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Safe or "safer" zones in MO at all?

JGMIIIJGMIII Member Posts: 1,282

Will this game just be a Gankfest the second a person leaves a town?

Will people that enjoy aspects like crafting, pve and socializing (RP) have safer areas to play in (kinda like Eve's empire space)?

 

 

Playing: EvE, Ryzom

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Comments

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by JGMIII


    Will this game just be a Gankfest the second a person leaves a town?
    Will people that enjoy aspects like crafting, pve and socializing (RP) have safer areas to play in (kinda like Eve's empire space)?
     
     

     

    Sigh, the towns will be safe zones like DFO is what I'm thinking. Maybe safer. If you don't want to suffer at the hands of grifers then maybe an FFA PvP game isn't for you.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • babyhueybabyhuey Member Posts: 15


    Originally posted by JGMIII
    Will this game just be a Gankfest the second a person leaves a town?
    Will people that enjoy aspects like crafting, pve and socializing (RP) have safer areas to play in (kinda like Eve's empire space)?
     
     
    I'm not positive but I don't think there will be any safe zones in the game except perhaps your house.
    If I remember correctly from the power point they mentioned houses being safe zones. Also reading over the flagging system indicates you are safe when you first make a character.
  • dcoleman07dcoleman07 Member Posts: 126

    No safe zones, not even towns.  Yeah your safer in your house, but somone can steal your house key and take that too.  Your safer in town but not enough to stop somone if they got it out for ya.  For better or for worse it is what it is.

  • madeuxmadeux Member Posts: 1,786
    Originally posted by babyhuey


     

    Originally posted by JGMIII

    Will this game just be a Gankfest the second a person leaves a town?

    Will people that enjoy aspects like crafting, pve and socializing (RP) have safer areas to play in (kinda like Eve's empire space)?

     

     
    I'm not positive but I don't think there will be any safe zones in the game except perhaps your house.

    If I remember correctly from the power point they mentioned houses being safe zones. Also reading over the flagging system indicates you are safe when you first make a character.

     

     

    It'll definitely be a gank fest, which is why I'm already putting together a guild.  It just won't be safe to go solo!

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Well, while all of the players who think they can go around ganking people at will turn red and start going into stat loss.. I'll be laughing to myself, exploring the wilderness.. All the reds will be huddled together in a corner of the world because they were too ignorant to realize they were making a huge mistake.

     

    Safe zones..  Towns.  Houses.  Guild territory.  And by safe I mean, not likely that you will be attacked.

     

    Everywhere else will be unsafe.  The flagging system and the potential to have to retrain your stats will keep most people in line.  Of'course there will be your guilds of reds.. and anti-reds.  Most people will be busy in guild wars I'd guess.  I expect there to be plenty of places to go if you want to just hunt some game.. and whatnot, with a lower chance of someone running by and killing you.  Losing your belongings will more often than not be enough of a deterent for a player to stay away from combat.   

  • lornphoenixlornphoenix Member Posts: 993

    Yea I was reading up on the flaging system in MO. (Why I bother, for a game I'm never going to play I don't know.)

    It will prevent, but not stop the game from being a complete gank feast... or at least sounds like it will.

    image
  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by DAS1337


    Well, while all of the players who think they can go around ganking people at will turn red and start going into stat loss.. I'll be laughing to myself, exploring the wilderness.. All the reds will be huddled together in a corner of the world because they were too ignorant to realize they were making a huge mistake.
     
    Safe zones..  Towns.  Houses.  Guild territory.  And by safe I mean, not likely that you will be attacked.
     
    Everywhere else will be unsafe.  The flagging system and the potential to have to retrain your stats will keep most people in line.  Of'course there will be your guilds of reds.. and anti-reds.  Most people will be busy in guild wars I'd guess.  I expect there to be plenty of places to go if you want to just hunt some game.. and whatnot, with a lower chance of someone running by and killing you.  Losing your belongings will more often than not be enough of a deterent for a player to stay away from combat.   

    Stat loss isn't in the game and if it is I probably wont be playing it just out of principal. No I don't grife people. But red players make things intresting, and without them PvP is actually pretty boring because you'll be safe in your race area. Yawn

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • babyhueybabyhuey Member Posts: 15


    Originally posted by xpiher

    Stat loss isn't in the game and if it is I probably wont be playing it just out of principal. No I don't grife people. But red players make things intresting, and without them PvP is actually pretty boring because you'll be safe in your race area. Yawn

    While I didn't get a chance to play UO pre-trammel, stat loss didn't eliminate pvp in that game. In fact it is one of of the most highly regarded pvp games.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by babyhuey


     

    Originally posted by xpiher



    Stat loss isn't in the game and if it is I probably wont be playing it just out of principal. No I don't grife people. But red players make things intresting, and without them PvP is actually pretty boring because you'll be safe in your race area. Yawn

     

    While I didn't get a chance to play UO pre-trammel, stat loss didn't eliminate pvp in that game. In fact it is one of of the most highly regarded pvp games.

