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Worst Launch: Anarchy Online vs. Darkfall

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Comments

  • JPZ1987JPZ1987 Member Posts: 179

    Won't happen.

  • AviyurAviyur Member Posts: 53
    Originally posted by JPZ1987

    Originally posted by Aviyur 
    Im sure the Dev's read the forum, and take your concerns onboard. Im sure they're sitting there and going "the servers don't work" *shrug* "reboot it and lets get a beer."
    Yeh they must be pretty damn relaxed about now. Face facts, the mmo genre is one of, if not THE hardest sort of game to code for. Put yourself in the Dev's shoes, you know launch day will be hectic, you know people will be pissed, you know there will be problems. I'm sure if something could be done about it, they would have done something.
    Apart from that just keep yer tin foil hat on yer head. Cos yes, everyone is out to screw you. Just you. Specifically you. Infact I'm thinking of how I can rip you off right now. Better be careful. I might steal all your moneys with a well placed trick.

     

    It's not being conspiralogical in any way. If a company decides well, we probably won't take any real bad hits over releasing an unfinished product, they're more likely to do it. It has nothing to do with 'evil intentions' at all, just economics and player stupidity...hence why I mentioned PT Barnum.

     

    AV probably didn't sit there and go "if we release an unfinished product it will be fine" I know that if I was a game developer I wouldnt be striving to scrape out a game release, and i'm sure that if you were developing a game for 7 years you wouldnt be fucking about too. Economics has nothing to do with it. And you should probably stop quoting out of date theories unless Barnum was the first person to say that he'd released a 100% completely finished MMO onto the market. I'm sure he had trouble coding his jokes.

    WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

  • dwhaphamdwhapham Member UncommonPosts: 44
    Originally posted by JPZ1987


    Won't happen.



     

    Which would be nice for my guild since we were able to earn over 10,000 gold in the first day. I'm just trying to be fair

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by Aviyur



    AV probably didn't sit there and go "if we release an unfinished product it will be fine" I know that if I was a game developer I wouldnt be striving to scrape out a game release, and i'm sure that if you were developing a game for 7 years you wouldnt be fucking about too. Economics has nothing to do with it. And you should probably stop quoting out of date theories unless Barnum was the first person to say that he'd released a 100% completely finished MMO onto the market. I'm sure he had trouble coding his jokes.

     

    Actually they did. There are posters on here who were in the beta who said 90% of them responded that the game should be delayed in its release. They released it anyway. Put two and two together man.

    If, perhaps, they faced an MMO market that wasn't so conditioned and unresponsive to inconvenience and bad customer service, they would have listened to those testers.

  • DrazmicDrazmic Member Posts: 181
    Originally posted by dwhapham

    Originally posted by JPZ1987


    Won't happen.



     

    Which would be nice for my guild since we were able to earn over 10,000 gold in the first day. I'm just trying to be fair

     

    where did you guys go?

  • firefly2003firefly2003 Member UncommonPosts: 2,527

    As a fact, all MMOs have released with problems what makes this one different? Every single MMO released with problems some more worse than others SWG is one of those, Asheron's Call, UO, the mighty WOW, AOC, WAR, etc, etc, whether it was unfinished content or broken gameplay some of these companies fixed the problems right away or let them linger on for years to this day (SWG) with these sync issues pretty much ruined the first day but did you think they was going to release perfectly? Name me one MMO that has, anyone?


