I still haven't bought a new rig to play AoC or any other new MMO for that matter. I'm already a big fan of the Conan lore but am a bit disappointed by the server merges lately. My buddy told me it's because Funcom made a lot of the medium-to-high level stuff unnecessarily hard. Primarily to lengthen the time it takes to level since the high level stuff isn't fully fleshed out. Is this true? So what's up, why is everybody ditching AoC? I was considering going with WAR after my rig upgrade. I should mention that I really like LOTRO and played EQ and EQ2. I don't play any of these anymore, I call myself retired from them.
The game launched with about 800,000 players, and within 3 months was down to about 75,000.
You will get fanboys and trolls fighting.. but the reality is in the subscriptions where players vote with their money.
I will say this though.. Tortage is very well done, and the graphics are top notch. If you can get the game for less than $10, it is worth it just to play the free month. Just remember to cancel your credit card information.. Funcom ripped a lot of people off by billing them after they cancelled.
As much as I hate to agree with him...lol j/k Azrille...I agree thats its a wise idea to try the game cheap first since its available cheap and then form an opinion. I posted in the forums that you can find the game for less then two dollars on amazon.com in a sealed and new package. I just received my disks recently which I use as a back up to the horrible download the entire game at once process (which I hope to never do again). Anyway, so far Im loving it, glad I updated my desktop, but like Azrille indicated, I am still in tortage with a few alts and finally ready to leave with one of them (havent had much time to play this week). I will give a very honest post of my opionion around level 40-50 or so. I dont care about end game right now since I am not in a rush to get there. My guild is very friendly and dispite all this back and forth about the # of active players, I find the SET PVE server very populated and our guild has between 40-60 online at once most of the time. As I have said in other threads, Im happy that I wasnt a part of or emotionally scarred lol by Funcom's pre and post launch process in that I can form an opinion based on when I picked up the game moving forward. Il never buy a game at launch since the odds are the same thing will happen with every company to some degree (whether is bugs, performance, cut features, technical limitations, missing classes, pet issues, unbalanced, crafting, seiges, player housing, etc lol). Usually 4-6 months in the game reaches a state I find acceptable hehe.
This is the most negative thread I have seen in a long time.
Anywho. I've been having a great time. The combat system is really fun and the PvE is interesting. I do suggest leveling with a friend though. It's a lot more fun that way.
Jackdog made a really good thread about his experience and I would suggest checking that out for a real idea of what you can expect. It's far from perfect, but I've found it to be very fun. Just take your time and enjoy the content. Don't rush through it.
I suggest getting to level 20 and then taking a week to PvP in White Sands.
1.) It will give you an idea of who the ganker type guilds are and the guilds that really just want to start a little PvP.
2.) You will learn how your class works in PvP and it helps to have these PvP skills if you are out in the middle of nowhere and someone attacks you.
Just take it slow and enjoy all the content. Rushing through it to endgame is what I think killed it for many of the people.
EDIT: Or you could just roll on a PvE server...but why limit yourself? I've always tried to roll on RP-PvP servers to get the most bang for my buck
---------------------------------------------------------------------------- Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
I still haven't bought a new rig to play AoC or any other new MMO for that matter. I'm already a big fan of the Conan lore but am a bit disappointed by the server merges lately. My buddy told me it's because Funcom made a lot of the medium-to-high level stuff unnecessarily hard. Primarily to lengthen the time it takes to level since the high level stuff isn't fully fleshed out. Is this true? So what's up, why is everybody ditching AoC? I was considering going with WAR after my rig upgrade. I should mention that I really like LOTRO and played EQ and EQ2. I don't play any of these anymore, I call myself retired from them.
Everyone leaving ? I think you got it wrong m8, its the other way, people are coming back to AOC.
Well many people left AOC at launch and a few months later becaus it had alot of problems, like Buggs, bad performence, missing content etc.
But today the game has improved alot and its really cool now, many people are returning and many new people are joining. They are merging the servers becaus many people left, after the merge the server pops will be better and people will be happy, and after sometime when more and more players will come back they will open up more servers, they are also opening new Fresh start servers after the merges are done.
Its all good, this game is great, after the merges they will release a new huge patch with some really nice stuff.
I recommend people to buy and resub this amazing game !
contradict yourself much ?
In one sentence you state that many players are returning. And in another you state that Funcom is merging servers because so many people left.
Simple logic, if the developers are merging servers then many people can NOT be returning to the game.
I saw the same in denial claims made by Star Wars Galaxies players over the years. Its because players are moving to the few remaining servers with people on them is why your seeing more activitiy.
If a game is growing I guarantee you the devs wouldnt merge servers.
