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The Problem is the Players

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  • SarrSarr Member UncommonPosts: 466


    Originally posted by RokurgeptaHave you run the shroud lately? Lag in there has been bad enough the last couple of weeks to cause a few wipes and or multiple deaths. Now for the most part the game area that a PD is likely to see are pretty much low to no lag even during busy times. But this past weekend had some spots where lag was simply amazingly bad and the only reason no one died was there were no mobs in the area or the mobs had just died.
     
    DDO is having some service issues. Might be from the server people they are using, but there is simply no way it is the players. Random people are getting lag and others in the same spot are not and those people have nothing in common as far as ISP or anything else. In one Vale looting run my brother and one other guy hit about a 20 second lag spike at a chest. I was able to loot the chest and then wait for them I could move and fight. My brother lives in the same town as I do and we have the same ISP. The other guy lives in another time zone and does not share the same ISP. I have a hard time believing the problem is on their ends.
    I hope they figure it out soon as I am having a great time since coming back.
    To be precise, it's an issue of US servers only, not EU. I'm from DDO EU and experienced 1 second lag when there was probably 3 Market instances (yes, we have much bigger population now!). This was the first time I seen it, but I play characters from level 1 to 7.

    No other reports on EU forums though, so it's probably safe to say it's an issue of DDO US server provider, not even Turbine's.

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  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr


     

    Originally posted by RokurgeptaHave you run the shroud lately? Lag in there has been bad enough the last couple of weeks to cause a few wipes and or multiple deaths. Now for the most part the game area that a PD is likely to see are pretty much low to no lag even during busy times. But this past weekend had some spots where lag was simply amazingly bad and the only reason no one died was there were no mobs in the area or the mobs had just died.

     

    DDO is having some service issues. Might be from the server people they are using, but there is simply no way it is the players. Random people are getting lag and others in the same spot are not and those people have nothing in common as far as ISP or anything else. In one Vale looting run my brother and one other guy hit about a 20 second lag spike at a chest. I was able to loot the chest and then wait for them I could move and fight. My brother lives in the same town as I do and we have the same ISP. The other guy lives in another time zone and does not share the same ISP. I have a hard time believing the problem is on their ends.

    I hope they figure it out soon as I am having a great time since coming back.
    To be precise, it's an issue of US servers only, not EU. I'm from DDO EU and experienced 1 second lag when there was probably 3 Market instances (yes, we have much bigger population now!). This was the first time I seen it, but I play characters from level 1 to 7.

     

    No other reports on EU forums though, so it's probably safe to say it's an issue of DDO US server provider, not even Turbine's.

    Turbine farmed out the US servers. It is most likely a problem stemming from there. I would not expect the US and EU servers to be effected at the same time even if Turbine was in control of both as they would not be located in the same place anyway.

     

    No clue how the EU shroud is but they might have the same issue since a lot of it stmes from certain CC spells and too much DPS. Some groups that run very high DPS sit out a couple of DPS characters to reduce lag.

  • TheAestheteTheAesthete Member Posts: 264
    Originally posted by AgtSmith



    Yep.  DDO represents the single worst base design in 'MMO", if you can even call it that, history - static and limited content intended (required even) to be done over and over.

     

    The static content would have been fine if there had been more quests. A lot more. If, at launch, there had been twice as many quests as there are now, so that rolling an alt didn't mean doing all the exact same things you did with your previous character. All these years later, and the game still (all but) forces every character to run waterworks. Sheesh.

    It's a shame because combat in the game is so fun, and aside from having to repeat them so many times, the quests are the best of any game I've played.

  • TheAestheteTheAesthete Member Posts: 264
    Originally posted by Rokurgepta



    Have you run the shroud lately?

     

    These people are talking about permadeath. Permadeath players don't make it to the shroud.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by TheAesthete

    Originally posted by Rokurgepta



    Have you run the shroud lately?

     

    These people are talking about permadeath. Permadeath players don't make it to the shroud.



     

    Actually the PD comment was more in passing and not the basis of the entire conversation. Most people who play perma death also play regular style and likely have high level characters.

