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Population imbalance is killing this game very quickly..

2

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  • FraugnutzFraugnutz Member Posts: 69
    Originally posted by Spaceweed10

    Originally posted by googajoob7


    population imbalance is always an issue in rvr games . its as bad on some warcraft servers . i play warhammer on the eltharion europe server which is proberbly the busiest rvr server . i ve yet to notice any real issue with an imbalance there . obviously you get a different game experiance on a different server . a more accurate topic would be ,population imbalance ( on such and such a server ) is killing the game for me . to which my answer would be ,change servers .

     

    Change server and get another toon to RR46?

    Get real.  If that is what Mythic expects me to do, they can stick their game where the sun don't shine.

     

    Are you sure there havent been any opportunities to transfer off your server? I know that I was in the same boat as yourself, but after transferring to a more populated server, the game began to turn around rapidly. Again, I realize youre in the EU and I dont know what their transfer situation has been there, but if it is at all possible i would say transfer asap. If thats not an option, then yeah, your in a pickle and I would probably want to quit also.

  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by Novaseeker


    What should they have done?  Forbidden people from creating Destro characters? 

     

    Yes, actually, that's exactly what they should have done, put a one for one block on the servers and kept it balanced.  In the long run the players they lost would have been far exceeded by the players they retained.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • banthisbanthis Member Posts: 1,891
    Originally posted by Kyleran

    Originally posted by Novaseeker


    What should they have done?  Forbidden people from creating Destro characters? 

     

    Yes, actually, that's exactly what they should have done, put a one for one block on the servers and kept it balanced.  In the long run the players they lost would have been far exceeded by the players they retained.

     



     

    I agree...i mean honestly I thought thats what they were going to do if they became too imbalanced.  

  • banthisbanthis Member Posts: 1,891
    Originally posted by Pheace


    I've never seen a game where people are told to reroll on a different server as often as this game. It's not strange at all to see 3-4 rerolls because of various issues ranging from overall population, population balance, headstart server -> nonheadstart friends etc etc, overall population again etc etc.
     
    Some good lessons to be learned from this release it seems.



     

    Why reroll...there's free transfer services...

  • sanders01sanders01 Member Posts: 1,357
    Originally posted by banthis

    Originally posted by Pheace


    I've never seen a game where people are told to reroll on a different server as often as this game. It's not strange at all to see 3-4 rerolls because of various issues ranging from overall population, population balance, headstart server -> nonheadstart friends etc etc, overall population again etc etc.
     
    Some good lessons to be learned from this release it seems.



     

    Why reroll...there's free transfer services...

    Try being on Hochland US, noone wants to come because it sucks ass and you cant xfer off it.

    Currently restarting World of Warcraft :/

  • Raiz1Raiz1 Member Posts: 177

    You can't force people to play one faction over the other, they just won't play, or will choose a different server depending on where their friends go.

    Destro was marketed better than Order. Destro looks cooler, and there is a WoW factor that played into a lot of people choosing to be the "evil" guys.

    At the end of the day, if you don't enjoy it, then quit.

  • chryseschryses Member UncommonPosts: 1,453

    WAR reminds me of PotBS and the imbalance there.  I played French because I always go for the underdog and try and help with the imbalance.  However on an English server guess who won every single time?  So all it created was a mass slide of players who quit as they didn't want to play for the British and the others just went over because they got sick of losing.  So what I saw was a huge advantage for one side and I quit as I saw no point in playing.

    So I think any MMO taking a route where they split people into 2 or 3 groups needs to address balance otherwise it will die a quick death. 

    I left WAR for many reasons but the key issues have been listed and they are:

    * Could only find a few players to do PQ's after week 2 of launch.

    * Only managed to do one keep siege and the rest of the other times it was empty

    * no global chat and it felt like I was the only player in the whole freaking game

    * scenarios were the only place I saw more than 5 players in one spot and always lobsided.

      I really logged on at peak times and even non peak times but still nothing.  Any game that empty after 3-4 weeks is dead and gone in my book.  It was so bad I even returned to AoC and thankfully that has come on strong in the last month. 

    Bring on DF and Jumpgate! 

     

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Kyleran

    Originally posted by Novaseeker


    What should they have done?  Forbidden people from creating Destro characters? 

