Another feature that was exclusively EQ2 is no longer a factor in choosing between the 2 games. This is an interesting development to say the least. I would say pretty soon there will be only 2 differences upon wich to base my choice.
Graphics and PVP.
ROLEPLAYERS UNITE!!!!!
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
It would be cool if they could somehow make people be able to interact with each more, like with emotes and such, like in the sims I guess lol...One day they willdo that Im sure, not sure who or when though.
Originally posted by starman999 Well what have we here? Another feature that was exclusively EQ2 is no longer a factor in choosing between the 2 games. This is an interesting development to say the least. I would say pretty soon there will be only 2 differences upon wich to base my choice. Graphics and PVP. ROLEPLAYERS UNITE!!!!!
I believe WoW is still the one with the PvP and EQ2 won't have it on release. WoW's PvP is becoming really cool too.
I don't really need NPC voices. Gameplay is more important than anything aesthetic.
Originally posted by starman999 Well what have we here? Another feature that was exclusively EQ2 is no longer a factor in choosing between the 2 games. This is an interesting development to say the least. I would say pretty soon there will be only 2 differences upon wich to base my choice. Graphics and PVP.
ROLEPLAYERS UNITE!!!!!
Well most Blizzard games have NPC voices (diablo's,warcraft's,...). I was surprised not to find these when I played stress test....Good news they keep the tradition up
Originally posted by starman999 Well what have we here? Another feature that was exclusively EQ2 is no longer a factor in choosing between the 2 games. This is an interesting development to say the least. I would say pretty soon there will be only 2 differences upon wich to base my choice. Graphics and PVP.
ROLEPLAYERS UNITE!!!!!
While graphics are nice to look at and all that great stuff, they should hardly be a deciding factor when choosing between MMO's. Nice graphics lose their flavour after about 5 hours in game and should never EVER be used as a supplement to gameplay- that's just setting yourself up for disappointment. You seem like an intelligent man, so I'll leave it at that.
As for PVP... self explanatory.
Otto!
I'm looking for some friends that I lost contact with over the years...
Agreed. PvP is not an issue for me when choosing MMORPGs. If I want to kill other players, I'll load up UT2004 or something. So that leaves graphics...
WoW's graphics is so refreshing that when I played the stress test for 36 hours straight I never got bored with it. When something looks like a great painting it surely beats a bland, shiny, plastic looking image such as what EQ2 brings. I prefer other MMORPG's 3D technique compared to EQ2's.
When it comes to NPC voices there's a difference between the short comments they make and when they actually voice out what is written in your quest. In EQ2 the NPC will actually talk to you and speak the entire quest details. It's a cool thing but it's not something I'd choose a game over.
Star, EQ2 certainly can't take credit for being the first to come up with talking NPCs.
In AC2 the mobs will talk to you and say "I am going to kill you!" or "I'm dying you imbecile!". As far as talking NPC's for quest and other information we are going to have to give credit to all those solo PVE games like The Elder Scrolls: Morrowind.
Every time you walk by an NPC in Morrowind the NPC says something to you. To be honest, it is damn annoying.
There are two things which really worry me about WoW though. One of them being, as Ives pointed out, that there isn't all that much available in the way of character customization. I really don't know all that much about this, as I've never played the game. However, a friend of mine told me that at the low levels people do look a lot alike, due to the wussy gear they're strutting about in. He did say that at higher levels when people have access to a whole bunch of different gear that it's much easier to acheive an individual look. Anyone know for sure on this?
Another concern of mine is that I heard that in the week of stress testing that some people were actually able to get their characters to level 40. Now, don't get me wrong, I'm just as against level grinding as any other person- but there needs to be some sort of a goal to work towards. If I can get to the highest level in a matter of a few weeks, what is there really left to do but some PvP and rerolling?
I think that one of the biggest reasons that EQ was so succesful was that it made you work your ASS OFF for your levels, it felt like you accomplished something and seeing the higher levels run around made you want to strive to be as powerful as them and what not. This in turn, kept me subscribed to that game for a much longer time than I would have liked, but it gave you something to look forward to.
