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SoE claims SC is succesfull.

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  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by UNATCOII


     

    Originally posted by Daffid011

    Also the Senior Producer has admitted they are talking about selling armor and weapons for real money

     

    Present tense, as in now? Stat armor on par with Legendary; Fabled; and mythical (with "mythical updates" readily sold even now, won't be surprised even they're on the auction block to the highest bidder)?

    Turning out to be like too many F2P games, with bought and paid for players who are clueless of how to even play their character(s). 

     

    Yes this is present tense.  Read it for yourself.  

    If they start selling armor that isn't as good as the top notch stuff, then it is just one step closer to when they do.  Just like they said they would never sell items in the card game, or RMT or any of the number of promises they have made.

    I find if very hard to believe them when they make any sort of assurances of things they will not do.


    www.tentonhammer.com/node/51153

    Ten Ton Hammer: You mentioned you won’t be selling “uber armor,” but what about armor or weapon sets that aren’t overpowering, as an idea for returning or casual players?

    Bruce Ferguson: I don’t know that I can say yes or no to that to be honest with you. It’s an ongoing discussion here as to whether we could do something like that or not, and I don’t think we have a final decision. But as I said, what we don’t want to do is make 80 percent or 100 percent of our customers unhappy with us. Obviously we’re trying to give people a little bit of fun without impacting significant core game play.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    Originally posted by Daffid011

    Originally posted by UNATCOII


     

    Originally posted by Daffid011

    Also the Senior Producer has admitted they are talking about selling armor and weapons for real money

     

    Present tense, as in now? Stat armor on par with Legendary; Fabled; and mythical (with "mythical updates" readily sold even now, won't be surprised even they're on the auction block to the highest bidder)?

    Turning out to be like too many F2P games, with bought and paid for players who are clueless of how to even play their character(s). 

     

    Yes this is present tense.  Read it for yourself.  

    If they start selling armor that isn't as good as the top notch stuff, then it is just one step closer to when they do.  Just like they said they would never sell items in the card game, or RMT or any of the number of promises they have made.

    I find if very hard to believe them when they make any sort of assurances of things they will not do.


    www.tentonhammer.com/node/51153

    Ten Ton Hammer: You mentioned you won’t be selling “uber armor,” but what about armor or weapon sets that aren’t overpowering, as an idea for returning or casual players?

    Bruce Ferguson: I don’t know that I can say yes or no to that to be honest with you. It’s an ongoing discussion here as to whether we could do something like that or not, and I don’t think we have a final decision. But as I said, what we don’t want to do is make 80 percent or 100 percent of our customers unhappy with us. Obviously we’re trying to give people a little bit of fun without impacting significant core game play.

     

    They absolutely will not be selling top end gear. Its easy to understand why they wouldn't. If they did you'd get all the best gear instantly, and have no motivation to continue to play. Cash shops typically don't sell gear. They sell potions that increase XP or coin lool, mounts, cool looking clothes, and other items that have less of an impact on the game.

    Of course, the pots is not a small impact when you consider they will probably just nerf XP to entice people to buy them.

    If SOE makes their RMT games f2p I applaud their efforts to get people into their games. If they think having a RMT and paying a subscription will net them more players, they are deluded. I'd surprised in the long term if it nets them more money. I say this because as fewer people play more people are going to quit due to a low population.

    My prediction is in the next 6 months we will see EQ and EQ2 as f2p.

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by brostyn


     
    Of course, the pots is not a small impact when you consider they will probably just nerf XP to entice people to buy them.

     

    Already been done in EQ. SoD XP was and is terrible. 

    We asked for at least half or more XP / mob because it was taking us hours to even get 1/4 of a level. No go, they added around 5% XP and kept it nerfed.

    Reference: SoD, Seeds of Destrucion, latest XP expansion released just before Station Cash.

    I hate when people say XP potion don't impact the game. If it did not impact gameplay players would not buy them and the design team would still be giving acceptable XP in the new expansion.

    This is not the case.

    We even went back and XP'd in the expansion which preceded SoD, namely SoF, because XP was better there.

