Jon, You do know that the publisher for Darkfall has a "President" named Dan Antonescu? I'm sure you are fully aware of this. The publisher also works locally in the exact same office/apartment as Adventurine, and the two other people working there. How about some in depth journalism regarding Darkfall you tweeb (and I'm being nice here because we've met, and I think overall your a good guy) and write something besides blind conjecture to throw out to the masses... Do some worth while journalism on the industry as a whole, and blow these little pimply faced, lying turds off the face of the development map. These are the same types of kids who have duped GOOD publishers, and made it hard for both you and I to secure funding for legitimate projects. These types of little startups with all their bullshit are one of the big reasons games like Wish, Realm, and quite a few others in development will never hit the street. People often wonder why I'm so passionate about voicing an opinion about a particular company, game, or standard. The reason is quite simple, I've chewed on the same dirt you have Jon, and I've done so from the beginning. I'm never incorrect in any assumption I've made regarding any mmorpg project, and get quite pissed when I see little twerps like adventurine taking advantage of 1)marketspace 2)publishers 3)fans. Especially the fans. Especially when the project is complete and utter BS. So some bullshit artists string a potential investor/publisher along for quite some time, along with the fans, who back them, put time, energy and motion behind them, and then everyone gets tossed on their face. Ever wonder why mmo players are jaded? Publishers? Jon, helping spin anything behind "Adventurine" as positive, without having FACTS, and integrity as both a journalist and publisher of material for masses of people is not in good character for you. Like I said, i think your a good guy. Go prove it. When I worked with Keith on VG, our number one priority with our work was always the fans, no matter how hard Jeff or MS tried to fuck it up. I know we have someone in Greece who posts on the mmorpg forums, and I'll bet he even has a digital camera. Now if you are worried about driving off revenue from mmorpg by other publishers who think you are out to "screw" some company, don't, only the illegitimate pubs/devs will have a problem with it. I'll bet Adventurine will have a HUGE problem with it. Thank goodness they are in Greece, have no capitol, and no international attornies eh? Go get em tiger, prove me wrong!
Jon, You do know that the publisher for Darkfall has a "President" named Dan Antonescu? I'm sure you are fully aware of this. The publisher also works locally in the exact same office/apartment as Adventurine, and the two other people working there. How about some in depth journalism regarding Darkfall you tweeb (and I'm being nice here because we've met, and I think overall your a good guy) and write something besides blind conjecture to throw out to the masses... Do some worth while journalism on the industry as a whole, and blow these little pimply faced, lying turds off the face of the development map. These are the same types of kids who have duped GOOD publishers, and made it hard for both you and I to secure funding for legitimate projects. These types of little startups with all their bullshit are one of the big reasons games like Wish, Realm, and quite a few others in development will never hit the street. People often wonder why I'm so passionate about voicing an opinion about a particular company, game, or standard. The reason is quite simple, I've chewed on the same dirt you have Jon, and I've done so from the beginning. I'm never incorrect in any assumption I've made regarding any mmorpg project, and get quite pissed when I see little twerps like adventurine taking advantage of 1)marketspace 2)publishers 3)fans. Especially the fans. Especially when the project is complete and utter BS. So some bullshit artists string a potential investor/publisher along for quite some time, along with the fans, who back them, put time, energy and motion behind them, and then everyone gets tossed on their face. Ever wonder why mmo players are jaded? Publishers? Jon, helping spin anything behind "Adventurine" as positive, without having FACTS, and integrity as both a journalist and publisher of material for masses of people is not in good character for you. Like I said, i think your a good guy. Go prove it. When I worked with Keith on VG, our number one priority with our work was always the fans, no matter how hard Jeff or MS tried to fuck it up. I know we have someone in Greece who posts on the mmorpg forums, and I'll bet he even has a digital camera. Now if you are worried about driving off revenue from mmorpg by other publishers who think you are out to "screw" some company, don't, only the illegitimate pubs/devs will have a problem with it. I'll bet Adventurine will have a HUGE problem with it. Thank goodness they are in Greece, have no capitol, and no international attornies eh? Go get em tiger, prove me wrong!
dark fall looks alot like this game he ran before.
exquisite reporting and damn good information. thank you.
They came up with this because Audiovisual has a distribuitor in Romania, so of course the trolls think Dan Antonescu is in charge (have to be pretty idiotic to believe their proof - because there is none)
"It is a network of publishing, has distributors in bulgaria also. Listen, I'm Romanian, I know about Dan since I was there when Mourning went Live
Since I lived in Romania does that make me Dan Antonescu? Since Audiovisual has a distribuitor in Romania that makes it Dan Antonescu's Operation? You know Dracula lived in Romania too, maybe just maybe its a scam to drink the blood of MMORPG enthusiasts around the world..."
"He is not listed as working there and absolutely no one has ever heard of him there (call the distributors in RO if u dont believe me) and he lives in another country.
Logical conclusion: he is not involved in this project!
So to state again: DAN ANTONESCU FROM MOURNING DEVELOPMENT TEAM HAS NOTHING TO DO WITH AUDIOVISUAL SA (Darkfall Online's Publisher)"
Jon, You do know that the publisher for Darkfall has a "President" named Dan Antonescu? I'm sure you are fully aware of this. The publisher also works locally in the exact same office/apartment as Adventurine, and the two other people working there. How about some in depth journalism regarding Darkfall you tweeb (and I'm being nice here because we've met, and I think overall your a good guy) and write something besides blind conjecture to throw out to the masses... Do some worth while journalism on the industry as a whole, and blow these little pimply faced, lying turds off the face of the development map. These are the same types of kids who have duped GOOD publishers, and made it hard for both you and I to secure funding for legitimate projects. These types of little startups with all their bullshit are one of the big reasons games like Wish, Realm, and quite a few others in development will never hit the street. People often wonder why I'm so passionate about voicing an opinion about a particular company, game, or standard. The reason is quite simple, I've chewed on the same dirt you have Jon, and I've done so from the beginning. I'm never incorrect in any assumption I've made regarding any mmorpg project, and get quite pissed when I see little twerps like adventurine taking advantage of 1)marketspace 2)publishers 3)fans. Especially the fans. Especially when the project is complete and utter BS. So some bullshit artists string a potential investor/publisher along for quite some time, along with the fans, who back them, put time, energy and motion behind them, and then everyone gets tossed on their face. Ever wonder why mmo players are jaded? Publishers? Jon, helping spin anything behind "Adventurine" as positive, without having FACTS, and integrity as both a journalist and publisher of material for masses of people is not in good character for you. Like I said, i think your a good guy. Go prove it. When I worked with Keith on VG, our number one priority with our work was always the fans, no matter how hard Jeff or MS tried to fuck it up. I know we have someone in Greece who posts on the mmorpg forums, and I'll bet he even has a digital camera. Now if you are worried about driving off revenue from mmorpg by other publishers who think you are out to "screw" some company, don't, only the illegitimate pubs/devs will have a problem with it. I'll bet Adventurine will have a HUGE problem with it. Thank goodness they are in Greece, have no capitol, and no international attornies eh? Go get em tiger, prove me wrong!
dark fall looks alot like this game he ran before.
exquisite reporting and damn good information. thank you.
