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Will there ever be a game like eve..

TheGreyManTheGreyMan Member Posts: 325

I love eve, but will there ever be another a game like it? what do you think...eve seems to be the only one of its kind...

whats jumpgate gonna be like?

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Comments

  • hail2dathiefhail2dathief Member UncommonPosts: 232

     I recently watched a video of JGE and it really looked like WoW in space to me.  I noticed I wasn't the only one to think so considering I saw a few comments below the video that had pointed that out.  So if you're thinking that JGE is going to be anything close to EvE then your are prolly going to be disappointed.

     

    I will say this though, the combat looked alot better than in Eve though.  It's more like SWG: JTLS as far as combat goes, more real time combat than the click a turret button and orbit at 500m and wait for your target to explode.  So basically if you want a game that's gonna be more themepark but with what seems to be real time combat then yeah JGE will be good.  As for it being eve like, then absolutely not.  

     

    There are video's on here that you can look at that should help you.  Hope this might help a little bit and cheers.

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  • KordeshKordesh Member Posts: 1,715

     Jumpgate is going to be something entirely different. It's going to high action arcade style gameplay with instances and the like. Basically, your average fantasy MMO mechanics, only in space. That being said, I don't hinkt we'll ever see another game like Eve for several reasons.

    1: Risk: Eve uses a ton of game mechanics that most developers consider far too "risky" to implement. Most dev teams nowdays would shat themselves if you told them they had to implement a player operated economy and open PvP, instead of another WoW clone.

    2: Technology: Eve is a technological marvel. It's not so much a game as a universe simulation that has been evolving in scope ever since launch. It's highly unlikely it's something many others will wish to attempt or invest the time and money into.

    Those are the two big reasons, but there are quite a few others I'm sure will be pointed out. But in the end, the bottom line is no, we're not likely going to see something on the magnitude and scale of Eve again should Eve ever go dark, so lets hope that never happens. 

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • PatchDayPatchDay Member Posts: 1,641

    I wish for an EVE competitor that is falry identical however it replaces a few things:

    1 - Realtime combat; true dogfighting

    2 - Revised skill system

    3 - When undock from a station you will know if enemy within local space of station

    4 - Eliminate jumping through gates. Rather make traveling through space truly seamless. You can warp from point A to point B like in scifi shows

    5 - Physics closer to reality. Doesn;t have to be 100% newton but close

    6 - Can get out of spaceship. Have real avatar.

    7 - Make it more challenging and difficult to scan down enemies.

    8 - At least make an attempt to make all ships viable. Many ships in EVE useless. Celestis anyone?

    9 - No stealth at all period.

    10 - High level Manufacturing done differently

  • damian7damian7 Member Posts: 4,449
    Originally posted by TheGreyMan


    I love eve, but will there ever be another a game like it? what do you think...eve seems to be the only one of its kind...


    whats jumpgate gonna be like?



     

    actually, if they ever get the ambulation project/walking in stations going and THEN get planet colonization and such going... nope, i doubt there will ever be a game like eve; especially since SWG was destroyed.

     

    SWG could've given eve a run for it's money if it'd have been done right, instead of going the wow-route.  but... whatever... it's out of the running now.

     

    oh snap... is that me showing a negative opinion about a poorly-done game?   my bad.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • ElsaboltsElsabolts Member RarePosts: 3,476

    Yes when Blizzard decides to go into space.

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • cosycosy Member UncommonPosts: 3,228
    Originally posted by TheGreyMan


    I love eve, but will there ever be another a game like it? what do you think...eve seems to be the only one of its kind...


    whats jumpgate gonna be like?

    it cant be our ideas / cry / had shaped eve to this form is impossible to have a game like eve and is also impossible to have a second server for eve

     

    BestSigEver :P
    image

  • damian7damian7 Member Posts: 4,449
    Originally posted by Elsabolts


    Yes when Blizzard decides to go into space.



     

    only if blizzard changes it's focus entirely.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • SgtFrogSgtFrog Member Posts: 5,001
    Originally posted by Elsabolts


    Yes when Blizzard decides to go into space.

