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when will "real" content be put back into SWG?

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  • BadgerSmakerBadgerSmaker Member Posts: 629
    Originally posted by Suvroc


    I appreciate an increase in officer ranks but is 1000 really "massive"?



     

    It is for a system that has been relatively untouched for two years, which is a good justification for the upcoming PvP update.

    image

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by BadgerSmaker

    Originally posted by Suvroc


    I appreciate an increase in officer ranks but is 1000 really "massive"?



     

    It is for a system that has been relatively untouched for two years, which is a good justification for the upcoming PvP update.

     

    Two years is a long time for something to be ignored. 

  • ValeranValeran Member Posts: 925
    Originally posted by BadgerSmaker

    Originally posted by akevv


     
    They took away the officer salute because it was a very visible way to track the decline of population on any given server. They claim it was because of the transfer, but everyone with half a brain cell firing knows that is a lie.



     

    I kept a spreadsheet of those stats, right up to the time they were discontinued due to technical reasons. 

    The last few weeks stats showed a massive increase in GCW Officer ranked players, an additional 1000 players were recorded as reaching Officer ranks, there hadn't been an increase like that since the first few months of the GCW system.

     

    I will buy stock in a "massive" increase once they stop with the vet trials so we have a complete unbiased number.

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • GravezGravez Member Posts: 249
    Originally posted by BadgerSmaker

    Originally posted by akevv


     
    They took away the officer salute because it was a very visible way to track the decline of population on any given server. They claim it was because of the transfer, but everyone with half a brain cell firing knows that is a lie.



     

    I kept a spreadsheet of those stats, right up to the time they were discontinued due to technical reasons. 

    The last few weeks stats showed a massive increase in GCW Officer ranked players, an additional 1000 players were recorded as reaching Officer ranks, there hadn't been an increase like that since the first few months of the GCW system.



     

    Does killing NPCs in Hoth count towards GCW rank? Weren't there GCW collections added sometime last year?

  • Loke666Loke666 Member EpicPosts: 21,441

    The TDC game didn't take much works since they already had a version for EQ 1 & 2.

    To actually put in a lot real content costs money and SOE might consider that the game might die after Bioware releases it's version.

    I don't know how many players they still have but you shouldn't expect too much, they probably throw in a little once or twice a year.

    And I bet you get the cash shops in the game soon.

  • akevvakevv Member Posts: 208


    Originally posted by BadgerSmaker
    Originally posted by akevv  
    They took away the officer salute because it was a very visible way to track the decline of population on any given server. They claim it was because of the transfer, but everyone with half a brain cell firing knows that is a lie.

     
    I kept a spreadsheet of those stats, right up to the time they were discontinued due to technical reasons. 
    The last few weeks stats showed a massive increase in GCW Officer ranked players, an additional 1000 players were recorded as reaching Officer ranks, there hadn't been an increase like that since the first few months of the GCW system.


    One thousand new officers divided over 20+ servers is not a very massive increase. I would say barely noticeable. What is noticeable now, however, is the lack of PvP on Flurry. We benefited a great deal from the server transfers. Once the spy update was applied, whether or not you or I like it, it had a big impact on those willing to PvP. Now, the largest group I have encountered in days has been a 15 versus 20 battle. This would be an after midnight turnout prior to this spy change. It would be VERY easy to prove my point if they had not turned off the officer salute, but once again SOE shows its colors by denying the obvious impact of their game changes. SOE will never ever change. The company is broken from the top. The workers are generally OK, but the management is atrocious.

    Akevv Ostone
    No Longer SWG Free :(

  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410


    Originally posted by akevv

     



    Originally posted by BadgerSmaker


    Originally posted by akevv
     
     
    They took away the officer salute because it was a very visible way to track the decline of population on any given server. They claim it was because of the transfer, but everyone with half a brain cell firing knows that is a lie.