  • marius1771marius1771 Member Posts: 14
    Originally posted by Random_mage

    Originally posted by marius1771


    The billing situation is really shitty, but besides that, this isnt any different than other games launches. The game itself isnt bad; before i started getting sync issues everything worked fine. So unless you couldnt pre-order I don't understand what the purpose of saying Darkfail/failed or whatever. It's been 1 day. Should they have gotten the billing down pact before they "released" the game? Yes. Would people still have bitched? Yes, because the grass is always greener on the other side.
    - No one said "it failed".. Learn to read.
    Personally I think they should have waited another month and done an open beta for preorders - capping them out at 10k or something so they could test the server at maximum capacity, get their billing straight, and iron out any other major issues. But I'm assuming its' hard when everyone on your forums are bitching daily (from a company's standpoint - your fans) about you not releasing and waiting so many odd years and you yourself wanting to finally release your "project".
    Anyhow back on topic; Previous MMO launches being as bad or better than Darkfalls.
    These are games I played on launch day and really the ones that stick out in my mind, DAoC actually from what I remember was one of the best IMO - besides lag and qeues. I know the post is about Anarchy Online vs. Darkfall but I figured I'd throw a few others into the mix if you dont mind.
    So here are the ones that gave players and myself problems:
    SWG - Horrible account/server issues throughout the first day, a lot of technical problems
    Didn't play.. at launch..
    Vanguard - Really? DF is not worse than this game...COME ON! Their beta was really buggy and I remember it was like 3 days before launch or something like that. The only thing Darkfall has to compete with this is the account/billing issues.
    -You are right, Vanguard launch was really bad.  Took them like 3 months to clean up..  But we aren't comparing Vanguard to DF as more people tried to play AO on launch then Vanguard (most left Vanguard in the beta like I did because of the crashing/errors even weeks before launch) 
    AoC - Crashing, tech problems, immense lag/bugged content past lvl 30
    -You're kidding, right?   About the content?? Because.. Yeah.. I don't knwo if you looked at Darkfall.. but there isn't much content past goblins..  It's sad you have to say "content" in regards to Darkfall.. Also note, I had no problems with AoC aside from crashing.
    From my impressions of DF so far I would say it's a mix between SWG and AoC with the account issues thrown in. Like I said they should have been careful and not committed to a set date for release and should have said like q1-2 2009 or something because it feels like a paid open beta, the only difference is the language and the company "officially" releasing the game. But honestly wait til this evening and if everything with the patch they are releasing isnt done by tonight and they havent commented on the billing issues again then you can bitch and moan more but for now I guess just wait and see.
    -We shouldn't have to wait and see, that's the problem.. there should have been an open beta.  There should have been stress tests, they should have turned on all of the content so that it could be tried out. 
    I know you guys care about the game, why would you post here otherwise. Sorry for the wall of text by the way,  and if you dont read it all I wont feel bad. I promise.
     
     



     

    Red..

     

    - No one said "it failed".. Learn to read. - Yes someone did, in fact it is the name of a thread in these forums. If you thought I meant this thread, I'm sorry.

     

    --You are right, Vanguard launch was really bad. Took them like 3 months to clean up.. But we aren't comparing Vanguard to DF as more people tried to play AO on launch then Vanguard (most left Vanguard in the beta like I did because of the crashing/errors even weeks before launch)- I will quote myself since you cannot read. "I know the post is about Anarchy Online vs. Darkfall but I figured I'd throw a few others into the mix if you dont mind." If you cared that's all you had to say which I'm assuming you do, so I apologize for comparing other games launches - I thought it would make for a better discussion.

    --You're kidding, right? About the content?? Because.. Yeah.. I don't knwo if you looked at Darkfall.. but there isn't much content past goblins.. It's sad you have to say "content" in regards to Darkfall.. Also note, I had no problems with AoC aside from crashing. - True, there really isn't a comparison in the type of content, but I was using it as an example of things left unfinished in launch. I don't understand what the problem is; everyone who knows anything about Darkfall should know this and I didn't mean it in the sense that Darkfall had the same type of content and it had said content completed.

    - And for the last comment you posted I agree with you which is why I said they should have done something about releasing it early but right now whats the point of making thread after thread after thread and posting on how shitty it is when in all honesty like other posters have stated most launches are shitty it just depends on the degree of shittyness. I'm all for bitching if things are still horribly wrong after a few days.

    Oh by the way thanks for reading my entire post, and I'm not being a sarcastic asshole. It helps an actual discussion take place.

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by firefly2003


    As a fact, all MMOs have released with problems what makes this one different? Every single MMO released with problems some more worse than others SWG is one of those, Asheron's Call, UO, the mighty WOW, AOC, WAR, etc, etc, whether it was unfinished content or broken gameplay some of these companies fixed the problems right away or let them linger on for years to this day (SWG) with these sync issues pretty much ruined the first day but did you think they was going to release perfectly? Name me one MMO that has, anyone?

     

    Get the fuck out of my thread.

    If you want to start a poll, start a new topic.

  • DrazmicDrazmic Member Posts: 181

    besides how can people truly vote when they had MAYBE seen 3-5 of those launches and not the others?

  • orlacorlac Member Posts: 549

    One more time. It's apples and oranges. DFO has not launched. It is in a pay-to-play beta stage. Probably to avoid what happened to AO.

    Launch means anyone can play. That is not the case with DFO so the question is moot.

  • DrazmicDrazmic Member Posts: 181
    Originally posted by orlac


    One more time. It's apples and oranges. DFO has not launched. It is in a pay-to-play beta stage. Probably to avoid what happened to AO.
    Launch means anyone can play. That is not the case with DFO so the question is moot.

