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During the years of PreAOS Ultima Online there were two types of player on player combat: PVP and PK. PVP involved honor of two people deuling eachother or at least respect of the other party. PK was the pointless and ruthless killing of another player. The people who participated in this were known as PKs.
PKs tended to have a different mindset on fun. They did not want to be well known. They did not want to be viewed as skilled or good. They just wanted to piss you off. They would attack you at the least convenient time for you to be attacked. Maybe theyd attaack you 3 or 4 on 1. They would take all your gear and kill your pet even if they had no reason for it.
I miss games that allowed you to PK. Lineage II had a descent pvp system that allowed for descent PK. However, after the AOS patch and various patches that killed LIneage, i have not been able to find a game with a decent pvp system that would enable true PK. I have played titles such as WOW, Starwars galaxies, and other big wigs and none of them step up.
My question is, Does anyone else miss this form of combat, and does anyone know any games where this is still capable. (a player looting system, no safe zones, etc) I am looking for a game where i could still have some fun or at least would like to know the rest of you still exist.
Comments
Just about every MUD ever developed falls into your catagories. Some more brutal than others. However, if you go there, and talk about PK's, they will assume something else. PK used to just mean PvP. So if you were in a "PK Guild", it meant that you were in a guild that could attack other people that were also PK. Anyway, every MUD I have played had completely open PvP, but most with level restrictions, to keep it at least half way fair. They also all had massive looting, if not full loot. The common thing to see was a dead person drop a corpse, and a fist. The corpse was for the player to get once he made it back. The first contained lootable items for the person making the kill.
Oh, and I almost forgot. What you are talking about is referred to Ganking or Greifing typically. I have not played Darkfall, but I have heard that it has completely open pvp with full looting. Might be worth it to you if you really like ganking.
Oh... And I cannot beleive that I forgot about EvE. No safezones, although some are pretty close due to guards. And you can loot the players as well. And it is the griefer/gankers wet dream once you get into it.
Try Runes of Magic PVP server. As long as you don't mind being red, you can PK to your hearts content, and many players/guilds do exactly that.
Of course, expect to be hunted, but the reds seem to have fun at what they do.
edit: one major limitation, if you kill someone more than 5 levels below you, no drops for you. Might not be what you are looking for. Then I'd recommend DF, sounds like the perfect game.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Playing darkfall adds no skills i dont care what anyone says that game is pointless mindless swings back and forth and up and down, where you like a retard on crack with moronic swings....dare anyone to say that game takes skills ugh..
Thank you all, I will check out EvE and darkfall they seem alright. level restrictions take a big amount of the fun out of ganking. but its all good. Beggers can't be Choosers. And for the records. us PKs/Gankers/Greivers do not care about having skills or things taking skills, we like to be assholes the easiest way possible
If there are anymore suggestions that have no level restrictions, safe zones, etc please keep em coming
Actually the days i was a red where some of the happiest of my life. I will check that game out, thank you ver much for your input
if i can find the person and grief and pk them enough in one day sure bet i'll do it , gives me something to do and usaly starts war
It is worth mentioning that EvE is hard to get into but i can say from personall experience that once you get past the very steep learning curve EvE is a lot of fun.
Darkfall tho is a bit of an unknown to me but i suspect that if you love what is essentislly mindless PK action then you will get a lot of that there [assuming you can log on].
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
I'm surprised Kyleran didn't mention EVE. Although I suppose he didn't because it's not strictly a 'wide open PK' type MMORPG.
Still, I read a ganking guide just last night describing explicitly how to lie, cheat, steal, threaten, exploit, abuse, and murder other players when they are - in essence - completely helpless. And this guide even included tips on using psychology to make sure you ruin the other persons gaming experience as much as possible. Kind of a primer for sociopaths, I suppose.
Maybe you should check EVE out. It appears there may be some real opportunities for those who enjoy making others suffer.
I play Darkfall, and the PKers are not as they used to be.
Sometimes you get a tell after you have been ganked "we didnt take your stuff". WTF is that? Or you meet someone saying "Hello, i have your stuff for you". I mean, whats wrong with todays kids???
