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Don't buy this...

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  • ElElyonElElyon Member UncommonPosts: 219

    i had to quit at level 28 :) but I will always remember how cool it was when i first got "fly"...whooohoo! i really hope other games add flying, that was the coolest thing i have seen in an mmorpg for a long time. but after fly got old, i started loosing interest. Not bashing anyone who plays this game but i agree with the first poster on this. This game needs more but it has a very very good start.

  • JusticebladeJusticeblade Member Posts: 5

    Sorry Rhoklaw,
    But it's all how you build your character, but I have a defender that has soloed most of his life using Kinetics/Dark Blast and Controllers need groups more than defenders, yet some controllers solo very well and defenders can do so even better if they are built correctly.
    So if you build choose your Buff Power that more requires others, like Empathy, and don't choose a strongly offensive Secondary power, be prepared for grouping. If you wish to avoid this then choose a very offensive secondary power, a buff better suited to soloing, or of you're commited to going group powers yet want to solo, choose your 3rd+ power pool as fighting, flurry and other offensive powers.

    Best Wishes.

  • RillenRillen Member Posts: 13

    Rhoklaw,

    Maybe its you or the server you're playing on...  I play a empath defender, fully set up for buffing/healing.  After my respec, the only offensive power is the one I'm stuck with (the first one from the secondary power list). 

    I NEVER have a problem getting a group.  After the latest patch, it seems to me defenders are needed more than ever.  A couple of my partners find soloing next to impossible, post patch.

    Dunno what to tell ya....but the game needs defenders (or more specifically healers), period.

     

     

  • SabastianSabastian Member Posts: 37

    I've been playing for a couple of months and have never gotten past 16. image

     

    But after being SKd a couple of times and seeing things like the freakshow bases, higher level Crey/5th and the rikty, I can't wait! image

  • ShayaShaya Member Posts: 4

    Hmm, you are quite vocal in this post Rhok, and I believe you, as well as the other posters here have some good points.  However, to globally say "Defenders" I'd disagree.

    What type of defender are you?  In my teams and affiliates we have a number of lvl 30+ defenders who are very much in high demand.  And about soloing... I agree with whoever said "it's in the build".  Because I know some Rad/Rad defenders that solo almost as well as my lv 30 Pyro Tank.  Rad/Rad combo of buff/debuff hits for tremendous damage.

    Yes if you took Empathy set, I can see solo play being tough... one of my best friends is a lv 36 Empath/Elec...talk about hard to solo.  But she's never wanting for a teammate, or levels.  In fact she had to slow so we could catch up to her.

    I have a dark/dark defnder and until tentacles, and shortly thereafter, they are extremely hard to solo.  I know this.  But my powerset allows for a whole buncha help in the debuff and disorient dept. for my teammates.

    Are you Kinetics?  Crap, Siph Power stacked with Fulcrum makes you the equivalent of a blaster for a short period anyways!  Seen that firsthand.

    Don't get me wrong, and I apologize if I sound patronizing.  That is not my intent and I'm sure you play as well as anyone.  But I would argue that defender isn't viable for solo, and I would suggest not to advertise it as such globally.  It's certainly not the EASIEST solo choice, but then it wasn't meant to be either.  I don't think you can get upset by taking an AT that the devs themselves say "not the most solo oriented Archetype" and then expect to solo just as well as other ATs.

    What is your build?  Where do you think it's wrong or do you think it's as right as can be and you still have problems?.  I've played all the ATs to a good level.  Not all to 30s but to 20s, and until tanks were fixed THEY were tough to solo, so were controllers that werent' Fire or Illusion.  And even then until they got their pets they were gimp'd as hell versus bosses and WHOA versus Archvillians (AVs for the newcomers out there).

    So for those reading this post, I hope to provide additional insight as well.  I don't know all about every build, but I know enough to talk intelligently about:

    Fire/Invuln/Ice tanks with Mace, Fire, and SS secondaries

    Dark/Rad/Empath/Kinetics Defenders with any secondary

    Fire/Ice/AR Blasters with Devices or Fire Manip secondaries

    Illusion/Fire controllers with Kinetics secondaries (or what def primes mentioned above)

    Any scrapper build except for Dark Armor and the swords, which I have little experience with.

