Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
Well not much is known about this game yet, so I don't know if it's a wow-clone or a sandbox game so far. But one thing I know is that it doesn't use autotargeting so in that sense it is like darkfall's combat gameplay but with much nicer animations (I think)
Does it has full loot or do i have to bite myself for feeling tha pain a man feels if he lost something ..
Thats tha difference not childish anims
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Does it has full loot or do i have to bite myself for feeling tha pain a man feels if he lost something ..
Likely, but it won't mean much, since every character can only carry 1 weapon with him. Nothing else.
Serious answer: nothing is known about this game, it could share a lot of darkfall features, since korean developers strarted trying to do something different than grind grind, but will they succeed in trying?
Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
As of 1989, Koreans are no longer permitted to own swords due to sword attacks being a major problem in SK as well as NK. The issue is much like the gun control debate we have in the United States, except that self-defense is not necessary in Korea. Thus after a rash of sword attacks in schools and cafes new legislation faced little opposition and the matter was settled almost overnight.
Because of this, all persons of Korea long to own his or her own sword. As this becomes more and more of an impossible fantasy, realistic depiction of the dangerous weapons has fallen out of collective memory. Strange as it may sound to Westerners, swords such as one sees in fantasy MMOs are considered realistic in Korea and even inadequate.
Interestingly, very large swords are one reason the chat window in games like Atlantica and RF Online is condensed to a small corner of the screen and cannot be moved or expanded. Stretching the chat area toward the center of the screen would be unthinkable in modern Korean culture.
einexile the meek Vacuos, Winterlong, Vaciante, Eicosapenta Atlantean, Tyranny, Malton
Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d
Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d
Both of those clips show advanced mmorpg character movement unlike anything we have ever seen in any mmorpg. What other mmorpg can you first throw a guy away in the air, jump after him, slash him a couple of times, grab him, than throw him right down in his pals while you quickly jump away and launch a volley of arrows as you make your escape from the group? You certainly can't do that in Darkfall.
Darkfalls, ahum "FPS like combat" is about 10 years behind the curve. It's about as basic as twitch based combat can possibly get.
Ofcourse Darkfall fandrones will never admit a korean company has bested Adventurine and will come up with all possibly excuses such as "It's too arcade! it's not next gen!"
That does not look very advanced, nor next-gen, just like the same old button mashing hack n slasher with a pseudo combo system.
It's not possible to see from those clips how the characters are controlled.
Both of you could be wrong.
What is next-gen anyway? As long as it's fun to play, I don't care if a game uses "next-gen" combat or sticks to something old.
Have a look at AoC with it's next-gen combat system. It's indeed different, and it's nice to see something new at first. But is it fun after an hour playing? No. You are basically told on screen what key you must press for the combo to succeed.
That does not look very advanced, nor next-gen, just like the same old button mashing hack n slasher with a pseudo combo system.
It's not possible to see from those clips how the characters are controlled.
Both of you could be wrong.
What is next-gen anyway? As long as it's fun to play, I don't care if a game uses "next-gen" combat or sticks to something old.
Have a look at AoC with it's next-gen combat system. It's indeed different, and it's nice to see something new at first. But is it fun after an hour playing? No. You are basically told on screen what key you must press for the combo to succeed.
Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d
Both of those clips show advanced mmorpg character movement unlike anything we have ever seen in any mmorpg. What other mmorpg can you first throw a guy away in the air, jump after him, slash him a couple of times, grab him, than throw him right down in his pals while you quickly jump away and launch a volley of arrows as you make your escape from the group? You certainly can't do that in Darkfall.
Darkfalls, ahum "FPS like combat" is about 10 years behind the curve. It's about as basic as twitch based combat can possibly get.
The combat featured in those videos was not "twitch-based" at all. Standing close enough to something so that your sword can reach it when you swing, or your 'grapple-attack' can be activated does not make this game revolutionary in it's combat style.
Darkfalls combat is supposed to be a realistic twitch-based system where you can aim ranged attacks, block incoming attacks and aim melee attacks to some extent. You can't compare some MMO with a combat system similar to something seen in the Devil May Cry series to another MMO with a system more like Oblivion.
They're completely different animals. One is made for a realistic or more simulated approach to combat, while the other is made to look cool when the right combination of buttons are pressed.
Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
Seems a bit sterotypical to me. The MMO world is changing. Let's give it a chance before we slap a label on it.
Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d
Both of those clips show advanced mmorpg character movement unlike anything we have ever seen in any mmorpg. What other mmorpg can you first throw a guy away in the air, jump after him, slash him a couple of times, grab him, than throw him right down in his pals while you quickly jump away and launch a volley of arrows as you make your escape from the group? You certainly can't do that in Darkfall.