Darkfall's website got a new white border. That's why people are leaving AoC.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
A lot of people, myself included feel Funcom just plain outright lied to its playerbase about endgame content. Posting seiges/raids were fine when they were plainly broken.
I dont expect a game to be perfect (i played Vanguard for 14 months from beta) but i dont like being treated like a child and/or being lied to. Funcom will never see a penny from me no matter what they release next of if AoC turned itself around and became a success and most of my friends agree with me.
Originally posted by Azrile The game launched with about 800,000 players, and within 3 months was down to about 75,000.
Weird facts and I thought AoC had 400.000 players in august thats how many months well 01. May (17.May for preorders )02.June, 03. July, 04. August -> So 4 months after release it had 400.000 players please dont pull some random sh*t out of your ass.
People expected new WoW and on top of that add missing features, bugs and CTD's so yea a lot of disappointed players left within 4 months.
Some of the post here are just way way off dont wanna go into details.
Age of Conan is lacking variety when it comes to what to do, except PvP that is awesome with great game mechanics.
As for AoC numbers now they could be from 100K to 150K no one knows for sure.
Regarding server merging well they opened shit load of servers in first few weeks due such huge sales so if servers can accommodate 1.000.000+ players hmm guess what they wont be really populated by 100K-150K players. Now add new markets that are opening in February -> Poland, Russia they would get even less populated as many of those are already playing on international ones and they plan to move when national become available.
Personally I think AoC is worth to try as you will get more then enough of content for the money you payed is it a game that you will play for several months well there is a reason why a lot of players left and that's variety, itemization and general end game content. There is end game content like siege, raiding, ganing PvP XP etc... Is it enough not for most players .. some good improvements are coming with upcoming patch 1.04.
Note: There will be a free trial + winback free time for all ex subscribers .. mostlikely in February. ( basing that on Funcom's last financial report )
[quote][i]Originally posted by Capn23[/i] [b]This is the most negative thread I have seen in a long time. Anywho. I've been having a great time. The combat system is really fun and the PvE is interesting. I do suggest leveling with a friend though. It's a lot more fun that way. Jackdog made a really good thread about his experience and I would suggest checking that out for a real idea of what you can expect. It's far from perfect, but I've found it to be very fun. Just take your time and enjoy the content. Don't rush through it. I suggest getting to level 20 and then taking a week to PvP in White Sands. 1.) It will give you an idea of who the ganker type guilds are and the guilds that really just want to start a little PvP. 2.) You will learn how your class works in PvP and it helps to have these PvP skills if you are out in the middle of nowhere and someone attacks you. Just take it slow and enjoy all the content. Rushing through it to endgame is what I think killed it for many of the people. EDIT: Or you could just roll on a PvE server...but why limit yourself? I've always tried to roll on RP-PvP servers to get the most bang for my buck [/b][/quote]
I still haven't bought a new rig to play AoC or any other new MMO for that matter. I'm already a big fan of the Conan lore but am a bit disappointed by the server merges lately. My buddy told me it's because Funcom made a lot of the medium-to-high level stuff unnecessarily hard. Primarily to lengthen the time it takes to level since the high level stuff isn't fully fleshed out. Is this true? So what's up, why is everybody ditching AoC? I was considering going with WAR after my rig upgrade. I should mention that I really like LOTRO and played EQ and EQ2. I don't play any of these anymore, I call myself retired from them.
Everyone is answering your question in a PAST tense.They ARE leaving NOW because in my case,there was not enough players,i did not play in a group even once.There is NOTHING wrong with the game as it is now,and there are a lot of people who seem to like soloing in games ,so it is ok for a lot of people,i need grouping at least 50% of the time.They just merged or are going to merge the servers,so that might help the player base.
The others are talking about the launch of the game lol,that is all in the past.Since you would be just starting to play a game ,it would not affect you,if you like the AOC lore,others are/were just bitter from the launch.
There may be one other aspect that the kiddies need to keep them interested and that is lots of mounts and EASY to access EPIC gear.The kids they basically want it all and in a short time,who knows why they are even playing,it baffles me.People like that did not join a game for the GAME or the story or the adventures heck they just want to be able to RMT that elite sword then go out and PVP,that seems to be the superficial theme of gaming over the last few years.If they can't RMT the elite gear,then they want easy to access RAIDING and easy to beat bosses inside ,then sit AFK in the local towns looking cool sitting on their mount wearing that uber gear.
I was sort of happy to see you say you wanted to play AOC because you like the LORE of AOC,but now you seem afraid,do not let others influence you otherwise we would all be playing WOW.
