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SoE gives 60TB of player's personal server data away

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  • KartuhnKartuhn Member Posts: 139
    Originally posted by Zorvan

    Originally posted by Sarbocabras

    Originally posted by Zorvan

    Originally posted by Sarbocabras

    Originally posted by Waterlily

    Originally posted by Sarbocabras


    I'm quite certain they did not give away any IPs cause that would result in a fine and when I say server location you don't really understand  I mean like this  http://images1.wikia.nocookie.net/runescape/images/7/70/Serverlist.PNG
     

     

    That still wouldn't explain how they are able to make these conclusions:

     

    In that week, his team could detect over 2,000 players that became involved in partner relationships and about 2,500 who took part in trade interactions.

    But distance had a much larger effect; players within 10 kilometers of each other were five times more likely to interact.

     

    How do they know where player live exactly? Did they track down IP adresses or did SoE just gave all the account info?

     

    I could only think that when you sign up you address your location but I know and you know that they can't legally give away IP adresse's away thats not theres to give and or their authority. Unless a) The Eula mentions something like this in it which I doubt greatly.. or b) they don't give a fuck and will take the fine

    10 kilometers = 6.21371192 miles

    If they can get that close in proximity to your location, they are getting more than just chat logs and ingame actions.

    Perhaps someone with a bit more knowledge than myself can answer this:

    In order for you to interact with the game, the client has to continually connect and transfer data to and/or from your client to the server. It seems to me that somewhere in there, your IP address would eventually show in the transaction at some point, wouldn't it?

    Yeh of course, but they aren't at authority to hand over information like that.



     

    Thank you. My point exactly.



     

    You may find this link helpful in understanding much of your concerns and how an IP address can affect statistical inquiries and studies mentioned. It may also show you that the IPs must have been released in the data that was transfered by SOE in order to evaluate the proximity of the players cited.

    whatismyipaddress.com/

  • CopelandCopeland Member Posts: 1,955


    Originally posted by Kartuhn
    Originally posted by Zorvan
    Originally posted by Sarbocabras
    Originally posted by Zorvan
    Originally posted by Sarbocabras
    Originally posted by Waterlily
    Originally posted by SarbocabrasI'm quite certain they did not give away any IPs cause that would result in a fine and when I say server location you don't really understand  I mean like this  http://images1.wikia.nocookie.net/runescape/images/7/70/Serverlist.PNG
     
     
    That still wouldn't explain how they are able to make these conclusions:
     
    In that week, his team could detect over 2,000 players that became involved in partner relationships and about 2,500 who took part in trade interactions.
    But distance had a much larger effect; players within 10 kilometers of each other were five times more likely to interact.
     
    How do they know where player live exactly? Did they track down IP adresses or did SoE just gave all the account info?
     


    I could only think that when you sign up you address your location but I know and you know that they can't legally give away IP adresse's away thats not theres to give and or their authority. Unless a) The Eula mentions something like this in it which I doubt greatly.. or b) they don't give a fuck and will take the fine


    10 kilometers = 6.21371192 miles
    If they can get that close in proximity to your location, they are getting more than just chat logs and ingame actions.
    Perhaps someone with a bit more knowledge than myself can answer this:
    In order for you to interact with the game, the client has to continually connect and transfer data to and/or from your client to the server. It seems to me that somewhere in there, your IP address would eventually show in the transaction at some point, wouldn't it?


    Yeh of course, but they aren't at authority to hand over information like that.

     
    Thank you. My point exactly.


     
    You may find this link helpful in understanding much of your concerns and how an IP address can affect statistical inquiries and studies mentioned. It may also show you that the IPs must have been released in the data that was transfered by SOE in order to evaluate the proximity of the players cited.
    whatismyipaddress.com/


    IP addresses are public information. You have no right to a privacy concerning your IP address sorry.

  • KartuhnKartuhn Member Posts: 139
    Originally posted by Copeland


     

    Originally posted by Kartuhn


    Originally posted by Zorvan


    Originally posted by Sarbocabras


    Originally posted by Zorvan


    Originally posted by Sarbocabras


    Originally posted by Waterlily


    Originally posted by Sarbocabras
     
    I'm quite certain they did not give away any IPs cause that would result in a fine and when I say server location you don't really understand  I mean like this  http://images1.wikia.nocookie.net/runescape/images/7/70/Serverlist.PNG

     



     

    That still wouldn't explain how they are able to make these conclusions:

     

    In that week, his team could detect over 2,000 players that became involved in partner relationships and about 2,500 who took part in trade interactions.

