even though Vanguard has come a LONG way and is shaping up to be a really good game like it was intended to be im still going to have to vote for EQ2 simply because it's been out longer and has matured much more then Vanguard has
The core systems of Vanguard, combat, classes and craftng are wonderful but the game is far from complete. Lacking in finish, polish, and fluff.
EQ2 is the exact opposite. Its core systems of combat, classes and crafting are flawed and mediocre at best but it is a complete game. It has lots of polish, content and fluff.
From an endgame perspective EQ2 is much better. Much more raid content and a lot less bugged raid content. Plus there is a commitment to developing more new raid content. Something that cannot be said for Vanguard.
One other advantage EQ2 has over Vanguard is that it has a dev team and is actually being funded. EQ2 continually puts out new content. Vanguard has a skeleton dev team that can barely keep the game running which puts out almost no new content. Vanguard's only purpose appears to be a marketing base for EQ2 players and another game on the station pass.
Both games have super fast leveling. In vanguard one can level 1-50 in less than 5 days played without much trouble.
Vanguard is a much much better game than EQ2 but if I had to recomend one fo the two it would be EQ2 as EQ2 has funding and a future. But I would suggest neither. What SOE has done to Vanguard is criminal. Better to not give them any money.
To give you an idea how much (or little) new content SOE has added to Vanguard in over 2 years I will list it all for you. Its about as much as a normal game adds in 1-2 months.
1. Lvl 12 quest line in Ksvari gulch
2. Raid Dungeon and Overland raid mobs
3. Griffon questline
4. More overland raid mobs
5. Reworked faction adding faction mounts and faction gear.
6. BoD weapon questline
7. SoD Daily Quests
8. PoTA dungoen along with new lvl increase to 55
That is it. Nothing more. No other new quests. No other new zones. No other new content. Oh I forgot something. Bugs they have added a ton of bugs. SOEs 1st patch in 2007 added a severe CTD and performance (possibly intentional as by fixing the bug they could claim to have improved performance) bugs that took them 3 months to fix. Almost every new patch has added many more bugs than actual content. Not minor bugs but major bugs that has made raiding difficult to impossible and one that severely effected crafting. There has not been a single patch that has not had severe game stopping bugs.
I don't mean to steer you toward EQ2 as EQ2 IMO is more flash over substance while VG has little flash but a lot of substance. It is just sad what SOE has done to to the game. Yes they have kept it alive but only on life support. VG is worth playing and experiencing. I just would not say it is a long term option. But then again what game is.
Played EQ2 at launch and evey time i've gone back when a free play period came i'd think, my god this game is so pollished and well produced why have i not been playing this all along!? But then for some reason I just loose interest in it. Vanguard had more long term apeal to me. Or maybe it was some morbid need to see that diamond in the ruff game live up to its potential.
I tried Vanguard last week and was actually impressed by it in some ways. Its all about finding the right class and I had to play a bunch of different classes before I found a couple I liked. The disciple has good martial arts combat animations and plows through enemies with no downtime. Dread knights are just a pure badass knight that hacks down foes with a big sword. Some of the quests and gameplay situations do actually require some thought.
The biggest complaint I have with it is it borrows an awful lot from WoW for a game that was billed as the anti-WoW. There's still some bugs and mechanics that don't work quite right as well. A bit too many quests and for the most part they're pretty standard.
EQ2 I've tried 4 or 5 times and really wanted to like it just because its got really high production values. But whatever magic a game needs to have to keep you coming back just isn't there for me. Also borrows heavily from WoW. The graphics are technically profficient but aesthetically challenged.
I've played both, and for some reason Vanguard always have me thinking about playing again. I still have some really good fond memories of EQ2, but when I compare the 2, it seems like EQ2 is going down the same trail ans its predecessor (EQ 1) Its been out longer and you're pretty much stuck with trying to keep up with the current stuff. With Vanguard's slow steady pace, I feel like there's really no rush into going at it with everything (the way MMO's should be)
Vanguard really has stuck with me and will always be, just because of much fun I had right from the get go. Thats because right from release there was a swarm of people trying to level up and there was an abundance of people to group with. It was just really fun. I know that EQ2 was the same from release when there was a swarm of people. But the instance factor kinda blew me away from it. The openness of Vanguard was surreal, from group oriented tasks to dungeon crawling Vanguard had hit all the sweet spots for me.