     

    wow make an mmo that needs some brains? never..

    image
    March on! - Lets Invade Pekopon

  • LordmonkusLordmonkus Member Posts: 808
    Originally posted by PatchDay


    I wish for an EVE competitor that is falry identical however it replaces a few things:
    1 - Realtime combat; true dogfighting
    Not needed. Eve is based on player intelligence and planning. Not hand eye twitch co-ordination.
    2 - Revised skill system
    Nothing wrong with Eves skill system. Im guessing you are one of those "never catch up" people. In that case, you just don't get it.
    3 - When undock from a station you will know if enemy within local space of station
    Uh ?? If you see enemies in local, just assume they are outside your station.
    4 - Eliminate jumping through gates. Rather make traveling through space truly seamless. You can warp from point A to point B like in scifi shows
    Won't hold my breath waiting for the technology to have an Eve sized universe and be seamless.
    5 - Physics closer to reality. Doesn;t have to be 100% newton but close
    Same as above. Wont be holding my breath for that. Eve actually used to have much more realistic physics in beta but found it to be way to tedious for players to do simple things like docking, yes there was a time when you had to dock manually.
    6 - Can get out of spaceship. Have real avatar.
    Coming but really not gonna change the game as a whole that much. Will be nice though.
    7 - Make it more challenging and difficult to scan down enemies.
    More difficult ? It's too hard as it is. Now I am guessing you just want to be safe everywhere in game.
    8 - At least make an attempt to make all ships viable. Many ships in EVE useless. Celestis anyone?
    Umm they are viable, you just need to learn what roles they are viable in. A couple of ship types need some tweaks and if you check the development forum you would see that they are.
    9 - No stealth at all period.
    Why not ? Stealth is far from over powered in Eve, in fact it's very underpowered right now as a whole.
    10 - High level Manufacturing done differently
    Ok sure, why not.  But how would you like it done differently ?

    From your post it seems to me you just want to mine, manufacture and run missions safely all day every day and never be worried about being blown up. I hesitate to call people carebears but in this case if the shoe fits, wear it.

  • SpoonpottSpoonpott Member Posts: 180
    Originally posted by TheGreyMan


    I love eve, but will there ever be another a game like it? what do you think...eve seems to be the only one of its kind...


    whats jumpgate gonna be like?

     

    Another game like EvE, do you mean a sci-fi MMO, or a sandbox? If its the latter, I suggest you dont hold your breath. Complex sandbox MMOs take a lot of time to evolve, just look at how much time it took EvE to be 'successful'. MMOs that rely on player interaction for content evolve with the player's knowledge of the game, and that takes a lot of time.

    If you're talking about sci-fi space MMOs,then there are a bunch on the horizon: JGE, Black Prophecy, Stargate Worlds, and hopefully, blizz's new unnannounced MMO.

    I plan to play EvE and JGE...

    The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost.

  • HarabeckHarabeck Member Posts: 616

    SciFi+sandbox+skill system+open pvp+player run economy+fun combat-space= Earthrise

    If you don't mind leaving space for being on the ground, Earthrise will be your game. Click here for more info.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by PatchDay

    4 - Eliminate jumping through gates. Rather make traveling through space truly seamless. You can warp from point A to point B like in scifi shows

     

    Space is seamless. If you want to fly from one end of the universe to the other, it's technically doable.  Also, players in EVE do warp from point A to point B "like in sci fi shows." The gates are for much larger jumps that your ship would not be able to otherwise do without a ton of constant rewarping.

    Are you saying that you want the game universe to be smaller?

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • LordmonkusLordmonkus Member Posts: 808
    Originally posted by Harabeck


    SciFi+sandbox+skill system+open pvp+player run economy+fun combat-space= Earthrise
    If you don't mind leaving space for being on the ground, Earthrise will be your game. Click here for more info.

     

    Earthrise is a game I will be keeping a very close eye on. Can't wait to meet up with all the old Neocron vets there (Beta 4 and launch Pluto server).

  • TheGreyManTheGreyMan Member Posts: 325
    Originally posted by Spoonpott

    Originally posted by TheGreyMan


    I love eve, but will there ever be another a game like it? what do you think...eve seems to be the only one of its kind...


    whats jumpgate gonna be like?

     

    Another game like EvE, do you mean a sci-fi MMO, or a sandbox? If its the latter, I suggest you dont hold your breath. Complex sandbox MMOs take a lot of time to evolve, just look at how much time it took EvE to be 'successful'. MMOs that rely on player interaction for content evolve with the player's knowledge of the game, and that takes a lot of time.

    If you're talking about sci-fi space MMOs,then there are a bunch on the horizon: JGE, Black Prophecy, Stargate Worlds, and hopefully, blizz's new unnannounced MMO.

