Just another way WoW has become streamlined to become rediculously easy and casual player friendly. The game loses any difficulty it had remaining as the days go by.
WoW has become the easiest MMO on the market. Unfortunately, 11million players subscribed suggest thats just exactly what the majority of players want in their video games.
Oh please, WoW was a casual game right from the start. You need to keep offering incentive to keep new players interested in the game. Every MMO does that, even hardcore MMO. It's spelled "ridiculous" btw.
Compared to now, not really. Pre-BC most people had never seen a full suite of epics in their life let alone the inside of BWL / Naxx. Just one of the many things I could point out, I could go on forever to point out how WoW has become that much easier since vanilla.
And I'm not arguing the fact that you need to keep offering incentive to new players but still doesn't change the fact the difficulty of the game has gone down drastically since release.
P.S. I'm so sorry, ridiculously* I'd hate to spell something wrong and irritate you over the internet.
"Originally posted by Quizzical
Besides, can you name a game with a deep economy that isn't a niche game"
Can you name a game other then WoW that isn't a niche game? I don't think other then korean games any other MMO in existence atm has a subscription base over a million players.
Arrows and bullets have never been or ever will be part of the WoW economy in a meaningfull way. Engineers do make a little money from them, but to anounce the economy is doomed because they are being taken out is ludicrous. Enchanting materials, BoE equipement, crafted equipment, Elixirs, ores and herbs and some random value drop items have allways been the backbone of the WoW economy. none of them is going away any time soon.
It's funny going back to EQ recently and finding out it had arrow-making and that. Though in response to this thread it did also have an aa called endless quiver meaning well, you had unlimited arrows. The economy in Everquest was botched years ago when gold-selling started, that's the sad part because that has ruined maybe an appeal of mmorpgs.
Your "nail in the coffin" refers to an item that isn't part of the supply and demand of the player driven economy, so I believe your argument fails to emphasize any tangible impact that this change will have on an economy that is based apon upgrading/craft components/misc quest items.
However game economies are greatly affected by the gold sellers we see in large numbers trying to get us to buy their products, more gold in the economy greatly increases the chances that items will suffer huge price increases.
Removing an aspect of the game that is seen by some to be a hinderance should not be labelled as dooming the economy to failure, players are much more robust at finding new avenues of income to compensate, if they are affected at all by the changes.
The virtual economy in MMOs died when people started buying gold. You can't create a virtual economy without people starting to make it part of the real economy anymore. I don't think it really matters weather or not ammo has to be replenished.
This won't even phase the WOW economy...the money being exchanged in that game is over Ore,Leather,Gems,Epic gear thats not BOP bought with badges...stuff that drops from raid instances that people who can't raid need to purchase etc etc.
So no most hunters had friends making them bullets for free, i know i do and all the hunters i know do.
It will suck for leather workers and engineers seeing as how we will lose some crafting patterns, thats my only concern about it.
"The great thing about human language is that it prevents us from sticking to the matter at hand." - Lewis Thomas
Blizz has turned the game into TV. Really WoW rots your brain. It is so damn easy to play now that I want to puke. Also WoW did not do this first they are probably the last in line to do so.
"Life, liberty and the pursuit of happiness". No one can stop anyone from pursuing happiness, but life and liberty are said to only exist if they are deliberately sought and paid for".
Comments
Oh please, WoW was a casual game right from the start. You need to keep offering incentive to keep new players interested in the game. Every MMO does that, even hardcore MMO. It's spelled "ridiculous" btw.
Compared to now, not really. Pre-BC most people had never seen a full suite of epics in their life let alone the inside of BWL / Naxx. Just one of the many things I could point out, I could go on forever to point out how WoW has become that much easier since vanilla.
And I'm not arguing the fact that you need to keep offering incentive to new players but still doesn't change the fact the difficulty of the game has gone down drastically since release.
P.S. I'm so sorry, ridiculously* I'd hate to spell something wrong and irritate you over the internet.
"Originally posted by Quizzical
Besides, can you name a game with a deep economy that isn't a niche game"
Can you name a game other then WoW that isn't a niche game? I don't think other then korean games any other MMO in existence atm has a subscription base over a million players.
Arrows and bullets have never been or ever will be part of the WoW economy in a meaningfull way. Engineers do make a little money from them, but to anounce the economy is doomed because they are being taken out is ludicrous. Enchanting materials, BoE equipement, crafted equipment, Elixirs, ores and herbs and some random value drop items have allways been the backbone of the WoW economy. none of them is going away any time soon.
It's funny going back to EQ recently and finding out it had arrow-making and that. Though in response to this thread it did also have an aa called endless quiver meaning well, you had unlimited arrows. The economy in Everquest was botched years ago when gold-selling started, that's the sad part because that has ruined maybe an appeal of mmorpgs.
Your "nail in the coffin" refers to an item that isn't part of the supply and demand of the player driven economy, so I believe your argument fails to emphasize any tangible impact that this change will have on an economy that is based apon upgrading/craft components/misc quest items.
However game economies are greatly affected by the gold sellers we see in large numbers trying to get us to buy their products, more gold in the economy greatly increases the chances that items will suffer huge price increases.
Removing an aspect of the game that is seen by some to be a hinderance should not be labelled as dooming the economy to failure, players are much more robust at finding new avenues of income to compensate, if they are affected at all by the changes.
The virtual economy in MMOs died when people started buying gold. You can't create a virtual economy without people starting to make it part of the real economy anymore. I don't think it really matters weather or not ammo has to be replenished.
This won't even phase the WOW economy...the money being exchanged in that game is over Ore,Leather,Gems,Epic gear thats not BOP bought with badges...stuff that drops from raid instances that people who can't raid need to purchase etc etc.
So no most hunters had friends making them bullets for free, i know i do and all the hunters i know do.
It will suck for leather workers and engineers seeing as how we will lose some crafting patterns, thats my only concern about it.
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
Blizz has turned the game into TV. Really WoW rots your brain. It is so damn easy to play now that I want to puke. Also WoW did not do this first they are probably the last in line to do so.
"Life, liberty and the pursuit of happiness". No one can stop anyone from pursuing happiness, but life and liberty are said to only exist if they are deliberately sought and paid for".