Once I get my check I will subscribe back into Vanguard pretty soon. And if any new people that needs anything from leather to plate armor and weapons I will be making em to the masses any level, just add me as a friend. I play on the Xeth server, my main is Runefuz and my other guy I play is Ruthlezz. I'll be back really soon, and will be more than happy to help out new players.
I tried Vanguard last week and was actually impressed by it in some ways. Its all about finding the right class and I had to play a bunch of different classes before I found a couple I liked. The disciple has good martial arts combat animations and plows through enemies with no downtime. Dread knights are just a pure badass knight that hacks down foes with a big sword. Some of the quests and gameplay situations do actually require some thought. The biggest complaint I have with it is it borrows an awful lot from WoW for a game that was billed as the anti-WoW. There's still some bugs and mechanics that don't work quite right as well. A bit too many quests and for the most part they're pretty standard. EQ2 I've tried 4 or 5 times and really wanted to like it just because its got really high production values. But whatever magic a game needs to have to keep you coming back just isn't there for me. Also borrows heavily from WoW. The graphics are technically profficient but aesthetically challenged.
Both games borrow from WOW?? Not sure what you mean by that? They are the typical MMO format...One that WoW used as well (Polished from EQ1)
Vanguard is the game that I prefer out of the two... EQ2 seemed stuffy and.... well I can't describe it.. I couldn't get behind it for some reason... I'm not saying its a bad game just didn't care for it that much.. I pretty much agree with Chieftan on the EQ2 description..
Vanguard seems more open and free... pleanty of choices to make and directions to go with my character.
I tried Vanguard last week and was actually impressed by it in some ways. Its all about finding the right class and I had to play a bunch of different classes before I found a couple I liked. The disciple has good martial arts combat animations and plows through enemies with no downtime. Dread knights are just a pure badass knight that hacks down foes with a big sword. Some of the quests and gameplay situations do actually require some thought. The biggest complaint I have with it is it borrows an awful lot from WoW for a game that was billed as the anti-WoW. There's still some bugs and mechanics that don't work quite right as well. A bit too many quests and for the most part they're pretty standard. EQ2 I've tried 4 or 5 times and really wanted to like it just because its got really high production values. But whatever magic a game needs to have to keep you coming back just isn't there for me. Also borrows heavily from WoW. The graphics are technically profficient but aesthetically challenged.
Both games borrow from WOW?? Not sure what you mean by that? They are the typical MMO format...One that WoW used as well (Polished from EQ1)
The heavy emphasis on questing with the quest icon floating above NPC heads. Never saw that before WoW.
Substantial exp rewards for questing. Never saw that before WoW, one exp reward quest was famously nerfed to oblivion in EQ1.
Rest state. Never saw that before WoW.
Mail system for item transfers. Never saw that before WoW.
All or most classes capable of soloing for exp. Never saw that before WoW.
Flying transportation. Never saw that before WoW.
Rubberbanding hostile NPCs. Never saw that before WoW.
Both games went through major gameplay and design overhauls during beta and after release that directly copied alot of what WoW introduced to the market. EQ2 and VG are more similar to WoW than they are EQ1.
i also prefered vanguard by far to eq2, not sure why but i never could get into eq2 like i did vanguard. eq2 classes i didn't like much at all, the archtypes have minimal differences between them and didn't really play or feel different. where the vanguard classes just blew eq2s classes away, HUGE differences between the classes and was more fun to me.
2. All armour of a certain class is the same model ( correct me if I'm wrong, but I couldn't find anything different )
You are on the second one. The only armor that is true for is robes, they use the same skin but there are many other types of cloth armors.
For the rest there is a load of different skins, like this 2 (same type):And this one Just a few types of chainmails, there are at least 50 types just of those. But there are soem that reuse the same skin but different colors. But here are a lot of different looks, a lot. I could have posted countless screenshots but these few will prove my point.
