is a pve server. what they fail to relaize is that pve people would never play on a pvp server in the first place. And if they did, they would quit after being pked 10 times in 10 minutes.
but pvpers are too blind to see this. all they want to do is gank noobs. thtas all they can think about
what it comes down to is that the pvpers think there willl be less noobs to kill with their ten man gank squads if there is a pve server. what they fail to relaize is that pve people would never play on a pvp server in the first place. And if they did, they would quit after being pked 10 times in 10 minutes. but pvpers are too blind to see this. all they want to do is gank noobs. thtas all they can think about
Protecting noobs from gankers is an option too.
There are more anti-pk and police people out there then you think...
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
A friend suggested DF have PvE servers to pull in more people. What do you think would happen to DF if they offered PvE servers along side normal servers? I argued against PvE servers pointing to Trammel, but really, isn't it like saying there aren't enough PvPers to sustain a PvP server if a PvE server existed? If it is like saying that, then what sort of population do we expect to have in DF? I wouldn't mind a non-full loot server personally, but I'd be opposed to a PvE server.
PvE server will be crap even for pure PvE players. Games like DFO relly entirely on players relationship, so this relations are determined by personal/guild/alliance/etc interests and the fact that that you can fight your interests.
Ofc such games relly heavily on PvE that is the of of the primary target of interests.
So you can be PvPer or PvEer on your own. No one can restrict you how to play.
The only difference with most of the other modern games is that you have to know your allies and your enemies and determine your actions toward that.
That is the primary idea behind sandbox MMOs - players build the game, and the main gameplay is players relations. Everything else that is the main gameplay and objective in all "Theme park" games that is just a small part of the tools in the sandbox - the MMO machine...
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration ______\m/_____ LordOfDarkDesire
Oh please, just go play one of the 1000000 games revolving around PvE encounters.
If a pure pve server is added next thing u know balance is skewed because player X cant solo a raid boss. We start having 3000 sets of armor, one for crafting, one for courting, one for farming, one for taking the trash out etc. Pve players start wanting better stats on their armor. They request bind on equip to advance the economy. Full loot is taken off the servers and the game becomes WoW. GZ u ruined it.
Of course the above scenario is pretty far fetched but u get my drift, i hope.
to me personally i can't say it would make much difference. I'm an adult and can choose which i play so if there were pvp and pve servers i could choose which to play. so if i wanted pure pvp i would simply choose a pvp server.
Variety can only be a good thing in my opinion and from a buisness point of view it would be plain daft not to.
to me personally i can't say it would make much difference. I'm an adult and can choose which i play so if there were pvp and pve servers i could choose which to play. so if i wanted pure pvp i would simply choose a pvp server. Variety can only be a good thing in my opinion and from a buisness point of view it would be plain daft not to.
uhm ...Agon is sandbox ..a world simulation...
Imagine you would live in medieval times...you on hunt then some Hun attack you and you say .."hey wait it isn't allowed only hunting fox and the wildlife please"...
Why cut features out the world ? PvP everywhere is a core feature...
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
PvE.. Makes no sense. PvP server with stricter 'rules' I can take.. But without PvP Darkfall will turn into a shallow and empty world.
______________________________ The Sceptics, yes they're special but we've need them to.. I guess. And if they're put more effort MMORPG.com can create a 'Team Sceptic' and send them to the Special Olympus.
Darkfall has always stated that it will be pvp only. Its on Adventurine at this point if they dont draw enough ppl to the game and end up like Tabula Rasa. Sandbox pvp isnt a bad idea as long as they put a "concord" (Eve online) stlye system to somewhat prevent other players from ganking new players. Earthrise is doing the same. Im sure Adventurine is doing something similar..... i hope.
Once you clear the "safe" areas your toast!
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. Playing EVE Online and AOC. Wtg for SW:TOR and WOD
I think we've hashed out both sides of the argument many times over, so lets move on.
Who would object to two types of PvP servers? One with Full Loot turned on, and one with it turned off? You couldn't argue with the same arguments you did for No PvE servers, because PvP will still be in. If you're opposed, why?
