Originally posted by pprllo Originally posted by Sturmrabe Actually it has an option to be fast or normal, and both without stam loss... This person has no clue about programming.
Speedhack = Faster than allowed by rules, in my book. What you're talking about is a stamina hack.
Stamina hack may be an hell harder to fix, depending on their system. There's chance that the server actually has no information over the stamina of the players and it is managed completely client-side, which would make fixing a stamina hack almost impossible.
If you'd have watched the video before the mods deleted the link you would have seen that the person was running at an abnormaly fast rate as well as not having any stamina loss. Their hack program allows you to turn different hacks on and off as you are playing so it demonstrated the speed hack and the stam hack and then both at the same time. It was pretty clearly not just sped up, nor was it a sync issue as when he swung his sword as he was blazing around the sword swing speed was normal. I'm sure the video is still on Youtube.
Originally posted by Sturmrabe Actually it has an option to be fast or normal, and both without stam loss... This person has no clue about programming.
Speedhack = Faster than allowed by rules, in my book.
What you're talking about is a stamina hack.
Stamina hack may be an hell harder to fix, depending on their system. There's chance that the server actually has no information over the stamina of the players and it is managed completely client-side, which would make fixing a stamina hack almost impossible.
We don't have any proof of what authorative peices of information are held where on either server / client.
But.. if DF uses too much client side then this is going to be a very very rough ride. Really it depends on how smart we think the developers are. At that point I think I'll stop saying anything.
Nerds on a forum arguing about packets belittlng each other with "Has no clue about programming". I think some people here either need to get laid, get back into an MMO to melt their brain or GTFO.
This is funny..
Here's the secret to being cool: Call someone talking about something you don't know anything about a Nerd, then tell them to get out and get laid.. and end it with some cool internet acronym, like GTFO.. This is it folks!!
If you are going to come here and make comments about stuff by insulting people..don't bother. they voice legimit concnerns about things that are clearly above your intellect level. Maybe you should "GTFO and read a book"..
Originally posted by rturja Originally posted by pprllo Man, I was clearly oversimplifying it. I guess this game uses UDP packets, the only MMORPG that uses TCP packets is WoW AFAIK.
Actually quite a few MMORPG's use TCP as connected protocol incorporates already lots of stuff needed. Reinventing the wheel and using homerolled packet validity checkers isn't usually worth the hassle. Only exception using UDP that I am aware of is Asherons Call which uses very wacky twoway implemetation. Some games might theoretically have both UDP and TCP connection to the server for transferring different data but haven't seen this so far. The games usually using UDP are the shooters and such.
That's what we do for DarkSpace. UDP is generally used for 'non-critical' data such as movement updates as we can afford to drop a few packets on occasion, although this would not necessarily work for other titles. If the server detects any issues with the UDP stream, it falls back to using the TCP protocol for all updates.
If you have a decent firewall operating, you will be able to use it's monitors to see that there are a number of popular titles which use both UDP and TCP streams for active game play.
<Mod edit> are you sure looks like a speed hack to me
it's sync issues for sure i tried speed hacking and i'm a professional hacker but i'm not gona make hacks for this game cause i love it if they do attend to hack i will tell AV what to patch ^^.
Anyways my speed hack failed my comp shut down lol.
<Mod edit> are you sure looks like a speed hack to me
it's sync issues for sure i tried speed hacking and i'm a professional hacker but i'm not gona make hacks for this game cause i love it if they do attend to hack i will tell AV what to patch ^^.
Anyways my speed hack failed my comp shut down lol.
No, its not.
Stop saying that.
Its a speed hack advertisement with video footage of its use in game.
LOOK IT UP and stop being blind or other.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
<Mod edit> are you sure looks like a speed hack to me
it's sync issues for sure i tried speed hacking and i'm a professional hacker but i'm not gona make hacks for this game cause i love it if they do attend to hack i will tell AV what to patch ^^.
Anyways my speed hack failed my comp shut down lol.
No, its not.
Stop saying that.
Its a speed hack advertisement with video footage of its use in game.
LOOK IT UP and stop being blind or other.
. . . but he is a professional hacker. Surely he should know what he is doing, right?