    But distance had a much larger effect; players within 10 kilometers of each other were five times more likely to interact.

     

    How do they know where player live exactly? Did they track down IP adresses or did SoE just gave all the account info?

     





    I could only think that when you sign up you address your location but I know and you know that they can't legally give away IP adresse's away thats not theres to give and or their authority. Unless a) The Eula mentions something like this in it which I doubt greatly.. or b) they don't give a fuck and will take the fine





    10 kilometers = 6.21371192 miles

    If they can get that close in proximity to your location, they are getting more than just chat logs and ingame actions.

    Perhaps someone with a bit more knowledge than myself can answer this:

    In order for you to interact with the game, the client has to continually connect and transfer data to and/or from your client to the server. It seems to me that somewhere in there, your IP address would eventually show in the transaction at some point, wouldn't it?





    Yeh of course, but they aren't at authority to hand over information like that.


     

     

    Thank you. My point exactly.



     

     

    You may find this link helpful in understanding much of your concerns and how an IP address can affect statistical inquiries and studies mentioned. It may also show you that the IPs must have been released in the data that was transfered by SOE in order to evaluate the proximity of the players cited.

    whatismyipaddress.com/


     

    IP addresses are public information. You have no right to a privacy concerning your IP address sorry.

     

    Bingo! We have a winner. Absolutely correct.

     

    Edit: Your IP provider (ISP) does maintain your actual physical location (i.e. your home address) in it's records and this information may not be obtained without a warrant.

  • CopelandCopeland Member Posts: 1,955

    There are companies that puts this kind of stuff to a test everyday. They connect to peoples pc's, scour hard drives, gather information, gather hardware ID's and then file court cases. Some people are soooo naive when it comes to the interwebz

  • xbellx777xbellx777 Member Posts: 716
    Originally posted by Bruticus_XI


    Technically (legally), they can.
    Morally, they can't.
    /shrug

     

    amen

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by Copeland


    Anyone upset by this needs to log off the internet now. You have no privacy (unless you connected via a VPN to a proxy)  If you just use a standard ISP never ever expect that anything you say or do on the internet is private.

     

    Any bank transaction, anything to do with personal information anything that is presumed to be confidential should stay confidential online too.

    I can't tap your phone conversation but I also can't tap your skype conversation online, and neither should SoE be able to give that information away.

    EQ2 has build in voice chat too now iirc, so possibly there's sound bites of conversations in the 60TB too.

    And many laws in Europe, forbid companies from spreading this information, I'm sure there's similar privacy laws in the US. Another thing is that this is very very misleading to players, one assumes that in an MMO your "PRIVATE tells" are actually private.

     

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Kartuhn

    Originally posted by Copeland


     

    Originally posted by Kartuhn


    Originally posted by Zorvan


    Originally posted by Sarbocabras


    Originally posted by Zorvan


    Originally posted by Sarbocabras


    Originally posted by Waterlily


    Originally posted by Sarbocabras
     
    I'm quite certain they did not give away any IPs cause that would result in a fine and when I say server location you don't really understand  I mean like this  http://images1.wikia.nocookie.net/runescape/images/7/70/Serverlist.PNG

     

     
     

    That still wouldn't explain how they are able to make these conclusions:

     

    In that week, his team could detect over 2,000 players that became involved in partner relationships and about 2,500 who took part in trade interactions.

    But distance had a much larger effect; players within 10 kilometers of each other were five times more likely to interact.

     

    How do they know where player live exactly? Did they track down IP adresses or did SoE just gave all the account info?

     





    I could only think that when you sign up you address your location but I know and you know that they can't legally give away IP adresse's away thats not theres to give and or their authority. Unless a) The Eula mentions something like this in it which I doubt greatly.. or b) they don't give a fuck and will take the fine





    10 kilometers = 6.21371192 miles

    If they can get that close in proximity to your location, they are getting more than just chat logs and ingame actions.

