I liked Guild Wars more than any other MMORPG I ever played. I expect to love Guild Wars 2 and I am hoping it will be a huge success. I hope that the devs don't release it until it works smoothly because I want the game to get a good reception.
Touche! Jelly. Point taken. The pointless aspect is that people only read and understand what they want. They don't have an open mind. I understand that MMO's take time, but why the silence? Let us get involved, let us enjoy the jouney with you. Keeping it under wraps only opens themselves up to shelving a game that the players didn't realy want. All this cloak and dagger does is make people create their own image of the game and when it's is released the dissapointmets, if any, become that much more enlarged.
Now that I can agree with to an extent.
A perfect example would be Darkfall. It was utterly ridiculous what some players came to expect from the game or created within their own imagination and the real blame for those ideas were the developers that stayed so silent on things that the players created a game within their own imagination that could never live up to realisitc expectations. I mean the stuff players were coming up with was freakin' ridiculous but who could really blame them when they were left so in the dark and no dev would come on and at the very least say, "What the **** guys, there's no way we could pull that off".
It's a fine line though. You got to watch how much you release because on one hand you want to spark interest and talk - but on the other hand you don't want to paint yourself into a corner saying something is going to be in game that later you find out won't or make promises to gamers that you may not be able to keep.
We can be an unruly bunch of nerds so sometimes dealing with us can be problematic and quite the headache. More info would be nice but the truth is no matter how much some companies provide there will always be those that are never satisified. I am a fan of keeping potential customers informed though and having an open line of regualr communication with them. I think it's a win/win if done properly and of course assuming you actually have a product that can live up to its expectations.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Very good points Sovrath. [Bows] But still no insight on why all the silence.
Well, I think that from the time I've been looking at game forums, it seems that it's a damned if you do/damned if you don't sort of thing.
i can't tell you how many times I've seen info posted on a game where players either tore it apart before actually playing it or even worse, holding the devs to every single little thing.
If you purchase something it usually is because you just learned it was put on the market, you read about what it offers and you then make the decision to buy it.
but it seems that with game development, they are judged by the actual development process. They can't cut or add things or even eliminate things without that being a holy row on some game forum.
A developer should be able to alter change or delete something right up to release if they see fit and not have to deal with negative backlash. If it doesn't work or not ready or doesn't fit then that should be good.
So because of this they just do their work and will release info when they are ready.
For some reason players get into this 12 year old "I want it now/I want to know now" sort of mentality without even realizing it.
I suppose it's perfectly natural as we are people and people get excited about things. When we don't have our expectations fed sometimes we get pissy.
Perhaps the best thing for any game developer to do is to NOT make any announcements until they are almost done and ready to hype and market the game. This way people get excited and they have a better idea as to what the game will encompasse. I know if I was a game developer that's what I would do.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Touche! Jelly. Point taken. The pointless aspect is that people only read and understand what they want. They don't have an open mind. I understand that MMO's take time, but why the silence? Let us get involved, let us enjoy the jouney with you. Keeping it under wraps only opens themselves up to shelving a game that the players didn't realy want. All this cloak and dagger does is make people create their own image of the game and when it's is released the dissapointmets, if any, become that much more enlarged.
Now that I can agree with to an extent.
A perfect example would be Darkfall. It was utterly ridiculous what some players came to expect from the game or created within their own imagination and the real blame for those ideas were the developers that stayed so silent on things that the players created a game within their own imagination that could never live up to realisitc expectations. I mean the stuff players were coming up with was freakin' ridiculous but who could really blame them when they were left so in the dark and no dev would come on and at the very least say, "What the **** guys, there's no way we could pull that off".
It's a fine line though. You got to watch how much you release because on one hand you want to spark interest and talk - but on the other hand you don't want to paint yourself into a corner saying something is going to be in game that later you find out won't or make promises to gamers that you may not be able to keep.
We can be an unruly bunch of nerds so sometimes dealing with us can be problematic and quite the headache. More info would be nice but the truth is no matter how much some companies provide there will always be those that are never satisified. I am a fan of keeping potential customers informed though and having an open line of regualr communication with them. I think it's a win/win if done properly and of course assuming you actually have a product that can live up to its expectations.
You hit the nail on the head Jelly.
1. Keeping us informed. [doesn't mean they have to tell all]
2. More info would be nice [the simplest of things can go a long way]
3. Win/Win if done properly. [they've done everything else right, im sure they could handle this]
You hit the nail on the head Jelly. 1. Keeping us informed. [doesn't mean they have to tell all] 2. More info would be nice [the simplest of things can go a long way] 3. Win/Win if done properly. [they've done everything else right, im sure they could handle this]
Think at it this way, just like they don't want to release a half-assed game. They don't want to release information/screenshots about the game thats only going to get a luke-warm reception.