     
     
    I kept a spreadsheet of those stats, right up to the time they were discontinued due to technical reasons. 
    The last few weeks stats showed a massive increase in GCW Officer ranked players, an additional 1000 players were recorded as reaching Officer ranks, there hadn't been an increase like that since the first few months of the GCW system.


     
    One thousand new officers divided over 20+ servers is not a very massive increase. I would say barely noticeable. What is noticeable now, however, is the lack of PvP on Flurry. We benefited a great deal from the server transfers. Once the spy update was applied, whether or not you or I like it, it had a big impact on those willing to PvP. Now, the largest group I have encountered in days has been a 15 versus 20 battle. This would be an after midnight turnout prior to this spy change. It would be VERY easy to prove my point if they had not turned off the officer salute, but once again SOE shows its colors by denying the obvious impact of their game changes. SOE will never ever change. The company is broken from the top. The workers are generally OK, but the management is atrocious.

    Well the games been turning into a pve game more and more. It was never meant to handle the fast paced NGE and pretty much laggs out with more than a 100 people in one spot. Another thing is some of us have been suspecting a nerf to servers. Theirs increased lagg, and noticable new skipping, especially noticable when you watch vehicles travel.

    But one thing about officers is no one really cares to grind rank since its pointless after you reach General and have all the toys each rank gives. My view on 1000 officers is wow thiers that many grinding it still? Plus since spys have become Uber not as many are pvping.

    Game population is a question mark, me I think the current populations around 70-100k. You still have 10 populated servers, the game topped out with 300k then with CU dropped to 200k, and another drop of 100k with the NGE. Safe to say the games been hovering around 100k ever since.
     

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by BullseyeArc1


     

    Originally posted by akevv
     
     

     



    Originally posted by BadgerSmaker




    Originally posted by akevv

     

     

    They took away the officer salute because it was a very visible way to track the decline of population on any given server. They claim it was because of the transfer, but everyone with half a brain cell firing knows that is a lie.
     




     

     

    I kept a spreadsheet of those stats, right up to the time they were discontinued due to technical reasons. 

    The last few weeks stats showed a massive increase in GCW Officer ranked players, an additional 1000 players were recorded as reaching Officer ranks, there hadn't been an increase like that since the first few months of the GCW system.

     






     

    One thousand new officers divided over 20+ servers is not a very massive increase. I would say barely noticeable. What is noticeable now, however, is the lack of PvP on Flurry. We benefited a great deal from the server transfers. Once the spy update was applied, whether or not you or I like it, it had a big impact on those willing to PvP. Now, the largest group I have encountered in days has been a 15 versus 20 battle. This would be an after midnight turnout prior to this spy change. It would be VERY easy to prove my point if they had not turned off the officer salute, but once again SOE shows its colors by denying the obvious impact of their game changes. SOE will never ever change. The company is broken from the top. The workers are generally OK, but the management is atrocious.


     

    Well the games been turning into a pve game more and more. It was never meant to handle the fast paced NGE and pretty much laggs out with more than a 100 people in one spot. Another thing is some of us have been suspecting a nerf to servers. Theirs increased lagg, and noticable new skipping, especially noticable when you watch vehicles travel.

    But one thing about officers is no one really cares to grind rank since its pointless after you reach General and have all the toys each rank gives. My view on 1000 officers is wow thiers that many grinding it still? Plus since spys have become Uber not as many are pvping.

    Game population is a question mark, me I think the current populations around 70-100k. You still have 10 populated servers, the game topped out with 300k then with CU dropped to 200k, and another drop of 100k with the NGE. Safe to say the games been hovering around 100k ever since.

     



     

    At the height of the NGE exodus, people reported hacking into SWG and determining that there was only 7K people playing concurrently.  Smed was asked about this in an interview, which you can google if you want.  He sounded really angry, but didn't deny the figures.  I think he focused on pointing out that concurrent players are not an indication of the overall subscriber population.  True, but 7k concurrent in a game like SWG seems pretty abysmal.

    Any mention of numbers usually leads to a lengthy debate that can never be verified with hard data, imo.  SOE just doesn't give those out.

