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I'm just going to give it straight.

VyethVyeth Member UncommonPosts: 1,461

I have never really written a  "review" for a video game before, and I don't really see it in the foreseeable future, But to sum up my feelings about DarkFall after finally getting a chance to play it is:

It is a challenge.

This is not to say it is just one type of challenge, oh no. This game will challenge you in ways you never thought a game nor it's inhabitant could.

The UI. I do not understand what the big deal is about it. it's a "throwback" UI from the everquest days. Actually its more like Vanguard, and I know that's not saying much, but it is very far from being awful. (Anarchy Online anyone?)

The graphics were pretty good. The enviromental detail was stunning in some places and the character models get bloody textures as the health depletes (pain skins of course aren't anything new but I thought it was a nice touch to go along with the gritty theme of the MMO)

I enjoyed most of the game except ran into two major deal breakers..

1) LAG.. I am not sure if this is because the server is located in Europe (my avg pings were between 100 and 200) but I was warping so badly as well was everyone else and we couldn't hit anything or anyone for that matter.

2) Size/Population.. The game is MASSIVE... No, thats an understatement, this is NOT a negative... But where this hurts it is that there are no wildlife or monster camps to bridge the gaps between racial starter towns. The world is almost completely empty and void in certain areas of the world and to get to where the action is, it is a very long run for a noob without a mount. I would have prefered at least some herd of wild life I could attempt to hunt that roam around the area. I ran around for hours looking for signs of life around me, only to find a few empty town looking areas and ruins with no monsters inhabiting them.

I think this is a very good game for those who don't mind it. Once they add some nuetral npc lifeforms to the game world I think they will attract more of the PvEvP types because theres a difference between someone who wants to PvE on a PvP server than a normal PKer. PvEvP types prefer to harm the NPC mobs yet accept the risks associated with it being on a PvP server (It's like wanting to do your job over in Afganistan because of the risks or thrill of being inside a living warzone, but really having no motivation to hurt anyone unless they threaten you.)

I'm not sure what else to say , if you don't mind the simple UI , vast world and slow travel, you will have a blast. I didn't get too far, but I got bored and the game started to challenge my eyelids while running around looking for something other than harvestable resources, so i figured, not for me.... YET...

When Mortal Online comes out or if I get beta invite, I will certainly be comparing the two because my future MMO home rests between 3 potentials right now , all with targetted combat systems.

Darkfall, Chronicles of Spellborn and Mortal Online.

Give it a try. You might like it.

 

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Comments

  • summitussummitus Member UncommonPosts: 1,414

    Nice to actually see a positive ( and honest) post for once on these forums, .

  • DevourDevour Member Posts: 902
    Originally posted by summitus
    Nice to actually see a positive ( and honest) post for once on these forums, .



     

    You know, despite the fact it disagrees with everything you've been saying over the past few weeks?

    "DARKFALL DOESN'T NEED PVE"

    image

  • shukes33shukes33 Member Posts: 1,051

    To become healthy and survive with more than just the usual "bad boys" it could well do with some being honest :)

  • soadsamsoadsam Member Posts: 5

     agreed. i wish there was more pve. i love pvp, but only to a certain extent.

  • summitussummitus Member UncommonPosts: 1,414
    Originally posted by Devour

    Originally posted by summitus
    Nice to actually see a positive ( and honest) post for once on these forums, .



     

    You know, despite the fact it disagrees with everything you've been saying over the past few weeks?

    "DARKFALL DOESN'T NEED PVE"



     

    Note the part of his post which says he " Enjoyed most of the Game"

    I am also enjoying most of the game ,I have also posted on numerous occasions that the game has isues as most Mmo's do..

    But there there again trolling does'nt really require you to read posts properly does it ...

     

  • DevourDevour Member Posts: 902
    Originally posted by summitus


    Note the part of his post which says he " Enjoyed most of the Game"
    I am also enjoying most of the game ,I have also posted on numerous occasions that the game has isues as most Mmo's do..
    But there there again trolling does'nt really require you to read posts properly does it ...