Never forget 3 mile Island and never trust a government official or company spokesman.
Me and alot of friends waited years for AOC. Most of us grew up with the books and lore, and I love the lore. Release came and we had a blast....in Tortage. Then all my friends quit, but i thought - like many others that FC would do like they frequently told us, namely fix it.
I went on to become the best geared tank on Aquolonia Server, plenty of server first kills on bosses and what not with my guild. Inside i was already hollow. I saw talented players leave for other games. Recruitment became problematic, we had to allow unqualified players into our ranks...i was an officer - i had to keep a straight face. Inside me my heart was bleeding. Yet as a patriotic Norwegian i was hoping Gaute could steer the ship to safe shores.
Inside i knew all along that the mechanics of the game was broken. Too many things was rotten. The raiding instances and bosses were broken (thinking back on it now, they were a joke), areas (remember Purple Lotus Swamp? FC couldnt even fix the ladders? By far the worst i've seen in any game), the neverending ambushing of "pvp" guilds anywhere in any area going on constant killing-sprees (FC's idea of world-pvp) etc etc. Small, but vital fixes that never came (remember the grey map? Took FC 4 months to fix).
In the end i couldn't even stomach logging to say goodbye.
My present problem is:
I can't even read the ol' Conan books on the shitter. You took so much from me FunCom...Worst time spent in my life.
No miracle would EVER make me spend another dime on FunCom. This is coming from a loyal believer, Norwegian that waited 4+ years of his life for your works.
Me and alot of friends waited years for AOC. Most of us grew up with the books and lore, and I love the lore. Release came and we had a blast....in Tortage. Then all my friends quit, but i thought - like many others that FC would do like they frequently told us, namely fix it. I went on to become the best geared tank on Aquolonia Server, plenty of server first kills on bosses and what not with my guild. Inside i was already hollow. I saw talented players leave for other games. Recruitment became problematic, we had to allow unqualified players into our ranks...i was an officer - i had to keep a straight face. Inside me my heart was bleeding. Yet as a patriotic Norwegian i was hoping Gaute could steer the ship to safe shores. Inside i knew all along that the mechanics of the game was broken. Too many things was rotten. The raiding instances and bosses were broken (thinking back on it now, they were a joke), areas (remember Purple Lotus Swamp? FC couldnt even fix the ladders? By far the worst i've seen in any game), the neverending ambushing of "pvp" guilds anywhere in any cities going on constant killing-sprees (FC's idea of world-pvp) etc etc. Small, but vital fixes that never came (remember the grey map? Took FC 4 months to fix). In the end i couldn't even stomach logging to say goodbye. My present problem is: I can't even read the ol' Conan books on the shitter. You took so much from me FunCom...Worst time spent in my life. No miracle would EVER make me spend another dime on FunCom. This is coming from a loyal believer, Norwegian that waited 4+ years of his life for your works.
I still haven't bought a new rig to play AoC or any other new MMO for that matter. I'm already a big fan of the Conan lore but am a bit disappointed by the server merges lately. My buddy told me it's because Funcom made a lot of the medium-to-high level stuff unnecessarily hard. Primarily to lengthen the time it takes to level since the high level stuff isn't fully fleshed out. Is this true? So what's up, why is everybody ditching AoC? I was considering going with WAR after my rig upgrade. I should mention that I really like LOTRO and played EQ and EQ2. I don't play any of these anymore, I call myself retired from them.
Originally posted by Wizardry I was sort of happy to see you say you wanted to play AOC because you like the LORE of AOC,but now you seem afraid,do not let others influence you otherwise we would all be playing WOW.
Oh I'm not afraid, I've decided to give it a try and see for myself. As usual, I'm glad I didn't play the game at launch. It was very painful to not play in the begining since I waited years for this game. I took a look at Amazon since somebody mentioned cheap prices there. I saw it brand new sealed for like $6, also used for like a 1 dollar but thinking the free month is used up so won't bother with that.
Thanks for all the feedback about AoC. As you can all see I've been somewhat in the dark.
