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Just a disclaimer: This is by no means a 'praise' of AO's launch. I was going to say AO was the only other one worse than DF, but other posters here gave examples I'm not familiar with. Nonetheless, AO's launch may have been completely horrible and nothing to be thankful to FC for, but it's nothing near DF's, despite the repeated comparisons being made.
Ok, I'm getting tired of idiots posting the excuse that DF's launch is nothing compared to Anarchy Online's. They probably heard this shit on forums somewhere and are just repeating it off like the stupid fucking parrots they are. If you want some real information from someone who was actually there, feel free to keep reading.
Anarchy Online's launch:
-You could buy the game. (at the store too)
-You could subscribe without any problems whatsoever.
-You could make a character and choose your class, level and at least learn the combat mechanics...you spawned in the noob area, and the main problem was zoning. If you got 'stuck in a shop,' yes, that sucked, but you could also familiarize yourself with the utility of the game's items and the implant clusters you needed and so forth.
-You could look at the vast skill system that game offered and plan out how you want to make your character.
-You could go somewhere where there was no people - hunting zones, missions, whatever. In other words as long as you were away from towns, most of the time you got no lag.
-You could even PvP, because all of those zones were away from towns.
-Anarchy Online had 60,000 subscribers at launch.
-Anarchy Online took no longer than 4 years to make.
Darkfall Online's launch:
-You can't do any of those things listed, unless you were one of those 50% whose preorders went through successfully.
-Darkfall Online has no more than 10,000 subscribers at launch and still managed to have a worse release.
-Darkfall Online took 8 years to make.
Have a nice day now.
Oh and by the way. Funcom was QUITE unheard of in 2001. Unless you're going to be such a tool to argue that making sega genesis games (which is what they did before making AO) puts them on a higher level than AV ....
Played:
EQ1, AO, WoW, AoC
Best thread ever:
http://www.mmorpg.com/discussion2.cfm/post/2680105/thread/225957#2680105
Comments
Can you add the difference in spending money each had so I can make my opinion?
Subscriptions were $10 back then...but a free month was eventually given
Played:
EQ1, AO, WoW, AoC
Best thread ever:
http://www.mmorpg.com/discussion2.cfm/post/2680105/thread/225957#2680105
dude darkfall wasn't even that bad, wow was worse, anarchy was A LOT worse, swg was worse.... dfall wasn't that bad really...
www.youtube.com/watch
love AO and yes the launch was not this painful
I would agree, but there were other issues with AO as well, I know, I was there and the leader of a 40 person guild.
At least 25% of my guild couldn't even load the game on their computers without it crashing. Some couldn't load without crashing. But in all honesty, it ran great in BIII but when they added a bunch of features (bad move) in bIV, they fubar'd the game. I think when it was all said and done, about half my guild survived launch, then the nerfs started and that began to run the rest of us out.
If they would of released the BIII client instead of the Biv one and then ran the tests on the BIV client another month, AOs release would of probably gone much better.
That being said, it is still on my computer and I do still play it from time to time. And to be honest, if they updated the character models to something more modern I'd probably go back to it full time.
Edited and added the following, which is very important when you compare the two:
-Anarchy Online took no longer than 4 years to make.
-Darkfall Online took 8 years to make.
Played:
EQ1, AO, WoW, AoC
Best thread ever:
http://www.mmorpg.com/discussion2.cfm/post/2680105/thread/225957#2680105
Oh yeah, it's not Darkfall's fault, they're just bums you felt the need to support with your money. Very charitable of you.
Tbh DFO does have a better launch.....
then DnL atleast
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
Oh yeah, it's not Darkfall's fault, they're just bums you felt the need to support with your money. Very charitable of you.
I had no problem paying. I knew what it looked like in beta and felt it is worth it.
Oh yeah, it's not Darkfall's fault, they're just bums you felt the need to support with your money. Very charitable of you.
I had no problem paying. I knew what it looked like in beta and felt it is worth it.
Wow, so you mean that you've already made up your opinion and your previous answer was just a snarky fanboi post? What a shock.
Oh yeah, it's not Darkfall's fault, they're just bums you felt the need to support with your money. Very charitable of you.
I had no problem paying. I knew what it looked like in beta and felt it is worth it.
Wow, so you mean that you've already made up your opinion and your previous answer was just a snarky fanboi post? What a shock.
I didn't make my opinion on the difference of the launch. Me deciding whether or not to buy the game is totally different.
I recall AO launch I brought the game, installed upadted and played.. sure it was a bit buggy but the game worked.
Had a great time in AO
cant even buy DF yet but i guess thats cos its still in closed beta.
Wow, so you mean that you've already made up your opinion and your previous answer was just a snarky fanboi post? What a shock.
No, what he was trying to do was get a budget number put down.
