I'm tired of all this bullshit from trolls. I'm having so much fun still in darkfallbut maybe that's because a few people in my household play it also and I have a close and tight nit clan. Cya I'm out of this shit hole.
9 posts and your "out of this shit hole". Thats not very posi. This is the way you plan on helping the Darkfail community and the mmorpg.com community?? Are you that "rage quitter" and immature? If somebody comes to the Thread and is not agree with you would you just star to throw some shit to every single person?
Next time try to not come with a Thread "Trolling Against Trolls" in a random game you're just playing if you can't hold the "heat".
And NO, I've never played Darkfall before, but from what I can see, for its Official forums and some other guys that actually have played the game, never gonna give it a try.
So next time better luck on bashing at ppl. Nice try tho.
Go ahead call me a care bear, but i bet i have more time in real PvP games, than you sir, this is why i am a knowledgeable customer, and see darkfall for what it is. a mediocre, shallow, flawed from the design stage , amateur production, simplistic PvP game.
Oh really? You neither own or play Darkfall. Thanks for sharing your enlightened information to all of us actually playing the game. Im 35 and have been playing pvp games since I was a kid. Honestly though who cares? this game is fun and that's all that matters. There will always be a special place in my heart for WW II online though
When someone says DF is not good, he does not own the game. When another unknown person says DF is good, he must be playing the game. This attitude just about summarises how reliable DF supporters are in presenting a reasonable assessment of DF. I can believe pigs have wings, if I believe in you. Oh come on, can we have some positive news about DF from someone who appears to be more rational?
Rational people dont play Darkfall And about WAR vs Darkfall, ill play WAR over Darkfall anyday, even if Darkfall go f2p
I am glad you are having fun. But for some reason all I see in posts like this, is about the PVP of the game. Is that all there is? I mean really isn't this suppose to be a mmorpg? Now you can check my post history if you like, but I have not bashed this game yet. I still have a little interest left for this game, but at the rate of stories comming out like yours. My interest is fading. While pvp is fun, I expect more out of games of this genre,ie. Sandbox. So how about telling us some stories of the player merchants that are growing and doing well in the cities,and clan cities. Or about the trade routes that caravans have to use. Or how mercenaries for hire are fairing protecting harvesters, or merchants. For a couple of ideas. So far all I see is last night we sieged this city or we ambushed this clan etc. Now while that is fun for a little while. I can get that in any online fpsfor the most part. Called capture the flag. So how about it? I want more info that pvp.
PvP is definitely the meat and potatoes of this game, but the social aspect is growing. Full time crafters are hurt a little by the lack of a hard cap on skills. Because skill gains are so slow, no one has hit that cap yet and we don't know if there is benefit to be gained from avoiding crafting skills in favor of combat skills.
With that said, racial chats are full of crafters advertising that their stores are open and hawking their wares. In my own clan, a very pvp-intense 180-member guild, our crafters are definitely making a killing. The serious PvPers can't be bothered to gather or craft and would much rather buy items from crafters.
There are mercenary guilds for hire and they have been finding work as added cannon fodder for small clans that find themselves under siege by larger alliances. As for caravan or harvester guarding, in my own clan (which is the only one I can really speak of) our own members protect the harvesters and guard them as they go to other cities to craft high end items like boats, warhulks, etc.
The politics are still in their infancy, but they are as cut throat and devious as anything I've encountered in Shadowbane. In one clan, an outsider created a character with a name similar to that of one of the leaders. The outsider waited until the clan was busy fighting (and not paying close attention) then convinced a Supreme General (similar to a guild master, but in DF you can have multiple SGs) that he was in fact a reroll of the character whose name he copied. He managed to get the inattentive leader to kick the real guy out of the clan and invite and promote him to the true character's rank (also Supreme General). Once this was done, the outsider proceeded to kick everyone from that guild, after which his own clan sieged and took the city without a fight. Dirty...but smart!
The intital quests in game are merely for the sake of helping new players learn the game and get some startup resources. They were never meant to be true content, and dont pretend to be.
The combat could be better, but it could be worse too. Once you get into a fast paced, running, jumping, crouching, strafing, sprinting fight, your too busy with your left hand to worry about the fact that the right hand is only clicking....if anything it's a blessing.
I am one of the people who has waited for Darkfall since 2001. I had very high hopes for the game. Am I totally satisfied? Not even close. But I do see how quickly they are capable of fixing problems that arise as well as implementing little tweaks. That gives me some faith that the game will continue to improve. Even in it's current state, it's the first game I have truly felt at home in since Ultima Online.
Unlike other players, I wont tell WoW players to go back to WoW. I played it myself for 3 years. I want all those bitchy, whiney too lazy to get rep and gear players to come to Darkfall so I can finally kill them....I have been waiting for that opportunity for years and now that dream, at least, has come true
I am glad you are having fun. But for some reason all I see in posts like this, is about the PVP of the game. Is that all there is? I mean really isn't this suppose to be a mmorpg? Now you can check my post history if you like, but I have not bashed this game yet. I still have a little interest left for this game, but at the rate of stories comming out like yours. My interest is fading. While pvp is fun, I expect more out of games of this genre,ie. Sandbox. So how about telling us some stories of the player merchants that are growing and doing well in the cities,and clan cities. Or about the trade routes that caravans have to use. Or how mercenaries for hire are fairing protecting harvesters, or merchants. For a couple of ideas. So far all I see is last night we sieged this city or we ambushed this clan etc. Now while that is fun for a little while. I can get that in any online fpsfor the most part. Called capture the flag. So how about it? I want more info that pvp.
PvP is definitely the meat and potatoes of this game, but the social aspect is growing. Full time crafters are hurt a little by the lack of a hard cap on skills. Because skill gains are so slow, no one has hit that cap yet and we don't know if there is benefit to be gained from avoiding crafting skills in favor of combat skills.
With that said, racial chats are full of crafters advertising that their stores are open and hawking their wares. In my own clan, a very pvp-intense 180-member guild, our crafters are definitely making a killing. The serious PvPers can't be bothered to gather or craft and would much rather buy items from crafters.