    Does being a shill mean you need to be consistent in your arguments? Please, do tell. You seem to be the master of it.

    image

  • summitussummitus Member UncommonPosts: 1,414
    Originally posted by Devour

    Originally posted by summitus


    Note the part of his post which says he " Enjoyed most of the Game"
    I am also enjoying most of the game ,I have also posted on numerous occasions that the game has isues as most Mmo's do..
    But there there again trolling does'nt really require you to read posts properly does it ...

    Does being a shill mean you need to be consistent in your arguments? Please, do tell. You seem to be the master of it.



     

    You have been reported .

  • hooptyhoopty Member UncommonPosts: 788

    another usless post..Its just the OP opinion..Some times i have to say you fanboys are attention seekers..Is Darkfall that boring that you need to write another Opinion Review?

    Some people rob you at gun point..Others will rob you at "Ball Point Pen"

  • SortranSortran Member Posts: 148
    Originally posted by summitus

    Originally posted by Devour

    Originally posted by summitus
    Nice to actually see a positive ( and honest) post for once on these forums, .



     

    You know, despite the fact it disagrees with everything you've been saying over the past few weeks?

    "DARKFALL DOESN'T NEED PVE"



     

    Note the part of his post which says he " Enjoyed most of the Game"

    I am also enjoying most of the game ,I have also posted on numerous occasions that the game has isues as most Mmo's do..

    But there there again trolling does'nt really require you to read posts properly does it ...

     

    Actually that isnt trolling, what that is, simply put is pointing out something you stated. also it was phrased as a question.

     

    As to the second posting he made, yeah maybe trollish. but then again your response in red can be considered trolling, as your attacking the person.

    Playing: Not much actively.
    Games played: to many to list, been playing MMO's since 2001
    --------------------------

  • VyethVyeth Member UncommonPosts: 1,461
    Originally posted by hoopty


    another usless post..Its just the OP opinion..Some times i have to say you fanboys are attention seekers..Is Darkfall that boring that you need to write another Opinion Review?

     

    Nope.. You misunderstand me for one of your common enemies in your constant "war" against Darkfall. I have taken no sides and would aim my weapon at anyone ("Fanboi" and "Haterz" alike).

    But those are my feelings about the game. It is exactly what it is supposed to be. it is not for everyone and never will be, the people who play are the people who WANT to play it because of the features it has. Do not become a mob festering sheeple mutant and take or even make sides just to find someone to agree with you.

    I am telling you, what I seen. If that is a crime, then lets get this trial over with.

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by summitus


    Nice to actually see a positive ( and honest) post for once on these forums, .

     

    Only positive posts are honest?

    image

  • summitussummitus Member UncommonPosts: 1,414
    Originally posted by Ihmotepp

    Originally posted by summitus


    Nice to actually see a positive ( and honest) post for once on these forums, .

     

    Only positive posts are honest?



     

    No I dont suppose they are ....  and please  notice I put the word honest in brackets .  

  • JGMIIIJGMIII Member Posts: 1,282

    Wait, So Darkfall doesnt have Passive mobs like herds of animals and shit like that so people could actually hunt for stuff while not pvping?

    Please don't tell me the entire game is filled with mobs that basically skull hump you like the goblins and skelies.

     

    Edit: can I not hunt passive animals so i could be a butcher or skin aminals for furs either?

     

    Playing: EvE, Ryzom

  • junzo316junzo316 Member UncommonPosts: 1,712

    Wasn't this game supposed to be a "living, breathing world."  From most posts I have read,  The world is empty.  It's great that the game is this massive, almost seamless world, but if it is devoid of life, what's the point?  Pretty sad...

  • javacjavac Member Posts: 1,175
    Originally posted by Vyeth

    1) LAG.. I am not sure if this is because the server is located in Europe (my avg pings were between 100 and 200) but I was warping so badly as well was everyone else and we couldn't hit anything or anyone for that matter.

    was it in a friday or saturday night just recently? when there are major (like 2Kish) sieges going down all over the map as there has been lately with the whole hyperion implosion and CotC raids, the whole server feels the lag.

