If you have spent more than 1 month playing a game, you are not allowed to say it sucks. It must have had some positive qualities or your wouldnt have spent that much time playing it. Have some perspective.
No one is allowed to complain about "grinding" anymore. MMOs as a genre has alot of repetive gameplay. If you dont enjoy it, find a new genre.
You are not an "elite hardcore gamer" just because you dont have a life/job and thus can play 18 hours a day. Not having a relationship, children or job doesnt make you awsome or in a position to be condesending to people who dont have all day to play.
Please never use the term "sandbox". Its way too reductionistic and there is no well accepted meaning on what that is anyway.
Skill-based and class-based are both viable game mechanics. Ive played good and bad games using both approaches.
Don't confuse "hard" with "timesink". Just because something takes a long tome doesnt make it hard.
Instead of spewing rage on the internet, use that energy to pray to your personal deity asking that someone makes a fantasy MMORPG that allows players to create own realms/cities and has a deep player-run economy yet has good PvE and is not a mindless gankfest.
"If you have spent more than 1 month playing a game, you are not allowed to say it sucks. It must have had some positive qualities or your wouldnt have spent that much time playing it. Have some perspective."
Most mmos come with 1 month free game time so this point is invalid. People play that month cause its new and free.
nice post. i think you would need a bit longer than a week to decide if a game sucks or not. I think every mmo that has every come out sucked the first few months it was out. at least that has been my experience with mmos that past 10 years.
Originally posted by Sneakers05 "If you have spent more than 1 month playing a game, you are not allowed to say it sucks. It must have had some positive qualities or your wouldn't have spent that much time playing it. Have some perspective."
Most mmos come with 1 month free game time so this point is invalid. People play that month cause its new and free.
That's a fair point. There have only been a few games that I have quit before a month and that's only f2p ones. If it has a trial than I usually stick it out.
That said I see what the OP is getting at. I have no idea what his/her posting history is like but I think we can all admit that forums are full of repetitive and melodramatic complaints that often have no solution offered. While I can happily discuss upcoming game features at length; the negative post, especially about games that have never been played, really is over the top.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy. ______________________________ "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
nice post. i think you would need a bit longer than a week to decide if a game sucks or not. I think every mmo that has every come out sucked the first few months it was out. at least that has been my experience with mmos that past 10 years.
It might have problem when it come out, but after the first week, you can get a very very good feel for the game in term if it mechanic. Well to make it clearer, instead of saying a week or a month playing the game. It would be clearer to say that you can't really judge a game until you clock a good 2 to three days worth of game time. By then, if you still don't get a good feel of the game, then the developer did have some major problem of developing their games.
Most mmos come with 1 month free game time so this point is invalid. People play that month cause its new and free.
Smashing one's hand with a hammer is also new and free. I think most people would pretty quickly figure out that they dont enjoy it and wouldnt do it for a full month.
Life is short and a month of leasure time is significant. If something held your interest for that long, it must have some redeeming qualities.
Maybe a month is too short a timeframe, but posts like "Trust me, I know this game sucks, I played for 2 years" are kinda silly.
I don't agree with he first rule. If someone is going to make a thread about a game being good or bad I would prefer them to have played the game for an extended period of time before they feel the need to announce it. Some people give up on a game after 10 minutes cause of the controls and graphics but they really shouldn't be coming here to announce that. And if they want to say a game sucks they should add their post to one of the topics already made.
A player giving a well thought out review should have played the game for at least a month in my book.
I agree with all your points except #2. Just because it's that way now, doesn't mean it has to be that way. While there is no good solution right now for stopping the repetition who knows what can happen in 5 or 10 years down the line. If we aren't vocal about hating grinding then developers that listen to community feedback are going to keep putting in those massive grinds.
I hope in the future content is dynamic and player driven.
I may be wrong but this just seems like a sophisticated way to whine about whining...
ROFL!! Funny thing is I agree pretty much with most of what the OP said, but this line here from Sain34 was just plain hilarious. Glad I didn't have a drink in my mouth...my monitor would have gotten soaked!
Well for whatever reason trying to edit out things I don't want to respond to... the numnbers you used to make points have a mind of their own. So this will be done differently than with quote:
1) This sounds good.. unless your game is suddenly changed in radical ways one day. Then the amount of time you spent playing the game ... is not relevant to being able to say your game now sucks.
2) Agree. Class and Skill based are both based on "grinding". I prefer to use the phrase: There are games you play to advance and there are game you advance to play. The meaning and feeling should be obvious.
3) I have a 7 day a week business... still manage to play 18 hours a day if I want to and have relationships and even go out into the sun. Trying to single out any play style for supposedly being condescending to another is... condescending.
