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What do you guys think was the biggest let down in mmorpg history?

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Comments

  • lordnymlordnym Member Posts: 10

    There's been quite a few - Asheron's Call 2, Vanguard, Age of Conan, Warhammer....but what I consider to be the All-Time biggest let down based on what the game should've been compared to what was released - would have to be HORIZONS!!!!  So sad.

  • grndzrogrndzro Member UncommonPosts: 1,163

    DDO hands down.......I expected so much.....and they delivered such garbage.

  • MardyMardy Member Posts: 2,213

    Vanguard, it could've been that upgraded EQ1 with today's graphics that many have been waiting for.  We already have enough "clones" of other games, but we haven't had an upgraded EQ1.  And no, EQ2 isn't an upgraded EQ1, EQ2 is SOE's attempt at competing with Blizzard and their mass appeal.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • LustmordLustmord Member UncommonPosts: 1,114

    Vanguard.

  • terrantterrant Member Posts: 1,683

    Oh, the list.

     

    AoC- A mature (an no, not just boobs) game with realistic combat, huge guild battles, and gorgoeus directx10 graphics. Instead we got a perfect starting area and a bunch of bland, ugly open zones, horrendous lag, and so much instancing that the game felt empty.

    Warhammer- Characters that grow and evolve, levelling by both PvE and PvP, City takeovers, the works! Too bad watered down graphics, cutting 60% of the content to launch faster, and a lack of players on both sides is going to slowly kill it.

    Fury- Uber-realistic battles in where you could grapple with opponents, shift tactics on the fly, and full collison detection. What we got was a lousy clone of Guild Wars without the story, the graphics, or the fun.

    Auto Assault- I was so hyped for this game, just because it was an interesting premise. But it was handled poorly.

    Tabula Rasa- Finally, a sci-fi MMO that works and isn't an economics class.Unfortunately, it didn't.

  • VrazuleVrazule Member Posts: 1,095

    The introduction of the "raiding" paradigm.  As far as I'm concerned, this mechanism has not only ruined what could be an amazing genre, but it continues to hold it back from progressing and appealing to the mainstream.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • catsaadcatsaad Member Posts: 176
    Originally posted by terrant


    Oh, the list.
     
    AoC- A mature (an no, not just boobs) game with realistic combat, huge guild battles, and gorgoeus directx10 graphics. Instead we got a perfect starting area and a bunch of bland, ugly open zones, horrendous lag, and so much instancing that the game felt empty.
    Warhammer- Characters that grow and evolve, levelling by both PvE and PvP, City takeovers, the works! Too bad watered down graphics, cutting 60% of the content to launch faster, and a lack of players on both sides is going to slowly kill it.
    Fury- Uber-realistic battles in where you could grapple with opponents, shift tactics on the fly, and full collison detection. What we got was a lousy clone of Guild Wars without the story, the graphics, or the fun.
    Auto Assault- I was so hyped for this game, just because it was an interesting premise. But it was handled poorly.
    Tabula Rasa- Finally, a sci-fi MMO that works and isn't an economics class.Unfortunately, it didn't.

    plz add aion to the list .people who have already played aion china or beta including me  are saying its an epic fail.too much hype ,no results.

  • mrw0lfmrw0lf Member Posts: 2,269

    When I really think about it, none. I tend to have very low expectations (as can bee seen from previous... another story).

    Golden rule when listening to pre game releases etc, from devs themselves, 'treat everything they say as though you are listening to a politician'. Read between the lines as though it was your govenment talking to you and the truth will become clear.

     

    --------------------------------------------------------------------------------------------

    E.g. "completely free gameplay where players do not only have freedom to sculpt their world but have no npc's or other in game mechanic telling them what to do at all. This game will never hold your hand and our game only rewards those working off their own innitiative. Our game has stats on gear but our combat will rely on player skill first. We want to release now as we know our loyal fanbase has been waiting so long and we feel obliged to let them get their hands on a game we're proud of."

    Read: "this isn't an actual sandbox game as such, as they have rules. No, what we have here is there are no mechanics or design features within the game to help you with any of the features such as politics, bounty hunting (that's always a box seller, those boba fans eat that shit up), trade caravans, merc'ing, rp'ing, in fact any of the features we've been hyping for the past half a decade. We have no quests, at all, no missions nothing. We haven't had time to include a tutorial of anykind but it doesn't matter because in truth there isn't anything to really teach. There is no interactive quest log or hints on what to do next but since there isn't actually anything to do, hey, what does it matter. We sat down with this spreadsheet with stats for itemising the gear but Jesus, that shit was complicated, as a result we have decided to randomly generate numbers on the loot. At first this seems foolhardy, but you have to think outside the box, the genius here is the impact those numbers have are completely non existant. The stats themselves proved beyond our capability so we're going to say 'we'd like to leave some surprises for our fans' and then giggle as they stare in wonder at exactly what any of the stats do anyway, all the time knowing they don't really do shit and anyone that actually says anything will be canablised by the rest of the raging mob for having no skill or too stupid to understand (we took more than a littel inspiration from naked king dude on that one). Oh and we're shit outta cash so what little we've got left is paying for kegs and hookers at the launch party, we're just gonna release anyway and see what suckers we can keep on line before they see through the empty ficade of a 'game' we've just made.