Me and alot of friends waited years for AOC. Most of us grew up with the books and lore, and I love the lore. Release came and we had a blast....in Tortage. Then all my friends quit, but i thought - like many others that FC would do like they frequently told us, namely fix it. I went on to become the best geared tank on Aquolonia Server, plenty of server first kills on bosses and what not with my guild. Inside i was already hollow. I saw talented players leave for other games. Recruitment became problematic, we had to allow unqualified players into our ranks...i was an officer - i had to keep a straight face. Inside me my heart was bleeding. Yet as a patriotic Norwegian i was hoping Gaute could steer the ship to safe shores. Inside i knew all along that the mechanics of the game was broken. Too many things was rotten. The raiding instances and bosses were broken (thinking back on it now, they were a joke), areas (remember Purple Lotus Swamp? FC couldnt even fix the ladders? By far the worst i've seen in any game), the neverending ambushing of "pvp" guilds anywhere in any area going on constant killing-sprees (FC's idea of world-pvp) etc etc. Small, but vital fixes that never came (remember the grey map? Took FC 4 months to fix). In the end i couldn't even stomach logging to say goodbye. My present problem is: I can't even read the ol' Conan books on the shitter. You took so much from me FunCom...Worst time spent in my life. No miracle would EVER make me spend another dime on FunCom. This is coming from a loyal believer, Norwegian that waited 4+ years of his life for your works.
This games launch was just buggier than some other games launch. Content wise, this game is on par with lack of it. WoW, EQ2, EQ, LOTR, WAR, ect have draft content. The only game I think that launched with a years worth of content was VG (could be wrong) and even that game wasn't playable at launch. Sorry, but the mechanics aren't broken, people's ideas of what a launch should be is skewed due to everyone playing games that have been out for years.
I'm not trying to excuse FC for their faliures, just pointing out that draft content is common for games that have only been out 6months.
Been playing pretty much almost every day since May. Still have not reached my first lvl 80. These ppl that have 5 lvl 80's found an exploit to lvl most likely and THAT is why they are whining, because they skipped the content rather than go through it.
I've played with my girlfriend since June, we play TOGETHER and we've had a total blast.
we're in a guild that is very active and are having a great time.
MMO does not mean SOLO, ppl miss the point of MMO if they think it's a game for being alone.
F/C needs to focus on SOCIAL content. There is ZERO content for social interaction, only combat proffs.... Open up player interdependency by making crafted items better than looted, ...and make some decay damnit, dying is absolutely just that...you die, rez, and have no loss to yourself or your gear. THAT is just stupid.
Reward requires RISK....it's encoded in the human DNA. The game has room to improve. but it's fun with a friend and good guild.
Been playing pretty much almost every day since May. Still have not reached my first lvl 80. These ppl that have 5 lvl 80's found an exploit to lvl most likely and THAT is why they are whining, because they skipped the content rather than go through it. I've played with my girlfriend since June, we play TOGETHER and we've had a total blast. we're in a guild that is very active and are having a great time. MMO does not mean SOLO, ppl miss the point of MMO if they think it's a game for being alone. F/C needs to focus on SOCIAL content. There is ZERO content for social interaction, only combat proffs.... Open up player interdependency by making crafted items better than looted, ...and make some decay damnit, dying is absolutely just that...you die, rez, and have no loss to yourself or your gear. THAT is just stupid. Reward requires RISK....it's encoded in the human DNA. The game has room to improve. but it's fun with a friend and good guild.
Okie even the fanbois have to find that paragraph pretty funny.
Even Gaute fessed up to the fast leveling curve, of course he claimed it was to get everyone to that s00per d00per action packed end game content ASAP. Oh boy ....
People blame on Funcom the status of the game, but reading the patch notes you can't help to think the programmers and professionals that work with AoC can't really comprend or use the code to make modifications to the game. It feels like the game has been developped somewhere else, and Funcom is the one that maintain it.
That feeling is enforce by the inhability by Funcom to make trivial changes. Funcom needs like 4 months to write the code equivalent of "Hello world".
Maybe the original developpers have resigned, or the game has been developped in assia, or something else. The game is good, but It don't feel like the current developers have created it. Or have become very stupid (that is something strange) and can't dig a way out a paper bag to save his life.
I am programmers myself, so this is blatant to me. As I can almost see the code, wen I read a bug or a patch report.
Anyway thats how it worked, maybe is fixed by now whatever was broken.
The reason people are leaving AoC has nothing to do with hate for Funcom, bugs or high system reqs. The people that leave for those reasons are a small minority. The real reason people having been leaving since day 1 is that the game is not really an mmo. People bought AoC thinking it would be the next big PvP mmo but instead what they got was a multiplayer game with no thought out pvp. Maybe its better now but the fact is still there, its not an mmo.
1. you have to go through tortage with every new char (yaaawn!)
2. the new combat system is nothing special (using 3-5 keys for one attack instead of one key wtf ... try the combat system of tcos, this is really a new and intresting combat system)
3. the world (the setting and the feeling of it) is not really conan like - at least for me
4. the quest are lame like hell ... kill 20 of these, fedex ... all the same
i found 100 x innovations in tcos then in aoc (but be warned tcos is not ready for release, i found to much bugs in 3 weeks play time)
Precisely, people left AoC because it is, and will probably continue to be a for long time, nothing more than a multiplayer-fps-like game with a monthly fee. It just simply doesn't feel like an MMO and the majority of MMOers will not accept that, NO MATTER HOW GOOD THE COMBAT IS.