    Perhaps someone with a bit more knowledge than myself can answer this:

    In order for you to interact with the game, the client has to continually connect and transfer data to and/or from your client to the server. It seems to me that somewhere in there, your IP address would eventually show in the transaction at some point, wouldn't it?





    Yeh of course, but they aren't at authority to hand over information like that.


     

     

    Thank you. My point exactly.


     

     

     

    You may find this link helpful in understanding much of your concerns and how an IP address can affect statistical inquiries and studies mentioned. It may also show you that the IPs must have been released in the data that was transfered by SOE in order to evaluate the proximity of the players cited.

    whatismyipaddress.com/


     

    IP addresses are public information. You have no right to a privacy concerning your IP address sorry.

     

    Bingo! We have a winner. Absolutely correct.

     

    Edit: Your IP provider (ISP) does maintain your actual physical location (i.e. your home address) in it's records and this information may not be obtained without a warrant.

    SOE also has no right to give out all of your data and then indentify your ip address to those people so they can connect the dots.

    EULAs do not give infinite power to companies to do whatever they want when they want.  They exist so that companies can protect their product from infringement and misuse of property. 

     

    This just proves how irresponsible soe is with their customer base.  Not that their press release is believable anyhow.

     

     

     

     

  • CopelandCopeland Member Posts: 1,955


    Originally posted by Daffid011

    Originally posted by Kartuhn

    Originally posted by Copeland

     



    Originally posted by Kartuhn


    Originally posted by Zorvan


    Originally posted by Sarbocabras


    Originally posted by Zorvan


    Originally posted by Sarbocabras


    Originally posted by Waterlily


    Originally posted by Sarbocabras
     
    I'm quite certain they did not give away any IPs cause that would result in a fine and when I say server location you don't really understand  I mean like this  http://images1.wikia.nocookie.net/runescape/images/7/70/Serverlist.PNG
     

     


     
    That still wouldn't explain how they are able to make these conclusions:
     
    In that week, his team could detect over 2,000 players that became involved in partner relationships and about 2,500 who took part in trade interactions.
    But distance had a much larger effect; players within 10 kilometers of each other were five times more likely to interact.
     
    How do they know where player live exactly? Did they track down IP adresses or did SoE just gave all the account info?
     


    I could only think that when you sign up you address your location but I know and you know that they can't legally give away IP adresse's away thats not theres to give and or their authority. Unless a) The Eula mentions something like this in it which I doubt greatly.. or b) they don't give a fuck and will take the fine


    10 kilometers = 6.21371192 miles
    If they can get that close in proximity to your location, they are getting more than just chat logs and ingame actions.
    Perhaps someone with a bit more knowledge than myself can answer this:
    In order for you to interact with the game, the client has to continually connect and transfer data to and/or from your client to the server. It seems to me that somewhere in there, your IP address would eventually show in the transaction at some point, wouldn't it?


    Yeh of course, but they aren't at authority to hand over information like that.


     
     
    Thank you. My point exactly.

     


     
     
    You may find this link helpful in understanding much of your concerns and how an IP address can affect statistical inquiries and studies mentioned. It may also show you that the IPs must have been released in the data that was transfered by SOE in order to evaluate the proximity of the players cited.
    whatismyipaddress.com/


     
    IP addresses are public information. You have no right to a privacy concerning your IP address sorry.
     

    Bingo! We have a winner. Absolutely correct.
     
    Edit: Your IP provider (ISP) does maintain your actual physical location (i.e. your home address) in it's records and this information may not be obtained without a warrant.

    SOE also has no right to give out all of your data and then indentify your ip address to those people so they can connect the dots.
    EULAs do not give infinite power to companies to do whatever they want when they want.  They exist so that companies can protect their product from infringement and misuse of property. 
     
    This just proves how irresponsible soe is with their customer base.  Not that their press release is believable anyhow.
     
     
     
     

    It has nothing to do with EULA's even though the EULA's explain this. I can call your home, press a sequence of buttons until i figure out your VM password and listen to all your private messages and there's not a thing you can do about it. Your PC, your answering machine and even your DVR is an extension of a public forum. You have no right to privacy concerning any of these things. THIS IS THE LAW!. This is what private detectives work with every day. But here's the fun part. You don't have to be licensed. Anyone can do it.

