I don't remember EVE charging me to get started, they even let me have a free trial period to see if I liked the game.
You are not remembering far enough. When EVE came out it sold a standard game box for $49.99 ( I still have it sitting on a shelf) and had no free trial.
You specified specifically why it was OK for eve to charge that price and why it is wrong for AV to do the same. With a publisher and physical production costs I can understand the rates proposed. With a digital download, the rates should really be reduced since these costs are not applicable. Charging 35 or 40 would be more reasonable in this instance.
As to the VAT rates, they are going by current Greek standards which is in fact 19%. A little research goes a long way.
-Atziluth-
- Never underestimate the predictability of stupidity.
Originally posted by zymurgeist The value of something is a very personal decision.
no it isn't. Value is based on industry standards and Darkfall is as far away from commercial industry standard for a pay to play MMO at $15 a month as you can possibly get. That's what Blizzard charges for their games for christs sake. And Darkfall aint no World of Warcraft production quality...
Im not going to spend 30 minutes giving you a economics lesson on utility and market value, but they are two different things. What I think its worth, what you think its worth, and what the market thinks its worth are three completely different things.
For some darkfall will be the sequel to a game many have been waiting for since UO.
For others, darkfall is going to be an ugly piece of crap thats all gankers and assholes.
I agree with you, the MARKET value for Darkfall will be lower than say WoW, and WoW players will hardly value the game at all.
Eve players, Sandbox players, and oldschool UO'ers / Ac'ers will find this game to be a refreshing change of pace.
In Economics you can charge what the market will bare, and the demographic that DF is aiming for will definitely pay this price.
I don't remember EVE charging me to get started, they even let me have a free trial period to see if I liked the game.
You are not remembering far enough. When EVE came out it sold a standard game box for $49.99 ( I still have it sitting on a shelf) and had no free trial.
You specified specifically why it was OK for eve to charge that price and why it is wrong for AV to do the same. With a publisher and physical production costs I can understand the rates proposed. With a digital download, the rates should really be reduced since these costs are not applicable. Charging 35 or 40 would be more reasonable in this instance.
As to the VAT rates, they are going by current Greek standards which is in fact 19%. A little research goes a long way.
I disagree, a digital download of the game should cost nothing. You should simply pay the first month's fee. $35-40 is close to paying what you would for a boxed game at a local retailer, so I think it is to steep a price even if you think a nominal fee for the download is appropriate. A nominal download fee would probably be under the $5 mark to be more appropriate in my opinion. But I still think it is a bad business decision to make your customer pay just to download the game. It discourages rather than encourages new business.
the only difference between a digital download of a game, and a box version is the publishing costs. The digital download has bandwidth costs, which I agree are significantly smaller.
However, what we are paying for in both situations, is the development costs of the game. $50.00 its pretty standard fair for that here in the U.S.
I don't remember EVE charging me to get started, they even let me have a free trial period to see if I liked the game.
You are not remembering far enough. When EVE came out it sold a standard game box for $49.99 ( I still have it sitting on a shelf) and had no free trial.
You specified specifically why it was OK for eve to charge that price and why it is wrong for AV to do the same. With a publisher and physical production costs I can understand the rates proposed. With a digital download, the rates should really be reduced since these costs are not applicable. Charging 35 or 40 would be more reasonable in this instance.
As to the VAT rates, they are going by current Greek standards which is in fact 19%. A little research goes a long way.
the only difference between a digital download of a game, and a box version is the publishing costs. The digital download has bandwidth costs, which I agree are significantly smaller. However, what we are paying for in both situations, is the development costs of the game. $50.00 its pretty standard fair for that here in the U.S.
It is standard, but if we are talking standards we also judge games by quality and not the company making them. Imo it should be more like the $35-40 mark because it is of lesser quality and digital download. Call them indy or whatever, doesn't matter as we are in the same market.
Doesn't matter, give this game 2 months at those prices and there will be a free trial. The name of the game is to make as much money as possible as quickly as possible before lowering prices which always happens. Especially since they are capping the users at what 10k?