There are mercenary guilds for hire and they have been finding work as added cannon fodder for small clans that find themselves under siege by larger alliances. As for caravan or harvester guarding, in my own clan (which is the only one I can really speak of) our own members protect the harvesters and guard them as they go to other cities to craft high end items like boats, warhulks, etc.
The politics are still in their infancy, but they are as cut throat and devious as anything I've encountered in Shadowbane. In one clan, an outsider created a character with a name similar to that of one of the leaders. The outsider waited until the clan was busy fighting (and not paying close attention) then convinced a Supreme General (similar to a guild master, but in DF you can have multiple SGs) that he was in fact a reroll of the character whose name he copied. He managed to get the inattentive leader to kick the real guy out of the clan and invite and promote him to the true character's rank (also Supreme General). Once this was done, the outsider proceeded to kick everyone from that guild, after which his own clan sieged and took the city without a fight. Dirty...but smart!
The intital quests in game are merely for the sake of helping new players learn the game and get some startup resources. They were never meant to be true content, and dont pretend to be.
The combat could be better, but it could be worse too. Once you get into a fast paced, running, jumping, crouching, strafing, sprinting fight, your too busy with your left hand to worry about the fact that the right hand is only clicking....if anything it's a blessing.
I am one of the people who has waited for Darkfall since 2001. I had very high hopes for the game. Am I totally satisfied? Not even close. But I do see how quickly they are capable of fixing problems that arise as well as implementing little tweaks. That gives me some faith that the game will continue to improve. Even in it's current state, it's the first game I have truly felt at home in since Ultima Online.
Unlike other players, I wont tell WoW players to go back to WoW. I played it myself for 3 years. I want all those bitchy, whiney too lazy to get rep and gear players to come to Darkfall so I can finally kill them....I have been waiting for that opportunity for years and now that dream, at least, has come true
your last two paragraphs say a lot. silly children, too lazy to work at grinding for rep and gear - just wanting to play a game... such children indeed!
i have friends who beta tested UO (that's as far as they got), and they say this game is just as great as beta UO was!
whoopie!!
edit: and that npc/pve thing as well. you should let tasos know that he doesn't have super advanced ai which is totally next generation, ground breaking, and revolutionary... AND the best pve content in the world, EVEN THOUGH this is a pvp game.
seriously, update that dude, cuz you're contradicting all sorts of stuff he's said the past year +.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Until I bought the game to see if it was really a good game as many said and I am satisfied. You trolls out there look for every little small factor and makes more excuses to degrade darkfall. My experience in the game was very exciting. In the beginning the GUI was weird but after a couple hours I was used to it. There is so much to explain but trolls will not listen and flame this thread and me. I got in game and did the various beginning and crafting quests and then headed out to my guild city. This is where the good part comes. I went on small raid groups with 20+ people and pillaged cities of our enemies. I felt the adrenaline rush when we attacked the inhabitants. This game is exceptional for tactics as when it gets dark, it is realllllly dark and you can stealth and ambush others. An example of tactics is when in our raid group we were going to attack and loot the main city of the enemy alliance. It was at night and we had to hide ourselves in order to gain an advantage and kill them with less effort. We hid behind several bushes and giant boulders and sent two scouts to gather information. They crossed the shallow river and crouch walked along the way whilst hiding behind everything that the environment provided. When we had the information we could decide how we would execute our attack. In this case there were equal amounts of people so we decided to let the 2 scouts lure a few of them out and then we would ambush them. It worked and we took down around 1/3-1/2 of them eventually but had to escape because they had reinforcements on mounts in the distance. I don't understand why there are so many trolls. The positives outweigh the negatives ultimately. This is a really fun game and will continue to be attracting more customers in the future.
Wow that sounds fun actually. Still I stay clear of this game until all the buggs are ironed out at least, I decided to be careful with new games and I heard about quite a few buggs (which of course isn't that unusual for a MMO).
But there are 2 kinds of DF trolls, haters and fanbois. You can recognise them because both sides use the same arguments in every post.
The improsson I got from people is that the game need a lot more polishing but do have some intresting aspects. And that they either should take away the PvE or rework it.
edit: and that npc/pve thing as well. you should let tasos know that he doesn't have super advanced ai which is totally next generation, ground breaking, and revolutionary... AND the best pve content in the world, EVEN THOUGH this is a pvp game.
seriously, update that dude, cuz you're contradicting all sorts of stuff he's said the past year +.
Oh, don't underestimate the monster AI, that's for damned sure. One reason a lot of new people have been reporting the world as empty is because it is.....at first. The way the game is set up, all the spawn camps are empty until someone shows up there and hangs around for a minute or three. Then suddenly, while you're exploring some ruins or a castle or huts, 3 - 5 monsters pop up around you and run straight at you.
The range that triggers the mobs to spawn seems to vary. I have had some camps pop up when I was still 300 feet away from them (which seems to be max agro range for most mobs), and others have only spawned after I was sitting in the middle of the camp for a few minutes. It made finding mob locations for my Darkfall Guide a real pain in the ass, but I'll live with it because it makes sense. If the server isn't trying to remember thousands of monster camps, then it has processing power for other things, like huge 200player + battles. There are literally thousands of monster camps....they spawn not only in ruins and villages but also in the open country side. And the red dragon....he's beautiful....I watched him in awe as he was flying circles over my head shooting gigantic fireballs of doom at my desperately fleeing self. Talk about area of effect...I barely, and I do mean barely, survived that one, with like 10 hp left. He'll chase you half way across the continent!
In this game, you don't pull one mob away from a group of 3 and kill him 15 feet away while his buddies stand there chatting. They see/hear you coming from a long away away and they all come after you. Even if you catch one up on a hillside 300 feet away from his friends he will turn around and run back to yell for them, and then they all come running (and casting/shooting).
If you want to quietly sneak into a camp, you have to quietly sneak into the camp...crouching and being very careful not to be seen or heard. A lot of players treat it like WoW or other games. They go charging up to a camp, expecting a small agro range of 15 or 20 feet, and then whine that the mobs are too hard. If you go charging in, they see you 300 feet away, alert all their buddies and then by the time you're 15 or 20 feet away, you're half dead from arrows or magic and the melee mobs are whaling on you.
