The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.
if you can say that with a straight face you're one of the most dillusional persons in here. i'd advise checking out the posts from launch-week.
"The launch of the game was incredible?" Are you fuqin kidding me? That has got to be about the worst launch of a game ever, and I have played a lot of MMO launches. Stable Client? Uhhh yeah, the client still crashes without warning at least once a week. I have played this since launch and enjoyed it somewhat for the first month, but now find it to be a boring game with an immense amount of grinding and rampant cheating and hacking. Rapidly losing interest in it and now watching the devs begin to make terrible decisions, the latest patch and the nerf of starter weapon skill up is a heinoous dev decision that only punishes new players and those without the resources to keep themsleves stocked in non-starter weapons.
I wonder if the people playing right now realize they are playing a pay to play beta. Thats why there are a limited number of retail keys. Its a beta you pay for while they use you to perfect the game and add content and features that are missing. The old beta testers, myself included, were saying the game wasnt ready, and they released it anyways. I also have to laugh at the comment about players jumping on echothers head, that its ok because there is also magic in the world. I suppose by that same argument exploiting is ok, because its just as magical as magic.
Well, I am lucky enough to have been be playing the game almost since launch, and although it has some problems (including the 'out of virtual memory' error actually getting worse since the last patch, which was supposed to fix it), I am having a lot of fun.
AV are patching very aggressively, and on most fronts the game is improving all the time: for example, city gates and Warhulks (and other ships) are now in.
To be honest, the game is up together enough for me to be glad that I am playing it now, rather than still waiting for it.
Well, I have been following this launch for a while.
From what I can tell people are enjoying the game, but on the other hand it feels like a huge smoke and mirrors routine. Firstly because, they were no where near ready to release this game. If you add up all the facts
1. They said they would never do Pre orders
2. They are doing limited releases weekly..... The numbers are equivilant to BETA invitations.
3. Their servers cannot handle alot of people..... Also noted in the forums (move your load point or what ever its called to lower queues)
4. Ontop of all of that, they didnt seem prepared at all on release with their purchasing system.......
5. And make an assumption that they are the only MMO capable of handling 2000 plus at once..... I am not sure on numbers but Planetside was an mmo, Shadowbane, Lineage 2, EVE, and a few others had FAR more dynamics in combat and held 1000s of people having battles over castles islands and space itself all at once all over the servers....
6. With the current number of players.... Most the combat is centralized on their server.... Strictly due to their poloitical Dynamic... That being big clans competing with each other....
7. As far as being stable... Their Siege dynamic was severely flawed from the start and that was validated by a Player who writes for this site.
All in all.... It sounds like they ran out of funds, the publishers wanted results.... So they went to pre sales AND then started doing limited releases to gather additional funds....
Now of course this is all Speculation... But coming from outside the box and merely watching this..... It sounds like it is a good game but quite honestly after 6 + years, it has been far to disorganized and unprofessional as far as company performance. Now on the other hand if you look at the recent change in tone from the Dev team. They may be trying to make amends for all the misconceptions and excessive boasting.
In my opinion, we should just take a step back and just stop listening to them period! Lets judge them by their actions so they have no position or inability to use sleight of hand. They know we are gonna pick apart everything they say and miss what could actually be going on.
Quote : "First, almost every cheater we've banned seems to have created a lot of characters, some accounts more than 50. They delete and create new characters many times a day thinking this will confuse detection. So the same account can be reported dozens of times under different names making it seem like there are a lot more people cheating than there actually are." Must be a few dumbass cheaters to create 50 characters. However most players know that reporting also lists the account. I especially liked when he was talking about clans shifting tactics etc. Im gonna bet most of them macro'd up which IMO is skill less cheating, yet the devs do nothing about it.
Good lord, i think he lives in a vacuum. They are not making 50 toons to fake you out, they are making it, because you can log in, run the game as a second instance, delete the first toon, and make a new one, all why your first guy IS STILL ION THE SERVER, allowing you to have a 20 man army.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Originally posted by Paragus1 Originally posted by Kyleran Good answers to solid questions. Didn't shy away or sugarcoat them. You sure Tasos actually was the person who replied, just didn't seem very much like him. Sounds like they are actively working on issues in an orderly fashion. Can't really ask for much else, except of course, to please hurry up. (but that's always the wish)
You can tell by the way he talks, he is a gamer. I remember when the original AoC director would issue his State of the Game letters that were 2 pages long full of flowerly language that didn't tell you anything. Tasos is very much the opposite, and while he is perceived as unprofessional by people who hate the game, his candor is appreciated by the people who do play it.
then obviously his gaming sucks as bad as his day job...