*snicker*
It's a Jeep thing. . . _______ |___| \_______/ = |||||| = |X| \*........*/ |X| |X|_________|X| You wouldn't understand
Anyone macroing within the tower protected areas will be warned once, and then kicked. Repeated violations could result in a ban. Spamming spells or any other disruptive macroing activity within the tower protected areas will be kicked without warning. Repeated violations could result in a ban.
Unattended macroing could get you kicked anywhere in the world depending on the situation. You engage in it at your own risk.
Any use of third party programs which modify or alter the game including cheats, hacks, mods, bots will instantly result in a permanent ban. There will be no appeal. No excuses such as “I was just testing” will be accepted. We will detect and enforce aggressively.
Originally posted by Drafell If you have a decent firewall operating, you will be able to use it's monitors to see that there are a number of popular titles which use both UDP and TCP streams for active game play.
Kinda thought that dualstreaming would be logical step these days, but haven't really bothered looking that much under the hood what's happening, even if a simple netstat would tell it all
Only time any firewall voodoo was needed for me was AC which wouldn't connect without doing some bidirectional natting.
Originally posted by jimmyman99 Hackers do not hack enrypted packets to speedhack, thats a LONG way around. They hacked the client itself, found the part responsible for encrypting (if they do that at all) and sending packets and modified it to send their own version of packets. Decoding encrypted stuff takes time,if you dont know how it was encrypted. Its much easier to just reverse engineer the code itself. Well, at least thats how i see i would of done it, not that I could... or would... But yeah, if the client side was hacked, there is no way (other then visually monitoring the hacker) to tell when someone is speedhacking. If server would process client packets, then there would be server side processin, which I dont think any MMO is capable of doing atm (imagine processing millions of packets by millions of clients, would probably need a HAL9000 type computer).
Actually the server HAS TO process client packets, because it has to notify the positions of all players to every player. So, you can write a 3 line check for speed hack that basically goes "IF PositionNow - PositionBefore > NineThousands Then KickThisMotherFucker".
Don't kid yourself. Even if speedhacking could be this easily detected (which it is not), the extra overhead of just that single If-Then test would significantly impact the server while it's processing thousands of packets simultaneously during peak play hours.
it's sync issues for sure i tried speed hacking and i'm a professional hacker but i'm not gona make hacks for this game cause i love it if they do attend to hack i will tell AV what to patch ^^. Anyways my speed hack failed my comp shut down lol.
Professional chump if you ask me. As others have suggested look it up. Actually there are more than one available and as you know as a 'pro' DF is is so easy to hack there will be a plethora of them.
Anyone macroing within the tower protected areas will be warned once, and then kicked. Repeated violations could result in a ban. Spamming spells or any other disruptive macroing activity within the tower protected areas will be kicked without warning. Repeated violations could result in a ban. Unattended macroing could get you kicked anywhere in the world depending on the situation. You engage in it at your own risk. Any use of third party programs which modify or alter the game including cheats, hacks, mods, bots will instantly result in a permanent ban. There will be no appeal. No excuses such as “I was just testing” will be accepted. We will detect and enforce aggressively. Thank you, The Darkfall Team
news posted about hacks ,have a nice day.
Ok two things:
A: This confirms the hack is real
B: Big name companies with real big name games still get hacked, with real support staffs... what does AV have? Some volunteer GM's?
LOL
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
<Mod edit> are you sure looks like a speed hack to me
it's sync issues for sure i tried speed hacking and i'm a professional hacker but i'm not gona make hacks for this game cause i love it if they do attend to hack i will tell AV what to patch ^^.
Anyways my speed hack failed my comp shut down lol.
You log into a game in diablo I and gold was all over the ground; along with "stormshield" and "...of the whale" armor. The game was entirely clientside. But this was the noobish days of computer gaming where blizzard thought people wouldnt cheat ala trainers. Diablo II was much better as everything was stored on the server side and hackers had a harder time.
Wait a few days and google search: "Darkfall trainer v1.0x" and see what pops!
Nothing was stored server-side for diablo II for months. I remember getting the game, and then around november or december, I crashed while playing on battle.net with a friend.
I logged in to find I had a 'rollback' due to the crash. I was missing gold, but had the gems I had given a friend. After about 20-30 minutes of messing around, and realizing that battle.net characters were stored client side, we had an effective means of duping 'old school' where it was nothing more than making a backup of a character's save file, and replacing the diablo II one with it after stripping down items each time.