     

    Yes, actually, that's exactly what they should have done, put a one for one block on the servers and kept it balanced.  In the long run the players they lost would have been far exceeded by the players they retained.

     

     

    This.

  • CropperCropper Member Posts: 198
    Originally posted by chryses


    WAR reminds me of PotBS and the imbalance there.  I played French because I always go for the underdog and try and help with the imbalance.  However on an English server guess who won every single time?  So all it created was a mass slide of players who quit as they didn't want to play for the British and the others just went over because they got sick of losing.  So what I saw was a huge advantage for one side and I quit as I saw no point in playing.
    So I think any MMO taking a route where they split people into 2 or 3 groups needs to address balance otherwise it will die a quick death. 
    I left WAR for many reasons but the key issues have been listed and they are:
    * Could only find a few players to do PQ's after week 2 of launch.
    * Only managed to do one keep siege and the rest of the other times it was empty
    * no global chat and it felt like I was the only player in the whole freaking game
    * scenarios were the only place I saw more than 5 players in one spot and always lobsided.
      I really logged on at peak times and even non peak times but still nothing.  Any game that empty after 3-4 weeks is dead and gone in my book.  It was so bad I even returned to AoC and thankfully that has come on strong in the last month. 
    Bring on DF and Jumpgate! 
     



     

    Most of the problems that drove you from the game have been fixed or have improved greatly

    However...

    The population imbalance is rough.  I assume they're not offering xp bonuses right now due to the server transfers, but Order does need numbers.  On Badlands we have our moments and the Order pop appears to be slowly catching up.  At the very least we've got fortress defenses down to a science (after the obligatory zone crash) and can hold our own.

  • junoreactorjunoreactor Member Posts: 3

    Quote from the Person who started the post...

    "This game will die a silent death, apart from the shuffling of Orc feet and the picking of noses from smelly Goblin fingers."

    "Do something soon or it's over."

    If this were true, world of warcraft, the worlds most popular mmorpg would have failed a silent death in the first 6 months. my server balance out of beta for about 2 years was 75% alliance (Lightbringer server).

    Gorefiend, the last server i played has never had better then 40% horde...

    On the Warhammer Online server i play, gorfang, the chaos to order win/loss ratio is 50%

    Soooooo ... ?! ...

  • LuckyPuppyLuckyPuppy Member Posts: 5
    Originally posted by junoreactor
    If this were true, world of warcraft, the worlds most popular mmorpg would have failed a silent death in the first 6 months. my server balance out of beta for about 2 years was 75% alliance (Lightbringer server).

     

    What you seem to forget about is that the PvE in WoW is actually fun, so there is plenty to do even if there's a population inbalance. (plus thanks to  battlegroups population imbalance does not matter that much)

  • einexileeinexile Member UncommonPosts: 197

    Order's character designs are straight out of the worst F2P rubbish like Requiem and Shaiya, and their low level areas and quests are pure torture. I've been considering resubbing and even starting over from scratch with a friend or two, but I wouldn't spend two hours playing Order if you paid for my subscription. I'd sooner go back to Age of Conan.

    So maybe that's part of it.

    Or maybe it's that they gave us a classic good vs evil scenario, and based the evil faction in a desolate, apocalyptic setting accompanied by sinister music while basing the good faction in... a desolate, apocalyptic setting accompanied by sinister music. What exactly is the point of being Order in this game, anyway? What the hell are they so keen to protect. If I wanted to lead a raid into Order territory and spoil their afternoon, I wouldn't know what to change.

    Edit: I doubt anyone cares, but I was thinking of LastChaos, not Shaiya, which is a pretty nice looking game with relatively classy character designs. (It's also not quite rubbish.)

    einexile the meek
    Vacuos, Winterlong, Vaciante, Eicosapenta
    Atlantean, Tyranny, Malton

  • Jtrav1987Jtrav1987 Member Posts: 79

    I don't know what server you guys decide to roll toons on, but at least pick the ones people talk about frequently before you harp on the game. I've never encountered any of these whiny, watered down excuses that so many on here say is ruining the game. I've played on Red Eye Mountain, things were fine. Rolled a new toon on Badlands, things are even better. Order/Destro go at it constantly and neither side wins all the time. Please do some research and stop crying b/c the first thing you try doesn't work out flawlessly.