There is hope for Darkfall. Having a company guy step up and actually answer players' questions and comments is a great move, that he could also say "Yeah, that was a problem, we've already fixed it" is a bonus.
I just think back to how SoE handled some of the issues in SW:G - first off never admiting the problem, then admiting the problem but promising they were considering a fix, then pretending to be a little busy, then invalidating the character class which originally raised the problem because it was easier to dump the class than fix the problem.
I have no issue with games prioritising content, and features such as weather should be added once the core game is stable. I do not have any problem with a game deciding to design things in one direction when I might have preferred another. But I have a very big problem with game companies who don't engage with their communities, or worse actively decieve them.
Thankfully Darkfall to me now seem firmly in the same camp as CCP - they each have their own unique issues, but the bottom line is that they are genuinely trying to make the best game for their customers that they can. I expect that Darkfall will take the same path as EVE - it will just keep on getting better from here.
For every comment he gave, there's no grey area over what he really meant.
I'm not sure if I'll purchase this game but I give Tasos lots of respect. How many q & a sessions from Mythic/Funcom/SOE would you have to go through to get the same amount of STRAIGHT answers. Not this vague stuff that everyone has to argue about how to interpret his answers.
I wish other MMOs will follow this guys way of answering questions from their players.
For every comment he gave, there's no grey area over what he really meant. I'm not sure if I'll purchase this game but I give Tasos lots of respect. How many q & a sessions from Mythic/Funcom/SOE would you have to go through to get the same amount of STRAIGHT answers. Not this vague stuff that everyone has to argue about how to interpret his answers. I wish other MMOs will follow this guys way of answering questions from their players.
For every comment he gave, there's no grey area over what he really meant. I'm not sure if I'll purchase this game but I give Tasos lots of respect. How many q & a sessions from Mythic/Funcom/SOE would you have to go through to get the same amount of STRAIGHT answers. Not this vague stuff that everyone has to argue about how to interpret his answers. I wish other MMOs will follow this guys way of answering questions from their players.
There may be no grey area.
But there is a hell of a lot of lies.
I don't play the game & will have to read other people's posts to determine if he's lying. It doesn't make sense to lie though, why not just give vague answers or dance around the questions like every other mmo rep does.
Sorry if you feel I am putting you on the spot but would be willing to list which parts were lies??
I don't have much interest in this game, as I'm not really into PvP very much. However, I have to say that the way they are handling launch, as well as the refreshing "marketing speak free" response to player feedback gives these guys a big plus in my book..... I may even try to check out the game when it becomes widely available. Doubt I'll play it, as my tastes run more toward PvE and RP.... but I've got to give them credit for their approach.
The launch of this game was horrible. Many have said that it was worse than Vanguard.
The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.
Vangurd had problems with the game itself. Big difference.
The only games i have seen working really good at launch is LOTRO and DF.
Uhhh... No.
Let's not revise history, daarco.
Some of us *were* reading these same forums back then and know what was going on.
And it was very much not merely "the shop" that people were complaining about.
As I recall, and a scan back to around the time of the game's "release" reminds:
The actual "launch" didn't happen 'til the day after it was supposed to. The servers kept going down, and they were working to keep it running in its first days. People were posting here about being able to play for maybe 10 minutes before they went down, then were unable to get in again. People were getting stuck at the login screen. People were getting CTDs, people were charged for their account but were unable to play, sync issues... and so on.
AV acknowledged the issues and credited an extra 3 days to compensate for them; a move fans were praising them for as proof that they were a good company... remember?
So, no... the launch wasn't "incredible". Far from it. And, though I see what you're trying to do there, by separating the "game" from everything else... sorry, but that dog won't hunt. It's more of the same spin from one of the usual suspects. A MMO relies on the client, and the server, and the account servers, etc. etc. It's a package deal. If one part is fubar'd the whole thing is fubar'd.
Your post is yet another in a long list of examples of how DF fans will spin, dismiss or ignore anything negative about the game to "protect" it from legitimate scrutiny.