Basically handing out levels, coupled with a lack of punishment for death is going to (IMO) provide for a game that'll be a lot of fun for a month or two, then just grow monotonous.
Otto!
I'm looking for some friends that I lost contact with over the years...
A lot of people hate EQ because it is more work than fun. Everybody knows the term Evercrack. Games should be fun. I won't try to understand why you like EQ but I won't deny you of your opinion. There are people though who'd like to play a non-EQ like MMORPG and that is WoW. No game is for everybody.
As for PvP it is one of the big end game content for WoW. Blizzard is making PvP in WoW have a story, have some strategy and tactic, be immersive and not just a gankfest. Other than PvP there will be pletny of content to be added. MMORPGs are all about character growth and when you make the things surrounding the character grow with it then a an MMORPG will last a long time.
When it comes to individual look it gets old really fast anyway. When you see somebody with a cool set of unique armor you won't admire it for hours. However what should be valued more and be unique is the role that a character can bring. The character's spells. abilities and talents is what I prefer more to be unique than looks.
I'm sorry, but I disagree, character customization is a big thing to me, as I know it is to others. There's nothing more than running into your twin in-game. Perhaps some people are down with being just another clone, but I tend to desire a bit more out of a game.
Otto!
I'm looking for some friends that I lost contact with over the years...
It's your playstyle. As for me I get past the visuals very quickly coz combat is where all the fun is at. One of the few things I'd like to look unique are the places I explore. Atleast places you do spend a lot of time at unlike player looks how long do you really stare at them? Maybe you should be playing The Sims online j/k.
Personally otto, I think you should play eq2. I see no new ideas in WoW. Also have you seen the custimization in EQ2? omg there is so many choices, I dont think you will run into a clone of your self very often at all.
Originally posted by 9216544 Personally otto, I think you should play eq2. I see no new ideas in WoW. Also have you seen the custimization in EQ2? omg there is so many choices, I dont think you will run into a clone of your self very often at all.
Not trying to be biased here, but what in EQ2 is going to be original? If you really want to get technical there are NO original ideas for MMO's anymore, they were all used back in the MUD days, now its a matter of how well implemented and used they are in current MMO's.
As to graphics both games look amazing, and both are built with the intent to be upgradable over time, the biggest decision here is are you more of a fantasy or realism type graphic lover? Obviously WoW is more along the fantasy/wc series look and EQ2 is going for as realistic looking as they can possibly do at this time. Other than this I really don't see any difference, both will upgrade their graphics as users PC's technology advance with time and both will always look great IMO, its a matter of pure cosmetics and pixalated persona.
PvP, its a huge growing trend with MMO players, alot are demanding at least limited PvP options in their MMO's, I find it disheartening that SOE has no plans for any kind of PvP at release of EQ2, ultimatly that was the deciding factor for me "personally", however I try to leave my responses as least personal and unbiased as possible, but I believe this will in the end hurt SOE's player base.
Both games have NPC voicing enabled, EQ2's seems to be slightly more immersive ( as of now ) in that as you walk by they will wave to you and say something along the lines of " Hey sir, I have some mighty smithed axes you may be intrested in." The problem I see with this is it might be slightly overdone, unless, there is such a variety in NPC comments that you don't get annoyed and eventually disable the whole NPC enable voice option all together. I personally rather see NPC's doing some kind of chore around their shop, such as sweeping the floor or cooking up a pot of chopped wolf liver stew, to me that would be more immersive, with every once in awhile added comments by them.
In closing I am not trying to promote either game but trying to shed light on both sides unlike the poster I quoted. It really bugs me when comments are made in a game specific forum that are only meant to be degrading to a game with no constructive critism with in the post. This is not a personal attack or flame, just that I will always respond to someone who is in any game specific forum and is there seemingly for one purpose only, if I so happen to come across the post
Originally posted by Crazy_Albino It would be cool if they could somehow make people be able to interact with each more, like with emotes and such, like in the sims I guess lol...One day they willdo that Im sure, not sure who or when though.
Not trying to be biased here, but what in EQ2 is going to be original? If you really want to get technical there are NO original ideas for MMO's anymore, they were all used back in the MUD days, now its a matter of how well implemented and used they are in current MMO's.