    Now for something completely scarey. Bush passed a law in the US that says intent and purpose has no bearing in guilt. So.. legally the po po can scour your hard drive for anything illegal and arrest you for it whether or not it was even you that downloaded it. They don't even need a warrant! Pretty sweet eh!

    Get used to it. The euro's and american's (and canadians by default) gave away all those rights that so many people fought and died for because you're all too scared to put your life up for them. There is no getting them back without a cost in blood. Obviously that will never happen so bye bye expectations of liberty!

  • CopelandCopeland Member Posts: 1,955


    Originally posted by Waterlily

    Originally posted by Copeland

    Anyone upset by this needs to log off the internet now. You have no privacy (unless you connected via a VPN to a proxy)  If you just use a standard ISP never ever expect that anything you say or do on the internet is private.


     
    Any bank transaction, anything to do with personal information anything that is presumed to be confidential should stay confidential online too.
    I can't tap your phone conversation but I also can't tap your skype conversation online, and neither should SoE be able to give that information away.
    EQ2 has build in voice chat too now iirc, so possibly there's sound bites of conversations in the 60TB too.
    And many laws in Europe, forbid companies from spreading this information, I'm sure there's similar privacy laws in the US. Another thing is that this is very very misleading to players, one assumes that in an MMO your "PRIVATE tells" are actually private.
     

    Of course you can tap a skype convo. Jesus you think Skype is private? Anything transmitted over the internet can be intercepted and examined very easily. You should see what Media Sentry is doing. You'd go ballistic.

    Your "Private Tells" are not private. The internet is deemed a public forum and everything you access an extension of that. It's only out of self interest that most companies keep information private. Trust me, the minute your bank or skype figures out a way to secretly sell all your info to marketing agencies for big bucks and is assured they'll never get caught... well their profits that quarter are sure to rise.

    Nobody is going protect your personal liberties when money is on the line. There are 2 types of people in this world. People in a position to make money and the people being sold or exploited to make them that money.

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by Copeland


     
     
    Of course you can tap a skype convo. Jesus you think Skype is private?

     

    What do you define with "can". Yes you can, but afaik it's illegal to do so. It's certainly illegal to tap a phone conversation, both in Europe and the US.

    You can tap a conversation if you inform the person calling first, but you can't tap a conversation someone else is having afaik. I realise there's state laws in the US that differ but I'm fairly certain that tapping phone calls is just plain illegal and I would assume this includes Skype and you could argue this would include things like EQ2 build in voice communication too, because it works the exact same way Skype does.

    Some people are acting like everything you do online is public domain, that's simply not true at all.

  • slask777slask777 Member Posts: 706

    Oh crap...Now my porn mustache fetish and scat tendencies get out in the open...OMG!!!1

    Seriously, while this is morally outrageous and full off bad pr, they can do whatever the hell they want with the data they collect on you, except giving out what is obvious private data, like cc numbers, social security numbers etc.

    If you want privacy, log off the internet right now and never use it again. You also must never use any online transaction like using your credit card, withdraw cash, have a bank account, go shopping, wander in any major city, call someone on the phone, use a cell phone, own anything vaguely electric or even have it powered on, drive a car and so on.

    Actually even if you decide to live as a hermit away from all humans up on a hill somewhere the satelites can track you. Grab your tinfoil hat and start to call those radio shows at night where the listeners can call in and talk about their far fetched conspiracy theories. Remember, they are watching you

    ---
    Grammar nazi's. This one is for you.

  • WaterlilyWaterlily Member UncommonPosts: 3,105

    "Mostly, the gamers seemed healthy; their body mass index was better than the US average and, although they were slightly more depressed than average, they were also less anxious."

    How the hell do they have BMI indexes too if they didn't give out names, which is total bs on SoE's part I think.

     

     

     

     

  • WaterlilyWaterlily Member UncommonPosts: 3,105

    nm

  • revslaverevslave Member UncommonPosts: 154

    Hey Hey

     

    You think SOE is the first to use information , just look at your friendly government.  

     

    blog.wired.com/27bstroke6/2008/02/nations-spies-w.html

     

    Welcome Home

    image

  • CmdrhedgehogCmdrhedgehog Member Posts: 1
    Originally posted by Waterlily


    "Mostly, the gamers seemed healthy; their body mass index was better than the US average and, although they were slightly more depressed than average, they were also less anxious."
    How the hell do they have BMI indexes too if they didn't give out names, which is total bs on SoE's part I think.
    This to me looks like pure statistics speculation on the "scientist's" part. That said, who says the gov't doesn't do this on a regular basis anyway.
     