Stop spinning. Stop ignoring or revising history - especially when that history is still available and easily referenced.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I don't play the game & will have to read other people's posts to determine if he's lying. It doesn't make sense to lie though, why not just give vague answers or dance around the questions like every other mmo rep does. Sorry if you feel I am putting you on the spot but would be willing to list which parts were lies?? Thanks.
There are a LOT of hackers, cheaters, exploiters and macro'ers in the game. The main guilds use them, and can be known to exclude people who don't. One of the main ones is the insta-loot macro, since you're meant to click and drag items to your inventory instead.
Also, he does actually dodge around the point three times, first with claiming that the fortress siege bugs were "miscellaneous" (they actually have a huge effect, as people can just run over the walls with certain fortress), also, in that paragraph, he says it has "been addressed and will continue to be addressed", which makes absolutely no sense. The next time is the whole standing on heads thing. I mean, that made me go "wtf?". Third, and finally, is with his dismissal of Darkfall's political system, which kinda reinforces the game as a really big UT domination game.
What happened to reality here, I know everyone has been reading the forums since this game launched right? How can you come saying this games launch was incredible.... I think this is the ONLY GAME, I have ever seen where they called their Beta release a LAUNCH.....
I know alot of people may like the game but lets look at Tasos's apparent straight shooting Resposnes
1. This has been fixed already by adding gates to cities. We also added guard towers to clan cities. We're working on fixing the few miscellaneous bugs with walls and access points to cities. So this issue has been addressed and will continue to be addressed.
Answer: As you can see above, FIRST he claims the issue was fixed with adding gates, ok thats straight forward, then in order to make it seem important he says we are working on fixing the miscellaneous issues, when you put issues in context like that, it actually means " We will get to it eventually, but we get a chance shut up and live with it!" So as for GREY area, not once did he tell when the issue would be addressed, but he also made sure to let you it may eventually happen.... MIGHT people MIGHT! (This is all pointed out WSIMike)
2. This is being worked on as we speak in-game, but you'll be able to take care of clan administration outside the game as well. We're going to add this functionality in the next few patches.
Answer :So IF I wanted a Flying Space Monkey with a Baton how many Patches will that take? This was like fumbled attempt at dodging, We will be adding this in the next few patches... In short and to simplify it for all the THUDs out there, he is really saying "We are trying to make a website that you can do this from but we don't know when or how long its going to take to do it.... Let tell ya if that's not shooting straight and answering direct I don't know what is (that was sarcasm for all the THUDs that only read half the postings)... If you want Direct this we be a more direct answer " We are going to correct this issue by adding web accessible location" (granted this may still seem grey but its merely an attempt at more direct)
3. I will disagree strongly that battle lines are negated. We're seeing battle lines being used very effectively. Clans adapt and tactics evolve with what the players are able to do. This is the first MMORPG that we know about that formations are effective in combat, and where smaller, well organized groups can destroy much larger ones.
If a game mechanic gets in the way of a standard formation, then you have the freedom to modify your formation to deal with it.
Answer : I will disagree strongly that battle lines are negated. Hmmm someone remind me what a line is, oh yeah " A geometrical object that is straight, infinitely long and infinitely thin. In this case a line of people. There really is no LINE when people can stand each others heads, especially if I understand the game mechanics everyone has hit boxes or zones where they take damage. By standing on someones head you are removing anywhere from half to 3/4 of ur zone to hit, doesnt that change the everything when your trying to use a formation for a game and the only reason it doesnt work is because your opponent is altering the actual combat mechanics themselves? And quite frankly all MMOs that do not allow you to clip through other players are FORMATION games.... So if we are talking about planes, and I mean the geometrical PLANE not the aircraft, then I can see where he is validating a point... But his statment is a cop out and clear as day, punch in face followed by quit whining.( I love stupidity)
4. Yes it does suck. We're addressing the client crashes some players have been experiencing, most have been fixed but it's time consuming to get to the bottom of all causes of client crashing since this exists at the user level. In our current patch we've addressed the virtual address crashes. As for the server going down while there are sieges in progress, we are modifying the siege mechanics to address this problem. We already made it so mounts and rafts remain in the game.
All these are high priority issues with us and we're heavily invested in solving every one of these cases.
Answer: It really sounds like, yeah I am sorry we were not prepared and never did fully stress test our system. This is probably one his only direct answers or as close to it as you can get without saying something to get you burned..... Good job Tasos
1 out of 4 aint bad..... Shall we continue?
