Eventually, many of the gankers / zergers will realize that the only people left to fight are other gankers / zergers and at that point... when does "Fallen Earth" come out?
Before Darkfall will in q2 2009 but it won't appeal to DF pvp fans. Try Earthrise.
Do you guys believe that DF will be completely chaotic, humans killing humans, orcs killing orcs etc. Or do you think it is better if the humans work together to kill the orcs? I understand the beauty of a free and open PVP world, but I don't understand the reason for killing the people that are part of your race. It would seem that it would be more profitable to work together then to work against each other. What are your opinions?
Don't think your the right type of player for darkfall or any ffa pvp game for that matter , just asking and dont understanding the question makes you the typical .. why did he kill me , i was just looking at the flowers kind of person.
and for real no one cares what kind of race you are , your in my way i felt like killing you, ooh and that sword of yours looks shiny.
See that was the exact response I was expecting. You don't know or understand what type of gamer I am. Because I feel that people should work together, and fight against a common foe doesn't mean this game isn't for me. I'm sure there will be more intelligent people out there that can comprehend this idea. If you go rogue and start killing your own race your going to get killed by someone bigger and better then you, and they are going to have no consequences, like turning grey/red, like you are for being a pk.
It's funny that you talk about intelligence and can't even use the proper grammar for "you're" and not "your". With sandbox games like DF there's no linear path that any one individual or a group of individuals need to follow. If a player or group of players choose to be outcasts, pirates, pirate hunters, at peace with their own race, at war with any other race, or whatever is up to them. The great thing about these games is that people are more free to do what they want and play how they want. It won't always match the way in which you want to play, which may frustrate you but in this type of game you can't really force another player to play the same way you do. I look forward to seeing what's made available with the different play styles and going from there.
oh come on now! you don't know or understand what type of typist he is!
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
No disagreement - I am just sick to death of the Darkfall Fanbois spouting rubbish about "go ANYWHERE, do ANYTHING."
No need to argue semantics, and I couldn't really care less about city design restrictions. Also, while I can be accused of blind fanboy-ism in the past, I'm still on the fence with Darkfall.
it wont be played by the masses, too clunky, to chaotic to much risk and too little reward. this will be a niche game for those PVPers who need another game to stroke thier epeen with. it will be played by the true PVPers .... which doesn't stand for Player vs player, it stands for "p*ssies vs players" those players that will ONLY attack others if they have 3:1 (or more) player advantage while the other player is low on health and being attacked by 2 mobs ... that type of "PVPer". I guess i just don't get that type of PVP, do you get off on someone elses misery even though they have no chance to fight back? I thought the whole point of PVP was competition? thats like Michael Jordan going to a gym full of NBA superstars and picking the 5'7 300lbs guy to play 1 on 1 against to show his skills. in any other competition that type of thing would be laughed at and put down ... yet in PVP games its legitimate and something to be proud of..
Too much risk and too little reward? How about thrill agony and excitement as a reward? You know? Those fewlings that u have forgoten how they are in the current mmorpgs that controlling the market?
If u are talking about balance in pvp in df through the numbers 3v1 5v2 e.t.c. keep in mind friendly fire is on ,battles are skill based not gear based, not ayto attack pew pew, u cant say what lvl skillled is the other player u meet, even 3v1 will be aserious job for the 3 since u never know who is that 1 felllow and how much skilled is the other guy u meet and ppl can always run away if things turn bad or hide in the trees.
Numbers wont matter that much as u thing, mostly it will be how well organised and trained in warfare a war band will be.
What greater reward can be than destroying the enemie's guild base instead of just yellling on them things or /spit /laugh like it happens in wow. The consequenses of loosing in DF are very real ,at least much more real than the causal risk free other mmorpg's in the market. That alone makes the game more intresting.
Comments
Before Darkfall will in q2 2009 but it won't appeal to DF pvp fans. Try Earthrise.
Don't think your the right type of player for darkfall or any ffa pvp game for that matter , just asking and dont understanding the question makes you the typical .. why did he kill me , i was just looking at the flowers kind of person.
and for real no one cares what kind of race you are , your in my way i felt like killing you, ooh and that sword of yours looks shiny.
See that was the exact response I was expecting. You don't know or understand what type of gamer I am. Because I feel that people should work together, and fight against a common foe doesn't mean this game isn't for me. I'm sure there will be more intelligent people out there that can comprehend this idea. If you go rogue and start killing your own race your going to get killed by someone bigger and better then you, and they are going to have no consequences, like turning grey/red, like you are for being a pk.
It's funny that you talk about intelligence and can't even use the proper grammar for "you're" and not "your". With sandbox games like DF there's no linear path that any one individual or a group of individuals need to follow. If a player or group of players choose to be outcasts, pirates, pirate hunters, at peace with their own race, at war with any other race, or whatever is up to them. The great thing about these games is that people are more free to do what they want and play how they want. It won't always match the way in which you want to play, which may frustrate you but in this type of game you can't really force another player to play the same way you do. I look forward to seeing what's made available with the different play styles and going from there.
oh come on now! you don't know or understand what type of typist he is!
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
No need to argue semantics, and I couldn't really care less about city design restrictions. Also, while I can be accused of blind fanboy-ism in the past, I'm still on the fence with Darkfall.
Too much risk and too little reward? How about thrill agony and excitement as a reward? You know? Those fewlings that u have forgoten how they are in the current mmorpgs that controlling the market?
If u are talking about balance in pvp in df through the numbers 3v1 5v2 e.t.c. keep in mind friendly fire is on ,battles are skill based not gear based, not ayto attack pew pew, u cant say what lvl skillled is the other player u meet, even 3v1 will be aserious job for the 3 since u never know who is that 1 felllow and how much skilled is the other guy u meet and ppl can always run away if things turn bad or hide in the trees.
Numbers wont matter that much as u thing, mostly it will be how well organised and trained in warfare a war band will be.
What greater reward can be than destroying the enemie's guild base instead of just yellling on them things or /spit /laugh like it happens in wow. The consequenses of loosing in DF are very real ,at least much more real than the causal risk free other mmorpg's in the market. That alone makes the game more intresting.