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New Rules When Posting about MMOs

qwenidenqweniden Member Posts: 151
  1. If you have spent more than 1 month playing a game, you are not allowed to say it sucks.  It must have had some positive qualities or your wouldnt have spent that much time playing it.  Have some perspective.
  2. No one is allowed to complain about "grinding" anymore.  MMOs as a genre has alot of repetive gameplay.  If you dont enjoy it, find a new genre.
  3. You are not an "elite hardcore gamer" just because you dont have a life/job and thus can play 18 hours a day.  Not having a relationship, children or job doesnt make you awsome or in a position to be condesending to people who dont have all day to play.
  4. Please never use the term "sandbox".  Its way too reductionistic and there is no well accepted meaning on what that is anyway.
  5. Skill-based and class-based are both viable game mechanics.  Ive played good and bad games using both approaches.
  6. Don't confuse "hard" with "timesink".  Just because something takes a long tome doesnt make it hard.
  7. Instead of spewing rage on the internet, use that energy to pray to your personal deity asking that someone makes a fantasy MMORPG that allows players to create own realms/cities and has a deep player-run economy yet has good PvE and is not a mindless gankfest.

Thank you.

Im being 75% serious.

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Comments

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    Acceptable terms.

  • Siris23Siris23 Member UncommonPosts: 388

    ELP! ELP! I'M BEIN' REPRESSED!

  • FibsdkFibsdk Member Posts: 1,112

    8. Your MMORPG.com account has to have been made around '04' or before

    9. You need to have atleast 500 posts under your account or you most likely will be deemed a troll or a game company representative in disguise

    10. Your gaming experiences has to go as far back as 10 years. The further back your experiences go the more valid your arguments are.

    11. You are not allowed to only post negative things about a game without presenting equally as many positive things or you are obviously trolling

    12. You are not allowed to only post positive things about a game without presenting equally as many negative things or you are obviously a fanboi

  • Sneakers05Sneakers05 Member Posts: 316

    "If you have spent more than 1 month playing a game, you are not allowed to say it sucks. It must have had some positive qualities or your wouldnt have spent that much time playing it. Have some perspective."

     

    Most mmos come with 1 month free game time so this point is invalid. People play that month cause its new and free.

  • grunt187grunt187 Member CommonPosts: 956

    LMAO at #7  nice post btw

    The following statement is false
    The previous statement is true

  • YamothYamoth Member Posts: 182

    I agree with your term except for the first one.  If a game is bad, you will know it very well by the first week of gaming.

  • lornjlornj Member Posts: 334

    nice post. i think you would need a bit longer than a week to decide if a game sucks or not. I think every mmo that has every come out sucked the first few months it was out. at least that has been my experience with mmos that past 10 years.

  • Siris23Siris23 Member UncommonPosts: 388
    Originally posted by Fibsdk


    11. You are not allowed to only post negative things about a game without presenting equally as many positive things or you are obviously trolling
     



     

    If you're gonna have this the you need:

    12. You are not allowed to only post positive things about a game without presenting equally as many negative things or you are obviously a fanboi

    All very balanced, all very zen.

  • LeetheLeethe Member UncommonPosts: 893


    Originally posted by Sneakers05
    "If you have spent more than 1 month playing a game, you are not allowed to say it sucks. It must have had some positive qualities or your wouldn't have spent that much time playing it. Have some perspective."
     
    Most mmos come with 1 month free game time so this point is invalid. People play that month cause its new and free.

    That's a fair point. There have only been a few games that I have quit before a month and that's only f2p ones. If it has a trial than I usually stick it out.

    That said I see what the OP is getting at. I have no idea what his/her posting history is like but I think we can all admit that forums are full of repetitive and melodramatic complaints that often have no solution offered. While I can happily discuss upcoming game features at length; the negative post, especially about games that have never been played, really is over the top.

    There is NO miracle patch.

    95% of what you see in beta won't change by launch.

    Hope is not a stategy.
    ______________________________
    "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."

  • FibsdkFibsdk Member Posts: 1,112
    Originally posted by Siris23

    Originally posted by Fibsdk


    11. You are not allowed to only post negative things about a game without presenting equally as many positive things or you are obviously trolling
     



     

    If you're gonna have this the you need:

    12. You are not allowed to only post positive things about a game without presenting equally as many negative things or you are obviously a fanboi

    All very balanced, all very zen.

     

    Good point

    /fixed

  • YamothYamoth Member Posts: 182
    Originally posted by lornj


    nice post. i think you would need a bit longer than a week to decide if a game sucks or not. I think every mmo that has every come out sucked the first few months it was out. at least that has been my experience with mmos that past 10 years.

