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Mythic's biggest mistake with WAR??

What do you think was the biggest single mistake that Mythic did with Warhammer? Their game keep surviving with aproxomately 300k subscribers, perhaps below but they did lost over 500k subscribers in about only four months! Why?

 

Personally I would say that the "world"  didn't feel like a world but rather like some stand alone maps puzzled together... One of the reasons I play MMO's is for the WORLD!!

 

 

 

 

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Comments

  • HricaHrica Member UncommonPosts: 1,129

    I think it's a fun, good game. 250-300k subs is fine

    Having a blast on the test server wit da choppa!

  • 6SlipKnoT66SlipKnoT6 Member CommonPosts: 144

    Scenarios.Period.

  • xbellx777xbellx777 Member Posts: 716

    stupid ea

  • flguy147flguy147 Member UncommonPosts: 507

    currently WAR is my game of choice so i am enjoying the game but here are the things i think would make the game better and this is only my opinion so dont bash me if you dont agree.  crafting could be much better, i agree with the poll on the world doesnt quite feel like a world.   better Order classes to even out the population between Destro and Order, Slayers will help that a little but not enough.  too many of the keeps and BOs seem too similar and repetitive to me.  i would like to see more mounts and itemization too. 

  • sassoonsssassoonss Member UncommonPosts: 1,132

     

     

    Good Thing = Scenarios Loved them played a lot

     

    Bad Thing = Only loved scenarios

  • MiklosanMiklosan Member Posts: 176
    Originally posted by 6SlipKnoT6


    Scenarios.Period.



     

    Gah!! 

     

    I misse to put scenarios in the poll!!  The scenarios thingy is defenately one major issue about the game for sure!!

  • KhrymsonKhrymson Member UncommonPosts: 3,090
    Originally posted by 6SlipKnoT6


    Scenarios.Period.

     

    Yup, very true...they ruined all the open-world PvP zones...yeah they were still populated somewhat at first but most the time players just camped and played them for their PvP fix.  They also rewarded way too much XP gain which should have only been rewarded during open-world or during PvE.  Mythic built this huge PvE playground to romp around in, but it was all entirely skippable because of the scenarios.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    after they added gear through open rvr most if not everyone does open rvr so its really not an issue anymore

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    1. Making it a pvp centric game was the worst idea. No pvp mmo will ever prosper for the long term without a soild pve content.

    2. Bad pve - It is like they just slapped stuff together and called it pve content.

    3. Scenarios were too repetitive.

    4. Should have made DAOC 2 instead.

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  • Brone87Brone87 Member Posts: 244

    The Number One reason WAR failed in my mind is because the world wasn't seamless...

    I had imagined that each castle you took would bring you that much closer to the enemies capital city and each time you lost a forward spawn you really felt it. They should have took what made planetside so great and ran with it.

  • TheocritusTheocritus Member LegendaryPosts: 10,022
    Originally posted by 6SlipKnoT6


    Scenarios.Period.



     

         That is probably my guess also....It almost seemed like these were not even going to be a part of the game originally, but I think someone got a brainfart and thought they could lure over some of the WoW subs if they put this in their game......The problem was that it took away too much from what should have been the strength of WAR (ie world RVR PVP).......I thought WAR should have gone a little more out of its way to distinguish itself from WoW and made itself more like DAoC......

  • YrcrazypaYrcrazypa Member Posts: 13
    Originally posted by 6SlipKnoT6


    Scenarios.Period.



     

    Enough said. Mythic built this game that they said will have awesome open world PvP. Ooops, looks like the scenarios are where all the PvP is at. And scenarios are boring.