I gave the Vanguard trial a try the other day and it is still really really bad and I don't understand how anyone can say it's improved because the problems with the game are all still there. Mainly the poor graphics, animations, character models, spell effects, boring quests and a fake looking ugly bland world.
You are on the second one. The only armor that is true for is robes, they use the same skin but there are many other types of cloth armors. For the rest there is a load of different skins, like this 2 (same type):And this one Just a few types of chainmails, there are at least 50 types just of those. But there are soem that reuse the same skin but different colors. But here are a lot of different looks, a lot. I could have posted countless screenshots but these few will prove my point. The zooning is true however.
I don't know what was up with me, then. I was browsing the Auction House for auction of a different model for plate armour, but I couldn't find it. =/
I tried Vanguard last week and was actually impressed by it in some ways. Its all about finding the right class and I had to play a bunch of different classes before I found a couple I liked. The disciple has good martial arts combat animations and plows through enemies with no downtime. Dread knights are just a pure badass knight that hacks down foes with a big sword. Some of the quests and gameplay situations do actually require some thought. The biggest complaint I have with it is it borrows an awful lot from WoW for a game that was billed as the anti-WoW. There's still some bugs and mechanics that don't work quite right as well. A bit too many quests and for the most part they're pretty standard. EQ2 I've tried 4 or 5 times and really wanted to like it just because its got really high production values. But whatever magic a game needs to have to keep you coming back just isn't there for me. Also borrows heavily from WoW. The graphics are technically profficient but aesthetically challenged.
Both games borrow from WOW?? Not sure what you mean by that? They are the typical MMO format...One that WoW used as well (Polished from EQ1)
The heavy emphasis on questing with the quest icon floating above NPC heads. Never saw that before WoW.
Substantial exp rewards for questing. Never saw that before WoW, one exp reward quest was famously nerfed to oblivion in EQ1.
Rest state. Never saw that before WoW.
Mail system for item transfers. Never saw that before WoW.
All or most classes capable of soloing for exp. Never saw that before WoW.
Flying transportation. Never saw that before WoW.
Rubberbanding hostile NPCs. Never saw that before WoW.
Both games went through major gameplay and design overhauls during beta and after release that directly copied alot of what WoW introduced to the market. EQ2 and VG are more similar to WoW than they are EQ1.
November 23, 2004 = WoW
Nov 8, 2004= EQ2
those were the release dates for both of these games i believe, and no, quest icons over heads are NOTHING new.
these games are NOWHERES close to eachother, so give it up fanbois
NOT EVERY MMO IS A WOW CLONE.
maybe you should read the #1 misued term in the news again, it makes a good point
"#1 WoW Clone
By far the most over and misused word in the MMO dictionary. In theory, the term WoW Clone refers to a game that so closely resembles World of Warcraft that it could have been grown from its very DNA.
In recent years, this term has been applied to almost every single P2P MMO either in production or released. It is applied to any game, it seems, that makes use of: an RPG style user interface, quests, level progression, guilds, instances, zones, swords, the list goes on.
While World of Warcraft does indeed make use of all of the above mentioned elements and more, the fact of the matter is that they were not the first, and they will not be the last. Many of the elements that are pointed to as evidence of a WoW clone are rather fingerprints of the genre as a whole. Quests, for example, have been an integral part of not just MMOs, but of RPGs from the very beginning, the same goes for concepts like level progression, guilds and the fantasy setting. While Blizzard may have created a formula that improved the way that these elements are presented, World of Warcraft remains just a stepping stone in the overall evolution of the genre.
It is certainly easy to understand a desire, amongst players and developers alike, for change and innovation within the genre, but labeling each and every new MMO release a WoW Clone in the way that some people have been serves to do nothing but reduce the entire genre (both pre and post World of Warcraft) to a single game.
It isn’t necessarily a departure from the conventions of the genre that people are looking for so much as it is a bit of obvious innovation."
November 23, 2004 = WoW Nov 8, 2004= EQ2 those were the release dates for both of these games i believe, and no, quest icons over heads are NOTHING new. these games are NOWHERES close to eachother, so give it up fanbois NOT EVERY MMO IS A WOW CLONE.