     

    I will also say this in response to other posts: The fun I have in CoH doesn't change the fact that CoH can be repetitive, can be boring at times, and has it's not-so-great moments.  HOWEVER, it's also the fault of the user.  You CAN find ways to make CoH much more enjoyable.  If you're bored it's probably simply a matter of you don't know what to do next?

    I and my friends have TRIED to accomplish all tasks to get all the badges, explore, go for the Achievements to get the Medalions and New temp powers, and the Bottom Line is: You CANNOT do everything in the game without out-leveling the content.  I'd hesistate to say it's impossible, but we've tried completeing all story arcs, getting achieve badges, TF badges, get the souveniers, fight the AVs, run the Hollows missions and TF and we STILL can't do it all without having to skip something.

    Lack of content?  Or lack of looking or trying?  You just try it.  Reroll a new toon, or for those of you who come in new to the game: first get your Isolator badge in the Tutorial by killing 100 Contaminated.  From there read the posts and all intel you can on badges, accolades, story arcs and TFs.  THEN try to do all the stuff the game offers, and come back here and post about how bored you are.  Or how the game lacks content.

    Oh no tot mention the Epic Archetype in Issue #3, Kheldiens.  Prospect of getting Wings.  Skills get incorporated after that (like trade skills only Superhero oriented) and then CoV on the horizon.  This game's just in it's infancy and it rocks.  It was my time passer until WoW.  although I may still play Wow, I won't stop CoH.

    We'll see you in Paragon.

    Until then play on.  Play hard.  And enjoy.

     

    Shaya

    In all things I have sought clarity; I face the troubles and problems of life and death willingly; virtue, integrity and courage are my priorities.  I can be approached, but never pushed; befriended, but never coerced; killed, but never shamed.

    ~ Yi Sunshin

  • AutumnfaeAutumnfae Member Posts: 6

    I agree in some ways with several of the previous posters on certain points. COH does lack content in comparison to some other games and can be repetitive in patches -- and it's not a game for everyone.

    However, Justiceblade was right: it *is* unfair to compare CoH to other MMORPGs. It took EQ years and multiple expansion packs that cost the player money to get to the point it is at now (and even then, I find it a very boring game)...and it's only taken CoH months to get to the point it is at.

    Going back to the point that CoH isn't for everyone: some people love farming, crafting, camping for the big monsters that drop the uber rares, taking thirty minutes across landscapes that were pretty at first but became boring after having to travel through them constantly. Personally, all this bores me to tears, and it's why I quit EQ. I'll admit I'm a casual gamer and I would much rather be off actually fighting or planning out my tactics than sitting and farming., or making inane corpse runs. And I would much rather have no armour at all if everyone has to have the same armor and by extention look all the same. Other gamers may not care that their character is a carbon copy of everyone else's...but I do. Lastly, I enjoy the feeling in CoH that your mission changed the world. Oh we all know everyone runs the same or similar missions, but it still beats the "go and clear out a rat nest for the sheer hell of it" vein of quests.

    So it depends on what you want, really. Other gamers want CoH to be more like other games -- I want other games to be more like CoH. I just wish other developers would think outside the UO/EQ box.

  • JodokaiJodokai Member Posts: 1,621


    Originally posted by Autumnfae
    I want other games to be more like CoH. I just wish other developers would think outside the UO/EQ box.
    Well then you're in luck, because there are hundreds of them out there just like CoH, and to make it even better, you don't have to pay $15 a month for them. That's right, most single player games you only have to buy the game.

  • AutumnfaeAutumnfae Member Posts: 6


    Originally posted by Jodokai

    Well then you're in luck, because there are hundreds of them out there just like CoH, and to make it even better, you don't have to pay $15 a month for them. That's right, most single player games you only have to buy the game.


    This is a good example of just why it is that there's a problem with a lot of games: the simplistic mentality of players. Either it has to be EQ, Doom, or a static RPG such as FF (not including FFXI) -- all of which depend on "winning" the game. They can't seem to comprehend games that don't fit into their neat little world.

    That in turn influences game companies who are more interested in making a fast buck than producing quality games. The whole inbred circle just means that the shovelware just keeps on coming.

    Plus, that shoe can fit on the other foot. You're likewise in luck if you want to play out the dull "downtime" of a character. There's The Sims, and there's Neopets (they even have PvP!) to play...and the latter of which is even free.

