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Translation of Open Coffee Video.

strongaxestrongaxe Member Posts: 848

Thanks to Mozi for videoing and translating the video into English.  I created a new thread for this because they other open coffee thread was about a diffrent guy attending the event.

 

Ok here are the subs/translation for the video for you until I manage to incorporate them in the video.. pardon me the odd spelling error

1

00:00:00,000 --> 00:00:02,000

You made a mistake about my presentation

2

00:00:04,607 --> 00:00:08,607

We don't have 3 million users or 50 employees

We have 30 employees and ...

3

00:00:09,896 --> 00:00:11,896

...about the 3 million users,

4

00:00:13,135 --> 00:00:17,135

Once a journalist asked us how many people

were following the development of our game

5

00:00:19,974 --> 00:00:21,974

It's a video game...

we will say more about it later

6

00:00:25,450 --> 00:00:29,950

At the moment we have about 300k registered

users at our forums... in our beta...

7

00:00:32,362 --> 00:00:35,362

Who are actually trying to get to our beta

8

00:00:37,602 --> 00:00:41,602

Of course our system cannot support 300K users

simultaneously at this stage.

9

00:00:42,227 --> 00:00:44,227

Our product is going to be released

very soon

10

00:00:47,898 --> 00:00:49,898

Darkfall is our product

11

00:00:50,380 --> 00:00:52,380

A few moments ago there was an

image of it here.

12

00:00:55,558 --> 00:00:57,558

It's an online video game

13

00:00:59,799 --> 00:01:01,799

Online... that is, it is played

through the internet

14

00:01:02,630 --> 00:01:04,630

It's a virtual world

that we have created

15

00:01:04,872 --> 00:01:07,872

It is located in a server somewhere

in Germany

16

00:01:09,567 --> 00:01:13,567

Where each users

plays a role

17

00:01:15,419 --> 00:01:18,419

That is, he has a character that

enters this virtual world

18

00:01:19,060 --> 00:01:22,060

And every other character he meet

in there, is another user

19

00:01:22,927 --> 00:01:24,927

from a another place in the world

20

00:01:25,408 --> 00:01:27,408

So, I could be playing with people

from all over the world

21

00:01:29,081 --> 00:01:31,680

The most well known game of the

genre is World of Warcraft

22

00:01:32,861 --> 00:01:35,861

And if you haven't heard of it, you

probably are not familiar with the genre

23

00:01:38,659 --> 00:01:40,659

They have announced having

around 10.5 million users

24

00:01:41,367 --> 00:01:44,367

without knowing what exactly happens

in China, in Russia

25

00:01:45,898 --> 00:01:48,898

and in other countries for which

we don't have good statistics

26

00:01:49,305 --> 00:01:51,305

11.5 million users for a product,

27

00:01:51,927 --> 00:01:54,927

Up until then, the genre had

to show as the highest

28

00:01:55,885 --> 00:01:58,885

500k users, from a previous game

called Everquest

29

00:01:59,614 --> 00:02:02,114

And in Asia there was something

similar

30

00:02:04,275 --> 00:02:06,674

We started some 6 years ago

this effort

31

00:02:07,604 --> 00:02:10,905

which it had already been started

as a concept in Norway from 4 people

32

00:02:13,284 --> 00:02:15,284

We went to find them

33

00:02:15,749 --> 00:02:17,749

We brought them here in Greece

34

00:02:18,216 --> 00:02:20,216

We incorparated with them

35

00:02:22,607 --> 00:02:25,607

The interesting bit is that a small

company from Norway,

36

00:02:26,297 --> 00:02:28,297

as soon as it left the country there

were headlines about it

37

00:02:28,809 --> 00:02:30,809

In the biggest Norwegian newspaper

38

00:02:33,669 --> 00:02:35,669

I am mentioning this because if

something like that happend

39

00:02:36,525 --> 00:02:38,525

to a Greek company, noone would have

noticed

40

00:02:41,841 --> 00:02:43,841

So how did Darkfall start out?