4) Sandbox is actually well defined, the issue is the mechanics that people get hung up on.
5) Open to debate and interpretation. There is a difference between something that hasn't been represented well to this point and something that is flawed at the very core of its design. Very long discussion that if even only 25% serious would be to long..
6) Don't confuse hard with "long term enjoyment". I don't like timesinks... but even a game that is "hard" doesn't mean its more entertaining. It might just be hard and tedious.... I would say don't confuse any of the generic (this would make an mmo awesome) terms with.... entertainment...
7) I don't have a personal diety oddly enough. I would amend this to.... Don't pay for crap. Lack of income is the only thing that will grab a developers attention and make them put down the crack pipe long enough to have a non drug induced vision... called financial reality. If they don't want to make games you'd really like to play... and not rage about. Let the industry fail.... All these MMO's we aren't really happy with... we've been doing a tax payer bailout of the MMO industry for years...
I'm less than 50% serious.
The only two things I would add at this point:
I would like is to see an end to all discussion of subscriber numbers unless the company releases official numbers. It should in fact be pasted on the front page as a "one and only warning". This would work both ways... Trolls and/or Fanbois that bring up any discussion about the population of a game in regards to how well its doing would be banned. As noted discussion of actual released "official" numbers would be fine. Going off into other realities based on those....baaaaaaan.
Asking which server(s) might be the most active as an example would be fine.
All the mmorpg.com financial wizards that keep talking about how well or badly all these companies are doing (as if they have insiders leaking info) should also be banned. Exemptions would be made to discuss officially released financial statements but any derailment from the "official numbers" would result in a ban.
*edit* lots of edits because today english is not my primary language.
I agree with all your points except #2. Just because it's that way now, doesn't mean it has to be that way. While there is no good solution right now for stopping the repetition who knows what can happen in 5 or 10 years down the line. If we aren't vocal about hating grinding then developers that listen to community feedback are going to keep putting in those massive grinds.
I hope in the future content is dynamic and player driven.
My point isnt "we have this problem and it isnt going to change". Rather my point is that if you enjoy the activity it isnt grinding. One could argue that playing chess is "grinding" if they didnt like it.
No not real, just somebody's wishes. If it was real it would have been a sticky in forum rules and the poster's name would have had a title like "administrator" or "moderator" or something like that.
No not real, just somebody's wishes. If it was real it would have been a sticky in forum rules and the poster's name would have had a title like "administrator" or "moderator" or something like that.
Originally posted by qweniden Originally posted by Magnum2103 I agree with all your points except #2. Just because it's that way now, doesn't mean it has to be that way. While there is no good solution right now for stopping the repetition who knows what can happen in 5 or 10 years down the line. If we aren't vocal about hating grinding then developers that listen to community feedback are going to keep putting in those massive grinds.
I hope in the future content is dynamic and player driven.
My point isnt "we have this problem and it isnt going to change". Rather my point is that if you enjoy the activity it isnt grinding. One could argue that playing chess is "grinding" if they didnt like it.
How exactly do you "grind" chess. Chess is a game with one common goal an MMO is a game with many common goals. Many being the factor that grind can exist. Was a poor example.
Rule #13) Do not grab the dictionary to look for the biggest words to try and make you look more intelligent because you probably already failed.
The "rules" you dreamed up have many flaws because later down the road the game could completely change. A good example: I used to love SWG now I hate it. Why? Cause the game completely changed.
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
Don't confuse "hard" with "timesink". Just because something takes a long tome doesnt make it hard.
Then how do you define hard? I don't believe both are mutually exclusive at any given time
If i fight a mob that has 2 hitpoints and kill it in one blow i consider the fight easy. If i have to hit a mob 100 times because it has 200 hitpoints pressing the same attack button then i still consider that harder. Not because it took more skill because it took more time. If i have to spend 20 minutes doing something where doing something similar only takes a minute i would also consider that harder. It takes more out of me even if its a 1 button spamming affair
I think you meant difficult. How do you then define what's difficult in terms of timesinks. If i enter an instance with a group and we fail halfway in because of a particular area being difficult surviving but on the 20th time with the same people were able to complete it because we spent extra time preparing and pulling as few mobs as possible.. wouldn't that also be considered a timesink and at the same time difficult? We were able to do it but it just took time of doing it over and over until we succeeded. I wouldn't call that easy i would call it hard. I would also call it a timesink.