     
     
     

     

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Waterlily


    "Mostly, the gamers seemed healthy; their body mass index was better than the US average and, although they were slightly more depressed than average, they were also less anxious."
    How the hell do they have BMI indexes too if they didn't give out names, which is total bs on SoE's part I think.

    BMI indexes were derived from a survey which was also used

    arstechnica.com/science/news/2009/02/aaas-60tb-of-behavioral-data-the-everquest-2-server-logs.ars

    The end result is a log that includes four years of data for over 400,000 players that took part in the game, which was followed up with demographic surveys of the users

     

    www.physorg.com/news153832130.html

    Williams was the first game researcher to be granted access to a major online world's database. As a result, he was able to match hard data about in-world behavior with survey responses.

    Nearly 7,000 players of "EverQuest II" agreed to participate in exchange for an in-world prize, "The Great Staff of the Sun Serpent.

     

    kotaku.com/5056938/mmo-players-surprisingly-adept-at-lying-on-surveys

     

     

     

     

     

     

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Nadia

    Originally posted by Waterlily


    "Mostly, the gamers seemed healthy; their body mass index was better than the US average and, although they were slightly more depressed than average, they were also less anxious."
    How the hell do they have BMI indexes too if they didn't give out names, which is total bs on SoE's part I think.

    BMI indexes were derived from a survey which was also used

    arstechnica.com/science/news/2009/02/aaas-60tb-of-behavioral-data-the-everquest-2-server-logs.ars

    The end result is a log that includes four years of data for over 400,000 players that took part in the game, which was followed up with demographic surveys of the users

     

    www.physorg.com/news153832130.html

    Williams was the first game researcher to be granted access to a major online world's database. As a result, he was able to match hard data about in-world behavior with survey responses.

    Nearly 7,000 players of "EverQuest II" agreed to participate in exchange for an in-world prize, "The Great Staff of the Sun Serpent.

     

    kotaku.com/5056938/mmo-players-surprisingly-adept-at-lying-on-surveys

     

     

     

     

     

     

    Intresting links thanks.

     

    But geez I really laugh about the many replies in this topic, it really seems that the words SOE trigger something inside of certain people that they completly ignore what the article is all about, which to ANY MMORPG player or GAMER would normaly be very intresting information. But then again forums like this arn't all about informing eachother anymore, but more what can we find to bash next...........

  • SamuraiswordSamuraisword Member Posts: 2,111
    Originally posted by Nadia

    Originally posted by Waterlily


    "Mostly, the gamers seemed healthy; their body mass index was better than the US average and, although they were slightly more depressed than average, they were also less anxious."
    How the hell do they have BMI indexes too if they didn't give out names, which is total bs on SoE's part I think.

    BMI indexes were derived from a survey which was also used

    arstechnica.com/science/news/2009/02/aaas-60tb-of-behavioral-data-the-everquest-2-server-logs.ars

    The end result is a log that includes four years of data for over 400,000 players that took part in the game, which was followed up with demographic surveys of the users

     

    www.physorg.com/news153832130.html

    Williams was the first game researcher to be granted access to a major online world's database. As a result, he was able to match hard data about in-world behavior with survey responses.

    Nearly 7,000 players of "EverQuest II" agreed to participate in exchange for an in-world prize, "The Great Staff of the Sun Serpent.

     

    kotaku.com/5056938/mmo-players-surprisingly-adept-at-lying-on-surveys

     

    Way to go SOE. Corrupt the fair level playing field by offering an in game item for real world activity.

    image

  • freejackmackfreejackmack Member Posts: 378

    Soe has been my least favorite mmo company for a while now and this is just another reason to stay away from all things SOE. Their lack of support and development in the mmo world is legendary.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Samuraisword


    Way to go SOE. Corrupt the fair level playing field by offering an in game item for real world activity.

    eq2.allakhazam.com/db/item.html

    Greatstaff of the Sun Serpent

    FABLED

    LORE NO-TRADE NO-VALUE

    +4 str, +4 agi, +4 sta, +4 wis, +4 int, +10 health, +10 power

    Two-Hand Crushing

    Damage 3 - 10 (5.9 Rating)

     

    fear that 2 handed weapon that may do 10 points of damage !