They came up with this because Audiovisual has a distribuitor in Romania, so of course the trolls think Dan Antonescu is in charge (have to be pretty idiotic to believe their proof - because there is none)
"It is a network of publishing, has distributors in bulgaria also. Listen, I'm Romanian, I know about Dan since I was there when Mourning went Live
Since I lived in Romania does that make me Dan Antonescu? Since Audiovisual has a distribuitor in Romania that makes it Dan Antonescu's Operation? You know Dracula lived in Romania too, maybe just maybe its a scam to drink the blood of MMORPG enthusiasts around the world..."
"He is not listed as working there and absolutely no one has ever heard of him there (call the distributors in RO if u dont believe me) and he lives in another country.
Logical conclusion: he is not involved in this project!
So to state again: DAN ANTONESCU FROM MOURNING DEVELOPMENT TEAM HAS NOTHING TO DO WITH AUDIOVISUAL SA (Darkfall Online's Publisher)"
and 9/11/2001 was actually brought about by hugo chavez of venezuela in order to overthrow the evil american government. do the research bro ... and learn. why waste money and learn the hard way.
Well then - Golly Gee Whiz. Since you choose to be so flippant then right back at ya.
What is this site for? MMORPG games. Do you have any actual proof this is a working game?
no, as i and journalists have posted before, the proof is already given. it may not say, " click, here, here, here and here ... and all queries will be answered. " you must take the info provided and research. should you disagree? ... then believe what you wish, or get off the basement couch and learn the answers. they are available should you chose to put forth the effort. point being .. many mmo gamers chose to provide information to the newer crowd, in order to give them a frame of perspective ... not just the hype. i, as have most, if not all the journalists on mmorpg.com, have seen the horrors of scamming games that use HYPE to gather revenue. be careful which games you choose to throw money at, without reason, and focus on others that provide detailed info whithout requesting cash in advance, in order to retain their liquidity.
I cut the rest of the crap out, as it does not pertain to my answering this question.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
So I don't proclaim to be any expert in the matter, but here goes:
a) I've never heard of Darkfall until today, and only because I was here to see what's new, upcoming, nifty, etc. in the MMO world.
b) As a corollary to the first point, I came here mainly due to the fact that I'm currently playing Vanguard, and was idly wondering what else is around. Mainly I was wondering if the idea of a potential WOW-killer actually existed.
c) I think it's awesome, assuming this company is real and NOT vaporware (let's just assume that temporarily for argument's sake) that they're taking their time to not release utter crap.
As a veteran of Vanguard, from closed beta to present, I know what it means when a company is mismanaged and releases something before it is ready. What's so very incredibly sad about this SOE and Sigil spawn is that it might have been really awesome IF.... if they hadn't killed their player-base upfront by releasing a "beta product" as a "payer product."
I played closed-beta, and open-beta... And I was quite impressed with it. Said I to myself: omg screw WOW, this will be awesome... yes it has flaws, but the art, the world, the content... it just needs time for tweaking. And then I heard it's release date, and I remember disbelieving the rumors until I went to the website to confirm it... yes, they were going to release it... WTF? But... it's nowhere NEAR ready for release! The sheer amount of bugs that need fixing. At which point there was a rush to bug-fix, right before release... a heroic effort, but not enough. Seriously, how on earth could you release an MMO with major grouping bugs? Was someone retarded?
It was mainly the group bug that killed it, as well as the inadequate server testing. Combine extreme lag, lots of crashing issues, and the fact that YOU CAN'T GROUP PROPERLY, and you get a lot of angry people quitting and vowing to never come back. Add the slight issue of certain areas seeming to have been sloppily put together last minute (in fact, very likely), and you get a recipe for failure.
I stuck with the game, and it has greatly improved over the course of 2 years since release (I know, long time eh). Mostly I play with my fiance, it's sorta sentimental for us... Anyway. Yes, it's greatly improved. Yes, there's a lot of cool things about it. Yes there's a few left who actually play the game, but... that initial Failure to Launch Properly issue is still a lingering issue. SOE has tried to convince people to come back to the game, with incentives like "one free month" and whatnot, but let's face it: most of them are jaded now. Walmart will never put it on their shelves because it was such a failure the first time. Players might come back, but it won't be enough. The massive world feels empty and alone sometimes... it's problematic getting raids together for the sheer reason that the community is small. The flame war that ensued post-launch killed many potential new players on many forums, and no amount of "no really it's better now" is going to get people to try it, especially with new MMOs coming out all the time.
The main thing that makes an MMO work is player-base. It's all about release. The rush to buy it and the hype surrounding it cause a large community to come in... and if the MMO is good enough to retain these players, then it becomes a cash cow for the company, and can be ridden for a long time, like WOW or EQ. Release a game, no matter how great it is, before it's ready... and you kill that community. Or if it's crap, you also kill that community. AND ITS NEVER COMING BACK, at least, not in large enough numbers. VGs slight resurgence in recent months has everything to do with there not being another WOW since WOW. Everyone's tired of WOW and looking for the next big thing, and when there isn't... well...
Back to Darkfall. Perhaps the MMO market has learned from its mistakes and isn't releasing a game before it's done. Understandable. Or it might be vaporware. Perhaps it's the next Conan eh? (Very pretty, but where's the content?) Wisdom would almost dictate that waiting for launch before spending a penny is a good thing. It would be nice if there was some way of getting a committee of beta players (assuming they exist) together to comment on a) is it good? is it really good? b) assuming the game reached it's vision and had all bugs fixed and all content flushed out, would you pay money for it? c) in the state that it's in now, would you pay money for it?
I for one don't mind a company holding back on a release to ensure that all components are integrated correctly and to make required updates to the game as per feedback from Beta. If only AoC had done this, I might still be playing the game. The less mistakes, the better. Take your time guys, make it a good one.
Yeah, but it does seem to suggest that there is actually a game there.
It doesn't say much else (is it good or bad, how playable is it etc) but then again, that's fine because there is an NDA in place.