    If there was a mechanism in the game that showed numbers, however, (e.g. officer salute) I can see why SOE might want to say that it was discontinued due to "technical" reasons lol.  Man, I don't think they'll ever change the way they deal with their playing community.  Technical reasons, my backside.

    Sad thing is, it's the way they deal with customers that keeps me away from the game.  If the loot card gamble wasn't going on, if they didn't keep changing the game's rules in ways that dramatically alter gameplay (e.g. spies and pvp).  If they had new leadership and a customer friendly philosophy, I'd love to try the game as it is now--oh yeah, they'd also have to fix the bugs they promised to fix  years ago...lol.

  • SuvrocSuvroc Member Posts: 2,383

    New leadership would certainly do wonders for both this game and SoE in general. As a matter of fact I'd say it would have the greatest affect on a subscriber increase short of a classic server.

  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410

     



    Originally posted by Suvroc
     
    New leadership would certainly do wonders for both this game and SoE in general. As a matter of fact I'd say it would have the greatest affect on a subscriber increase short of a classic server.



     
     The bad leadership I see is coming from LA, SOE would probably be happy with a rollback to CU. And introducing classic servers, their has to be a reason they wont do this and its not we cant support two versions. Id almost bet the farm SOE wanted to rollback but corperate heads in LA said no.

    Why? LA saw that the game would never really bring in the million players they want for a SW mmo. Perfect excuse to turn off development expenses with SOE and get in bed with a new partner "Bio-ware".

    The 7k would reflect a subscription base of about 70-100k. Since only a small percentage of a player population plays at anyone given time. Thier has been a influx of old players and new players since the introduction of the NGE. It is hard to tell how many since thier is a good portion of players with multiple accounts. I doubt I was the only one that would keep a extra account so I could play other toons to get away from drama based with my main charector. Plus having a extra account is how you become Uber these days. I would keep a Doc, Ent, and Officer on the other account to get to God mode.

    Side note with 10 active servers, I would say thiers about 5 with 1000 and 2 with 2000 and 2 with 3000. Which would put it at about 15k playing daily. Add in maybe 500 each for the other 10 and its closer to 20k players logged in on any given day.

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by BullseyeArc1


     

     



    Originally posted by Suvroc

     

    New leadership would certainly do wonders for both this game and SoE in general. As a matter of fact I'd say it would have the greatest affect on a subscriber increase short of a classic server.
     




     

     The bad leadership I see is coming from LA, SOE would probably be happy with a rollback to CU. And introducing classic servers, their has to be a reason they wont do this and its not we cant support two versions. Id almost bet the farm SOE wanted to rollback but corperate heads in LA said no.

     



     

    Even if that were true (which I'm personally not convinced) the whole issue of the NGE and lack of classic servers is still only a drop in the bucket when it comes to bad decisions at SoE - albeit a big drop of course.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by BullseyeArc1


     



    Originally posted by Suvroc

     

    New leadership would certainly do wonders for both this game and SoE in general. As a matter of fact I'd say it would have the greatest affect on a subscriber increase short of a classic server.
     
     

     

     The bad leadership I see is coming from LA, SOE would probably be happy with a rollback to CU. And introducing classic servers, their has to be a reason they wont do this and its not we cant support two versions. Id almost bet the farm SOE wanted to rollback but corperate heads in LA said no.

     

    Why? LA saw that the game would never really bring in the million players they want for a SW mmo. Perfect excuse to turn off development expenses with SOE and get in bed with a new partner "Bio-ware".

    The 7k would reflect a subscription base of about 70-100k. Since only a small percentage of a player population plays at anyone given time. Thier has been a influx of old players and new players since the introduction of the NGE. It is hard to tell how many since thier is a good portion of players with multiple accounts. I doubt I was the only one that would keep a extra account so I could play other toons to get away from drama based with my main charector. Plus having a extra account is how you become Uber these days. I would keep a Doc, Ent, and Officer on the other account to get to God mode.