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077


    Originally posted by brostyn
    Of course, the pots is not a small impact when you consider they will probably just nerf XP to entice people to buy them.

    Nerfed the XP right at level 70. So they made sure to make the game very easy and fast to level from 1 to 69. But once you hit level 70, it slows to a crawl, and double XP is wiped in making just a stack of food and drink to keep your character with each (was a Provisioner), even after over a full day of crafting nothing.

    So players hoping once they hit the double XP cap on their character for leveling, to tradeskill (or do rush orders) -- you'll be burning through expensive to buy and/or harvest mats to level tradeskilling on no double XP (much like leveling on very easy recipes).

    At 74, I had little to do, as adventure and tradeskilling XP was used up. Was ready to leave SoE as I was paying to not level, and then to learn Joe or Jane Schmoo could buy double XP pots to get them over this slump.

    Don't let anyone say those double XP pots aren't worth anything, from level 70 to 79.
     

  • AkulasAkulas Member RarePosts: 3,029

    Better not give SOE the idea to sell stuff which removes the soulbound status of an item. Then it woudl really be like an asian f2p.

    This isn't a signature, you just think it is.

  • UproarUproar Member UncommonPosts: 521
    Originally posted by Lidane

    Originally posted by wolfmann


    Epic fail.
    I'm glad you agree that yes, you failed.
    Is the poem about holocaust only, or is there more to it?
    Considering it was written about the Holocaust and refers to it directly, I'd say the answer is yes. That's exactly what it's about, and about the way that many stayed silent as the various groups were rounded up.


    Perhaps the poem is about sitting idle by because you are not affected, and since you're not affected, those that are are of no concern to you.
    Or perhaps you're overreacting to the Station Cash thing and are reaching for something to try and make a point, only to fail miserably? I think that's the better explanation.
    You know, they teach us to analyse things in school, and not go by face value alone.... I think you skipped that class.
    And I think you skipped the one about proportionate response. You don't use a poem that has its roots in one of the greatest evils we've seen in the world and apply it to something that's benign in comparison, like Station Cash. You're just showing a knee-jerk, irrational reaction.

     

     

    You dense much? 

     

    image

  • LidaneLidane Member CommonPosts: 2,300

    I still don't understand how someone else's XP gain rate affects anyone else.

    Whether it's some tool who PL's himself to whatever the latest max level is in WoW just so he can wave his e-peen and brag about being the world first on his server, or someone who buys the occasional +50% XP increase potion in EQ2 to catch up to friends and/or guildmates more quickly because he can't play as often due to work or family commitments, how is it your problem if someone else does that? They're not buying armor or gear that would unbalance the world, or weapons that can one-shot raid mobs. They're just leveling at a faster pace or boosting their XP rate for their own reasons.

    This makes no sense. As long as someone isn't using illegal hacks or exploits to advance or doing something that otherwise directly impacts the game world, what do I care if they spend 24/7 chained to their computer or if they buy the occasional potion to catch up to their friends?

  • LidaneLidane Member CommonPosts: 2,300
    Originally posted by Uproar 
    You dense much? 

    Nope. But thanks for playing.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Lidane


    I still don't understand how someone else's XP gain rate affects anyone else.


    It all sounds so innocent on the surface doesn't it.  Now think about this. 

     

    Lets say in the last expansion SOE gave .5% experience for killing a mob just like they have in all of their expansions.  Now comes Station Cash.  Does SOE make more money by keeping .5% or maybe .45%.  

    So they tinker with rewards for people who play the game so that it encourages buying more potions.  All of a sudden everyone is paying the price for the station cash introduced.  Maybe they lower it more next time. 

     

    See how that can work and that is just a quick example.  Cash Malls almost always end up making life harder on the normal player so that they boost sales.  More fluff items will hit the cash mall that would have otherwise been quest rewards or whatever.  More items will get introduced to encourage "cool" things and "ease the playing experience of people with less playing time". 

     

    The one fact of this is that it is now in SOEs best financial interest to cater to people who buy things at the expense of those who don't.  It is in there best interest to push people to make more cash transactions.  That is the sad reality.