And I try not to judge a game on screen shots. A couple of my favorite games are not much to look at.
Really, it's all about the game play, and in MMOs it's about how the different elements work together.
In the case of Darkfall, it promises Full Loot PvP - which is a recipe for disaster UNLESS you have players separated by time and space (a big game world) - which Darkfall also promises.
I for one don't mind a company holding back on a release to ensure that all components are integrated correctly and to make required updates to the game as per feedback from Beta. If only AoC had done this, I might still be playing the game. The less mistakes, the better. Take your time guys, make it a good one.
AoC was not in development for 8 years...
AoC did not refuse to let anyone play their game...
Even now they refuse to let an editor from mmorpg.com or any place like Gamespot , IGN , Gamespy play this game.
Wonder why?
Tasos came up with a real good excuse though.. Because they don't want to hype the game.
I for one don't mind a company holding back on a release to ensure that all components are integrated correctly and to make required updates to the game as per feedback from Beta. If only AoC had done this, I might still be playing the game. The less mistakes, the better. Take your time guys, make it a good one.
AoC was not in development for 8 years...
AoC did not refuse to let anyone play their game...
Even now they refuse to let an editor from mmorpg.com or any place like Gamespot , IGN , Gamespy play this game.
Wonder why?
Tasos came up with a real good excuse though.. Because they don't want to hype the game.
True. But being an early player of AoC, I can say that it SHOULD have been in dev for 8 years, since it was far from finished and buggy as hell.
As for letting editors play the game, well, you know, its THEIR product, I guess they have the right to decide who plays when right? No harm here really.
in all honesty, I don't really see the point you're trying to make. All I said was that I'm glad they're not scared to hold back in order to fix stuff and make it better, than to release a half finished product into the market, and then have the masses (I assume you would be one of them) screaming that they should have held back.
I back adventurine completely, but on the off chance that DF flops (which I don't think it will), doesn't the sheer amount of fan and player support, combined with the rapidity of fanbase growth in such a short period of time following particular announcements give other developers some iota of an idea of what the MMO community is looking for? At all?
Seems that the PR people should be able to get a few hints off of something like this and take a marketing advantage where it is shown. It says much for their intelligence levels if they're incompetent enough not to.
Seems that if DF were to flop, if certain companies were smart, they would do correctly what it did not.
Just throwing that out there for people to munch on.
Jon, You do know that the publisher for Darkfall has a "President" named Dan Antonescu? I'm sure you are fully aware of this. The publisher also works locally in the exact same office/apartment as Adventurine, and the two other people working there. How about some in depth journalism regarding Darkfall you tweeb (and I'm being nice here because we've met, and I think overall your a good guy) and write something besides blind conjecture to throw out to the masses... Do some worth while journalism on the industry as a whole, and blow these little pimply faced, lying turds off the face of the development map. These are the same types of kids who have duped GOOD publishers, and made it hard for both you and I to secure funding for legitimate projects. These types of little startups with all their bullshit are one of the big reasons games like Wish, Realm, and quite a few others in development will never hit the street. People often wonder why I'm so passionate about voicing an opinion about a particular company, game, or standard. The reason is quite simple, I've chewed on the same dirt you have Jon, and I've done so from the beginning. I'm never incorrect in any assumption I've made regarding any mmorpg project, and get quite pissed when I see little twerps like adventurine taking advantage of 1)marketspace 2)publishers 3)fans. Especially the fans. Especially when the project is complete and utter BS. So some bullshit artists string a potential investor/publisher along for quite some time, along with the fans, who back them, put time, energy and motion behind them, and then everyone gets tossed on their face. Ever wonder why mmo players are jaded? Publishers? Jon, helping spin anything behind "Adventurine" as positive, without having FACTS, and integrity as both a journalist and publisher of material for masses of people is not in good character for you. Like I said, i think your a good guy. Go prove it. When I worked with Keith on VG, our number one priority with our work was always the fans, no matter how hard Jeff or MS tried to fuck it up. I know we have someone in Greece who posts on the mmorpg forums, and I'll bet he even has a digital camera. Now if you are worried about driving off revenue from mmorpg by other publishers who think you are out to "screw" some company, don't, only the illegitimate pubs/devs will have a problem with it. I'll bet Adventurine will have a HUGE problem with it. Thank goodness they are in Greece, have no capitol, and no international attornies eh? Go get em tiger, prove me wrong!
And you're saying this because you think the game is going to suck, or because it doesn't exist? Because if you are, let me reassure you: it most definitely does exist, and it most definitely doesn't suck.
So now what happens when the game releases in Feb or March, and it rocks? I'm going to be laughing my balls off. Har har!
Oh, and speaking of amatures, why don't you give us a list of game that you've helped make.
I did not say it did not exist, or that it sucked. I simply stated that a KNOWN THIEF AND CON ARTIST who has tried his hand in the industry before, and ran off with alot of investors/fans cash now works with dipshit and dipshit#2.
If I made either of those statements, how are you going to reassure me of anything? Twit...
DiKU, Angband, M59, EQ, EQ2, brief stint with SWG, VG. Currently not doing shit, because there is not shit to do in this industry.
Now if Epic made GoW:Online, I'd be there in a second... Only because it would be different, and they would self publish with a few strategic partners.
Interestingly enough, to my knowledge, the only major female contributor to DikuMUD never came close to doing any development on Angband.
Aventurine also has made some appearances at greek IT-related conferences and in the greek media. While not visible to the broad mmorpg public, that would seem to debunk any two-employee conspiracy theories.