You have to pay attention, find mobs that are out wandering, using the land to your advantage, crouch-walking silently and keeping out of sight. When you do get one, you need to pull him back, around a corner, over the lip of a ridge, something, so he can't run back and his friends can't see you. The alternative is to hope your strong enough to kill him fast and get out of agro range to heal up before the rest of them get to you.
They don't stand toe to toe with you and let you kill them either. They run around a lot like a player does, bobbing and weaving. Their aim is good too when they're casting at you or shooting arrows. I have yet to get behind one's back when I'm soloing--they're quick. They also cast at the ground near you to hit you with splash damage, just like players do. The zombies I was fighting last night were throwing up their shields to block me when I melee'd them, although their timing was off.
When we go monster farming in groups, we take 6+ people along. The first 4 people pull a mob and block it in, old UO style, so it can't run around and get away. They don't have threat like other games do, so if you dont block them in, they go after the weakest person in the group and change targets fast. They're hard to catch for sure. The other 2 players in the party are there to kite the 1st monster's buddies around until we're ready to kill them.
The thing that makes it so much fun is you really want to take a 7th person too, as a lookout who does nothing but watch for other players. One person masterloots and then the moment the lookout calls the alarm, the master looter jets back to the bank with the goodies while the other players stay and attack/distract the incoming players. After it's all over, you all meet up at the bank and share the wealth.
The AI is glitchy, but its worlds beyond any other game I've played, and in the past 13 years, I've played all the top games. It takes some creative thinking, an eye for detail and tactics to solo kill monsters in this game. The only way to avoid that is to go to popular spawn areas where they are overcamped, then fight with other players for mob kills, risk getting rolled by roaming pk packs who frequent the popular spawns, or risk getting griefed by some asshole jumping in front of your spell/weapon to turn you gray, then the whole group jumps you. I find fighting solo or in small 2-3 man groups to be a lot more fun myself.
One of the other things that you'll see idiots bitching about is that Aventurine doesn't ban for bugging out mobs. I have personally talked to a Game Master and this is true. When they get a report of a player bugging out a mob, they DO go to check it out. What they are looking for is someone using a hack/cheat program to do it. THOSE players are instantly banned. Players who have found a bug in game mechanics are not.
Sometimes, if it is a mob that drops a lot of money or very valuable items, they will despawn that camp so that people aren't making 10000s of gold an hour. Most of the time, they let it slide and quietly fix it in the next patch. They don't feel that it is right to ban players for something that is the fault/oversight of the developers, especially when they know that the game is in it's infancy and full of bugs. They fix it instead, and they fix it fast.
tl;dr. Do you even know what a troll is? You either like the game or you don't. Trolls don't take a single thing they say or do serious. Idiots here do. Just because someone disagress there a troll. Stupidest garbage I've ever heard afterall this game is SRS BIZNESS. Dark Elfs, there made of hate and evil and are related to these high elf crap(Everquest). Original content, innovative. Orcs believe that xenu will pop out and rule all, even though they enslaved goblins. Get whats being said? This game is not great no matter how *good* any of the content or the combat is.
Can change any games combat or even the story line, hell even make a brand new game. It's still the same knock off. Go nuts and report this post we don't care. Either agree or your a troll and should be banned hurr durr durr durr. BUT IT'S REAL AND WE CAN BE IN GUILDZ N FIGHT N QUEST. No body with half a brain cares, we would rather fap. Besides Battletoads for WII still winz greatest game ever.
When did you start playing "old school" MMO's. World Of Warcraft?
tl;dr. Do you even know what a troll is? You either like the game or you don't. Trolls don't take a single thing they say or do serious. Idiots here do. Just because someone disagress there a troll. Stupidest garbage I've ever heard afterall this game is SRS BIZNESS. Dark Elfs, there made of hate and evil and are related to these high elf crap(Everquest). Original content, innovative. Orcs believe that xenu will pop out and rule all, even though they enslaved goblins. Get whats being said? This game is not great no matter how *good* any of the content or the combat is. Can change any games combat or even the story line, hell even make a brand new game. It's still the same knock off. Go nuts and report this post we don't care. Either agree or your a troll and should be banned hurr durr durr durr. BUT IT'S REAL AND WE CAN BE IN GUILDZ N FIGHT N QUEST. No body with half a brain cares, we would rather fap. Besides Battletoads for WII still winz greatest game ever.
I already made a thread about Darkfall but I'll comment here as well just to dispell the rumors... All Darkfall has going for it is open PvP (which arguably is poorly designed and simplistic in itself) Crafting is useless for several reasons including the fact that armor is easily obtainable from the glitched out mobs and anyone can macro crafting up if they'd like to (not to mention equipment isn't a big deal in the game to begin with). PvE is weak A) because most of the world is empty Because the AI is atrocious. And this isn't because it was meant to be a "PvP game". It was marketed as both, amongst other things (basically marketed as the ultimate sandbox MMO). So have fun with your "Full loot PvP" and "Clan Politics" and "City Sieging" because that's all it has going for it (unfortunately for Darkfall there are plenty of games out there that do that better plus they actually have other features included). So, even if you try to get past the missing features, useless crafting, clunky UI, bugs, exploits, macroing, poor customer service, billing issues, "GM corruption", already outdated graphics, poor animations, lame fetch x trinkets from y mob quests, etc. etc. etc. you'll realize the game is broken from the core. It's lacking in good core design and that can't be fixed with patches.
Dude, you have never ever played this game. Don't you have anything better to do than go around and bash it on a a random internet forum? It might be a good idea to get a life or a girlfirend.
There are a ton of us who are enjoying the game and want to have a serious discussion about it. I've played the game since December (beta) and I just renewed my sub to six months. If you're not interested in playing, then guess what -- you don't have to.
Oh, and... go back to wow.
Once again, when someone says anything bad about DF, it is automatically a truth that he does not play DF. This is all the reasoning a pro-DF person can work on. I begin to wonder what DF attracts as a community. Even Hitler is more tolerant.
There cannot be a ton of ppl enjoying. The population cap for this game is pathetically small.
Then all posts have to end with "go back to WoW". I stop believiing that DF players have any intelligence or ability to communicate or reason. So much so for a game that is crappy, and worst still a game that has to be driven by players, and with such players. Addios.
