There was a UO server that came out a few years after the game's release. I can't think of the name off the top of my head but it was dubbed a "hardcore" server.
The interesting thing about the server is that you had a limited amount of skill points that you could level up each day. I think it was 5 or 10 points a day.
This one simple server rule practically eliminated macroing on the server. You could either log in, skill up, and then log out. Or you could raise your skills and then go explore the game. PvP, socialize. Not worry about being the best, because it was based on real time, not game time. It was one of the most refreshing and innovative ideas I have ever seen in an MMO game.
I would love to see something like this implemented into one of the upcoming skill based MMO games.
"There is as yet insufficient data for a meaningful answer."
There was a UO server that came out a few years after the game's release. I can't think of the name off the top of my head but it was dubbed a "hardcore" server. The interesting thing about the server is that you had a limited amount of skill points that you could level up each day. I think it was 5 or 10 points a day. This one simple server rule practically eliminated macroing on the server. You could either log in, skill up, and then log out. Or you could raise your skills and then go explore the game. PvP, socialize. Not worry about being the best, because it was based on real time, not game time. It was one of the most refreshing and innovative ideas I have ever seen in an MMO game. I would love to see something like this implemented into one of the upcoming skill based MMO games.
You're thinking of Siege Perilous. SP was a very hardcore server with a ruleset that was specifically created to make the game as hard as possible.
There was a UO server that came out a few years after the game's release. I can't think of the name off the top of my head but it was dubbed a "hardcore" server. The interesting thing about the server is that you had a limited amount of skill points that you could level up each day. I think it was 5 or 10 points a day. This one simple server rule practically eliminated macroing on the server. You could either log in, skill up, and then log out. Or you could raise your skills and then go explore the game. PvP, socialize. Not worry about being the best, because it was based on real time, not game time. It was one of the most refreshing and innovative ideas I have ever seen in an MMO game. I would love to see something like this implemented into one of the upcoming skill based MMO games.
You're thinking of Siege Perilous. SP was a very hardcore server with a ruleset that was specifically created to make the game as hard as possible.
wasn't it originally called the abyss or chaos server?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
There was a UO server that came out a few years after the game's release. I can't think of the name off the top of my head but it was dubbed a "hardcore" server. The interesting thing about the server is that you had a limited amount of skill points that you could level up each day. I think it was 5 or 10 points a day. This one simple server rule practically eliminated macroing on the server. You could either log in, skill up, and then log out. Or you could raise your skills and then go explore the game. PvP, socialize. Not worry about being the best, because it was based on real time, not game time. It was one of the most refreshing and innovative ideas I have ever seen in an MMO game. I would love to see something like this implemented into one of the upcoming skill based MMO games.
EVE Online is what you're after.
edit- removed rest of post since I never played on this shard. It's a little different concept from eVE. I dont want to make assumptions
Most cities were initially funded by exploits that a number of beta testers knew about and used as soon as the game went live.
All this is true.
That said, I do not macro and simply play the game. I am having the best time I have ever had in any MMO.
If AV ever decides to add something like game guard, or such, to this game, it will, of course, only make it better. Perhaps some of those that need to cheat to play will leave, but that is also a good thng, imo.
I am delighted you are having a good time.....and with a realistic attitude! Thats almost un heard of. I am not sure why It never clicked for me. On paper it ticks a lot of the right boxes in pracice it just didn't do it for me. I could write a whole list of things but this isn't the right place for it. I DO understand how the player conflict might carry the day for some but I could not get passed systems, skills and design stuff that I thought where poorly (and simplisticly) implemented. I also found the game some what 'charmless' especially the alfar lands where I spent a lot of time. I might try it in a year or so. I hope when they get to a 'proper' release they have try before you buy as they promised.
Comments
There was a UO server that came out a few years after the game's release. I can't think of the name off the top of my head but it was dubbed a "hardcore" server.
The interesting thing about the server is that you had a limited amount of skill points that you could level up each day. I think it was 5 or 10 points a day.
This one simple server rule practically eliminated macroing on the server. You could either log in, skill up, and then log out. Or you could raise your skills and then go explore the game. PvP, socialize. Not worry about being the best, because it was based on real time, not game time. It was one of the most refreshing and innovative ideas I have ever seen in an MMO game.
I would love to see something like this implemented into one of the upcoming skill based MMO games.
"There is as yet insufficient data for a meaningful answer."
You're thinking of Siege Perilous. SP was a very hardcore server with a ruleset that was specifically created to make the game as hard as possible.
Good times.
www.uoguide.com/index.php <---- makes Darkfall look like Carefall.
You're thinking of Siege Perilous. SP was a very hardcore server with a ruleset that was specifically created to make the game as hard as possible.
Good times.
www.uoguide.com/index.php <---- makes Darkfall look like Carefall.
wasn't it originally called the abyss or chaos server?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
EVE Online is what you're after.
edit- removed rest of post since I never played on this shard. It's a little different concept from eVE. I dont want to make assumptions
autohotkey is freeware
it does keystrokes, mouse clicks and can even detect the color changes of pixels
I am delighted you are having a good time.....and with a realistic attitude! Thats almost un heard of. I am not sure why It never clicked for me. On paper it ticks a lot of the right boxes in pracice it just didn't do it for me. I could write a whole list of things but this isn't the right place for it. I DO understand how the player conflict might carry the day for some but I could not get passed systems, skills and design stuff that I thought where poorly (and simplisticly) implemented. I also found the game some what 'charmless' especially the alfar lands where I spent a lot of time. I might try it in a year or so. I hope when they get to a 'proper' release they have try before you buy as they promised.