That's incredibly stupid, because like I said, Funcom made low-selling console games before going into the MMO market. The idea that they had so many more resources to work with and that's the only reason why they did all that in 4 years and not eight is ridiculous. If anything, FC was in a harder position back then because the MMO market didn't have as many idiots they could take advantage of like they do now and so many games to draw experiences from.
Played:
EQ1, AO, WoW, AoC
Best thread ever:
http://www.mmorpg.com/discussion2.cfm/post/2680105/thread/225957#2680105
I also think its an absolute travesty and very and find it very offensive that an MMO launch should have problems. Just who do AV think they are doing this to their bill payers!
Why I'm so angry I could go post on the WoW PvP forums about this injustice to society!
WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.
Stop, when you include WOW in that list you are spouting nonsense. I was there for WOW launch, and despite the loot lag and even the down servers, it still was hands above DFO.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The huge irony with your statement is that it just goes to show you've been conditioned by bad launches and now you just accept it...IMO people like yourself are precisely what has made the MMO market a classic P.T. Barnum territory.
Played:
EQ1, AO, WoW, AoC
Best thread ever:
http://www.mmorpg.com/discussion2.cfm/post/2680105/thread/225957#2680105
dunno about wow usa, wow europe launch was near perfect..
The major thing that was worse about AO's launch for me was the fact you couldnt move in the game. The lag was sooo bad.
DF with regards to playability wasent/isnt as bad as AO was.
If you couldn't move in the game that was graphics lag. the major lag problems were with not being able to zone out of a place after you zoned in, and the normal day-to-day bad ping.
Played:
EQ1, AO, WoW, AoC
Best thread ever:
http://www.mmorpg.com/discussion2.cfm/post/2680105/thread/225957#2680105
Just to correct one thing, Funcom did have one major PC game released prior to AO, it was called The Longest Journey and I've heard it is pretty fun, though I've never played it myself.
It came out only one year before Anarchy Online...so the development stages of both AO and TLJ took place at the same time.
AO (official) beta was in 2000.
Played:
EQ1, AO, WoW, AoC
Best thread ever:
http://www.mmorpg.com/discussion2.cfm/post/2680105/thread/225957#2680105
: ) I remember AO when it came out I beta'd ..Actually playing it again while waiting for DF..Give them time at AV as long as the major companies don't get thier claws in them I'm happy to wait.
It came out only one year before Anarchy Online...so the development stages of both AO and TLJ took place at the same time.
AO (official) beta was in 2000.
true, but it did give them a small bit of clout and probably some extra finances to finish the launch of AO. That being said, I understand that Adventurine did some work outside of gaming to do the same thing, so it probably works out in the end.
On a differnt topic,
Id say LoTR and City Of Heros had 2 of the best launchs ive tried so far. Also DAoC was very good.
The billing situation is really shitty, but besides that, this isnt any different than other games launches. The game itself isnt bad; before i started getting sync issues everything worked fine. So unless you couldnt pre-order I don't understand what the purpose of saying Darkfail/failed or whatever. It's been 1 day. Should they have gotten the billing down pact before they "released" the game? Yes. Would people still have bitched? Yes, because the grass is always greener on the other side.
Personally I think they should have waited another month and done an open beta for preorders - capping them out at 10k or something so they could test the server at maximum capacity, get their billing straight, and iron out any other major issues. But I'm assuming its' hard when everyone on your forums are bitching daily (from a company's standpoint - your fans) about you not releasing and waiting so many odd years and you yourself wanting to finally release your "project".
Anyhow back on topic; Previous MMO launches being as bad or better than Darkfalls.
These are games I played on launch day and really the ones that stick out in my mind, DAoC actually from what I remember was one of the best IMO - besides lag and qeues. I know the post is about Anarchy Online vs. Darkfall but I figured I'd throw a few others into the mix if you dont mind.
So here are the ones that gave players and myself problems:
SWG - Horrible account/server issues throughout the first day, a lot of technical problems
Vanguard - Really? DF is not worse than this game...COME ON! Their beta was really buggy and I remember it was like 3 days before launch or something like that. The only thing Darkfall has to compete with this is the account/billing issues.
AoC - Crashing, tech problems, immense lag/bugged content past lvl 30
From my impressions of DF so far I would say it's a mix between SWG and AoC with the account issues thrown in. Like I said they should have been careful and not committed to a set date for release and should have said like q1-2 2009 or something because it feels like a paid open beta, the only difference is the language and the company "officially" releasing the game. But honestly wait til this evening and if everything with the patch they are releasing isnt done by tonight and they havent commented on the billing issues again then you can bitch and moan more but for now I guess just wait and see.
I know you guys care about the game, why would you post here otherwise. Sorry for the wall of text by the way, and if you dont read it all I wont feel bad. I promise.