    That comment I made was about lag.

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by AgtSmith

    Originally posted by oronisi 


     
    The real solution is the game itself.  It would need some major changes to accomodate new users.  The problem is that it's a small quest-based game packaged as an MMO.  Then they tossed on some traditional MMO grinds to keep people playing.  So you have people spending 5+ hours a day on a game that only has content for a normal singleplayer game.


     

    Yep.  DDO represents the single worst base design in 'MMO", if you can even call it that, history - static and limited content intended (required even) to be done over and over.

    Worst base design is huge open zones with stupid spawn points that people will grind away at all day, on the paper thin pretense of a noddy quest to convince them they are actually doing something different.

    I would take quality limited static content any day over banal dross by the bucket load.

    p.s. Out of interest what are you playing, your post history just shows you jumping between MMO forums to randomly shit on each game?

  • tazarconantazarconan Member Posts: 1,013

    Xp penalty guys.. its quite simple . That way players will play more carefully in all dungeons but since all ppl have now their characters capped i guess maybe its kinda late.And also that sense that all the world wasnt free to explore since everything was instanced was killing adventuring, interactivity with other players and ofc rp.Those 2 things in my opinion killed ddo.

    I remember i played for 1 month a multiplayer module in neverwinter nights 1 called d&d narcs blood it was really awesome and for some certain reasons and strangely it was the most fun expirience so far including my 4 years in wow. The deal was that despice the fact it was a small server cause nwn multiplayeer mods have serious restrictions like only 60-80 players online at max , was that it had some great rulesets, it had some mechanics like it was giving jobs to players to guard the main city gate in order to ask taxes from other players incoming and going out from the city ,tons of interactivity between the players , loads of subraces, pvp,ethistic dungeons, real party adventuring ,a unique system of encounters ( all monsters were not visible even in the outdoors areas) and ofc xp penalty each time u die , so all pl,ayers were watching carefully what and how they do it, ensuring that not all players will manage to go to cap lvls if they were not playing careefully.

     

  • SarrSarr Member UncommonPosts: 466


    Originally posted by tazarconan
    Xp penalty guys.. its quite simple . That way players will play more carefully in all dungeons but since all ppl have now their characters capped i guess maybe its kinda late.And also that sense that all the world wasnt free to explore since everything was instanced was killing adventuring, interactivity with other players and ofc rp.Those 2 things in my opinion killed ddo.
    I remember i played for 1 month a multiplayer module in neverwinter nights 1 called d&d narcs blood it was really awesome and for some certain reasons and strangely it was the most fun expirience so far including my 4 years in wow. The deal was that despice the fact it was a small server cause nwn multiplayeer mods have serious restrictions like only 60-80 players online at max , was that it had some great rulesets, it had some mechanics like it was giving jobs to players to guard the main city gate in order to ask taxes from other players incoming and going out from the city ,tons of interactivity between the players , loads of subraces, pvp,ethistic dungeons, real party adventuring ,a unique system of encounters ( all monsters were not visible even in the outdoors areas) and ofc xp penalty each time u die , so all pl,ayers were watching carefully what and how they do it, ensuring that not all players will manage to go to cap lvls if they were not playing careefully.
     
    Hmm. Firstly, nothing killed DDO, it's doing well and is doing now much better than maybe in whole last year. Just check the number of LFMs.

    Open areas are in DDO too - the only difference, there are usually no monsters to kill. There are vast, non-dungeon explorer areas now too, wilderness areas. Harbor and NPE has been redesigned so much, that the old "claustrophobic" feeling may be gone now completely.

    But the problems is the people expect from DDO to be another WoW clone with D&D rules. No, it's different, it's unique. And Turbine seems to do many things now to let newcomers experience the vastness of DDO, which I didn't know about when I started some time ago. Later on, it amused me how big the game is, and how varied.

    So at present, I start to doubt that most people have capped characters. That not all have them capped, though, is obvious :).

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  • Dr.RockDr.Rock Member Posts: 603

    Was a period where when people complained about having to repeat quests that they were asked to show a pic of their quest favour list, most of the time they hadn't actually done all of them or even most of them.