     

    FWIW, about 1/3 of my clan are playing from the US and they only report lag when the euros are getting too (ie: big fri/sat night sieges/battles)

  • javacjavac Member Posts: 1,175
    Originally posted by junzo316


    Wasn't this game supposed to be a "living, breathing world."  From most posts I have read,  The world is empty.  It's great that the game is this massive, almost seamless world, but if it is devoid of life, what's the point?  Pretty sad...

     

    well, they went for a "realistic" amount of mobs, meaning not every square inch of the map is covered in mobs spaced in regular intervals WOW-style, they have their own encampments. it also means that not *every* ruin and npc city has mobs. there are high thoroughfare areas and there are "wilderness areas" with barely anyone.

     

    "living, breathing world" also partly refers to the added realism of day-night, full-scene shadows, swaying trees/grass, sunrises/sunsets, rivers that actually carry you downstream, etc.

     

    some wildlife would be a nice touch but meh.

     

     

     

     

  • junzo316junzo316 Member UncommonPosts: 1,712

    Thank you for your reasonable response, Javac.  That makes a bit more sense.  I guess I am just used to mobs every where I look, but can understand having to hunt for them, and exploring at the same time.  One of the things I enjoy in an MMO with a nice world is exploring.

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Originally posted by soadsam


     agreed. i wish there was more pve. i love pvp, but only to a certain extent.

    Which is pretty much the sentiment of a lot of gamers, if you look at the latest poll on this site.

    PvE excluisive and PvP exclusive are NOT what the majority of folks are looking for. People like variety and games that deliver a variety of play styles will always be more popular.

    PvE in DFO is kind of like PvP in LOTRO -- very limited and doesn't provide a good enough alternate gaming experience for gamers when they get bored with the primary style of play. Consequently, they go to another game for that -- and a lot of times, stay there.

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by javac

    Originally posted by junzo316


    Wasn't this game supposed to be a "living, breathing world."  From most posts I have read,  The world is empty.  It's great that the game is this massive, almost seamless world, but if it is devoid of life, what's the point?  Pretty sad...

     

    well, they went for a "realistic" amount of mobs, meaning not every square inch of the map is covered in mobs spaced in regular intervals WOW-style, they have their own encampments. it also means that not *every* ruin and npc city has mobs. there are high thoroughfare areas and there are "wilderness areas" with barely anyone.

     

    "living, breathing world" also partly refers to the added realism of day-night, full-scene shadows, swaying trees/grass, sunrises/sunsets, rivers that actually carry you downstream, etc.

     

    some wildlife would be a nice touch but meh.

     

     

     

     

    I don't think anyone wants a mob every ten feel like in WoW and I totally understand that agressive mobs have encampments.

    What about passive mobs? Can I actually find a quiet corner in the world of DF and hunt mobs for things like skins and meat for certain crafts?  Imo Sandbox games need to have living breathing worlds.

    I feel like i'm being lied to. Everyone  here says dakfall is this massive sandbox but the game doesnt have even the basics to call it that.

    Because you can roam around with friends and pvp that makes the game a sandbox? Sieges make the game a sandbox? Player looting makes a game a sandbox? What about the other stuff?

    Can someone please give some valid info on darkfall actually being more then a Empty Alliance v alliance pvp game?

     

    Playing: EvE, Ryzom

  • VyethVyeth Member UncommonPosts: 1,461
    Originally posted by JGMIII

    Originally posted by javac

    Originally posted by junzo316


    Wasn't this game supposed to be a "living, breathing world."  From most posts I have read,  The world is empty.  It's great that the game is this massive, almost seamless world, but if it is devoid of life, what's the point?  Pretty sad...

     

    well, they went for a "realistic" amount of mobs, meaning not every square inch of the map is covered in mobs spaced in regular intervals WOW-style, they have their own encampments. it also means that not *every* ruin and npc city has mobs. there are high thoroughfare areas and there are "wilderness areas" with barely anyone.

     

    "living, breathing world" also partly refers to the added realism of day-night, full-scene shadows, swaying trees/grass, sunrises/sunsets, rivers that actually carry you downstream, etc.

     

    some wildlife would be a nice touch but meh.

     

     

     

     

    I don't think anyone wants a mob every ten feel like in WoW and I totally understand that agressive mobs have encampments.