    Side note with 10 active servers, I would say thiers about 5 with 1000 and 2 with 2000 and 2 with 3000. Which would put it at about 15k playing daily. Add in maybe 500 each for the other 10 and its closer to 20k players logged in on any given day.

    The bad leadership stems from soe, because you can see the same mistakes and actions taken in swg in many of their games.  Lucas arts just happens to be sleeping with the devil in this one game. 

    Raph koster is just one developer who said the number of concurrent users logged into a game at prime time is roughly 20% of the total subscriber base.  I suspect that number only increases as the casual players cancel and the majority of the player base boils down to the hardcore supporters. 

    For there to be 20k players logged in todays servers that would be roughly double the population of the exodus numbers that were posted by decoding the login messages. 

     

    Food for thought.

     

    Edit:  I agree with others above that a change in leadership is sorely needed at soe.  Imagine your worst case scenario short of your favorite soe game shutting down.  Then ask yourself if you think the management would never do something like that.  For myself I can't find any situation that I doubt the current management at soe wouldn't do.  I just cannot imagine a scenario bad enough that I think the heads would not possible act upon if they thought it would make soe more money.  Somehow I don't think I am alone in this fear.

  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410

    Ya Ive read a few ex worker bloggs, lol thiers even a ex GM that left to do pron. You can find a few weird things over at Fires of Heaven forums. The ex GM said in her blog that the way you got promoted at SOE for a female at least was to flirt and date the boss.

    A differnt ex GM stated how much extra things he used to do to keep his players happy on his server. Spawning npcs and such, even going as far as ingame messages to tell players were the battles are. And if one side was uneven he would spawn level 90s to help out.

    I remember one time I got stuck in the bunker grinding out some liquids, and the GM asked me after if thier was anything else he could do, I heard rumors of GM's handing out stuff, and I bet I could have gotten a couple items outta the guy.

    The main problem with management is they dont care about the games success anymore. You can just tell that SOE and LA really have thrown in the towl with the game. Even with a change in management at SOE, it would not make much of a differnce with the attitude coming out of LA. All thier hopes for a SW mmo is going into SWTOR. And SOE is perfectly happy with sucking money outta thier players with the card game.

    And the population question, I can tell you that when I left in Feb, thier was 10 servers with at least 1000 people on them, with half of them being Heavey which means at least 2500 people logged on. The other 10 have around 500-1000 people logged on. It is a far cry from the good old days but its far from dead yet, only time will tell when SWTOR comes out. But I can tell you one thing, the ones still in the game are almost all die-hards. Thier is much more than 7k logged in, I can say that is absolutly true at the moment. Its anywhere from 15-20k daily players. If its 20% that means 15k/0.2 = 75,000 players. Seems pretty close to what Ive seen recently. SOE says thiers 110k accounts. That also looks close to the truth. Most have multiple accounts. I still stand with the 75-100k players. After the NGE the low point may have been 50k which would put it at 7k logged in.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    When did soe start giving out subscription numbers again? 

    If there were 110k users, they would still be making expansions.   I think your sever estimations are very generous though. 

     

  • ivan50265ivan50265 Member Posts: 67

    SWG is done espescially with SW:TOR on the horizon.  Galaxies will nt be able to compete ith Bioware in my opinion.

  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410


    Originally posted by Daffid011

    When did soe start giving out subscription numbers again? 
    If there were 110k users, they would still be making expansions.   I think your sever estimations are very generous though. 
     


     Dont remember were I saw that but someone said it at SOE, 110k is accounts. Thier are probably only 50-70k player. And expansions, they said thier will never be another expanion. My guess is that LA will not let them make one, since if SWG does pick up with players, it would be a competator for SWTOR players. LA has completely turned off any real development for SWG, all the money is going towards thier new mmorpg with Bio-ware.

  • MathosMathos Member Posts: 897
    Originally posted by ivan50265


    SWG is done espescially with SW:TOR on the horizon.  Galaxies will nt be able to compete ith Bioware in my opinion.

     

    To true but i do miss swg.