    I just got my Monk to level 15 and I still have quests as low as level 8 I haven't got around to doing yet.

  • ThillianThillian Member UncommonPosts: 3,156



     

    You can level up 1-16 without repeating the same instance twice. This is like complaining that you have to repeat many times Greater Barrows instance/dungeon in Lotro to level up from 15 to 25, not noticing there's a whole area with tons of quests in lone-lands to do that instead.

    REALITY CHECK

  • almerelalmerel Member UncommonPosts: 658
    Originally posted by Dr.Rock


    Was a period where when people complained about having to repeat quests that they were asked to show a pic of their quest favour list, most of the time they hadn't actually done all of them or even most of them.
    I just got my Monk to level 15 and I still have quests as low as level 8 I haven't got around to doing yet.

    When the game first came out my guild went all power lvling and skipped a lot of the other quests. Now I find myself redoing a lot of lower lvl quests so I can get favor for the 32 pt build.

    -Almerel

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  • mindspatmindspat Member Posts: 1,367
    Originally posted by Rokurgepta

    Originally posted by mindspat

    Originally posted by Effect
     Going permadeath is a waste anyway. One lag spike and you lose a months of work not to any fault of your own or do to any type of rushing.

    That's like saying Life is a waste since an asteroid could crash into the planet or the Sun could go supernova at any time. 

    I've only experianced lag bad enough to cause party wipes on one occasion and that was about a year ago.   

    Have you run the shroud lately? Lag in there has been bad enough the last couple of weeks to cause a few wipes and or multiple deaths. Now for the most part the game area that a PD is likely to see are pretty much low to no lag even during busy times. But this past weekend had some spots where lag was simply amazingly bad and the only reason no one died was there were no mobs in the area or the mobs had just died.

     

    DDO is having some service issues. Might be from the server people they are using, but there is simply no way it is the players. Random people are getting lag and others in the same spot are not and those people have nothing in common as far as ISP or anything else. In one Vale looting run my brother and one other guy hit about a 20 second lag spike at a chest. I was able to loot the chest and then wait for them I could move and fight. My brother lives in the same town as I do and we have the same ISP. The other guy lives in another time zone and does not share the same ISP. I have a hard time believing the problem is on their ends.

    I hope they figure it out soon as I am having a great time since coming back.



     

    Don't get me wrong, I'm not trying to discredit your experiances with lag 'cs I know other's are experaicing it as well.  It's just that I haven't experianced any issues that are game breaking in about 5-6 months; could probally check my threads here and find the last issues I had with it since I made a big stink about it. 

    I ran shroud last night with my level 15 Cleric (Skeleturn) which I'm not very good at playing.  Through the whole series I think I noticed maybe 2-3 spikes which could have been rated in miliseconds - you know how it seems to skip a beat when everyone is smashing on the portals.  We completed part 5 and there wasn't anything in the way of disrupting my game play other then our (being the group) skill or lack thereof. 

    There's a LOT of different factors that induce lag.  I have people here at my job complaing "The Internet is down!" when a page doesn't load in 2 seconds; not an exageration.  If an anti virus program starts downloading some of them think everything other then the utility consuming resources is causing the problem.  I believe some of this trancends into the gaming areana as it can be a multitude of issues including but not limited to wireless piggybacking, programs in the background, ISP, intensive graphics or game server and I suspect there's even more issues such as the position of the constellations and wether we've been properly reading the chicken bones in the pool of bat's blood. 

    that being said, I don't think the lag has been too bad lately but suspect the hours of our activity are deffintely affected by the increase in population logged into DDO as of late.  Afterall, we've had something like 10 new players join our guild (L&H Ghallanda; there is a guild portal site) in the last 2 months or so and they're still active! 

     

  • TheAestheteTheAesthete Member Posts: 264
    Originally posted by Thillian




     
    You can level up 1-16 without repeating the same instance twice. This is like complaining that you have to repeat many times Greater Barrows instance/dungeon in Lotro to level up from 15 to 25, not noticing there's a whole area with tons of quests in lone-lands to do that instead.