  • JodokaiJodokai Member Posts: 1,621

    [quote]Originally posted by Autumnfae

    This is a good example of just why it is that there's a problem with a lot of games: the simplistic mentality of players. Either it has to be EQ, Doom, or a static RPG such as FF (not including FFXI) -- all of which depend on "winning" the game. They can't seem to comprehend games that don't fit into their neat little world.

    That in turn influences game companies who are more interested in making a fast buck than producing quality games. The whole inbred circle just means that the shovelware just keeps on coming.

    Plus, that shoe can fit on the other foot. You're likewise in luck if you want to play out the dull "downtime" of a character. There's The Sims, and there's Neopets (they even have PvP!) to play...and the latter of which is even free.
    [/b][/quote]

    Not once in my post did I mention EQ, or Doom, but since you brought it up, how the hell is CoH not static? What has ever changed in CoH? Don't say they've added new zones, 'casue guess what? They did that in Doom too, added new mosters to fight too, all that and I still didn't have to pay $15 a month for it.

    You know what I find perpetuates the rotten game making? People who are convinced that paying for a single player game makes that game "new" or "fresh" or "ground breaking". This lets other game makers know that, "Hey all we need is some pretty pictures and the ignorant masses will thow money at us, even if we have no substantial content, and are no more complex than Diablo II" but hey that's just my opinion.

    And I also said nothing about playing downtime or PvP. I simply stated that CoH is single player game you get charged for.

  • KimahriKimahri Member UncommonPosts: 61

    Why should i not buy this? I want it . It doesnt matter it will be boring at lvl 20 (or after lvl 20) i want it i buy it . imageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimage

     

     

    Kimahri Ronso

  • BladinBladin Member UncommonPosts: 1,089

    First off, i stopped reading after the half of the second page... tired of reading the same things over and over again.

    But what i am saying, is the lack of content issue.

    1.  First off, mission areas being identical.... Well you do know its just 1 city in game right?  Most of the buildings tend to have similar design, probably because of the same company that built it.  Your not going to run into a castle in the middle of a city =/

    2.  lack of stuff besides combat.  What is there in a mmorpg besides combat, at the base of every game its ALWAYS combat.  DAoC, its all combat, EQ, its all combat.  Sure they add "filler" to such things such as crafting(generally worthless in ALOT of games)  Crafting is a wack idea to begin with anyway.  Your never going to have fun crafting in game ever, unless its some sort of mini-game, where you have to control your hammer, and do all the crafting yourself, and take like a hour per sword, if your good.  Crafting is now and is always going to be boring.  It's like gather these items, click this button you craft.

    3.  Too much of a grind.  Yeah its hard to level, but when you get up there you've accomplished something.  I have loved all my characters.   I can solo red-purple mobs without much trouble and yellow/oranges bosses red/orange lieu.  Usually what i do is get me(a scrapper), a defender with the ability to heal(i dont care about dark, if i wanted a damage one id choose a blaster), a controller, and a tanker/blaster.  Pretty small team while being effective, and if i have one ill let a bubbler in at any time =D.

    4.  I admit this game doesn't have as much depth as other games, but i have p2ped them all(cept for FFXI, SWG, AO.  and this is by far the most FUN game i've played.  What people do is they are like, I GOTTA LEVEL I GOTTA LEVEL I GOTTA LEVEL, kinda attitude and when it gets slow they are like this is boring i quit.  I just play it and have fun, when I level i level, but i have fun playing.  Thats the same reason why i play CS/UT2k4 i play it to have fun, not just to become some high level.  People need to realize that its a game and not a job.  Sit down have fun, if you don't level, who cares, just have fun with the way you play

    Even if it means making a new character every 20 minutes whatever makes you happy, hell in DAoC, after i got my first 50 i was like wow.... this is alot less fun then i expected.  Then i just rolled level 20s and had fun in the 20-24 battleground, when i leveled out of it i made a new character, Played to have fun i didnt play to get uber, i played it to have fun. 