    See, simples.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • Punk999Punk999 Member UncommonPosts: 882
    Originally posted by xraetherx

    Originally posted by darwa


    Dark and Light.

     Definitely.

     

    "Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
    ^MMORPG.com

  • firefly2003firefly2003 Member UncommonPosts: 2,527

    So far every MOSPG since 2004 has been a disappointment due to the fact the MMOs arent MMOs now its becoming passive watered down enterainment for the time handicapped so they dont have time to play ... So lets cut everything that is based on a principle of a MMO cause its a hassle or too much to fit in their 1 hr a day playtime its a rush to the end, gotto have the shinies first thing!!!... Its a ket down that devs wont try to make a game all playstyles will enjoy instead of catering to a group of people that wont even be there in a few months time and move on to the next big shiny MOSPG and ruin it as well...


  • pur3.5yncpur3.5ync Member Posts: 55

    When so many games started coming out carrying the MMORPG tag.

    Sure, any online game where you control a virtual avatar can be called that now.

    Does RPG even mean the same anymore with the MMO in front?

  • AmbassadorDvinnAmbassadorDvinn Member UncommonPosts: 339

    To answer the OP - everything after Everquest has been a let-down.

    Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.

  • ZerocydeZerocyde Member UncommonPosts: 412

    I'd have to say Warhammer Online for me. 1-10 was absolutely amazing, then after that the crappy reality of the game shown through.

    I would have said Darkfall, but deep down inside I kinda knew it was gonna end up like a million miles away from what it shouldacoulda been.

    "It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde

  • danieyesdanieyes Member Posts: 6

    Vanugard

  • transcentiontranscention Member Posts: 2

    Without a doubt the greatest disaster in the history of MMOs was a game called 10six, now called Project Visitor.

    10six/Project Visitor, easily takes the prize for the greatest pvp game design ever created, that was run into the ground with bad management.

    Hardly anyone has ever even heard of 10six/Project Visitor, and even after like 10 years, the game is still freaken awesome.

    http://www.projectvisitor.com/

    The only reason I don't play this game more, is because it is so freaken awesome, once you start playing you can't even go to sleep at night. And all you can think about are "MDN Alerts".

  • danieyesdanieyes Member Posts: 6

    Definitely Vanguard.  Darkfall, like Dark and Light, was a known bust before it was out.  With Vanguard people still had hope.

  • ForumfallForumfall Member Posts: 570

    Age of Conan hands down. And amazingtard can argue all day but evrybody knows it.

  • danieyesdanieyes Member Posts: 6

    There is someone that calls himself amazingtard??  Amazing...

  • transcentiontranscention Member Posts: 2

    Sorry but most of these mmos your talking about were more than likely going to be complete borefests.

    Anyone who is truely serious about MMOS and has never played 10six/Project Visitor, has completely missed out on how awesome FFA pvp MMOS can be.

  • andmillerandmiller Member Posts: 374

    Dark & Light - Warhammer - Darkfall

     

    For me personally anyway.

  • CoffeeGruntCoffeeGrunt Member Posts: 192

    you ppl may laugh at this but GW pre factions was an awesome game so i declare the factions addon as the first ladder to hell.

    careless pathetic

  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    The biggest letdown was the SWG CU.  We were all expecting something better.

    The SWG NGE wasn't a letdown, it was a kick in the balls.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • mantiimantii Member Posts: 90

    The entire F2P genre.

  • BaggunsBagguns Member Posts: 152

    War is the biggest let down.  Don't get me wrong, I play it and like it.  But the game initially sold 1.2 million copies and at the end of last year only had about 300,000 subscribers. I don't know the current numbers, but that was a let down no matter how many people play the game now.

    Mr. Bagguns

  • XemousXemous Member Posts: 255

    AoC or War.. Both robbed me of my 50$

    Was sad about war cause it was made by  mythic and they owned the mmo market with daoc.

    Dont see why so many people think DF was a letdown.. The only thing that attracted people in the first place was the ffa pvp full loott, massive world, and sandbox genre, it still has it.

    image

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