5. We agree with Gordric, and we're working on improving the siege mechanics so this is no longer such an issue.
Answer: How many times are going to adjust siege mechanics for time and for crashes, but we are not going to correct a generalized combat issue that I have only ever seen used in an FPS.
6. We're adding features to the game in every weekly patch, and we have a long prioritized list of features to be added, most of which haven't been advertised.
Answer: By saying this, doesnt that advertise that you do have options that your just not listing, infact I think MOST GAMES do this hell even Shopping storers do this, " This is on sale, and this too and oh we have these and much more!" How about focus on your issues before you add more problems, Strictly from this Q and A session alone you have
Server stability issues
Combat issues
Siege Issues
User Interface Issues
You really want to add more to the plate?
7. Well this is of course true, but things are improving every day. This is a temporary problem and it stems from the demand. Consider this: Theirs is no "buy Darkfall" link. It's all happening by word of mouth and still the demand is overwhelming. We're opening up the shop every now and then and thousands of copies are bought up in a matter of minutes. Our first priority is to serve the players who are in the game, making sure they're having a good experience. This is why there are no queues to get into the game anymore, why we're not selling this game 24/7, and why we're just not throwing up servers in a hurry just to meet the demand - and we won't until we're ready to give good service. We're working non-stop on getting our capacity up, to get new servers up and on improving conditions in the existing ones.
This issue will be a thing of the past soon, and what's going to be left is an excellent game and an excellent user experience.
Answer: I don't know, you think it would have been easier to say, Thank you for pre ordering and paying to test our game!" ?
I loved ´Lord Gluttony´ speech... ITs priceless... I thought DFO was intend to be a game for more than 10 years old, I guess I was wrong... I *REALLY* hope that this imbecile is not the example of gamer of DFO...
There are a LOT of hackers, cheaters, exploiters and macro'ers in the game. The main guilds use them, and can be known to exclude people who don't. One of the main ones is the insta-loot macro, since you're meant to click and drag items to your inventory instead.
Also, he does actually dodge around the point three times, first with claiming that the fortress siege bugs were "miscellaneous" (they actually have a huge effect, as people can just run over the walls with certain fortress), also, in that paragraph, he says it has "been addressed and will continue to be addressed", which makes absolutely no sense. The next time is the whole standing on heads thing. I mean, that made me go "wtf?". Third, and finally, is with his dismissal of Darkfall's political system, which kinda reinforces the game as a really big UT domination game.
I completely agree and for people that don't quite understand how much the fortress bugs affect the game(It's a recent video of a raid. Watch how people walk on the side of the mountains to get over the walls ):
He did however answer the questions(If the one answering is indeed him and not someone else). I don't like any of them but... he at least replied. I would be nice if he added a timeline to all the fixes that "will continue to be addressed".
2. This is being worked on as we speak in-game, but you'll be able to take care of clan administration outside the game as well. We're going to add this functionality in the next few patches.
Answer :So IF I wanted a Flying Space Monkey with a Baton how many Patches will that take? This was like fumbled attempt at dodging, We will be adding this in the next few patches... In short and to simplify it for all the THUDs out there, he is really saying "We are trying to make a website that you can do this from but we don't know when or how long its going to take to do it.... Let tell ya if that's not shooting straight and answering direct I don't know what is (that was sarcasm for all the THUDs that only read half the postings)... If you want Direct this we be a more direct answer " We are going to correct this issue by adding web accessible location" (granted this may still seem grey but its merely an attempt at more direct)
Just thought I would pick up on point 2 you made.
He said they were working on it and that they would let you deal with it out of game in a few patches. Last Friday the website was launched. That was a couple of patches after this interview. You can now access your journal by going to the site and using your in game login name and password.
While a lot of things you complain about, its good to acknowledge when a dev does what he says he is going to do.
Comments
if you can say that with a straight face you're one of the most dillusional persons in here. i'd advise checking out the posts from launch-week.
"The launch of the game was incredible?" Are you fuqin kidding me? That has got to be about the worst launch of a game ever, and I have played a lot of MMO launches. Stable Client? Uhhh yeah, the client still crashes without warning at least once a week. I have played this since launch and enjoyed it somewhat for the first month, but now find it to be a boring game with an immense amount of grinding and rampant cheating and hacking. Rapidly losing interest in it and now watching the devs begin to make terrible decisions, the latest patch and the nerf of starter weapon skill up is a heinoous dev decision that only punishes new players and those without the resources to keep themsleves stocked in non-starter weapons.
