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Darkfall: Tasos Responds to Alliance Leader Issues

2

Comments

  • KasmosKasmos Member UncommonPosts: 593

    Glad to see an interview like this being posted, and I hope they continue doing as such.

    I love the game to death, but the siege mechanics need to be tweaked because the "cold war" that is occuring right now is solidying the lack of possibility of any interesting PvP right now.

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by GrumpyMel2


    I don't have much interest in this game, as I'm not really into PvP very much. However, I have to say that the way they are handling launch, as well as the refreshing "marketing speak free" response to player feedback gives these guys a big plus in my book.....
    I may even try to check out the game when it becomes widely available. Doubt I'll play it, as my tastes run more toward PvE and RP.... but I've got to give them credit for their approach.
     
     
     

     

    The launch of this game was horrible.  Many have said that it was worse than Vanguard.

  • lordwedgelylordwedgely Member Posts: 61
    Originally posted by popinjay


     

    Posted by Tasos Flambouras:
     
    Well this is of course true, but things are improving every day. This is a temporary problem and it stems from the demand. Consider this: Theirs is no "buy Darkfall" link. It's all happening by word of mouth and still the demand is overwhelming. We're opening up the shop every now and then and thousands of copies are bought up in a matter of minutes. Our first priority is to serve the players who are in the game, making sure they're having a good experience. This is why there are no queues to get into the game anymore, why we're not selling this game 24/7, and why we're just not throwing up servers in a hurry just to meet the demand - and we won't until we're ready to give good service. We're working non-stop on getting our capacity up, to get new servers up and on improving conditions in the existing ones.
    This issue will be a thing of the past soon, and what's going to be left is an excellent game and an excellent user experience.

     

     

     



    Ironically, you know how much the trollhaters actually ADDED to that demand by flaming Darkfall and keeping the threads so active making people curious about the game who never heard of it before?

     

     



    Darkfall trolls really have to be kicking themselves right now and saying "Why didn't we just stay quiet and let the game die?" This has got to be one of the funniest developments in MMO history how trolls kept massive buzz alive for a game they absolutely hated to death and inadvertantly helped it prosper. No advertising needed.

     

     

     

     

    Aventurine- 1. Trolls- 0.

    You don't actually believe him do you? The guy has a track record of distortions, exaggerations, lies and omissions. The coffee shop with 2 seats analogy applies here.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Spiritof55

     
    What is so funny is you let the trolls win by being so thin skinned.  The "trolls" obviously cause you much grief but that grief is your own fault.  Their agenda is to wreck havoc and you fall into the trap by coming out swinging in defense of darkfall as if you could ever save the game.  
    Trolls -1.    You-0.


    Nope, sorry. Don't play it. I guess you look a little egg-in-faceish now.

    As an observer only of this game, I see that before this game was near launch last year no one, including myself, had ever heard of it outside of fanbois following it for a decade (from what I understand) and the people saying it would never launch for a decade. One day, there was a massive posting surge and for a couple weeks, this game was hot on MMORPG.com rankings.


    And why? Aventurine had finally announced they were officially releasing it. Then you saw all kinds of people in the forum asking about the game. The trolls were hitting hard especially when they failed to launch in January. But Aventurine got the last laugh, finally launched and now you have lines waiting to play.

    Since it launched, the trolls went into overdrive but it really hasn't scared the majority of people interested away. I said I would perhaps try it during a NA release if they got that far because of reading about all the political alliances.


    If it wasn't for trolls, this game might have been dead at launch. But because some people were so curious because of the firestorm and swizzlesticks like you, some of them actually went and subbed. Some liked it, some didn't. But anyone that did was gravy for this company, because they already only counted the niche fans. So, trolls lose. Heck, you even noted it yourself and helped the keep the threads going:


    Originally posted by Spiritof55

    This is great. I haven't seen so much venom spit over a game since the release of aoc.

    The darkfall forums are bloated with hate.



    See the point is, I laughed right along during development of this game the last few months with you. The difference was, once this game got launched, since I wasn't in YOUR camp ("The game will fail, it will collapse servers shortly after launch, no one but niche will play it") I can keep laughing. You obviously have to keep following it and hoping it will validate your predictions. Now I chuckle when I see people like you who pretend to post neutral but would like nothing more than the game to go kaput deep down while Aventurine slowly fixes things.