    AND when people realize, that mmorpgs are still games, and are still played to have fun.  We will hear alot less whiners about games.

    image

  • AutumnfaeAutumnfae Member Posts: 6


    Originally posted by Jodokai
    Not once in my post did I mention EQ, or Doom, but since you brought it up, how the hell is CoH not static? What has ever changed in CoH? Don't say they've added new zones, 'casue guess what? They did that in Doom too, added new mosters to fight too, all that and I still didn't have to pay $15 a month for it.You know what I find perpetuates the rotten game making? People who are convinced that paying for a single player game makes that game "new" or "fresh" or "ground breaking". This lets other game makers know that, "Hey all we need is some pretty pictures and the ignorant masses will thow money at us, even if we have no substantial content, and are no more complex than Diablo II" but hey that's just my opinion.And I also said nothing about playing downtime or PvP. I simply stated that CoH is single player game you get charged for.

    I cited EQ and Doom as examples, not because you mentioned them. Typically, MMORPG.com can be divided into two camps: EQ fanboys and WoW fanboys, so these two games plus Doom, Quake, and Halo are the only things they understand. Would you have preferred WoW or SWG being mentioned, instead?

    And when did I ever say that CoH isn't static? All MMOs are static to an extent. The only game I can think of off the top of my head that isn't is Saga of Ryzom, and even that has its static points. Worlds don't typically change.

    Have you ever heard the expression, "There's nothing new under the sun"? Well, that's never been a bigger truism than with MMOs. Everything has already been done for the most part. The only thing you can hope for is something different about gameplay (and most players start complaining about it if it's too different), special powers (which most players start complaining about it if it's too different), how things like travel are handled (I doubt anyone in their right mind is going to complain about ways to shorten travel time) or the world of the game itself. CoH really is different in this regard -- and I never once said that it doesn't borrow from the familiar. I merely said that it offers things that are new and unique, such as the sidekick system. While it is no longer unique, that's because DAoC and EQ are starting to adopt similar systems. But a game doesn't have to be entirely, 100% new to have something different to offer, and you're awfully short-sighted or not terribly observant if you think that there is ever going to be a game that is 100% brand-spanking-new.

    Once again, I cited PvP and downtime as an examples. What do you want in a game, anyway? From all your complaints about having to pay for a game, it sounds like you want a free one. As I suggested before, Neopets is 100% free -- you don't have to pay for a single thing to play it. Or do you not even know, preferring just to complain about what you don't like? I hate to shatter your hopes and dreams, but there will never be a game that is perfect for you. I've often wished for that ever elusive Perfect Game, but it simply doesn't exist, nor will it ever. Yes, yes...I know you didn't say that you were looking for a perfect game, but that sure seems to be what you're implying.

    Oh, and single player games have these features that you seem to be conveniently forgetting: only one person can play them, and you can't customise your characters very much, most times not at all. In other words, you can't get online and play with other people. Some of us, you know, enjoy roleplaying and socialising in our games, as well as tailoring characters that are unique to our tastes. And going back to CoH, you also conveniently forget that the custom character creation is unique -- no other game features it. That's more than just "pretty pictures" that are all most games have to offer.

    I can understand if someone doesn't find CoH to their liking and has some problems with it (which I will acknowledge). But it's downright puerile to insist that a game is bad just because you don't like it. Here's yet another example: I don't like Doom, but I'm not going to say it's a bad game. Why? Because it's not a bad game. It's not perfect, but that's not why I don't like it -- it's simply not to my tastes. See how easy that is to do?

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Autumnfae



    because you mentioned them. Typically, MMORPG.com can be divided into two camps: EQ fanboys and WoW fanboys, so these two games plus Doom, Quake, and Halo are the only things they understand. Would you have preferred WoW or SWG being mentioned, instead?
    I play a lot of different games so I understand a lot.

    And when did I ever say that CoH isn't static? All MMOs are static to an extent. The only game I can think of off the top of my head that isn't is Saga of Ryzom, and even that has its static points. Worlds don't typically change.

    It was implied from your previous post, maybe I misread it.

    Have you ever heard the expression, "There's nothing new under the sun"? Well, that's never been a bigger truism than with MMOs. Everything has already been done for the most part. The only thing you can hope for is something different about gameplay (and most players start complaining about it if it's too different), special powers (which most players start complaining about it if it's too different), how things like travel are handled (I doubt anyone in their right mind is going to complain about ways to shorten travel time) or the world of the game itself. CoH really is different in this regard -- and I never once said that it doesn't borrow from the familiar. I merely said that it offers things that are new and unique, such as the sidekick system. While it is no longer unique, that's because DAoC and EQ are starting to adopt similar systems. But a game doesn't have to be entirely, 100% new to have something different to offer, and you're awfully short-sighted or not terribly observant if you think that there is ever going to be a game that is 100% brand-spanking-new.