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
I think we've hashed out both sides of the argument many times over, so lets move on. Who would object to two types of PvP servers? One with Full Loot turned on, and one with it turned off? You couldn't argue with the same arguments you did for No PvE servers, because PvP will still be in. If you're opposed, why?
Gear does not make much of difference atm. Hence why full looting is acceptable and desired. If they turn off looting will U (and i mean players who request such a change) be ok with the insegnificance of gear or will u demand change like it happened in AoC?
Keep in mind that adventurine has designed the game with the purpose to catter to those who enjoyed playing games like UO, Shadowbane, AC darktide and nowadays have no game to turn to. After all those years of waiting a game suddenly appears and refreshes their interest in the genre. Change will not be met with content...
Adding a pve server will add more people to the game, and this will assure the game doesn't need to close due to lack of players. But for some reason, the pvpers can't understand this. Just look at Shadowbane. There aren't enough people to keep the game going.
no no the PvPers know that if there was a PvE server, then there PvP server would be a ghost town. So the PvP'er are adimantly oppsed to a PvE server, because they dont want to see there beloved PvP server dwindle away. However DF is a niche game that will start with high subs due to its popularity atm, and slowly shrink to fit the niche players that love the hardcore PvP. These types games always self implode due to the community that they draw. Its a simple fact that the average player and above average player does not like all the ganking and greiving that goes on in these type of games.
As for the PvE in DF I do not think there is enough of it to even come close to sustain a PvE server. It wasnt made with PvE in mind.
The only way different type of server would work, is if they made a more of a, I guess you would call it a "carebear" server with more rules on PvP Like focus on more of faction (alfar) vs faction (human dwarf elf) vs faction (orc mahrim), and you cant fight against your own faction, and limit player looting rights. that type of server would work but again the hardcore PvP'ers would highly oppose it because it would severly take away from their FFA PvP server.
Both quoted for fail.
First, SB failed because of very poor execution, PvE server wouldn't have changed anything. Second, PvE players love to gather all sorts of prettie pixel objects and show them off to each other while fapping furiously. Problem is, DF doesn't have uber items that they could grind for months, so the developers would basicly have to redesign a big part of their game. Third, PvE server would mean some drastic changes to lore, since some player races are considered evil and some good. If these can't fight against each other, a big part of lore is lost and would have to be replaced by something (RvR? Really want another WoW/WAR?). Fourth, It's a sandbox, if you minimize player interaction (PvP off), you kill the very essence of Darkfall. Fifth, the devs themselves are very, very much against a PvE server. Sixth, there's a huge, HUGE competition in PvE focused MMORPGs, I firmly believe that the biggest draw that Darkfall has is its freedom. PvE servers (with limited freedom) wouldn't make a big difference in subs numbers IMHO.
This idiocy deserves a special attention. These types of games always start big and then implode huh? Like... uh... EVE?
Even though I think PvP based MMOs are a bad investment. A PvE server would not work for this game. For the many reasons stated above and then some, but I wouldn't be opposed to a RP PvP server or two !
Do not mistake Indifference for Hate. Nor Kindness for Weakness. for this is the Bane of Judgment !
I think we've hashed out both sides of the argument many times over, so lets move on. Who would object to two types of PvP servers? One with Full Loot turned on, and one with it turned off? You couldn't argue with the same arguments you did for No PvE servers, because PvP will still be in. If you're opposed, why?
Gear does not make much of difference atm. Hence why full looting is acceptable and desired. If they turn off looting will U (and i mean players who request such a change) be ok with the insegnificance of gear or will u demand change like it happened in AoC?
Keep in mind that adventurine has designed the game with the purpose to catter to those who enjoyed playing games like UO, Shadowbane, AC darktide and nowadays have no game to turn to. After all those years of waiting a game suddenly appears and refreshes their interest in the genre. Change will not be met with content...
If a non-full loot server was available, I'd still try the full loot server first. If there was anything worth treasuring in the game, I'd probably end up on a non-full loot server. I've been reading the lore on DF and it describes many dungeons in the game and the valuables to be had. Do I want to lose those after working hard to get it? No. With UO, anything you got was easily replaced, so full loot wasn't a big deal, as you said. But in DF, they will have things that are valuable that take time and effort to get. So far, the only thing I've read was about ancient relics that you can find in this one dungeon to decorate your home/city with, but it's hard to get.