  • boognish75boognish75 Member UncommonPosts: 1,540

    I dont see the big deal about the petty small xp potions that are crap anyway, its either that or close down eq2 or some other of there mmo's, the potions really are useless, i get more of an xp bonus because i have potions as veteran rewards and because I have a maxed out lvl 80 toon, for every lvl 80 toon you have the rest of yer toons get like a 30% xp bonus.

    playing eq2 and two worlds

  • LidaneLidane Member CommonPosts: 2,300
    Originally posted by Daffid011

    Originally posted by Lidane


    I still don't understand how someone else's XP gain rate affects anyone else.


    It all sounds so innocent on the surface doesn't it.  Now think about this. 

    Lets say in the last expansion SOE gave .5% experience for killing a mob just like they have in all of their expansions.  Now comes Station Cash.  Does SOE make more money by keeping .5% or maybe .45%.  

    So they tinker with rewards for people who play the game so that it encourages buying more potions.  All of a sudden everyone is paying the price for the station cash introduced.  Maybe they lower it more next time. 

     

    Again, though-- unless there is tangible proof that things like that are happening on the developer's end, I still don't see the issue. Quite frankly, I couldn't be arsed if someone wants to buy potions to help them level up faster, or if they simply chain themselves to their PC, start mainlining Red Bull and pizza, and play around the clock for a week to PL themselves to max level. Unless they're doing something that directly impacts the gameplay of others-- hacks, exploits, cheats, etc.-- or they're gold farmers, I really don't care.

    How someone else plays a game isn't going to impact me unless I allow it to do so. That's the point. For example, I quit EQ after taking some time off due to heavy work and school commitments, only to find my guild had outleveled me by 20+ levels. At the rate I'd been leveling, it would take what felt like forever for me to catch up to them, so I quit. Quitting was my choice, but it wasn't their fault. They'd just played the game. I was the one who'd had other things going on that had gotten in the way.

    For me, it's the same thing here. If someone wants to play with a +10% bonus for a few hours, or even a +50%, that's fine. It's their characters, they can do as they like. Their gameplay doesn't affect me personally. I do my own thing at my own pace and don't worry about the rest.

  • AbrahmmAbrahmm Member Posts: 2,448

    It's weird, I keep seeing the exact same two or three people telling us how great this is, how it is not a big deal, or in the case of Mrbloodsworth, just making stuff up. And I see a ton of people complaining about how bad it is. Do these people really think they are going to convince everyone else that RMT is awesome? I mean come on seriously?

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Lidane 
    Again, though-- unless there is tangible proof that things like that are happening on the developer's end, I still don't see the issue. Quite frankly, I couldn't be arsed if someone wants to buy potions to help them level up faster, or if they simply chain themselves to their PC, start mainlining Red Bull and pizza, and play around the clock for a week to PL themselves to max level. Unless they're doing something that directly impacts the gameplay of others-- hacks, exploits, cheats, etc.-- or they're gold farmers, I really don't care.


     

    Tangible proof?  It has only been out a few days, but step 1 isn't to masage the systemt to start encouraging this type of thing.  Step 1 is to just get the players to not oppose it, because once it is in game it will not go away.  SOE is counting on people to show indifference.  Then they can do anything they want.

    With absence of proof you only have faith and trust to go on.  Do you trust SOE to be honest and look out for your best interests as a player who chooses not to engage in this?  Do you think they will be honest about the how and what they introduce with this?  Who do you think they will cater to more, someone who doesn't use the system or the people who do?

     

    History tells me all I need to know where this is going.  Every single word out of Smedleys mouth tells the tale. 

     

     

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077


    Originally posted by Lidane

    This makes no sense. As long as someone isn't using illegal hacks or exploits to advance or doing something that otherwise directly impacts the game world, what do I care if they spend 24/7 chained to their computer or if they buy the occasional potion to catch up to their friends?


    It makes no sense that you don't understand: since TSO the game is rigged to where those double XP pots REPLACED the NORMAL game leveling and progression.