    I would say SWG came out with some very new stuff. I don't know of another MMO that has a skill based system as opposed to a level system. The crafting system is the best that I have seen out there. The combat system is pretty differnt with the combat queue. But I will agree, nothing will be 100% new, but all CoH has that's new is the Sidekick system. The combat system is exactly like the one in AC2 or Horizons as well as many others

    Once again, I cited PvP and downtime as an examples. What do you want in a game, anyway? From all your complaints about having to pay for a game, it sounds like you want a free one. As I suggested before, Neopets is 100% free -- you don't have to pay for a single thing to play it. Or do you not even know, preferring just to complain about what you don't like? I hate to shatter your hopes and dreams, but there will never be a game that is perfect for you. I've often wished for that ever elusive Perfect Game, but it simply doesn't exist, nor will it ever. Yes, yes...I know you didn't say that you were looking for a perfect game, but that sure seems to be what you're implying.

    Having to play a game that offers nothing more than a single player game is, IMO, dumb. I'm looking for a reason to log in everyday. I'm looking for a way for people to have some impact on the enviornment. So far, they only way I have found to have an impact is Housing, and Crafting but there are new ideas out there. You are reading one of my posts and think you know everything about me. Go back and read some of my posts about this game before judging whether or not all I do is complain and say I hate this game.

    Oh, and single player games have these features that you seem to be conveniently forgetting: only one person can play them, and you can't customise your characters very much, most times not at all. In other words, you can't get online and play with other people. Some of us, you know, enjoy roleplaying and socialising in our games, as well as tailoring characters that are unique to our tastes. And going back to CoH, you also conveniently forget that the custom character creation is unique -- no other game features it. That's more than just "pretty pictures" that are all most games have to offer.

    Um actually in Freedom Force, I can make my character look EXACTLY like I want him to. I can also customize the way his powers look. Then I can go online and play with my friends. All included for the cost of the game.

    I can understand if someone doesn't find CoH to their liking and has some problems with it (which I will acknowledge). But it's downright puerile to insist that a game is bad just because you don't like it. Here's yet another example: I don't like Doom, but I'm not going to say it's a bad game. Why? Because it's not a bad game. It's not perfect, but that's not why I don't like it -- it's simply not to my tastes. See how easy that is to do?

    Again, you are reading one post and making your judgments about me. You are also on a forum where people are supposed to post their oppinions on a game. If you disagree with that opinion, great bring up some valid points to argue your side and we can discuss/debate the issues. I have repeated stated CoH's good points. The main bad point is, it is no more complex and offers nothing that Diablo II doesn't. Sure the costume creator is neat and all, but that's not enough for $180 a year. That's my biggest problem with this game. I'm paying everyday for this game, but I can log out for a year come back and pick up where I left off. Why pay for something like that?




  • SabastianSabastian Member Posts: 37

    I just wish to comment on SWGs skill system, from what I can tell is you pick scout or whatever, then train up a skill line and upgrade to rifleman/pistol guy ect ect.

    This really isn't any different except from maybe the LACK of powers.

    For example, You could try and make an AR with purely AoE and slug/burst, or you could go completely gunlike and only take sniper/burst/slug/full auto.

    But the fact that you can take nearly all of them with some special pool powers makes the game lack uniqueness for you maybe?

    Originally CoH (In early beta) HAD a skill system, but then everyone was picking invuln with fire blast powers and making tank mages basically, thus archetypes were created.

    So perhaps if CoH after picking "Guns" made you go with shotgun/flame thrower/assault rifle instead of letting you have all 3 and restricting your choices you'd be a little more happy? Yeah you sound like an SWG person for sure. image

     

    But remember, this is still early days for CoH, come back in a few months and you may enjoy it.