Precisely, people left AoC because it is, and will probably continue to be a for long time, nothing more than a multiplayer-fps-like game with a monthly fee. It just simply doesn't feel like an MMO and the majority of MMOers will not accept that, NO MATTER HOW GOOD THE COMBAT IS.
Thats another problem, the game was enhanced to become .... more linear.
I remenber patchs adding invisible walls to stop people from climbing mountains to get to interesting areas. Or high level people stuck in ONE map, keshata, that is not a good map for PVP there are good maps for pvp, and bad maps, and keshate is bad, has like only two chocke points, and nothing else interesting pvpwishe.
Is like Counter-Strike releasing with only one map, the worst one.
And thats is another reason to quit AoC. You want the game to become open ended, with more stuff to do, flexibility. While the dev's modify the game removing freedom and interactivity. I will not be surprised If jumping is removed from this game. To stop people from playing how people want to play the game, and force the people to play how the dev's want to play the game.
Most people voted with the foot, and quit AoC. Maybe we overreacted to something wrong on the game, as not everything is wrong on it, but something is very wrong.
To the "5 level 80s": There were guilds like Mirmidons in PvP who grinded as a team through the content, with the goal of the whole guild reaching level 80. They did it for the siege warfare that was supposed to be so awesome. When it turned out to be broken(Funcom admitted this, fanbois), and end-game content didn't match their needs, they got bored. Most of the ganking you saw wasn't just retards ganking for fun. It was players bored off their asses, either solo with the level 45-60 grind, or level 80s in these guilds who couldn't do what they BOUGHT THE GAME FOR!
My personal favorite was feeling like I was playing in an f'in valley everywhere I went. Amazing how every map has mountains around it. I guess there are no flatlands in Hyboria o.O A pretty blunt way to send you where they want you to go.
AoC is still an MMO, but people don't like instances or lack of content. I don't blame them for their taste, but AoC was never developed to be just like every other MMO due to the graphics, and the content is about the same as every game 6months in. Remember when in WoW the only endgame there was were 40man raids?
AoC is still an MMO, but people don't like instances or lack of content. I don't blame them for their taste, but AoC was never developed to be just like every other MMO due to the graphics, and the content is about the same as every game 6months in. Remember when in WoW the only endgame there was were 40man raids?
Yep, this is true. WOW had no endgame whatsoever, that is why 90% of it's players quit the first few months. /sarcasm
WOW had multiple levels of 'endgame'. Yes, it had a few 40 man raids for the raiders, but it also had a lot of 5 man dungeons, 10 man dungeons and about 6 zones full of quests that were meant for lvl 60 characters along with reputations.
If you want to make AOC look good, compare it to Warhammer. WOW doubled it's population every month for the first 6 months.
Comments
The game launched with about 800,000 players, and within 3 months was down to about 75,000.
You will get fanboys and trolls fighting.. but the reality is in the subscriptions where players vote with their money.
I will say this though.. Tortage is very well done, and the graphics are top notch. If you can get the game for less than $10, it is worth it just to play the free month. Just remember to cancel your credit card information.. Funcom ripped a lot of people off by billing them after they cancelled.
As much as I hate to agree with him...lol j/k Azrille...I agree thats its a wise idea to try the game cheap first since its available cheap and then form an opinion. I posted in the forums that you can find the game for less then two dollars on amazon.com in a sealed and new package. I just received my disks recently which I use as a back up to the horrible download the entire game at once process (which I hope to never do again). Anyway, so far Im loving it, glad I updated my desktop, but like Azrille indicated, I am still in tortage with a few alts and finally ready to leave with one of them (havent had much time to play this week). I will give a very honest post of my opionion around level 40-50 or so. I dont care about end game right now since I am not in a rush to get there. My guild is very friendly and dispite all this back and forth about the # of active players, I find the SET PVE server very populated and our guild has between 40-60 online at once most of the time. As I have said in other threads, Im happy that I wasnt a part of or emotionally scarred lol by Funcom's pre and post launch process in that I can form an opinion based on when I picked up the game moving forward. Il never buy a game at launch since the odds are the same thing will happen with every company to some degree (whether is bugs, performance, cut features, technical limitations, missing classes, pet issues, unbalanced, crafting, seiges, player housing, etc lol). Usually 4-6 months in the game reaches a state I find acceptable hehe.