  • PheacePheace Member Posts: 2,408
    Originally posted by Jtrav1987


    I don't know what server you guys decide to roll toons on, but at least pick the ones people talk about frequently before you harp on the game. I've never encountered any of these whiny, watered down excuses that so many on here say is ruining the game. I've played on Red Eye Mountain, things were fine. Rolled a new toon on Badlands, things are even better. Order/Destro go at it constantly and neither side wins all the time. Please do some research and stop crying b/c the first thing you try doesn't work out flawlessly.

     

    Exactly! Reroll! Reroll! Reroll! lol!

     

    As for WoW. There's a huge difference between pop disparity in that game and this game. In this game *if* the other side's pop has locked you down half the endgame content is restricted to you, this is simply not the case in WoW. That's the downside of having "meaningful" PvP and one of the biggest reasons they should not have allowed pops to get overly imbalanced on *any* servers in my opinion.

    image

  • lukyjaylukyjay Member Posts: 26

    Its not imballanced, its ballanced for group PVP, not 1vs1 PVP. And it seems noone is doing this, thats why Destruction is pwning Order, as the majority of their classes are better for 1v1

  • sassoonsssassoonss Member UncommonPosts: 1,132

    i think launching the game with cut classes was the biggest mistake they did.

    Most of the people joined destro becasue they knew they were going to pawn.So the ratio started peaking between 2:1 to even 5:1 on all different servers .

    They released the Empire tank but it was too late to fix the imbalance.Those who opted for Destro were not switching over to Order .

    It were only people who had chosen Oder were rellong like me from BW to Empire Tank.

    So there was lack of RVR action as it was not fun for Order anymore . Only time there was balance was when people joined scenarios .

    Dying and running to RVR was cumbersome, time consuming . not balanced and rewards were crap .Thats why scenarios became very popular , balanced more or less at least in no of people,better reward, and easier to lv your character.Scenarios was meant as an add on fun value to RVR action but happened teh opposite At any given time today on a medium populated server i find hard to get grps to do PQ or dungeons or plain RVR but scenarios absolutely no problem .Within a minute max2 I get in.

    It suprsing that mythic didnt learn the lesson from other mmo especially the stake AOC that MMO player base demands more today is unforgiving , will not fall for unfinished game and manty a times impatient.

    Mythic has stepped up and fixed a lot of issues and working on the rest but it might be bit too late to bring the whole crowd back .I think most of the people are just hanging around WAR hoping Darfall will be the messiah for MMOs that they have been waiting for

     

     

    On top of that

    We have 6 races and 4 tiers that’s 24 different tier areas..At any given time an average of 15% to 20% of pop logs in that’s around 800 to 1000 players on each server ( best case scenarios).

    Any given server max of the pop will be in 3 tiers ( 1 will be less dependingif it an mature community or lot of new communities)

    That means in each tier there will be max 1000/18 = 55 players in it ( 3 tiers and 6 races)

    Now if you have an avg of 55 players in 1 tier for 1 class guess how many of them will be in scenarios Atleast on my server scenartios are always filled in tier 1 and 2

    So each race goes for 1 scenarios only at any given time That means out of 55 average of 10 players are always in scenarios .

    So that leaves with a avg of 41 players in best case scenario doing quest , PQs , visting guilds , capital cities , doing RVR and other stuff

    For a game that relies on numbers to succeed if you are left with 41 people in any tier for RVR.The experience has showwn that most of these 41 too end up in scenarios ,That’s why many a time in RVR objective not even 1 warband of 24 get fully filled up .

  • lukyjaylukyjay Member Posts: 26

    What they need to do is merge their servers. They have way to many, and the population isnt enough. Towns are empty!

     

    If they merged the servers, so they have half of what they have currently, they could then fix the ballancing.

     

    An easy way to fix the ballancing would be to instead of waiting before it gets way out of hand to give the loosing nation a bonus, they could do it based on Online players, not just players in general.

     

    At the moment, if there were 50,000 destro and 10,000 order players on a server, order would get +20% bonus.

     

    It should instead be like this:

    5,000 destro players online, 4,000 order players online, Order gains +20% bonus

    5,000 destro players online, 4,999 order players online, Order still gains +20% bonus

     

    This way, either side would get a bonus 24/7, making new players go "Oh it would be so much easier to join Order!" Then bam, its ballanced. Just like that.

     

    My theory anyways =p

  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by lukyjay


    What they need to do is merge their servers. They have way to many, and the population isnt enough. Towns are empty!
     