Whenever someone says something good about Darkfall, the idiots/trolls just blow it off with some made up shit like "omg no pve" when they don't understand that this game is not the traditional WoW clone with mobs everywhere and quests leading you to all of them. In this game you have to actually know where the mobs are and there are plenty around if you know where to find them.
Hi! Yes this is my first post here. I have been reading this site for quite some time, but never felt the need to reply. I would gladly defend DarkFall as for what it is, but I'll just post some stories me and my clan went trough since we started playing it.
I got my account on the 3'rd opening of the store, so i consider myself lucky.
As a Dwarf i started out in the northern land. The others from the clan started either as Human or Mirdain, and were located in human lands. So my first task was to get from dwarf lands to human lands. It was a 2 hour walk, i got chased at times by mobs and players, seen the great looking scenery, castles, player cityes, and even got a taming whistle worth 200g from a chest i found on the way, and finally got to human lands. The whole travel was great experience.
We started exploring the human lands, and found a small town on the border with alfar lands. It is somewhat distant from the main cluster of human towns, and can be considered low on security. We choose this town as our new home. Alfars (an enemy race) pass near the town when they travel to human lands to find targets. In the first days i ran multiple times to the gates, while being chased by Alfars, or if there was more of us, we chased the Alfars. The mobs near the city were too hard to solo with the low level skills i had at the time, so i went back from time to time to one of the human starter towns to fight goblins.
But playing in group is the real thing. A group can take down harder mobs, which drop considerably better loot. We went on to kill a Black Knight. It was surrounded by some other mobs, so we were killing those first. As we rested after a battle, another group of players showed up. They were Orcs (another enemy race), so we hid behind rocks. They did not notice us, and we were able to get away, and back to town. No Black Knight that time, but we saved what we got.
We fought some easier mobs. There was one boss mob, which dropped a good looking shoulder item. The problems began, when another group of 3 players showed up, wishing to kill that same mob. Some tossing, hitting, chasing ensued, and we (5 of us) showed some serious disorganization in PvP. Well, they killed 2 of us, and ran with the loot. The first time you engage in PvP in this game, and feel the adrenaline rush, it makes you run around, hit randomly, total chaos. We were newbs at PvP, obviously.
From time to time, we go visiting the Alfars. The thing is: if you want easy PvP, you gotta go to the enemy. The ones coming to your territory are prepared, have PvP experience, and are well geared. On the enemy territory, there are noobs, newbs, farmers, NPC-ing and questing players (and AFK macroers too). So instead of farming mobs, sometimes we go farming the mob-farming Alfars. There are some known farm-spots, we visit those regularily. It is an uneven fight, but thats the whole point. The Alfar farms, is full of loot, is encumbered (cant run far). We come, chase them down, gank them, and take the loot. Its good gold, and fun.
The same thing happened to us too. The three of us were fighting mobs, then three Alfars jumped from the tall grass, and ganked us. It was a bad day, got ganked four times in one evening. Well, thats part of the game.
We were not fresh newbs any more. Actually, one thing is raising the skills of your character, and another is learning the game as a player. Both of these takes time. Learning DarkFall takes time. Anyone who quits the game after couple of days, havent even learned anything. You think there are only two kind of melee attacks (swing and overhead)? Yeah, sure, but you have to learn to move during the fight, switch between attacks, time the attacks so that it hits the enemy just at the right moment and not one of your allies.
We were killing Black Knights. They drop cool armor, and its very expensive too. Two humans showed up, and as it almost always happens, it ended in fight. Normally, you have to choose who you engage, cause you cannot kill a player from the same racial alliance. You loose alignement points, (and especially since the last patch) its easy to "go red", meaning the racial towns wont let you enter. Anyway, if someone is getting on your nerve, you are confident you can kill him, you are not near a town, you got alignement points to spend, and especially he has some loot on, then it may be worth to try kill a racial ally. So we began chasing the guy. Ha had crafted banded armor on, which was very desirable to us at the time. It turns out he was a speed-hacker. How do i know? There is lag in the game, and if someone is sprinting in circles during the figth, it looks like speed-hacking, but isnt most of the time. But if someone is sprinting in a straight-line, and you are sprinting behind him, but the distance is getting bigger, then he is a speed-hacker. You cannot get faster with skills, the sprint skill only makes you able to sprint for longer, but not faster. So this guy was getting away, while we both sprinted in straight line. A clanmate started FRAPS, and notified him. Guess what? Suddenly the guy slowed down to normal speed. He turned towards the town, but we encircled him. I still got that banded set, we took off him. I havent seen any more obvious exploiting besides this. Some of my clanmates did see, and know for sure for three players who got banned, after my clanmate reported them (the GM confirmed that they were banned).
Our venture into politics began like this: Clanmates were farming mobs near alfar territory. Some guys showed up, but some alfars too, who began killing them. So our clanmates began killing the alfars, thus saving the members of the other clan. They thanked it by killing our members, who were low on health after the fight. Shortly we were officially at war with them.
The enemy clan had a hamlet (player built town) near the town we were living. It was a much bigger clan then ours, we could not siege them. But we found friendly clans, and whenever we could, we went to our enemy's hamlet and ganked whoever we found there. We ganked whoever of them came to the town. Repeatedly. This went on for a week. They were beginning to lose morale. We entered a bigger alliance, and helped siege the hamlet. Our clan is small, but the guerilla tactics had its effect.
The area of the town is different now, then how it was at the launch of the game. Only allies are in the town, and some clanless. Players passing by the town, even alfars, are mostly allyes. We seldom see any enemy. Interesting to see, how politics changed the gameplay in two weeks.
The advancement in skills is very visible. I can solo tougher mobs now, and can go on ganking tours on alfar lands by myself. And, i dont macro the skills. While the macroers have some skills maxed out, mine are only in the range of 30-50. So i do get beaten by players who macroed their skills, are good geared, and actualy know to play. But there is always someone who you can hunt, and who is hunting you in this game. So IMO, there is no need to macro the skills.