There Is Always Hope!
This is the most negative thread I have seen in a long time.
Anywho. I've been having a great time. The combat system is really fun and the PvE is interesting. I do suggest leveling with a friend though. It's a lot more fun that way.
Jackdog made a really good thread about his experience and I would suggest checking that out for a real idea of what you can expect. It's far from perfect, but I've found it to be very fun. Just take your time and enjoy the content. Don't rush through it.
I suggest getting to level 20 and then taking a week to PvP in White Sands.
1.) It will give you an idea of who the ganker type guilds are and the guilds that really just want to start a little PvP.
2.) You will learn how your class works in PvP and it helps to have these PvP skills if you are out in the middle of nowhere and someone attacks you.
Just take it slow and enjoy all the content. Rushing through it to endgame is what I think killed it for many of the people.
EDIT: Or you could just roll on a PvE server...but why limit yourself? I've always tried to roll on RP-PvP servers to get the most bang for my buck
----------------------------------------------------------------------------
Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
Everyone leaving ? I think you got it wrong m8, its the other way, people are coming back to AOC.
Well many people left AOC at launch and a few months later becaus it had alot of problems, like Buggs, bad performence, missing content etc.
But today the game has improved alot and its really cool now, many people are returning and many new people are joining. They are merging the servers becaus many people left, after the merge the server pops will be better and people will be happy, and after sometime when more and more players will come back they will open up more servers, they are also opening new Fresh start servers after the merges are done.
Its all good, this game is great, after the merges they will release a new huge patch with some really nice stuff.
I recommend people to buy and resub this amazing game !
contradict yourself much ?
In one sentence you state that many players are returning. And in another you state that Funcom is merging servers because so many people left.
Simple logic, if the developers are merging servers then many people can NOT be returning to the game.
I saw the same in denial claims made by Star Wars Galaxies players over the years. Its because players are moving to the few remaining servers with people on them is why your seeing more activitiy.
If a game is growing I guarantee you the devs wouldnt merge servers.
Darkfall's website got a new white border. That's why people are leaving AoC.
A lot of people, myself included feel Funcom just plain outright lied to its playerbase about endgame content. Posting seiges/raids were fine when they were plainly broken.
I dont expect a game to be perfect (i played Vanguard for 14 months from beta) but i dont like being treated like a child and/or being lied to. Funcom will never see a penny from me no matter what they release next of if AoC turned itself around and became a success and most of my friends agree with me.
Weird facts and I thought AoC had 400.000 players in august thats how many months well 01. May (17.May for preorders )02.June, 03. July, 04. August -> So 4 months after release it had 400.000 players please dont pull some random sh*t out of your ass.
People expected new WoW and on top of that add missing features, bugs and CTD's so yea a lot of disappointed players left within 4 months.
Some of the post here are just way way off dont wanna go into details.
Age of Conan is lacking variety when it comes to what to do, except PvP that is awesome with great game mechanics.
As for AoC numbers now they could be from 100K to 150K no one knows for sure.
Regarding server merging well they opened shit load of servers in first few weeks due such huge sales so if servers can accommodate 1.000.000+ players hmm guess what they wont be really populated by 100K-150K players. Now add new markets that are opening in February -> Poland, Russia they would get even less populated as many of those are already playing on international ones and they plan to move when national become available.
Personally I think AoC is worth to try as you will get more then enough of content for the money you payed is it a game that you will play for several months well there is a reason why a lot of players left and that's variety, itemization and general end game content.
There is end game content like siege, raiding, ganing PvP XP etc...
Is it enough not for most players .. some good improvements are coming with upcoming patch 1.04.
Note:
There will be a free trial + winback free time for all ex subscribers .. mostlikely in February. ( basing that on Funcom's last financial report )
Futilez[Do You Have What It Takes ?]
[quote][i]Originally posted by Capn23[/i] [b]This is the most negative thread I have seen in a long time. Anywho. I've been having a great time. The combat system is really fun and the PvE is interesting. I do suggest leveling with a friend though. It's a lot more fun that way. Jackdog made a really good thread about his experience and I would suggest checking that out for a real idea of what you can expect. It's far from perfect, but I've found it to be very fun. Just take your time and enjoy the content. Don't rush through it. I suggest getting to level 20 and then taking a week to PvP in White Sands. 1.) It will give you an idea of who the ganker type guilds are and the guilds that really just want to start a little PvP. 2.) You will learn how your class works in PvP and it helps to have these PvP skills if you are out in the middle of nowhere and someone attacks you. Just take it slow and enjoy all the content. Rushing through it to endgame is what I think killed it for many of the people. EDIT: Or you could just roll on a PvE server...but why limit yourself? I've always tried to roll on RP-PvP servers to get the most bang for my buck [/b][/quote]
Truth hurts dont it Capn!