     

    My point wasn't that you can't get from 1-16 without repeating a quest (although you must admit it isn't common), my point was that you can't get from 1-16 on two different characters without running a quest you haven't already done. Especially since there are so many quests that players never do except above level, for favor.

    There are scores of MMOs out there where you can reroll and do an entirely different route to max level. Where you can start on an entirely different continent. I'm not saying I wish DDO had that much quest diversity (dare to dream), I'm saying that the people who play the game for longer than 4 or 5 months are people who don't mind doing the same quest over and over again. And yes, it can be VERY frustrating for a new player to join up with someone who's done a quest over 100 times.

    As for this "Greater Barrows" business, I have no doubt it's a supurb example, but it's like you're talking cat language to me.

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by TheAesthete

    Originally posted by Thillian




     
    You can level up 1-16 without repeating the same instance twice. This is like complaining that you have to repeat many times Greater Barrows instance/dungeon in Lotro to level up from 15 to 25, not noticing there's a whole area with tons of quests in lone-lands to do that instead.

     

    My point wasn't that you can't get from 1-16 without repeating a quest (although you must admit it isn't common), my point was that you can't get from 1-16 on two different characters without running a quest you haven't already done. Especially since there are so many quests that players never do except above level, for favor.

    There are scores of MMOs out there where you can reroll and do an entirely different route to max level. Where you can start on an entirely different continent. I'm not saying I wish DDO had that much quest diversity (dare to dream), I'm saying that the people who play the game for longer than 4 or 5 months are people who don't mind doing the same quest over and over again. And yes, it can be VERY frustrating for a new player to join up with someone who's done a quest over 100 times.

    As for this "Greater Barrows" business, I have no doubt it's a supurb example, but it's like you're talking cat language to me.

    I have played the game for a lot longer than that and I don't do the same quest over and over again, it would take me months to just get through them. The highlighted text gives the impression you have to do a quest then go back in to the exact same quest multiple times, which is more than a tadge disingenuous.

    Now in other MMOs you could do different content on a few characters, but how different is that content really, if you compared it against the variety and complexity of DDO quests. I would argue there is bugger all content there at all, you are just deluding yourself that the mini quest you are now on is really any different to the 10s or 100s of the same quest you have already done. Or that the new zone you have entered is really all that different from every other zone, just with random spawns of slightly different and more powerful monsters.

  • AganazerAganazer Member Posts: 1,319
    Originally posted by TheAesthete


    My point wasn't that you can't get from 1-16 without repeating a quest (although you must admit it isn't common), my point was that you can't get from 1-16 on two different characters without running a quest you haven't already done. Especially since there are so many quests that players never do except above level, for favor.
    I am going to try this. After repeating the 1-5 content to get my Drow, my goal now is to never repeat a single quest to see how far I get. It should be interesting.


    There are scores of MMOs out there where you can reroll and do an entirely different route to max level. Where you can start on an entirely different continent. I'm not saying I wish DDO had that much quest diversity (dare to dream), I'm saying that the people who play the game for longer than 4 or 5 months are people who don't mind doing the same quest over and over again. And yes, it can be VERY frustrating for a new player to join up with someone who's done a quest over 100 times.
    Actually most MMOG's with varied content converge after about 20% of the character's development. I agree though that it adds a lot just to be able to see that amount of new content. You also just got a new starting area so that is at least some new low level content.


  • mindspatmindspat Member Posts: 1,367
    Originally posted by TheAesthete
    There are scores of MMOs out there where you can reroll and do an entirely different route to max level. Where you can start on an entirely different continent. I'm not saying I wish DDO had that much quest diversity (dare to dream), I'm saying that the people who play the game for longer than 4 or 5 months are people who don't mind doing the same quest over and over again. And yes, it can be VERY frustrating for a new player to join up with someone who's done a quest over 100 times.