  • JodokaiJodokai Member Posts: 1,621

    You've obviously never played SWG, so I'll explain the skill system a little better, because it is VERY different:

    You start the game with 250 skill points, each novice profession costs 15 skill points (novice professions are: Scout, Marksman, Medic, Artisan, Brawler, and sort of Politian). There are 4 trees in every profession. As you get XP for that profession you can buy more skills on the trees with your 250 skill points. the skills on the trees cost 2-5 Skill points a piece so to master a Novice profession takes 78 skill points (1 point for master after the 4 trees)

    Now if I only have scout, I can't fight at all. I have no fighting skills what so ever. So I can take marksman and get pistol skills say, so I go up the pistol tree. Now say I want to use a pistol and a sword, then I can get novice brawler and go up the sword tree, all the while keeping my scout and pistol skills. Now remember you only have 250 Skill points so the more you diversify the less you have to become an expert. Then there are advanced professoins like Bounty Hunter, or Teras Kasi Artist. To get a Master profession you have to have skills in certain Novice Trees. For instance Bounty Hunter you need all the trees in the marksman profession and 1 tree in the scout profession.

    Don't like what you've chosen? No problem just drop the skills you don't want and recover the skill points. You don't get the XP you needed to get that tree to begin with back, but you're not stuck with the choice forever.

    This is nothing like a level based system where you pick a class and you can only choose abilites from that class.

  • xxBlizzardxxxxBlizzardxx Member Posts: 12

    /sign

    I bought this and at lvl 23 I was like!!! OMG This games is boring!!!!

    don't buy it.

    image

  • bverjibverji Member UncommonPosts: 722
    COH blows away any MMOLRPG out.
  • DevilHawkDevilHawk Member Posts: 179

    Its a great game, for the first month or so. Worth the money to try it.

    Personally, I enjoyed it... got over 100hours of game play out of it... and kinda burned out. But imo, its a very well thought out, refreshing game... and hell you even get a monthly comic out of it.

    Anyone who just comes in and says the game suxxorz... well, its just an oppinion.

    Worth the money? Yes.. would buy it again.
    Longevity? 1-2 months for some players.. longer for those who get hooked of course. In my time playing, I havnt come accross any one that loaded the game up and said "this sux"...
    Graffix? pretty damned good...
    Gameplay? Very nice engine, players are able to do some pretty cool things. Travel is actually "fun" in this game. Had a character with superleap, and he was a fire tank. Spent hours jumping from one side of the city to another looking like a blazing comet... drove my friends nuts haha::::40::

    image

  • BladinBladin Member UncommonPosts: 1,089

    I'm bored so another post by me!(meh who cares about me im a nobody(well on this site))

    Anyway, I made a new character taking a break from my 34 elec/elec blaster.  Decided to take him the martial arts/regeneration line with super speed (he's called hidden flash =D).  On my blaster i usually just killed mobs to level since i was heavy splash damage and in a mission i just can't use my full power well.  Anyway I've recently lost my job(they were laying people off like crazy, unfortunately i was in the section that got the boot....)So I have had plenty of time to play inbetween jobs.  And in like a week-2 i hit 25 on my MA/Regen scrapper... and it's so amazingly fun, it almost feels like a new game!  I was a pure leveling no-mission guy till like level 17 in which i died like 6 times and was in massive debt and almost dumped the character(well the debt wasn't that big compared to when my 34 dies(if ever) but i could really exp that fast. 

    I started doing missions, and I've been having a blast!  I've grown alot stronger, gotten badges, met many nice people, started a new super group, just had a ball!  I've been doing non-stop missions, and well I'm not bored at all.  There are a ton of types of missions, protecting a item, killing all the guys, patroling a area, stopping gang fights, finding items.

    i was thinking about why I'm enjoying this character,

    1. He's really strong, i can really dish out the damage.

    2. Awesome at missions, and there are enough in this game that i can only do missions and level fast, with no farming.  (not to mention the story isn't bad, once i even got the plague!).  Throughout my missions I've gained things such as temporary cryonite armor, a jetpack, a beanbag shooter, a life drain melee attack, a disguise, and other stuff.  All fun things, and I can't wait to get more!

    just a screenshot of me enjoying my jetpack i got for that one mission.

    image

    There are tons of stuff to do, heck one of my friends is starting the game, and im gonna make a new char to play with him(sure we could sk, but this would be better to teach him, plus i love playing new chars)

    image

  • Sanctus_MorsSanctus_Mors Member Posts: 597

    Besides SK, you could also Expemplar. Easiest way to get rid of debt and gain influence. The only thing is, when things are going south fast, unExemplar or you'll get debt = to your levelimage

    Nice pic. I've not gotten the Jetpack, but if you do the wheel of destruction mission, you get Fire Armor, Fire Blast, Blazing Aura, and the Flame sword on the last mission. Very fun and cool.


    image[br]

    your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't

  • IIRLIIRL Member Posts: 876

    This game is only fun for like 1-2 days, then again after a week or so when you have forgotten how boring it is.