Let's say they had 200k people interested in buying this game on the 25th feb. 100k will not pay the money because they think it is too high even though they do like the game. Let's also assume that half of those people live in NA and want to wait for the NA release. So you still have 50k people trying to get 10-20k spots. They will sell out the server slots only because they limit it to so few people. So as far as a business strategy goes they make the most money.
C'mon preorder is what? 42 euro? I spend more than that on an average saturday night, hanging in a bar, before it's even midnight. Darkfall can't possibly be worse than the average hangover, so yea I'll take a chance and preorder.
Based on the math including the purchase price the game cost .79 cents a day to have an account. Or roughly $200.00 dollars a year. Most MMO's run between $175.00 to $225.00 a year again US dollars. If this is a back breaker for anyone like not paying rent or buying food then you should NOT BE playing any online games what so ever. Let alone have internet or cabe TV. For everyone else drink one less soda or smoke a few less cigrattes a week and you can play any game you like.
The price is actually a big issue for us Europeans, maybe not so much you guys in the US.
In the UK it's going to cost around £12.50 a month, and around £40 to preorder.
To compare WoW costs £8.99 a month and the box would have been about £25 at launch (now less than £10).
Now I'm not just directly comparing WoW but using it as an example as its the same price for almost all normal MMO's out there. The issue is the fact that to play Darkfall monthly will cost over a third more than the industry standard prices - thats a pretty big leap... I mean I was all for trying out DF for a month and deciding whether I like it or not, but after seeing the prices i'll have to give it a pass.
yep thats why i prob wont be buying it. not sure why i should pay so much more then i did for AoC and War, games i never played for more then a month or 2. i have major doubts about darkfall anyway. think i will pass.
The price is actually a big issue for us Europeans, maybe not so much you guys in the US.
In the UK it's going to cost around £12.50 a month, and around £40 to preorder.
To compare WoW costs £8.99 a month and the box would have been about £25 at launch (now less than £10).
Now I'm not just directly comparing WoW but using it as an example as its the same price for almost all normal MMO's out there. The issue is the fact that to play Darkfall monthly will cost over a third more than the industry standard prices - thats a pretty big leap... I mean I was all for trying out DF for a month and deciding whether I like it or not, but after seeing the prices i'll have to give it a pass.
yep thats why i prob wont be buying it. not sure why i should pay so much more then i did for AoC and War, games i never played for more then a month or 2. i have major doubts about darkfall anyway. think i will pass.
People pay about the same for single player games which they finish in a week or so, so those two months of playing would still be bang for your buck. (And there is still the option that it turns out to be more addictive and entertaining than you had expected).
The price is actually a big issue for us Europeans, maybe not so much you guys in the US.
In the UK it's going to cost around £12.50 a month, and around £40 to preorder.
To compare WoW costs £8.99 a month and the box would have been about £25 at launch (now less than £10).
Now I'm not just directly comparing WoW but using it as an example as its the same price for almost all normal MMO's out there. The issue is the fact that to play Darkfall monthly will cost over a third more than the industry standard prices - thats a pretty big leap... I mean I was all for trying out DF for a month and deciding whether I like it or not, but after seeing the prices i'll have to give it a pass.
yep thats why i prob wont be buying it. not sure why i should pay so much more then i did for AoC and War, games i never played for more then a month or 2. i have major doubts about darkfall anyway. think i will pass.
People pay about the same for single player games which they finish in a week or so, so those two months of playing would still be bang for your buck. (And there is still the option that it turns out to be more addictive and entertaining than you had expected).
thats not the problem for me, i just dont see why i should pay more for the game then say someone in the US. its a fair bit more too. money itself is not really the problem. also why is it more then any other mmorpg out.
I wouldn't pay a dime for this game. To think that people would cough up $15.00 monthly and make themselves believe that this is the saviour of mmos is obsurd.This game doesn't even come close to being as good as Guild Wars and Guild Wars doesn't have a monthly fee.
