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The video you have all been waiting for (well most of you)!!!

13

Comments

  • TillerTiller Member LegendaryPosts: 11,489

    After really looking at this video and the screen shots, then going back to Ep 3 videos I can see they took a lot of the ideas from the Jedi Temple on Coruscant for the Sith Temple, the walls, the floor, the colors, and the statues are the same ones that stand outside the Jedi temple on Coruscant . As for Korriban itself, it looks a lot like Geonosis, the cliffs, the sky, the overall look. I actually like the art direction. Everything is familiar, yet different. Say all you want about the prequels, they did look pretty good from an art standpoint.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by Squitty


    Bioware's first mistake right here:



    Cartoon Graphics -  They look pretty good to be honest, but it's Star Wars! Star Wars should not be cartoony.  And they could of at least told the truth (I think someone already mentioned this)  but the main reason they went with the cartoon graphics is to make it playable on a wider range of computers and to appeal to the crowd they are making this game for (yes, WoW players).  Why else would they not make it look better if they could?



    Quests quests quests -  Bioware is great..... at single player games!!!  And thats what this game should be.  They are making it sound comepletey quest/story driven, which is a horrible idea for any MMOPRG that wants legs. It sounds like it's going to be people running around doing their own quests.  Might as well get rid of the lag and subscription fees and make it single player.



    Gameplay please -   Like I mentioned above they are focusing (or at least advertising) on the completely wrong components of the game.  They should be introducing new gameplay features not new story ideas. Stories end!!



              In conclusion, I was excited when I first heard about it because I expected great things from Bioware.  but I'm quite certain they are just trying to make a few bucks off the new gamer audience that Blizzard made. 
    Not at all what I'm looking for in a MMOPRG



     

    Well if you compare a WOW character to a SW:TOR character you will see they look nothing alike.

    Quests are a staple of linear games but with Bioware they won't be asking you to collect 10 rose petals for x amount of XP. Chances are judging from previous and current Bioware games you will be asked to complete assignments/missions for xp which is a heck of a lot better than running around killing mobs all day just for quest items.

    This is just a small portion of gameplay and I am sure at a later date they will get deeper into the combat system.  I like the story emphasis because in Star Wars Universe there is always a story to tell and Bioware is great at doing such things. To me it is a no brainer that Bioware is the perfect fit for a Star Wars themed mmo.

    30
  • SquittySquitty Member Posts: 342
    Originally posted by SaintViktor


    Well if you compare a WOW character to a SW:TOR character you will see they look nothing alike.
    Quests are a staple of linear games but with Bioware they won't be asking you to collect 10 rose petals for x amount of XP. Chances are judging from previous and current Bioware games you will be asked to complete assignments/missions for xp which is a heck of a lot better than running around killing mobs all day just for quest items.
    This is just a small portion of gameplay and I am sure at a later date they will get deeper into the combat system.  I like the story emphasis because in Star Wars Universe there is always a story to tell and Bioware is great at doing such things. To me it is a no brainer that Bioware is the perfect fit for a Star Wars themed mmo.



    I never said that SW:TOR characters looked like WoW characters.



    What kind of assignments and missions are there really besides killing things, gathering things and running to talk to npc's?  I fail to see how Bioware will revolutionize quests in MMORPG's.



    When they announce something spectacular that will make the game fun for a long time I will pay attention.  Otherwise there is nothing new to see here.  It's just another quest driven MMORPG...... with lightsabers.

  • demented669demented669 Member Posts: 402

    i have no idea why that guy said in mmo of the past you didnt have a lot of choises ? wth back when swg was out all you had was to chose what to do that day, every day was somthing new to do had 30+ classes to mix and match at will and once you had a good combo or a class picked all you had to do was chose what to do next,  there was tonnes of shit to do, i never even did any quest till the CU poped up with that village befor that i was happy hunting mobs and harvesting stuff to build stuff, then i started  to HOLO grind see if i could unlock the force that was a lot of stuff to do all the time! guess he thinks most new gamers are to stupid to play games that let you chose, they have to show you A or B or you just stand there doing nothing... wow unreal how Dev think we are all a bunch of drooling morons i am totaly insulted by that video... UNREAL!

  • J_HurryJ_Hurry Member UncommonPosts: 230

    Even if the quests were revolutionary, you will be doing them ALONE. While there should always be an option to solo for the casual loners, they should greatly reward grouping.