    It's for casual carebears imo.

    Im a more competive and also a big rp'er when it comes to mmorpg's I like 'free' pvp and competetive high end material like L2 offers and what WoW will offer, WoW is great even thus it's only in beta it's the most addictive and fun mmorpg out there.

    I CREATED MYSELF!

    image

    I CREATED MYSELF!
    <3 "<Claus|Dev> i r pk"

    SW:TOR|War40K:DMO|GW2

  • bverjibverji Member UncommonPosts: 722
    We'll your right COH isn't for you IIRL. Although having tried WOW I wasn't imnpressed...it's very juvenile, but perhaps it'll get better,
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by IIRL
    It's for casual carebears imo.



    Casuals aggro on the game those days.

     

    I am still LOOVING the game, but if you absolutely want to bash the game, you could go around this:

     

    - The game will lose half it players when EQ2 and WoW come out, however, we never know in future how they do, they have a harsh winter coming.

     

    - The game is often 1 way or the other, no middle grey zone.  It either work, or it dont work, and dont you even try anything beside bringing SUPPORT from others players if you dont succeed.  In EQ for exemple you have so many possibles solutions(unless you where a melee, in which case ignore me) that if you fail, often you have a solution in your spell book.  In CoH, it either work or not, with 20 powers to select from, the ressources are pretty easy to evaluate, so unless you are really clueless, you figure out after 1 fight if you CAN or if you need support.  Bringing more friends to succeed where you fail with less is not more skilled, it is not more brilliant, it is zerging!  Casuals dont bear zerging at all!

     

    As a general rule:  - Casuals leave 1 by 1 or by small groups, they may leave a message or 2, but they are usually submerged.  When leaving, the game usually dont even realize it until WAY to late.  Exemple:  EQ lost most of it casuals at various point, however, they never realize it and their fanbois make them believe they where succeeding and doing the best possible choice for the ''most players'' althought they could not have been wronger.  A guild leaving is a minor leaving in a game greater scheme, but they certainly overeact over some spoiled kids leaving EQ in the past, at the same moment.  I am sure some of the less brilliants folks in SoE still feel worser about those guilds leaving then about the casuals, when they are barely a few % if even that while the casuals are at least 80% of their income.  Same can happen in CoH, of course they will not bask with the raiders, but that still leave so many hardcores groups(not exclusive 1 from another). 

     

    CoH will be facing it greatest challenge soon, because, they adapt the game to please the non-casuals(10 more levels, badges, epic archtypes soon and much more), those that may very well goes to WoW or EQ2 inevitably, and they LOST many casuals doing so.  I feel sorry, as the casuals should always remain on the TOP of the priority list while trying to accomodate folks like me or some others ''powerplayers'' that would do just about anything to remain busy.  I would not be surprised if another company buy some copies of the game and pay for accounts just to let them feel they where doing the right choice as they where slowly drowning away from the casuals.  For a company like SoE, to buy those copies and account and support them untl EQ2 is a perfect strategy if done at the right time, like supporting wrong leads, wrong ideas, and then, BAM, all cancelled at once to confuse them even more.  I dont say they are doing it, I just say if I was SoE/WoW, I would have been doing it to kill my competition(who are still noobs in the domain and dont really understand the market reaction)!  If CoH survived the next months(which I believe in), it will be entirely due to it solo system, the server would be to ''void of players'' for even the best grouping system to make the game keep going, and from those soloers, they may eventually rebuild some form of grouping.