    Oh well, enjoy the wait!

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    I've been following DarkFall more actively since I played through my friend's account even though I didn't really like the game for 1 main reason: what will an indie company that seems inexperience do? 



    Let me correct myself here first, I liked the game and the PvP etc but the future then again, some features definitively turns me off. And so there's 2 questions I would've liked to ask Tasos (who knows, maybe he's also reading this):



    "Will there be a way to prevent guilds/alliances to have the complete "ownership" over the server?"



    By that I mean that guilds will obviously get stronger and stronger, form alliances and everything and in a matter of months, 1 of these alliance will take over the server and then I suspect the server to slowly die as no players/guild/alliance will be able to defy "their mighty strenght". While I do agree that guilds should have a certain ability to control part of the world,  I do not think players should be allowed to reign over a whole server.



    I also just thought of something else: Player Killing.



    While I do agree that Player Killing may be abusive when it comes to killing new players but I honestly would prefer to see a "no PK penalities". Let me explain: By forcing this strict PK penalities, players are less likely to become "assassins" which is a feature I would've loved to see in that game. Basically: Bounty Hunter. Even though it may be created by some players, their name will turn red the second they attack another player and that is a really big problem for me. 



    ____________



    Tasos post seems to have slayed a couple of cave trolls on the path to reading this mysterious scroll of wisdom.

    It was a very nice idea to discuss matters players had been facing and to clarify what AV is and will be doing in the future. +1

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by lordwedgely

    You don't actually believe him do you? The guy has a track record of distortions, exaggerations, lies and omissions. The coffee shop with 2 seats analogy applies here.



    I have nothing vested in this game. I didn't hear of it until last year. I am also primarily a PvE player with PvP secondplace. I would like to see this game succeed, but not for the reasons trolls or fanbois argue over.

    I like to see small companies make it and contribute to the genre. Every small company that does make it adds something that a future gamer/dev can bite on and incorporate into a better game. Without new ideas, this market gets like Funcom with AoC, Mythic with Warhammer, or Sigil with Vanguard, tons of cash and no ideas, or horribly implemented ones and shortsided visions. Or just emulate the leader in a parasitic attempt to siphon WoW's customers instead of making a new base. Games like EVE are a prime example. Because its been doing so well, look how many other MMOs coming out soon and down the line want to copy it.


    I could care less if Tasos lies, tells the truth or drops off the face of the earth tomorrow. I don't know him. His honesty/dishonesty in the past has no bearing on my day. But I like the idea that I read several thousand people are liking a game that has themes that no one else would dare put on the market today, and are impressed overall with its execution.

    If this company can continue to make improvements, it will send a message to lazy companies like Mythic, Funcom, and a few others that think they can push anything out and the masses come a runnin'. So I'll let you keep track of how many lies and half-truths he tells since you obviously seem to keep up with it, lol. I prefer to watch the sub numbers and read how people actually playing the game find it.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by MadnessRealm

    "Will there be a way to prevent guilds/alliances to have the complete "ownership" over the server?"

    By that I mean that guilds will obviously get stronger and stronger, form alliances and everything and in a matter of months, 1 of these alliance will take over the server and then I suspect the server to slowly die as no players/guild/alliance will be able to defy "their mighty strenght". While I do agree that guilds should have a certain ability to control part of the world,  I do not think players should be allowed to reign over a whole server.



    Based on how this game is laid out and because of that freedom, it will self correct whenever one side gets too big.

    A game like this could end up with just two alliances, or one strong one with a bunch of smaller guilds just beating on them and holding their own. You really don't want to mess with that dynamic of anything at all happening and trying to "script" it.


    The smartest thing Aventurine can do in this game, unlike these other PvP games, is give players the means to get or make tools, and then get out of their way while they hack each other to death. You don't want to stifle growth one way or another, but just let humans be humans and kill each other.

    It's what we are really, really good at, in game and out.

  • TowlieFTWTowlieFTW Member Posts: 69

    "about massive battles, we don't know of another game that gets even close to supporting the size of battles Darkfall is supporting" LOL eve FTW?

    Also I call BS on the 2,000 player battle.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by daarco

    Originally posted by jimmyman99


    If a character is caught hacking, why are they banning the character and not the whole account? If people keep deleting  their characters to "hide" their account, its a simple task of having a separate table of retired characters with dates they were active and account numbers they belong to. This way there would be no need to "chase" their accounts.



     

    AV is banning the whole account.

    Tasos just explained that many cheaters create and deleta many characters in a attemt to fool the software.

     

    Tasos said: "First, almost every cheater we've banned seems to have created a lot of characters, some accounts more than 50. They delete and create new characters many times a day thinking this will confuse detection. So the same account can be reported dozens of times under different names making it seem like there are a lot more people cheating than there actually are."

    Which means they are not doing a good job if they allow so many players to have 50 characters. Either they are really bad at detecting cheats, or they don't have the ability to track different characters to a specific account. Its pretty weak for both cases.

    Furthermore: "Even with all the mistaken reports of people exploiting and the multiple characters per account, there are actually few names reported, and few screenshots or videos of people cheating. If cheating was rampant then we would expect to see reports with specific player names everywhere. It's all really about perception."

    that quote is a direct contradiction to the first quote. If cheaters make 50 characters per account, then there would be no specific name becuase they all use different names. If there was a specific name, then there would be no 50 characters. It's futile to delete a character and create a new one with the same name.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by popinjay


     
     But Aventurine got the last laugh, finally launched and now you have lines waiting to play.


    I find it funny how you spin this. There is a line, yes. But why? Because their infrastructure cannot handle anything above 10-20K players. For an MMORPG, thats a failure and shouldn't be pointed out with pride. Its like 5 guys standing in a half circle trying to urinate into one urinal all at the same time. You can call it "my urinal is so popular and in demand, look at the line!", but I call it "damn this place is ...STOP LOOKING AT ME PEEING...!"

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by jimmyman99

    Originally posted by daarco

    Originally posted by jimmyman99


    If a character is caught hacking, why are they banning the character and not the whole account? If people keep deleting  their characters to "hide" their account, its a simple task of having a separate table of retired characters with dates they were active and account numbers they belong to. This way there would be no need to "chase" their accounts.



     

    AV is banning the whole account.

    Tasos just explained that many cheaters create and deleta many characters in a attemt to fool the software.

     

    Tasos said: "First, almost every cheater we've banned seems to have created a lot of characters, some accounts more than 50. They delete and create new characters many times a day thinking this will confuse detection. So the same account can be reported dozens of times under different names making it seem like there are a lot more people cheating than there actually are."

    Which means they are not doing a good job if they allow so many players to have 50 characters. Either they are really bad at detecting cheats, or they don't have the ability to track different characters to a specific account. Its pretty weak for both cases.

    Furthermore: "Even with all the mistaken reports of people exploiting and the multiple characters per account, there are actually few names reported, and few screenshots or videos of people cheating. If cheating was rampant then we would expect to see reports with specific player names everywhere. It's all really about perception."

    that quote is a direct contradiction to the first quote. If cheaters make 50 characters per account, then there would be no specific name becuase they all use different names. If there was a specific name, then there would be no 50 characters. It's futile to delete a character and create a new one with the same name.

     

    You should probably re-read those two quotes...

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by junzo316

    Originally posted by GrumpyMel2


    I don't have much interest in this game, as I'm not really into PvP very much. However, I have to say that the way they are handling launch, as well as the refreshing "marketing speak free" response to player feedback gives these guys a big plus in my book.....
    I may even try to check out the game when it becomes widely available. Doubt I'll play it, as my tastes run more toward PvE and RP.... but I've got to give them credit for their approach.
     
     
     

     

    The launch of this game was horrible.  Many have said that it was worse than Vanguard.



     

    The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.

    Vangurd had problems with the game itself. Big difference.

     

    The only games i have seen working really good at launch is LOTRO and DF.

  • Darkor_hXcDarkor_hXc Member UncommonPosts: 209
    Originally posted by TowlieFTW


    "about massive battles, we don't know of another game that gets even close to supporting the size of battles Darkfall is supporting" LOL eve FTW?
    Also I call BS on the 2,000 player battle.

     

    haha Yes, EVE FTW. Maybe He should explore de mmorpgs better.

    image

  • javacjavac Member Posts: 1,175
    Originally posted by popinjay


     

    Originally posted by lordwedgely
     
    You don't actually believe him do you? The guy has a track record of distortions, exaggerations, lies and omissions. The coffee shop with 2 seats analogy applies here.

     



    I have nothing vested in this game. I didn't hear of it until last year. I am also primarily a PvE player with PvP secondplace. I would like to see this game succeed, but not for the reasons trolls or fanbois argue over.

    I like to see small companies make it and contribute to the genre. Every small company that does make it adds something that a future gamer/dev can bite on and incorporate into a better game. Without new ideas, this market gets like Funcom with AoC, Mythic with Warhammer, or Sigil with Vanguard, tons of cash and no ideas, or horribly implemented ones and shortsided visions. Or just emulate the leader in a parasitic attempt to siphon WoW's customers instead of making a new base. Games like EVE are a prime example. Because its been doing so well, look how many other MMOs coming out soon and down the line want to copy it.



    I could care less if Tasos lies, tells the truth or drops off the face of the earth tomorrow. I don't know him. His honesty/dishonesty in the past has no bearing on my day. But I like the idea that I read several thousand people are liking a game that has themes that no one else would dare put on the market today, and are impressed overall with its execution.

     

    If this company can continue to make improvements, it will send a message to lazy companies like Mythic, Funcom, and a few others that think they can push anything out and the masses come a runnin'. So I'll let you keep track of how many lies and half-truths he tells since you obviously seem to keep up with it, lol. I prefer to watch the sub numbers and read how people actually playing the game find it.

     

     

    exactly. even if DF is not the game for you, we should all be supporting independent developers that attempt to make innovative games. sadly, for darkfall, there is an undercurrent of teenage emo hate for DF because of shattered expectations that came from naively high expections, and an entrenched expectations of a WOW-clone-style MMO.

     

    DF the game is actually going great: it's been really stable (the virtual mem problem introduced with last patch has been the first stability hiccup), and the gameplay is fun and addictive. Like any new MMO there are lots of small and some larger things that need fixing/improving, but the core game is really solid. I love it.

     

     

  • javacjavac Member Posts: 1,175
    Originally posted by Darkor_hXc

    Originally posted by TowlieFTW


    "about massive battles, we don't know of another game that gets even close to supporting the size of battles Darkfall is supporting" LOL eve FTW?
    Also I call BS on the 2,000 player battle.

     

    haha Yes, EVE FTW. Maybe He should explore de mmorpgs better.

     

    by Towlie's logic, CCP must be lying about the large battles in EVE too.......

     

    EVE's record for a single zone fight is 1400 ship btw. But that's not the point.

     

    I think you'll find Tasos really means *fantasy* MMOs. Is there a fantasy MMO that can handle a 2K player battle in a zone?

     

     

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Darkor_hXc

    Originally posted by TowlieFTW


    "about massive battles, we don't know of another game that gets even close to supporting the size of battles Darkfall is supporting" LOL eve FTW?
    Also I call BS on the 2,000 player battle.

     

    haha Yes, EVE FTW. Maybe He should explore de mmorpgs better.



     

    EVE is not manually aimed with real time combat. Huge difference. Think more of CoD with 2000 people, thats what Tasos is spaking about.

    But i agree  that he would not have said it.

  • TheNitewolfTheNitewolf Member Posts: 102
    The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.

     

    if you can say that with a straight face you're one of the most dillusional persons in here. i'd advise checking out the posts from launch-week.

    My Signature

  • cukimungacukimunga Member UncommonPosts: 2,258
    Originally posted by popinjay


     

    Posted by Tasos Flambouras:
     
    Well this is of course true, but things are improving every day. This is a temporary problem and it stems from the demand. Consider this: Theirs is no "buy Darkfall" link. It's all happening by word of mouth and still the demand is overwhelming. We're opening up the shop every now and then and thousands of copies are bought up in a matter of minutes. Our first priority is to serve the players who are in the game, making sure they're having a good experience. This is why there are no queues to get into the game anymore, why we're not selling this game 24/7, and why we're just not throwing up servers in a hurry just to meet the demand - and we won't until we're ready to give good service. We're working non-stop on getting our capacity up, to get new servers up and on improving conditions in the existing ones.
    This issue will be a thing of the past soon, and what's going to be left is an excellent game and an excellent user experience.

     

     

     



    Ironically, you know how much the trollhaters actually ADDED to that demand by flaming Darkfall and keeping the threads so active making people curious about the game who never heard of it before?

     

     



    Darkfall trolls really have to be kicking themselves right now and saying "Why didn't we just stay quiet and let the game die?" This has got to be one of the funniest developments in MMO history how trolls kept massive buzz alive for a game they absolutely hated to death and inadvertantly helped it prosper. No advertising needed.

     

     

     

     

    Aventurine- 1. Trolls- 0.

     

    Well my reason for why all the trolls did that is because they want all the people that are interested in DF out of their games. It makes sense to me, less gank fest in other PvP games and more in DF.  I wish some of the gankfest people would leave WoW. While I do love PvP I hate people that are 50 levels killing me and then camping my corpse. I kill someone and then move on because I want people to enjoy the game and not give them hell so the quit playing.

     

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by javac


    EVE's record for a single zone fight is 1400 ship btw. 

    1700+ but not 1800

    BestSigEver :P
    image

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by TheNitewolf

    The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.

     

    if you can say that with a straight face you're one of the most dillusional persons in here. i'd advise checking out the posts from launch-week.

    yes DFo have a very stable client

    BestSigEver :P
    image

  • CereoCereo Member Posts: 551
    Originally posted by popinjay


     
     


    I have nothing vested in this game. I didn't hear of it until last year. I am also primarily a PvE player with PvP secondplace. I would like to see this game succeed, but not for the reasons trolls or fanbois argue over.
    I like to see small companies make it and contribute to the genre. Every small company that does make it adds something that a future gamer/dev can bite on and incorporate into a better game. Without new ideas, this market gets like Funcom with AoC, Mythic with Warhammer, or Sigil with Vanguard, tons of cash and no ideas, or horribly implemented ones and shortsided visions. Or just emulate the leader in a parasitic attempt to siphon WoW's customers instead of making a new base. Games like EVE are a prime example. Because its been doing so well, look how many other MMOs coming out soon and down the line want to copy it.


    I could care less if Tasos lies, tells the truth or drops off the face of the earth tomorrow. I don't know him. His honesty/dishonesty in the past has no bearing on my day. But I like the idea that I read several thousand people are liking a game that has themes that no one else would dare put on the market today, and are impressed overall with its execution.
     
    If this company can continue to make improvements, it will send a message to lazy companies like Mythic, Funcom, and a few others that think they can push anything out and the masses come a runnin'. So I'll let you keep track of how many lies and half-truths he tells since you obviously seem to keep up with it, lol. I prefer to watch the sub numbers and read how people actually playing the game find it.
     

    Man you are so clueless! Mythic and Funcom are lazy? DF takes 9 years to come out, WAR comes out in about 3 years and Mythic is lazy? And AV is so unlazy that they won't even lift a finger to update their site or admit to the public the game "supposively" launched? And  the worse part is DF is missing TONS of features. People hate Funcom for FOREVER for that yet DF fans praise AV for not including many of the features on their site in their game as a GREAT thing and love Tasos for being honest? I cannot help but thing the people that say this are part of a big internet joke...

     

    "Without new ideas, this market gets like Funcom with AoC, Mythic with Warhammer, or Sigil with Vanguard, tons of cash and no ideas"

    AoC - new combat system, class mechanics

    WAR - Public quests, Tome of Knowledge, class mechanics

    Vanguard - Diplomacy, their verison of crafting, class mechanics

    They all had new ideas. Guess how many DF has? Zero. Not one new idea at all. And I mentioned class mechanics because they all have new and interesting classes in those games. DF has "swing up and down or swing left and right".

    It's fine to like a game, DF is a game you obviously support from all your posts regardless of you saying you're neutral, but AoC/WAR/VG are all good games in their own aspects as well. The companies weren't just "lazy" and trying to screw everyone over. MMOs are supposed to last a long time, not one of those companies TRIES to screw people over, there are just WAY too many MMO gamers that are delusional, including yourself.

  • DevourDevour Member Posts: 902
    Originally posted by javac 
    I think you'll find Tasos really means *fantasy* MMOs. Is there a fantasy MMO that can handle a 2K player battle in a zone? 