41

00:02:44,411 --> 00:02:46,411

We went to Norway and brought the

company to Greee

42

00:02:47,430 --> 00:02:49,430

we added Greek technical staff

43

00:02:51,315 --> 00:02:54,315

We brought Greek scientists back

from abroad

44

00:02:57,391 --> 00:03:00,391

who were working in foreign

companies

45

00:03:00,966 --> 00:03:02,966

We brought the technical expertise,

and we 've been in development now

46

00:03:03,443 --> 00:03:06,443

for 6 years non stop

following a very serious pace

47

00:03:08,177 --> 00:03:11,177

Because all our competitors

follow serious paces

48

00:03:13,987 --> 00:03:16,487

All our technology is

transferable/re-usable

49

00:03:17,992 --> 00:03:19,992

We we can make more games with it

50

00:03:22,666 --> 00:03:24,666

Our philosophy was this.

51

00:03:27,310 --> 00:03:29,310

What is it that the users (gamers)

from these games want

52

00:03:30,585 --> 00:03:32,585

and it is not given to them

53

00:03:33,805 --> 00:03:36,805

We were playing these games

ourselves, that's why we know them

54

00:03:37,268 --> 00:03:39,268

So moved in the opposite direction.

We thought about what the users wanted

55

00:03:40,007 --> 00:03:43,007

what we wanted, and why it wasn't

happening and how it could happen

56

00:03:43,632 --> 00:03:45,632

When we saw that it wasn't happening

because at that time

57

00:03:46,185 --> 00:03:48,185

There wasn't the technology that

could allow such things

58

00:03:50,325 --> 00:03:52,325

We decided to develop the technology

ourselves

59

00:03:53,401 --> 00:03:55,401

Which in hindsight, was a very good

decision

60

00:03:56,351 --> 00:03:58,351

But we have doubted this decision

many times over the years

61

00:03:59,591 --> 00:04:02,591

.. we have been developing a video

game for 6 years now

62

00:04:06,146 --> 00:04:08,646

To get an ida of what we are talking

about

63

00:04:09,405 --> 00:04:11,405

Becuase you may not be familiar

with it

64

00:04:13,237 --> 00:04:15,237

..a small video..

65

00:04:36,401 --> 00:04:39,401

Every one you see here is a

character played by a user

66

00:04:41,437 --> 00:04:43,437

In this case of course, it is us

playing in the office

67

00:04:54,082 --> 00:04:56,082

As you can see, it is

medieval fantasy

68

00:04:56,263 --> 00:04:58,263

Q: Do play with only with other

users or also with the computer?

69

00:04:58,707 --> 00:05:00,707

Yes, yes, both among themselves and

the computer

70

00:05:01,573 --> 00:05:04,073

There are .. creatures in the game

they can face

71

00:05:10,020 --> 00:05:12,020

This is for you to get an idea

72

00:05:12,703 --> 00:05:14,703

It is a virtual world which in

size is something like a small country

73

00:05:17,172 --> 00:05:20,472

And it supports, this virtual world,

10K users simultaneously

74

00:05:22,770 --> 00:05:24,770

More actually, but we put this as a

safety limit

75

00:05:28,182 --> 00:05:30,182

So, imagine 10K users per virtual

world

76

00:05:30,969 --> 00:05:33,969

to enter it, to socialise, and...

do what you see here

77

00:05:36,086 --> 00:05:38,086

Q:In terms of hardware, what are

we talking about?

78

00:05:40,728 --> 00:05:43,728

We talking about lots of servers

79

00:05:44,721 --> 00:05:46,721

hundreds of proccessors...

in Germany

80

00:05:53,586 --> 00:05:55,586

Q: how many?

80, but times 8 proccessors

81

00:05:57,886 --> 00:05:59,886

To get a magnitude of the

processing power.

82

00:06:05,107 --> 00:06:07,107

It is enough to recreate a

virtual world

83

00:06:07,684 --> 00:06:10,083

Notice here the tree leaves

moving, and for every tree

84

00:06:10,520 --> 00:06:12,520

Lots of things going on, there

are million of objects

85

00:06:13,573 --> 00:06:15,573

tens of thousands of users

86

00:06:16,425 --> 00:06:18,425

this interaction you see here

87

00:06:19,880 --> 00:06:21,880

it requires a huge proccessing power

88

00:06:22,158 --> 00:06:24,158

Q: Is there as plot in the game?

Yes, there is one... but

89

00:06:24,797 --> 00:06:26,797

we are actually interested in...

90

00:06:27,274 --> 00:06:29,274

We call this a 'sandbox game'

meaning that...

