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No Item and Ship loss?

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  • eric_w66eric_w66 Member UncommonPosts: 1,006
    Originally posted by Kyleran

    Originally posted by nariusseldon

    Originally posted by Zzulu


    Eh, you should at least lose your ship if someone blows you up.
     
    This was a pretty weak decision from the devs.

     

    No. That is the right decision. Can you imagine everytime someone got killed, he has to grind back his whole ship? Either no one will want to PvP, or you increase the demand for gold sellers.

     

    Someone has never played EVE I see.  Its not as bad as you think, but it does sure sting sometimes.  That's the challenge and excitement of risk vs reward PVP and I will agree, its not for everyone.

    I enjoy it however and its a bit of a shame it won't be in in JGE, but hey, not every game has to be made to my tastes.

    I still have EVE.

     



     

    I've known quite a few people who quit Eve in frustration after losing their ship.

    Sure, sure "Don't fight with a ship you can't afford to lose..." blah blah blah. That's poor game design. The game is supposed to be about PvP combat, not blob combat where the outcome is decided before the battle ever begins.  That's what Eve "PvP" is. Gank warfare. Some small percentage like that style. Most don't. Even in Eve (70% of toons never leave Empire space).

    Says something doesn't it?

  • A.BlacklochA.Blackloch Member UncommonPosts: 842
    Originally posted by Rydeson


        People wanting PvP with consequences are probably 1% of the market.. Why on hell's Earth would you want to design a game that targets that small percentage?

     

    Since people keep toiting info like that, I'd like to know where you pull out these numbers? If you got a link to some survey, please post it here thanks. 

    I'm just curious since in so many games people keep asking some PvP adjustments, perhaps full PvP server, then PvE folks get hurt and starts flipping out how PvP players should't like the PvP - or force PvE players to do any PvP.

    And weirdest thing is the people who yell  "No PvP servers!!" when they don't even like PvP at all. It's like they are forcing PvP players to be stuck on PvE server. I don't see what the problem is here.

    PvP players go to PvP-servers and PvE can stay on PvE-servers, both sides are happy.

     

    All I can say that the info of around 1% being PvP-players is just utter bullsh*t. I've never been good in any kind of PvP, but even I like the PvP features, since it just makes the game so much more alive.

     

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Good move.

    So finally there is a more casual friendly space game.

  • OrphesOrphes Member UncommonPosts: 3,039
    Originally posted by Elesthor

    Tell that to all the people who play and love EVE. And its not 1%!

    No, assuming the earlier figure about 20M players was correct it would actually be 1.5% that plays EVE. :)

     

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by Rydeson


         In case you haven't been told or know..  People wanting PvP with consequences are probably 1% of the market.. Why on hell's Earth would you want to design a game that targets that small percentage?  If JGE is anything like Eve without the PvP penalty, I wouldn't be surprised to see 33%, if not more, of Eve's server population drop like a prom dress..  That is one drawing point games like WoW have in concerns of PvP..  ONLY rewards are possible for PvP, with NO penalty..
         If I spent the better 1/2 of the hour mining raw materials ONLY to lose it to a pair of snot nosed teenages that like to gang up and pirate weaker ships.. NO thanks..



     

    QFT....

    Lets hope we get a decent game and they don't ruin it catering for a minority, who like to bully and ruin game experience.

     

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by Mortemia

    Originally posted by Rydeson


        People wanting PvP with consequences are probably 1% of the market.. Why on hell's Earth would you want to design a game that targets that small percentage?

     

    Since people keep toiting info like that, I'd like to know where you pull out these numbers? If you got a link to some survey, please post it here thanks. 

    I'm just curious since in so many games people keep asking some PvP adjustments, perhaps full PvP server, then PvE folks get hurt and starts flipping out how PvP players should't like the PvP - or force PvE players to do any PvP.

    And weirdest thing is the people who yell  "No PvP servers!!" when they don't even like PvP at all. It's like they are forcing PvP players to be stuck on PvE server. I don't see what the problem is here.

    PvP players go to PvP-servers and PvE can stay on PvE-servers, both sides are happy.

     

    All I can say that the info of around 1% being PvP-players is just utter bullsh*t. I've never been good in any kind of PvP, but even I like the PvP features, since it just makes the game so much more alive.

     

     

    GO find a Sandbox where you can all auto anhialate yourselves.

     

    Some of us like a good game that is fun and has some longevity, PVP is oh so wonderful if you want thrills go play an arena game... people seem to loose view of what MMOs are all about.(PVP is in no way core to an MMO)

    PvE and charachter building in a large immersive world is !!!!!

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • MrbloodworthMrbloodworth Member Posts: 5,615

    I could care less about punishment for dieing, judging by the 50 x 50 battles, people will be dieing a lot in this game. Anything that gets me back to the action, and facilitates fun, is fine by me.

     



    Try not to apply traditional MMORPG rules to this title, it is simply not the same speed, or type of game play as Wow, and Everquests of today. This is an action title where you are rewarded for LIVING, and not punished for dieing. Skill is needed, not stats. Loosing a foothold in a zone is bad enough.

     

    For all you young-ins, go pick up freelancer, or privater, Wingcommander or X-Wing VS. Tie fighter. You need to brush up on your skills and speed.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by FreedomBlade


    Game breaker if you can die and not lose your cargo and ship.
    The whole excitement of Eve is the fact that if you die it actually hurts. The only draw back of Eve was the "shitty point and clicky" (c) combat.
    This is a real shame as I had high hopes that JGE was going to be EVE with twitch based combat.

     

    Yes, the "whole excitement of Eve is the fact that if you die it actually hurts"...Perhaps thats why much of the player base is in High Sec and seldom if ever leaves? ^^ Its hardly "fun" to lose hundreds of millions of ISK worth of mods.  Its hardly "fun" to get taken out by some gank squad, with damn little chance of fighting back. Perhaps since JGE isn't going that route, more people just might take part in the battles? Its an established fact that CareBears out number PvP types. ND is simply playing to a well established demographic.

    "If you can't kill it, don't make it mad."
  • EnkinduEnkindu Member Posts: 1,098
    Originally posted by Wraithone

    Originally posted by FreedomBlade


    Game breaker if you can die and not lose your cargo and ship.
    The whole excitement of Eve is the fact that if you die it actually hurts. The only draw back of Eve was the "shitty point and clicky" (c) combat.
    This is a real shame as I had high hopes that JGE was going to be EVE with twitch based combat.

     

    Yes, the "whole excitement of Eve is the fact that if you die it actually hurts"...Perhaps thats why much of the player base is in High Sec and seldom if ever leaves? ^^ Its hardly "fun" to lose hundreds of millions of ISK worth of mods.  Its hardly "fun" to get taken out by some gank squad, with damn little chance of fighting back. Perhaps since JGE isn't going that route, more people just might take part in the battles? Its an established fact that CareBears out number PvP types. ND is simply playing to a well established demographic.

    Your logic escapes me. Of course it isn't fun to get your ass kicked and lose your stuff.  But the simple fact that this CAN happen if you are stupid or careless increases the intensity of the game.  When you "win" in eve it means something.. if you have any doubt about this go check your adrenaline level when you find yourself in a fight for your life in a ship that you really cant afford to lose.

    It annoys me when people say only gankers and griefers want hardcore PvP.. I've never shot at anyone that didn't shoot at me first...so I guess I'm pretty much 100% carebear at heart.  But I love eve and I live in 0.0 there because the game actually remains challenging and FUN AS HELL over the years because there are lots of really talented people trying to kill you all the time.

    I'm coming up on 5 years in eve and the game NEVER gets boring... because your human opponents always adapt and innovate,  and CCP gives people the freedom to be the evil, rotten bastards that they are : ) This makes being a good guy and still succeeding rather satisfying.

    Personally I've given up on any other game developer having enough balls to emulate CCP and let human nature take its course in a game. For me, combat without consequences will always be pointless, and PvE (no matter how good) will always grow stale after a few months.. because NOTHING is as exciting as knowing that you are going head to head with another living, breathing human being who is doing everything in his power to utterly destroy you.

    I'm sure JGE will be an interesting diversion, but that is ALL it will be to those of us that greatly prefer to see what happens when the gloves come off.

    And by the way (those of you that actually PLAY eve already know this).... 99 times out of 100 if you get ganked in eve it is because YOU did something stupid.  Doesn't make it hurt any less, but it's true.

    deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)

  • RedwoodSapRedwoodSap Member Posts: 1,235

    Games without realistic risk vs reward are not worth playing.