    Group questing and group dynamics should be their number one priority. I want to see the return of outdoor camps,  with next gen mechanics. Make them dynamic and chaotic. Make them so a full balanced group is needed and every mistake will cost your group. Reward the most tenacious groups with unique drops. Why has this amazing feature been completely neglected since WoW came out? Why the hell is everyone running around by themselves doing lame fedex quests? It sickens me and it seems like its getting worse with every new MMOG.

    If you tell me in 2010, when SWTOR is live, that the only way I can truly advance my character will be to run around by myself doing "revolutionary" misisons, I might as well squash my dream of playing in a persistent Star Wars universe now, and save me the utter disappointment.

    LGM Alchemist (Legendary Grandmaster)
  • JupstoJupsto Member UncommonPosts: 2,075

    again, i like the enviroments and monsters and am pro cell shaded but the human models and weapons still look too childrens daytime TV for my personal tastes.

    My blog: image

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by Squitty

    Originally posted by SaintViktor


    Well if you compare a WOW character to a SW:TOR character you will see they look nothing alike.
    Quests are a staple of linear games but with Bioware they won't be asking you to collect 10 rose petals for x amount of XP. Chances are judging from previous and current Bioware games you will be asked to complete assignments/missions for xp which is a heck of a lot better than running around killing mobs all day just for quest items.
    This is just a small portion of gameplay and I am sure at a later date they will get deeper into the combat system.  I like the story emphasis because in Star Wars Universe there is always a story to tell and Bioware is great at doing such things. To me it is a no brainer that Bioware is the perfect fit for a Star Wars themed mmo.



    I never said that SW:TOR characters looked like WoW characters.



    What kind of assignments and missions are there really besides killing things, gathering things and running to talk to npc's?  I fail to see how Bioware will revolutionize quests in MMORPG's.



    When they announce something spectacular that will make the game fun for a long time I will pay attention.  Otherwise there is nothing new to see here.  It's just another quest driven MMORPG...... with lightsabers.

     

    Wow.  Did you actually watch the WHOLE video and listen to the commentary???  O.o  Their "questing dynamic" sounds MUCH more along the lines of "ala Fable" then "ala WoW," to ME, anyway.

    It does NOT sound like a linear sort of game.  They SAID...if you listened...that you make decisions that actually change the course of your characters development and destiny within the world.  It sounded very "Fable-ish" to me, which I personally don't think is a BAD thing.

    Let me guess....you're just waiting for Darkfall and no other game is ever going to be anything "new to see?"  Just guessing, but I bet I'm right. :)

    I'm looking forward to this one, IF....IF....they do what they sound like they're talking about doing.  Linearity does indeed get old, old, old.

    I'm not going to "poo poo" this game just yet.  To me, it doesn't sound like another WoW clone.  I do also try to keep in mind, unlike SOME folks around these forums, that every MMOrpg is not made JUST FOR ME.  There are a LOT of gamers with a LOT of different gaming preferences, and I am not the "God of Gaming," judge, jury, and executioner.  It is tremendously arrogant for any of us to think that every single MMOrpg released....should cater to our OWN personal preferences.  How silly.

     

    President of The Marvelously Meowhead Fan Club

  • ArcanthisArcanthis Member Posts: 8
    Originally posted by CujoSWAoA


    And when are lightsabers going to be taken true-to-theme? Sitting there whacking repeated at that giant spider creature and you're not cuting it to pieces with each swing? I'm sick of that in Star Wars games. Lightsabres are supposed to cut things to shreds, not beat them to death like brightly colored baseball bats. One swing, one kill. Thats how lightsabers roll, damnit.

     

    I was thinking the exact same thing which leads me to expect it's probably going to be another grind fest.

    Talking about cutting things to shreds, I tried a free to play game recently called Bloodymare which uses ragdoll physics and has dismemberment (upon death). If F2P games can do this why not the big commercial ones?