Incredible launch...HA!
I wonder if the people playing right now realize they are playing a pay to play beta. Thats why there are a limited number of retail keys. Its a beta you pay for while they use you to perfect the game and add content and features that are missing. The old beta testers, myself included, were saying the game wasnt ready, and they released it anyways. I also have to laugh at the comment about players jumping on echothers head, that its ok because there is also magic in the world. I suppose by that same argument exploiting is ok, because its just as magical as magic.
Is that the best you got for thrashing the game. LOL, the trolls are grasping at straws now.
Well, I am lucky enough to have been be playing the game almost since launch, and although it has some problems (including the 'out of virtual memory' error actually getting worse since the last patch, which was supposed to fix it), I am having a lot of fun.
AV are patching very aggressively, and on most fronts the game is improving all the time: for example, city gates and Warhulks (and other ships) are now in.
To be honest, the game is up together enough for me to be glad that I am playing it now, rather than still waiting for it.
Well, I have been following this launch for a while.
From what I can tell people are enjoying the game, but on the other hand it feels like a huge smoke and mirrors routine. Firstly because, they were no where near ready to release this game. If you add up all the facts
1. They said they would never do Pre orders
2. They are doing limited releases weekly..... The numbers are equivilant to BETA invitations.
3. Their servers cannot handle alot of people..... Also noted in the forums (move your load point or what ever its called to lower queues)
4. Ontop of all of that, they didnt seem prepared at all on release with their purchasing system.......
5. And make an assumption that they are the only MMO capable of handling 2000 plus at once..... I am not sure on numbers but Planetside was an mmo, Shadowbane, Lineage 2, EVE, and a few others had FAR more dynamics in combat and held 1000s of people having battles over castles islands and space itself all at once all over the servers....
6. With the current number of players.... Most the combat is centralized on their server.... Strictly due to their poloitical Dynamic... That being big clans competing with each other....
7. As far as being stable... Their Siege dynamic was severely flawed from the start and that was validated by a Player who writes for this site.
All in all.... It sounds like they ran out of funds, the publishers wanted results.... So they went to pre sales AND then started doing limited releases to gather additional funds....
Now of course this is all Speculation... But coming from outside the box and merely watching this..... It sounds like it is a good game but quite honestly after 6 + years, it has been far to disorganized and unprofessional as far as company performance. Now on the other hand if you look at the recent change in tone from the Dev team. They may be trying to make amends for all the misconceptions and excessive boasting.
In my opinion, we should just take a step back and just stop listening to them period! Lets judge them by their actions so they have no position or inability to use sleight of hand. They know we are gonna pick apart everything they say and miss what could actually be going on.
Good lord, i think he lives in a vacuum. They are not making 50 toons to fake you out, they are making it, because you can log in, run the game as a second instance, delete the first toon, and make a new one, all why your first guy IS STILL ION THE SERVER, allowing you to have a 20 man army.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
then obviously his gaming sucks as bad as his day job...
There is hope for Darkfall. Having a company guy step up and actually answer players' questions and comments is a great move, that he could also say "Yeah, that was a problem, we've already fixed it" is a bonus.
I just think back to how SoE handled some of the issues in SW:G - first off never admiting the problem, then admiting the problem but promising they were considering a fix, then pretending to be a little busy, then invalidating the character class which originally raised the problem because it was easier to dump the class than fix the problem.
I have no issue with games prioritising content, and features such as weather should be added once the core game is stable. I do not have any problem with a game deciding to design things in one direction when I might have preferred another. But I have a very big problem with game companies who don't engage with their communities, or worse actively decieve them.
Thankfully Darkfall to me now seem firmly in the same camp as CCP - they each have their own unique issues, but the bottom line is that they are genuinely trying to make the best game for their customers that they can. I expect that Darkfall will take the same path as EVE - it will just keep on getting better from here.
For every comment he gave, there's no grey area over what he really meant.
I'm not sure if I'll purchase this game but I give Tasos lots of respect. How many q & a sessions from Mythic/Funcom/SOE would you have to go through to get the same amount of STRAIGHT answers. Not this vague stuff that everyone has to argue about how to interpret his answers.
I wish other MMOs will follow this guys way of answering questions from their players.
There may be no grey area.
But there is a hell of a lot of lies.