Everyone is answering your question in a PAST tense.They ARE leaving NOW because in my case,there was not enough players,i did not play in a group even once.There is NOTHING wrong with the game as it is now,and there are a lot of people who seem to like soloing in games ,so it is ok for a lot of people,i need grouping at least 50% of the time.They just merged or are going to merge the servers,so that might help the player base.
The others are talking about the launch of the game lol,that is all in the past.Since you would be just starting to play a game ,it would not affect you,if you like the AOC lore,others are/were just bitter from the launch.
There may be one other aspect that the kiddies need to keep them interested and that is lots of mounts and EASY to access EPIC gear.The kids they basically want it all and in a short time,who knows why they are even playing,it baffles me.People like that did not join a game for the GAME or the story or the adventures heck they just want to be able to RMT that elite sword then go out and PVP,that seems to be the superficial theme of gaming over the last few years.If they can't RMT the elite gear,then they want easy to access RAIDING and easy to beat bosses inside ,then sit AFK in the local towns looking cool sitting on their mount wearing that uber gear.
I was sort of happy to see you say you wanted to play AOC because you like the LORE of AOC,but now you seem afraid,do not let others influence you otherwise we would all be playing WOW.
Never forget 3 mile Island and never trust a government official or company spokesman.
Most of us grew up with the books and lore, and I love the lore.
Release came and we had a blast....in Tortage.
Then all my friends quit, but i thought - like many others that FC would do like they frequently told us, namely fix it.
I went on to become the best geared tank on Aquolonia Server, plenty of server first kills on bosses and what not with my guild. Inside i was already hollow. I saw talented players leave for other games. Recruitment became problematic, we had to allow unqualified players into our ranks...i was an officer - i had to keep a straight face. Inside me my heart was bleeding. Yet as a patriotic Norwegian i was hoping Gaute could steer the ship to safe shores.
Inside i knew all along that the mechanics of the game was broken. Too many things was rotten.
The raiding instances and bosses were broken (thinking back on it now, they were a joke), areas (remember Purple Lotus Swamp? FC couldnt even fix the ladders? By far the worst i've seen in any game), the neverending ambushing of "pvp" guilds anywhere in any area going on constant killing-sprees (FC's idea of world-pvp) etc etc. Small, but vital fixes that never came (remember the grey map? Took FC 4 months to fix).
In the end i couldn't even stomach logging to say goodbye.
My present problem is:
I can't even read the ol' Conan books on the shitter.
You took so much from me FunCom...Worst time spent in my life.
No miracle would EVER make me spend another dime on FunCom.
This is coming from a loyal believer, Norwegian that waited 4+ years of his life for your works.
lol
Ppl dont leave AoC anymore...they join .
Oh I'm not afraid, I've decided to give it a try and see for myself. As usual, I'm glad I didn't play the game at launch. It was very painful to not play in the begining since I waited years for this game. I took a look at Amazon since somebody mentioned cheap prices there. I saw it brand new sealed for like $6, also used for like a 1 dollar but thinking the free month is used up so won't bother with that.
Thanks for all the feedback about AoC. As you can all see I've been somewhat in the dark.
Now I just need to get a new gaming rig.
This games launch was just buggier than some other games launch. Content wise, this game is on par with lack of it. WoW, EQ2, EQ, LOTR, WAR, ect have draft content. The only game I think that launched with a years worth of content was VG (could be wrong) and even that game wasn't playable at launch. Sorry, but the mechanics aren't broken, people's ideas of what a launch should be is skewed due to everyone playing games that have been out for years.
I'm not trying to excuse FC for their faliures, just pointing out that draft content is common for games that have only been out 6months.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Been playing pretty much almost every day since May. Still have not reached my first lvl 80. These ppl that have 5 lvl 80's found an exploit to lvl most likely and THAT is why they are whining, because they skipped the content rather than go through it.
I've played with my girlfriend since June, we play TOGETHER and we've had a total blast.
we're in a guild that is very active and are having a great time.
MMO does not mean SOLO, ppl miss the point of MMO if they think it's a game for being alone.
F/C needs to focus on SOCIAL content. There is ZERO content for social interaction, only combat proffs.... Open up player interdependency by making crafted items better than looted, ...and make some decay damnit, dying is absolutely just that...you die, rez, and have no loss to yourself or your gear. THAT is just stupid.
Reward requires RISK....it's encoded in the human DNA. The game has room to improve. but it's fun with a friend and good guild.