91

00:06:30,352 --> 00:06:33,852

what we actually have made is

give the users a virtual world

92

00:06:34,592 --> 00:06:37,592

that provides them with a relatively

absolute freedom

93

00:06:38,104 --> 00:06:40,104

When I say 'relatively absolute'...

well you can't just do anything

94

00:06:40,703 --> 00:06:43,703

Whereas in other game there is a...

linear progression

95

00:06:44,375 --> 00:06:46,875

Meaning, you have to do there do

this, in order to progress

96

00:06:47,916 --> 00:06:50,916

You can't just move freely, which

annoyed us as players

97

00:06:52,796 --> 00:06:55,796

And we decided to make what we

actaully to play as gamers

98

00:06:57,155 --> 00:06:59,155

and thinking along those lines

99

00:06:59,544 --> 00:07:02,446

I think we have created something

unique

100

00:07:03,446 --> 00:07:05,844

Because a small company with zero

marketing budget

101

00:07:08,367 --> 00:07:10,769

which has at this movement million

of people following the game

102

00:07:12,519 --> 00:07:14,919

and we are being told we are the

most anticipated online game

103

00:07:14,998 --> 00:07:17,498

in the world

104

00:07:19,165 --> 00:07:21,165

Of course you could challenge that

105

00:07:21,588 --> 00:07:24,088

However, in every poll that is what

happens, from a large community

106

00:07:25,520 --> 00:07:27,520

That is quite an achievement

107

00:07:28,534 --> 00:07:31,534

And this is partly due to

the fact

108

00:07:33,735 --> 00:07:36,735

to provide what the users actually

wants

109

00:07:38,882 --> 00:07:40,882

(You have 2 more minutes for the

presentation)

110

00:07:42,701 --> 00:07:45,701

I will tell you then something which

can inspire you maybe

111

00:07:46,817 --> 00:07:49,717

Let's not talk just about the game

itself but also how it was created

112

00:07:50,900 --> 00:07:52,900

As we said we moved backwards,

what does the user want?

113

00:07:54,720 --> 00:07:57,020

We turned to the world market

from the start

114

00:07:57,614 --> 00:08:00,114

The Greek market only interests

because we are here

115

00:08:03,161 --> 00:08:06,161

The way in which we function is

to make the right partnerships

116

00:08:07,338 --> 00:08:09,338

but always based on what WE

want to do

117

00:08:09,628 --> 00:08:12,628

We had publishers coming to us

... large companies

118

00:08:13,825 --> 00:08:16,325

All have heard of them, that are

familiar with the genre

119

00:08:16,874 --> 00:08:18,874

Which have to told us

'Take this money, lots of it,

120

00:08:20,613 --> 00:08:22,613

we will take care of the publishing

for Europe, US, anywhwre..

121

00:08:23,168 --> 00:08:25,168

but we want you to do this thing'

122

00:08:26,217 --> 00:08:29,217

Which thing, it may not be

compatible with what WE want

123

00:08:30,759 --> 00:08:33,259

You may argue that we had the luxury

to do something like that

124

00:08:34,140 --> 00:08:36,140

No, actually we didn't

125

00:08:36,614 --> 00:08:38,614

and we have made lots of

sacrifices

126

00:08:39,272 --> 00:08:41,272

But we would have never made it

127

00:08:41,822 --> 00:08:44,322

if we couldn't make it as we

wanted, as we believed

128

00:08:45,584 --> 00:08:47,584

We have a partnership now with a

company, Audiovisual SA

129

00:08:50,082 --> 00:08:52,481

for the distribution of the game

in Europe

130

00:08:53,180 --> 00:08:55,180

With a deal which...

131

00:08:56,200 --> 00:08:58,200

was the deal that WE wanted

132

00:08:59,342 --> 00:09:01,342

We were looking and found a

company

133

00:09:01,905 --> 00:09:03,905

that was willing to accept our terms

134

00:09:05,010 --> 00:09:07,609

So we started from what the users

wanted

135

00:09:08,324 --> 00:09:10,324

Or rather, what they 'actually' want

136

00:09:12,108 --> 00:09:14,108

because there is a diffence between

what they want

137

00:09:14,783 --> 00:09:16,783

and what they think they want

138

00:09:18,186 --> 00:09:19,686

This is very important

139

00:09:20,203 --> 00:09:22,203

And, when someone tells you

'I want this'

140

00:09:24,362 --> 00:09:27,061

It doesn't neccessarily mean that

is what he really want

141

00:09:27,582 --> 00:09:29,582

In practice, there is often

a difference

142

00:09:30,817 --> 00:09:32,817

I could be talking all day but

143

00:09:37,883 --> 00:09:41,883

Q: What percentage from the company

are actually in the Board?