My friend is afraid of losing all of the materials he spent hours collecting to craft with to a gank squad. I'm 28 years old with a degree in criminal justice, so I understand very well the mindset of people who like to commit crime and how the world works. I try to explain to my friend that DF needs to be approached like you would approach things in real life, because you have the freedom to do anything in DF, just like in real life. Th anti-pkers (police) won't always be able to help you, and will never be able to get your stolen belongings back, just like in the real world police can't always get your stolen belongings back or get to you in time while you are being assaulted, raped, or murdered. It's just the nature of living in a world where anything can happen.
In DF, the game can be really good or really bad, depending on the type of people playing it. If there are mostly criminal type people playing the game, you will have mostly bandits and pirates rulling the world, and us more respectable and friendly people will eventually get tired of getting raped at every turn and will leave the game. That IS what happened to UO. An alternative finally came around where people could play without being ganked all the time and they took it.
Now many years later, there are a host of games available, so chances are you won't have PvE players coming to DF. But if PvE players aren't coming to DF, then how many people do you really think will be playing DF? All we know is that a world as large as DF will need many people to make it feel alive and not like Shadowbane, dead. You can run a kingdom with a guild of 50 people. You need 500 people. Two Kingdoms fighting for dominance isn't fun, you need 5 Kingdoms or more fighting for dominance. You need intelligent people well versed in the ways of military tactics, governmet, and economy to run a kingdom successfully, yet how many people like that will be playing DF?
I'm just looking at reality here and while DF sounds great on paper and I've been waiting for a game like DF for several years now, I just can't help but wonder if the game will flop before even getting to the US so I can play it. Games like DF are too dependant on people and most people don't like their stuff taken from them every time they die.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Well, a RP PvP with extra behaviour "rules"server is never a bad idea. Not just for the RP players but for the mature ones, (even if they don't RP they don't disrupt others RP, making an overall respectful comunity) trying to avoid "Barrens chat" aswell.
Comunity has become a lof worse than it used to be at UO or EQ times.
Well, a RP PvP with extra behaviour "rules"server is never a bad idea. Not just for the RP players but for the mature ones, (even if they don't RP they don't disrupt others RP, making an overall respectful comunity) trying to avoid "Barrens chat" aswell. Comunity has become a lof worse than it used to be at UO or EQ times.
I would choose RPPvP server in a heartbeat, just to get away from "the WoW audience". RP server would also support all kinds of politics you get in guild PvP games perfectly.
Why not to have a pve server? I will definitly not be playing on it but why not? Will it hurt someone? As far as I know for every MMORPG freeform servers always outpopulate restricted ones (perhaps aside from WAR hehe) anyway...
I think we've hashed out both sides of the argument many times over, so lets move on. Who would object to two types of PvP servers? One with Full Loot turned on, and one with it turned off? You couldn't argue with the same arguments you did for No PvE servers, because PvP will still be in. If you're opposed, why?
In all honesty because more than likely (soley because they have the option) many would choose to avoid full loot PvP server. Why take a risk when there's an easy route. Besides without full loot there going to loose there items anyways, Item degradation lol. You can only repair it so much before it gets destroyed.
The economy would be better on the full loot server, on the PvE server people would simply lose items a bit slower so not a whole heap of point in playing on a non full loot server, you would still lose your items.
And besides that many simply would not give the Full Loot server a try out of fear, they would hop on the non full loot server simply becuase they think it would be easier.
I think we've hashed out both sides of the argument many times over, so lets move on. Who would object to two types of PvP servers? One with Full Loot turned on, and one with it turned off? You couldn't argue with the same arguments you did for No PvE servers, because PvP will still be in. If you're opposed, why?
In all honesty because more than likely (soley because they have the option) many would choose tge bib full loot PvP server. Why take a risk when there's an easy route. Besides without full loot there going to loose there items anyways, Item degradation lol. You can only repair it so much before it gets destroyed.
The economy would be better on the full loot server, on the PvE server people would simply lose items a bit slower so not a whole heap of point in playing on a non full loot server, you would still lose your items.