Okie even the fanbois have to find that paragraph pretty funny.
Even Gaute fessed up to the fast leveling curve, of course he claimed it was to get everyone to that s00per d00per action packed end game content ASAP. Oh boy ....
this game is interesting. but some technical support need the upgrade of my computer. i think i do need to consider if it is worthy.
People blame on Funcom the status of the game, but reading the patch notes you can't help to think the programmers and professionals that work with AoC can't really comprend or use the code to make modifications to the game. It feels like the game has been developped somewhere else, and Funcom is the one that maintain it.
That feeling is enforce by the inhability by Funcom to make trivial changes. Funcom needs like 4 months to write the code equivalent of "Hello world".
Maybe the original developpers have resigned, or the game has been developped in assia, or something else. The game is good, but It don't feel like the current developers have created it. Or have become very stupid (that is something strange) and can't dig a way out a paper bag to save his life.
I am programmers myself, so this is blatant to me. As I can almost see the code, wen I read a bug or a patch report.
Anyway thats how it worked, maybe is fixed by now whatever was broken.
The reason people are leaving AoC has nothing to do with hate for Funcom, bugs or high system reqs. The people that leave for those reasons are a small minority. The real reason people having been leaving since day 1 is that the game is not really an mmo. People bought AoC thinking it would be the next big PvP mmo but instead what they got was a multiplayer game with no thought out pvp. Maybe its better now but the fact is still there, its not an mmo.
1. you have to go through tortage with every new char (yaaawn!)
2. the new combat system is nothing special (using 3-5 keys for one attack instead of one key wtf ... try the combat system of tcos, this is really a new and intresting combat system)
3. the world (the setting and the feeling of it) is not really conan like - at least for me
4. the quest are lame like hell ... kill 20 of these, fedex ... all the same
i found 100 x innovations in tcos then in aoc (but be warned tcos is not ready for release, i found to much bugs in 3 weeks play time)
only my opinion and my reasons why i cancled aoc.
Precisely, people left AoC because it is, and will probably continue to be a for long time, nothing more than a multiplayer-fps-like game with a monthly fee. It just simply doesn't feel like an MMO and the majority of MMOers will not accept that, NO MATTER HOW GOOD THE COMBAT IS.
Thats another problem, the game was enhanced to become .... more linear.
I remenber patchs adding invisible walls to stop people from climbing mountains to get to interesting areas. Or high level people stuck in ONE map, keshata, that is not a good map for PVP there are good maps for pvp, and bad maps, and keshate is bad, has like only two chocke points, and nothing else interesting pvpwishe.
Is like Counter-Strike releasing with only one map, the worst one.
And thats is another reason to quit AoC. You want the game to become open ended, with more stuff to do, flexibility. While the dev's modify the game removing freedom and interactivity. I will not be surprised If jumping is removed from this game. To stop people from playing how people want to play the game, and force the people to play how the dev's want to play the game.
Most people voted with the foot, and quit AoC. Maybe we overreacted to something wrong on the game, as not everything is wrong on it, but something is very wrong.
To the "5 level 80s": There were guilds like Mirmidons in PvP who grinded as a team through the content, with the goal of the whole guild reaching level 80. They did it for the siege warfare that was supposed to be so awesome. When it turned out to be broken(Funcom admitted this, fanbois), and end-game content didn't match their needs, they got bored. Most of the ganking you saw wasn't just retards ganking for fun. It was players bored off their asses, either solo with the level 45-60 grind, or level 80s in these guilds who couldn't do what they BOUGHT THE GAME FOR!
My personal favorite was feeling like I was playing in an f'in valley everywhere I went. Amazing how every map has mountains around it. I guess there are no flatlands in Hyboria o.O A pretty blunt way to send you where they want you to go.
AoC is still an MMO, but people don't like instances or lack of content. I don't blame them for their taste, but AoC was never developed to be just like every other MMO due to the graphics, and the content is about the same as every game 6months in. Remember when in WoW the only endgame there was were 40man raids?
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Yep, this is true. WOW had no endgame whatsoever, that is why 90% of it's players quit the first few months. /sarcasm
WOW had multiple levels of 'endgame'. Yes, it had a few 40 man raids for the raiders, but it also had a lot of 5 man dungeons, 10 man dungeons and about 6 zones full of quests that were meant for lvl 60 characters along with reputations.
If you want to make AOC look good, compare it to Warhammer. WOW doubled it's population every month for the first 6 months.
AOC = http://www.pound-maker.ca/images/2005_moving_cattle.jpg
Of all that is written, I love only what a person has written with his own blood. -Nietzsche