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Mathos

    Originally posted by ivan50265


    SWG is done espescially with SW:TOR on the horizon.  Galaxies will nt be able to compete ith Bioware in my opinion.

     

    To true but i do miss swg.



     

    When it comes to content I have no doubt that TOR will beat SWG hands down.

    Although I personally don't care for linear gameplay I have a strong feeling that Bioware is going to make it work really well. And as much as I dislike microtransactions I believe BW will be the company to pull it off successfully in the western market. I'm not even liking the graphics in TOR but I think they've got that Star Wars feel that SWG never really achieved.

    The impression I'm getting from Bioware is that they're taking a very methodical approach to developing their game. And sadly I think their success is going to prolong the level/loot based gaming system in MMOs that I really dislike for quite some time.

  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410


    Originally posted by Obraik

    http://forums.station.sony.com/swg/posts/list.m?topic_id=892483


     Whoop de Fing doo. Are you posting one Fing armor graphics as a real development? Lets just put this one way, this is piss ant effort in the real world. Lets pretend the lack luster development is a effort towards keeping fanboys like yourself.

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by BullseyeArc1


     

    Originally posted by Obraik
     
    http://forums.station.sony.com/swg/posts/list.m?topic_id=892483



     

     Whoop de Fing doo. Are you posting one Fing armor graphics as a real development? Lets just put this one way, this is piss ant effort in the real world. Lets pretend the lack luster development is a effort towards keeping fanboys like yourself.



     

    You know, I look at this stuff and can't help but feel completely disconnected from their vision of Star Wars. IMO nothing would make this game capture that elusive "Star Warsy" feel then massive groups of people wearing stormtrooper armor and rebel armor. Adding all these different sets of armor into the game doesn't give me a sense of 2 armies fighting for control of the galaxy. There is no sense of a uniform for each faction.

    Secondly, battlefields were supposed to have been in the game from the begining - and I'm very glad they never were added until now! There is absolutely nothing better then fighting over your own territory, and things like Restus and these new battlefields take the action away from player cities and bring it into a sterile and controled area. I believe this game needs a reason to fight over something that gives you a sense of pride thereby increasing the intensity and emotion of the battle.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Battlefields were already in the game during pre-cu.  The devs actually took them out of the game at one point. 

     

    I don't recall exactly where they were, but talus and tatooine come to mind.  There was the static battle between rebels and groundtroopers on corellia.   There was almost never anyone else in them, but they were novel in concept.  You would kind of "zone" into them.  I recall one of them where the objective was to destroy some walls to eventually destroy some generator or something like that.  

    I would guess that these battlegrounds are nothing more than those old areas reworked. 

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Daffid011


    Battlefields were already in the game during pre-cu.  The devs actually took them out of the game at one point. 



     

    That's right, but I didn't think they ever worked did they? I thougth they were just left unfinished?

  • ummaxummax Member Posts: 779
    Originally posted by Suvroc

    Originally posted by Daffid011


    Battlefields were already in the game during pre-cu.  The devs actually took them out of the game at one point. 



     

    That's right, but I didn't think they ever worked did they? I thougth they were just left unfinished?



     

    They never actually functioned.  I think once someone saw something the devs put on eventwise on my server and that was it and by the time I got there it was over.  They put them up but never finished them and I think there were like 3 total. 

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by ummax

    Originally posted by Suvroc

    Originally posted by Daffid011


    Battlefields were already in the game during pre-cu.  The devs actually took them out of the game at one point. 



     

    That's right, but I didn't think they ever worked did they? I thougth they were just left unfinished?



     

    They never actually functioned.  I think once someone saw something the devs put on eventwise on my server and that was it and by the time I got there it was over.  They put them up but never finished them and I think there were like 3 total. 



     

    In any event I say put PvP back into player cities where there is some kind of sense of pride involved in it. Giving people static areas like Restus and battlefields takes away from a spontanious feel and heightens the excitement level, particularily when you're fighting for your home (not literally of course, but rather protecting your city's base)

     

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