No original ideas in EQ2? How about locked encounters for starters? What about the mysterious combat wheel? And craftable spells (maybe that's not so original, but rare nonetheless)? Hell, even the lack of PvP at launch is an original idea... These are just things off the top of my head. Maybe some folks don't think they are good ideas, but they are still original ideas. Even if EQ2 didn't have original ideas, saying that "there are NO original ideas...anymore" is totally wrong in all things. Every time someone in history has said that, they have been proven dead wrong.
Verant and then Sony, while they have their shortfalls, have always innovated. Sure they take a tried formula, but they always innovate it and create new ideas in the end.
Blizzard, on the other hand, never innovates. They take good ideas from every genre and then put pretty graphics on them. This isn't at all bad, but it's not innovation. I loved both Diablos, Starcraft, all the Warcrafts, and even World of Warcraft, but they're nothing new. Blizzard just knows how to "fun" stuff up.
Oh, perhaps you didn't try to be biased, but you sure came off that way. That's fine, because everyone is entitled to that, but I thought I should let you know
PvP, its a huge growing trend with MMO players, alot are demanding at least limited PvP options in their MMO's, I find it disheartening that SOE has no plans for any kind of PvP at release of EQ2, ultimatly that was the deciding factor for me "personally", however I try to leave my responses as least personal and unbiased as possible, but I believe this will in the end hurt SOE's player base.
I think lack of PvP will do diddly squat to EQ2's player base at launch. It may even increase it... Then again, this is a WoW forum (I forgot), so of course it will affect a WoW loyalist's opinion on playing EQ2. There's plenty of people who have lots of fun without PvP. EQ1 never had a large PvP following, those you hear about were just the vocal minority. Quite frankly EQ1's PvP sucked, but that's not what it was about. In the three years playing EQ1, I probably only dueled three times and went to the arena once with friends. Didn't miss it at all.
Besides, who is going to PvP at launch anyway? PvP is typically a mid- to end-game experience. No real need to have it at launch--even dueling. Most who want to duel at level 1-10 (in my experience) are probably trying to grief (or bored) anyway, because no one is really suited up yet to have a fair fight and know how to use their character.
I personally rather see NPC's doing some kind of chore around their shop, such as sweeping the floor or cooking up a pot of chopped wolf liver stew, to me that would be more immersive, with every once in awhile added comments by them.
I agree with this. I would also like to see schedules as well (like Ultima IV-VI games). Why are shopkeepers awake in the middle of the night in the same place still selling their wares? When I walk through a town in the middle of the night, I want the streets to be quiet and dark, save for the occasional suspicious hooded figure or town guard patrol. Doesn't work for an MMOG too well, I suppose.
Just an FYI those orginal ideas you say eq2 has....
locked encounters -- FFXI did it first Combat Wheel -- FFXI did it first (renkai chains) lack of pvp -- FFXI did it first
wow has a type of locked encounter, however it is much more flexible than eq2's in wow the first person to hit the spawn "taps" it.- enabling THAT person/group to get the exp and loot from the spawn. however if a person wants to hit the spawn, they can, if a person wants to heal someone who is fighting, they can etc. wow's locked encounter system is more generous to outside influence.
what eq2 does have for originality
npc voice over - guaranteed that alot of players will turn them off within 2 weeks.
their tradeskill setup - tradeskilling CAN kill you.- i don't do tradeskills so no comments
what eq2 does not have for orginality
diverse starting areasfor different character types
every class/race starts in the exact same ship and then goes to the exact same island... when they leave the island they goto one of 2 cities so at MOST from level 1-10 different characters will have chosen one of TWO paths for those critical first 10 levels
wow on the other hand has 6 different starting areas...thus 6 different experiences for those same levels.
which way is better?
personal opinion - both work but the eq2 limits your replay experience while for wow you get 3x the replay experience
diverse character classes - eq2 reports a 24 class setup, however they are very homogenized, all fighter types being similar with only slightly different skills etc...
wow has only one "archtype" class so that you do not get 6 warrior choices you get ONE.
which is better, - no idea will tell you once nda lifts and the tweaking to both games are finished for release
Okay, I stand corrected on those original ideas I cited. I never played FFXI (too consoley) so I didn't know they did it first. Like I said, those were just off the top of my head. My main goal was refuting the whole "no one has original ideas anymore" concept.
Nevertheless you backed me up on other original ideas in EQ2, so muchas gracias.
I have a question for you. Are you in EQ2 Beta? If so, then make sure you aren't breaking NDA. If not, then you and I both still have no idea how "flexible" EQ2 locked combat really is until we play it. I assume you've played WoW since lots of folks have had the opportunity (like I have). Even if not, the lack of an NDA makes it pretty wide open to even non-players. Nevertheless, the fact that EQ2 is still closed means we really can't say something so bold.
Then again, I don't want to stand on that defense alone. Just because EQ2 isn't fully known yet doesn't mean that it doesn't have to stand up to scrutiny. I am still in a wait and see mode, but unfounded claims do no one any good.
EDIT: Forgot to respond to the other part of your post.
As far as the starting areas, with a finite development effort, 6 starting areas vs. 2 starting areas will each have their advantages and disadvantages. There isn't any way you can really say one will have 3x the playability as the other.
I played WoW. Each of the starting areas may have looked different, but they all felt similar (except the snowy area, which was a nice change). They had to recycle some stuff due to the finite development effort.
As far as two starting areas in EQ2, they will probably be more rich than WoWs. I don't know, but one can only imagine so. Again, finite development cycle, only concentrating on two areas instead of six.
Besides, I think I'd rather discover the new areas through working up to them than being able to simply make a new character to see them. EQ2 will no doubt have some very cool areas to explore. And they will be much sweeter in my opinion because of the effort it took to get there.
Well considering I don't plan on playing either EQ2 or WoW, my statements are pretty unbiased. Only difference is blizzard has taken a very open approach with their develepment and I was able to stress test for the week and half they had it so I have more first hand information to go off of, were as EQ2 is more what I hear as hear say or what I hear from current testers.
As to there are no original ideas for MMO's, I still firmly stick by that, like I said above there are no original ideas in any new MMO's, Its how they have or will be implemented and used that make any idea stand out. Until a dev team can prove me wrong theres no point to argue it, ideas have been tossed out like I said in a previous post since MUD's.. its just a matter of if they've been implemented or how well they have * shrug *.
Comments
Well what have we here?
Another feature that was exclusively EQ2 is no longer a factor in choosing between the 2 games. This is an interesting development to say the least. I would say pretty soon there will be only 2 differences upon wich to base my choice.
Graphics and PVP.
ROLEPLAYERS UNITE!!!!!
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
It would be cool if they could somehow make people be able to interact with each more, like with emotes and such, like in the sims I guess lol...One day they willdo that Im sure, not sure who or when though.
http://pix2.hotornot.com/pics/HL/KM/HU/HZ/GZHZBLRFEUGM.jpg
I believe WoW is still the one with the PvP and EQ2 won't have it on release. WoW's PvP is becoming really cool too.
I don't really need NPC voices. Gameplay is more important than anything aesthetic.
Keep clicking them and they say different things
While graphics are nice to look at and all that great stuff, they should hardly be a deciding factor when choosing between MMO's. Nice graphics lose their flavour after about 5 hours in game and should never EVER be used as a supplement to gameplay- that's just setting yourself up for disappointment. You seem like an intelligent man, so I'll leave it at that.
As for PVP... self explanatory.
Otto!
I'm looking for some friends that I lost contact with over the years...
EQ: Horlain (Firiona Vie)
DAOC: Kaizur (Guinevere)
Agreed. PvP is not an issue for me when choosing MMORPGs. If I want to kill other players, I'll load up UT2004 or something. So that leaves graphics...
My 2 cents worth...Diablo1 and 2 had talking NPCs...Did it make the game more fun? Was cool for about 5 Min's..
Yes and for over a year, i played that game! Ugh then one day i said i had enough of the hack n slash... and hackers!
Having stuff to do in a game is really important to me, and from what i seen in the stress-test was really Great!
People could join groups, pvp, explore, make stuff..and just hang out in the bar and chat and make Guilds!
I really-really hope they place NPCs on the Ships, and the zipper.. Having NPCs moving around doing stuff is more what i like to see!
Many of the games i played had, very-very good graphics, but the towns was ghost towns! No NPCs or if they did, you could not sell your loot there!
People today base a game on looks, ill tell ya...I really never liked Warcraft 3!
And yet i was open minded to say, i will try WoW before i say stuff i really don't know anything about.
Lets hope that blizzard works on the Characters set up, i really like to make a Char not look like anyone Else!
Ives
WoW's graphics is so refreshing that when I played the stress test for 36 hours straight I never got bored with it. When something looks like a great painting it surely beats a bland, shiny, plastic looking image such as what EQ2 brings. I prefer other MMORPG's 3D technique compared to EQ2's.
When it comes to NPC voices there's a difference between the short comments they make and when they actually voice out what is written in your quest. In EQ2 the NPC will actually talk to you and speak the entire quest details. It's a cool thing but it's not something I'd choose a game over.
Star, EQ2 certainly can't take credit for being the first to come up with talking NPCs.
In AC2 the mobs will talk to you and say "I am going to kill you!" or "I'm dying you imbecile!". As far as talking NPC's for quest and other information we are going to have to give credit to all those solo PVE games like The Elder Scrolls: Morrowind.
Every time you walk by an NPC in Morrowind the NPC says something to you. To be honest, it is damn annoying.
"What now?"
"Hurry i don't have a lot of time."
"My God, you are almost dead."
There are two things which really worry me about WoW though. One of them being, as Ives pointed out, that there isn't all that much available in the way of character customization. I really don't know all that much about this, as I've never played the game. However, a friend of mine told me that at the low levels people do look a lot alike, due to the wussy gear they're strutting about in. He did say that at higher levels when people have access to a whole bunch of different gear that it's much easier to acheive an individual look. Anyone know for sure on this?
Another concern of mine is that I heard that in the week of stress testing that some people were actually able to get their characters to level 40. Now, don't get me wrong, I'm just as against level grinding as any other person- but there needs to be some sort of a goal to work towards. If I can get to the highest level in a matter of a few weeks, what is there really left to do but some PvP and rerolling?
I think that one of the biggest reasons that EQ was so succesful was that it made you work your ASS OFF for your levels, it felt like you accomplished something and seeing the higher levels run around made you want to strive to be as powerful as them and what not. This in turn, kept me subscribed to that game for a much longer time than I would have liked, but it gave you something to look forward to.
Basically handing out levels, coupled with a lack of punishment for death is going to (IMO) provide for a game that'll be a lot of fun for a month or two, then just grow monotonous.
Otto!
I'm looking for some friends that I lost contact with over the years...
EQ: Horlain (Firiona Vie)
DAOC: Kaizur (Guinevere)
A lot of people hate EQ because it is more work than fun. Everybody knows the term Evercrack. Games should be fun. I won't try to understand why you like EQ but I won't deny you of your opinion. There are people though who'd like to play a non-EQ like MMORPG and that is WoW. No game is for everybody.
As for PvP it is one of the big end game content for WoW. Blizzard is making PvP in WoW have a story, have some strategy and tactic, be immersive and not just a gankfest. Other than PvP there will be pletny of content to be added. MMORPGs are all about character growth and when you make the things surrounding the character grow with it then a an MMORPG will last a long time.
When it comes to individual look it gets old really fast anyway. When you see somebody with a cool set of unique armor you won't admire it for hours. However what should be valued more and be unique is the role that a character can bring. The character's spells. abilities and talents is what I prefer more to be unique than looks.
Otto!
I'm looking for some friends that I lost contact with over the years...
EQ: Horlain (Firiona Vie)
DAOC: Kaizur (Guinevere)
It's your playstyle. As for me I get past the visuals very quickly coz combat is where all the fun is at. One of the few things I'd like to look unique are the places I explore. Atleast places you do spend a lot of time at unlike player looks how long do you really stare at them? Maybe you should be playing The Sims online j/k.
Otto!
I'm looking for some friends that I lost contact with over the years...
EQ: Horlain (Firiona Vie)
DAOC: Kaizur (Guinevere)
Personally otto, I think you should play eq2. I see no new ideas in WoW. Also have you seen the custimization in EQ2? omg there is so many choices, I dont think you will run into a clone of your self very often at all.
Not trying to be biased here, but what in EQ2 is going to be original? If you really want to get technical there are NO original ideas for MMO's anymore, they were all used back in the MUD days, now its a matter of how well implemented and used they are in current MMO's.
As to graphics both games look amazing, and both are built with the intent to be upgradable over time, the biggest decision here is are you more of a fantasy or realism type graphic lover? Obviously WoW is more along the fantasy/wc series look and EQ2 is going for as realistic looking as they can possibly do at this time. Other than this I really don't see any difference, both will upgrade their graphics as users PC's technology advance with time and both will always look great IMO, its a matter of pure cosmetics and pixalated persona.
PvP, its a huge growing trend with MMO players, alot are demanding at least limited PvP options in their MMO's, I find it disheartening that SOE has no plans for any kind of PvP at release of EQ2, ultimatly that was the deciding factor for me "personally", however I try to leave my responses as least personal and unbiased as possible, but I believe this will in the end hurt SOE's player base.
Both games have NPC voicing enabled, EQ2's seems to be slightly more immersive ( as of now ) in that as you walk by they will wave to you and say something along the lines of " Hey sir, I have some mighty smithed axes you may be intrested in." The problem I see with this is it might be slightly overdone, unless, there is such a variety in NPC comments that you don't get annoyed and eventually disable the whole NPC enable voice option all together. I personally rather see NPC's doing some kind of chore around their shop, such as sweeping the floor or cooking up a pot of chopped wolf liver stew, to me that would be more immersive, with every once in awhile added comments by them.
In closing I am not trying to promote either game but trying to shed light on both sides unlike the poster I quoted. It really bugs me when comments are made in a game specific forum that are only meant to be degrading to a game with no constructive critism with in the post. This is not a personal attack or flame, just that I will always respond to someone who is in any game specific forum and is there seemingly for one purpose only, if I so happen to come across the post
Sarin~
Let em have their fun... I feel pretty bad for these people knowing that they're heading for another SOE let-down.
I'm sure the forum will be full of "Why I'm leaving EQ2" posts within a few months of release.
No original ideas in EQ2? How about locked encounters for starters? What about the mysterious combat wheel? And craftable spells (maybe that's not so original, but rare nonetheless)? Hell, even the lack of PvP at launch is an original idea... These are just things off the top of my head. Maybe some folks don't think they are good ideas, but they are still original ideas. Even if EQ2 didn't have original ideas, saying that "there are NO original ideas...anymore" is totally wrong in all things. Every time someone in history has said that, they have been proven dead wrong.
Verant and then Sony, while they have their shortfalls, have always innovated. Sure they take a tried formula, but they always innovate it and create new ideas in the end.
Blizzard, on the other hand, never innovates. They take good ideas from every genre and then put pretty graphics on them. This isn't at all bad, but it's not innovation. I loved both Diablos, Starcraft, all the Warcrafts, and even World of Warcraft, but they're nothing new. Blizzard just knows how to "fun" stuff up.
Oh, perhaps you didn't try to be biased, but you sure came off that way. That's fine, because everyone is entitled to that, but I thought I should let you know
I think lack of PvP will do diddly squat to EQ2's player base at launch. It may even increase it... Then again, this is a WoW forum (I forgot), so of course it will affect a WoW loyalist's opinion on playing EQ2. There's plenty of people who have lots of fun without PvP. EQ1 never had a large PvP following, those you hear about were just the vocal minority. Quite frankly EQ1's PvP sucked, but that's not what it was about. In the three years playing EQ1, I probably only dueled three times and went to the arena once with friends. Didn't miss it at all.
Besides, who is going to PvP at launch anyway? PvP is typically a mid- to end-game experience. No real need to have it at launch--even dueling. Most who want to duel at level 1-10 (in my experience) are probably trying to grief (or bored) anyway, because no one is really suited up yet to have a fair fight and know how to use their character.