    I plan to play EvE and JGE...

    Well preferably a sci-fi sandbox, but sandbox will do



    I’ve been loosely following Earthrise, id like it if they added some ships and space exploration and what no to it, but I’ll probably check it out when it is released.

     

     

     

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  • PapaB34RPapaB34R Member Posts: 300

    EvE is an prolly will be a nice on the market, although some mmos (like PotBS) tries to impliment the "player crafting system" it rarely succeeds and if it does itl not be as good, also the fact that your ship will be deleted/removed when you die is something unique atleast to me, the cost of failure is so great its very exciting when fighting at the limit. It greatly spices up combat since theres a risk you actually bother caring about.

    Then theres also the fact its so huge, enormous and everybody can play the game differently depending on if your in a guild/corp, if you are a fighter or a trader, a researcher or a crafter.

    With that being said not everything about EvE is great but theres something of a world or something not found in any other MMO's to date, you dont have to like it but you should respect it for what it is.

    image

  • HarabeckHarabeck Member Posts: 616
    Originally posted by TheGreyMan

    Originally posted by Spoonpott

    Originally posted by TheGreyMan


    I love eve, but will there ever be another a game like it? what do you think...eve seems to be the only one of its kind...


    whats jumpgate gonna be like?

     

    Another game like EvE, do you mean a sci-fi MMO, or a sandbox? If its the latter, I suggest you dont hold your breath. Complex sandbox MMOs take a lot of time to evolve, just look at how much time it took EvE to be 'successful'. MMOs that rely on player interaction for content evolve with the player's knowledge of the game, and that takes a lot of time.

    If you're talking about sci-fi space MMOs,then there are a bunch on the horizon: JGE, Black Prophecy, Stargate Worlds, and hopefully, blizz's new unnannounced MMO.

    I plan to play EvE and JGE...

    Well preferably a sci-fi sandbox, but sandbox will do



    I’ve been loosely following Earthrise, id like it if they added some ships and space exploration and what no to it, but I’ll probably check it out when it is released.

     

     

     

    No, they've said they won't be adding space, they'll be sticking to a terrestrial setting. For space operas, your choices are Eve, with slow gameplay but very sandboxy, Jumpgate Evo with better gameplay but more theme park, and Black Prophecy which is still something of a mystery, but they have said the game will require very little time investment, and pretty much just said that it's a casual game. (I have my suspicions that BP is just instanced lobbies as space stations with "missions" creating an instance when you leave the station. You complete the mission and go back to the lobby. I could be wrong but that's the impression I get.)

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by Lordmonkus

    Originally posted by PatchDay


    I wish for an EVE competitor that is falry identical however it replaces a few things:
    1 - Realtime combat; true dogfighting
    Not needed. Eve is based on player intelligence and planning. Not hand eye twitch co-ordination.
    2 - Revised skill system
    Nothing wrong with Eves skill system. Im guessing you are one of those "never catch up" people. In that case, you just don't get it.
    3 - When undock from a station you will know if enemy within local space of station
    Uh ?? If you see enemies in local, just assume they are outside your station.
    4 - Eliminate jumping through gates. Rather make traveling through space truly seamless. You can warp from point A to point B like in scifi shows
    Won't hold my breath waiting for the technology to have an Eve sized universe and be seamless.
    5 - Physics closer to reality. Doesn;t have to be 100% newton but close
    Same as above. Wont be holding my breath for that. Eve actually used to have much more realistic physics in beta but found it to be way to tedious for players to do simple things like docking, yes there was a time when you had to dock manually.
    6 - Can get out of spaceship. Have real avatar.
    Coming but really not gonna change the game as a whole that much. Will be nice though.
    7 - Make it more challenging and difficult to scan down enemies.
    More difficult ? It's too hard as it is. Now I am guessing you just want to be safe everywhere in game.
    8 - At least make an attempt to make all ships viable. Many ships in EVE useless. Celestis anyone?
    Umm they are viable, you just need to learn what roles they are viable in. A couple of ship types need some tweaks and if you check the development forum you would see that they are.
    9 - No stealth at all period.
    Why not ? Stealth is far from over powered in Eve, in fact it's very underpowered right now as a whole.
    10 - High level Manufacturing done differently
    Ok sure, why not.  But how would you like it done differently ?

    From your post it seems to me you just want to mine, manufacture and run missions safely all day every day and never be worried about being blown up. I hesitate to call people carebears but in this case if the shoe fits, wear it.