144

00:09:47,981 --> 00:09:51,981

We are 8 people in the Board from

the 30 people in the company

145

00:09:52,630 --> 00:09:54,630

and we are all actively

involved in the project

146

00:10:01,446 --> 00:10:04,946

Q: What will be the cost of the game

subscription?

147

00:10:07,245 --> 00:10:09,245

It's a bit lower that the

competition

148

00:10:12,437 --> 00:10:15,437

about 10 to 11 euroes

per month

149

00:10:16,627 --> 00:10:18,228

Q: And when is it being released?

150

00:10:18,691 --> 00:10:20,691

22nd of january is our launch date

151

00:10:21,608 --> 00:10:23,608

[They say something about a demo tha

Tasos hadn't time to prepare]

152

00:10:27,816 --> 00:10:29,816

Q: And where is the game being

launched?

153

00:10:31,881 --> 00:10:33,881

Worldwide. We are launching in

Europe with the US also taking part

154

00:10:41,016 --> 00:10:43,516

And we have seen that our game can

run problem-free from our tests

155

00:10:44,494 --> 00:10:47,494

Q: A large portion of your audience

is mad about WoW,

156

00:10:49,511 --> 00:10:53,511

why would a WoW player leave a game

he's been playing for years

157

00:10:54,218 --> 00:10:56,218

and come to you?

158

00:10:56,796 --> 00:10:59,796

We could be talking all day about

the things that make Darkfall unique.

159

00:11:01,203 --> 00:11:03,203

One thing is what I already

mentioned earlier about the company

160

00:11:04,884 --> 00:11:07,884

Another one is the level of

interaction we allow among our users

161

00:11:09,281 --> 00:11:11,281

that you cant find in WoW

162

00:11:14,947 --> 00:11:18,547

And let us not go into graphics

and users per server

163

00:11:24,495 --> 00:11:26,495

There is no doubt that WoW

is a great game

164

00:11:27,531 --> 00:11:29,531

But it's a different game

165

00:11:29,970 --> 00:11:31,970

We dont want WoW's users

166

00:11:32,588 --> 00:11:35,588

We want that part of the users which

are not covered by what WoW offers

167

00:11:36,093 --> 00:11:39,093

And they play WoW and say 'Why can't

I do this and that and that'

168

00:11:44,823 --> 00:11:48,823

Q:You mentioned something about 6

years development, Greek you brought

169

00:11:50,212 --> 00:11:52,712

from abroad, a company from Norway

.. and you are still in beta...

170

00:11:53,352 --> 00:11:55,352

how exactly....ehh..

171

00:11:55,968 --> 00:11:58,968

You mean, how we can justify all

these years, right?

172

00:12:02,157 --> 00:12:05,557

One of the hardest undertaking in

the computer industry, is video games

173

00:12:07,953 --> 00:12:11,453

And in video games, the hardest you

can make is this type of games

174

00:12:13,286 --> 00:12:16,286

We also made the technology from

scratch, which is re-usable

175

00:12:17,837 --> 00:12:21,038

If we had to make this game now, it

could only take us a couple of years

176

00:12:21,570 --> 00:12:23,070

assuming we had the same team

177

00:12:23,630 --> 00:12:25,230

We had less people ... than...

178

00:12:25,758 --> 00:12:28,258

Some large companies have

around 300 people

179

00:12:29,844 --> 00:12:32,044

To produce some similar, or rather

not even something like that

180

00:12:32,557 --> 00:12:36,057

80 million euroes budget and an

additional 80 for marketing

181

00:12:38,027 --> 00:12:40,027

Q: My question is how did you get

fundng, even if it was for 2 persons,

182

00:12:40,988 --> 00:12:42,988

even for 2 people working for

6 years....

183

00:12:44,036 --> 00:12:46,036

Yes, the budget we had to work with

was..... END OF BATTERY!!!!