     

    Launch means it goes up and doesn't come back for a while.... so servers went up and the devs won't be back for a while hehe.

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by orlac


    One more time. It's apples and oranges. DFO has not launched. It is in a pay-to-play beta stage. Probably to avoid what happened to AO.
    Launch means anyone can play. That is not the case with DFO so the question is moot.

     

    Ok, find an official statement that can back up this nonsense then.

  • AviyurAviyur Member Posts: 53
    Originally posted by JPZ1987

    Originally posted by Aviyur



    AV probably didn't sit there and go "if we release an unfinished product it will be fine" I know that if I was a game developer I wouldnt be striving to scrape out a game release, and i'm sure that if you were developing a game for 7 years you wouldnt be fucking about too. Economics has nothing to do with it. And you should probably stop quoting out of date theories unless Barnum was the first person to say that he'd released a 100% completely finished MMO onto the market. I'm sure he had trouble coding his jokes.

     

    Actually they did. There are posters on here who were in the beta who said 90% of them responded that the game should be delayed in its release. They released it anyway. Put two and two together man.

    If, perhaps, they faced an MMO market that wasn't so conditioned and unresponsive to inconvenience and bad customer service, they would have listened to those testers.

    Common knowledge also that dev's rarely if ever listen to the cry's of the beta testers, be they right or wrong.

    So what did you expect?

    A games development is much like Democracy; far to important to be left in the hands of the people.

    Yes the release is screwed, but the game and the release would have probably been more messed up if the devs had taken onboard everything voiced by the general public. And lets be honest beta testers cry "not ready!" about well...everything. WoW probably would have been released last year if blizz took the beta testers cries onboard.

    WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

  • shatavaarshatavaar Member Posts: 10
    Originally posted by Valgar1


    On a differnt topic,
     
    Id say LoTR and City Of Heros had 2 of the best launchs ive tried so far. Also DAoC was very good.



     

    hmm.

    I'd have to say DAoC before LoTR.. both had great launches but DAoC server population was still growing after the first year.. heck even after the second.

     

    the really didn' start losing face till the second expansion and then fell flat with the last one or worst one of all "trail of Atlantis"

     

    Ohh wait i take that back there was something worse the trials of atlantis...far worse it's call WARHAMMER ONLINE>

     

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by Aviyur 
    Common knowledge also that dev's rarely if ever listen to the cry's of the beta testers, be they right or wrong.
    So what did you expect?
    A games development is much like Democracy; far to important to be left in the hands of the people.
    Yes the release is screwed, but the game and the release would have probably been more messed up if the devs had taken onboard everything voiced by the general public. And lets be honest beta testers cry "not ready!" about well...everything. WoW probably would have been released last year if blizz took the beta testers cries onboard.

     

    "Listening to the beta testers" does not mean waiting until everyone is happy and content. It means you don't fucking launch a game when 9 out of 10 of the people you let into the beta say 'Don't release the game yet.'

  • MrbloodworthMrbloodworth Member Posts: 5,615

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • AviyurAviyur Member Posts: 53
    Originally posted by JPZ1987

    Originally posted by Aviyur 
    Common knowledge also that dev's rarely if ever listen to the cry's of the beta testers, be they right or wrong.
    So what did you expect?
    A games development is much like Democracy; far to important to be left in the hands of the people.
    Yes the release is screwed, but the game and the release would have probably been more messed up if the devs had taken onboard everything voiced by the general public. And lets be honest beta testers cry "not ready!" about well...everything. WoW probably would have been released last year if blizz took the beta testers cries onboard.

     

    "Listening to the beta testers" does not mean waiting until everyone is happy and content. It means you don't fucking launch a game when 9 out of 10 of the people you let into the beta say 'Don't release the game yet.'

     

    9 out of 10 people playing the WoW beta said "don't release the game yet" it now has over 11million subscribers. 9 out of 10 people say a lot of things. Usually they are influenced by the follow the leader trait of humanity. Or are genuinely stupid and have no opinions.

    You're being very vague in your "listening to the beta testers means doesn't mean waiting until everyone is happy" then saying "9/10 people dont want the game released yet." 9/10 pretty much means EVERYONE, but then you say they shouldnt wait for everyone to be happy and content.

     

    What then?

    WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by Aviyur



    9 out of 10 people playing the WoW beta said "don't release the game yet" it now has over 11million subscribers. 9 out of 10 people say a lot of things. Usually they are influenced by the follow the leader trait of humanity. Or are genuinely stupid and have no opinions.
    You're being very vague in your "listening to the beta testers means doesn't mean waiting until everyone is happy" then saying "9/10 people dont want the game released yet." 9/10 pretty much means EVERYONE, but then you say they shouldnt wait for everyone to be happy and content.
     
    What then?

     

    By "everyone being happy" I meant that they would not make the decision to delay the game based on a small handful of their beta testers. 90% is not a small handful. Indeed, it IS almost 'everyone.' Almost everyone who tested their game said 'don't release it.' And they did. So what this proves is that AV is a bad company, because a beta test isn't a demo of the game, it's a test to ensure the game is ready for release. I'm not sure why this is so complicated for you.

  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by orlac


    One more time. It's apples and oranges. DFO has not launched. It is in a pay-to-play beta stage. Probably to avoid what happened to AO.
    Launch means anyone can play. That is not the case with DFO so the question is moot.



     

    What a crock of crap.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by Zinzan

    Originally posted by orlac


    One more time. It's apples and oranges. DFO has not launched. It is in a pay-to-play beta stage. Probably to avoid what happened to AO.
    Launch means anyone can play. That is not the case with DFO so the question is moot.



     

    What a crock of crap.

     

    Yeah honestly I think he's just trying to be funny. Wasn't sure before though.

  • AviyurAviyur Member Posts: 53
    Originally posted by JPZ1987

    Originally posted by Aviyur



    9 out of 10 people playing the WoW beta said "don't release the game yet" it now has over 11million subscribers. 9 out of 10 people say a lot of things. Usually they are influenced by the follow the leader trait of humanity. Or are genuinely stupid and have no opinions.
    You're being very vague in your "listening to the beta testers means doesn't mean waiting until everyone is happy" then saying "9/10 people dont want the game released yet." 9/10 pretty much means EVERYONE, but then you say they shouldnt wait for everyone to be happy and content.
     
    What then?

     

    By "everyone being happy" I meant that they would not make the decision to delay the game based on a small handful of their beta testers. 90% is not a small handful. Indeed, it IS almost 'everyone.' Almost everyone who tested their game said 'don't release it.' And they did. So what this proves is that AV is a bad company, because a beta test isn't a demo of the game, it's a test to ensure the game is ready for release. I'm not sure why this is so complicated for you.

     

    You said they shouldn't wait till "EVERYONE" is happy, apparently, according to you and some made up figures. EVERYONE wasn't happy. Yet they released the game. Which means, not EVERYONE wasn't happy. Meaning a majority - or enough people to swing AV's thoughts that the game was indeed ready, and decided to release. And like i said, this is the MMO genre, MMO's are rarely released 100% perfect, its how the developers handle and develop the game after release that counts.

    Do try and keep up. You aren't playing counterstrike.

    WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

  • APEistAPEist Member UncommonPosts: 409
    Originally posted by Consequence


     
    If they fix this problem soon, I would compare this release to EQ which had horrid lag, rubberbanding, incomplete classes and expoitable mobs at release. If Aventuring doesnt get these problems fixed for a couple weeks, expect it to go the way of Anarchy Online.

     

    Shit, if Aventurine doesn't get these problems fixed in a couple weeks, expect it to go the way of Tabula Rasa.

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  • LidaneLidane Member CommonPosts: 2,300

    On a purely technical level, the Anarchy Online launch was easily the worst I've ever seen. There were memory leaks in Tir that were so bad, you could literally move to turn a corner, get up from your computer, make a sandwich, eat, watch some TV, and then come back and *maybe* you could move again. Other people couldn't activate the product keys that came with the discs they'd bought in the store, and others had CC billing problems where they were billed repeatedly for the game.

    The problems AO had were so widespread that if I remember right, Funcom suspended all billing until they fixed things. It was the only thing that saved them from a total mutiny by their players, as I recall.

    Another really shitty launch that I rarely hear mentioned is WW2 Online. Good lord, that game sucked balls on release. The graphics were terrible, some vehicles almost impossible to drive unless you had a joystick, and firing some of the weapons was so complicated it would take several different keystrokes to get one shot down. I don't think I made it a week in that game, though I've heard it's undergone a massive overhaul since being bought out and re-released.

    The problems I keep reading about here in Darkfall's release seem to stem from two main things -- the lack of proper public stress testing, and having such a small number of players in beta that they could never truly bring their servers to their knees to find out what would need to be fixed before going live. That's a total lack of planning on their part.