    If they merged the servers, so they have half of what they have currently, they could then fix the ballancing.
     
    An easy way to fix the ballancing would be to instead of waiting before it gets way out of hand to give the loosing nation a bonus, they could do it based on Online players, not just players in general.
     
    At the moment, if there were 50,000 destro and 10,000 order players on a server, order would get +20% bonus.
     
    It should instead be like this:
    5,000 destro players online, 4,000 order players online, Order gains +20% bonus
    5,000 destro players online, 4,999 order players online, Order still gains +20% bonus
     
    This way, either side would get a bonus 24/7, making new players go "Oh it would be so much easier to join Order!" Then bam, its ballanced. Just like that.
     
    My theory anyways =p

     

    I agree, right now, the only cure for imbalanced servers is to beef up the order characters so that they are essentially overpowered, that will encourage multitudes of players to reroll and play since they won't want to be on the "weaker" side.

    Forget about beefing up exp gains, add 20% more hp's, or make order characters to 20% more dps... and you'll see people flock to that side.  Jack it back down once the balance gets a bit more even.

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • lukyjaylukyjay Member Posts: 26
    Originally posted by Kyleran

    Originally posted by lukyjay


    What they need to do is merge their servers. They have way to many, and the population isnt enough. Towns are empty!
     
    If they merged the servers, so they have half of what they have currently, they could then fix the ballancing.
     
    An easy way to fix the ballancing would be to instead of waiting before it gets way out of hand to give the loosing nation a bonus, they could do it based on Online players, not just players in general.
     
    At the moment, if there were 50,000 destro and 10,000 order players on a server, order would get +20% bonus.
     
    It should instead be like this:
    5,000 destro players online, 4,000 order players online, Order gains +20% bonus
    5,000 destro players online, 4,999 order players online, Order still gains +20% bonus
     
    This way, either side would get a bonus 24/7, making new players go "Oh it would be so much easier to join Order!" Then bam, its ballanced. Just like that.
     
    My theory anyways =p

     

    I agree, right now, the only cure for imbalanced servers is to beef up the order characters so that they are essentially overpowered, that will encourage multitudes of players to reroll and play since they won't want to be on the "weaker" side.

    Forget about beefing up exp gains, add 20% more hp's, or make order characters to 20% more dps... and you'll see people flock to that side.  Jack it back down once the balance gets a bit more even.

     

     

     

    You would only want to give a temporary bonus, giving a class restat would be stupid, as the classes are even, its just the population. A class restat would give permanent longterm effects.

     

    I dont think 20% is right. Maybe 20%+ exp and 10%+ heal and 10%+ damage.

  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by lukyjay



     

    You would only want to give a temporary bonus, giving a class restat would be stupid, as the classes are even, its just the population. A class restat would give permanent longterm effects.

     

    I dont think 20% is right. Maybe 20%+ exp and 10%+ heal and 10%+ damage.

     

    I was just tossing out "for instance" numbers. In fact, it would take some careful study by Mythic to determine what the best sort of changes should be made for maximum effect.

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • lukyjaylukyjay Member Posts: 26
    Originally posted by Kyleran

    Originally posted by lukyjay



     

    You would only want to give a temporary bonus, giving a class restat would be stupid, as the classes are even, its just the population. A class restat would give permanent longterm effects.

     

    I dont think 20% is right. Maybe 20%+ exp and 10%+ heal and 10%+ damage.

     

    I was just tossing out "for instance" numbers. In fact, it would take some careful study by Mythic to determine what the best sort of changes should be made for maximum effect.

     

     

     

    Well lets just be greatful its Mythic and not some 2 dollar korean programming company, like the rest of the MMO's out there. OH LOLZ LETS GIVE ORDER A NEW MOUNT THATS THE SIZE OF A GIANT FLESH EATING KITTEN AND GIVES 500% EXP LOLOLOL AND FAIL TO TRANSLATE IT

  • ChicagoCubChicagoCub Member UncommonPosts: 381
    Originally posted by Tyvolus1