Darkfalls, ahum "FPS like combat" is about 10 years behind the curve. It's about as basic as twitch based combat can possibly get.
The combat featured in those videos was not "twitch-based" at all. Standing close enough to something so that your sword can reach it when you swing, or your 'grapple-attack' can be activated does not make this game revolutionary in it's combat style.
Darkfalls combat is supposed to be a realistic twitch-based system where you can aim ranged attacks, block incoming attacks and aim melee attacks to some extent. You can't compare some MMO with a combat system similar to something seen in the Devil May Cry series to another MMO with a system more like Oblivion.
They're completely different animals. One is made for a realistic or more simulated approach to combat, while the other is made to look cool when the right combination of buttons are pressed.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
LOL...
I think he needs a bigger sword
Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts. Nice advertisement though.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
That was 1 big sword.
Well not much is known about this game yet, so I don't know if it's a wow-clone or a sandbox game so far. But one thing I know is that it doesn't use autotargeting so in that sense it is like darkfall's combat gameplay but with much nicer animations (I think)
Does it has full loot or do i have to bite myself for feeling tha pain a man feels if he lost something ..
Thats tha difference not childish anims
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Likely, but it won't mean much, since every character can only carry 1 weapon with him. Nothing else.
Serious answer: nothing is known about this game, it could share a lot of darkfall features, since korean developers strarted trying to do something different than grind grind, but will they succeed in trying?
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
As of 1989, Koreans are no longer permitted to own swords due to sword attacks being a major problem in SK as well as NK. The issue is much like the gun control debate we have in the United States, except that self-defense is not necessary in Korea. Thus after a rash of sword attacks in schools and cafes new legislation faced little opposition and the matter was settled almost overnight.
Because of this, all persons of Korea long to own his or her own sword. As this becomes more and more of an impossible fantasy, realistic depiction of the dangerous weapons has fallen out of collective memory. Strange as it may sound to Westerners, swords such as one sees in fantasy MMOs are considered realistic in Korea and even inadequate.
Interestingly, very large swords are one reason the chat window in games like Atlantica and RF Online is condensed to a small corner of the screen and cannot be moved or expanded. Stretching the chat area toward the center of the screen would be unthinkable in modern Korean culture.
einexile the meek
Vacuos, Winterlong, Vaciante, Eicosapenta
Atlantean, Tyranny, Malton
Tera will be a good game. Looks extremly good in all aspects... no doubt Aventurine is shiting the pants right now...
Was he trying to compensate for something with that sword? Gosh I hope not.
This one didnt look bad either, if you compare this game to Darkfall you sure will laugh at Darkfall
http://bns.plaync.co.kr/
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
This is darkfalls combat system:
www.youtube.com/watch
This is what a real next gen combat system looks like:
www.youtube.com/watch
www.youtube.com/watch
Tera will be a good game. Looks extremly good in all aspects... no doubt Aventurine is shiting the pants right now...
I actually lol'd at that!
I can just picture Tasos: "God please no! There's another Korean grinder coming out. That's it boys, were finished!"
Which Final Fantasy Character Are You?
Final Fantasy 7
Tera will be a good game. Looks extremly good in all aspects... no doubt Aventurine is shiting the pants right now...
I actually lol'd at that!
I can just picture Tasos: "God please no! There's another Korean grinder coming out. That's it boys, were finished!"
Except that its very doubtful it will be a korean grinder.
Tera will be a good game. Looks extremly good in all aspects... no doubt Aventurine is shiting the pants right now...
I actually lol'd at that!
I can just picture Tasos: "God please no! There's another Korean grinder coming out. That's it boys, were finished!"
Except that its very doubtful it will be a korean grinder.
Yes, well, I think siftified is a Tasos hater and wanted to picture him as the stereotyping kind of person.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
This is darkfalls combat system:
www.youtube.com/watch
This is what a real next gen combat system looks like:
www.youtube.com/watch
www.youtube.com/watch
Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d
Which Final Fantasy Character Are You?
Final Fantasy 7
That does not look very advanced, nor next-gen, just like the same old button mashing hack n slasher with a pseudo combo system.
EDIT: I forgot, you're one of the most die-hard asian styled game fan.
I CREATED MYSELF!
"<Claus|Dev> i r pk"
SW:TOR|War40K:DMO|GW2
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
This is darkfalls combat system:
www.youtube.com/watch
This is what a real next gen combat system looks like:
www.youtube.com/watch
www.youtube.com/watch
Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d
Both of those clips show advanced mmorpg character movement unlike anything we have ever seen in any mmorpg. What other mmorpg can you first throw a guy away in the air, jump after him, slash him a couple of times, grab him, than throw him right down in his pals while you quickly jump away and launch a volley of arrows as you make your escape from the group? You certainly can't do that in Darkfall.