    What about passive mobs? Can I actually find a quiet corner in the world of DF and hunt mobs for things like skins and meat for certain crafts?  Imo Sandbox games need to have living breathing worlds.

    I feel like i'm being lied to. Everyone  here says dakfall is this massive sandbox but the game doesnt have even the basics to call it that.

    Because you can roam around with friends and pvp that makes the game a sandbox? Sieges make the game a sandbox? Player looting makes a game a sandbox? What about the other stuff?

    Can someone please give some valid info on darkfall actually being more then a Empty Alliance v alliance pvp game?

     

     

    I'm sorry.. This is what it boils down too for now. Nice big realistic PvP battles. If you have played World War 2 Online, then you know kinda what to expect from darkfall. WW2 Online has a very big world and is pretty realistic in terms of travel time across the map to the warzone. The lack of some sort of ecosystem makes this game unable to be called  a sandbox. Saga of Ryzom is a sandbox. This game is a fantasy combat simulation. Nothing is wrong with that, but untill they fix the lack of nuetral life (npc) in the game then thats all it can ever be.

  • Cik_AsalinCik_Asalin Member Posts: 3,033
    Originally posted by Vyeth 
    I'm sorry.. This is what it boils down too for now. Nice big realistic PvP battles. If you have played World War 2 Online, then you know kinda what to expect from darkfall. WW2 Online has a very big world and is pretty realistic in terms of travel time across the map to the warzone. The lack of some sort of ecosystem makes this game unable to be called  a sandbox. Saga of Ryzom is a sandbox. This game is a fantasy combat simulation. Nothing is wrong with that, but untill they fix the lack of nuetral life (npc) in the game then thats all it can ever be.

     

    The game has so much more to offer than PvP, though.  Why focus on it and ignore the politics, Character development, Crafting, city building, trades, etc., I dont get it.

    However, the PvE ecosystem is a major undeveoped aspect of this game, but then again, the ecosystem was actaully designed to be player-driven, so if its some simple computer-controlled and predictable environment is something your more in tune with, then the DF player-driven ecosystem  is definitely not the open environment for you.

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by JGMIII

    Originally posted by javac

    Originally posted by junzo316


    Wasn't this game supposed to be a "living, breathing world."  From most posts I have read,  The world is empty.  It's great that the game is this massive, almost seamless world, but if it is devoid of life, what's the point?  Pretty sad...

     

    well, they went for a "realistic" amount of mobs, meaning not every square inch of the map is covered in mobs spaced in regular intervals WOW-style, they have their own encampments. it also means that not *every* ruin and npc city has mobs. there are high thoroughfare areas and there are "wilderness areas" with barely anyone.

     

    "living, breathing world" also partly refers to the added realism of day-night, full-scene shadows, swaying trees/grass, sunrises/sunsets, rivers that actually carry you downstream, etc.

     

    some wildlife would be a nice touch but meh.

     

     

     

     

    I don't think anyone wants a mob every ten feel like in WoW and I totally understand that agressive mobs have encampments.

    What about passive mobs? Can I actually find a quiet corner in the world of DF and hunt mobs for things like skins and meat for certain crafts?  Imo Sandbox games need to have living breathing worlds.

    I feel like i'm being lied to. Everyone  here says dakfall is this massive sandbox but the game doesnt have even the basics to call it that.

    Because you can roam around with friends and pvp that makes the game a sandbox? Sieges make the game a sandbox? Player looting makes a game a sandbox? What about the other stuff?

    Can someone please give some valid info on darkfall actually being more then a Empty Alliance v alliance pvp game?

     

    Sure, I bought it, played it and unsubbed.

     

    The world is empty, I mean almost devoid of ALL "life". There are small pockets of goblins, skeletons etc dotted here and there. I stole a mount and rode from elf lands to dwarf capital - almost one side of the map to the other - and was unmolested all the way, except for a gang of players on mounts that I got away from, I saw maybe 3 pockets of mobs along the way.

     

    Darkfall is no more a sandbox than Pac-Man or space invaders are. The list of features on their website is fraudulant, on a monumental scale. I am still considering contacting my credit card company on this matter.