     

    Sir your powers of observation is really off. I have been playing this game since '07. Calling me a carebear makes you look really awful- I've lived out in 0.0 my entire life.

     

    But anyway I will play along and try to be patient:

     1 - Not needed. Eve is based on player intelligence and planning. Not hand eye twitch co-ordination.

    I'm not talking bout EVE here- I'm talking about a NEW MMORPG. A new mmorpg can innovate in this area. I enjoy dogfighting that you may have seen in classics like Elite and other space games in this genre.

    2 - Again we are talking about a NEW MMO. There should be nothing wrong with someone trying something new and fresh

    3 - No, you have no idea if the enemy is hugging your station in a BS ready to bump you away or what. Sure I know tricks to get out with the proper build to my BMs but still- I always thought it was ass-backwards we have no idea if a hostile is outside of our stations in 0.0 or if he is in a ss. I don't want to make assumptions. Assumptions is for suckers that die alone and for no reason. I take intelligent risks

    4 - can't be too hard even Ultima Online was a seamless universe. Darkfall is also huge and seamless. No need for gates there either.... It gives me a chuckle when people say, 'No omg that is not possible!" Why is this so hard break this down for me I want to know? After all, EVE is distributed over a cluster. Other MMORPGs, like UO/DFO/L2, also behave similar. However, instead they have seams around server handoffs. Maybe not as 'clean' as jumpgates, but much preferred for real covert ops work where players can sneak into enemy terriority and attack from different angles. In EVE, players merely have to blockade the gates. It works for that title but I think a new space MMO could improve this

    5 - This exists in Jumpgate (original) and Vendetta Online. Not terribly difficult

    6 - Yes it will if I can get out my spaceship and pew pew. EVE will not have this feature

    7 - What is so hard about getting in my covops and launching a probe to trackdown a hostile? That's not hard at all. Not to mention one can use their directional scanner to get tactical data on enemies if used correctly. I always leave my scanner open in 0.0

    8 - Funny, many Alliances say never bring Celestis to fleet ops. They prefer Blackbirds. And how bout Stealth Bombers? ugh...

    9 - Stealth really has no place in PvP games in my opinion (mind you I dont mind the FPS approach where a guy is transparent but MMORPG takes it too far). It ruins tactical transparency. It makes it near impossible to catch your enemy if they engage cloak. Additionally, you cannot find them unless you within 2000km. This is gay. And this is coming from a Covops pilot (and will soon grab recon).

    10 - I'd change it so Tech 2 production is less of a pain in the ass.

     

    Mind you this is for a new space MMO. You seem to be defending EVE Online a btit here

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by LynxJSA

    Originally posted by PatchDay

    4 - Eliminate jumping through gates. Rather make traveling through space truly seamless. You can warp from point A to point B like in scifi shows

     

    Space is seamless. If you want to fly from one end of the universe to the other, it's technically doable.  Also, players in EVE do warp from point A to point B "like in sci fi shows." The gates are for much larger jumps that your ship would not be able to otherwise do without a ton of constant rewarping.

    Are you saying that you want the game universe to be smaller?

     

     

    In eVE it is impossible for one to travel from one end of space to another without jump gates. In scifi shows like Battlestar Galatica do you see them using jump gates? How about Star Wars? Hell, you're gonna be hard pressed to find a scifi where they require jump gates.

    For grins though perhaps someone should name one. I might check it out. I guess Stargate TV series you do have gates there. And isn't that kind of suicidal guys- jumping through a gate and have no idea what is on the other side? In stargate do they not send in a probe first to gather Intel before jumping in? In EVE Online we have abandoned all caution and reason, we jump through a star gate with no clue what is on other side. We rely on our Alliance, alts, teammates to jump in first and if they live then we know if its safe. Not really logical too me. Why cant I send a drone through 1st?

     

    In most games, like Mass Effect for example, you have FTL drive. This drive allows you to go anywhere in space in theory without the external assistance of a jump gate

  • KordeshKordesh Member Posts: 1,715
    Originally posted by PatchDay

    Originally posted by LynxJSA

    Originally posted by PatchDay

    4 - Eliminate jumping through gates. Rather make traveling through space truly seamless. You can warp from point A to point B like in scifi shows

     

    Space is seamless. If you want to fly from one end of the universe to the other, it's technically doable.  Also, players in EVE do warp from point A to point B "like in sci fi shows." The gates are for much larger jumps that your ship would not be able to otherwise do without a ton of constant rewarping.