  • TillerTiller Member LegendaryPosts: 11,489
    Originally posted by girlgeek

    Originally posted by Squitty

    Originally posted by SaintViktor


    Well if you compare a WOW character to a SW:TOR character you will see they look nothing alike.
    Quests are a staple of linear games but with Bioware they won't be asking you to collect 10 rose petals for x amount of XP. Chances are judging from previous and current Bioware games you will be asked to complete assignments/missions for xp which is a heck of a lot better than running around killing mobs all day just for quest items.
    This is just a small portion of gameplay and I am sure at a later date they will get deeper into the combat system.  I like the story emphasis because in Star Wars Universe there is always a story to tell and Bioware is great at doing such things. To me it is a no brainer that Bioware is the perfect fit for a Star Wars themed mmo.



    I never said that SW:TOR characters looked like WoW characters.



    What kind of assignments and missions are there really besides killing things, gathering things and running to talk to npc's?  I fail to see how Bioware will revolutionize quests in MMORPG's.



    When they announce something spectacular that will make the game fun for a long time I will pay attention.  Otherwise there is nothing new to see here.  It's just another quest driven MMORPG...... with lightsabers.

     

    Wow.  Did you actually watch the WHOLE video and listen to the commentary???  O.o  Their "questing dynamic" sounds MUCH more along the lines of "ala Fable" then "ala WoW," to ME, anyway.

    It does NOT sound like a linear sort of game.  They SAID...if you listened...that you make decisions that actually change the course of your characters development and destiny within the world.  It sounded very "Fable-ish" to me, which I personally don't think is a BAD thing.

    Let me guess....you're just waiting for Darkfall and no other game is ever going to be anything "new to see?"  Just guessing, but I bet I'm right. :)

    I'm looking forward to this one, IF....IF....they do what they sound like they're talking about doing.  Linearity does indeed get old, old, old.

     

    It does sound Fable-ish, And Darkfall is going to FAIL bad, that's why we call it Darkfail. Just wait, early February you'll see their forums turn to complaints and they'll come back here in time to try to elbow their way into a beta spot for TOR.

     

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    You know the best thing to do is just read the faq in their forums at www.swtor.com/ because so many jump to conclusions without knowing much about it. I mean really, I can see already that most of us are going to read posts like...

    1. This is a WOW clone!

    2. What ?? I can make a jedi/sith from the very beginning ? Blasphemy! I'm going to waste my time yelling at Smedley to bring back pre-cu SWG!

    3. What no fedex quests ? This is horrible, i'm going back to WOW!

    4.  I don't care I want my sandbox!

    5. EA is horrible because they want my money. Guess I'll give my money to someone else because they hold out their hands with a smile instead.

    I'm sure there will be a whole list of other things people can complain about and thats fine but the game was only announced not too long ago and already some are just assuming. Too silly in my opinion.

    30
  • TillerTiller Member LegendaryPosts: 11,489
    Originally posted by SaintViktor


    You know the best thing to do is just read the faq in their forums at www.swtor.com/ because so many jump to conclusions without knowing much about it. I mean really, I can see already that most of us are going to read posts like...
    1. This is a WOW clone!
    2. What ?? I can make a jedi/sith from the very beginning ? Blasphemy! I'm going to waste my time yelling at Smedley to bring back pre-cu SWG!
    3. What no fedex quests ? This is horrible, i'm going back to WOW!
    4.  I don't care I want my sandbox!
    5. EA is horrible because they want my money. Guess I'll give my money to someone else because they hold out their hands with a smile instead.
    I'm sure there will be a whole list of other things people can complain about and thats fine but the game was only announced not too long ago and already some are just assuming. Too silly in my opinion.








    lol calm down, most of the people complaining either just like to complain, or never planned on playing anyways.

     

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • SidereusSidereus Member Posts: 316

    I didnot like the video but I liked the Lore of the first KOTOR ( never played the second) ...so will see but since it is star wars I will surely give the game a try if/when it comes out

     

    + like I said before :  bioware + lucasart = win.....at least at the moment

    QUESTION:
    Quote:
    Originally Posted by Xridnasa:
    -
    What's a "grocery store"? Is that like McDonald's?
    -
    ANSWER:
    Quote:
    Originally Posted by sidimazz:
    -
    Kind of, just without the rapist.

  • Punk999Punk999 Member UncommonPosts: 882

    Nice video.

    "Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
    ^MMORPG.com

  • slask777slask777 Member Posts: 706

    I just hope they don't make a jedi-only playground of the whole thing. While jedi's will be the most popular choice, there are people who prefer to play other things aswell, like bounty-hunters, medics, smugglers, soldiers and so on. The graphical style of the game is a mixed pot. While I understand their reason for it, it just reminds me of that horrible animated thingie they did for Star Wars a while back. The cartoony look will turn away alot of potential subscribers though, I'm quite sure of it.