Doesn't matter, give this game 2 months at those prices and there will be a free trial. The name of the game is to make as much money as possible as quickly as possible before lowering prices which always happens. Especially since they are capping the users at what 10k?
Let's say they had 200k people interested in buying this game on the 25th feb. 100k will not pay the money because they think it is too high even though they do like the game. Let's also assume that half of those people live in NA and want to wait for the NA release. So you still have 50k people trying to get 10-20k spots. They will sell out the server slots only because they limit it to so few people. So as far as a business strategy goes they make the most money.
I doubt that there will be a free trial any time soon. Firstly the big thing stopping this is the fact that they have a large number of people wanting to get in and play so they don't need to offer one. Combine that with the North American release following potentially a couple months down the line and they will not need to be bothered with a free trial for at least 6 months or more in my opinion. I would give it closer to 9-12 months even which seems to be pretty standard these days for mmo trials.
Originally posted by zymurgeist The value of something is a very personal decision.
no it isn't. Value is based on industry standards and Darkfall is as far away from commercial industry standard for a pay to play MMO at $15 a month as you can possibly get. That's what Blizzard charges for their games for christs sake. And Darkfall aint no World of Warcraft production quality...
Im not going to spend 30 minutes giving you a economics lesson on utility and market value, but they are two different things. What I think its worth, what you think its worth, and what the market thinks its worth are three completely different things.
For some darkfall will be the sequel to a game many have been waiting for since UO.
For others, darkfall is going to be an ugly piece of crap thats all gankers and assholes.
I agree with you, the MARKET value for Darkfall will be lower than say WoW, and WoW players will hardly value the game at all.
Eve players, Sandbox players, and oldschool UO'ers / Ac'ers will find this game to be a refreshing change of pace.
In Economics you can charge what the market will bare, and the demographic that DF is aiming for will definitely pay this price.
Real Estate pricing says different.. The value is determined by the resale value of the property surrounding whatever is for sale. If you live in s crappy neighborhood, where the median value of a house is say.. 78,000, you can't sell a house in that neighborhood for one million. This is the case of Darkfall. It's not located in the beleverly hills of MMORPG, it's in south compton, where other Niche games live. You can't charge one million dollors there, or NO ONE WILL BUY. In this case, they are over charging for their product due to demand and supply, This is simply artificial, they do NOT need to limit the supply. It's escargo syndrom. You limit the amount of something someone can have, and you charge an outragous amount, it's artificial inflation. Happened with Gas this last year.
Real Estate pricing says different.. The value is determined by the resale value of the property surrounding whatever is for sale. If you live in s crappy neighborhood, where the median value of a house is say.. 78,000, you can't sell a house in that neighborhood for one million. This is the case of Darkfall. It's not located in the beleverly hills of MMORPG, it's in south compton, where other Niche games live. You can't charge one million dollors there, or NO ONE WILL BUY. In this case, they are over charging for their product due to demand and supply, This is simply artificial, they do NOT need to limit the supply. It's escargo syndrom. You limit the amount of something someone can have, and you charge an outragous amount, it's artificial inflation. Happened with Gas this last year.
The thing with niche games is.... well they are for niches. That does not mean that they should charge less in the hope that people who don't like that kind of game will play it anyway, they won't. Niche game does not mean poor quality it means that it only appeals a subset of gamers, it doesn't having much to do with the price. A lot of niche products are in fact more expensive.
I will give you a fictious example: Wooden legs are very expensive, it takes a lot of skill to make one and you can't sell very many, one legged people will buy one for sure, dropping the price will not persuade the bi-legged to purchase one.
I'm not saying that DF should charge more (in fact I think they should adopt regional pricing) but price is not really an issue with regard to niches. They might sucker in a few people who otherwise would not have bought it but as long the price is reasonable to begin with then I don't think knocking $5 off will make much difference.