    Are you saying that you want the game universe to be smaller?

     

     

    In eVE it is impossible for one to travel from one end of space to another without jump gates. In scifi shows like Battlestar Galatica do you see them using jump gates? How about Star Wars? Hell, you're gonna be hard pressed to find a scifi where they require jump gates.

    For grins though perhaps someone should name one. I might check it out. I guess Stargate TV series you do have gates there. And isn't that kind of suicidal guys- jumping through a gate and have no idea what is on the other side? In stargate do they not send in a probe first to gather Intel before jumping in? In EVE Online we have abandoned all caution and reason, we jump through a star gate with no clue what is on other side. We rely on our Alliance, alts, teammates to jump in first and if they live then we know if its safe. Not really logical too me. Why cant I send a drone through 1st?

     

    In most games, like Mass Effect for example, you have FTL drive. This drive allows you to go anywhere in space in theory without the external assistance of a jump gate

    I'm fairly sure he got the concept of "universe" and "system" mixed up, because it is possible to travel through the system at impulse, just not across the hundreds of thousands of AU between systems. 

    All of this has been brought up before though, even in dev chats. Bottom line, even if it were possible on a technical level, you're not traveling between systems at impulse. I think they gave a round about estimate of nearly a year or more, real time, traveling at MWD speeds non-stop, if not longer. It was something completely absurd like that. 

    So I bet now you're saying "well thats why we need FTL drives!" which is great and all, but first things first, we already have something that you're descriibing, which would be the Jump Drives on the larger capital class ships. In relation to sci-fi, to be honest, Battlestar is the only sci-fi that comes to mind that has FLT on all of its fighters. But really, comparing other sci-fi is meaningless, because Eve has its own lore and technology. Its like complaining that in Stargate the Goa'uld should have been able to wipe out earth with a Deathstar. The problem with just going "ok, well just add jump drives to every ship class in Eve" is that it would fundamentally alter EVERYTHING with the game. Travel would be trivialized, so would the size and scope of the universe at large, and lets not even get into the effect on interstellar trade with smaller scale cargo ships warping all over the damn place all of a sudden. Bottom line, the game wasn't designed with every ship being able to warp at will anywhere, and it would likely take enough work to warrent a dedicated expansion to even attempt, and thats assuming it works out well at all. 

    I will admit though, from a tactical standpoint, being able to warp within a certain radius of systems depending on a skill, and within an approximate location in that system that becomes more accurate with a skill as well, sounds pretty interesting, but I don't think the removal of gates is an option, nor do I think it should be attached to every ship.

    Besides, do you think the community would actually be cool with such a massive shift in the game suddenly? Do you remember the neverending and horrendous outcry just from the addition of "warp to 0"?

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by PatchDay


    1 - Realtime combat; true dogfighting


    so a 80$ joystick can make the diference  yea great idea  oh and let dont talk about about movement vectors and ping

     

    today in eve if u hit orbit and fire you ship will orbit  and fire (until run out of ammo) even if u are lagy because the server dont recieve any signal for diferent command

    for examle in a realtime combat the server have to make asuption where the player will be if is laging based on the player movement  this is know in FPS game under name of "warping"  and for this is no tecnical solution only design solution

    BestSigEver :P
    image

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by Kordesh

    Originally posted by PatchDay

    Originally posted by LynxJSA

    Originally posted by PatchDay

    4 - Eliminate jumping through gates. Rather make traveling through space truly seamless. You can warp from point A to point B like in scifi shows

     

    Space is seamless. If you want to fly from one end of the universe to the other, it's technically doable.  Also, players in EVE do warp from point A to point B "like in sci fi shows." The gates are for much larger jumps that your ship would not be able to otherwise do without a ton of constant rewarping.

    Are you saying that you want the game universe to be smaller?

     

     

    In eVE it is impossible for one to travel from one end of space to another without jump gates. In scifi shows like Battlestar Galatica do you see them using jump gates? How about Star Wars? Hell, you're gonna be hard pressed to find a scifi where they require jump gates.

    For grins though perhaps someone should name one. I might check it out. I guess Stargate TV series you do have gates there. And isn't that kind of suicidal guys- jumping through a gate and have no idea what is on the other side? In stargate do they not send in a probe first to gather Intel before jumping in? In EVE Online we have abandoned all caution and reason, we jump through a star gate with no clue what is on other side. We rely on our Alliance, alts, teammates to jump in first and if they live then we know if its safe. Not really logical too me. Why cant I send a drone through 1st?