I took a break from D2 for probably a year after that, and when I came back it was like it is now with the saves not being held client side, ripe for the easy exploiting.
sorry,but youre all wrong. these are legitimate skills being used, with 'banners' pasted into the videos by haters. you can blink in wow with a mage cant you and sprint with a rogue?? (ive never played it,installed and played for 2 minutes and then /uninstall,didnt like it,not my thing at all). this is all normal,move on please nothing to see. no more mentions.
You log into a game in diablo I and gold was all over the ground; along with "stormshield" and "...of the whale" armor. The game was entirely clientside. But this was the noobish days of computer gaming where blizzard thought people wouldnt cheat ala trainers. Diablo II was much better as everything was stored on the server side and hackers had a harder time.
Wait a few days and google search: "Darkfall trainer v1.0x" and see what pops!
Nothing was stored server-side for diablo II for months. I remember getting the game, and then around november or december, I crashed while playing on battle.net with a friend.
I logged in to find I had a 'rollback' due to the crash. I was missing gold, but had the gems I had given a friend. After about 20-30 minutes of messing around, and realizing that battle.net characters were stored client side, we had an effective means of duping 'old school' where it was nothing more than making a backup of a character's save file, and replacing the diablo II one with it after stripping down items each time.
I took a break from D2 for probably a year after that, and when I came back it was like it is now with the saves not being held client side, ripe for the easy exploiting.
Isn't "store no data client side" the first commandment of MMO's?
AV = Epic Fail
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Sigh these are not hacks they are MODS! No diffrent than what people download and use for WoW! They just make the game more enjoyable for some people, I swear all you people just make up this stuff to bash DarkFail.
Edit: Realized after posting this that Trand was being sarcastic. /facepalm
Dammit lol.
----- Original Post ----
Wrong. 101% wrong.
Blizzard does not allow speed-enhancing *hacks* in their game.
The rest of your post was complete nonsense, and I'm sure you know it.
------------------------------
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Sigh these are not hacks they are MODS! No diffrent than what people download and use for WoW! They just make the game more enjoyable for some people, I swear all you people just make up this stuff to bash DarkFail.
Wrong. 101% wrong.
Blizzard does not allow speed-enhancing *hacks* in their game.
The rest of your post was complete nonsense, and I'm sure you know it.
Increase your repair skill and fix your sarcasm detector...
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Sigh these are not hacks they are MODS! No diffrent than what people download and use for WoW! They just make the game more enjoyable for some people, I swear all you people just make up this stuff to bash DarkFail.
Wrong. 101% wrong.
Blizzard does not allow speed-enhancing *hacks* in their game.
The rest of your post was complete nonsense, and I'm sure you know it.
Increase your repair skill and fix your sarcasm detector...
LOL... you know... I was just going to edit my post and note that...
I didn't catch the sarcasm in that initial post, but it became obvious in later ones.
Thing is, after some of the spin I've read from some fans of this game, it looked like a totally legit typical fan reply.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Have to love people living in denial. Speed hacks are in the game now and will be in the future. It is because the fools at Aventurine put so much critical code in the client that it is a hacker dream. Give it some time and you will see far worse things than speed hacks.
Sigh these are not hacks they are MODS! No diffrent than what people download and use for WoW! They just make the game more enjoyable for some people, I swear all you people just make up this stuff to bash DarkFail.
Wrong. 101% wrong.
Blizzard does not allow speed-enhancing *hacks* in their game.
The rest of your post was complete nonsense, and I'm sure you know it.
Increase your repair skill and fix your sarcasm detector...
LOL... you know... I was just going to edit my post and note that...
I didn't catch the sarcasm in that initial post, but it became obvious in later ones.
Thing is, after some of the spin I've read from some fans of this game, it looked like a totally legit typical fan reply.
Well I can't blame you there! Sarcasm detectors can be repaired using scrap metal, and bent tin cans...
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Comments
Nerds on a forum arguing about packets belittlng each other with "Has no clue about programming".
I think some people here either need to get laid, get back into an MMO to melt their brain or GTFO.
What you're talking about is a stamina hack.