Same goes for a FPS. If i played a FPS for the first time and got by butt kicked then all i have to do is practice to become better..another timesink that relates to difficulty and success
Time spent and how much work is put in = easy or hard. For this timesink is in my opinion a valid indicator if something is hard or easy
3) I have a 7 day a week business... still manage to play 18 hours a day if I want to and have relationships and even go out into the sun. Trying to single out any play style for supposedly being condescending to another is... condescending.
Im not making a value judgement on either play style. Ive certainly spendt a considerable amount of time in the "no life and lots of time to play" category. I loved it!
Originally posted by Antarious
4) Sandbox is actually well defined, the issue is the mechanics that people get hung up on.
Not really. Ive seen threads where the definitions are all over the map.
Comments
Acceptable terms.
ELP! ELP! I'M BEIN' REPRESSED!
8. Your MMORPG.com account has to have been made around '04' or before
9. You need to have atleast 500 posts under your account or you most likely will be deemed a troll or a game company representative in disguise
10. Your gaming experiences has to go as far back as 10 years. The further back your experiences go the more valid your arguments are.
11. You are not allowed to only post negative things about a game without presenting equally as many positive things or you are obviously trolling
12. You are not allowed to only post positive things about a game without presenting equally as many negative things or you are obviously a fanboi
"If you have spent more than 1 month playing a game, you are not allowed to say it sucks. It must have had some positive qualities or your wouldnt have spent that much time playing it. Have some perspective."
Most mmos come with 1 month free game time so this point is invalid. People play that month cause its new and free.
http://helpourfuture.blogspot.com/
save our future.
LMAO at #7 nice post btw
The following statement is false
The previous statement is true
I agree with your term except for the first one. If a game is bad, you will know it very well by the first week of gaming.
nice post. i think you would need a bit longer than a week to decide if a game sucks or not. I think every mmo that has every come out sucked the first few months it was out. at least that has been my experience with mmos that past 10 years.
If you're gonna have this the you need:
12. You are not allowed to only post positive things about a game without presenting equally as many negative things or you are obviously a fanboi
All very balanced, all very zen.
That's a fair point. There have only been a few games that I have quit before a month and that's only f2p ones. If it has a trial than I usually stick it out.
That said I see what the OP is getting at. I have no idea what his/her posting history is like but I think we can all admit that forums are full of repetitive and melodramatic complaints that often have no solution offered. While I can happily discuss upcoming game features at length; the negative post, especially about games that have never been played, really is over the top.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy.
______________________________
"This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
If you're gonna have this the you need:
12. You are not allowed to only post positive things about a game without presenting equally as many negative things or you are obviously a fanboi
All very balanced, all very zen.
Good point
/fixed
It might have problem when it come out, but after the first week, you can get a very very good feel for the game in term if it mechanic. Well to make it clearer, instead of saying a week or a month playing the game. It would be clearer to say that you can't really judge a game until you clock a good 2 to three days worth of game time. By then, if you still don't get a good feel of the game, then the developer did have some major problem of developing their games.
Smashing one's hand with a hammer is also new and free. I think most people would pretty quickly figure out that they dont enjoy it and wouldnt do it for a full month.
Life is short and a month of leasure time is significant. If something held your interest for that long, it must have some redeeming qualities.
Maybe a month is too short a timeframe, but posts like "Trust me, I know this game sucks, I played for 2 years" are kinda silly.
1st rule) You do not talk about mmorpg.com
2nd rule) YOU DO NOT TALK ABOUT MMORPG.COM
I don't agree with he first rule. If someone is going to make a thread about a game being good or bad I would prefer them to have played the game for an extended period of time before they feel the need to announce it. Some people give up on a game after 10 minutes cause of the controls and graphics but they really shouldn't be coming here to announce that. And if they want to say a game sucks they should add their post to one of the topics already made.
A player giving a well thought out review should have played the game for at least a month in my book.
Make games you want to play.
http://www.youtube.com/user/RavikAztar
I agree with all your points except #2. Just because it's that way now, doesn't mean it has to be that way. While there is no good solution right now for stopping the repetition who knows what can happen in 5 or 10 years down the line. If we aren't vocal about hating grinding then developers that listen to community feedback are going to keep putting in those massive grinds.
I hope in the future content is dynamic and player driven.
I may be wrong but this just seems like a sophisticated way to whine about whining...
ROFL!! Funny thing is I agree pretty much with most of what the OP said, but this line here from Sain34 was just plain hilarious. Glad I didn't have a drink in my mouth...my monitor would have gotten soaked!
Well for whatever reason trying to edit out things I don't want to respond to... the numnbers you used to make points have a mind of their own. So this will be done differently than with quote:
1) This sounds good.. unless your game is suddenly changed in radical ways one day. Then the amount of time you spent playing the game ... is not relevant to being able to say your game now sucks.