  • LokyLoky Member UncommonPosts: 182
    Originally posted by SaintViktor


    4. Should have made DAOC 2 instead.



     

     

    Or somehow had a 3rd realm. I know it does not follow the WAR story from the PnP but  it was not what a lot of fans expected i think.. or maybe i should just speak for myself?

    image
  • Pyro240Pyro240 Member Posts: 194
    Originally posted by Zorndorf


    To sum it up:^
    1. War is not the Warhammer world. Far from it. Where are the seperate Army identities, the flying units of Warhammer TT?
     As a result Dawn of War 2 has now in VERY tiny letters "warhammer 40k" in its title, because after Mark of Chaos and now Warhammer on line, it is better NOT to be associated with failed Warhammer gaming products.?...
    2. War PvP animations and avatars controls are often clunky and unresponsive. You fight the unresponsive avatars more than you fight a PvP player.
    3. War is too dependant on server populations. 4 Tiers each with 3 BG's, each with dozens of PQ's, each with their own RvR zones. That is one divided by far too many ... and you get 3 players total on each piece waiting to see  other players.
    War had a ... shortage of servers the first week of launch (Sep 18th 2008). I was there and 50% of all servers were locked/full. People just left after 3 weeks because it had no world feeling (see above).
    4. War is a PvP copy of that other game, but with LESS PvP control, fluid animation and variation. No duels, no arena's (controls of character interaction,), no destructable Keeps, no tank combat, no moving artillery, no sea invasion, no PROMISED multiple 100/100+ combat every night on every server.
    5. War has no grading system in its dungeons and Raid systems.
    6. It scenario system was from the beginning  not server linked, so waiting times for the unpopular ones take ages to open.
    7. War HAS RvR but it is very badly implementated and because of it, no onecares. It just sits there turning blue and red without any meaning or control for 98% of the players. And the 2% that care have to group in teams of 6 to have ANY fun. That wasn't even the meaning of "War " is everywhere.
    8. War has still a very bad chat interface and PvP players apparently don't like to chat much. Just beat the hell out of it.
    9. War uses a very old "engine", taxing the whole server and server/client system too much. So server caps and population caps were the only remedy to limit the large end game battles.
    ---CONCLUSION ----
    The ratio of Wow/War on Xfire has now become greater than 30 to 1 in the past 2 days. Unbelievable but this ratio was 6.5 to 1 at the end of Sep 2008. So War lost 5 times more of its population than a 4 year old game in one (launching ) winter campaign.
    6.5 to 1 Wow ratio on Xfire meant it had around 750 K players back then in Sep (compared with the 5 M of US/EU Wow). The same figures btw that Mark JAcobs came up with. So,the Xfire ratio worked.
    30 to 1 Wow ratio on Xfire now it means it is down to 160-180 K players. In line with all the earlier Xfire stats btw. Only 2 months ago this ratio  was 18 to 1. And XMas sales made up for the few other "extra" susbcriptions in their first free month.
    So forget about those 300 K subs (XMas sales included): these are already long gone (hence the 100 lay-offs from EA in two waves recently),  because 250 K was the bottom of "return rate" already laid out by EA in Sep 2008 (at launch EA said they had to achieve 250-350K after 6 months to arrive at "break even").
     
     
     
     

     

    That's where I stopped reading, cause it proves you never to to t3..

    In tier 3 you can choose from 6 BG's (scenarios as I like to call them.)

    So I didn't bother reading any further cause it's probably filled with more crap..

     

    nom nom nom

  • Pyro240Pyro240 Member Posts: 194
    Originally posted by Yrcrazypa

    Originally posted by 6SlipKnoT6


    Scenarios.Period.



     

    Enough said. Mythic built this game that they said will have awesome open world PvP. Ooops, looks like the scenarios are where all the PvP is at. And scenarios are boring.

     

    Then explain why I was taking keeps in Orvr last night with 3 warbands? =)

    I admit Orvr pretty much stopped after the 3rd week it was launched, but they implemented new stuff that made people go back to Orvring. I rarely queue for scenarios nowadays.

    nom nom nom

  • 6SlipKnoT66SlipKnoT6 Member CommonPosts: 144

    Third realm would make the game also very good and involved.

  • GamerBenGamerBen Member Posts: 52

    Yes they made mistakes, to think that they wouldn't make mistakes is absurd.

    I agree with cross server SCs, that would be kickass ;)

    EDIT: some posts sound like they are posting about their experiences during launch, there have been a lot of changes and some of what is posted no longer applies.