I have been living in Norway for the last 5 years, and recently moved back to the US. When i got back, I visited family, including my 14 year old brother. Anyway, he was going to the mall with his friends, and had no money, so I slipped him a 20 so that he wouldnt be the only one with no cash. Anyway, he was back 3 hours later, and handed me 16 bucks back. I said "What is this for?" and he claimed that all he did was buy a Monster Energy Drink, and that was only because he was really tired. I was dumb founded... Back when i was a kid, if someone gave me a 20, i would have had that thing spent before you knew it, and if there was change, I sure would not have given it back, lol.
Pretty crazy times. I blame the economy.
I would still say EVE's pvp is on your terms though, in the sense that for the most part you have to go somewhere or do something that causes you to be in a situation where you might be PKed. This would either be through going into lowsec space, or being unlucky enough to have your corp war deced by another corp or a pirate corp. Players are still very much able to avoid these situations if they wish to just do missions in the safety of high sec space. Still might get killed but anyone that trys will have concord coming to destroy them so it is very safe for the most part
I am basing my views on the six months that I played eve about two years ago, and as such if something has changed in the game in the time since I would be unaware of it. Still would recomend eve though to anyone to try.
last i played vangaurd it was nothing but pk. Can get killed at the bank or crafting by a max level. Maybe something has changed but you would probably like the pk system.
I disagree with the assessment that a PK does not care about notoriety, and that the PK is in essence just out to piss someone off. That is a Griefer, and they often are PKs.
From my old-school point of view, many PKs were obsessed with being famous. Griefers, on the other hand, wanted to be as anonymous as possible so as to prolong for as long as possible their hijinks.
you looking for modern pk game? If you havent try play legendary asheron's call Darktide pk server... You might be interested in this... you could free-trial it..
It has cool features like you could build up ur run skill/jump skill and unique combat system... Doesn't tell u what to do. its free pk world.
Kain_Dale
First, let me say that this post isn't an insult towards you. I have no idea what type of PKer you are.
However, I'm afraid you have your definitions mixed up. The type of player you're referring to is a griefer.
Although I'm sure there were plenty of players who enjoyed this aspect of PKing, there were also players who PKed solely for the reason (assuming we're referring to looting games) that it was one of the most profitable occupations. If you were truly good at what you did, you'd be making more money than a master crafter and enjoying the rush of the fights while you were at it.
In short:
PKer - Someone who player kills to gain an in-game advantage, whether it be monetary, tactical, or otherwise.
Griefer - Someone who, among other things, player kills for the sole reason of making the victim miserable. In the vast majority of cases, this will be the accurate term for the modern-day locust swarms who jump victims 20 to 1, spout incomprehensible insults that contain more numbers than letters, and generally can not hold a candle to anyone skilled in PvP in an even fight.
Also, Runes of Magic sounds fun. I didn't know it had a PK system, so I'll probably check that out.
First, let me say that this post isn't an insult towards you. I have no idea what type of PKer you are.
However, I'm afraid you have your definitions mixed up. The type of player you're referring to is a griefer.
Although I'm sure there were plenty of players who enjoyed this aspect of PKing, there were also players who PKed solely for the reason (assuming we're referring to looting games) that it was one of the most profitable occupations. If you were truly good at what you did, you'd be making more money than a master crafter and enjoying the rush of the fights while you were at it.
In short:
PKer - Someone who player kills to gain an in-game advantage, whether it be monetary, tactical, or otherwise.
Griefer - Someone who, among other things, player kills for the sole reason of making the victim miserable. In the vast majority of cases, this will be the accurate term for the modern-day locust swarms who jump victims 20 to 1, spout incomprehensible insults that contain more numbers than letters, and generally can not hold a candle to anyone skilled in PvP in an even fight.
Also, Runes of Magic sounds fun. I didn't know it had a PK system, so I'll probably check that out.
I was playing runes of magic on pk server... Personally I dont like it at all..