    No consequences for playing poorly is carebear.

    image

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Enkindu

    Originally posted by Wraithone

    Originally posted by FreedomBlade


    Game breaker if you can die and not lose your cargo and ship.
    The whole excitement of Eve is the fact that if you die it actually hurts. The only draw back of Eve was the "shitty point and clicky" (c) combat.
    This is a real shame as I had high hopes that JGE was going to be EVE with twitch based combat.

     

    Yes, the "whole excitement of Eve is the fact that if you die it actually hurts"...Perhaps thats why much of the player base is in High Sec and seldom if ever leaves? ^^ Its hardly "fun" to lose hundreds of millions of ISK worth of mods.  Its hardly "fun" to get taken out by some gank squad, with damn little chance of fighting back. Perhaps since JGE isn't going that route, more people just might take part in the battles? Its an established fact that CareBears out number PvP types. ND is simply playing to a well established demographic.

    Your logic escapes me. Of course it isn't fun to get your ass kicked and lose your stuff.  But the simple fact that this CAN happen if you are stupid or careless increases the intensity of the game.  When you "win" in eve it means something.. if you have any doubt about this go check your adrenaline level when you find yourself in a fight for your life in a ship that you really cant afford to lose.

    It annoys me when people say only gankers and griefers want hardcore PvP.. I've never shot at anyone that didn't shoot at me first...so I guess I'm pretty much 100% carebear at heart.  But I love eve and I live in 0.0 there because the game actually remains challenging and FUN AS HELL over the years because there are lots of really talented people trying to kill you all the time.

    I'm coming up on 5 years in eve and the game NEVER gets boring... because your human opponents always adapt and innovate,  and CCP gives people the freedom to be the evil, rotten bastards that they are : ) This makes being a good guy and still succeeding rather satisfying.

    Personally I've given up on any other game developer having enough balls to emulate CCP and let human nature take its course in a game. For me, combat without consequences will always be pointless, and PvE (no matter how good) will always grow stale after a few months.. because NOTHING is as exciting as knowing that you are going head to head with another living, breathing human being who is doing everything in his power to utterly destroy you.

    I'm sure JGE will be an interesting diversion, but that is ALL it will be to those of us that greatly prefer to see what happens when the gloves come off.

    And by the way (those of you that actually PLAY eve already know this).... 99 times out of 100 if you get ganked in eve it is because YOU did something stupid.  Doesn't make it hurt any less, but it's true.

     

    Coming up on 4 years myself. Never been out of high sec, never will. I'm there to collect ships, run missions and mine a bit.  I have ZERO interest in Eve PvP. CCP has finally started to understand just what part of their demographics are paying most of their bills. Its NOT the PvP crowd.  2/3's or more of the player base seldom if ever leaves high sec.  Thats why they are starting to focus on missions and mission arcs. By the way, you should know this as well as any one. Don't fly what you can't afford to lose.  Thats as true in PvE as PvP.  One only has to look at the evolution of Concord to know that CCP knows what is and isn't good for their business model.

    "If you can't kill it, don't make it mad."
  • EnkinduEnkindu Member Posts: 1,098

    Not trying to be unpleasant man, but playing eve and never leaving high security space is a bit like going to yosemite national park and watching HBO in your hotel room.

    deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Enkindu


    Not trying to be unpleasant man, but playing eve and never leaving high security space is a bit like going to yosemite national park and watching HBO in your hotel room.

     

    Lots of people stay in high sec. To each their own...<shrug>.

    "If you can't kill it, don't make it mad."
  • DameonkDameonk Member UncommonPosts: 1,914
    Originally posted by FreedomBlade


    Game breaker if you can die and not lose your cargo and ship.
    The whole excitement of Eve is the fact that if you die it actually hurts. The only draw back of Eve was the "shitty point and clicky" (c) combat.
    This is a real shame as I had high hopes that JGE was going to be EVE with twitch based combat.



    Crap I thought this was the Jumpgate Evolution forum.  I didn't realize it had turned into the EvE 2 forums.

    My bad.

    "There is as yet insufficient data for a meaningful answer."

  • EnkinduEnkindu Member Posts: 1,098
    Originally posted by Dameonk

    Originally posted by FreedomBlade


    Game breaker if you can die and not lose your cargo and ship.
    The whole excitement of Eve is the fact that if you die it actually hurts. The only draw back of Eve was the "shitty point and clicky" (c) combat.
    This is a real shame as I had high hopes that JGE was going to be EVE with twitch based combat.



    Crap I thought this was the Jumpgate Evolution forum.  I didn't realize it had turned into the EvE 2 forums.