If I were the developers, I'd wait until I have something for people to salivate over. Some screenshots they could see and information they could read that would blow their minds and leave them screaming for more. Much like you are now.
Your pleads for more will go unanswered until they have something worth showing you, that much I cam guarantee.
- - "What if the hokey pokey really is what it's all about?" - -
Well Savrath, again very good points. But like Jelly said, if it's done properly. The biggest mistake dev's can make is promise. "We are trying to impliment XYZ, but have yet to finalize" "We have attempted to try ZYX, but still needs more testing" "What do you think about XZ and sometimes Y, not written in stone just looking for input"
HeHe, i wish I was 12 again.
I think part of that is that NC soft is a korean company and in the end the like to do things the way they like them. No one can say that NC was ever very forthcoming with info with Lineage 2 or even that much with Aion when compared to some other developers.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Your just blowing wind Cynthe. You said nothing came after EotN. Get your facts straight before you open your mouth again and remove all doubt.
/sigh I meant that's we're going to get for major content and by major content I mean an actual expasion. I'm perfectly aware there's patched content. Stop trying to insult people you just make yourself look like a child having a bad tantrum.
Hats off to Jelly and Savroth for keeping an open mind.
It was my hopes to get a little more GW2 ideas and input out on the forums and perhaps let the dev's know that to much of one thing {silence} isn't always good.
I think this topic is burning itself out.
So once again.
thanx
P.S Then say what you mean Cynthe, you know what assume does.
I was going to edit my post but since you've just replied I'll add it here. :P
My take on devs being silent or vocal is this: They don't owe us a damn thing until the product is released. Now I know not everyone follows this but it's often the best way to look at it otherwise you'll find yourself chomping at the bit for something you're not even sure will be great or up to your tastes. Even with media coverage, official forums and a plethora of articles, artwork and screenshots and the belief that yes this will my perfect mmo very often a good percentage of people following a game that is not tight lipped totally abandon the game after release.
It's up to the devs and company to decide what's best for them. Personally I'd rather they stay silent until they have something for us to play within a few months ortherwise it's just torture.
I mentioned this in the Guild Wars forum but I firmly believe you'll start seeing a lot more information on this game once Aion has been released in North America and Europe. NC Soft wouldn't want game they are producing to compete. GW2 is one of the games I'm really looking forward to and an anxious to see it come out but I understand why information hasn't come out.
Comments
Thankyou Galliard
Your input speaks VOLUMES!!
I liked Guild Wars more than any other MMORPG I ever played. I expect to love Guild Wars 2 and I am hoping it will be a huge success. I hope that the devs don't release it until it works smoothly because I want the game to get a good reception.
Now that I can agree with to an extent.
A perfect example would be Darkfall. It was utterly ridiculous what some players came to expect from the game or created within their own imagination and the real blame for those ideas were the developers that stayed so silent on things that the players created a game within their own imagination that could never live up to realisitc expectations. I mean the stuff players were coming up with was freakin' ridiculous but who could really blame them when they were left so in the dark and no dev would come on and at the very least say, "What the **** guys, there's no way we could pull that off".
It's a fine line though. You got to watch how much you release because on one hand you want to spark interest and talk - but on the other hand you don't want to paint yourself into a corner saying something is going to be in game that later you find out won't or make promises to gamers that you may not be able to keep.
We can be an unruly bunch of nerds so sometimes dealing with us can be problematic and quite the headache. More info would be nice but the truth is no matter how much some companies provide there will always be those that are never satisified. I am a fan of keeping potential customers informed though and having an open line of regualr communication with them. I think it's a win/win if done properly and of course assuming you actually have a product that can live up to its expectations.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I didn't like the side ways progression Guild Wars, nor the lobby/instance feel of the world.
I am looking forward to GW2 to see what they might come up with in an open world game.
Well, I think that from the time I've been looking at game forums, it seems that it's a damned if you do/damned if you don't sort of thing.
i can't tell you how many times I've seen info posted on a game where players either tore it apart before actually playing it or even worse, holding the devs to every single little thing.
If you purchase something it usually is because you just learned it was put on the market, you read about what it offers and you then make the decision to buy it.
but it seems that with game development, they are judged by the actual development process. They can't cut or add things or even eliminate things without that being a holy row on some game forum.
A developer should be able to alter change or delete something right up to release if they see fit and not have to deal with negative backlash. If it doesn't work or not ready or doesn't fit then that should be good.
So because of this they just do their work and will release info when they are ready.
For some reason players get into this 12 year old "I want it now/I want to know now" sort of mentality without even realizing it.
I suppose it's perfectly natural as we are people and people get excited about things. When we don't have our expectations fed sometimes we get pissy.
Perhaps the best thing for any game developer to do is to NOT make any announcements until they are almost done and ready to hype and market the game. This way people get excited and they have a better idea as to what the game will encompasse. I know if I was a game developer that's what I would do.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Now that I can agree with to an extent.
A perfect example would be Darkfall. It was utterly ridiculous what some players came to expect from the game or created within their own imagination and the real blame for those ideas were the developers that stayed so silent on things that the players created a game within their own imagination that could never live up to realisitc expectations. I mean the stuff players were coming up with was freakin' ridiculous but who could really blame them when they were left so in the dark and no dev would come on and at the very least say, "What the **** guys, there's no way we could pull that off".
It's a fine line though. You got to watch how much you release because on one hand you want to spark interest and talk - but on the other hand you don't want to paint yourself into a corner saying something is going to be in game that later you find out won't or make promises to gamers that you may not be able to keep.
We can be an unruly bunch of nerds so sometimes dealing with us can be problematic and quite the headache. More info would be nice but the truth is no matter how much some companies provide there will always be those that are never satisified. I am a fan of keeping potential customers informed though and having an open line of regualr communication with them. I think it's a win/win if done properly and of course assuming you actually have a product that can live up to its expectations.
You hit the nail on the head Jelly.
1. Keeping us informed. [doesn't mean they have to tell all]
2. More info would be nice [the simplest of things can go a long way]
3. Win/Win if done properly. [they've done everything else right, im sure they could handle this]
Think at it this way, just like they don't want to release a half-assed game. They don't want to release information/screenshots about the game thats only going to get a luke-warm reception.
If I were the developers, I'd wait until I have something for people to salivate over. Some screenshots they could see and information they could read that would blow their minds and leave them screaming for more. Much like you are now.
Your pleads for more will go unanswered until they have something worth showing you, that much I cam guarantee.
- - "What if the hokey pokey really is what it's all about?" - -
Well Savrath, again very good points.
But like Jelly said, if it's done properly. The biggest mistake dev's can make is promise.
"We are trying to impliment XYZ, but have yet to finalize"
"We have attempted to try ZYX, but still needs more testing"
"What do you think about XZ and sometimes Y, not written in stone just looking for input"
HeHe, i wish I was 12 again.
I think part of that is that NC soft is a korean company and in the end the like to do things the way they like them. No one can say that NC was ever very forthcoming with info with Lineage 2 or even that much with Aion when compared to some other developers.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Wont Guild Wars 2 be released in Korea first?
/sigh I meant that's we're going to get for major content and by major content I mean an actual expasion. I'm perfectly aware there's patched content. Stop trying to insult people you just make yourself look like a child having a bad tantrum.
(,,,)=^__^=(,,,)
No the studio is in the US.
(,,,)=^__^=(,,,)
Thankyou all for the input.
Hats off to Jelly and Savroth for keeping an open mind.
It was my hopes to get a little more GW2 ideas and input out on the forums and perhaps let the dev's know that to much of one thing {silence} isn't always good.
I think this topic is burning itself out.
So once again.
thanx
P.S Then say what you mean Cynthe, you know what assume does.
I was going to edit my post but since you've just replied I'll add it here. :P
My take on devs being silent or vocal is this: They don't owe us a damn thing until the product is released. Now I know not everyone follows this but it's often the best way to look at it otherwise you'll find yourself chomping at the bit for something you're not even sure will be great or up to your tastes. Even with media coverage, official forums and a plethora of articles, artwork and screenshots and the belief that yes this will my perfect mmo very often a good percentage of people following a game that is not tight lipped totally abandon the game after release.
It's up to the devs and company to decide what's best for them. Personally I'd rather they stay silent until they have something for us to play within a few months ortherwise it's just torture.
(,,,)=^__^=(,,,)
The less they say, the better the game will be.
- Less Broken Promises
- Less overhype
- Better release
I mentioned this in the Guild Wars forum but I firmly believe you'll start seeing a lot more information on this game once Aion has been released in North America and Europe. NC Soft wouldn't want game they are producing to compete. GW2 is one of the games I'm really looking forward to and an anxious to see it come out but I understand why information hasn't come out.