Ok say, if ur level 18 and walking out of middle of no where heading to do quest... BANG ur dead.... you have no chance to escape or anything... I find that no fun because they already have headstart in closed beta and they gets to have fun killing noobs in OB.
Kain_Dale
I was refering to the terms as they were in UO yeras ago. Before these other games existed and the terms changed meanings. I thank you for updating me on the new term greifer. I have heard gank before but most gankers were still considered PKs when i played. although both terms were usually just replaced with the term "red" althought not all gankers/PKs were red. Anyways, those words came with games years after Ultima's debut. Thank you for updating me, but please don't insult me becuase you think im mixing up the terms that were used in the game that i used to play.
Figured we would all just speak a universal language of killing other players anyways =P the fun in MMORPG games.
Goes into MUD days more I think. I've been a PKILL'er since I was 15 years old from a MUD opened in 96'. More specifically, there were many more before that and UO release.
http://en.wikipedia.org/wiki/MUD
The term really has died out in the genre of MMO's just because everyone refers to PKILLING as just PvP. When in fact, it's just merely a genre of gameplay imho. This is because you can still have PvP without player killing for example. Your average sports game that can be played online will more than likely have PvP elements to it that is in the PvP type of competitve gameplay. You can compete with your opponent where one must win and the other must lose without the accomplishment of death. Thus still filling the elements of player-versus-player but not conveyed as so...
Glen ''Famine'' Swan
Senior Assistant Community Manager - Funcom
I enjoy a good pk war every now and then but griefers are scum of the earth. They only exist to cause misery not fun to people in a game. Causing grief only tends to frighten people away from the game and in the end griefers tend to end up playing alone or end up griefing other griefers as any respectable players may have already left the game. Don't equate griefers with PKers.
Yeah EVE is a griefers paradise full of sociopaths. If you leave the safe zones expect to lose everything you built up over months over and over. Don't believe what people say that game is shit...
I just started playing WoW again after my friend gave me a 10 day recruit a friend trial.
I started on the PvP server (Blackrock) and while I was out leveling I saw a few hordes roaming around so I decided to kill them. After doing so, they get so mad they log in to their main characters (which so happens to be camped in the same zone) and chases after me. Kills me a few times, so I decided to change characters for a bit, later on maybe about 40 minutes later I log back and and the dude was still sitting by my corpse lol.
I dont mind them killing me, but why get mad about dying when you're playing a PvP server? There are times when you're in some noob towns doing quests or whatever it is that you're doing and a few 80's comes along and just kills everything for no apparent reason I guess (I dont see the fun in killing people 60 levels below you) but it just gets boring sometimes having to deal with them coming around.
Other than that, Im pretty much enjoying WoW, for what its worth...It brought back good old memories.
I would agree on wow, so much griefing on the pvp servers, when i started wow about a year or so after it was
released i figured i would try a pvp server since i never played on one before, well while wow might be fun
the pvp ganking aspect drives me insane at times, my hunter is 72 with around 12k hp fairly okey gear i would say
but against a lvl 80 i stand no chance unless there afk and even then it takes a good time to take em down.
Sure i have killed some low levels myself but then it is more of the type kill once and move on, not sit around
and corpse camp them, i really fail at seeing the fun in that, unless of course that char has been ganking my low
level char repetedly.
I think games like anarchy online that uses level limits or AoC with the the outlaw system or eve that makes you kill on site in
high sec systems if you "gank" enough, this makes the gankers at least risk something, in wow they can't loose gear, or faction
so they can be complete a$$'es just cause they can.
These can also be refered as PK Carebears. They love inflicting PvP on others but cry and whine when PvP is inflicted on them.
It's called deterence. It will make you think twice abotu attacking another character of theirs. What you did might have been fun and games to you but was an annoyance to the other guy. So he treated you as he would a mosquito and squished you till he was sure you were nto coming back.
Unless you are dueluing or doing arena style PvP, you need to assume that any PvP action on your part will result in full on retaliation as far as the game rules allow. If you fail to realize that, you will be quite frustrated. In a PvP environment it is the one who is willing to escalate the situation the furthest that usually wins.