All in all, it would seem that you are the con-artist. Who has just been discredited by some investigative journalism :P
Jon, You do know that the publisher for Darkfall has a "President" named Dan Antonescu? I'm sure you are fully aware of this. The publisher also works locally in the exact same office/apartment as Adventurine, and the two other people working there. How about some in depth journalism regarding Darkfall you tweeb (and I'm being nice here because we've met, and I think overall your a good guy) and write something besides blind conjecture to throw out to the masses... Do some worth while journalism on the industry as a whole, and blow these little pimply faced, lying turds off the face of the development map. These are the same types of kids who have duped GOOD publishers, and made it hard for both you and I to secure funding for legitimate projects. These types of little startups with all their bullshit are one of the big reasons games like Wish, Realm, and quite a few others in development will never hit the street. People often wonder why I'm so passionate about voicing an opinion about a particular company, game, or standard. The reason is quite simple, I've chewed on the same dirt you have Jon, and I've done so from the beginning. I'm never incorrect in any assumption I've made regarding any mmorpg project, and get quite pissed when I see little twerps like adventurine taking advantage of 1)marketspace 2)publishers 3)fans. Especially the fans. Especially when the project is complete and utter BS. So some bullshit artists string a potential investor/publisher along for quite some time, along with the fans, who back them, put time, energy and motion behind them, and then everyone gets tossed on their face. Ever wonder why mmo players are jaded? Publishers? Jon, helping spin anything behind "Adventurine" as positive, without having FACTS, and integrity as both a journalist and publisher of material for masses of people is not in good character for you. Like I said, i think your a good guy. Go prove it. When I worked with Keith on VG, our number one priority with our work was always the fans, no matter how hard Jeff or MS tried to fuck it up. I know we have someone in Greece who posts on the mmorpg forums, and I'll bet he even has a digital camera. Now if you are worried about driving off revenue from mmorpg by other publishers who think you are out to "screw" some company, don't, only the illegitimate pubs/devs will have a problem with it. I'll bet Adventurine will have a HUGE problem with it. Thank goodness they are in Greece, have no capitol, and no international attornies eh? Go get em tiger, prove me wrong!
And you're saying this because you think the game is going to suck, or because it doesn't exist? Because if you are, let me reassure you: it most definitely does exist, and it most definitely doesn't suck.
So now what happens when the game releases in Feb or March, and it rocks? I'm going to be laughing my balls off. Har har!
Oh, and speaking of amatures, why don't you give us a list of game that you've helped make.
I did not say it did not exist, or that it sucked. I simply stated that a KNOWN THIEF AND CON ARTIST who has tried his hand in the industry before, and ran off with alot of investors/fans cash now works with dipshit and dipshit#2.
If I made either of those statements, how are you going to reassure me of anything? Twit...
DiKU, Angband, M59, EQ, EQ2, brief stint with SWG, VG. Currently not doing shit, because there is not shit to do in this industry.
Now if Epic made GoW:Online, I'd be there in a second... Only because it would be different, and they would self publish with a few strategic partners.
Interestingly enough, to my knowledge, the only major female contributor to DikuMUD never came close to doing any development on Angband.
Aventurine also has made some appearances at greek IT-related conferences and in the greek media. While not visible to the broad mmorpg public, that would seem to debunk any two-employee conspiracy theories.
All in all, it would seem that you are the con-artist. Who has just been discredited by some investigative journalism :P
Where can we see anything that happened at these greek IT related confrences and media events that can show the current state of the game?
I am sorry, but there has been something fishy about this project since it was rumblings in 2002, 2005 (when it was reannounced) and even today. It's not that people really want the game to fail, its just that they want evidence and hard proof that there IS a game. Instead they just get the same recycled screenshots and CGI movies. The fact that Aventurine is reluctant to show the game to anyone in the gaming press leads people to believe the game is a scam, and rightly so.
Hell, if they are as far along as they claim to be, showing a 5 minute clip of someone playing the actual game couldnt hurt at all. This "take my word for it" crap is, well, crap.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Jon, You do know that the publisher for Darkfall has a "President" named Dan Antonescu? I'm sure you are fully aware of this. The publisher also works locally in the exact same office/apartment as Adventurine, and the two other people working there. How about some in depth journalism regarding Darkfall you tweeb (and I'm being nice here because we've met, and I think overall your a good guy) and write something besides blind conjecture to throw out to the masses... Do some worth while journalism on the industry as a whole, and blow these little pimply faced, lying turds off the face of the development map. These are the same types of kids who have duped GOOD publishers, and made it hard for both you and I to secure funding for legitimate projects. These types of little startups with all their bullshit are one of the big reasons games like Wish, Realm, and quite a few others in development will never hit the street. People often wonder why I'm so passionate about voicing an opinion about a particular company, game, or standard. The reason is quite simple, I've chewed on the same dirt you have Jon, and I've done so from the beginning. I'm never incorrect in any assumption I've made regarding any mmorpg project, and get quite pissed when I see little twerps like adventurine taking advantage of 1)marketspace 2)publishers 3)fans. Especially the fans. Especially when the project is complete and utter BS. So some bullshit artists string a potential investor/publisher along for quite some time, along with the fans, who back them, put time, energy and motion behind them, and then everyone gets tossed on their face. Ever wonder why mmo players are jaded? Publishers? Jon, helping spin anything behind "Adventurine" as positive, without having FACTS, and integrity as both a journalist and publisher of material for masses of people is not in good character for you. Like I said, i think your a good guy. Go prove it. When I worked with Keith on VG, our number one priority with our work was always the fans, no matter how hard Jeff or MS tried to fuck it up. I know we have someone in Greece who posts on the mmorpg forums, and I'll bet he even has a digital camera. Now if you are worried about driving off revenue from mmorpg by other publishers who think you are out to "screw" some company, don't, only the illegitimate pubs/devs will have a problem with it. I'll bet Adventurine will have a HUGE problem with it. Thank goodness they are in Greece, have no capitol, and no international attornies eh? Go get em tiger, prove me wrong!
And you're saying this because you think the game is going to suck, or because it doesn't exist? Because if you are, let me reassure you: it most definitely does exist, and it most definitely doesn't suck.
So now what happens when the game releases in Feb or March, and it rocks? I'm going to be laughing my balls off. Har har!
Oh, and speaking of amatures, why don't you give us a list of game that you've helped make.
I did not say it did not exist, or that it sucked. I simply stated that a KNOWN THIEF AND CON ARTIST who has tried his hand in the industry before, and ran off with alot of investors/fans cash now works with dipshit and dipshit#2.
If I made either of those statements, how are you going to reassure me of anything? Twit...
DiKU, Angband, M59, EQ, EQ2, brief stint with SWG, VG. Currently not doing shit, because there is not shit to do in this industry.
Now if Epic made GoW:Online, I'd be there in a second... Only because it would be different, and they would self publish with a few strategic partners.
Interestingly enough, to my knowledge, the only major female contributor to DikuMUD never came close to doing any development on Angband.
Aventurine also has made some appearances at greek IT-related conferences and in the greek media. While not visible to the broad mmorpg public, that would seem to debunk any two-employee conspiracy theories.
All in all, it would seem that you are the con-artist. Who has just been discredited by some investigative journalism :P
Where can we see anything that happened at these greek IT related confrences and media events that can show the current state of the game?
I am sorry, but there has been something fishy about this project since it was rumblings in 2002, 2005 (when it was reannounced) and even today. It's not that people really want the game to fail, its just that they want evidence and hard proof that there IS a game. Instead they just get the same recycled screenshots and CGI movies. The fact that Aventurine is reluctant to show the game to anyone in the gaming press leads people to believe the game is a scam, and rightly so.