Outside of a few countries getting hit by bad exchange rates they are charging the normal price.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
lol, I seriously disagree with the OP. To me DFO is definetly worth 15$ a month. Far more fun for me than any AAA title I have played in the past few years, quality to me is also a lot better. I am having less issue's with the DFO beta, in Debug mode, on a server in Germany while playing from the US than I did 3 months after AoC's launch, on US based servers, in an instanced world.
AoC = 3 months after launch = Severe lag, falling through the world, more bugs than you could shake a stick at , patches that break more than they fix, missing a large portion of promised content, promised content that made it in didn't even work for the most part. Needed a good while longer in development. AAA Title. 15$ a month right?
DFO = in beta, in debug mode, on a server in germany, no lag for me, tons of fun, just about all promised content like 90% lol just missing Player owned houses that ive noticed. Patching is fast, and very productive lol. Needs some polish. Indie title. 15$ a month.
Your right, something doesn't make a lot of sense here and it isn't that DarkFall's charging 15$ a month lol.
Well in reality..People will pay any price because they got to have it..Smart shoppers will wait for the price to fall and then buy.It kind a reminds me of the ps3 being $800.00 and people were swarming to buy it..People like me wait till the price drops and then buy.Got mine for $375.00 80 Gb Laughing at those who bought the Ps3 for $800.00. So if DF wants more players they need to take a different look at there Pricing.After all we are in a Desperate time and People are bargain hunting regardless if its a game or other things.Sooner or Later DF will come to that road..We are all ready seeing games changing there ways, trying to keep players.Us smart shoppers will wait it out.
Some people rob you at gun point..Others will rob you at "Ball Point Pen"
Ok ,Guys Based on the math including the purchase price the game cost .79 cents a day to have an account. Or roughly $200.00 dollars a year. Most MMO's run between $175.00 to $225.00 a year again US dollars. If this is a back breaker for anyone like not paying rent or buying food then you should NOT BE playing any online games what so ever. Let alone have internet or cabe TV. For everyone else drink one less soda or smoke a few less cigrattes a week and you can play any game you like.
I liked what you had to say. Do you have a book published for further study?
Originally posted by Random_mage Originally posted by Pyrostasis Originally posted by n0ij Originally posted by zymurgeist The value of something is a very personal decision.
no it isn't. Value is based on industry standards and Darkfall is as far away from commercial industry standard for a pay to play MMO at $15 a month as you can possibly get. That's what Blizzard charges for their games for christs sake. And Darkfall aint no World of Warcraft production quality...
Im not going to spend 30 minutes giving you a economics lesson on utility and market value, but they are two different things. What I think its worth, what you think its worth, and what the market thinks its worth are three completely different things. For some darkfall will be the sequel to a game many have been waiting for since UO. For others, darkfall is going to be an ugly piece of crap thats all gankers and assholes. I agree with you, the MARKET value for Darkfall will be lower than say WoW, and WoW players will hardly value the game at all. Eve players, Sandbox players, and oldschool UO'ers / Ac'ers will find this game to be a refreshing change of pace. In Economics you can charge what the market will bare, and the demographic that DF is aiming for will definitely pay this price.
Real Estate pricing says different.. The value is determined by the resale value of the property surrounding whatever is for sale. If you live in s crappy neighborhood, where the median value of a house is say.. 78,000, you can't sell a house in that neighborhood for one million. This is the case of Darkfall. It's not located in the beleverly hills of MMORPG, it's in south compton, where other Niche games live. You can't charge one million dollors there, or NO ONE WILL BUY. In this case, they are over charging for their product due to demand and supply, This is simply artificial, they do NOT need to limit the supply. It's escargo syndrom. You limit the amount of something someone can have, and you charge an outragous amount, it's artificial inflation. Happened with Gas this last year.
Were not talking about Real Estate. Were talking about MMOs.
But if you want to think about mmos like that then fine.
Bad neigborhoods are good for crackheads. FFA PVP Crackies gotta get there fix and living near the crack house is good for the addiction.
