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Patch 1.05 Notes [Test Server] ~ Biggest Patch Ever + Explanation!

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  • CrashloopCrashloop Member Posts: 885
    Originally posted by Unfinished

    Originally posted by FC-Famine



     Just like what makes it to testlive does not reflect all the teams work for that week. For example, the entire team could work on hundreds of changes and only push 20 of them to testlive while keeping the rest internal. They do this for completed and incomplete changes too. It's up to them on when they want to push it to testlive and when not to push it to testlive for that specific week.
    The point of testlive is to get a sneak peek at what's on the block as well test it before it hits live.

     

    errf in my bussiness if only 1/5 of what we produced were delivered to the end user, we would not be able to keep the lights on.

    And what type of businiess was that? And as you quoted he did make an example not saying that this is what happens ;)

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • Darth_OsorDarth_Osor Member Posts: 1,089
    Originally posted by Skeeterxi


    There's quite a lot of patch notes here I really don't feel like sifting through so sorry if its been noted here already but I'm just gonna ask, have there been any changes to the player search and lfg functions? This has been like my number one complaint since I've played,  I hate having to basically keep global chat on to basically LFG or LFM and I don't group up nearly as much as I would because of this (Maybe its just me, am I missing something?). And does this patch have any noticeable performance increases? I give props to Funcom because they have vastly improved performance, but I still get hit with memory leaks and grey maps after playing for a bit.
     



     

    Nope, still no LFG channel.  You're still forced to suffer looking at Global channel if you want to find a group.  I know how you feel...after playing LotRO, the Global channel in this game is pure torture.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Another mainly class update today:

    Added June 22nd

    --------------------------------------------------------------------------------

    COMBAT

     

    General

    * Many friendly spells were updated so they will no longer attract the attention of guards.

    Rogue

    * The cooldown of Excellent Balance has been increased to 1 minute and the duration reduced to 8 seconds.

    CLASSES

     

    Assassin

    * Increased the duration of the Seeds of Corruption debuff to 12 seconds (was 10).

    * Increased the damage done when exploding the Seeds of Corruption stack.

    Demonlogist

    * Incinerate will now only stack up for the player that casts it. If an other player casts Fires of Gehenna they will no longer start on the same stack as the other demonlogists that have already stacked up Incinerate.

    * Detonation will now only consume the casters Incinerate stack.

    Guardian

    * Reduced the critical bonus damage on Flashing Arc gained via the Brutal Sweeps feat to 10% (down from 17.5%).

    Herald of Xotli

    * Reduced the finisher damage of Hell Strikes.

    * Reduced the finisher damage of Pillar of Infernal Flame.

    * Chains of Anguish no longer provides resistance to Stun effects with Clarity of the Mad trained.

    Necromancer

    * Updated Ritual of the Lich to use Base Spell Damage.

    Ranger

    * The particle effect for Concussive Blast has been changed, the spell now produces a flash, smoke effect.

    CONTENT

    * The Amphitheatre of Karutonia: There will be no more Degenerate Fiend invasions.

     

    RAIDS

    Ahazu-Zagam

    * Increased the time between each poison cloud spawn.



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Quick update today to address animation concerns:

    COMBAT

    General

    ** Attack animations should no longer slow down when you queue up attacks.

    ** Directional attack animations and transitions between those animations are now synched between male and female characters.



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