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What do you think was the biggest single mistake that Mythic did with Warhammer? Their game keep surviving with aproxomately 300k subscribers, perhaps below but they did lost over 500k subscribers in about only four months! Why?
Personally I would say that the "world" didn't feel like a world but rather like some stand alone maps puzzled together... One of the reasons I play MMO's is for the WORLD!!
Comments
I think it's a fun, good game. 250-300k subs is fine
Having a blast on the test server wit da choppa!
Scenarios.Period.
stupid ea
currently WAR is my game of choice so i am enjoying the game but here are the things i think would make the game better and this is only my opinion so dont bash me if you dont agree. crafting could be much better, i agree with the poll on the world doesnt quite feel like a world. better Order classes to even out the population between Destro and Order, Slayers will help that a little but not enough. too many of the keeps and BOs seem too similar and repetitive to me. i would like to see more mounts and itemization too.
Good Thing = Scenarios Loved them played a lot
Bad Thing = Only loved scenarios
Gah!!
I misse to put scenarios in the poll!! The scenarios thingy is defenately one major issue about the game for sure!!
Yup, very true...they ruined all the open-world PvP zones...yeah they were still populated somewhat at first but most the time players just camped and played them for their PvP fix. They also rewarded way too much XP gain which should have only been rewarded during open-world or during PvE. Mythic built this huge PvE playground to romp around in, but it was all entirely skippable because of the scenarios.
after they added gear through open rvr most if not everyone does open rvr so its really not an issue anymore
1. Making it a pvp centric game was the worst idea. No pvp mmo will ever prosper for the long term without a soild pve content.
2. Bad pve - It is like they just slapped stuff together and called it pve content.
3. Scenarios were too repetitive.
4. Should have made DAOC 2 instead.
The Number One reason WAR failed in my mind is because the world wasn't seamless...
I had imagined that each castle you took would bring you that much closer to the enemies capital city and each time you lost a forward spawn you really felt it. They should have took what made planetside so great and ran with it.
That is probably my guess also....It almost seemed like these were not even going to be a part of the game originally, but I think someone got a brainfart and thought they could lure over some of the WoW subs if they put this in their game......The problem was that it took away too much from what should have been the strength of WAR (ie world RVR PVP).......I thought WAR should have gone a little more out of its way to distinguish itself from WoW and made itself more like DAoC......
Enough said. Mythic built this game that they said will have awesome open world PvP. Ooops, looks like the scenarios are where all the PvP is at. And scenarios are boring.
Or somehow had a 3rd realm. I know it does not follow the WAR story from the PnP but it was not what a lot of fans expected i think.. or maybe i should just speak for myself?
That's where I stopped reading, cause it proves you never to to t3..
In tier 3 you can choose from 6 BG's (scenarios as I like to call them.)
So I didn't bother reading any further cause it's probably filled with more crap..
nom nom nom
Enough said. Mythic built this game that they said will have awesome open world PvP. Ooops, looks like the scenarios are where all the PvP is at. And scenarios are boring.
Then explain why I was taking keeps in Orvr last night with 3 warbands?
I admit Orvr pretty much stopped after the 3rd week it was launched, but they implemented new stuff that made people go back to Orvring. I rarely queue for scenarios nowadays.
nom nom nom
Third realm would make the game also very good and involved.
Yes they made mistakes, to think that they wouldn't make mistakes is absurd.
I agree with cross server SCs, that would be kickass
EDIT: some posts sound like they are posting about their experiences during launch, there have been a lot of changes and some of what is posted no longer applies.
pvp would have worked if pvp was put in an open, seemless and immersive Warhammer world. Not a theme park of scenarios as well as PQs dotted between sectioned off areas of RvR.
the world was utter crap. I remember flicking through the early screens on WAR (back in 06) and i saw a world that i wanted to roam around in, to explore. small zones (battlefields) were a great idea pvpwise but it fails to deliver the kind of world many are looking for.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
GoA , i swear to god they pissed me of so much with my pre order of the CE i cancelled the two i ordered ive never felt such contempt as i felt when i came into contact with these fucking idiots. Which in turn makes me hate mythic even more and il never touch a product with there name anywhere near it there a bunch of ass holes lead by the king of all asshats MBJ i hope there game goes down the hole and that dick goes down the drain.
ugh
mythic dont care about european players yet they happily sold there game to some shitty group that they knew were shite and couldnt wipe there own behinds let alone run a mmo , they didnt even step in when they STOLE money from people who cancelled there accounts only to have goa re activate them on more than one ocasion.
Mythic have ruined my joy of mmo's i have been turned into a jadded gamer.
ty mythic
/end rant
I think there biggest mistake was bad implementation of fairly good ideas city sieges/keeps and RVR lakes are good examples of this.
1. Didn't have a 3rd faction
2. Keep sieges aren't noticeably different. They need to make each of the keeps have it's own taste and they need to add more strategic elements
3. No reason to defend keeps
those are my three bitches.
Other than that I absolutely love WAR. They just need to add some more DAoC flavor and it will be awesome.
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
would say the world and the feel of just 1 long grind . never felt the rpg for this mmo
pvp would have worked if pvp was put in an open, seemless and immersive Warhammer world. Not a theme park of scenarios as well as PQs dotted between sectioned off areas of RvR.
Yeah I would have enjoyed the game a ton more if it was a seemless and immersive world.
There are several mistakes Mythic made with War.
The first and most important is the false advertising. They advertised an RVR game. What they put out was a WoW pvp server. So basicly what you are left with is a game of 2 factions individuals VS individuals single player solo game. The only diffrence is you did not have to flag yourself in an "RVR lake." All about personal gain. Even the aleged RVR had nothing to do with the realm, only the player, ala WoW. Scenarios / BGs is silly for an RVR game.. I guess they put that in so folks have a place to pvp...
Scenarios belong in a game like WoW, where PVE types have a place to PVP when they get bored of the grind.
The next mistake is having Paul Barnet as the "Creative Director," who can not creativley direct anything except a one sided pro-Destruction marketing campaign. The entire world was so cookie cutter, copy & paste, it got borring really quick. I don't see what is creative about the game in anyway other than PQs, which would have worked had they had something (substantial) to do with the "war effort."
As far as the classes and bugs and overall game mechanics go, everyone is well aware. But the game is fundamentaly flawed at the core of what it is supposed to be, so adding, or rather putting back in classes, and any amount of patches and fixes, are not going to help the game get any better.