There may be no grey area.
But there is a hell of a lot of lies.
I don't play the game & will have to read other people's posts to determine if he's lying. It doesn't make sense to lie though, why not just give vague answers or dance around the questions like every other mmo rep does.
Sorry if you feel I am putting you on the spot but would be willing to list which parts were lies??
Thanks.
The launch of this game was horrible. Many have said that it was worse than Vanguard.
The launch of the GAME was incredible. A very stable cliant. It is the shop that people refers to when talking about a failed DF launch, not the game. Always remeber that.
Vangurd had problems with the game itself. Big difference.
The only games i have seen working really good at launch is LOTRO and DF.
Uhhh... No.
Let's not revise history, daarco.
Some of us *were* reading these same forums back then and know what was going on.
And it was very much not merely "the shop" that people were complaining about.
As I recall, and a scan back to around the time of the game's "release" reminds:
The actual "launch" didn't happen 'til the day after it was supposed to. The servers kept going down, and they were working to keep it running in its first days. People were posting here about being able to play for maybe 10 minutes before they went down, then were unable to get in again. People were getting stuck at the login screen. People were getting CTDs, people were charged for their account but were unable to play, sync issues... and so on.
AV acknowledged the issues and credited an extra 3 days to compensate for them; a move fans were praising them for as proof that they were a good company... remember?
So, no... the launch wasn't "incredible". Far from it. And, though I see what you're trying to do there, by separating the "game" from everything else... sorry, but that dog won't hunt. It's more of the same spin from one of the usual suspects. A MMO relies on the client, and the server, and the account servers, etc. etc. It's a package deal. If one part is fubar'd the whole thing is fubar'd.
Your post is yet another in a long list of examples of how DF fans will spin, dismiss or ignore anything negative about the game to "protect" it from legitimate scrutiny.
Stop spinning. Stop ignoring or revising history - especially when that history is still available and easily referenced.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
There are a LOT of hackers, cheaters, exploiters and macro'ers in the game. The main guilds use them, and can be known to exclude people who don't. One of the main ones is the insta-loot macro, since you're meant to click and drag items to your inventory instead.
Also, he does actually dodge around the point three times, first with claiming that the fortress siege bugs were "miscellaneous" (they actually have a huge effect, as people can just run over the walls with certain fortress), also, in that paragraph, he says it has "been addressed and will continue to be addressed", which makes absolutely no sense. The next time is the whole standing on heads thing. I mean, that made me go "wtf?". Third, and finally, is with his dismissal of Darkfall's political system, which kinda reinforces the game as a really big UT domination game.
Wow,
What happened to reality here, I know everyone has been reading the forums since this game launched right? How can you come saying this games launch was incredible.... I think this is the ONLY GAME, I have ever seen where they called their Beta release a LAUNCH.....
I know alot of people may like the game but lets look at Tasos's apparent straight shooting Resposnes
1. This has been fixed already by adding gates to cities. We also added guard towers to clan cities. We're working on fixing the few miscellaneous bugs with walls and access points to cities. So this issue has been addressed and will continue to be addressed.
Answer: As you can see above, FIRST he claims the issue was fixed with adding gates, ok thats straight forward, then in order to make it seem important he says we are working on fixing the miscellaneous issues, when you put issues in context like that, it actually means " We will get to it eventually, but we get a chance shut up and live with it!" So as for GREY area, not once did he tell when the issue would be addressed, but he also made sure to let you it may eventually happen.... MIGHT people MIGHT! (This is all pointed out WSIMike)
2. This is being worked on as we speak in-game, but you'll be able to take care of clan administration outside the game as well. We're going to add this functionality in the next few patches.
Answer :So IF I wanted a Flying Space Monkey with a Baton how many Patches will that take? This was like fumbled attempt at dodging, We will be adding this in the next few patches... In short and to simplify it for all the THUDs out there, he is really saying "We are trying to make a website that you can do this from but we don't know when or how long its going to take to do it.... Let tell ya if that's not shooting straight and answering direct I don't know what is (that was sarcasm for all the THUDs that only read half the postings)... If you want Direct this we be a more direct answer " We are going to correct this issue by adding web accessible location" (granted this may still seem grey but its merely an attempt at more direct)
3. I will disagree strongly that battle lines are negated. We're seeing battle lines being used very effectively. Clans adapt and tactics evolve with what the players are able to do. This is the first MMORPG that we know about that formations are effective in combat, and where smaller, well organized groups can destroy much larger ones.