     

    A score is 20 and you're saying there are "scores".  Asking you to name 40 or 60 (ie, "scores") is a little excessive, even though this is what you're presenting, so how about you name 20 MMO's currently on the market were players are capable of playing different classes to their maximum levels without repeating any of the content. 

    yep - it's a challenge!  

    If you meant one or two, a couple or a few I'll forgive you as long as you acknolegde it.  ;)

    The few MMO's that I know of which have different starting areas all overlap at some point.  They also have multiple character classes starting in the same areas which means each class does not have entirely unique content.  Having entirley unique content for each and every class would actually alienate the players and their ability to form groups at some point.   

     

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by TheAesthete

    Originally posted by Thillian




     
    You can level up 1-16 without repeating the same instance twice. This is like complaining that you have to repeat many times Greater Barrows instance/dungeon in Lotro to level up from 15 to 25, not noticing there's a whole area with tons of quests in lone-lands to do that instead.

     

    My point wasn't that you can't get from 1-16 without repeating a quest (although you must admit it isn't common), my point was that you can't get from 1-16 on two different characters without running a quest you haven't already done. Especially since there are so many quests that players never do except above level, for favor.

    There are scores of MMOs out there where you can reroll and do an entirely different route to max level. Where you can start on an entirely different continent. I'm not saying I wish DDO had that much quest diversity (dare to dream), I'm saying that the people who play the game for longer than 4 or 5 months are people who don't mind doing the same quest over and over again. And yes, it can be VERY frustrating for a new player to join up with someone who's done a quest over 100 times.

    As for this "Greater Barrows" business, I have no doubt it's a supurb example, but it's like you're talking cat language to me.



     

    Scores of MMOs out that you can get to max level and not repeat anything?

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by mindspat

    Originally posted by TheAesthete
    There are scores of MMOs out there where you can reroll and do an entirely different route to max level. Where you can start on an entirely different continent. I'm not saying I wish DDO had that much quest diversity (dare to dream), I'm saying that the people who play the game for longer than 4 or 5 months are people who don't mind doing the same quest over and over again. And yes, it can be VERY frustrating for a new player to join up with someone who's done a quest over 100 times.



     

    A score is 20 and you're saying there are "scores".  Asking you to name 40 or 60 (ie, "scores") is a little excessive, even though this is what you're presenting, so how about you name 20 MMO's currently on the market were players are capable of playing different classes to their maximum levels without repeating any of the content. 

    yep - it's a challenge!  

    If you meant one or two, a couple or a few I'll forgive you as long as you acknolegde it.  ;)

    The few MMO's that I know of which have different starting areas all overlap at some point.  They also have multiple character classes starting in the same areas which means each class does not have entirely unique content.  Having entirley unique content for each and every class would actually alienate the players and their ability to form groups at some point.   

     



     

    Have to fully agree here. If you can name half a score(10) I would be pretty shocked. I played Vanguard and they have diverse starting points but eventually you are going to be funnelled into the areas that have the best gear and rewards. You could level up and avoid those areas but your gameplay experience would be limited since you will most likely have to solo it since getting groups in that game was not easy even for the popular rewarding content.

    Maybe you could roll 2 characters to max level and never repeat a quest after that you would probably want to jump out a window as you would be paying to play a solo game.

  • BennyblyfotBennyblyfot Member Posts: 61

    1 Yes veteran players do Zerg the material

    2 Yes they are twinked

    3 Yepp boring like hell for a first timer

    When i see a lfm/lfg that says no rushers i don´t join it nor do i join a lfm/lfg wich states 1st timers slow play, i do this bc i wold feel bad about myself spoiling the questing experiance for any newcomers or people who like to complete the quests slowly and take thier time.

    You can easly cap your character soloing and doing quests only once, but it helps if someone can open the quests for you on elite from the very start (or if you have an alt who has done em b4 and can open for your grp). To bad the end game material in DDO atm is only a big lottery and a stupid grind.