«134

Comments

  • TraptTrapt Member Posts: 8

    Much more of the same.

  • AlandoraAlandora Member Posts: 337
    Originally posted by Trapt


    There isn't 300k users in beta, he is trolling his own cause. More like 3.



     

    I think he said 300k people signed up for the beta.

    Does anyone else think this was more 'fishing for funds' rather than market the game?  I mean, the people he was talking to had no idea what MMORPGs are... it's like they had no clue online multi-player games exist.

  • Entreri28Entreri28 Member Posts: 589

    At least he confirmed Jan 22nd.  Nothing else really new.  Who was he talking to?  Maybe they weren't all fans so he had to fill them in on all the general information.

    Your mind is like a parachute, it's only useful when it's open.
    Don't forget, you can use the block function on trolls.

  • Greek_MattGreek_Matt Member Posts: 354
    Originally posted by strongaxe


     
    00:09:05,010 --> 00:09:07,609

    So we started from what the users

    wanted
    135

    00:09:08,324 --> 00:09:10,324

    Or rather, what they 'actually' want
    136

    00:09:12,108 --> 00:09:14,108

    because there is a diffence between

    what they want
    137

    00:09:14,783 --> 00:09:16,783

    and what they think they want
    138

    00:09:18,186 --> 00:09:19,686

    This is very important
    139

    00:09:20,203 --> 00:09:22,203

    And, when someone tells you

    'I want this'
    140

    00:09:24,362 --> 00:09:27,061

    It doesn't neccessarily mean that

    is what he really want
    141

    00:09:27,582 --> 00:09:29,582

    In practice, there is often

    a difference
     

     

    Well, I'm sure we're all relieved that Tasos knows what it is we "really" want, since we obviously don't know ourselves. And here I thought I wanted a feature-rich game that looked good and ran smoothly... guess it's lucky Darkfall is here to cure me of that  delusion!

  • javacjavac Member Posts: 1,175

    so, they have a 640 processor cluster running Darkfall. that is pretty damn impressive.

     

    wonder what type of SAN they are using.

  • KalTheoKalTheo Member UncommonPosts: 65

     Thanks for posting this over here at MMORPG.Com.  I thought about it, but figure no evidence will ever quiet the Vaporware crowd that exists on this forum.

  • xzyaxxzyax Member Posts: 2,459

    I  am hoping that it came off sounding better than that in it's original language. 

     

    It was kinda brutal to read that and imagine it came from a hi-level Dev. of MMO that you are anticipating.  I'm sure that he was trying to be very basic for his audience as well.

     

    I couldn't really tell what the purpose of the event was?  Anyone else able to figure out the gist of it?  He went into a lot of backgroud info about the company itself, and that DarkFall was highly anticipated with a lot of followers  (I noticed one time he did say million).

     

    101

    00:07:08,367 --> 00:07:10,769

    which has at this movement million

    of people following the game

     

    So, why go into all that unless you're looking for some money?   Anyway, that is what it seemed like to me.  Also didn't the person who filmed this say that after the event that a lady from Chase... don't remember for sure... came up to him after the event?

     

    If they get extra money... great for them.  Tasos is doing his job then. 

     

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812

    8

    00:00:37,602 --> 00:00:41,602

    Of course our system cannot support 300K users

    simultaneously at this stage.

     

    They explicitly stated that there are no 300k users in Beta right now. Since he said himself their system can't support 300k Users at this time.

     

    Of course, this begs the question of why that is the case, since Darkfall was ready to launch in december supposedly.

     

    P.S.: As some people already said, it seems they will go for a small/regulated start of the game, which makes sense for a small company like this.

  • EatKrumsEatKrums Member Posts: 15
    Originally posted by KalTheo


     Thanks for posting this over here at MMORPG.Com.  I thought about it, but figure no evidence will ever quiet the Vaporware crowd that exists on this forum.



     

    What evidence??  This is just words.

  • EatKrumsEatKrums Member Posts: 15
    Originally posted by javac


    so, they have a 640 processor cluster running Darkfall. that is pretty damn impressive



     

    What's even more amazing is that people are reporting getting between 200-300 ping from this supposed setup.



    Now that's some killer network coding work.

    This game has failure written all over it.