     

    Well, actually, I'm under the impression WoW can. We managed a raid that was around 600 people on Stormwind on Argent Dawn (EU) a month or two. I mean, it was laggy as fuck and probably about to crash, but it survived. And we held the Cathedral for about six hours before the amount of Alliance got too many.

    ( We're Horde. The ratio of Horde to Alliance is 1:2.3 on AD. )

     

    Originally posted by cosy

    yes DFo have a very stable client

    Your avatar is a surprisingly good analogy for what you just typed. =p

    image

  • OzmodanOzmodan Member EpicPosts: 9,726

    Interesting to see a less arrogant Tasos.   He does seem to be more civil in his responses finally.  Maybe he is finally learning some humility.  It seems they are addressing the important issues and fixing them which is a definite plus for those playing.

    As to the people who have to use the word "troll" and "hater" in their dialogs.  All that does is indicate a immature person will little self esteem.  You need to expand your vocabulary a bit and discuss the topic instead of trying to bait others.

    I have a couple friends playing and they are having fun.  So I can understand that the game can be fun to play. 

    On the other side of the coin, saying the client is stable is a joke, crashes are not that uncommon, but I understand it is much better since the last patch.

    As to the cheaters, they are far more numerous than Tasos wants to admit.  Because of the way the client is written it is quite easy to do so without others knowing.  Most of the people cheating are not doing so by visible means.  Tasos implying that they are sophisticated enough to detect them is just words in the wind.

    I must say though, that Darkfall turned out far better than I expected, but it has a way to go yet.

  • Deadman87Deadman87 Member Posts: 253

    "Standing on the heads of other players isn't very realistic, it's true, but neither is magic."

     

    /facepalm

    It is preferable not to travel with a dead man.

  • gothagotha Member UncommonPosts: 1,074
    Originally posted by moozaad

    WTB;

    • Warhulks Think they are in
    • Player housing Cut long ago
    • Hireable NPC guards for player cities and escorts Cut long ago
    • Player sponsored NPC vendors they need some sort of market def
    • Localised NPC city market system above local would be best but any would do
    • Rent/landlord options (player housing and bind stone use in PC cities) Might be nice but do not see as priority
    • Weather I am wondering this myself

     

    • Roadmap of where DF is going and a timeline to match  Would be good but aventurine is bad at dates
    • Exploit fixes, not just banning of accounts has been done
    • Wield/unwield fix, especially for staffs this is annoying
    • Mouse drag fix when moving in and out of UI mode, your character is flicked to look in a direction based on where the mouse was when you came out of UI mode   also nice
    • Alpha sorting fix (gfx have some other serious technical issues including this)over my head but trust ya
    • Monster desyncs has gotten somewhat better but needs a lot of work
    • Player rubberbanding totally agree

     

    • Additional servers (EU2, US1)  def
    • Enchanting pointlessly expensive and they currently wear-off within a week or 2 (or should I say, randomly disappear) seem like alot of the magic and items
    • Armour durability is now similar to that of cheese. A nerf too far.def
    • Game information/manual - where is it? what are the point of 50% of the ranks? how do you packup a mount or open the clan bank (I know but they're examples of things I often have to tell people)def
    • Bag labels
    • 10s of persistent mouse-over when trying to ID people (ie, you mouse over but it disappears straight away if someone steps in the way) - OR maybe have names over heads for people you mouse-over that is shown for 10s. no floating names thing needs to be balanced with reality or at least give us dye or banners for uniforms

     

    • Massively increase stamina drain of sprinting to remove 'headless chicken' combat, because can you really full sprint for 5 mins and swing a sword in full armour at the same time?  I am partying heavy on the day this is fixed
    • Implement predictive loading of gfx assets instead of JIT, which is often Just too late and adds loading stutter/lag even on high end systems when entering a combat zone
    • Key press detection sucks and keys can stick if ALT is pressed, other times you just won't move without pressing a different direction first.
    • Use the 64bit JRE where applicable to remove the 2GB java limit for asset caching and speed things up.
    • Make the hotbar/skill selection in combat easier - this is an action game, not WoW. Something like press mouse wheel down brings up your skills in a circle that can be selected by moving the mouse slightly in the corresponding direction the release the mouse wheel, is a lot quicker and effective than fumbling for the keys 6 to 0 when in combat! definitely

    Needless to say DF needs work.

    WoT, anyone read this far?? :D

     

     

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