     

    Gameplay mostly consists of PvP, resource gathering and zombie/goblin killing. Stat progression is painful and i think 96 points out of 100 are pointless as you only "skill up" on 25-50-75-100 etc? If you play, expect to spend endless hours of shooting blue circles into scenery, sky, players and goblins in an attempt to skill up.

     

    Combat consists of circle jousting and mouse clicking, unless you speed hack and kite people with arrows - as happened to me a number of times. Mounted combat is a nice feature, expect to be harrassed by mounted players who will charge you down, although avoiding them isn't too hard. 

     

    The graphics are quite nice in my opinion except for Ymirs, dwarf lands, ugly as sin. The UI is, for 2009, unforgivably ammature in it's design and style. I personally had little issue with it as it functions just like Neocron's, except for looting/item moving, which is totally horrid, your bags and banks will become a total mess of overlapped items.

     

    As you would expect for a FFA PvP game the community is full to the brim with asshats, c**ts, griefers, cheaters and the odd splattering of nice people.

     

    All in all, Darkfall was a "good effort" but came up so very short, especially when compared to other games on the market today. There is No quality or polish, no content and really no point to it - in my opinion. As always though, try it for yourself, don't take my word for it.

     

     

  • Cik_AsalinCik_Asalin Member Posts: 3,033
    Originally posted by nikoliath 
    All in all, Darkfall was a "good effort" but came up so very short, especially when compared to other games on the market today.

     

    Again, and i cant say this enough.  You value computer-generated content games with computer-controlled and generated content like WoW.  No offense, but its just the reality.  Nothing wrong with that, but you and others that simply have a greater appreciation for the quest-lines and window-dressing and non-disruptive, quiet, predictable, story-board nature of a computer-controlled mmo ecosystem, wont enjoy the real-time, open, player-driven entertainment of DF.

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by Cik_Asalin

    Originally posted by nikoliath 
    All in all, Darkfall was a "good effort" but came up so very short, especially when compared to other games on the market today.

     

    Again, and i cant say this enough.  You value computer-generated content games with computer-controlled and generated content like WoW.  No offense, but its just the reality.  Nothing wrong with that, but you and others that simply have a greater appreciation for the quest-lines and window-dressing and non-disruptive, quiet, predictable, story-board nature of a computer-controlled mmo ecosystem, wont enjoy the real-time, open, player-driven entertainment of DF.

    Someone has summed it up before;

     

    Darkfall = Counterstrike knife fighting. 

     

    I have played "player driven content" games before, thank you. All of which in my opinion are head and shoulders above Darkfall. For a game that considers itself "sandbox" it is very very sloppy. Playing against real people will nearly always be more "thrilling" than your so called "omputer-controlled and generated content", but that does not alone make a good game.

     

    You may believe that you are somehow more sofisticated as you do not enjoy "quest-lines and window-dressing and non-disruptive, quiet, predictable, story-board nature of a computer-controlled mmo ecosystem", good for you, but DF is just not very good. EvE is a perfect example of a brilliant  game, well made, well thought out, loads of sandbox options, pvp, pve, player driven content etc etc.

     

    If Darkfall had delivered a 1/4 of what they promised on their feature list then it may have been a pretty good game, as it stands :-

     

    4/10

     

  • rageagainstrageagainst Member Posts: 618

    ill save you the time and tell you not to look at spellborn.

     

    The biggest reason I'm staying away from this game for 6months to a year is because it lacks balance, any form of it. I hate games that lack balance and DF is the epitome of balancelessness. And nearly all the features are completely unthought out at the moment (crafting is useless since all guilds just exploit mobs, there is really no system in place to facilitate trading, some "player made" cities have canons facing walls (all the while walls are useless due to a LESSER MAGIC SPELL!) ). I mean these are all things that could have been avoided with a proper closed beta test, and a small amount of common sense.

     

    However it has the potential to be the best game ever, but we'll have to wait for AV get some common sense.

     

    EDIT: to above poster, DF actually did deliver most of what it promised, its just that the implimentation of those features failed in the most epic way possible. I mean I couldn't think of a WORSE way to impliment some features...

    When I'm energetic I'm:


    When I'm at default I'm:


    WHITE/BLUE


    Lol according to this I'm bipolar :O

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