2) Agree. Class and Skill based are both based on "grinding". I prefer to use the phrase: There are games you play to advance and there are game you advance to play. The meaning and feeling should be obvious.
3) I have a 7 day a week business... still manage to play 18 hours a day if I want to and have relationships and even go out into the sun. Trying to single out any play style for supposedly being condescending to another is... condescending.
4) Sandbox is actually well defined, the issue is the mechanics that people get hung up on.
5) Open to debate and interpretation. There is a difference between something that hasn't been represented well to this point and something that is flawed at the very core of its design. Very long discussion that if even only 25% serious would be to long..
6) Don't confuse hard with "long term enjoyment". I don't like timesinks... but even a game that is "hard" doesn't mean its more entertaining. It might just be hard and tedious.... I would say don't confuse any of the generic (this would make an mmo awesome) terms with.... entertainment...
7) I don't have a personal diety oddly enough. I would amend this to.... Don't pay for crap. Lack of income is the only thing that will grab a developers attention and make them put down the crack pipe long enough to have a non drug induced vision... called financial reality. If they don't want to make games you'd really like to play... and not rage about. Let the industry fail.... All these MMO's we aren't really happy with... we've been doing a tax payer bailout of the MMO industry for years...
I'm less than 50% serious.
The only two things I would add at this point:
I would like is to see an end to all discussion of subscriber numbers unless the company releases official numbers. It should in fact be pasted on the front page as a "one and only warning". This would work both ways... Trolls and/or Fanbois that bring up any discussion about the population of a game in regards to how well its doing would be banned. As noted discussion of actual released "official" numbers would be fine. Going off into other realities based on those....baaaaaaan.
Asking which server(s) might be the most active as an example would be fine.
All the mmorpg.com financial wizards that keep talking about how well or badly all these companies are doing (as if they have insiders leaking info) should also be banned. Exemptions would be made to discuss officially released financial statements but any derailment from the "official numbers" would result in a ban.
*edit* lots of edits because today english is not my primary language.
My point isnt "we have this problem and it isnt going to change". Rather my point is that if you enjoy the activity it isnt grinding. One could argue that playing chess is "grinding" if they didnt like it.
No not real, just somebody's wishes. If it was real it would have been a sticky in forum rules and the poster's name would have had a title like "administrator" or "moderator" or something like that.
Complaining/whining in itself isn't bad. Just stupid whining is bad. You can complain and whine all you want as long as you follow my guidelines.
No not real, just somebody's wishes. If it was real it would have been a sticky in forum rules and the poster's name would have had a title like "administrator" or "moderator" or something like that.
make it so
My point isnt "we have this problem and it isnt going to change". Rather my point is that if you enjoy the activity it isnt grinding. One could argue that playing chess is "grinding" if they didnt like it.
How exactly do you "grind" chess. Chess is a game with one common goal an MMO is a game with many common goals. Many being the factor that grind can exist. Was a poor example.
Rule #13) Do not grab the dictionary to look for the biggest words to try and make you look more intelligent because you probably already failed.
The "rules" you dreamed up have many flaws because later down the road the game could completely change. A good example: I used to love SWG now I hate it. Why? Cause the game completely changed.
Then how do you define hard? I don't believe both are mutually exclusive at any given time
If i fight a mob that has 2 hitpoints and kill it in one blow i consider the fight easy. If i have to hit a mob 100 times because it has 200 hitpoints pressing the same attack button then i still consider that harder. Not because it took more skill because it took more time. If i have to spend 20 minutes doing something where doing something similar only takes a minute i would also consider that harder. It takes more out of me even if its a 1 button spamming affair
I think you meant difficult. How do you then define what's difficult in terms of timesinks. If i enter an instance with a group and we fail halfway in because of a particular area being difficult surviving but on the 20th time with the same people were able to complete it because we spent extra time preparing and pulling as few mobs as possible.. wouldn't that also be considered a timesink and at the same time difficult? We were able to do it but it just took time of doing it over and over until we succeeded. I wouldn't call that easy i would call it hard. I would also call it a timesink.
Same goes for a FPS. If i played a FPS for the first time and got by butt kicked then all i have to do is practice to become better..another timesink that relates to difficulty and success
Time spent and how much work is put in = easy or hard. For this timesink is in my opinion a valid indicator if something is hard or easy
Im not making a value judgement on either play style. Ive certainly spendt a considerable amount of time in the "no life and lots of time to play" category. I loved it!
Not really. Ive seen threads where the definitions are all over the map.