     

    If you doubt in what I just say, explain to me why would some group oriented persons would react so badly against evils soloers(aka scrappers) and seem jealous(angry tell hating and anti-social behaviors that is pretty rude against the soloers)...a real player would just start such a soloer or ignore them, thereby, they must have a bigger agenda...if I find something strong, uber, powerfull, and I am drooling over it, I wont bash it, I will join it.  A controller is deadly blasting a scrapper?  Is that really a player so dumb as to not start a scrapper himself, or did he have an agenda?  Removing from others never increase someone gameplay no matter what they say(unless you cant access it as well, AKA the class is to hard for you(bards?), the game grind is to awfull, the way to play is not fun(like raid or PvP exclusive, solo class is never exclusive of grouping)...Or do they feel captive of their class in such a fast leveling game?  My controller is level 16, my scrapper is level 45, should they make controller more appealing, I may change the time I play on each, but I will certainly not complain against the class that get better!


    - "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''

    - "If I understand you well, you are telling me until next time. " - Ren

  • KissThaRingKissThaRing Member UncommonPosts: 78

    CoH is only casual for the first 22 levels or so.

    I cant see how this game can appeal to a casual player when you hit the 30's and 40's, because lets face it. It takes hours to level. I find myself getting a lvl a WEEK, and that was with playing a good 2 or 3 hours daily. Sometimes even a week and half. This game in the begining gives the "casual ooo lvl fast" in the begining, but then turns into huge grind - and this where people that are like defenders or controllers, begin to suck. Can't find a good team to reap in some EXP? To bad. Roll a scrapper; a regen one at that (if you want instant-uberness)

    Dont even get me started on the role of Tankers in this game. Role? What role? Scrappers have your role, and have High dmg to boot. When a stone tanker dies 2 or 3 times in a respec mission and the Regen scrapper doesn't die once, and finds himself tanking 'to save the tanker' - you know there is something horribably broken/unbalanced with tankers.

    I feel bad for people that are wasting 14 dollars a month to play a tanker.. talk about throwing your money out of the window. Luckly with me, during my 3 months of gameplay, I played the best builded blaster and fairly decent scrapper, before it was time to call it quits myself.

    I have to agree with Rhoklaw, he summed up my thoughts as well about CoH's repetitivness. I literally felt like I wasting my life away playing this game. Every passing moment I coudln't really justify "why am I spending 14 dollars a month to kill the same villians over and over again ?" all the trials/task forces were basically "50 missions strung together" with a disjointed, choppy story line.

    I wish this game was just a boxed single player game with an actual storyline, wouldve been worth the 50 bones.

    I enjoy undercutting people in the market place - it's the only PvP a crafter gets.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by KissThaRing

    CoH is only casual for the first 22 levels or so.
    Dont even get me started on the role of Tankers in this game. Role? What role? Scrappers have your role, and have High dmg to boot. When a stone tanker dies 2 or 3 times in a respec mission and the Regen scrapper doesn't die once, and finds himself tanking 'to save the tanker' - you know there is something horribably broken/unbalanced with tankers.



    - Regen scrappers:  They are the WORST melee to actually tank, however, they are the best soloers and if they receive low amount of damage(2 boss or less), they will be fine and in shape.  If your tanker died and the regen scrappers dont here is a quick explanation: Your healer is not doing is job while the regen scrappers dont go play the fools and they play safely OR the challenge level is to low.  Killing a Regen scrapper to make everyone weak would NOT work, they are the best solo class, it is like if a controller ill developped was healing them non-stop, they have no downtime, but they are the only scrapper that can be single 1 shot killed by many AVs, so dont blame them if your group healing is backward, appreciate them for what they are, either fine or dead.  However, my Regen scrapper CAN solo many others AVs and this is fine, they are, the best soloers, and by far.  If for you a EQ rogue was balanced, or a ranger, then we will never agree, melee dps should be the best solo class like in CoH, and regens are the kings of solo, yet the worst tanks, fine or deads.  Get a good healer, they can keep a tanker alive, they cant do anything for a regen scrapper, the regen folks are either fine or dead, no amount of healing change that in 99% of the time.

     

    - A casual dont need fast leveling.  Fast leveling and been ghetto would not work at all, slow leveling and been strong for your level work a lot better.  Casuals dont need the game to be make easier on every topic, nobody say they have to reach level 40+, if they dont they still can enjoy the game.

    - "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''

    - "If I understand you well, you are telling me until next time. " - Ren

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