Darkfalls, ahum "FPS like combat" is about 10 years behind the curve. It's about as basic as twitch based combat can possibly get.
Ofcourse Darkfall fandrones will never admit a korean company has bested Adventurine and will come up with all possibly excuses such as "It's too arcade! it's not next gen!"
That does not look very advanced, nor next-gen, just like the same old button mashing hack n slasher with a pseudo combo system.
It's not possible to see from those clips how the characters are controlled.
Both of you could be wrong.
What is next-gen anyway? As long as it's fun to play, I don't care if a game uses "next-gen" combat or sticks to something old.
Have a look at AoC with it's next-gen combat system. It's indeed different, and it's nice to see something new at first. But is it fun after an hour playing? No. You are basically told on screen what key you must press for the combo to succeed.
That does not look very advanced, nor next-gen, just like the same old button mashing hack n slasher with a pseudo combo system.
It's not possible to see from those clips how the characters are controlled.
Both of you could be wrong.
What is next-gen anyway? As long as it's fun to play, I don't care if a game uses "next-gen" combat or sticks to something old.
Have a look at AoC with it's next-gen combat system. It's indeed different, and it's nice to see something new at first. But is it fun after an hour playing? No. You are basically told on screen what key you must press for the combo to succeed.
www.youtube.com/watch
There you go.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
This is darkfalls combat system:
www.youtube.com/watch
This is what a real next gen combat system looks like:
www.youtube.com/watch
www.youtube.com/watch
Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d
Both of those clips show advanced mmorpg character movement unlike anything we have ever seen in any mmorpg. What other mmorpg can you first throw a guy away in the air, jump after him, slash him a couple of times, grab him, than throw him right down in his pals while you quickly jump away and launch a volley of arrows as you make your escape from the group? You certainly can't do that in Darkfall.
Darkfalls, ahum "FPS like combat" is about 10 years behind the curve. It's about as basic as twitch based combat can possibly get.
The combat featured in those videos was not "twitch-based" at all. Standing close enough to something so that your sword can reach it when you swing, or your 'grapple-attack' can be activated does not make this game revolutionary in it's combat style.
Darkfalls combat is supposed to be a realistic twitch-based system where you can aim ranged attacks, block incoming attacks and aim melee attacks to some extent. You can't compare some MMO with a combat system similar to something seen in the Devil May Cry series to another MMO with a system more like Oblivion.
They're completely different animals. One is made for a realistic or more simulated approach to combat, while the other is made to look cool when the right combination of buttons are pressed.
Which Final Fantasy Character Are You?
Final Fantasy 7
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
Seems a bit sterotypical to me. The MMO world is changing. Let's give it a chance before we slap a label on it.
Interesting. And where does this info come from? I haven't found anything that says whether or not the game will be sandbox or linear or some combination.
How many korean sandbox games do you know?
How many korean grind games do you know?
Odds are this is just going to be a reskinned korean grinder.
How many korean mmorpg's have you seen that play like that? Probably none.
Remember kids, stereotyping will always come bite you.
As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is.
Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system
This is darkfalls combat system:
www.youtube.com/watch
This is what a real next gen combat system looks like:
www.youtube.com/watch
www.youtube.com/watch
Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d
Both of those clips show advanced mmorpg character movement unlike anything we have ever seen in any mmorpg. What other mmorpg can you first throw a guy away in the air, jump after him, slash him a couple of times, grab him, than throw him right down in his pals while you quickly jump away and launch a volley of arrows as you make your escape from the group? You certainly can't do that in Darkfall.
Darkfalls, ahum "FPS like combat" is about 10 years behind the curve. It's about as basic as twitch based combat can possibly get.
The combat featured in those videos was not "twitch-based" at all. Standing close enough to something so that your sword can reach it when you swing, or your 'grapple-attack' can be activated does not make this game revolutionary in it's combat style.
Darkfalls combat is supposed to be a realistic twitch-based system where you can aim ranged attacks, block incoming attacks and aim melee attacks to some extent. You can't compare some MMO with a combat system similar to something seen in the Devil May Cry series to another MMO with a system more like Oblivion.
They're completely different animals. One is made for a realistic or more simulated approach to combat, while the other is made to look cool when the right combination of buttons are pressed.
This is the trailer to watch
http://bns.plaync.co.kr/
Show me the released games, then we'll see. Vidoes prove nothing.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon