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Darkfall: The Conversion of a Self Styled Carebear

13

Comments

  • IzureIzure Member Posts: 518

    Here is my truth about the game and the features and what is in it mostly.

    The devs did BS a lot of the features, lets get beyond that.

    The launch was Rocky as hell and now its smooth.

    People getting high pings usually something with the internet, I have yet to get Disconnected once but I know a lot who do, I havnt seen one hacker, but I have heard of them( I could of not noticed it either they might be getting smarter)

    Map is big, its not all full some like it some don't, I like it. Theres no wildlife(which I like due to performance issues) or weather( if its because of performance I dont have a problem with it ) but that stuff might be subject to change.

    I am in the game obviously for about a month now and I like it. but then again some people can not get in or had problems resubscribing or paying options.

    PVP is good for a MMORPGFPS medieval setting. I enjoy PVP the most, mostly large battle, I hate getting ganked by 3 or 4 but who likes that.

    Everything is a grind, whether it be citys to boats to warhulks. Still people who have been or exploit the mobs to help fund them for this stuff. Most of these been taken care of, but the damage is done.

    GRIND GRIND GRIND DIE GRIND GRIND, is how you skill up. Now you can say well you dont have to grind if you dont want to. And thats true, but most PVPers macro afk all day and night, so if you dont you are gimped. Some people exploited skills at beginning but its not as bad as it sounds they got small if that advantages in most pvp even in 1vs1's. Truthfully biggest grind I have seen yet if you want to grind. But I havnt played all games, I played swg wow(for alittle) eve lots of Fps'ers and Planetside and some other mmorpg's like AOC spellborn(alittle) and WAR and Daoc. This to me is the biggest problem.

    The much needed content, well its been said PVP and the PVE you can do is fun even tho the PVE is not always rewarding (mobs drops that are hard sometimes dont stack up to say kill 4 goblins in 3-4 hits each with a pole as it needs to be)

    PVP in siege was the most fun I had in my entire gaming experiences. I mean colision detection, friendly fire, confusion, tactics, organization, flanking, add that with FPS and Full loot and 200 vs 200(very smooth for my comp) and you got yourself a winner that has me to stay in the game.

    Do I macro yes, I am competitive, but this ruins immersion for lots and I dislike to discourage new players.

    Every Pvp fight is different to me, never do the same thing yet in most of my pvp experiences( only been on like 5 sieges and some good raids and lots of 1vs1's and ganked a few and got ganked a lot.)

    Needs more content this is the second biggest issue to me, not because I want it, because other people want it and I want to kill other people. Population is great.

    I am in NA and I got 130-150 average even in 100 vs 100 fights and I dont see much interference if I turn down graphics and audio options down a bit.

    The game is not balanced and no polished( some say the game is unfinished I cant agree or disagree on that but I know for a fact the core is there)

    They needed to release this game or they would go broke PERIOD. They are adding in every week and changing every week.

    The crafting is indeed boring but its fast, this doesnt bother me but to some it does. The skill grind is what bothers me, if they stop making it such a grind about 50 % of there problems will be gone and if they add in the small stuff to do when not  PVPing PVEing(this needs work too) And questing( this needs a lot of work) like a card game or I dont know something thats in game and keeps people entertained and make the immersion better, this game will be a very great game.

     

    But if they dont say hello to MO Earthrise FE and some others coming out. But I am staying and having fun atm, and going to stay until I find this thrill in some other mmorpg and/or mmofps.

     

    Any other questions?

  • OrthedosOrthedos Member Posts: 1,771

    To Izure: No questions, apart from a few opinion, you pretty much sums up the general opinion there.

    After DAoC and SWG, which provides a seemeless pve intergrated into pvp, and a much more meaningful pvp, I see no reason why I need to go try DFO.  It does not offer anything better.

    AND the community, once again, that is where you did not elaborate, like all, or most reviews.  A pvp game is a game dependent totally on the quality of community, your side, their side, if there are sides.

  • Wharg0ulWharg0ul Member Posts: 4,183

    FFS, even the managing editor of the site can't post a positive word about this game without the trolls jumping all over him.

    You people need to get a life....seriously. You cast your bitterness into every single thread pertaining to this game, and the fans get their posts deleted, and get bogus warnings one after another. I personally have had several warnings for posts that did NOT violate a single rule of this site (ALL of these warnings were then removed by the community manager) due to posting positive, or even helpful messages in the Darkfall forum here.

    We get it. You don't like the game. Now go play something you DO like, and stop crying like a spanked child.

    image

  • IzureIzure Member Posts: 518
    Originally posted by Orthedos


    To Izure: No questions, apart from a few opinion, you pretty much sums up the general opinion there.
    After DAoC and SWG, which provides a seemeless pve intergrated into pvp, and a much more meaningful pvp, I see no reason why I need to go try DFO.  It does not offer anything better.
    AND the community, once again, that is where you did not elaborate, like all, or most reviews.  A pvp game is a game dependent totally on the quality of community, your side, their side, if there are sides.



     

    To me theres more meaningful pvp in dfo then both of those put together, but thats me.

    As far as saying better, now pre swg was better but do not exist anymore, Daoc, not dfo is better than daoc to me.

    Community to me I didnt discuss, because to me they are down to earth people, you wont rpg too much but some times you get lucky, the forums do not make the community inside the game, I should of mentioned that. If you not trying this game for those reason i think you are missing out.

  • miagisanmiagisan Member Posts: 5,156

    i like how the fans bash a negative opiniated piece (eurogamer) but love the opiniated pieces here. 

    Hypocrisy goes great with morning coffee!

    image

  • khaelfkhaelf Member Posts: 73


    Originally posted by Izure
    Some people exploited skills at beginning but its not as bad as it sounds they got small if that advantages in most pvp even in 1vs1's. Truthfully biggest grind I have seen yet if you want to grind.

    If small = double, then ok. People will hit you for 2x your damage if you don't have masteries. And yeah, sure, you don't need to grind, just play the game at your normal pace -- that's what all the hardcore PVPers at forumfall repeat night and day. Problem is, they obviously have no understanding how PVP games work at all, they're stuck in their WOW mentality, thinking it doesn't really matter how fast you get through the content to the end-game. The game is very grindy and and if you don't grind, you're no competition at all. I really don't get why so many people think that repetitiveness and tediousness in all aspects of the game somehow add to the hardcore experience.

    Just to give you an example, when skilling up weaponskills when it was stil possible to get gains from hitting invulnerable targets, coupled with double stamina regen (which was later nerfed to 150% of its initial value), it'd take me about 35 minutes of constantly hitting a target to get nice 1.0 gain at around 60 skill. Of course, the higher you get, the slower it goes up. It now takes a lot longer as you can't newbie weapons (additional cost), and can't skill up on invulnerable targets. Another example, archery: took me about 30 arrows to get +0.1 at around 50 skill, then at around 65 it took me around 60 arrows to get +0.1. AFAIR it takes over 15k arrows to get from ~50 to 75 skill in archery. And it doesn't matter if you hit something or not, so if you have the money/resources, you can just macro shooting arrows into the ground.

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by khaelf


     

    Originally posted by Izure

    Some people exploited skills at beginning but its not as bad as it sounds they got small if that advantages in most pvp even in 1vs1's. Truthfully biggest grind I have seen yet if you want to grind.

     

    If small = double, then ok. People will hit you for 2x your damage if you don't have masteries. And yeah, sure, you don't need to grind, just play the game at your normal pace -- that's what all the hardcore PVPers at forumfall repeat night and day. Problem is, they obviously have no understanding how PVP games work at all, they're stuck in their WOW mentality, thinking it doesn't really matter how fast you get through the content to the end-game. The game is very grindy and and if you don't grind, you're no competition at all. I really don't get why so many people think that repetitiveness and tediousness in all aspects of the game somehow add to the hardcore experience.

    Just to give you an example, when skilling up weaponskills when it was stil possible to get gains from hitting invulnerable targets, coupled with double stamina regen (which was later nerfed to 150% of its initial value), it'd take me about 35 minutes of constantly hitting a target to get nice 1.0 gain at around 60 skill. Of course, the higher you get, the slower it goes up. It now takes a lot longer as you can't newbie weapons (additional cost), and can't skill up on invulnerable targets. Another example, archery: took me about 30 arrows to get +0.1 at around 50 skill, then at around 65 it took me around 60 arrows to get +0.1. AFAIR it takes over 15k arrows to get from ~50 to 75 skill in archery. And it doesn't matter if you hit something or not, so if you have the money/resources, you can just macro shooting arrows into the ground.

    So instead of grinding character levels, gamers grind bow level, sword level, magic level.  That is improvement in game design?

     

    So instead of doing quests, gamers macro bow and shoot at the floor to level up?  Hmm good design and great game?

    In WoW or whatever else, you lvl up in character to pvp/pve effectively, in DF you shoot at the floor to pvp competitively.  And shooting at the floor is recommended by some to be a better game play.

    If the game is so real, can I log in and collect the 15k arrows each player shoot at the floor afk.  I will be a rich man, beyond my wildest dreams.

  • xpiherxpiher Member UncommonPosts: 3,310

    About the Eurogamer piece. I wouldn't of had a problem with it BUT the review's facts were false. SImple things that a person who spent more time in game than 10mins could of figured that out. Therefore, the review loses any credibility.

     

    As a hardcore PvPers, I can tell you that most of the grind can be igored. Why? Because you'll never find yourself in a situation where it will matter unless you are doing something wrong. A group of people with 100 weapon masteries will lose to a more compotenet group who understands stragey and tactics every day.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by xpiher


    About the Eurogamer piece. I wouldn't of had a problem with it BUT the review's facts were false. SImple things that a person who spent more time in game than 10mins could of figured that out. Therefore, the review loses any credibility.



     

    Which fact is wrong?

    Is the UI designed in a way that sound intuitive, is the documentation, ingame help good enuf to help starter realise there are options?  Be specific.

    Just a line saying its wrong?  Against a whole text trying to explain?

    I cannot dismiss the full review with information just because you, someone I don't know, barges in a drop a completely unsubstantiated statement.

  • DameonkDameonk Member UncommonPosts: 1,914

    Good article.

    Congratulations on being able to overlook the glaring faults that Darkfall has such as combat, crafting, exploring, PvP, sieging, GvG, etc....

    I'm still waiting for a sandbox style game that's even nearly as good as UO was.

    "There is as yet insufficient data for a meaningful answer."

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Dameonk


    Good article.
    Congratulations on being able to overlook the glaring faults that Darkfall has such as combat, crafting, exploring, PvP, sieging, GvG, etc....
    I'm still waiting for a sandbox style game that's even nearly as good as UO was.

     

    You won't get it ever.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Orthedos

    Originally posted by xpiher


    About the Eurogamer piece. I wouldn't of had a problem with it BUT the review's facts were false. SImple things that a person who spent more time in game than 10mins could of figured that out. Therefore, the review loses any credibility.



     

    Which fact is wrong?

    Is the UI designed in a way that sound intuitive, is the documentation, ingame help good enuf to help starter realise there are options?  Be specific.

    Just a line saying its wrong?  Against a whole text trying to explain?

    I cannot dismiss the full review with information just because you, someone I don't know, barges in a drop a completely unsubstantiated statement.

    I didn't point these out another reader did, but hes right Everything he list here the review states as fact, but are actually false.



    I’ll leave out all the reviews opinions which I disagree with, but this is a list of quotes that are factually incorrect:

    to 'do' anything - talk to an NPC, bind yourself to a location, loot a corpse, and so on - you have to click the right mouse button to toggle between interaction or movement mode.

    Unbelievably, to do anything that involves any interaction at all, you have to stop still - this includes any and all inventory management, looting, chatting - anything interactive.

    like an FPS, except with little to no reference point.

    how slow and floaty the controls tend to be.

    The difference in feedback between a sword hitting or missing is negligible

    lack of hit detection

    Judging the distance that one needs to be at to fight a foe is largely guesswork

    your combat skills affect how often you actually connect.

    changing weapon (a ten-second operation - five if you're particularly nimble)

    EverQuest - which was actually graphically superior

    no definition in areas except those where you spawn as a newbie

    It doesn't even have [snip] some form of tutorial

    horrible user interface, and broken combat system.

    the few Darkfall servers Adventurine is running

    You can't turn off the UI - the game just occasionally forgets to load it.

    At times you'll be left waiting to die - for up to a minute.

     

     

     

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • grimfallgrimfall Member UncommonPosts: 1,153

    'Mrs Butterowrth': I also, did not hijack anything. The thread was about the article.

    This is a flat out lie. You used the thread to state that the opinion pieces should not be included in 'news', though you didn't say where they should be other than an imaginary tab you made up.  You also started demanding a review, and continued to whine even after Wood said a review was coming. 

    Recieving a Op Ed piece is news.  In fact, if we use your ridiculous definition, reviews themselves don't qualify to be posted under 'news'.

    If you could look at yourself as critically as you do MMORPG.com, I think everyone would be a lot happier.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by grimfall

    Recieving a Op Ed piece is news.  In fact, if we use your ridiculous definition, reviews themselves don't qualify to be posted under 'news'.
     

    My ridiculous definition that has been used since the 1500?

     

    Ok.

     

    Oh hay!  Looky there.

     

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • grimfallgrimfall Member UncommonPosts: 1,153

    1. a. Information about recent events or happenings, especially as reported by newspapers, periodicals, radio, or television.

    This would be like 'Dwarves are added to EVE'.



    b. A presentation of such information, as in a newspaper or on a newscast.

    An article about the example from A



    2. New information of any kind: The requirement was news to him.

    I did not know this person's opinion on DF, therefore it is news.  Also, I do not know the website's official opinion on Darkfall i.e. the review, so this will also be news.



    3. Newsworthy material:

     

    As you can now see, I've made it very simple for you, that both the op ed and the reviews, do fall into the definition of news, and they fall under the same definition.

    You're welcome.  Drop me a message if you need any more help with the English language.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by grimfall


    1. a. Information about recent events or happenings, especially as reported by newspapers, periodicals, radio, or television.
    This would be like 'Dwarves are added to EVE'.


    b. A presentation of such information, as in a newspaper or on a newscast.
    An article about the example from A


    2. New information of any kind: The requirement was news to him.
    I did not know this person's opinion on DF, therefore it is news.  Also, I do not know the website's official opinion on Darkfall i.e. the review, so this will also be news.


    3. Newsworthy material:
     
    As you can now see, I've made it very simple for you, that both the op ed and the reviews, do fall into the definition of news, and they fall under the same definition.
    You're welcome.  Drop me a message if you need any more help with the English language.

    Uh, no.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • DevourDevour Member Posts: 902
    Originally posted by grimfall


    <snip>

    News organizations are often expected to aim for objectivity; reporters claim to try to cover all sides of an issue without bias, as compared to commentators or analysts, who provide opinion or personal point-of-view.

    EDIT: You're welcome. Drop me a message if you need any more help with the English language.

    image

  • khaelfkhaelf Member Posts: 73


    Originally posted by Orthedos
    So instead of grinding character levels, gamers grind bow level, sword level, magic level.

    That's basically the case. Only it takes much longer to build a character in DFO than it'd take in your average "grindy" EverQuest/WOW type game with levels, lots of PVE etc.


    Originally posted by xpiher
    As a hardcore PvPers, I can tell you that most of the grind can be igored. Why? Because you'll never find yourself in a situation where it will matter unless you are doing something wrong. A group of people with 100 weapon masteries will lose to a more compotenet group who understands stragey and tactics every day.

    A hardcore PvPer? That adds credibility to your post and I feel that I can trust you... Well, not really. What you're saying is that if you don't grind, then you can PvP something down with your gimped group, but only if it didn't have a pulse in the first place. Whoop-dee-fkin-doo, that's some competition. A group of people who understand strategy and tactics with 100 weapon masteries will curbstomp a group of people who understand strategy and tactics with no weapon masteries every time they meet. You're not able to compete unless you grind, sorry, and the amount of grind in DFO is simply horrendous. It just boggles my mind how anyone calling themselves a PvPer can honestly like this system and defend it, it just makes no sense to have a PLAYER versus PLAYER game where the deciding factor for pretty much each and every fight in the game is not player skill but character skill. Now's the time for you to tell me it's an RPG and the excruciatingly slow and tedious character development process is somehow necessary and fun.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by khaelf


     

    Originally posted by Orthedos

    So instead of grinding character levels, gamers grind bow level, sword level, magic level.

     

    That's basically the case. Only it takes much longer to build a character in DFO than it'd take in your average "grindy" EverQuest/WOW type game with levels, lots of PVE etc.

     



    Originally posted by xpiher

    As a hardcore PvPers, I can tell you that most of the grind can be igored. Why? Because you'll never find yourself in a situation where it will matter unless you are doing something wrong. A group of people with 100 weapon masteries will lose to a more compotenet group who understands stragey and tactics every day.

     

    A hardcore PvPer? That adds credibility to your post and I feel that I can trust you... Well, not really. What you're saying is that if you don't grind, then you can PvP something down with your gimped group, but only if it didn't have a pulse in the first place. Whoop-dee-fkin-doo, that's some competition. A group of people who understand strategy and tactics with 100 weapon masteries will curbstomp a group of people who understand strategy and tactics with no weapon masteries every time they meet. You're not able to compete unless you grind, sorry, and the amount of grind in DFO is simply horrendous. It just boggles my mind how anyone calling themselves a PvPer can honestly like this system and defend it, it just makes no sense to have a PLAYER versus PLAYER game where the deciding factor for pretty much each and every fight in the game is not player skill but character skill. Now's the time for you to tell me it's an RPG and the excruciatingly slow and tedious character development process is somehow necessary and fun.