  • AgtSmithAgtSmith Member Posts: 1,498
    Originally posted by mindspat

    Originally posted by TheAesthete
    There are scores of MMOs out there where you can reroll and do an entirely different route to max level. Where you can start on an entirely different continent. I'm not saying I wish DDO had that much quest diversity (dare to dream), I'm saying that the people who play the game for longer than 4 or 5 months are people who don't mind doing the same quest over and over again. And yes, it can be VERY frustrating for a new player to join up with someone who's done a quest over 100 times.



     

    A score is 20 and you're saying there are "scores".  Asking you to name 40 or 60 (ie, "scores") is a little excessive, even though this is what you're presenting, so how about you name 20 MMO's currently on the market were players are capable of playing different classes to their maximum levels without repeating any of the content. 

    yep - it's a challenge!  

    If you meant one or two, a couple or a few I'll forgive you as long as you acknolegde it.  ;)

    The few MMO's that I know of which have different starting areas all overlap at some point.  They also have multiple character classes starting in the same areas which means each class does not have entirely unique content.  Having entirley unique content for each and every class would actually alienate the players and their ability to form groups at some point.   

     

     

    Name how many MMOs with lots or little repeating of content have all content as static and private?  This is the problem, not the repeating but repeating static content that is the same the 1st time you run it as the 50th.  You cannot compare this to other MMOs that have some or even lots of repeating content because in other MMOs content is dynamic, the world is dynamic.  DDO is completely static.

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  • AganazerAganazer Member Posts: 1,319

    Name how many MMOs with lots or little repeating of content have all content as static and private?  This is the problem, not the repeating but repeating static content that is the same the 1st time you run it as the 50th.  You cannot compare this to other MMOs that have some or even lots of repeating content because in other MMOs content is dynamic, the world is dynamic.  DDO is completely static.

     

    Now its your turn to name all the MMOG's with dynamic content. Pretty much every MMOG I have played has the same MOB's spawning in the same places in the same zones. You have the same quests, same dialog, same ending every time.

  • almerelalmerel Member UncommonPosts: 658
    Originally posted by AgtSmith

     

    Name how many MMOs with lots or little repeating of content have all content as static and private?  This is the problem, not the repeating but repeating static content that is the same the 1st time you run it as the 50th.  You cannot compare this to other MMOs that have some or even lots of repeating content because in other MMOs content is dynamic, the world is dynamic.  DDO is completely static.

    What do you mean by dynamic? I think dynamic is a custom quests not the kill XX mobs you must be referring to.

    -Almerel

    Hello my old friend.

  • AgtSmithAgtSmith Member Posts: 1,498

    Jesus, can we not argue over the obvious?  DDO is static in the same way that a single player game is static - everything is always in the same place all the time no exception nothing changes rinse and repeat.  This is the very opposite of what MMOs are supposed to be.

     

    Argue that you love DDO, love the crafted quests and tactical combat mixed with the real time combat system and diverse chacter building - but do not try to argue that the game is not as static as it can possibly be and that this is in extreme contrast to nearly the entirity of MMOs (good or bad).

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  • AganazerAganazer Member Posts: 1,319
    Originally posted by almerel


    What do you mean by dynamic? I think dynamic is a custom quests not the kill XX mobs you must be referring to.

     

    It means changing. As in, its not the same every time you log in. There have only been a few online games that have content that might be considered dynamic. I am curious to know if AgtSmith (or anyone) can name them.

  • AgtSmithAgtSmith Member Posts: 1,498

    I am not even talking quest/story driven verses sandbox.  I am talking about the absolute lack of anything dynamic in DDO.  Every quest has every single MOB around the exact same corner in the exact same spot every single time - over and over and over.  The only exception is that in some quests a 'named' MOB may or may not be there but that is hardly dynamic (although it is better than the other 99% of the game that NEVER changes in any single solitary way).

     

    Yes, other games have recycled content and the lame gather 10 bones now go get 15 teeth or whatever stuff but the fact that remains that this is sharply more dynamic than DDO because as you go through the world it is never the same as the last time you passed through - mobs in different spots, other players to content (even compete with) , etc.  In DDO everything you do (in terms of combat) is the same as the last time you did it save you and your group - the game is 100% static just like a SP game (and even SP games are less linear and static these days but you get teh idea).

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