  • BorkotronBorkotron Member Posts: 282
    Originally posted by SaintViktor


    1. Making it a pvp centric game was the worst idea. No pvp mmo will ever prosper for the long term without a soild pve content.
    2. Bad pve - It is like they just slapped stuff together and called it pve content.
    3. Scenarios were too repetitive.
    4. Should have made DAOC 2 instead.

     

    pvp would have worked if pvp was put in an open, seemless and immersive Warhammer world. Not a theme park of scenarios as well as PQs dotted between sectioned off areas of RvR.

  • Death1942Death1942 Member UncommonPosts: 2,587

    the world was utter crap.  I remember flicking through the early screens on WAR (back in 06) and i saw a world that i wanted to roam around in, to explore.  small zones (battlefields) were a great idea pvpwise but it fails to deliver the kind of world many are looking for.

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • GeridenGeriden Member UncommonPosts: 390

    GoA , i swear to god they pissed me of so much with my pre order of the CE i cancelled the two i ordered ive never felt such contempt as i felt when i came into contact with these fucking idiots. Which in turn makes me hate mythic even more and il never touch a product with there name anywhere near it there a bunch of ass holes lead by the king of all asshats MBJ i hope there game goes down the hole and that dick goes down the drain.

    ugh

    mythic dont care about european players yet they happily sold there game to some shitty group that they knew were shite and couldnt wipe there own behinds let alone run a mmo , they didnt even step in when they STOLE money from people who cancelled there accounts only to have goa re activate them on more than one ocasion.

     

    Mythic have ruined my joy of mmo's i have been turned into a jadded gamer.

    ty mythic

     

    /end rant

  • NewhopesNewhopes Member Posts: 458

    I think there biggest mistake was bad implementation of fairly good ideas city sieges/keeps and RVR lakes are good examples of this.

  • Capn23Capn23 Member Posts: 1,529

    1. Didn't have a 3rd faction

    2. Keep sieges aren't noticeably different. They need to make each of the keeps have it's own taste and they need to add more strategic elements

    3. No reason to defend keeps

     

    those are my three bitches.

     

    Other than that I absolutely love WAR. They just need to add some more DAoC flavor and it will be awesome.

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • sanedorsanedor Member Posts: 485

    would say the world and the feel of just 1 long grind . never felt the rpg for this mmo

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by Borkotron

    Originally posted by SaintViktor


    1. Making it a pvp centric game was the worst idea. No pvp mmo will ever prosper for the long term without a soild pve content.
    2. Bad pve - It is like they just slapped stuff together and called it pve content.
    3. Scenarios were too repetitive.
    4. Should have made DAOC 2 instead.

     

    pvp would have worked if pvp was put in an open, seemless and immersive Warhammer world. Not a theme park of scenarios as well as PQs dotted between sectioned off areas of RvR.



     

    Yeah I would have enjoyed the game a ton more if it was a seemless and immersive world.

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  • oddjobs74oddjobs74 Member Posts: 526

    There are several mistakes Mythic made with War.

    The first and most important is the false advertising. They advertised an RVR game. What they put out was a WoW  pvp server.  So basicly what you are left with is a game of 2 factions individuals VS individuals single player solo game. The only diffrence is you did not have to flag yourself in an "RVR lake." All about personal gain. Even the aleged RVR had nothing to do with the realm, only the player, ala WoW. Scenarios / BGs is silly for an RVR game.. I guess they put that in so folks have a place to pvp...

    Scenarios belong in a game like WoW, where PVE types have a place to PVP when they get bored of the grind.

    The next mistake is having Paul Barnet as the "Creative Director," who can not creativley direct anything except a one sided pro-Destruction marketing campaign. The entire world was so cookie cutter, copy & paste, it got borring really quick. I don't see what is creative about the game in anyway other than PQs, which would have worked had they had something (substantial) to do with the "war effort."

    As far as the classes and bugs and overall game mechanics go, everyone is well aware. But the game is fundamentaly flawed at the core of what it is supposed to be, so adding, or rather putting back in classes, and any amount of patches and fixes, are not going to help the game get any better.

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