The only one being a fanboy is you. EQ2 may have been released a few weeks earlier but that says nothing about how much SOE copied from WoW. They basically tore half the game apart during beta after they saw WoW in beta. Even after the game launched alot of the features and systems changed radically to make the game more closely resemble WoW.
The same thing happened to Vanguard. They made Brad Mcquaid throw out most of his grand ideas and start copying WoW when Vanguard started beta testing.
He is right. EQ2 completely revamped thier game in beta to copy WoW. They made thier game quest directed like WoW which is a big reason why EQ2 was so bad at release because they simply did not have time to add all the quests for a quest directed game with any polish. EQ2 completely redid their design to be quest directed, solo orientated, quest markers, griffon towers and so much mroe stolen from WoW.
I have max lvl rangers in both .. and have let the EQ2 sub go..
Vanguard by a longshot, much better challenge in everyway..
evidently SOE gave us vets a free month of VG, so i will play for the month and see if i can back into it....if not, EQ2 it is...just looking for an MMO that doesnt bore the pants off me like LOTRO did... at least until something else comes out.
Comments
I believe EQ2 has an edge over Vanguard in most catagories, except graphics
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
even though Vanguard has come a LONG way and is shaping up to be a really good game like it was intended to be im still going to have to vote for EQ2 simply because it's been out longer and has matured much more then Vanguard has
I enjoyed Vanguard much more than EQ2. It felt much more like a sequel than EQ2 ever did. The only thing Vanguard missed was the lore and background.
Vanguard is a much much better game than EQ2.
The core systems of Vanguard, combat, classes and craftng are wonderful but the game is far from complete. Lacking in finish, polish, and fluff.
EQ2 is the exact opposite. Its core systems of combat, classes and crafting are flawed and mediocre at best but it is a complete game. It has lots of polish, content and fluff.
From an endgame perspective EQ2 is much better. Much more raid content and a lot less bugged raid content. Plus there is a commitment to developing more new raid content. Something that cannot be said for Vanguard.
One other advantage EQ2 has over Vanguard is that it has a dev team and is actually being funded. EQ2 continually puts out new content. Vanguard has a skeleton dev team that can barely keep the game running which puts out almost no new content. Vanguard's only purpose appears to be a marketing base for EQ2 players and another game on the station pass.
Both games have super fast leveling. In vanguard one can level 1-50 in less than 5 days played without much trouble.
Vanguard is a much much better game than EQ2 but if I had to recomend one fo the two it would be EQ2 as EQ2 has funding and a future. But I would suggest neither. What SOE has done to Vanguard is criminal. Better to not give them any money.
To give you an idea how much (or little) new content SOE has added to Vanguard in over 2 years I will list it all for you. Its about as much as a normal game adds in 1-2 months.
1. Lvl 12 quest line in Ksvari gulch
2. Raid Dungeon and Overland raid mobs
3. Griffon questline
4. More overland raid mobs
5. Reworked faction adding faction mounts and faction gear.
6. BoD weapon questline
7. SoD Daily Quests
8. PoTA dungoen along with new lvl increase to 55
That is it. Nothing more. No other new quests. No other new zones. No other new content. Oh I forgot something. Bugs they have added a ton of bugs. SOEs 1st patch in 2007 added a severe CTD and performance (possibly intentional as by fixing the bug they could claim to have improved performance) bugs that took them 3 months to fix. Almost every new patch has added many more bugs than actual content. Not minor bugs but major bugs that has made raiding difficult to impossible and one that severely effected crafting. There has not been a single patch that has not had severe game stopping bugs.
I don't mean to steer you toward EQ2 as EQ2 IMO is more flash over substance while VG has little flash but a lot of substance. It is just sad what SOE has done to to the game. Yes they have kept it alive but only on life support. VG is worth playing and experiencing. I just would not say it is a long term option. But then again what game is.
Played EQ2 at launch and evey time i've gone back when a free play period came i'd think, my god this game is so pollished and well produced why have i not been playing this all along!? But then for some reason I just loose interest in it. Vanguard had more long term apeal to me. Or maybe it was some morbid need to see that diamond in the ruff game live up to its potential.
I tried Vanguard last week and was actually impressed by it in some ways. Its all about finding the right class and I had to play a bunch of different classes before I found a couple I liked. The disciple has good martial arts combat animations and plows through enemies with no downtime. Dread knights are just a pure badass knight that hacks down foes with a big sword. Some of the quests and gameplay situations do actually require some thought.
The biggest complaint I have with it is it borrows an awful lot from WoW for a game that was billed as the anti-WoW. There's still some bugs and mechanics that don't work quite right as well. A bit too many quests and for the most part they're pretty standard.
EQ2 I've tried 4 or 5 times and really wanted to like it just because its got really high production values. But whatever magic a game needs to have to keep you coming back just isn't there for me. Also borrows heavily from WoW. The graphics are technically profficient but aesthetically challenged.
My youtube MMO gaming channel
I've played both, and for some reason Vanguard always have me thinking about playing again. I still have some really good fond memories of EQ2, but when I compare the 2, it seems like EQ2 is going down the same trail ans its predecessor (EQ 1) Its been out longer and you're pretty much stuck with trying to keep up with the current stuff. With Vanguard's slow steady pace, I feel like there's really no rush into going at it with everything (the way MMO's should be)
Vanguard really has stuck with me and will always be, just because of much fun I had right from the get go. Thats because right from release there was a swarm of people trying to level up and there was an abundance of people to group with. It was just really fun. I know that EQ2 was the same from release when there was a swarm of people. But the instance factor kinda blew me away from it. The openness of Vanguard was surreal, from group oriented tasks to dungeon crawling Vanguard had hit all the sweet spots for me.
Once I get my check I will subscribe back into Vanguard pretty soon. And if any new people that needs anything from leather to plate armor and weapons I will be making em to the masses any level, just add me as a friend. I play on the Xeth server, my main is Runefuz and my other guy I play is Ruthlezz. I'll be back really soon, and will be more than happy to help out new players.
Both games borrow from WOW?? Not sure what you mean by that? They are the typical MMO format...One that WoW used as well (Polished from EQ1)
Vanguard is the game that I prefer out of the two... EQ2 seemed stuffy and.... well I can't describe it.. I couldn't get behind it for some reason... I'm not saying its a bad game just didn't care for it that much.. I pretty much agree with Chieftan on the EQ2 description..
Vanguard seems more open and free... pleanty of choices to make and directions to go with my character.
https://www.youtube.com/user/NemsGaming
Vanguard by far is a better game.
EQ2 is just blahh. might as well call it Everzerg with the way they linked all the mobs.. they took strategy out of the game..
Two things that slaughtered EQII for me:
1. "Zoned" areas
2. All armour of a certain class is the same model ( correct me if I'm wrong, but I couldn't find anything different )
Both games borrow from WOW?? Not sure what you mean by that? They are the typical MMO format...One that WoW used as well (Polished from EQ1)
The heavy emphasis on questing with the quest icon floating above NPC heads. Never saw that before WoW.
Substantial exp rewards for questing. Never saw that before WoW, one exp reward quest was famously nerfed to oblivion in EQ1.
Rest state. Never saw that before WoW.
Mail system for item transfers. Never saw that before WoW.
All or most classes capable of soloing for exp. Never saw that before WoW.
Flying transportation. Never saw that before WoW.
Rubberbanding hostile NPCs. Never saw that before WoW.
Both games went through major gameplay and design overhauls during beta and after release that directly copied alot of what WoW introduced to the market. EQ2 and VG are more similar to WoW than they are EQ1.
My youtube MMO gaming channel
i also prefered vanguard by far to eq2, not sure why but i never could get into eq2 like i did vanguard. eq2 classes i didn't like much at all, the archtypes have minimal differences between them and didn't really play or feel different. where the vanguard classes just blew eq2s classes away, HUGE differences between the classes and was more fun to me.
You are on the second one. The only armor that is true for is robes, they use the same skin but there are many other types of cloth armors.
For the rest there is a load of different skins, like this 2 (same type):And this one Just a few types of chainmails, there are at least 50 types just of those. But there are soem that reuse the same skin but different colors. But here are a lot of different looks, a lot. I could have posted countless screenshots but these few will prove my point.
The zooning is true however.