FYI Other niche games like EVE charge the same prices.
This whole topic is such a non issue for anyone that wants the game. For anyone that doesnt want the game, you all must get off on complaining.
Comments
usually a sandbox has sand in it....
FoE Fist of the Empire
You are not remembering far enough. When EVE came out it sold a standard game box for $49.99 ( I still have it sitting on a shelf) and had no free trial.
You specified specifically why it was OK for eve to charge that price and why it is wrong for AV to do the same. With a publisher and physical production costs I can understand the rates proposed. With a digital download, the rates should really be reduced since these costs are not applicable. Charging 35 or 40 would be more reasonable in this instance.
As to the VAT rates, they are going by current Greek standards which is in fact 19%. A little research goes a long way.
-Atziluth-
- Never underestimate the predictability of stupidity.
That is cheap, as in ill gladly pay 11-12euro per month. and 42 euro for the game, who wants a box anyways, sucks for the environment aswell
no problems with the price
Im not going to spend 30 minutes giving you a economics lesson on utility and market value, but they are two different things. What I think its worth, what you think its worth, and what the market thinks its worth are three completely different things.
For some darkfall will be the sequel to a game many have been waiting for since UO.
For others, darkfall is going to be an ugly piece of crap thats all gankers and assholes.
I agree with you, the MARKET value for Darkfall will be lower than say WoW, and WoW players will hardly value the game at all.
Eve players, Sandbox players, and oldschool UO'ers / Ac'ers will find this game to be a refreshing change of pace.
In Economics you can charge what the market will bare, and the demographic that DF is aiming for will definitely pay this price.
You are not remembering far enough. When EVE came out it sold a standard game box for $49.99 ( I still have it sitting on a shelf) and had no free trial.
You specified specifically why it was OK for eve to charge that price and why it is wrong for AV to do the same. With a publisher and physical production costs I can understand the rates proposed. With a digital download, the rates should really be reduced since these costs are not applicable. Charging 35 or 40 would be more reasonable in this instance.
As to the VAT rates, they are going by current Greek standards which is in fact 19%. A little research goes a long way.
I disagree, a digital download of the game should cost nothing. You should simply pay the first month's fee. $35-40 is close to paying what you would for a boxed game at a local retailer, so I think it is to steep a price even if you think a nominal fee for the download is appropriate. A nominal download fee would probably be under the $5 mark to be more appropriate in my opinion. But I still think it is a bad business decision to make your customer pay just to download the game. It discourages rather than encourages new business.
the only difference between a digital download of a game, and a box version is the publishing costs. The digital download has bandwidth costs, which I agree are significantly smaller.
However, what we are paying for in both situations, is the development costs of the game. $50.00 its pretty standard fair for that here in the U.S.
You are not remembering far enough. When EVE came out it sold a standard game box for $49.99 ( I still have it sitting on a shelf) and had no free trial.
You specified specifically why it was OK for eve to charge that price and why it is wrong for AV to do the same. With a publisher and physical production costs I can understand the rates proposed. With a digital download, the rates should really be reduced since these costs are not applicable. Charging 35 or 40 would be more reasonable in this instance.
As to the VAT rates, they are going by current Greek standards which is in fact 19%. A little research goes a long way.
there is going to be boxes remember
It is standard, but if we are talking standards we also judge games by quality and not the company making them. Imo it should be more like the $35-40 mark because it is of lesser quality and digital download. Call them indy or whatever, doesn't matter as we are in the same market.
Doesn't matter, give this game 2 months at those prices and there will be a free trial. The name of the game is to make as much money as possible as quickly as possible before lowering prices which always happens. Especially since they are capping the users at what 10k?
Let's say they had 200k people interested in buying this game on the 25th feb. 100k will not pay the money because they think it is too high even though they do like the game. Let's also assume that half of those people live in NA and want to wait for the NA release. So you still have 50k people trying to get 10-20k spots. They will sell out the server slots only because they limit it to so few people. So as far as a business strategy goes they make the most money.