  • KalTheoKalTheo Member UncommonPosts: 65
    Originally posted by EatKrums

    Originally posted by KalTheo


     Thanks for posting this over here at MMORPG.Com.  I thought about it, but figure no evidence will ever quiet the Vaporware crowd that exists on this forum.

    What evidence??  This is just words.

    Point proven.

  • Adam1902Adam1902 Member UncommonPosts: 537
    Originally posted by Greek_Matt

    Originally posted by strongaxe


     
    00:09:05,010 --> 00:09:07,609

    So we started from what the users

    wanted
    135

    00:09:08,324 --> 00:09:10,324

    Or rather, what they 'actually' want
    136

    00:09:12,108 --> 00:09:14,108

    because there is a diffence between

    what they want
    137

    00:09:14,783 --> 00:09:16,783

    and what they think they want
    138

    00:09:18,186 --> 00:09:19,686

    This is very important
    139

    00:09:20,203 --> 00:09:22,203

    And, when someone tells you

    'I want this'
    140

    00:09:24,362 --> 00:09:27,061

    It doesn't neccessarily mean that

    is what he really want
    141

    00:09:27,582 --> 00:09:29,582

    In practice, there is often

    a difference
     

     

    Well, I'm sure we're all relieved that Tasos knows what it is we "really" want, since we obviously don't know ourselves. And here I thought I wanted a feature-rich game that looked good and ran smoothly... guess it's lucky Darkfall is here to cure me of that  delusion!

    Remember he's talking to thick people here.

    I think that what he was talking about there, is what happened with UO and Trammel. When someone died and lost their stuff, they'd cry and whine for changes, right? But, that's not what they really want. Look at what happened to UO when Trammel was introduced.

    He knows exactly what an MMO player wants (or atleast what I want), and that is the freedom to do whatever the f*ck you like, even though it can be frustrating at times, this is what we really want.

     

    Ofcourse some people may completely disagree with this post, either because they're fairly new to the genre, or they got absolutely wrecked back in UO. But remember, this is the point of the MMO genre, a persistant, free world. Not games of 10v10 capture the flag with swords and spells, under the name of an MMO. Because their is nothing "Massively Multiplayer" about instancing, and limitations to everything.

     

    EDIT: Just thought I'd add this, you could say that Tasos is talking from passion. He has a passion for MMOs, and probably hates to look at the modern MMO, and see what this genre has become.

    _________
    Currently playing: Black Desert Korea (Waiting for EU)

    Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.

  • PolarizationPolarization Member Posts: 1,410

    This sounds a lot more like a 5 minute presentation pitch to potential investors with no knowledge of the MMO industry, then the sort of pre launch promotional event one would expect for a feature complete ready to release game to me.

    He "confirmed" Aventurines official company commitment to launch within 2008, and announced open beta was scheduled to end in early December last year at similar Greek events.

    So far with under 2 weeks left till the 22nd I don't see how his confirmations this year are necessary any more trustworthy then the last.

    I like this bit:

    "All our technology is transferable/re-usable, We we can make more games with it"

    So if Darkfall does not work out for Aventurine presumably they can always try again and start making another game.

    Tasos thinks he has a unique game that has millions of people interested in it and its the most highly anticipated MMO title, and he claims large companies have offered Aventurine lots of money and publishing deals but they have turned them down.

    Im highly skeptical of those claims to say the least.

  • KasmosKasmos Member UncommonPosts: 593

    The most important part is when they talked about how they had all these big publishers offering to publish their game worldwide and give them money...

    .... but only if they changed certain things.

     

    The fact that such a small company with such little money said "No", because they had a vision for the game and wouldn't be "bought out" like so many other companies out there, has them earning my highest esteem of respect.

  • ThradarThradar Member Posts: 949
    Originally posted by Kasmos


     
    The fact that such a small company with such little money said "No", because they had a vision for the game and wouldn't be "bought out" like so many other companies out there, has them earning my highest esteem of respect.

    Respect doesn't pay the bills.  This whole game and developer gives me the impression of a very elaborate magic show with lots of smoke, mirrors, and pulling flowers out of their sleeve with a grand flourish to the rabid applause of 3 guys sitting in the audience.

    Launch on the 22nd.  Open beta a week before.  No sign of any way to purchase the game (or is it going to be free?)  Sounds like a mess.