Last weekend we went sailing on a raft, down to Cairn island. Lately we got some visitors from there, and they were not at all friendly. So we went on for some Yarr! style raiding. We visited three hamlets, only found resistance at one. We are much more organised in PvP now, then we were at the start of the game, it was fun.
There is PvE in this game, but it sooner or later ends in PvP.
Whenever someone says something good about Darkfall, the idiots/trolls just blow it off with some made up shit like "omg no pve" when they don't understand that this game is not the traditional WoW clone with mobs everywhere and quests leading you to all of them. In this game you have to actually know where the mobs are and there are plenty around if you know where to find them.
So that's it... I am so amazed by your insight and wisdom... I thought it was a WOW clone! Seriously!
I already made a thread about Darkfall but I'll comment here as well just to dispell the rumors... All Darkfall has going for it is open PvP (which arguably is poorly designed and simplistic in itself) Crafting is useless for several reasons including the fact that armor is easily obtainable from the glitched out mobs and anyone can macro crafting up if they'd like to (not to mention equipment isn't a big deal in the game to begin with). PvE is weak A) because most of the world is empty Because the AI is atrocious. And this isn't because it was meant to be a "PvP game". It was marketed as both, amongst other things (basically marketed as the ultimate sandbox MMO). So have fun with your "Full loot PvP" and "Clan Politics" and "City Sieging" because that's all it has going for it (unfortunately for Darkfall there are plenty of games out there that do that better plus they actually have other features included). So, even if you try to get past the missing features, useless crafting, clunky UI, bugs, exploits, macroing, poor customer service, billing issues, "GM corruption", already outdated graphics, poor animations, lame fetch x trinkets from y mob quests, etc. etc. etc. you'll realize the game is broken from the core. It's lacking in good core design and that can't be fixed with patches.
Dude, you have never ever played this game. Don't you have anything better to do than go around and bash it on a a random internet forum? It might be a good idea to get a life or a girlfirend.
There are a ton of us who are enjoying the game and want to have a serious discussion about it. I've played the game since December (beta) and I just renewed my sub to six months. If you're not interested in playing, then guess what -- you don't have to.
Oh, and... go back to wow.
Once again, when someone says anything bad about DF, it is automatically a truth that he does not play DF. This is all the reasoning a pro-DF person can work on. I begin to wonder what DF attracts as a community. Even Hitler is more tolerant.
There cannot be a ton of ppl enjoying. The population cap for this game is pathetically small.
Then all posts have to end with "go back to WoW". I stop believiing that DF players have any intelligence or ability to communicate or reason. So much so for a game that is crappy, and worst still a game that has to be driven by players, and with such players. Addios.
Whenever someone says something good about Darkfall, the idiots/trolls just blow it off with some made up shit like "omg no pve" when they don't understand that this game is not the traditional WoW clone with mobs everywhere and quests leading you to all of them. In this game you have to actually know where the mobs are and there are plenty around if you know where to find them.
Ok, I understand you are bitter b/c ppl does not believe in DF. That does not in any way justify your strong tone in the earlier post. It in no way proves that MR whatamidoing has never played it. You never know he does not have a life or a girl friend.
Your bitterness aside, you have no right to call the other idiots. They do not like the game, period. Many of the intelligent post actually tells, some are ex players who themselves hate WoW. Your sweeping statement and categorically insult to everyone else does not spring from your first sentence.
As for go back to WoW, stop that. It only further demonstrated your deep seated hostility or insecurity about WoW. If you love DF, fine. No problem for any one else, I don't know you, I won't remember you the moment I submit this reply. Why do I care if you love DF or hate. But the way you try to present your case, you just about confirm my feeling that DF has a poor community, in terms of social affection. If that is what you are trying to establish, that DF is a harsh game, come in and be insulted, sure you get the point across. Thank you for selaing this game off my list of interest.
Comments
9 posts and your "out of this shit hole". Thats not very posi. This is the way you plan on helping the Darkfail community and the mmorpg.com community?? Are you that "rage quitter" and immature? If somebody comes to the Thread and is not agree with you would you just star to throw some shit to every single person?
Next time try to not come with a Thread "Trolling Against Trolls" in a random game you're just playing if you can't hold the "heat".
And NO, I've never played Darkfall before, but from what I can see, for its Official forums and some other guys that actually have played the game, never gonna give it a try.
So next time better luck on bashing at ppl. Nice try tho.
And about WAR vs Darkfall, ill play WAR over Darkfall anyday, even if Darkfall go f2p
PvP is definitely the meat and potatoes of this game, but the social aspect is growing. Full time crafters are hurt a little by the lack of a hard cap on skills. Because skill gains are so slow, no one has hit that cap yet and we don't know if there is benefit to be gained from avoiding crafting skills in favor of combat skills.
With that said, racial chats are full of crafters advertising that their stores are open and hawking their wares. In my own clan, a very pvp-intense 180-member guild, our crafters are definitely making a killing. The serious PvPers can't be bothered to gather or craft and would much rather buy items from crafters.
There are mercenary guilds for hire and they have been finding work as added cannon fodder for small clans that find themselves under siege by larger alliances. As for caravan or harvester guarding, in my own clan (which is the only one I can really speak of) our own members protect the harvesters and guard them as they go to other cities to craft high end items like boats, warhulks, etc.
The politics are still in their infancy, but they are as cut throat and devious as anything I've encountered in Shadowbane. In one clan, an outsider created a character with a name similar to that of one of the leaders. The outsider waited until the clan was busy fighting (and not paying close attention) then convinced a Supreme General (similar to a guild master, but in DF you can have multiple SGs) that he was in fact a reroll of the character whose name he copied. He managed to get the inattentive leader to kick the real guy out of the clan and invite and promote him to the true character's rank (also Supreme General). Once this was done, the outsider proceeded to kick everyone from that guild, after which his own clan sieged and took the city without a fight. Dirty...but smart!
The intital quests in game are merely for the sake of helping new players learn the game and get some startup resources. They were never meant to be true content, and dont pretend to be.
The combat could be better, but it could be worse too. Once you get into a fast paced, running, jumping, crouching, strafing, sprinting fight, your too busy with your left hand to worry about the fact that the right hand is only clicking....if anything it's a blessing.
I am one of the people who has waited for Darkfall since 2001. I had very high hopes for the game. Am I totally satisfied? Not even close. But I do see how quickly they are capable of fixing problems that arise as well as implementing little tweaks. That gives me some faith that the game will continue to improve. Even in it's current state, it's the first game I have truly felt at home in since Ultima Online.
Unlike other players, I wont tell WoW players to go back to WoW. I played it myself for 3 years. I want all those bitchy, whiney too lazy to get rep and gear players to come to Darkfall so I can finally kill them....I have been waiting for that opportunity for years and now that dream, at least, has come true
PvP is definitely the meat and potatoes of this game, but the social aspect is growing. Full time crafters are hurt a little by the lack of a hard cap on skills. Because skill gains are so slow, no one has hit that cap yet and we don't know if there is benefit to be gained from avoiding crafting skills in favor of combat skills.
With that said, racial chats are full of crafters advertising that their stores are open and hawking their wares. In my own clan, a very pvp-intense 180-member guild, our crafters are definitely making a killing. The serious PvPers can't be bothered to gather or craft and would much rather buy items from crafters.
There are mercenary guilds for hire and they have been finding work as added cannon fodder for small clans that find themselves under siege by larger alliances. As for caravan or harvester guarding, in my own clan (which is the only one I can really speak of) our own members protect the harvesters and guard them as they go to other cities to craft high end items like boats, warhulks, etc.
The politics are still in their infancy, but they are as cut throat and devious as anything I've encountered in Shadowbane. In one clan, an outsider created a character with a name similar to that of one of the leaders. The outsider waited until the clan was busy fighting (and not paying close attention) then convinced a Supreme General (similar to a guild master, but in DF you can have multiple SGs) that he was in fact a reroll of the character whose name he copied. He managed to get the inattentive leader to kick the real guy out of the clan and invite and promote him to the true character's rank (also Supreme General). Once this was done, the outsider proceeded to kick everyone from that guild, after which his own clan sieged and took the city without a fight. Dirty...but smart!
The intital quests in game are merely for the sake of helping new players learn the game and get some startup resources. They were never meant to be true content, and dont pretend to be.
The combat could be better, but it could be worse too. Once you get into a fast paced, running, jumping, crouching, strafing, sprinting fight, your too busy with your left hand to worry about the fact that the right hand is only clicking....if anything it's a blessing.
I am one of the people who has waited for Darkfall since 2001. I had very high hopes for the game. Am I totally satisfied? Not even close. But I do see how quickly they are capable of fixing problems that arise as well as implementing little tweaks. That gives me some faith that the game will continue to improve. Even in it's current state, it's the first game I have truly felt at home in since Ultima Online.
Unlike other players, I wont tell WoW players to go back to WoW. I played it myself for 3 years. I want all those bitchy, whiney too lazy to get rep and gear players to come to Darkfall so I can finally kill them....I have been waiting for that opportunity for years and now that dream, at least, has come true
your last two paragraphs say a lot. silly children, too lazy to work at grinding for rep and gear - just wanting to play a game... such children indeed!
i have friends who beta tested UO (that's as far as they got), and they say this game is just as great as beta UO was!
whoopie!!
edit: and that npc/pve thing as well. you should let tasos know that he doesn't have super advanced ai which is totally next generation, ground breaking, and revolutionary... AND the best pve content in the world, EVEN THOUGH this is a pvp game.
seriously, update that dude, cuz you're contradicting all sorts of stuff he's said the past year +.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Wow that sounds fun actually. Still I stay clear of this game until all the buggs are ironed out at least, I decided to be careful with new games and I heard about quite a few buggs (which of course isn't that unusual for a MMO).
But there are 2 kinds of DF trolls, haters and fanbois. You can recognise them because both sides use the same arguments in every post.
The improsson I got from people is that the game need a lot more polishing but do have some intresting aspects. And that they either should take away the PvE or rework it.
Oh, don't underestimate the monster AI, that's for damned sure. One reason a lot of new people have been reporting the world as empty is because it is.....at first. The way the game is set up, all the spawn camps are empty until someone shows up there and hangs around for a minute or three. Then suddenly, while you're exploring some ruins or a castle or huts, 3 - 5 monsters pop up around you and run straight at you.
The range that triggers the mobs to spawn seems to vary. I have had some camps pop up when I was still 300 feet away from them (which seems to be max agro range for most mobs), and others have only spawned after I was sitting in the middle of the camp for a few minutes. It made finding mob locations for my Darkfall Guide a real pain in the ass, but I'll live with it because it makes sense. If the server isn't trying to remember thousands of monster camps, then it has processing power for other things, like huge 200player + battles. There are literally thousands of monster camps....they spawn not only in ruins and villages but also in the open country side. And the red dragon....he's beautiful....I watched him in awe as he was flying circles over my head shooting gigantic fireballs of doom at my desperately fleeing self. Talk about area of effect...I barely, and I do mean barely, survived that one, with like 10 hp left. He'll chase you half way across the continent!
In this game, you don't pull one mob away from a group of 3 and kill him 15 feet away while his buddies stand there chatting. They see/hear you coming from a long away away and they all come after you. Even if you catch one up on a hillside 300 feet away from his friends he will turn around and run back to yell for them, and then they all come running (and casting/shooting).
If you want to quietly sneak into a camp, you have to quietly sneak into the camp...crouching and being very careful not to be seen or heard. A lot of players treat it like WoW or other games. They go charging up to a camp, expecting a small agro range of 15 or 20 feet, and then whine that the mobs are too hard. If you go charging in, they see you 300 feet away, alert all their buddies and then by the time you're 15 or 20 feet away, you're half dead from arrows or magic and the melee mobs are whaling on you.
You have to pay attention, find mobs that are out wandering, using the land to your advantage, crouch-walking silently and keeping out of sight. When you do get one, you need to pull him back, around a corner, over the lip of a ridge, something, so he can't run back and his friends can't see you. The alternative is to hope your strong enough to kill him fast and get out of agro range to heal up before the rest of them get to you.
They don't stand toe to toe with you and let you kill them either. They run around a lot like a player does, bobbing and weaving. Their aim is good too when they're casting at you or shooting arrows. I have yet to get behind one's back when I'm soloing--they're quick. They also cast at the ground near you to hit you with splash damage, just like players do. The zombies I was fighting last night were throwing up their shields to block me when I melee'd them, although their timing was off.
When we go monster farming in groups, we take 6+ people along. The first 4 people pull a mob and block it in, old UO style, so it can't run around and get away. They don't have threat like other games do, so if you dont block them in, they go after the weakest person in the group and change targets fast. They're hard to catch for sure. The other 2 players in the party are there to kite the 1st monster's buddies around until we're ready to kill them.
The thing that makes it so much fun is you really want to take a 7th person too, as a lookout who does nothing but watch for other players. One person masterloots and then the moment the lookout calls the alarm, the master looter jets back to the bank with the goodies while the other players stay and attack/distract the incoming players. After it's all over, you all meet up at the bank and share the wealth.
The AI is glitchy, but its worlds beyond any other game I've played, and in the past 13 years, I've played all the top games. It takes some creative thinking, an eye for detail and tactics to solo kill monsters in this game. The only way to avoid that is to go to popular spawn areas where they are overcamped, then fight with other players for mob kills, risk getting rolled by roaming pk packs who frequent the popular spawns, or risk getting griefed by some asshole jumping in front of your spell/weapon to turn you gray, then the whole group jumps you. I find fighting solo or in small 2-3 man groups to be a lot more fun myself.
One of the other things that you'll see idiots bitching about is that Aventurine doesn't ban for bugging out mobs. I have personally talked to a Game Master and this is true. When they get a report of a player bugging out a mob, they DO go to check it out. What they are looking for is someone using a hack/cheat program to do it. THOSE players are instantly banned. Players who have found a bug in game mechanics are not.
Sometimes, if it is a mob that drops a lot of money or very valuable items, they will despawn that camp so that people aren't making 10000s of gold an hour. Most of the time, they let it slide and quietly fix it in the next patch. They don't feel that it is right to ban players for something that is the fault/oversight of the developers, especially when they know that the game is in it's infancy and full of bugs. They fix it instead, and they fix it fast.
tl;dr. Do you even know what a troll is? You either like the game or you don't. Trolls don't take a single thing they say or do serious. Idiots here do. Just because someone disagress there a troll. Stupidest garbage I've ever heard afterall this game is SRS BIZNESS. Dark Elfs, there made of hate and evil and are related to these high elf crap(Everquest). Original content, innovative. Orcs believe that xenu will pop out and rule all, even though they enslaved goblins. Get whats being said? This game is not great no matter how *good* any of the content or the combat is.
Can change any games combat or even the story line, hell even make a brand new game. It's still the same knock off. Go nuts and report this post we don't care. Either agree or your a troll and should be banned hurr durr durr durr. BUT IT'S REAL AND WE CAN BE IN GUILDZ N FIGHT N QUEST. No body with half a brain cares, we would rather fap. Besides Battletoads for WII still winz greatest game ever.
When did you start playing "old school" MMO's. World Of Warcraft?
Huh????
Dude, you have never ever played this game. Don't you have anything better to do than go around and bash it on a a random internet forum? It might be a good idea to get a life or a girlfirend.
There are a ton of us who are enjoying the game and want to have a serious discussion about it. I've played the game since December (beta) and I just renewed my sub to six months. If you're not interested in playing, then guess what -- you don't have to.
Oh, and... go back to wow.
Once again, when someone says anything bad about DF, it is automatically a truth that he does not play DF. This is all the reasoning a pro-DF person can work on. I begin to wonder what DF attracts as a community. Even Hitler is more tolerant.
There cannot be a ton of ppl enjoying. The population cap for this game is pathetically small.
Then all posts have to end with "go back to WoW". I stop believiing that DF players have any intelligence or ability to communicate or reason. So much so for a game that is crappy, and worst still a game that has to be driven by players, and with such players. Addios.
Whenever someone says something good about Darkfall, the idiots/trolls just blow it off with some made up shit like "omg no pve" when they don't understand that this game is not the traditional WoW clone with mobs everywhere and quests leading you to all of them. In this game you have to actually know where the mobs are and there are plenty around if you know where to find them.
Hi! Yes this is my first post here. I have been reading this site for quite some time, but never felt the need to reply. I would gladly defend DarkFall as for what it is, but I'll just post some stories me and my clan went trough since we started playing it.
I got my account on the 3'rd opening of the store, so i consider myself lucky.
As a Dwarf i started out in the northern land. The others from the clan started either as Human or Mirdain, and were located in human lands. So my first task was to get from dwarf lands to human lands. It was a 2 hour walk, i got chased at times by mobs and players, seen the great looking scenery, castles, player cityes, and even got a taming whistle worth 200g from a chest i found on the way, and finally got to human lands. The whole travel was great experience.
We started exploring the human lands, and found a small town on the border with alfar lands. It is somewhat distant from the main cluster of human towns, and can be considered low on security. We choose this town as our new home. Alfars (an enemy race) pass near the town when they travel to human lands to find targets. In the first days i ran multiple times to the gates, while being chased by Alfars, or if there was more of us, we chased the Alfars. The mobs near the city were too hard to solo with the low level skills i had at the time, so i went back from time to time to one of the human starter towns to fight goblins.
But playing in group is the real thing. A group can take down harder mobs, which drop considerably better loot. We went on to kill a Black Knight. It was surrounded by some other mobs, so we were killing those first. As we rested after a battle, another group of players showed up. They were Orcs (another enemy race), so we hid behind rocks. They did not notice us, and we were able to get away, and back to town. No Black Knight that time, but we saved what we got.
We fought some easier mobs. There was one boss mob, which dropped a good looking shoulder item. The problems began, when another group of 3 players showed up, wishing to kill that same mob. Some tossing, hitting, chasing ensued, and we (5 of us) showed some serious disorganization in PvP. Well, they killed 2 of us, and ran with the loot. The first time you engage in PvP in this game, and feel the adrenaline rush, it makes you run around, hit randomly, total chaos. We were newbs at PvP, obviously.