    My bad.



     

    You can't avoid the fact that debate and speculation about JGE is going to include discussion about what people do or do not like in the only only other major sci fi MMO out there.

    deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Wraithone

    Originally posted by Enkindu


    Not trying to be unpleasant man, but playing eve and never leaving high security space is a bit like going to yosemite national park and watching HBO in your hotel room.

     

    Lots of people stay in high sec. To each their own...<shrug>.

     

    This is a good reason why JGE should go the casual route. There are a lot of casual sci-fi space fans with no game to go to.

  • DarkholmeDarkholme Member UncommonPosts: 1,212
    Originally posted by FreedomBlade


    Game breaker FOR ME if you can die and not lose your cargo and ship.
    The whole excitement FOR ME of Eve is the fact that if you die it actually hurts. The only draw back FOR ME of Eve was the "shitty point and clicky" (c) combat.
    This is a real shame FOR ME as I had high hopes that JGE was going to be EVE with twitch based combat.

    There you go OP, I edited your original post to reflect what you MEANT to say denoted in RED in case you missed it... you're welcome, don't mention it.

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • DarkholmeDarkholme Member UncommonPosts: 1,212
    Originally posted by RedwoodSap


    Games without realistic risk vs reward are not worth playing FOR ME.
    No consequences for playing poorly is carebear FOR ME.

    You guys should recheck before you post so you say what you mean before you actually hit that post button. No need to thank me, I'm here to help...

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    I hope everyone sees the trend of my last few posts and "gets" it... 8)

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • EnkinduEnkindu Member Posts: 1,098

    Phrases like "for me" and "in my opinion" are implied and should be understood by any intelligent reader.

    deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)

  • RedwoodSapRedwoodSap Member Posts: 1,235
    Originally posted by Enkindu


    Phrases like "for me" and "in my opinion" are implied and should be understood by any intelligent reader.

    Thank you.

    The obvious escapes some people.

    image

  • jimsmith08jimsmith08 Member Posts: 1,039

    No item loss?! the guys down at the comic book store arent going to believe this!

  • KatillaKatilla Member UncommonPosts: 829
    Originally posted by FreedomBlade


    Game breaker if you can die and not lose your cargo and ship.
    The whole excitement of Eve is the fact that if you die it actually hurts. The only draw back of Eve was the "shitty point and clicky" (c) combat.
    This is a real shame as I had high hopes that JGE was going to be EVE with twitch based combat.

     

    personally i like the idea of holding onto my possesions in a game that i spent millions of credits on, but that's just me.  Dont really like the fact in eve that if you die you lose your stuff, always made me paraniod to never put any of my good mods in for fear of some douchebag gangraping me whil i am trying to jump to a base...guess i am just a carebear when it comes to mmo's and feel that PVP should stick to FPS games.

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Katilla

    Originally posted by FreedomBlade


    Game breaker if you can die and not lose your cargo and ship.
    The whole excitement of Eve is the fact that if you die it actually hurts. The only draw back of Eve was the "shitty point and clicky" (c) combat.
    This is a real shame as I had high hopes that JGE was going to be EVE with twitch based combat.

     

    personally i like the idea of holding onto my possesions in a game that i spent millions of credits on, but that's just me.  Dont really like the fact in eve that if you die you lose your stuff, always made me paraniod to never put any of my good mods in for fear of some douchebag gangraping me whil i am trying to jump to a base...guess i am just a carebear when it comes to mmo's and feel that PVP should stick to FPS games.

     

    My thoughts exactly. Harsh death penalities lead to fewer and fewer people willing to take risks(or stay in a game, if something like high sec in Eve isn't an option).  But the gankers hope springs eternal that some Dev's still haven't learned that lesson. Eventually, they will learn that the "harsh penality" equals "excitement" crowd is far out numbered by us CareBears, who look for a game we can enjoy, rather than having to look over our shoulders every second.

    "If you can't kill it, don't make it mad."
  • RayjerRayjer Member Posts: 6
    Originally posted by FreedomBlade


    Game breaker if you can die and not lose your cargo and ship.
    The whole excitement of Eve is the fact that if you die it actually hurts. The only draw back of Eve was the "shitty point and clicky" (c) combat.
    This is a real shame as I had high hopes that JGE was going to be EVE with twitch based combat.



     

    and after the third or fourth time you get load ganked...youll be back here crying about it.

     

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