Hell, if they are as far along as they claim to be, showing a 5 minute clip of someone playing the actual game couldnt hurt at all. This "take my word for it" crap is, well, crap.
I hear you on the fishy part, they are a new developer, without a well-known publisher, spending very little attention to the global games-media. And they have made some condradicting statements on issues such as pre-orders.
That isn't an excuse for people like Laurann to come up with unbased accusations however, in most countries that would be considered libel. And although it's near impossible to deal with legally when it happens on the internet, it doesn't make it less morally despicable.
Personally I think there are good signs that they are for real and that the game may live up to it's expectations, but I'm not getting my hopes up too high until I actually have the game running on my own pc either.
I don't know why people get so worked up about stuff like this with Darkfall. It's like you want it to fail or are maybe just afraid that things are not fitting with how you expect them to be based on previous MMORPGs and so it's wrong. The thing is that most of the current MMORPGs are pure garbage and most had awful launches incorporating only a small fraction of the features they promised. It's took years for MMORPGs like Vanguard and EverQuest II to become half decent games and they did that AFTER release. I'm not at all scared or suspicious that they're not following the accepted model because, frankly, the accepted model does not work.
None of you have spent any money on Darkfall - Right now they owe you nothing. Get a grip. When it comes out and if it turns out to be as awesome as it sounds then it'll be an awesome addition to the genre and we'll have gained something good. If it turns out to be yet another disappointment we'll have lost nothing.
Adventurine themselves haven't hyped this game anything like as much as other developers did with their own games. It's all player-hype and I hope that drives a message home to game developers all over the world - The MMORPG player base wants more sandbox MMORPGs with depth, no classes and no levels. No more WoW clones please - if we wanted WoW, we'd play it.
http://darkfallleaks.blogspot.com/ Hello again betaleaks boards, I used to use these all the time back in the day for informative reasons, now I'm brought back to foretell some warnings about the current state of DF if they do in fact plan to release it within the next few months. I've been in the beta for a few months now, and if anything I am thoroughly disgusted with the state of the game, the next to useless developers, and I find it hilarious that they've wasted 6 years worth of time and money to develop a resource harvesting grindfest. My big gripes: The world isn't that big, despite the fact that your character jogs at a rather slow pace for most of the time, unless you simply macro devour food and stam pots to regain stam as fast as you lose it, it only takes about 35-45 minutes to go from capital to capital, most of the space inbetween is for the most part completely empty except for trees, and other nice little decorations such as rocks and the like, any ruins or structures either denote hamlets, city sites, or mob spawns. To cross the main continent from end to end takes about 1.5 hours if you take the flattest paths possible.
The combat is pretty bland, your characters attacks range from one to three moves based on the weapons your using, and they are basically overhead chop, left and right swing. You have no direct control over your basic attacks... Blocking is pretty much useless, sure it reduces damage but it consumes so much stamina in the process that you would be better off simply dodging and running around out of the path of the opposing swings then by trying to block anything. 2h weapons cannot block, if they are supposed to do so they either don't or don't mitigate any damage. As of the last build I recall playing (high 60 or low 70), stats weren't implemented yet so weapon damage didn't vary a great deal unless if you found some nice high multiplier weapons off of some nice mobs somewhere. Archery was pretty much all I used for PVP, hitting someone in the back causes increased damage, and while bows have a ballistic trajectory over greater distances, it's not too hard to get accustomed to using them. So with a basic crap bow and a ton of arrows I would run around jacking people in the back for anywhere between 8-15 damage a shot, all the while kiting them and their buddies across the continent. Skill progression is grindtastic, Lineage II players will feel right at home, after grinding magic for about a week (by shooting my useless magic missiles into the sky in the middle of nowhere) I had about 50 Magic Skill and could use a small slew of new spells if I could somehow afford them from the vendors in town. the devs never helped us with this so if you didn't want to macro fish and sell the 9000 fish you could catch over the course of a good 12 hour afk macro session, to maybe make half of the 15000 gold required to learn the magic skill then w00t. I don't know of many people that macro'd magic to the extent that I did and I certainly couldn't find a way to buy all the spells that I wanted to test. Most ranged spells are slow....so slow that they are mostly useless in PVP unless the guu really really isn't paying any attention and moves into the patch of the spell...to compensate for their slowness they all have an AOE range to some effect, with the beefier versions of mana missile having a larger range and doing more damage...but it's still mostly useless in PVP because they will have ample time to simply move out of the way. Clans and Stones, heres how they work: It costs about 2k gold to get a clan charter from an NPC, theres no size minimum for starting one but you will need a few people to help you grind mobs to get the 2k gold in the first place since most gold comes from selling loot. For another 2k or so (I can't remember) you can buy a Clan Shard, which is a small blue rock that allows anyone with General or Higher standing to claim clan stones, this works by simply walking near the stone and double clicking the Clan Shard, it took the beta server about 4 hours to figure this out despite being given pretty direct instructions in the beta forum. The person who claims that town becomes the Mayor, currently you can't remove or change mayors because they haven't fixed it yet, what good the mayor is or does I don't know as we never had enough time to build up a town to actually find out. Now you have to grind resources to build little building templates that you use to build basic structures for your clan city, this requires a skill that costs a ton of gold and each template requires about 300 gold and about 5-10 pieces of wood and has a 66% chance fail rate, each template weighs a damn lot, but you only need to drag it to a bank and then have a guildmember pull it out of a wilderness bank by your city and relay the crap until you use it to facilitate building something. This is really all there is to the gameI've read what people have posted about 'sieging' and whatnot but I've never heard of any sieges going on while I was bothered enough to actually play the beta, and I'd be suprised if the mechanic was even activated to begin with. They didn't activate the clanstones until about two weeks before Christmas, and they claim that the game was already "tested by professional testers" that managed to miss all the major bugs and massive design flaws with the beta versions 56-68. So heres my predictions as a pragmatic player of loads of MMO's over the years. Adventurine has stated that they will be doing a competitive 'pre-order' process that will allow people with preorders to play exclusively on the main Euro server for about a week before DF's release, they've stated that they will not wipe this progress whatsoever. I believe they are doing this in order to attempt to provide additional funding for more serves in the EU for localization purposes, and because they want to make a slight return on their game before the ghost is out of the bag that it is mostly lacking the gameplay part of any game and is a massive resource grinder...which will drive people away from their release but as long as they are paying a 50+ euro preorder for it they won't much care. I speculate that DF won't have much of an open beta before they finally decide to release the game whenever they actually do that, because it WILL hurt sales. I predict that DF will ship and sell to some extent but I feel that the 'shadowbane effect' will occour again and 1/2 the purchasing population will stop playing within the first three months of the game, which would probably cancel Adventurine's ideas of a North American release, which I would wait for since I prefer to stomp the NA guilds, and typically NA mmo servers are more competitive. If anyone has any other questions postem and I will try to answer them as best I can.