And besides that many simply would not give the Full Loot server a try out of fear, they would hop on the non full loot server simply becuase they think it would be easier.
Unfortunately people tend to be cowards, they want to gank without risk , the penalty of getting looted has to be forced upon them so they have to fear negative consequences in case their attack was not justified.
What i mean is in a non-full loot server attackers will start more trouble without reason and less fear = more griefers.
On a full loot server attacks are justified and starting an attack without the skill to backup result in negative consequences in form of getting skinned = less griefing.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I think we've hashed out both sides of the argument many times over, so lets move on. Who would object to two types of PvP servers? One with Full Loot turned on, and one with it turned off? You couldn't argue with the same arguments you did for No PvE servers, because PvP will still be in. If you're opposed, why?
In all honesty because more than likely (soley because they have the option) many would choose tge bib full loot PvP server. Why take a risk when there's an easy route. Besides without full loot there going to loose there items anyways, Item degradation lol. You can only repair it so much before it gets destroyed.
The economy would be better on the full loot server, on the PvE server people would simply lose items a bit slower so not a whole heap of point in playing on a non full loot server, you would still lose your items.
And besides that many simply would not give the Full Loot server a try out of fear, they would hop on the non full loot server simply becuase they think it would be easier.
Unfortunately people tend to be cowards, they want to gank without risk , the penalty of getting looted has to be forced upon them so they have to fear negative consequences in case their attack was not justified.
What i mean is in a non-full loot server attackers will start more trouble without reason and less fear = more griefers.
On a full loot server attacks are justified and starting an attack without the skill to backup result in negative consequences in form of getting skinned = less griefing.
This is also a good point, AoC is a living example. Look at the complaints that came streaming out of there because of the FFA PvP without full loot. No true reward no true loss.
If you can PvP anywhere, and kill anyone, any time, then the game is going to skew towards PvP. It's unlikely the PvE will be good enough to warrant a PvE server.
actually, the pve here is more advanced than any other mmo. The mobs have deep ai, respond/track players according to their mob type (intelligent mob, good smelling mob, etc.), and there are "mob populations" in that mobs wander around and migrate, and if you kill off a population, they are dead for good and won't respawn, that area will just sit there, waiting for a new nomad mob population to populate it.
The devs said you could not pvp/avoid people if your smart about it, no reason to make a pve server for the people that are dumb... though yeah for the people who JUST want to pve, they would probably want a pve server so they can pve in populated areas too... but if they cave in to this... that's a dangerous road to follow and it hints of UO's trammel (the devs specifically stated that they wanted their game to be like UO except one that doesn't follow UO's mistakes (trammel))
Would it make financial sense to release alternative rule servers? Absolutely. Will it ever happen? Not a chance in hell. As you can see by some of the responses here peoples egos will get in the way.
Hardcore pvper fear choice and probably rightfully so. Look at what happen to Felucia once people were given the choice. No amount of double resources, gold, controlled towns or dungeons brought the masses back. I wouldn't say because people don't like pvp but because people do not like the randomness of ffa.
Comments
A PvE server in Darkfall would be as a McDonalds for people that dont eat meat.
Pointless. A little cute maybe. You can craft and build citys and look at them. But without the dynamic gameplay the hard reality PvP is ment to add to DF, you end up with a weird hollow shadow.
Im so glad that Tasos have said there wont be a PvE server. He even talked about that if you are a useless player..dont even try it : )
Hows that for attitude, and clearly states that DF is different
Anyone trying to destroy it should not be thinking of playing. Its the same with the new kind of Kareoke places...if you cant sing....shut the ¤#"* up (he he).
No worries, the devs wont betray thier fans.
And realisticly Darkfall woultnt work in a PvE server (which the devs have stated), because it is designed from the ground up to included FFA PvP, and everything that it entails. (Economy, skills, ect....)
This post sums up what I think about the topic.
what it comes down to is that the pvpers think there willl be less noobs to kill with their ten man gank squads if there is a pve server. what they fail to relaize is that pve people would never play on a pvp server in the first place. And if they did, they would quit after being pked 10 times in 10 minutes.
but pvpers are too blind to see this. all they want to do is gank noobs. thtas all they can think about
Protecting noobs from gankers is an option too.