    This game's on my radar though, that's for sure.

    ---
    Grammar nazi's. This one is for you.

  • ShohadakuShohadaku Member Posts: 581

    I HATE the cartoony direction.

      's too bright and cheerfull. A definate WOW influence (MISTAKE) The game format is loosing me too although I don't have enough information to come to any conclusion.

    The micro transaction format makes me want to

    Classes, linear storyline leveling, cartoony MMO. I hope they prove me wrong,

    If not, EVE's avatar system looks to be a very realistic looking nice addition to a already great SANDBOX MMO. With games on the horizion like Mortal, Darkfall, Earthrise, Fallen Earth, lets hope atleast 1 of these turns out to be a good new open persistant world skill based Sandbox.

     

  • ElikalElikal Member UncommonPosts: 7,912

    I can share neither the doomsaying nor the hyping. As usual.

    It has some very good aspects, the landscapes are nice enough and the combat looks like a good start. I dont like the simplified clothing, but its still early, so we gonna see. The iconic... err unique character design is kinda lacking. I mean, its functional, but we really need a VAST variety of choice to create our characters really unique in all possible ways. I dont see anything decisive for good or ill here yet. Good potential, but enough detail to make either a killer game or trash.

    Only time will tell, but we need more visuals. ;)

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • RavanosRavanos Member Posts: 897

    sounds like a game filled with instances to me. Sorry boys and girls but you can't have deep storytelling without heavy use of instances.

    they shouldn't have called this game The Old Republic, because the graphic "style" doesn't even match the KOTOR title. call it ...

    Star Wars Some crappy WOW wannabe or SW:SCWW

  • DistasteDistaste Member UncommonPosts: 665
    Originally posted by Arcanthis

    Originally posted by CujoSWAoA


    And when are lightsabers going to be taken true-to-theme? Sitting there whacking repeated at that giant spider creature and you're not cuting it to pieces with each swing? I'm sick of that in Star Wars games. Lightsabres are supposed to cut things to shreds, not beat them to death like brightly colored baseball bats. One swing, one kill. Thats how lightsabers roll, damnit.

     

    I was thinking the exact same thing which leads me to expect it's probably going to be another grind fest.

    Talking about cutting things to shreds, I tried a free to play game recently called Bloodymare which uses ragdoll physics and has dismemberment (upon death). If F2P games can do this why not the big commercial ones?

    I'm not sure about the cannon but is there light saber resistant things?

    Also  that "spider" thing looked like Acklay in SWG, which would make it a more Boss type monster. On top of that I think the video of that was set up specifically to show some PvE combat...not actual speed of killing things.

    As for dismemberment/blood/etc its all about rating. LA probably want a Teen rating so that stuff isn't possible. Not to mention the technical aspect depends on the game engine. Bloddymare uses a different engine that does certain things better and others worse.

    Remember that F2P games are usually Asian games that get licensed by another company for NA/International. They spend YEARS in development and make just as much money in their home markets as ours do in our home markets. The NA F2P is just to milk some extra cash from the cow so to speak. So any game being F2P doesn't mean that devolopers/coders aren't top notch. They are just as commercial in their home markets as ours are here.

  • TillerTiller Member LegendaryPosts: 11,489
    Originally posted by Ravanos


    sounds like a game filled with instances to me. Sorry boys and girls but you can't have deep storytelling without heavy use of instances.
    they shouldn't have called this game The Old Republic, because the graphic "style" doesn't even match the KOTOR title. call it ...
    Star Wars Some crappy WOW wannabe or SW:SCWW

     

    wrong, loadless server zones , no load time, and you will be able to fly from ground to space without seeing a load screen. It will all be seamless, no walls ect. One world will feel a part of the other

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • Loke666Loke666 Member EpicPosts: 21,441

    Great Video

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by demented669


    i have no idea why that guy said in mmo of the past you didnt have a lot of choises ? wth back when swg was out all you had was to chose what to do that day, every day was somthing new to do had 30+ classes to mix and match at will and once you had a good combo or a class picked all you had to do was chose what to do next,  there was tonnes of shit to do, i never even did any quest till the CU poped up with that village befor that i was happy hunting mobs and harvesting stuff to build stuff, then i started  to HOLO grind see if i could unlock the force that was a lot of stuff to do all the time! guess he thinks most new gamers are to stupid to play games that let you chose, they have to show you A or B or you just stand there doing nothing... wow unreal how Dev think we are all a bunch of drooling morons i am totaly insulted by that video... UNREAL!