I agree with this. I would also like to see schedules as well (like Ultima IV-VI games). Why are shopkeepers awake in the middle of the night in the same place still selling their wares? When I walk through a town in the middle of the night, I want the streets to be quiet and dark, save for the occasional suspicious hooded figure or town guard patrol. Doesn't work for an MMOG too well, I suppose.
Just an FYI those orginal ideas you say eq2 has....
locked encounters -- FFXI did it first
Combat Wheel -- FFXI did it first (renkai chains)
lack of pvp -- FFXI did it first
wow has a type of locked encounter, however it is much more flexible than eq2's in wow the first person to hit the spawn "taps" it.- enabling THAT person/group to get the exp and loot from the spawn. however if a person wants to hit the spawn, they can, if a person wants to heal someone who is fighting, they can etc. wow's locked encounter system is more generous to outside influence.
what eq2 does have for originality
npc voice over - guaranteed that alot of players will turn them off within 2 weeks.
their tradeskill setup - tradeskilling CAN kill you.- i don't do tradeskills so no comments
what eq2 does not have for orginality
diverse starting areasfor different character types
every class/race starts in the exact same ship and then goes to the exact same island...
when they leave the island they goto one of 2 cities so at MOST from level 1-10 different characters will have chosen one of TWO paths for those critical first 10 levels
wow on the other hand has 6 different starting areas...thus 6 different experiences for those same levels.
which way is better?
personal opinion - both work but the eq2 limits your replay experience while for wow you get 3x the replay experience
diverse character classes - eq2 reports a 24 class setup, however they are very homogenized, all fighter types being similar with only slightly different skills etc...
wow has only one "archtype" class so that you do not get 6 warrior choices you get ONE.
which is better, - no idea will tell you once nda lifts and the tweaking to both games are finished for release
Okay, I stand corrected on those original ideas I cited. I never played FFXI (too consoley) so I didn't know they did it first. Like I said, those were just off the top of my head. My main goal was refuting the whole "no one has original ideas anymore" concept.
Nevertheless you backed me up on other original ideas in EQ2, so muchas gracias.
I have a question for you. Are you in EQ2 Beta? If so, then make sure you aren't breaking NDA. If not, then you and I both still have no idea how "flexible" EQ2 locked combat really is until we play it. I assume you've played WoW since lots of folks have had the opportunity (like I have). Even if not, the lack of an NDA makes it pretty wide open to even non-players. Nevertheless, the fact that EQ2 is still closed means we really can't say something so bold.
Then again, I don't want to stand on that defense alone. Just because EQ2 isn't fully known yet doesn't mean that it doesn't have to stand up to scrutiny. I am still in a wait and see mode, but unfounded claims do no one any good.
EDIT: Forgot to respond to the other part of your post.
As far as the starting areas, with a finite development effort, 6 starting areas vs. 2 starting areas will each have their advantages and disadvantages. There isn't any way you can really say one will have 3x the playability as the other.
I played WoW. Each of the starting areas may have looked different, but they all felt similar (except the snowy area, which was a nice change). They had to recycle some stuff due to the finite development effort.
As far as two starting areas in EQ2, they will probably be more rich than WoWs. I don't know, but one can only imagine so. Again, finite development cycle, only concentrating on two areas instead of six.
Besides, I think I'd rather discover the new areas through working up to them than being able to simply make a new character to see them. EQ2 will no doubt have some very cool areas to explore. And they will be much sweeter in my opinion because of the effort it took to get there.
Well considering I don't plan on playing either EQ2 or WoW, my statements are pretty unbiased. Only difference is blizzard has taken a very open approach with their develepment and I was able to stress test for the week and half they had it so I have more first hand information to go off of, were as EQ2 is more what I hear as hear say or what I hear from current testers.
As to there are no original ideas for MMO's, I still firmly stick by that, like I said above there are no original ideas in any new MMO's, Its how they have or will be implemented and used that make any idea stand out. Until a dev team can prove me wrong theres no point to argue it, ideas have been tossed out like I said in a previous post since MUD's.. its just a matter of if they've been implemented or how well they have * shrug *.