     

    In most games, like Mass Effect for example, you have FTL drive. This drive allows you to go anywhere in space in theory without the external assistance of a jump gate

    I'm fairly sure he got the concept of "universe" and "system" mixed up, because it is possible to travel through the system at impulse, just not across the hundreds of thousands of AU between systems. 

    All of this has been brought up before though, even in dev chats. Bottom line, even if it were possible on a technical level, you're not traveling between systems at impulse. I think they gave a round about estimate of nearly a year or more, real time, traveling at MWD speeds non-stop, if not longer. It was something completely absurd like that. 

    So I bet now you're saying "well thats why we need FTL drives!" which is great and all, but first things first, we already have something that you're descriibing, which would be the Jump Drives on the larger capital class ships. In relation to sci-fi, to be honest, Battlestar is the only sci-fi that comes to mind that has FLT on all of its fighters. But really, comparing other sci-fi is meaningless, because Eve has its own lore and technology. Its like complaining that in Stargate the Goa'uld should have been able to wipe out earth with a Deathstar. The problem with just going "ok, well just add jump drives to every ship class in Eve" is that it would fundamentally alter EVERYTHING with the game. Travel would be trivialized, so would the size and scope of the universe at large, and lets not even get into the effect on interstellar trade with smaller scale cargo ships warping all over the damn place all of a sudden. Bottom line, the game wasn't designed with every ship being able to warp at will anywhere, and it would likely take enough work to warrent a dedicated expansion to even attempt, and thats assuming it works out well at all. 

    I will admit though, from a tactical standpoint, being able to warp within a certain radius of systems depending on a skill, and within an approximate location in that system that becomes more accurate with a skill as well, sounds pretty interesting, but I don't think the removal of gates is an option, nor do I think it should be attached to every ship.

    Besides, do you think the community would actually be cool with such a massive shift in the game suddenly? Do you remember the neverending and horrendous outcry just from the addition of "warp to 0"?

     

    Guys please keep in mind I am not trying to change EVE.

    Good point on Cap ships but alas that is incorrect. they cannot travel from one end of space to another Technically because they are not allowed in Empire. But your point is well stated

    Not trying to be stubborn but I would like for all ships to have FTL drives. Also in Star wars every ship also had FTL drives. Remember in ep3 when Darth vader was trying to capute Han solo / luke / leia in tractor beam and they escape via FTL? Remember in star wars books every combat ship Luke flew in space had FTL

    Cap ships are ungodly expensive (at least too me I dont have a billion laying around atm but maybe 1 day). I would prefer if any ship I flew had this capability. Would be a great space game to play

     

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by cosy

    Originally posted by PatchDay


    1 - Realtime combat; true dogfighting


    so a 80$ joystick can make the diference  yea great idea  oh and let dont talk about about movement vectors and ping

     

    today in eve if u hit orbit and fire you ship will orbit  and fire (until run out of ammo) even if u are lagy because the server dont recieve any signal for diferent command

    for examle in a realtime combat the server have to make asuption where the player will be if is laging based on the player movement  this is know in FPS game under name of "warping"  and for this is no tecnical solution only design solution

     

    Space games network achitecture is a bit more forgiving then FPS due to Newtonian physics. An object, once in motion, will continue in that direction. Space multiplayer games require less packet replication from client to server. Server can actually more accurately predict client movement.

    Also keep in mind the game you play, Darkfall, also allows player twitch. Would you enjoy it more if they removed your control over your avatar? Now, you can no longer dodge missiles. You have to hope the dice rolls in your favor.

    I would prefer to aim my own missiles and dodge and make cool turns

    Ever watch a video of old Jumpgate on youtube? Look at their ship trajectories. Looks much more elegant and fluid then EVE physics by far to the naked eye

     

  • WrenderWrender Member Posts: 1,386
    Originally posted by Kordesh

    Originally posted by PatchDay

    Originally posted by LynxJSA

    Originally posted by PatchDay

    4 - Eliminate jumping through gates. Rather make traveling through space truly seamless. You can warp from point A to point B like in scifi shows

     

    Space is seamless. If you want to fly from one end of the universe to the other, it's technically doable.  Also, players in EVE do warp from point A to point B "like in sci fi shows." The gates are for much larger jumps that your ship would not be able to otherwise do without a ton of constant rewarping.