From time to time, we go visiting the Alfars. The thing is: if you want easy PvP, you gotta go to the enemy. The ones coming to your territory are prepared, have PvP experience, and are well geared. On the enemy territory, there are noobs, newbs, farmers, NPC-ing and questing players (and AFK macroers too). So instead of farming mobs, sometimes we go farming the mob-farming Alfars. There are some known farm-spots, we visit those regularily. It is an uneven fight, but thats the whole point. The Alfar farms, is full of loot, is encumbered (cant run far). We come, chase them down, gank them, and take the loot. Its good gold, and fun.
The same thing happened to us too. The three of us were fighting mobs, then three Alfars jumped from the tall grass, and ganked us. It was a bad day, got ganked four times in one evening. Well, thats part of the game.
We were not fresh newbs any more. Actually, one thing is raising the skills of your character, and another is learning the game as a player. Both of these takes time. Learning DarkFall takes time. Anyone who quits the game after couple of days, havent even learned anything. You think there are only two kind of melee attacks (swing and overhead)? Yeah, sure, but you have to learn to move during the fight, switch between attacks, time the attacks so that it hits the enemy just at the right moment and not one of your allies.
We were killing Black Knights. They drop cool armor, and its very expensive too. Two humans showed up, and as it almost always happens, it ended in fight. Normally, you have to choose who you engage, cause you cannot kill a player from the same racial alliance. You loose alignement points, (and especially since the last patch) its easy to "go red", meaning the racial towns wont let you enter. Anyway, if someone is getting on your nerve, you are confident you can kill him, you are not near a town, you got alignement points to spend, and especially he has some loot on, then it may be worth to try kill a racial ally. So we began chasing the guy. Ha had crafted banded armor on, which was very desirable to us at the time. It turns out he was a speed-hacker. How do i know? There is lag in the game, and if someone is sprinting in circles during the figth, it looks like speed-hacking, but isnt most of the time. But if someone is sprinting in a straight-line, and you are sprinting behind him, but the distance is getting bigger, then he is a speed-hacker. You cannot get faster with skills, the sprint skill only makes you able to sprint for longer, but not faster. So this guy was getting away, while we both sprinted in straight line. A clanmate started FRAPS, and notified him. Guess what? Suddenly the guy slowed down to normal speed. He turned towards the town, but we encircled him. I still got that banded set, we took off him. I havent seen any more obvious exploiting besides this. Some of my clanmates did see, and know for sure for three players who got banned, after my clanmate reported them (the GM confirmed that they were banned).
Our venture into politics began like this: Clanmates were farming mobs near alfar territory. Some guys showed up, but some alfars too, who began killing them. So our clanmates began killing the alfars, thus saving the members of the other clan. They thanked it by killing our members, who were low on health after the fight. Shortly we were officially at war with them.
The enemy clan had a hamlet (player built town) near the town we were living. It was a much bigger clan then ours, we could not siege them. But we found friendly clans, and whenever we could, we went to our enemy's hamlet and ganked whoever we found there. We ganked whoever of them came to the town. Repeatedly. This went on for a week. They were beginning to lose morale. We entered a bigger alliance, and helped siege the hamlet. Our clan is small, but the guerilla tactics had its effect.
The area of the town is different now, then how it was at the launch of the game. Only allies are in the town, and some clanless. Players passing by the town, even alfars, are mostly allyes. We seldom see any enemy. Interesting to see, how politics changed the gameplay in two weeks.
The advancement in skills is very visible. I can solo tougher mobs now, and can go on ganking tours on alfar lands by myself. And, i dont macro the skills. While the macroers have some skills maxed out, mine are only in the range of 30-50. So i do get beaten by players who macroed their skills, are good geared, and actualy know to play. But there is always someone who you can hunt, and who is hunting you in this game. So IMO, there is no need to macro the skills.
Last weekend we went sailing on a raft, down to Cairn island. Lately we got some visitors from there, and they were not at all friendly. So we went on for some Yarr! style raiding. We visited three hamlets, only found resistance at one. We are much more organised in PvP now, then we were at the start of the game, it was fun.
There is PvE in this game, but it sooner or later ends in PvP.
So that's it... I am so amazed by your insight and wisdom... I thought it was a WOW clone! Seriously!
Excuse me... I have to go laugh for a while now.
Dude, you have never ever played this game. Don't you have anything better to do than go around and bash it on a a random internet forum? It might be a good idea to get a life or a girlfirend.
There are a ton of us who are enjoying the game and want to have a serious discussion about it. I've played the game since December (beta) and I just renewed my sub to six months. If you're not interested in playing, then guess what -- you don't have to.
Oh, and... go back to wow.
Once again, when someone says anything bad about DF, it is automatically a truth that he does not play DF. This is all the reasoning a pro-DF person can work on. I begin to wonder what DF attracts as a community. Even Hitler is more tolerant.
There cannot be a ton of ppl enjoying. The population cap for this game is pathetically small.
Then all posts have to end with "go back to WoW". I stop believiing that DF players have any intelligence or ability to communicate or reason. So much so for a game that is crappy, and worst still a game that has to be driven by players, and with such players. Addios.
Whenever someone says something good about Darkfall, the idiots/trolls just blow it off with some made up shit like "omg no pve" when they don't understand that this game is not the traditional WoW clone with mobs everywhere and quests leading you to all of them. In this game you have to actually know where the mobs are and there are plenty around if you know where to find them.
Ok, I understand you are bitter b/c ppl does not believe in DF. That does not in any way justify your strong tone in the earlier post. It in no way proves that MR whatamidoing has never played it. You never know he does not have a life or a girl friend.
Your bitterness aside, you have no right to call the other idiots. They do not like the game, period. Many of the intelligent post actually tells, some are ex players who themselves hate WoW. Your sweeping statement and categorically insult to everyone else does not spring from your first sentence.
As for go back to WoW, stop that. It only further demonstrated your deep seated hostility or insecurity about WoW. If you love DF, fine. No problem for any one else, I don't know you, I won't remember you the moment I submit this reply. Why do I care if you love DF or hate. But the way you try to present your case, you just about confirm my feeling that DF has a poor community, in terms of social affection. If that is what you are trying to establish, that DF is a harsh game, come in and be insulted, sure you get the point across. Thank you for selaing this game off my list of interest.