     

    It might have problem when it come out, but after the first week, you can get a very very good feel for the game in term if it mechanic.  Well to make it clearer, instead of saying a week or a month playing the game.  It would be clearer to say that you can't really judge a game until you clock a good 2 to three days worth of game time.  By then, if you still don't get a good feel of the game, then the developer did have some major problem of developing their games.

  • qwenidenqweniden Member Posts: 151


    Originally posted by Sneakers05

    Most mmos come with 1 month free game time so this point is invalid. People play that month cause its new and free.


    Smashing one's hand with a hammer is also new and free. I think most people would pretty quickly figure out that they dont enjoy it and wouldnt do it for a full month.

    Life is short and a month of leasure time is significant. If something held your interest for that long, it must have some redeeming qualities.

    Maybe a month is too short a timeframe, but posts like "Trust me, I know this game sucks, I played for 2 years" are kinda silly.

  • TheHavokTheHavok Member UncommonPosts: 2,423

    1st rule) You do not talk about mmorpg.com

    2nd rule) YOU DO NOT TALK ABOUT MMORPG.COM

  • RavZterzRavZterz Member UncommonPosts: 618

    I don't agree with he first rule.  If someone is going to make a thread about a game being good or bad I would prefer them to have played the game for an extended period of time before they feel the need to announce it.  Some people give up on a game after 10 minutes cause of the controls and graphics but they really shouldn't be coming here to announce that.  And if they want to say a game sucks they should add their post to one of the topics already made.

    A player giving a well thought out review should have played the game for at least a month in my book.

    Make games you want to play.

    http://www.youtube.com/user/RavikAztar


  • AIMonsterAIMonster Member UncommonPosts: 2,059

    I agree with all your points except #2.  Just because it's that way now, doesn't mean it has to be that way.  While there is no good solution right now for stopping the repetition who knows what can happen in 5 or 10 years down the line.  If we aren't vocal about hating grinding then developers that listen to community feedback are going to keep putting in those massive grinds.

     

    I hope in the future content is dynamic and player driven.

  • Sain34Sain34 Member UncommonPosts: 293

    I may be wrong but this just seems like a sophisticated way to whine about whining...

    image

  • MidniteHowlMidniteHowl Member UncommonPosts: 149
    Originally posted by Sain34


    I may be wrong but this just seems like a sophisticated way to whine about whining...



     

    ROFL!! Funny thing is I agree pretty much with most of what the OP said, but this line here from Sain34 was just plain hilarious. Glad I didn't have a drink in my mouth...my monitor would have gotten soaked!

  • AntariousAntarious Member UncommonPosts: 2,846

    Well for whatever reason trying to edit out things I don't want to respond to... the numnbers you used to make points have a mind of their own.  So this will be done differently than with quote:

     

    1)  This sounds good.. unless your game is suddenly changed in radical ways one day.  Then the amount of time you spent playing the game ... is not relevant to being able to say your game now sucks.

     

    2)  Agree.  Class and Skill based are both based on "grinding".   I prefer to use the phrase:  There are games you play to advance and there are game you advance to play.  The meaning and feeling should be obvious.

     

    3)  I have a 7 day a week business... still manage to play 18 hours a day if I want to and have relationships and even go out into the sun.  Trying to single out any play style for supposedly being condescending to another is... condescending.

     

    4)  Sandbox is actually well defined, the issue is the mechanics that people get hung up on. 

     

    5)  Open to debate and interpretation.  There is a difference between something that hasn't been represented well to this point and something that is flawed at the very core of its design.  Very long discussion that if even only 25% serious would be to long..

     

    6)  Don't confuse hard with "long term enjoyment".  I don't like timesinks... but even a game that is "hard" doesn't mean its more entertaining.  It might just be hard and tedious....   I would say don't confuse any of the generic (this would make an mmo awesome) terms with.... entertainment... 

     

    7)  I don't have a personal diety oddly enough.  I would amend this to....  Don't pay for crap.  Lack of income is the only thing that will grab a developers attention and make them put down the crack pipe long enough to have a non drug induced vision... called financial reality.  If they don't want to make games you'd really like to play... and not rage about.  Let the industry fail....  All these MMO's we aren't really happy with... we've been doing a tax payer bailout of the MMO industry for years...

     

    I'm less than 50% serious.

     

    The only two things I would add at this point:

     

     I would like is to see an end to all discussion of subscriber numbers unless the company releases official numbers.  It should in fact be pasted on the front page as a "one and only warning".  This would work both ways... Trolls and/or Fanbois that bring up any discussion about the population of a game in regards to how well its doing would be banned.  As noted discussion of actual released "official" numbers would be fine.  Going off into other realities based on those....baaaaaaan.

     

    Asking which server(s) might be the most active as an example would be fine.