C'mon preorder is what? 42 euro? I spend more than that on an average saturday night, hanging in a bar, before it's even midnight. Darkfall can't possibly be worse than the average hangover, so yea I'll take a chance and preorder.
Ok ,Guys
Based on the math including the purchase price the game cost .79 cents a day to have an account. Or roughly $200.00 dollars a year. Most MMO's run between $175.00 to $225.00 a year again US dollars. If this is a back breaker for anyone like not paying rent or buying food then you should NOT BE playing any online games what so ever. Let alone have internet or cabe TV. For everyone else drink one less soda or smoke a few less cigrattes a week and you can play any game you like.
yep thats why i prob wont be buying it. not sure why i should pay so much more then i did for AoC and War, games i never played for more then a month or 2. i have major doubts about darkfall anyway. think i will pass.
yep thats why i prob wont be buying it. not sure why i should pay so much more then i did for AoC and War, games i never played for more then a month or 2. i have major doubts about darkfall anyway. think i will pass.
People pay about the same for single player games which they finish in a week or so, so those two months of playing would still be bang for your buck. (And there is still the option that it turns out to be more addictive and entertaining than you had expected).
My brand new bloggity blog.
yep thats why i prob wont be buying it. not sure why i should pay so much more then i did for AoC and War, games i never played for more then a month or 2. i have major doubts about darkfall anyway. think i will pass.
People pay about the same for single player games which they finish in a week or so, so those two months of playing would still be bang for your buck. (And there is still the option that it turns out to be more addictive and entertaining than you had expected).
thats not the problem for me, i just dont see why i should pay more for the game then say someone in the US. its a fair bit more too. money itself is not really the problem. also why is it more then any other mmorpg out.
I wouldn't pay a dime for this game. To think that people would cough up $15.00 monthly and make themselves believe that this is the saviour of mmos is obsurd.This game doesn't even come close to being as good as Guild Wars and Guild Wars doesn't have a monthly fee.
I doubt that there will be a free trial any time soon. Firstly the big thing stopping this is the fact that they have a large number of people wanting to get in and play so they don't need to offer one. Combine that with the North American release following potentially a couple months down the line and they will not need to be bothered with a free trial for at least 6 months or more in my opinion. I would give it closer to 9-12 months even which seems to be pretty standard these days for mmo trials.
Im not going to spend 30 minutes giving you a economics lesson on utility and market value, but they are two different things. What I think its worth, what you think its worth, and what the market thinks its worth are three completely different things.
For some darkfall will be the sequel to a game many have been waiting for since UO.
For others, darkfall is going to be an ugly piece of crap thats all gankers and assholes.
I agree with you, the MARKET value for Darkfall will be lower than say WoW, and WoW players will hardly value the game at all.
Eve players, Sandbox players, and oldschool UO'ers / Ac'ers will find this game to be a refreshing change of pace.
In Economics you can charge what the market will bare, and the demographic that DF is aiming for will definitely pay this price.
Real Estate pricing says different.. The value is determined by the resale value of the property surrounding whatever is for sale. If you live in s crappy neighborhood, where the median value of a house is say.. 78,000, you can't sell a house in that neighborhood for one million. This is the case of Darkfall. It's not located in the beleverly hills of MMORPG, it's in south compton, where other Niche games live. You can't charge one million dollors there, or NO ONE WILL BUY. In this case, they are over charging for their product due to demand and supply, This is simply artificial, they do NOT need to limit the supply. It's escargo syndrom. You limit the amount of something someone can have, and you charge an outragous amount, it's artificial inflation. Happened with Gas this last year.
Currently playing Real Life..
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The thing with niche games is.... well they are for niches. That does not mean that they should charge less in the hope that people who don't like that kind of game will play it anyway, they won't. Niche game does not mean poor quality it means that it only appeals a subset of gamers, it doesn't having much to do with the price. A lot of niche products are in fact more expensive.