    Are you saying that you want the game universe to be smaller?

     

     

    In eVE it is impossible for one to travel from one end of space to another without jump gates. In scifi shows like Battlestar Galatica do you see them using jump gates? How about Star Wars? Hell, you're gonna be hard pressed to find a scifi where they require jump gates.

    For grins though perhaps someone should name one. I might check it out. I guess Stargate TV series you do have gates there. And isn't that kind of suicidal guys- jumping through a gate and have no idea what is on the other side? In stargate do they not send in a probe first to gather Intel before jumping in? In EVE Online we have abandoned all caution and reason, we jump through a star gate with no clue what is on other side. We rely on our Alliance, alts, teammates to jump in first and if they live then we know if its safe. Not really logical too me. Why cant I send a drone through 1st?

     

    In most games, like Mass Effect for example, you have FTL drive. This drive allows you to go anywhere in space in theory without the external assistance of a jump gate

    I'm fairly sure he got the concept of "universe" and "system" mixed up, because it is possible to travel through the system at impulse, just not across the hundreds of thousands of AU between systems. 

    All of this has been brought up before though, even in dev chats. Bottom line, even if it were possible on a technical level, you're not traveling between systems at impulse. I think they gave a round about estimate of nearly a year or more, real time, traveling at MWD speeds non-stop, if not longer. It was something completely absurd like that. 

    So I bet now you're saying "well thats why we need FTL drives!" which is great and all, but first things first, we already have something that you're descriibing, which would be the Jump Drives on the larger capital class ships. In relation to sci-fi, to be honest, Battlestar is the only sci-fi that comes to mind that has FLT on all of its fighters. But really, comparing other sci-fi is meaningless, because Eve has its own lore and technology. Its like complaining that in Stargate the Goa'uld should have been able to wipe out earth with a Deathstar. The problem with just going "ok, well just add jump drives to every ship class in Eve" is that it would fundamentally alter EVERYTHING with the game. Travel would be trivialized, so would the size and scope of the universe at large, and lets not even get into the effect on interstellar trade with smaller scale cargo ships warping all over the damn place all of a sudden. Bottom line, the game wasn't designed with every ship being able to warp at will anywhere, and it would likely take enough work to warrent a dedicated expansion to even attempt, and thats assuming it works out well at all. 

    I will admit though, from a tactical standpoint, being able to warp within a certain radius of systems depending on a skill, and within an approximate location in that system that becomes more accurate with a skill as well, sounds pretty interesting, but I don't think the removal of gates is an option, nor do I think it should be attached to every ship.

    Besides, do you think the community would actually be cool with such a massive shift in the game suddenly? Do you remember the neverending and horrendous outcry just from the addition of "warp to 0"?



     

    Are you saying that people actually complained when they introduced "Warp to 0"? OMG I thought that was the greatest thing to ever happen to EVE! I actually started liking the game after that. Before warp to 0 I could never keep an account open for more than a month without cancelling. Now that we have warp to ) I have had 3 accounts all been active ever since then!!!!

  • SmikisSmikis Member UncommonPosts: 1,045
    Originally posted by SgtFrog

    Originally posted by Elsabolts


    Yes when Blizzard decides to go into space.

     

    wow make an mmo that needs some brains? never..

     

    you clearly lack some with such comment.. wow wasnt always easy.. and its still not easy for most of part..

    specially not when it released.. and as from this forum posts.. i cannot help but to see that even is getting easer.. aka same road.. casualization

  • X-PorterX-Porter Member Posts: 229

    First off, I doubt there will ever be another EVE.

    EVE has its market cornered as far as people who want a full simulation. Like market/crafting/career/politics/pirate/merc/whatever simulation.

    The only way EVE could cement it's market, and I'm talking post WIS, is to add a new class of ship somewhere between drones and frigates and make them twitch-control fighters.

    I don't know how these would be implemented. I'm not a software wiz. But these ships would only be good against drones and other fighters. And maybe frigs. They'd need to get a berth on a carrier to be of any use and would pop pretty fast.

    Honestly, how much twitch combat do you expect in a game where the smallest ship is the size of a 747? Seen many 747 dogfights? How fast do you think that Dreadnaught is going to corner?

     

    PS. How many times are people going to suggest being able to get out of your ship? It's called Ambulation. It's in the works for release this year. It's all anyone has talked about on this games' forum for months.

     

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