    Originally posted by Krayzjoel

    Originally posted by Spaceweed10


    It's 10.00pm on one of the busiest servers in the EU.
    The whole map in every tier and pairing is Destruction owned.
    There is NO ORvR going on whatsoever, except for roaming Destro zergs waiting at the Order warcamps waiting to mass gank the odd player who goes for a wander.
    Why is this?  Only an idiot, a masochist, or both, can be bothered to log into these servers any more, because getting zerged time after time isn't fun.  It gets old very quickly, and the likelyhood of a any kind of remedy is slight, to the extreme.
    Mythic have done a good job in getting folk back into the open areas to fight, but they have done NOTHING to solve the biggest issue of all.  Order has all but given up.  Is the odd BO or out of the way Keep take every couple of days fun?  No, it's a joke.
    This game will die a silent death, apart from the shuffling of Orc feet and the picking of noses from smelly Goblin fingers.
    Someone at Mythic needs to grab these servers by the scruff of the neck, and somehow even them up as much as is possible.  It should have been done at the very start, and servers should have been hand fed their population one at a time.  Letting them take their own course was the biggest mistake they could have made, and the upshot of this is exactly what is happening now.
    Do something soon or it's over.
     



     

    This is just a portion of the problems.....

    1. Crafting is useless. I didnt even bother with it.

    2. No  one or few doing PQ's.

    3. Scenaries rarely see the good fight.  In my experience most fights on either side are lopsided .

    4. Guilds arent worth it. I pay taxes to guild with little to no benefit for me in the long run. (my experience only).

    1. who cares, go PVP, PQ, or quest for your gear.  its more fun and the rewards are just as good.

     

    2. Join a good guild, or broadcast a request for PQ and you will most likely find players.  Im in Tier 4 on Praag Order side and have found groups with no problem last few days.

    3. what ?

    4. again, what ? this isnt wow where the gold grind is a part of the elusive carrot -- currency in WAR isnt really all that important.  It is so easy to get good loot if you play the game -- RVR, PQ's, regular quests, dungeon crawls -- you get the idea -- or do you  ?  So, whatever cash you give your guild -- so freaking what man.  The benefits of being in a good giuld greatly outweigh the pittance of coin you lose.  Epsecially when WAR relies so little on being rich in game.

     LOL...yeah how dare you want to play the game the way you want!  Play exactly the way Mythic wants you to play or don't play at all.  It isn't like you're paying to play the game...oh wait.

     

  • 7Fold7Fold Member Posts: 318

    I cant speak about the Euro servers but on the U.S. ones I had a similiar problem on Averheim, Destruction had us greatly outnumbered and it wasnt even fun. But now that I move to "Badlands" its totally different. ITs almost 50/50 and order can hold most of the Tier 4 keeps.

    There are certain servers, I am not going to mention them but are grossly overran with Destruction toons, I would move to another server or roll destruction. It is just a different game being on a better server.

  • chryseschryses Member UncommonPosts: 1,453

    Another idea that may work is to offer a window, say a month, where destruction players can swap over to order and they receive a character at the same level, all they need to do is administer the points etc.   Problem  today is that a level 25+ destruction player knows its a pain to level up again so they need to make it an incentive.  Obviously they lose the destruction character.

  • EridanixEridanix Member Posts: 426

    It would be injuring the obvious truth saying Destru is not outnumbering and don't making impossible to Order have fun; this is -- at least from my experience, and  not talking with the voice of others, but attending to my mates intro Destru saying: we outnumber you so we pwn you all, no chance -- a matter of aesthetycs as Destru seems more Heavy Metal/Punk modern mainstream and Order seems to be so Dull/Serious/Naive that people choice is for Destru, most of the times? ~~ Dressing hell with nice flowers doesn't make a heaven and if Order continues being so beaten ~~ and I speak about Euro Servers it will happen as it is coming: much of the Order rerolls to Destru... And then? Capable, skillful people who played Order watching the unballance is taking the choice to join the always winning enemy not to bother anymore about being the splattered underdog... So Order becomes more than underdog.... And the wheel goes on and on... So I though seriously going to an ORVR that showed med/med and found the same problems messing up with balance. I would like to ask Mythic to fix this Big Problem or a supossed PvP-focused game will have no PvP at all, but an eternally ruling alone Destruction with no one to fight and we'll have a Warhammer version of a Second Life or HelloKittyOnline, all the mutants and greenskins chatting and having party, taking tea with cookies and wandering by the 'grim' landscapes with their girlfriends WE or Sorcs watching the sunset sweetly...

     

    It is a question of fangs.

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