There are more anti-pk and police people out there then you think...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
PvE server will be crap even for pure PvE players. Games like DFO relly entirely on players relationship, so this relations are determined by personal/guild/alliance/etc interests and the fact that that you can fight your interests.
Ofc such games relly heavily on PvE that is the of of the primary target of interests.
So you can be PvPer or PvEer on your own. No one can restrict you how to play.
The only difference with most of the other modern games is that you have to know your allies and your enemies and determine your actions toward that.
That is the primary idea behind sandbox MMOs - players build the game, and the main gameplay is players relations. Everything else that is the main gameplay and objective in all "Theme park" games that is just a small part of the tools in the sandbox - the MMO machine...
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
Oh please, just go play one of the 1000000 games revolving around PvE encounters.
If a pure pve server is added next thing u know balance is skewed because player X cant solo a raid boss. We start having 3000 sets of armor, one for crafting, one for courting, one for farming, one for taking the trash out etc. Pve players start wanting better stats on their armor. They request bind on equip to advance the economy. Full loot is taken off the servers and the game becomes WoW. GZ u ruined it.
Of course the above scenario is pretty far fetched but u get my drift, i hope.
to me personally i can't say it would make much difference. I'm an adult and can choose which i play so if there were pvp and pve servers i could choose which to play. so if i wanted pure pvp i would simply choose a pvp server.
Variety can only be a good thing in my opinion and from a buisness point of view it would be plain daft not to.
uhm ...Agon is sandbox ..a world simulation...
Imagine you would live in medieval times...you on hunt then some Hun attack you and you say .."hey wait it isn't allowed only hunting fox and the wildlife please"...
Why cut features out the world ? PvP everywhere is a core feature...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
simply because i would be playing on the pvp server with full features so i wouldnt miss out on anything friend.
But at the same time i see no reason to stop others getting what they prefer either. it wont effect me so theres no reason to object to it
PvE.. Makes no sense. PvP server with stricter 'rules' I can take.. But without PvP Darkfall will turn into a shallow and empty world.
______________________________
The Sceptics, yes they're special but we've need them to.. I guess.
And if they're put more effort MMORPG.com can create a 'Team Sceptic'
and send them to the Special Olympus.
Darkfall has always stated that it will be pvp only. Its on Adventurine at this point if they dont draw enough ppl to the game and end up like Tabula Rasa. Sandbox pvp isnt a bad idea as long as they put a "concord" (Eve online) stlye system to somewhat prevent other players from ganking new players. Earthrise is doing the same. Im sure Adventurine is doing something similar..... i hope.
Once you clear the "safe" areas your toast!
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD
I think we've hashed out both sides of the argument many times over, so lets move on.
Who would object to two types of PvP servers? One with Full Loot turned on, and one with it turned off? You couldn't argue with the same arguments you did for No PvE servers, because PvP will still be in. If you're opposed, why?
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Gear does not make much of difference atm. Hence why full looting is acceptable and desired. If they turn off looting will U (and i mean players who request such a change) be ok with the insegnificance of gear or will u demand change like it happened in AoC?
Keep in mind that adventurine has designed the game with the purpose to catter to those who enjoyed playing games like UO, Shadowbane, AC darktide and nowadays have no game to turn to. After all those years of waiting a game suddenly appears and refreshes their interest in the genre. Change will not be met with content...
no no the PvPers know that if there was a PvE server, then there PvP server would be a ghost town. So the PvP'er are adimantly oppsed to a PvE server, because they dont want to see there beloved PvP server dwindle away. However DF is a niche game that will start with high subs due to its popularity atm, and slowly shrink to fit the niche players that love the hardcore PvP. These types games always self implode due to the community that they draw. Its a simple fact that the average player and above average player does not like all the ganking and greiving that goes on in these type of games.
As for the PvE in DF I do not think there is enough of it to even come close to sustain a PvE server. It wasnt made with PvE in mind.
The only way different type of server would work, is if they made a more of a, I guess you would call it a "carebear" server with more rules on PvP Like focus on more of faction (alfar) vs faction (human dwarf elf) vs faction (orc mahrim), and you cant fight against your own faction, and limit player looting rights. that type of server would work but again the hardcore PvP'ers would highly oppose it because it would severly take away from their FFA PvP server.