     

    What he is talking about with choices isn't so much the choices but the consequences.  IMO, many mmorpgers won't like having consequences.  They will demand respecs or some other way to undo a bad choice they made.  Personally, I think it's way past time for this type of game play.

  • imp0imp0 Member Posts: 54

    what a crappy art style.

  • Craz_zCraz_z Member Posts: 34

    I adamantly dislike the art. I like the gameplay though. However, it's like sleeping with a chick because she has a "good personality". Doesn't happen (unless you're loaded) and since I don't plan on being in a constant state of alcoholism, I probably won't play this game. (I'll pay for it and play it for a month or two before I stop though)

    Star Wars, at least in it's most preserved form, was quite a gritty world. It had flourishes of unique characters, optimistic dialouge, and the quintessential "white knights" trying to dissolve a fundamentally evil empire. The theme was shifty, dangerous and suspenseful. It was a perverse world, and I oppose the derision of the pragmatic stylism that the original movies, and games for that matter, possesed. That's what made it, the originals, so great.

    Jedi Knight = win

     KOTOR = win

     Why this? Why? 

    "Woah....Wait......Dude, am I driving right now?"

  • SquittySquitty Member Posts: 342
    Originally posted by girlgeek

    Wow.  Did you actually watch the WHOLE video and listen to the commentary???  O.o  Their "questing dynamic" sounds MUCH more along the lines of "ala Fable" then "ala WoW," to ME, anyway.
    It does NOT sound like a linear sort of game.  They SAID...if you listened...that you make decisions that actually change the course of your characters development and destiny within the world.  It sounded very "Fable-ish" to me, which I personally don't think is a BAD thing.

     

    Yes I watched the whole video.  And the commentary was meaningless.



    "They SAID, that you make decisions that actually change the course of your characters development and destiny within the world"



    -  How is this different then any other game? Any decision you make in any game will change the course of your character development and destiny within the world.  They just worded it fancy.  You could say the same thing for WoW and it would be true. 



    examples: 

    The decision to grind all night changed the course of your characters development

    The decision to ninja loot that sweet sword changed the course of your characters destiny within the world




    -  I fail to see how this doesn't sound linear.  You go down a set path of quests and you have 2 options for those quests, good or evil.  they might as well just give you the option at the start of the game to choose republic or empire.  They are just prolonging this decision.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by Squitty

    Originally posted by girlgeek

    Wow.  Did you actually watch the WHOLE video and listen to the commentary???  O.o  Their "questing dynamic" sounds MUCH more along the lines of "ala Fable" then "ala WoW," to ME, anyway.
    It does NOT sound like a linear sort of game.  They SAID...if you listened...that you make decisions that actually change the course of your characters development and destiny within the world.  It sounded very "Fable-ish" to me, which I personally don't think is a BAD thing.

     

    Yes I watched the whole video.  And the commentary was meaningless.



    "They SAID, that you make decisions that actually change the course of your characters development and destiny within the world"



    -  How is this different then any other game? Any decision you make in any game will change the course of your character development and destiny within the world.  They just worded it fancy.  You could say the same thing for WoW and it would be true. 



    examples: 

    The decision to grind all night changed the course of your characters development

    The decision to ninja loot that sweet sword changed the course of your characters destiny within the world

    You have player destiny confused with character destiny.



    -  I fail to see how this doesn't sound linear.  You go down a set path of quests and you have 2 options for those quests, good or evil.  they might as well just give you the option at the start of the game to choose republic or empire.  They are just prolonging this decision.

    No one knows how many choices you will have.

     

    Did you ever play a game where your decisions (dialogue) made an impact on how you moved through the storyline?

     

    If yes, then think of it that way.

     

    Otherwise, just imagine a branching storyline. That is NOT something you find in WoW, no matter how much you want to tell others it is so.

     

    Again, you have player and character destiny confused. Choices you make in the WoW world have no effect on your character's story. None. If you want to dispute that...then uh...I dunno how to explain further.

     

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