     

     

  • SamuraiswordSamuraisword Member Posts: 2,111
    Originally posted by Nadia

    Originally posted by Samuraisword


    Way to go SOE. Corrupt the fair level playing field by offering an in game item for real world activity.

    eq2.allakhazam.com/db/item.html

    Greatstaff of the Sun Serpent

    FABLED

    LORE NO-TRADE NO-VALUE

    +4 str, +4 agi, +4 sta, +4 wis, +4 int, +10 health, +10 power

    Two-Hand Crushing

    Damage 3 - 10 (5.9 Rating)

     

    fear that 2 handed weapon that may do 10 points of damage !

    That's an extremely powerful item for a lvl 2 character based on the stat bonuses. That is something a caster would benefit from very much. Some people also overlook the fact that characters can be sold with no trade items and that flashy unique items  have value.

    Regardless, the concept of a virtual world is one where everything is earned within the confines of such a virtual boundary. Anyone who doesn't respect that doesn't appreciate the concept of a virtual world. Developers should be the last people violating this tenet.

    image

  • ThriceShyThriceShy Member Posts: 44

    Well, this thread is very strange in a way.

    Giving away data for psychology is useful, because it shows them how people work in an online relation, i am going to college for psychology, so i can see why this could be useful. I am guessing they want to know what really goes on during parties, guilds, or just random people encounter. Online relation is just talkin to them in a screen, it differs in a lot of ways in the real world, as many people would agree.

    We don't know whats in these logs, it could have really personal information, or just have bits and pieces of a conversation, but 60TBs of information is a lot for a game, alot for logs. A lot of people will agree with this, a lot of people will hate the idea. I am neutral ground on this.

     

    Tempus Vincit Omnia

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by Waterlily

    Originally posted by ValiumSummer

    Just another reason to go off on SOE.  

     

    Pleeeeaase, giving away 60TB of personal data is just ridiculous, if this was a phone company they would be shutting their doors right now. SoE somehow gets away with a lot of stuff, but this is so illegal and violates so many privacy laws in so many countries that it's just beyong belief.

     

    Reminds me of when the banks/telephone companies off-shored customer services then all of a sudden ppl where finding out their private data was being sold by the CS staff for a few thousand rupee's at a time however the companies involved just offered up an apology after a watchdog program highlighted what was going on when they bought personal data themselves.

    No matter how safe you THINK your personal data is it really isn't at all and then you have the problem that when you click to agree to whatever games terms and conditions you are probably waivering some of your rights to personal data protection in some for or other, it happened years ago in EQ1 when they wanted access to certain parts of your PC to check for 3rd party programs that they deemed illegal in thier games, if you didn't agree with it then guess what, you didn't get into the game as you had to hit "Decline", the choice was then left to you, was your personal data and protection worth more than playing a game, guess those subscribing still to games that do this think it's not worth losing access to their game for some personal data.

    At the end of the day we all have to trust the system each time we use PayPal/Ebay/Online Banking or anything else that requires us to input our data, heck even when you hand over your card to someone in a shop or petrol station your taking a chance with your personal data and stand the chance of having your card cloned and losing money to unscrupolous ppl, in my area there is 1 petrol station that has the reputation of having the most cloned cards in Norfolk and I'm still amazed ppl still use the bloody place after all the bad publicity it recieved.

     

  • jakojakojakojako Member Posts: 332

    60TB???

    Do you know how much info that is? I'm surprised SoE even HAS 60TB of chat logs...

    100 Lines of chat = 36KB

    1KB = 0.0009765625MB

    1MB = 0.0009765625 GB

    1GB = 0.0009765625 TB

    100 L.O.C/36KB x 1KB/0.0009765625MB x 1MB/0.0009765625GB x 1GB/0.0009765625TB =

    2,987,776,081 Lines of Chat /ONE Terabyte...

    Multiply that by 60 and you get:

    179,266,564,896 Lines of Chat

    OVER ONE HUNDRED BILLION LINES OF CHAT!!! (yes, that is also OVER 9000 lines!)

    ...That's a lot of talking...

  • brownbearbrownbear Member Posts: 13

    I feel like such a lab rat...

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