Vanguard beats EQ hands down, but gets no funding as it does not have a trademark name like EQ. So it limps along, real shame.
I gave the Vanguard trial a try the other day and it is still really really bad and I don't understand how anyone can say it's improved because the problems with the game are all still there. Mainly the poor graphics, animations, character models, spell effects, boring quests and a fake looking ugly bland world.
I don't know what was up with me, then. I was browsing the Auction House for auction of a different model for plate armour, but I couldn't find it. =/
Both games borrow from WOW?? Not sure what you mean by that? They are the typical MMO format...One that WoW used as well (Polished from EQ1)
The heavy emphasis on questing with the quest icon floating above NPC heads. Never saw that before WoW.
Substantial exp rewards for questing. Never saw that before WoW, one exp reward quest was famously nerfed to oblivion in EQ1.
Rest state. Never saw that before WoW.
Mail system for item transfers. Never saw that before WoW.
All or most classes capable of soloing for exp. Never saw that before WoW.
Flying transportation. Never saw that before WoW.
Rubberbanding hostile NPCs. Never saw that before WoW.
Both games went through major gameplay and design overhauls during beta and after release that directly copied alot of what WoW introduced to the market. EQ2 and VG are more similar to WoW than they are EQ1.
November 23, 2004 = WoW
Nov 8, 2004= EQ2
those were the release dates for both of these games i believe, and no, quest icons over heads are NOTHING new.
these games are NOWHERES close to eachother, so give it up fanbois
NOT EVERY MMO IS A WOW CLONE.
maybe you should read the #1 misued term in the news again, it makes a good point
"#1 WoW Clone
By far the most over and misused word in the MMO dictionary. In theory, the term WoW Clone refers to a game that so closely resembles World of Warcraft that it could have been grown from its very DNA.
In recent years, this term has been applied to almost every single P2P MMO either in production or released. It is applied to any game, it seems, that makes use of: an RPG style user interface, quests, level progression, guilds, instances, zones, swords, the list goes on.
While World of Warcraft does indeed make use of all of the above mentioned elements and more, the fact of the matter is that they were not the first, and they will not be the last. Many of the elements that are pointed to as evidence of a WoW clone are rather fingerprints of the genre as a whole. Quests, for example, have been an integral part of not just MMOs, but of RPGs from the very beginning, the same goes for concepts like level progression, guilds and the fantasy setting. While Blizzard may have created a formula that improved the way that these elements are presented, World of Warcraft remains just a stepping stone in the overall evolution of the genre.
It is certainly easy to understand a desire, amongst players and developers alike, for change and innovation within the genre, but labeling each and every new MMO release a WoW Clone in the way that some people have been serves to do nothing but reduce the entire genre (both pre and post World of Warcraft) to a single game.
It isn’t necessarily a departure from the conventions of the genre that people are looking for so much as it is a bit of obvious innovation."
Vanguard any day. Despite its faults it's still a vastly superior game to EQ2.
Vanguard. Open world.
I tried both and liked VG more. Actually the only thing EQ2 superior to VG is amount of raid content.
The only one being a fanboy is you. EQ2 may have been released a few weeks earlier but that says nothing about how much SOE copied from WoW. They basically tore half the game apart during beta after they saw WoW in beta. Even after the game launched alot of the features and systems changed radically to make the game more closely resemble WoW.
The same thing happened to Vanguard. They made Brad Mcquaid throw out most of his grand ideas and start copying WoW when Vanguard started beta testing.
My youtube MMO gaming channel
i gotta lol every time someone says something like this....
I have max lvl rangers in both .. and have let the EQ2 sub go..
Vanguard by a longshot, much better challenge in everyway..
He is right. EQ2 completely revamped thier game in beta to copy WoW. They made thier game quest directed like WoW which is a big reason why EQ2 was so bad at release because they simply did not have time to add all the quests for a quest directed game with any polish. EQ2 completely redid their design to be quest directed, solo orientated, quest markers, griffon towers and so much mroe stolen from WoW.
evidently SOE gave us vets a free month of VG, so i will play for the month and see if i can back into it....if not, EQ2 it is...just looking for an MMO that doesnt bore the pants off me like LOTRO did... at least until something else comes out.