  • stayontargetstayontarget Member RarePosts: 6,519

    To bad they did not do this over Dinner and a few too many  Beer's.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • altairzqaltairzq Member Posts: 3,811

    What will be next, a presentation in a Kidergarden? ROFL

  • JupstoJupsto Member UncommonPosts: 2,075

    duno if its tasos himself or the translation but lots of this doesn't make sense, in english anyway.

    My blog: image

  • NatrisNatris Member Posts: 38

    We know that Aventurine went to at least one game convention back few years where they did show the game to potential customers (there was the Deyth article etc). They did claim all the time that they do not want to sell the game to company which wants to control them. And they (the shareholders) know that they will be filthy rich if they pull this through and get 300k customers. I fail to see what is so magical that so many people here think they are bullshitting us about jumping into arms of SOE and co. 

  • JupstoJupsto Member UncommonPosts: 2,075

    80 servers of 10000 simultaneous players.

    thats expecting at least 800,000 players assuming the limit will be 10k characters a server. bit hopeful imo.

    how does 8 quad core processors per server compare to other mmo servers, it sounds leet.

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  • strongaxestrongaxe Member Posts: 848
    Originally posted by Kasmos


    The most important part is when they talked about how they had all these big publishers offering to publish their game worldwide and give them money...
    .... but only if they changed certain things.
     
    The fact that such a small company with such little money said "No", because they had a vision for the game and wouldn't be "bought out" like so many other companies out there, has them earning my highest esteem of respect.

     

    That is my favorite part of the speech along with the part about having 0 dollars for marketing.  Diffrent FTW?

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by Consensus


    80 servers of 10000 simultaneous players.
    thats expecting at least 800,000 players assuming the limit will be 10k characters a server. bit hopeful imo.
    how does 8 quad core processors per server compare to other mmo servers, it sounds leet.

     

    Especially seeing as they themselves say they can't support 300k users at the moment. -.-

  • PolarizationPolarization Member Posts: 1,410

    Tasos just got busted:

    http://localglobe.blogspot.com/2007/02/opencoffee-club.html

    OpenCoffee Club

    What is it?

    This is an attempt to establish recognized, open and regular meeting places where entrepreneurs can meet with investors (and anyone else who fancies coming along) in a totally informal setting.

     

    Tasos is still looking for investors for his feature complete ready to launch game 2 weeks from release!

  • Thoric485Thoric485 Member UncommonPosts: 525
    Originally posted by Greek_Matt

    Originally posted by strongaxe


     
    00:09:05,010 --> 00:09:07,609

    So we started from what the users

    wanted
    135

    00:09:08,324 --> 00:09:10,324

    Or rather, what they 'actually' want
    136

    00:09:12,108 --> 00:09:14,108

    because there is a diffence between

    what they want
    137

    00:09:14,783 --> 00:09:16,783

    and what they think they want
    138

    00:09:18,186 --> 00:09:19,686

    This is very important
    139

    00:09:20,203 --> 00:09:22,203

    And, when someone tells you

    'I want this'
    140

    00:09:24,362 --> 00:09:27,061

    It doesn't neccessarily mean that

    is what he really want
    141

    00:09:27,582 --> 00:09:29,582

    In practice, there is often

    a difference
     

     

    Well, I'm sure we're all relieved that Tasos knows what it is we "really" want, since we obviously don't know ourselves. And here I thought I wanted a feature-rich game that looked good and ran smoothly... guess it's lucky Darkfall is here to cure me of that  delusion!

    This whole forum, and this specific game forum's activity is the result of one thing. MMO company bosses waking up one day and saying "Hey, let's give the bigger part of the community what it says it wants! That's how business works, right guys?"

     

    "The hammer of the gods will drive our ships to new lands,
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  • strongaxestrongaxe Member Posts: 848
    Originally posted by Polarization


    Tasos just got busted:
    http://localglobe.blogspot.com/2007/02/opencoffee-club.html
    OpenCoffee Club
    What is it?

    This is an attempt to establish recognized, open and regular meeting places where entrepreneurs can meet with investors (and anyone else who fancies coming along) in a totally informal setting.

     
    Tasos is still looking for investors for his feature complete ready to launch game 2 weeks from release!

     

    Did you ever think they are looking for investors for NA launch? Or maybe just looking for more investors period? Do you think companies gain investors only before thier product is released?

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