Do you really have to keep cut and pasting this in every post?
To be honest, this game isn't my cup of tea. It's not meant to be. I absolutely HATE PvP. To me, all that idiotic hopping around and random ganking ruin immersion. "Carebear" or not, if some kid took all my stuff after he jumped me while I was killing some mob, or something, I'd be pissed off. All my style aside, I hope the devs do what they need to do, I hope this game releases and is a big success. The more good mmos out there the better for the genre. Do I like the idea of ganky world PvP? No. But I don't expect every game on the market to cater to me. [I'm an adult. . . legally.] I hope this game thrives, and rekindles the creativity in the mmo developement world. I wish it all the success in the world. 6-7 million subscribers! Go for it! [Never know.] Who knows, maybe some time down the line I might give this game a try. They say you can hire guards. [Granted, they'll probably be horribly expensive, but at least it's an option for a guy like me.] I'll hire a bunch of guards and become a greedy merchant, or a crime boss. Both of those would suit my personality, and at that point, if I did get shanked prison-style I'd still be having fun.
Remember kids, newbies shanked by "vets" probably aren't having fun. Stay in school! [So, I can play while you're in school or asleep!]
What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap.
Research is very hard, but the distributor seems real enough to me. Are you sure you do not want to at least retract the accusations towards Audio Visual?
Comments
http://www.gamespp.com/betatestinggames/mmo/RealmsofTorment.html
dark fall looks alot like this game he ran before.
exquisite reporting and damn good information. thank you.
http://www.gamespp.com/betatestinggames/mmo/RealmsofTorment.html
dark fall looks alot like this game he ran before.
exquisite reporting and damn good information. thank you.
They came up with this because Audiovisual has a distribuitor in Romania, so of course the trolls think Dan Antonescu is in charge (have to be pretty idiotic to believe their proof - because there is none)
"It is a network of publishing, has distributors in bulgaria also. Listen, I'm Romanian, I know about Dan since I was there when Mourning went Live
Since I lived in Romania does that make me Dan Antonescu? Since Audiovisual has a distribuitor in Romania that makes it Dan Antonescu's Operation? You know Dracula lived in Romania too, maybe just maybe its a scam to drink the blood of MMORPG enthusiasts around the world..."
"He is not listed as working there and absolutely no one has ever heard of him there (call the distributors in RO if u dont believe me) and he lives in another country.
Logical conclusion: he is not involved in this project!
So to state again: DAN ANTONESCU FROM MOURNING DEVELOPMENT TEAM HAS NOTHING TO DO WITH AUDIOVISUAL SA (Darkfall Online's Publisher)"
http://www.gamespp.com/betatestinggames/mmo/RealmsofTorment.html
dark fall looks alot like this game he ran before.
exquisite reporting and damn good information. thank you.
They came up with this because Audiovisual has a distribuitor in Romania, so of course the trolls think Dan Antonescu is in charge (have to be pretty idiotic to believe their proof - because there is none)
"It is a network of publishing, has distributors in bulgaria also. Listen, I'm Romanian, I know about Dan since I was there when Mourning went Live
Since I lived in Romania does that make me Dan Antonescu? Since Audiovisual has a distribuitor in Romania that makes it Dan Antonescu's Operation? You know Dracula lived in Romania too, maybe just maybe its a scam to drink the blood of MMORPG enthusiasts around the world..."
"He is not listed as working there and absolutely no one has ever heard of him there (call the distributors in RO if u dont believe me) and he lives in another country.
Logical conclusion: he is not involved in this project!
So to state again: DAN ANTONESCU FROM MOURNING DEVELOPMENT TEAM HAS NOTHING TO DO WITH AUDIOVISUAL SA (Darkfall Online's Publisher)"
and 9/11/2001 was actually brought about by hugo chavez of venezuela in order to overthrow the evil american government. do the research bro ... and learn. why waste money and learn the hard way.
I cut the rest of the crap out, as it does not pertain to my answering this question.
Here is a link.
http://i34.tinypic.com/20z339k.jpg
Click on it.
Look at the names in the chatbox.
Connect to irc.stratics.com 6667.
Come and see these people living and breathing.
It is a real game.
I cut the rest of the crap out, as it does not pertain to my answering this question.
Here is a link.
http://i34.tinypic.com/20z339k.jpg
Click on it.
Look at the names in the chatbox.
Connect to irc.stratics.com 6667.
Come and see these people living and breathing.
It is a real game.
Hmmm - thanks!
Interesting.
Nothing says irony like spelling ideot wrong.
I cut the rest of the crap out, as it does not pertain to my answering this question.
Here is a link.
http://i34.tinypic.com/20z339k.jpg
Click on it.
Look at the names in the chatbox.
Connect to irc.stratics.com 6667.
Come and see these people living and breathing.
It is a real game.
That pic does not look very promising.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
So I don't proclaim to be any expert in the matter, but here goes:
a) I've never heard of Darkfall until today, and only because I was here to see what's new, upcoming, nifty, etc. in the MMO world.
b) As a corollary to the first point, I came here mainly due to the fact that I'm currently playing Vanguard, and was idly wondering what else is around. Mainly I was wondering if the idea of a potential WOW-killer actually existed.
c) I think it's awesome, assuming this company is real and NOT vaporware (let's just assume that temporarily for argument's sake) that they're taking their time to not release utter crap.
As a veteran of Vanguard, from closed beta to present, I know what it means when a company is mismanaged and releases something before it is ready. What's so very incredibly sad about this SOE and Sigil spawn is that it might have been really awesome IF.... if they hadn't killed their player-base upfront by releasing a "beta product" as a "payer product."
I played closed-beta, and open-beta... And I was quite impressed with it. Said I to myself: omg screw WOW, this will be awesome... yes it has flaws, but the art, the world, the content... it just needs time for tweaking. And then I heard it's release date, and I remember disbelieving the rumors until I went to the website to confirm it... yes, they were going to release it... WTF? But... it's nowhere NEAR ready for release! The sheer amount of bugs that need fixing. At which point there was a rush to bug-fix, right before release... a heroic effort, but not enough. Seriously, how on earth could you release an MMO with major grouping bugs? Was someone retarded?