  • EvolvedMonkyEvolvedMonky Member Posts: 549
    Originally posted by Lidane


    On a purely technical level, the Anarchy Online launch was easily the worst I've ever seen. There were memory leaks in Tir that were so bad, you could literally move to turn a corner, get up from your computer, make a sandwich, eat, watch some TV, and then come back and *maybe* you could move again. Other people couldn't activate the product keys that came with the discs they'd bought in the store, and others had CC billing problems where they were billed repeatedly for the game.
    The problems AO had were so widespread that if I remember right, Funcom suspended all billing until they fixed things. It was the only thing that saved them from a total mutiny by their players, as I recall.
    Another really shitty launch that I rarely hear mentioned is WW2 Online. Good lord, that game sucked balls on release. The graphics were terrible, some vehicles almost impossible to drive unless you had a joystick, and firing some of the weapons was so complicated it would take several different keystrokes to get one shot down. I don't think I made it a week in that game, though I've heard it's undergone a massive overhaul since being bought out and re-released.
    The problems I keep reading about here in Darkfall's release seem to stem from two main things -- the lack of proper public stress testing, and having such a small number of players in beta that they could never truly bring their servers to their knees to find out what would need to be fixed before going live. That's a total lack of planning on their part.



     

    AO wasnt that bad for me. Guess everyone had a differente experience.

    I only crashed in the starter area, only had lag in the city and starter area. But once I got out of there (altaholic so I played all the classes before I left).  IT was fine. Even played in a few groups so I wasnt the only one.

    AO was pretty fun at release. Never followed AoC before I bought, Was real shocked on how different there second mmo was.

    Only bad release for me was CoH I canceled it before it shipped but they still charged me and never got my game.  I blame EBgames and ups for that one though.  Mostly UPS cause EBgames gave it to em(even though i told them to cancel it; those b*stards) But UPS were the morons that lost my game.

    But seriously some of you are over reacting on other mmos releases. And downplaying this one.  But thats what fanbois do. If you want to know how bad some of em get. Check out the DnL forum theres a post near the top (the creater of the thread is a DF fan aswell). Explains how DnL was a good game and the release wasnt that bad.

    For some reason DF attracts the bottom dwellers of this genre.

    image
  • amish_farmeramish_farmer Member Posts: 53
    Originally posted by JPZ1987


    Just a disclaimer: This is by no means a 'praise' of AO's launch. I was going to say AO was the only other one worse than DF, but other posters here gave examples I'm not familiar with. Nonetheless, AO's launch may have been completely horrible and nothing to be thankful to FC for, but it's nothing near DF's, despite the repeated comparisons being made.
    Ok, I'm getting tired of idiots posting the excuse that DF's launch is nothing compared to Anarchy Online's. They probably heard this shit on forums somewhere and are just repeating it off like the stupid fucking parrots they are. If you want some real information from someone who was actually there, feel free to keep reading.
    Anarchy Online's launch:
    -You could buy the game. (at the store too)
    -You could subscribe without any problems whatsoever.
    -You could make a character and choose your class, level and at least learn the combat mechanics...you spawned in the noob area, and the main problem was zoning. If you got 'stuck in a shop,' yes, that sucked, but you could also familiarize yourself with the utility of the game's items and the implant clusters you needed and so forth.
    -You could look at the vast skill system that game offered and plan out how you want to make your character.
    -You could go somewhere where there was no people - hunting zones, missions, whatever. In other words as long as you were away from towns, most of the time you got no lag.
    -You could even PvP, because all of those zones were away from towns.
    -Anarchy Online had 60,000 subscribers at launch.
    -Anarchy Online took no longer than 4 years to make.
    Darkfall Online's launch:
    -You can't do any of those things listed, unless you were one of those 50% whose preorders went through successfully.
    -Darkfall Online has no more than 10,000 subscribers at launch and still managed to have a worse release.
     -Darkfall Online took 8 years to make.
    Have a nice day now.
    Oh and by the way. Funcom was QUITE unheard of in 2001. Unless you're going to be such a tool to argue that making sega genesis games (which is what they did before making AO) puts them on a higher level than AV ....

    You should get your facts straight.

    Development for Anarchy Online started in 1995, it was released in 2001 = 6 years.

    It had 70 developers.

    There don't seem to be any reports on initial subscriber count, or how much it cost to develop.

    Have a nice day.

     By the way, their release sucked too: http://pc.ign.com/articles/161/161500p1.html

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