Stamina hack may be an hell harder to fix, depending on their system. There's chance that the server actually has no information over the stamina of the players and it is managed completely client-side, which would make fixing a stamina hack almost impossible.
If you'd have watched the video before the mods deleted the link you would have seen that the person was running at an abnormaly fast rate as well as not having any stamina loss. Their hack program allows you to turn different hacks on and off as you are playing so it demonstrated the speed hack and the stam hack and then both at the same time. It was pretty clearly not just sped up, nor was it a sync issue as when he swung his sword as he was blazing around the sword swing speed was normal. I'm sure the video is still on Youtube.
Speedhack = Faster than allowed by rules, in my book.
What you're talking about is a stamina hack.
Stamina hack may be an hell harder to fix, depending on their system. There's chance that the server actually has no information over the stamina of the players and it is managed completely client-side, which would make fixing a stamina hack almost impossible.
We don't have any proof of what authorative peices of information are held where on either server / client.
But.. if DF uses too much client side then this is going to be a very very rough ride. Really it depends on how smart we think the developers are. At that point I think I'll stop saying anything.
This is funny..
Here's the secret to being cool: Call someone talking about something you don't know anything about a Nerd, then tell them to get out and get laid.. and end it with some cool internet acronym, like GTFO.. This is it folks!!
If you are going to come here and make comments about stuff by insulting people..don't bother. they voice legimit concnerns about things that are clearly above your intellect level. Maybe you should "GTFO and read a book"..
Currently playing Real Life..
http://i36.tinypic.com/2uyod3k.gif
For all your stalking needs..
http://www.plurk.com/Random_
Nevermind, posts were removed.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
Why bother, when helpful mods will do it for him?
Smells like a coverup...
The games usually using UDP are the shooters and such.
That's what we do for DarkSpace. UDP is generally used for 'non-critical' data such as movement updates as we can afford to drop a few packets on occasion, although this would not necessarily work for other titles. If the server detects any issues with the UDP stream, it falls back to using the TCP protocol for all updates.
If you have a decent firewall operating, you will be able to use it's monitors to see that there are a number of popular titles which use both UDP and TCP streams for active game play.
DarkSpace Developer - Play DarkSpace - Play For Free!
Medusa Engine SDK - Free MMO Game Engine
Hampton Roads/East Coast Video Gamers Association
What is to cover up? Anyone that isn't looking at the world through a welding helmet knows that this game is far from exploiter proof.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
it's sync issues for sure i tried speed hacking and i'm a professional hacker but i'm not gona make hacks for this game cause i love it if they do attend to hack i will tell AV what to patch ^^.
Anyways my speed hack failed my comp shut down lol.
it's sync issues for sure i tried speed hacking and i'm a professional hacker but i'm not gona make hacks for this game cause i love it if they do attend to hack i will tell AV what to patch ^^.
Anyways my speed hack failed my comp shut down lol.
No, its not.
Stop saying that.
Its a speed hack advertisement with video footage of its use in game.
LOOK IT UP and stop being blind or other.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
it's sync issues for sure i tried speed hacking and i'm a professional hacker but i'm not gona make hacks for this game cause i love it if they do attend to hack i will tell AV what to patch ^^.
Anyways my speed hack failed my comp shut down lol.
No, its not.
Stop saying that.
Its a speed hack advertisement with video footage of its use in game.
LOOK IT UP and stop being blind or other.
. . . but he is a professional hacker. Surely he should know what he is doing, right?
*snicker*
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
Anyone macroing within the tower protected areas will be warned once, and then kicked. Repeated violations could result in a ban. Spamming spells or any other disruptive macroing activity within the tower protected areas will be kicked without warning. Repeated violations could result in a ban.
Unattended macroing could get you kicked anywhere in the world depending on the situation. You engage in it at your own risk.
Any use of third party programs which modify or alter the game including cheats, hacks, mods, bots will instantly result in a permanent ban. There will be no appeal. No excuses such as “I was just testing” will be accepted. We will detect and enforce aggressively.
Thank you,
The Darkfall Team
news posted about hacks ,have a nice day.
Kinda thought that dualstreaming would be logical step these days, but haven't really bothered looking that much under the hood what's happening, even if a simple netstat would tell it all
Only time any firewall voodoo was needed for me was AC which wouldn't connect without doing some bidirectional natting.