    Leveling was more consistent until TSO. Now the final 10 levels are made to level e-x-t-r-e-m-e-l-y slow. You can get around the slump if you keep buying the double XP potions, otherwise you'll have nothing to do to level (and that's the point at level 70, to get to the 70+ content [like working the Reet faction quests to start on your epic timelines; and/or work on the pudding questline for your tradeskill epic cloak+earring].

    SoE knew at the level 70 stage is where players will start getting the good stuff (and working their butts off to get it). So that's the level where the XP pots were designed to be used, not from level 1 to 69 (they increased the rate of XP on those levels to a crazy amount -- can level 15 levels in a mere 2hrs, even).

    Either you guys who "I can't understand..." haven't played the game since TSO (and about a month earlier when the increased XP went into effect [that forced many players to level when they didn't even want to level -- even those turning off combat XP]); or you guys are simply willing to tell outright lies about the game now -- or worse trolling.


     

  • LidaneLidane Member CommonPosts: 2,300
    Originally posted by UNATCOII


     
    Either you guys who "I can't understand..." haven't played the game since TSO (and about a month earlier when the increased XP went into effect [that forced many players to level when they didn't even want to level -- even those turning off combat XP]); or you guys are simply willing to tell outright lies about the game now -- or worse trolling.

    Well, since I quit EQ1 back during the Ykesha expansion and before LDoN launched, and haven't played it in years, chalk it up to my not having played EverQuest in a long, long time.

    And I played EQ2 for a bit when Rise of Kunark launched just to see how that game had progressed since its initial launch, but I only lasted a couple of months before moving on again. I don't have any subs to any SOE games, and I'm honestly okay with that. I'm having too much fun elsewhere.

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by Mrbloodworth 
    You seem to be misunderstanding the quote. Station cash is fluff, and cosmetic items, you can not buy items, armor, or other stat bearing items with station cash. This is also the closed system i am talking about.
     

    Oh so you knitpick when it comes to the definition of RMT, but now all of a sudden "in game items" may be as vague as you want it so that your argument can be correct? Come on. Nowhere there does it say armor, weapons etc. It says in game items. There is absolutely no debating it.



    And I love how you've suddenly changed your story from "they never said that" to "they meant something else."

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Abrahmm


    It's weird, I keep seeing the exact same two or three people telling us how great this is, how it is not a big deal, or in the case of Mrbloodsworth, just making stuff up. And I see a ton of people complaining about how bad it is. Do these people really think they are going to convince everyone else that RMT is awesome? I mean come on seriously?

     

    I’m not talking out my ass. It’s called reality. I have however concluded that most of you are comfortable in your ignorance, and simply want to bitch about something. Also no one said it was awesome, I already said I didn’t agree with it, but what I was attempting to do, was correct the misconceptions going on here, that is just perpetuating the stupidity.

    So I will leave you to it.

    Enjoy the sensationalist drama.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • firefly2003firefly2003 Member UncommonPosts: 2,527
    Originally posted by Lydon

    Originally posted by Mrbloodworth 
    You seem to be misunderstanding the quote. Station cash is fluff, and cosmetic items, you can not buy items, armor, or other stat bearing items with station cash. This is also the closed system i am talking about.
     

    Oh so you knitpick when it comes to the definition of RMT, but now all of a sudden "in game items" may be as vague as you want it so that your argument can be correct? Come on. Nowhere there does it say armor, weapons etc. It says in game items. There is absolutely no debating it.

    And I love how you've suddenly changed your story from "they never said that" to "they meant something else."

     

    Thing is it all starts out small , vanity items and fluff then eventually sneaks in there to larger game enhancing items to full blown buying ingame advantages outright , this is what these supporters and people that think its ok dont understand it always turns into something else , we are just trying to quell the problem before it gets bigger..


  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by Mrbloodworth 
    I’m not talking out my ass. It’s called reality. I have however concluded that most of you are comfortable in your ignorance, and simply want to bitch about something. Also no one said it was awesome, I already said I didn’t agree with it, but what I was attempting to do, was correct the misconceptions going on here, that is just perpetuating the stupidity.
    So I will leave you to it.

    Enjoy the sensationalist drama.
     