It was mainly the group bug that killed it, as well as the inadequate server testing. Combine extreme lag, lots of crashing issues, and the fact that YOU CAN'T GROUP PROPERLY, and you get a lot of angry people quitting and vowing to never come back. Add the slight issue of certain areas seeming to have been sloppily put together last minute (in fact, very likely), and you get a recipe for failure.
I stuck with the game, and it has greatly improved over the course of 2 years since release (I know, long time eh). Mostly I play with my fiance, it's sorta sentimental for us... Anyway. Yes, it's greatly improved. Yes, there's a lot of cool things about it. Yes there's a few left who actually play the game, but... that initial Failure to Launch Properly issue is still a lingering issue. SOE has tried to convince people to come back to the game, with incentives like "one free month" and whatnot, but let's face it: most of them are jaded now. Walmart will never put it on their shelves because it was such a failure the first time. Players might come back, but it won't be enough. The massive world feels empty and alone sometimes... it's problematic getting raids together for the sheer reason that the community is small. The flame war that ensued post-launch killed many potential new players on many forums, and no amount of "no really it's better now" is going to get people to try it, especially with new MMOs coming out all the time.
The main thing that makes an MMO work is player-base. It's all about release. The rush to buy it and the hype surrounding it cause a large community to come in... and if the MMO is good enough to retain these players, then it becomes a cash cow for the company, and can be ridden for a long time, like WOW or EQ. Release a game, no matter how great it is, before it's ready... and you kill that community. Or if it's crap, you also kill that community. AND ITS NEVER COMING BACK, at least, not in large enough numbers. VGs slight resurgence in recent months has everything to do with there not being another WOW since WOW. Everyone's tired of WOW and looking for the next big thing, and when there isn't... well...
Back to Darkfall. Perhaps the MMO market has learned from its mistakes and isn't releasing a game before it's done. Understandable. Or it might be vaporware. Perhaps it's the next Conan eh? (Very pretty, but where's the content?) Wisdom would almost dictate that waiting for launch before spending a penny is a good thing. It would be nice if there was some way of getting a committee of beta players (assuming they exist) together to comment on a) is it good? is it really good? b) assuming the game reached it's vision and had all bugs fixed and all content flushed out, would you pay money for it? c) in the state that it's in now, would you pay money for it?
Probably best to adopt a wait and see attitude.
~ This signature was stolen by an Unknown Thief ~
I for one don't mind a company holding back on a release to ensure that all components are integrated correctly and to make required updates to the game as per feedback from Beta. If only AoC had done this, I might still be playing the game. The less mistakes, the better. Take your time guys, make it a good one.
Yeah, but it does seem to suggest that there is actually a game there.
It doesn't say much else (is it good or bad, how playable is it etc) but then again, that's fine because there is an NDA in place.
And I try not to judge a game on screen shots. A couple of my favorite games are not much to look at.
Really, it's all about the game play, and in MMOs it's about how the different elements work together.
In the case of Darkfall, it promises Full Loot PvP - which is a recipe for disaster UNLESS you have players separated by time and space (a big game world) - which Darkfall also promises.
I will be interested to see.
Nothing says irony like spelling ideot wrong.
AoC was not in development for 8 years...
AoC did not refuse to let anyone play their game...
Even now they refuse to let an editor from mmorpg.com or any place like Gamespot , IGN , Gamespy play this game.
Wonder why?
Tasos came up with a real good excuse though.. Because they don't want to hype the game.
AoC was not in development for 8 years...
AoC did not refuse to let anyone play their game...
Even now they refuse to let an editor from mmorpg.com or any place like Gamespot , IGN , Gamespy play this game.
Wonder why?
Tasos came up with a real good excuse though.. Because they don't want to hype the game.
maybe they dont want to sell... ? ^^
True. But being an early player of AoC, I can say that it SHOULD have been in dev for 8 years, since it was far from finished and buggy as hell.
As for letting editors play the game, well, you know, its THEIR product, I guess they have the right to decide who plays when right? No harm here really.
in all honesty, I don't really see the point you're trying to make. All I said was that I'm glad they're not scared to hold back in order to fix stuff and make it better, than to release a half finished product into the market, and then have the masses (I assume you would be one of them) screaming that they should have held back.
You know, just to be fair.
I back adventurine completely, but on the off chance that DF flops (which I don't think it will), doesn't the sheer amount of fan and player support, combined with the rapidity of fanbase growth in such a short period of time following particular announcements give other developers some iota of an idea of what the MMO community is looking for? At all?
Seems that the PR people should be able to get a few hints off of something like this and take a marketing advantage where it is shown. It says much for their intelligence levels if they're incompetent enough not to.
Seems that if DF were to flop, if certain companies were smart, they would do correctly what it did not.
Just throwing that out there for people to munch on.
And you're saying this because you think the game is going to suck, or because it doesn't exist? Because if you are, let me reassure you: it most definitely does exist, and it most definitely doesn't suck.
So now what happens when the game releases in Feb or March, and it rocks? I'm going to be laughing my balls off. Har har!
Oh, and speaking of amatures, why don't you give us a list of game that you've helped make.
I did not say it did not exist, or that it sucked. I simply stated that a KNOWN THIEF AND CON ARTIST who has tried his hand in the industry before, and ran off with alot of investors/fans cash now works with dipshit and dipshit#2.
If I made either of those statements, how are you going to reassure me of anything? Twit...
DiKU, Angband, M59, EQ, EQ2, brief stint with SWG, VG. Currently not doing shit, because there is not shit to do in this industry.
Now if Epic made GoW:Online, I'd be there in a second... Only because it would be different, and they would self publish with a few strategic partners.
Interestingly enough, to my knowledge, the only major female contributor to DikuMUD never came close to doing any development on Angband.
Aventurine also has made some appearances at greek IT-related conferences and in the greek media. While not visible to the broad mmorpg public, that would seem to debunk any two-employee conspiracy theories.
All in all, it would seem that you are the con-artist. Who has just been discredited by some investigative journalism :P
And you're saying this because you think the game is going to suck, or because it doesn't exist? Because if you are, let me reassure you: it most definitely does exist, and it most definitely doesn't suck.
So now what happens when the game releases in Feb or March, and it rocks? I'm going to be laughing my balls off. Har har!
Oh, and speaking of amatures, why don't you give us a list of game that you've helped make.
I did not say it did not exist, or that it sucked. I simply stated that a KNOWN THIEF AND CON ARTIST who has tried his hand in the industry before, and ran off with alot of investors/fans cash now works with dipshit and dipshit#2.