Playing: AC2
Played: UO, DaoC, Horizons, Ryzom, WAR, LotRO, Eve, VG...
Actually the server HAS TO process client packets, because it has to notify the positions of all players to every player. So, you can write a 3 line check for speed hack that basically goes "IF PositionNow - PositionBefore > NineThousands Then KickThisMotherFucker".
Don't kid yourself. Even if speedhacking could be this easily detected (which it is not), the extra overhead of just that single If-Then test would significantly impact the server while it's processing thousands of packets simultaneously during peak play hours.
Professional chump if you ask me. As others have suggested look it up. Actually there are more than one available and as you know as a 'pro' DF is is so easy to hack there will be a plethora of them.
Ok two things:
A: This confirms the hack is real
B: Big name companies with real big name games still get hacked, with real support staffs... what does AV have? Some volunteer GM's?
LOL
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
it's sync issues for sure i tried speed hacking and i'm a professional hacker but i'm not gona make hacks for this game cause i love it if they do attend to hack i will tell AV what to patch ^^.
Anyways my speed hack failed my comp shut down lol.
A professional hacker? LMAO!
AHAHAHAHAHAHAHAHAHAHAHA!
Oh man, thanks for the joke, lol!
Nothing was stored server-side for diablo II for months. I remember getting the game, and then around november or december, I crashed while playing on battle.net with a friend.
I logged in to find I had a 'rollback' due to the crash. I was missing gold, but had the gems I had given a friend. After about 20-30 minutes of messing around, and realizing that battle.net characters were stored client side, we had an effective means of duping 'old school' where it was nothing more than making a backup of a character's save file, and replacing the diablo II one with it after stripping down items each time.
I took a break from D2 for probably a year after that, and when I came back it was like it is now with the saves not being held client side, ripe for the easy exploiting.
Obvious troll is obvious.
Nothing was stored server-side for diablo II for months. I remember getting the game, and then around november or december, I crashed while playing on battle.net with a friend.
I logged in to find I had a 'rollback' due to the crash. I was missing gold, but had the gems I had given a friend. After about 20-30 minutes of messing around, and realizing that battle.net characters were stored client side, we had an effective means of duping 'old school' where it was nothing more than making a backup of a character's save file, and replacing the diablo II one with it after stripping down items each time.
I took a break from D2 for probably a year after that, and when I came back it was like it is now with the saves not being held client side, ripe for the easy exploiting.
Isn't "store no data client side" the first commandment of MMO's?
AV = Epic Fail
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Edit: Realized after posting this that Trand was being sarcastic. /facepalm
Dammit lol.
----- Original Post ----
Wrong. 101% wrong.
Blizzard does not allow speed-enhancing *hacks* in their game.
The rest of your post was complete nonsense, and I'm sure you know it.
------------------------------
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Wrong. 101% wrong.
Blizzard does not allow speed-enhancing *hacks* in their game.
The rest of your post was complete nonsense, and I'm sure you know it.
Increase your repair skill and fix your sarcasm detector...
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Wrong. 101% wrong.
Blizzard does not allow speed-enhancing *hacks* in their game.
The rest of your post was complete nonsense, and I'm sure you know it.
Increase your repair skill and fix your sarcasm detector...
LOL... you know... I was just going to edit my post and note that...
I didn't catch the sarcasm in that initial post, but it became obvious in later ones.
Thing is, after some of the spin I've read from some fans of this game, it looked like a totally legit typical fan reply.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Have to love people living in denial. Speed hacks are in the game now and will be in the future. It is because the fools at Aventurine put so much critical code in the client that it is a hacker dream. Give it some time and you will see far worse things than speed hacks.
Wrong. 101% wrong.
Blizzard does not allow speed-enhancing *hacks* in their game.
The rest of your post was complete nonsense, and I'm sure you know it.
Increase your repair skill and fix your sarcasm detector...
LOL... you know... I was just going to edit my post and note that...
I didn't catch the sarcasm in that initial post, but it became obvious in later ones.
Thing is, after some of the spin I've read from some fans of this game, it looked like a totally legit typical fan reply.
Well I can't blame you there! Sarcasm detectors can be repaired using scrap metal, and bent tin cans...
Of all that is written, I love only what a person has written with his own blood. -Nietzsche