    And that, people, is how you realise you've lost an argument and try but fail to save face with the "you're wrong no matter how logical your arguments may be" argument.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Mrbloodworth

    Originally posted by Abrahmm


    It's weird, I keep seeing the exact same two or three people telling us how great this is, how it is not a big deal, or in the case of Mrbloodsworth, just making stuff up. And I see a ton of people complaining about how bad it is. Do these people really think they are going to convince everyone else that RMT is awesome? I mean come on seriously?

     

    I’m not talking out my ass. It’s called reality. I have however concluded that most of you are comfortable in your ignorance, and simply want to bitch about something. Also no one said it was awesome, I already said I didn’t agree with it, but what I was attempting to do, was correct the misconceptions going on here, that is just perpetuating the stupidity.

    So I will leave you to it.

    Enjoy the sensationalist drama.

     

     

    Really? Correct the misconception you have created that RMT != microtransactions, even though they refer to the exact same thing? Or claiming fluff DOESN'T count as the "in game items" SOE promised they would never sell in a cash shop? The only misconceptions people have are the ones made up by you.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Lydon

    Originally posted by Mrbloodworth 
    I’m not talking out my ass. It’s called reality. I have however concluded that most of you are comfortable in your ignorance, and simply want to bitch about something. Also no one said it was awesome, I already said I didn’t agree with it, but what I was attempting to do, was correct the misconceptions going on here, that is just perpetuating the stupidity.
    So I will leave you to it.

    Enjoy the sensationalist drama.
     

    And that, people, is how you realise you've lost an argument and try but fail to save face with the "you're wrong no matter how logical your arguments may be" argument.

    As i said, its pointless to discuss it, as to many here are simply just wanting to bitch. If you see this as some sort of "winning", more power to you.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by brostyn 
    They absolutely will not be selling top end gear. Its easy to understand why they wouldn't. If they did you'd get all the best gear instantly, and have no motivation to continue to play. Cash shops typically don't sell gear. They sell potions that increase XP or coin lool, mounts, cool looking clothes, and other items that have less of an impact on the game.


     

    A few years ago I would have said SOE would never endorse players selling characters and items to each other in game for real life cash.

    A few years ago I would have said SOE would never sell in game items directly to player for cash.

    A few years ago I would have said SOE would never hire the CEO of a major gold selling site for a position they created specifically for him.

    A few years ago I would have said SOE would never sell in game items through a virtual card game to players for real life cash.

    A few years ago I would have said SOE would never partner up with a company specifically designed to sell virtual items to players for real money.

     

    I remember a time when SOE stated these types of things hurt thier games and they would do everything they can to stop them.

     

    Considering all of what has happened in the last few years I don't think anyone can say with any degree of certainty what sort of limits SOE might have on what items they will sell.  

  • RedwoodSapRedwoodSap Member Posts: 1,235

    Since SOE and Smedley are proven liars, why would anyone believe anything they say?

    image

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Daffid011

    Originally posted by brostyn 
    They absolutely will not be selling top end gear. Its easy to understand why they wouldn't. If they did you'd get all the best gear instantly, and have no motivation to continue to play. Cash shops typically don't sell gear. They sell potions that increase XP or coin lool, mounts, cool looking clothes, and other items that have less of an impact on the game.


     

    A few years ago I would have said SOE would never endorse players selling characters and items to each other in game for real life cash.

    A few years ago I would have said SOE would never sell in game items directly to player for cash.

    A few years ago I would have said SOE would never hire the CEO of a major gold selling site for a position they created specifically for him.

    A few years ago I would have said SOE would never sell in game items through a virtual card game to players for real life cash.

    A few years ago I would have said SOE would never partner up with a company specifically designed to sell virtual items to players for real money.

     

    I remember a time when SOE stated these types of things hurt thier games and they would do everything they can to stop them.

     

    Considering all of what has happened in the last few years I don't think anyone can say with any degree of certainty what sort of limits SOE might have on what items they will sell.  

    Very true, but all of that just reflects the state of the current industry, and what is needed to stay competitive.

    Players (on the whole) want the things listed above, or they would not do it.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • scotczechscotczech Member Posts: 133

    all SOE removed from my pc, all subs cancelled, one pos company

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