     

    All the mmorpg.com financial wizards that keep talking about how well or badly all these companies are doing (as if they have insiders leaking info) should also be banned.  Exemptions would be made to discuss officially released financial statements but any derailment from the "official numbers" would result in a ban.

     

    *edit* lots of edits because today english is not my primary language.

  • qwenidenqweniden Member Posts: 151
    Originally posted by Magnum2103


    I agree with all your points except #2.  Just because it's that way now, doesn't mean it has to be that way.  While there is no good solution right now for stopping the repetition who knows what can happen in 5 or 10 years down the line.  If we aren't vocal about hating grinding then developers that listen to community feedback are going to keep putting in those massive grinds.
     
    I hope in the future content is dynamic and player driven.



     

    My point isnt "we have this problem and it isnt going to change".  Rather my point is that if you enjoy the activity it isnt grinding.  One could argue that playing chess is "grinding" if they didnt like it.

  • MidniteHowlMidniteHowl Member UncommonPosts: 149
    Originally posted by diezombies


    Is this real or no?
    Sorry, I'm new.



     

    No not real, just somebody's wishes. If it was real it would have been a sticky in forum rules and the poster's name would have had a title like "administrator" or "moderator" or something like that.

  • qwenidenqweniden Member Posts: 151
    Originally posted by Sain34


    I may be wrong but this just seems like a sophisticated way to whine about whining...



     

     Complaining/whining in itself isn't bad.  Just stupid whining is bad.  You can complain and whine all you want as long as you follow my guidelines.

  • qwenidenqweniden Member Posts: 151
    Originally posted by MidniteHowl

    Originally posted by diezombies


    Is this real or no?
    Sorry, I'm new.



     

    No not real, just somebody's wishes. If it was real it would have been a sticky in forum rules and the poster's name would have had a title like "administrator" or "moderator" or something like that.



     

    make it so

  • HashbrickHashbrick Member RarePosts: 1,851


    Originally posted by qweniden
    Originally posted by Magnum2103 I agree with all your points except #2.  Just because it's that way now, doesn't mean it has to be that way.  While there is no good solution right now for stopping the repetition who knows what can happen in 5 or 10 years down the line.  If we aren't vocal about hating grinding then developers that listen to community feedback are going to keep putting in those massive grinds.
     
    I hope in the future content is dynamic and player driven.

     
    My point isnt "we have this problem and it isnt going to change".  Rather my point is that if you enjoy the activity it isnt grinding.  One could argue that playing chess is "grinding" if they didnt like it.


    How exactly do you "grind" chess. Chess is a game with one common goal an MMO is a game with many common goals. Many being the factor that grind can exist. Was a poor example.

    Rule #13) Do not grab the dictionary to look for the biggest words to try and make you look more intelligent because you probably already failed.

    The "rules" you dreamed up have many flaws because later down the road the game could completely change. A good example: I used to love SWG now I hate it. Why? Cause the game completely changed.

    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • FibsdkFibsdk Member Posts: 1,112




    Don't confuse "hard" with "timesink".  Just because something takes a long tome doesnt make it hard.

     

    Then how do you define hard? I don't believe both are mutually exclusive at any given time

     

    If i fight a mob that has 2 hitpoints and kill it in one blow i consider the fight easy. If i have to hit a mob 100 times because it has 200 hitpoints pressing the same attack button then i still consider that harder. Not because it took more skill because it took more time. If i have to spend 20 minutes doing something where doing something similar only takes a minute i would also consider that harder. It takes more out of me even if its a 1 button spamming affair

     

    I think you meant difficult. How do you then define what's difficult in terms of timesinks. If i enter an instance with a group and we fail halfway in because of a particular area being difficult surviving but on the 20th time with the same people were able to complete it because we spent extra time preparing and pulling as few mobs as possible.. wouldn't that also be considered a timesink and at the same time difficult? We were able to do it but it just took time of doing it over and over until we succeeded. I wouldn't call that easy i would call it hard. I would also call it a timesink.

     

    Same goes for a FPS. If i played a FPS for the first time and got by butt kicked then all i have to do is practice to become better..another timesink that relates to difficulty and success

     

    Time spent and how much work is put in = easy or hard. For this timesink is in my opinion a valid indicator if something is hard or easy

  • qwenidenqweniden Member Posts: 151


    Originally posted by Antarious

    3)  I have a 7 day a week business... still manage to play 18 hours a day if I want to and have relationships and even go out into the sun.  Trying to single out any play style for supposedly being condescending to another is... condescending.


    Im not making a value judgement on either play style. Ive certainly spendt a considerable amount of time in the "no life and lots of time to play" category. I loved it!


    Originally posted by Antarious

    4) Sandbox is actually well defined, the issue is the mechanics that people get hung up on.


    Not really. Ive seen threads where the definitions are all over the map.
     

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