If a game mechanic gets in the way of a standard formation, then you have the freedom to modify your formation to deal with it.
Answer : I will disagree strongly that battle lines are negated. Hmmm someone remind me what a line is, oh yeah " A geometrical object that is straight, infinitely long and infinitely thin. In this case a line of people. There really is no LINE when people can stand each others heads, especially if I understand the game mechanics everyone has hit boxes or zones where they take damage. By standing on someones head you are removing anywhere from half to 3/4 of ur zone to hit, doesnt that change the everything when your trying to use a formation for a game and the only reason it doesnt work is because your opponent is altering the actual combat mechanics themselves? And quite frankly all MMOs that do not allow you to clip through other players are FORMATION games.... So if we are talking about planes, and I mean the geometrical PLANE not the aircraft, then I can see where he is validating a point... But his statment is a cop out and clear as day, punch in face followed by quit whining.( I love stupidity)
4. Yes it does suck. We're addressing the client crashes some players have been experiencing, most have been fixed but it's time consuming to get to the bottom of all causes of client crashing since this exists at the user level. In our current patch we've addressed the virtual address crashes. As for the server going down while there are sieges in progress, we are modifying the siege mechanics to address this problem. We already made it so mounts and rafts remain in the game.
All these are high priority issues with us and we're heavily invested in solving every one of these cases.
Answer: It really sounds like, yeah I am sorry we were not prepared and never did fully stress test our system. This is probably one his only direct answers or as close to it as you can get without saying something to get you burned..... Good job Tasos
1 out of 4 aint bad..... Shall we continue?
5. We agree with Gordric, and we're working on improving the siege mechanics so this is no longer such an issue.
Answer: How many times are going to adjust siege mechanics for time and for crashes, but we are not going to correct a generalized combat issue that I have only ever seen used in an FPS.
6. We're adding features to the game in every weekly patch, and we have a long prioritized list of features to be added, most of which haven't been advertised.
Answer: By saying this, doesnt that advertise that you do have options that your just not listing, infact I think MOST GAMES do this hell even Shopping storers do this, " This is on sale, and this too and oh we have these and much more!" How about focus on your issues before you add more problems, Strictly from this Q and A session alone you have
Server stability issues
Combat issues
Siege Issues
User Interface Issues
You really want to add more to the plate?
7. Well this is of course true, but things are improving every day. This is a temporary problem and it stems from the demand. Consider this: Theirs is no "buy Darkfall" link. It's all happening by word of mouth and still the demand is overwhelming. We're opening up the shop every now and then and thousands of copies are bought up in a matter of minutes. Our first priority is to serve the players who are in the game, making sure they're having a good experience. This is why there are no queues to get into the game anymore, why we're not selling this game 24/7, and why we're just not throwing up servers in a hurry just to meet the demand - and we won't until we're ready to give good service. We're working non-stop on getting our capacity up, to get new servers up and on improving conditions in the existing ones.
This issue will be a thing of the past soon, and what's going to be left is an excellent game and an excellent user experience.
Answer: I don't know, you think it would have been easier to say, Thank you for pre ordering and paying to test our game!" ?
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99% of everything he said will be did in another 8 years
and their lauch wasnt a beta launch it was a pre alpha game launch
I loved ´Lord Gluttony´ speech... ITs priceless... I thought DFO was intend to be a game for more than 10 years old, I guess I was wrong... I *REALLY* hope that this imbecile is not the example of gamer of DFO...
I completely agree and for people that don't quite understand how much the fortress bugs affect the game(It's a recent video of a raid. Watch how people walk on the side of the mountains to get over the walls ):
http://www.youtube.com/watch?v=zfU2rI5wfaE
He did however answer the questions(If the one answering is indeed him and not someone else). I don't like any of them but... he at least replied. I would be nice if he added a timeline to all the fixes that "will continue to be addressed".
Tasos continues to prove that he is incapable of doing anything good for Darkfall.
He who keeps his cool best wins.
Just thought I would pick up on point 2 you made.
He said they were working on it and that they would let you deal with it out of game in a few patches. Last Friday the website was launched. That was a couple of patches after this interview. You can now access your journal by going to the site and using your in game login name and password.
While a lot of things you complain about, its good to acknowledge when a dev does what he says he is going to do.