     

    The thing is the deciding factor isn't character skill levels, its how the character players. You are assuming that most players that are playing darkfall are hardcore PvPers who know how to PvP in an FPS settting. The sad fact is, they aren't. Also, the skills that do require grind to level in order to be good at the game, expect magic magic is insanse amount of grind, actually don't require that much grind time wise. I never said I like the system, just that the grind thats there is ignoreable.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • FunkyLasagneFunkyLasagne Member Posts: 339
    Originally posted by Hammertime1

    Originally posted by Mathrym


    I think Mrbloodworth just wants to point out that Opinions are not News. News should go in the News Section and Opinions should stick to the Opinions Section.... which does make lots of sense.
     
    He also clearly doesn't hate the game. He believes that everybody has their preferate game and it is OK and respects it.



     

     

    Ditto.  I haven't seen that before and am pretty disappointed in some pretty hypocritcical behaviour of the site staff. Shame.

  • summitussummitus Member UncommonPosts: 1,414

    Really nice write up , you've described the initial forray into Darkfall perfectly IMO, will look forward to reading any future write ups you do ! 

  • ZelgiusZelgius Member Posts: 1

    Hyjacking: using a high traffic thread to bring up a different topic.

     

    I'll sum it up for you: If you don't like the site, don't use it. If you have a suggestion, here is where that goes: tr.im/kPG9

  • TeimanTeiman Member Posts: 1,319
    Originally posted by daarco


    The Eurogamer Darkfall review is a good example at someone not looking at the "culture chock". They just wrote as if it was a WoW clone and how it was a bad WoW clone. So if you want to think of DF as a PvE MMO, the Eurogamer review is much better.  This article is made by someone that does not compare DF to a ordinary PvE MMO. And can see what it really is.

     

    I agree, but that short.    I have read the review and play the game, and the review lies.  The guy have not explored enough, because theres freacking amazing areas on the game.  Not understanding basic mechanics of the game. Not even knowing the keys (like space to revive).

    Man..  imagine a Counter-Strike reviewer that never tried the space bar to revive. The eurogamer reviewer never tried the space bar to revive, and he writte that if you die you have to wait minutes. Hahaa..

    Ok.. the game is poorly designed. Do this put betwen the player and the fun? Nope. Theres even rough corners on the game that make the game both harder and more fun. 

    The review is a classic problem of misunderstanding something, and choosing to think the worst.

  • RBlackheartRBlackheart Darkfall Online CorrespondentMember Posts: 47

    Kelly,

    I just got around to reading your article and I must say it's well done. I look forward to your next one. Its funny to see the same trolls in all the Darkfall correspondant threads saying the identical things over and over :). I think if they ever open up a new "opinion" tab they should also put in a new "petting zoo" tab where all the cute little trolls can gather together and we can pet them, feed them, and discipline them when necessary. 

    I am not sure why people ask why the correspondant articles are often coming from people that enjoy playing the game they are writing about. The correspondant program was designed to grab individuals actively playing and involved in all walks of mmorpgs to write pieces on various topics and news from inside the game they play. The key here is "actively playing". If someone subscribed to a game and thought it sucked, hence ending their subscription... how can they write ongoing pieces for the site if they no longer play the game? 

    The correspondant program works great because you can get first hand knowledge of the current ongoings on any mmorpg from people who actually play, and continue to play. If the game changes in a positive way, you'll know. If the game changes in a negative way, you'll know. If a new aspect of the game is discovered, you'll know. Paragus's writeup on his raft and subsequent boatride was a great example of this. How else would you get this information? And for those of you that dislike the correspondant program, the articles, the writers, or the placement of said articles... the first line of every correspondant article state's clearly that its a correspondant article and who its by. So they are simple to avoid should you desire to do so. 

    The contents of this post do not necessarily reflect the views of MMORPG.com and its management.

    -Rogan Blackheart

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Solo...

    Another possible "carebear"  aspect might be solo working (although I know a very good PvP primary that works almost 100% as a solo).

    I went in with the clear understanding that solo work was really not possible and I have that is not really true. Being a solo player is completly viable. In fact, if you create a clan of one you can join alliances and get 100% all the benifits you can from being in clan UNLESS you want to get into world building leadership which is nearly a game in of itself keeping up with everything.

    Mobs difficulties are spread all over the map so as a solo you can venture into new lands for several days or weeks without having you clan feel like you are straying away.

    When it comes to harder PvE a group is a group is a group. Its doesnt have to be a clan.

    In Darkfall making a clan is not very expensive and the player cost to leaving them and joining others is null.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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