If I made either of those statements, how are you going to reassure me of anything? Twit...
DiKU, Angband, M59, EQ, EQ2, brief stint with SWG, VG. Currently not doing shit, because there is not shit to do in this industry.
Now if Epic made GoW:Online, I'd be there in a second... Only because it would be different, and they would self publish with a few strategic partners.
Interestingly enough, to my knowledge, the only major female contributor to DikuMUD never came close to doing any development on Angband.
Aventurine also has made some appearances at greek IT-related conferences and in the greek media. While not visible to the broad mmorpg public, that would seem to debunk any two-employee conspiracy theories.
All in all, it would seem that you are the con-artist. Who has just been discredited by some investigative journalism :P
Where can we see anything that happened at these greek IT related confrences and media events that can show the current state of the game?
I am sorry, but there has been something fishy about this project since it was rumblings in 2002, 2005 (when it was reannounced) and even today. It's not that people really want the game to fail, its just that they want evidence and hard proof that there IS a game. Instead they just get the same recycled screenshots and CGI movies. The fact that Aventurine is reluctant to show the game to anyone in the gaming press leads people to believe the game is a scam, and rightly so.
Hell, if they are as far along as they claim to be, showing a 5 minute clip of someone playing the actual game couldnt hurt at all. This "take my word for it" crap is, well, crap.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
that was damn fukkin funny ... still laughing after 10 minutes. thx, i needed that.
And anyone who recommends reading material written by Bill Doh'Reilly probably quoted that philosphical nugget straight out of his book.
o'reilly pwns
And you're saying this because you think the game is going to suck, or because it doesn't exist? Because if you are, let me reassure you: it most definitely does exist, and it most definitely doesn't suck.
So now what happens when the game releases in Feb or March, and it rocks? I'm going to be laughing my balls off. Har har!
Oh, and speaking of amatures, why don't you give us a list of game that you've helped make.
I did not say it did not exist, or that it sucked. I simply stated that a KNOWN THIEF AND CON ARTIST who has tried his hand in the industry before, and ran off with alot of investors/fans cash now works with dipshit and dipshit#2.
If I made either of those statements, how are you going to reassure me of anything? Twit...
DiKU, Angband, M59, EQ, EQ2, brief stint with SWG, VG. Currently not doing shit, because there is not shit to do in this industry.
Now if Epic made GoW:Online, I'd be there in a second... Only because it would be different, and they would self publish with a few strategic partners.
Interestingly enough, to my knowledge, the only major female contributor to DikuMUD never came close to doing any development on Angband.
Aventurine also has made some appearances at greek IT-related conferences and in the greek media. While not visible to the broad mmorpg public, that would seem to debunk any two-employee conspiracy theories.
All in all, it would seem that you are the con-artist. Who has just been discredited by some investigative journalism :P
Where can we see anything that happened at these greek IT related confrences and media events that can show the current state of the game?
I am sorry, but there has been something fishy about this project since it was rumblings in 2002, 2005 (when it was reannounced) and even today. It's not that people really want the game to fail, its just that they want evidence and hard proof that there IS a game. Instead they just get the same recycled screenshots and CGI movies. The fact that Aventurine is reluctant to show the game to anyone in the gaming press leads people to believe the game is a scam, and rightly so.
Hell, if they are as far along as they claim to be, showing a 5 minute clip of someone playing the actual game couldnt hurt at all. This "take my word for it" crap is, well, crap.
http://darkfallworld.com/node/125
I hear you on the fishy part, they are a new developer, without a well-known publisher, spending very little attention to the global games-media. And they have made some condradicting statements on issues such as pre-orders.
That isn't an excuse for people like Laurann to come up with unbased accusations however, in most countries that would be considered libel. And although it's near impossible to deal with legally when it happens on the internet, it doesn't make it less morally despicable.
Personally I think there are good signs that they are for real and that the game may live up to it's expectations, but I'm not getting my hopes up too high until I actually have the game running on my own pc either.
I don't know why people get so worked up about stuff like this with Darkfall. It's like you want it to fail or are maybe just afraid that things are not fitting with how you expect them to be based on previous MMORPGs and so it's wrong. The thing is that most of the current MMORPGs are pure garbage and most had awful launches incorporating only a small fraction of the features they promised. It's took years for MMORPGs like Vanguard and EverQuest II to become half decent games and they did that AFTER release. I'm not at all scared or suspicious that they're not following the accepted model because, frankly, the accepted model does not work.
None of you have spent any money on Darkfall - Right now they owe you nothing. Get a grip. When it comes out and if it turns out to be as awesome as it sounds then it'll be an awesome addition to the genre and we'll have gained something good. If it turns out to be yet another disappointment we'll have lost nothing.
Adventurine themselves haven't hyped this game anything like as much as other developers did with their own games. It's all player-hype and I hope that drives a message home to game developers all over the world - The MMORPG player base wants more sandbox MMORPGs with depth, no classes and no levels. No more WoW clones please - if we wanted WoW, we'd play it.
Do you really have to keep cut and pasting this in every post?
Asbo
Not enough Tacos to go around!!
Thanx for the insight, now I know what to do when I get in the game. Which will bw A.S.A.P.!
To be honest, this game isn't my cup of tea. It's not meant to be. I absolutely HATE PvP. To me, all that idiotic hopping around and random ganking ruin immersion. "Carebear" or not, if some kid took all my stuff after he jumped me while I was killing some mob, or something, I'd be pissed off. All my style aside, I hope the devs do what they need to do, I hope this game releases and is a big success. The more good mmos out there the better for the genre. Do I like the idea of ganky world PvP? No. But I don't expect every game on the market to cater to me. [I'm an adult. . . legally.] I hope this game thrives, and rekindles the creativity in the mmo developement world. I wish it all the success in the world. 6-7 million subscribers! Go for it! [Never know.] Who knows, maybe some time down the line I might give this game a try. They say you can hire guards. [Granted, they'll probably be horribly expensive, but at least it's an option for a guy like me.] I'll hire a bunch of guards and become a greedy merchant, or a crime boss. Both of those would suit my personality, and at that point, if I did get shanked prison-style I'd still be having fun.
Remember kids, newbies shanked by "vets" probably aren't having fun. Stay in school! [So, I can play while you're in school or asleep!]
What Happened With SWG Went Down YEARS AGO! Please Try To Stop Whining About It In Every Thread I Read. Mourn It, And Finally MOVE ON With Your Lives! Thanks A Heap.
Research is very hard, but the distributor seems real enough to me. Are you sure you do not want to at least retract the accusations towards Audio Visual?