Both quoted for fail.
First, SB failed because of very poor execution, PvE server wouldn't have changed anything. Second, PvE players love to gather all sorts of prettie pixel objects and show them off to each other while fapping furiously. Problem is, DF doesn't have uber items that they could grind for months, so the developers would basicly have to redesign a big part of their game. Third, PvE server would mean some drastic changes to lore, since some player races are considered evil and some good. If these can't fight against each other, a big part of lore is lost and would have to be replaced by something (RvR? Really want another WoW/WAR?). Fourth, It's a sandbox, if you minimize player interaction (PvP off), you kill the very essence of Darkfall. Fifth, the devs themselves are very, very much against a PvE server. Sixth, there's a huge, HUGE competition in PvE focused MMORPGs, I firmly believe that the biggest draw that Darkfall has is its freedom. PvE servers (with limited freedom) wouldn't make a big difference in subs numbers IMHO.
This idiocy deserves a special attention. These types of games always start big and then implode huh? Like... uh... EVE?
Even though I think PvP based MMOs are a bad investment. A PvE server would not work for this game. For the many reasons stated above and then some, but I wouldn't be opposed to a RP PvP server or two !
Do not mistake Indifference for Hate. Nor Kindness for Weakness. for this is the Bane of Judgment !
Gear does not make much of difference atm. Hence why full looting is acceptable and desired. If they turn off looting will U (and i mean players who request such a change) be ok with the insegnificance of gear or will u demand change like it happened in AoC?
Keep in mind that adventurine has designed the game with the purpose to catter to those who enjoyed playing games like UO, Shadowbane, AC darktide and nowadays have no game to turn to. After all those years of waiting a game suddenly appears and refreshes their interest in the genre. Change will not be met with content...
If a non-full loot server was available, I'd still try the full loot server first. If there was anything worth treasuring in the game, I'd probably end up on a non-full loot server. I've been reading the lore on DF and it describes many dungeons in the game and the valuables to be had. Do I want to lose those after working hard to get it? No. With UO, anything you got was easily replaced, so full loot wasn't a big deal, as you said. But in DF, they will have things that are valuable that take time and effort to get. So far, the only thing I've read was about ancient relics that you can find in this one dungeon to decorate your home/city with, but it's hard to get.
My friend is afraid of losing all of the materials he spent hours collecting to craft with to a gank squad. I'm 28 years old with a degree in criminal justice, so I understand very well the mindset of people who like to commit crime and how the world works. I try to explain to my friend that DF needs to be approached like you would approach things in real life, because you have the freedom to do anything in DF, just like in real life. Th anti-pkers (police) won't always be able to help you, and will never be able to get your stolen belongings back, just like in the real world police can't always get your stolen belongings back or get to you in time while you are being assaulted, raped, or murdered. It's just the nature of living in a world where anything can happen.
In DF, the game can be really good or really bad, depending on the type of people playing it. If there are mostly criminal type people playing the game, you will have mostly bandits and pirates rulling the world, and us more respectable and friendly people will eventually get tired of getting raped at every turn and will leave the game. That IS what happened to UO. An alternative finally came around where people could play without being ganked all the time and they took it.
Now many years later, there are a host of games available, so chances are you won't have PvE players coming to DF. But if PvE players aren't coming to DF, then how many people do you really think will be playing DF? All we know is that a world as large as DF will need many people to make it feel alive and not like Shadowbane, dead. You can run a kingdom with a guild of 50 people. You need 500 people. Two Kingdoms fighting for dominance isn't fun, you need 5 Kingdoms or more fighting for dominance. You need intelligent people well versed in the ways of military tactics, governmet, and economy to run a kingdom successfully, yet how many people like that will be playing DF?
I'm just looking at reality here and while DF sounds great on paper and I've been waiting for a game like DF for several years now, I just can't help but wonder if the game will flop before even getting to the US so I can play it. Games like DF are too dependant on people and most people don't like their stuff taken from them every time they die.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Well, a RP PvP with extra behaviour "rules"server is never a bad idea. Not just for the RP players but for the mature ones, (even if they don't RP they don't disrupt others RP, making an overall respectful comunity) trying to avoid "Barrens chat" aswell.