I will give you a fictious example: Wooden legs are very expensive, it takes a lot of skill to make one and you can't sell very many, one legged people will buy one for sure, dropping the price will not persuade the bi-legged to purchase one.
I'm not saying that DF should charge more (in fact I think they should adopt regional pricing) but price is not really an issue with regard to niches. They might sucker in a few people who otherwise would not have bought it but as long the price is reasonable to begin with then I don't think knocking $5 off will make much difference.
Outside of a few countries getting hit by bad exchange rates they are charging the normal price.
Give it 6 months the game will next to free to download, so I think I'll wait.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
lol, I seriously disagree with the OP. To me DFO is definetly worth 15$ a month. Far more fun for me than any AAA title I have played in the past few years, quality to me is also a lot better. I am having less issue's with the DFO beta, in Debug mode, on a server in Germany while playing from the US than I did 3 months after AoC's launch, on US based servers, in an instanced world.
AoC = 3 months after launch = Severe lag, falling through the world, more bugs than you could shake a stick at , patches that break more than they fix, missing a large portion of promised content, promised content that made it in didn't even work for the most part. Needed a good while longer in development. AAA Title. 15$ a month right?
DFO = in beta, in debug mode, on a server in germany, no lag for me, tons of fun, just about all promised content like 90% lol just missing Player owned houses that ive noticed. Patching is fast, and very productive lol. Needs some polish. Indie title. 15$ a month.
Your right, something doesn't make a lot of sense here and it isn't that DarkFall's charging 15$ a month lol.
Darkfall! Better than smoking cigarettes!
Well in reality..People will pay any price because they got to have it..Smart shoppers will wait for the price to fall and then buy.It kind a reminds me of the ps3 being $800.00 and people were swarming to buy it..People like me wait till the price drops and then buy.Got mine for $375.00 80 Gb Laughing at those who bought the Ps3 for $800.00. So if DF wants more players they need to take a different look at there Pricing.After all we are in a Desperate time and People are bargain hunting regardless if its a game or other things.Sooner or Later DF will come to that road..We are all ready seeing games changing there ways, trying to keep players.Us smart shoppers will wait it out.
Some people rob you at gun point..Others will rob you at "Ball Point Pen"
I liked what you had to say. Do you have a book published for further study?
Darkfall is not expensive.
Im not going to spend 30 minutes giving you a economics lesson on utility and market value, but they are two different things. What I think its worth, what you think its worth, and what the market thinks its worth are three completely different things.
For some darkfall will be the sequel to a game many have been waiting for since UO.
For others, darkfall is going to be an ugly piece of crap thats all gankers and assholes.
I agree with you, the MARKET value for Darkfall will be lower than say WoW, and WoW players will hardly value the game at all.
Eve players, Sandbox players, and oldschool UO'ers / Ac'ers will find this game to be a refreshing change of pace.
In Economics you can charge what the market will bare, and the demographic that DF is aiming for will definitely pay this price.
Real Estate pricing says different.. The value is determined by the resale value of the property surrounding whatever is for sale. If you live in s crappy neighborhood, where the median value of a house is say.. 78,000, you can't sell a house in that neighborhood for one million. This is the case of Darkfall. It's not located in the beleverly hills of MMORPG, it's in south compton, where other Niche games live. You can't charge one million dollors there, or NO ONE WILL BUY. In this case, they are over charging for their product due to demand and supply, This is simply artificial, they do NOT need to limit the supply. It's escargo syndrom. You limit the amount of something someone can have, and you charge an outragous amount, it's artificial inflation. Happened with Gas this last year.
Were not talking about Real Estate. Were talking about MMOs.
But if you want to think about mmos like that then fine.
Bad neigborhoods are good for crackheads. FFA PVP Crackies gotta get there fix and living near the crack house is good for the addiction.
FYI Other niche games like EVE charge the same prices.
This whole topic is such a non issue for anyone that wants the game.
For anyone that doesnt want the game, you all must get off on complaining.
Why are people continuing to feed this troll?
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