Comunity has become a lof worse than it used to be at UO or EQ times.
I would choose RPPvP server in a heartbeat, just to get away from "the WoW audience". RP server would also support all kinds of politics you get in guild PvP games perfectly.
Why not to have a pve server? I will definitly not be playing on it but why not? Will it hurt someone? As far as I know for every MMORPG freeform servers always outpopulate restricted ones (perhaps aside from WAR hehe) anyway...
In all honesty because more than likely (soley because they have the option) many would choose to avoid full loot PvP server. Why take a risk when there's an easy route. Besides without full loot there going to loose there items anyways, Item degradation lol. You can only repair it so much before it gets destroyed.
The economy would be better on the full loot server, on the PvE server people would simply lose items a bit slower so not a whole heap of point in playing on a non full loot server, you would still lose your items.
And besides that many simply would not give the Full Loot server a try out of fear, they would hop on the non full loot server simply becuase they think it would be easier.
In all honesty because more than likely (soley because they have the option) many would choose tge bib full loot PvP server. Why take a risk when there's an easy route. Besides without full loot there going to loose there items anyways, Item degradation lol. You can only repair it so much before it gets destroyed.
The economy would be better on the full loot server, on the PvE server people would simply lose items a bit slower so not a whole heap of point in playing on a non full loot server, you would still lose your items.
And besides that many simply would not give the Full Loot server a try out of fear, they would hop on the non full loot server simply becuase they think it would be easier.
Unfortunately people tend to be cowards, they want to gank without risk , the penalty of getting looted has to be forced upon them so they have to fear negative consequences in case their attack was not justified.
What i mean is in a non-full loot server attackers will start more trouble without reason and less fear = more griefers.
On a full loot server attacks are justified and starting an attack without the skill to backup result in negative consequences in form of getting skinned = less griefing.
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$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
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In all honesty because more than likely (soley because they have the option) many would choose tge bib full loot PvP server. Why take a risk when there's an easy route. Besides without full loot there going to loose there items anyways, Item degradation lol. You can only repair it so much before it gets destroyed.
The economy would be better on the full loot server, on the PvE server people would simply lose items a bit slower so not a whole heap of point in playing on a non full loot server, you would still lose your items.
And besides that many simply would not give the Full Loot server a try out of fear, they would hop on the non full loot server simply becuase they think it would be easier.
Unfortunately people tend to be cowards, they want to gank without risk , the penalty of getting looted has to be forced upon them so they have to fear negative consequences in case their attack was not justified.
What i mean is in a non-full loot server attackers will start more trouble without reason and less fear = more griefers.
On a full loot server attacks are justified and starting an attack without the skill to backup result in negative consequences in form of getting skinned = less griefing.
This is also a good point, AoC is a living example. Look at the complaints that came streaming out of there because of the FFA PvP without full loot. No true reward no true loss.
actually, the pve here is more advanced than any other mmo. The mobs have deep ai, respond/track players according to their mob type (intelligent mob, good smelling mob, etc.), and there are "mob populations" in that mobs wander around and migrate, and if you kill off a population, they are dead for good and won't respawn, that area will just sit there, waiting for a new nomad mob population to populate it.
The devs said you could not pvp/avoid people if your smart about it, no reason to make a pve server for the people that are dumb... though yeah for the people who JUST want to pve, they would probably want a pve server so they can pve in populated areas too... but if they cave in to this... that's a dangerous road to follow and it hints of UO's trammel (the devs specifically stated that they wanted their game to be like UO except one that doesn't follow UO's mistakes (trammel))
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
Would it make financial sense to release alternative rule servers? Absolutely. Will it ever happen? Not a chance in hell. As you can see by some of the responses here peoples egos will get in the way.
Hardcore pvper fear choice and probably rightfully so. Look at what happen to Felucia once people were given the choice. No amount of double resources, gold, controlled towns or dungeons brought the masses back. I wouldn't say because people don't like pvp but because people do not like the randomness of ffa.