     

    It was reguarded one of the best PvP games pre Tamm and its highly reguarded because of Pre Tam. A lot of people quit UO because of Tam which included item insurance and red stat loss.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • lornphoenixlornphoenix Member Posts: 993
    Originally posted by xpiher


    Stat loss isn't in the game and if it is I probably wont be playing it just out of principal. No I don't grife people. But red players make things intresting, and without them PvP is actually pretty boring because you'll be safe in your race area. Yawn

    http://www.mortalonline.com/combat/flagging


    Red players may loose stats if they resurrect too soon after being killed. Also, most healers will simply refuse to resurrect murderers.


    It's there... but only after rezzing.. and it's not a 100% chance from the sound of it.

    image
  • babyhueybabyhuey Member Posts: 15


    Originally posted by xpiher
    Originally posted by babyhuey  

    Originally posted by xpiherStat loss isn't in the game and if it is I probably wont be playing it just out of principal. No I don't grife people. But red players make things intresting, and without them PvP is actually pretty boring because you'll be safe in your race area. Yawn
     
    While I didn't get a chance to play UO pre-trammel, stat loss didn't eliminate pvp in that game. In fact it is one of of the most highly regarded pvp games.


     
    It was reguarded one of the best PvP games pre Tamm and its highly reguarded because of Pre Tam. A lot of people quit UO because of Tam which included item insurance and red stat loss.

    Ah thanks the correction!

  • joshejoshe Member Posts: 379


    Originally posted by lornphoenix
    It will prevent, but not stop the game from being a complete gank feast... or at least sounds like it will.
    Don't judge a game by DFo's measure.

    Anyway, gankfests always were a part of RPG.
    If you think they weren't, don't even try to touch a sandbox game.
    There are/were couple of them.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by xpiher

    Originally posted by JGMIII


    Will this game just be a Gankfest the second a person leaves a town?
    Will people that enjoy aspects like crafting, pve and socializing (RP) have safer areas to play in (kinda like Eve's empire space)?
     
     

     

    Sigh, the towns will be safe zones like DFO is what I'm thinking. Maybe safer. If you don't want to suffer at the hands of grifers then maybe an FFA PvP game isn't for you.

    Tyvm for the info. I will still try it out anyway even though I prefer my pvp full loot games to have safer areas for non-combatant players.

    Imo DF has already proven a failure in my eyes due to no safer areas (small tower areas don;t count its too small of an area).

    I read earthrise will be more like Eve so ill try that along with MO since i'm a sandbox fan.

     

    Playing: EvE, Ryzom

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by joshe


     

    Originally posted by lornphoenix

    It will prevent, but not stop the game from being a complete gank feast... or at least sounds like it will.
    Don't judge a game by DFo's measure.

     

    Anyway, gankfests always were a part of RPG.

    If you think they weren't, don't even try to touch a sandbox game.

    There are/were couple of them.

     

    Your completely wrong.

    A sandbox has nothing to do with FFA pvp gankfests.

    Eve is probably the best damn sandbox on the market and that game has safer areas, its safer areas are the reason it has a population above 300k and not some dying community like darkfall.

    Playing: EvE, Ryzom

  • lornphoenixlornphoenix Member Posts: 993
    Originally posted by joshe


     

    Originally posted by lornphoenix

    It will prevent, but not stop the game from being a complete gank feast... or at least sounds like it will.
    Don't judge a game by DFo's measure.

    I wasn't... tho I probably should have worded that better.

    It sounds like it will prevent it from becoming a gank feast, but not stop the ganking.

    image
  • joshejoshe Member Posts: 379


    Originally posted by JGMIII

    Your completely wrong.
    A sandbox has nothing to do with FFA pvp gankfests.
    Eve is probably the best damn sandbox on the market and that game has safer areas, its safer areas are the reason it has a population above 300k and not some dying community like darkfall.


    comparing a sandbox game with safe zones, to a game where - I'll shoot - 3/4 players, are mostly non stop ganking & pvping with no safe zones at all (am I wrong here about DFo?), doesn't fit to the post I was referring to. Especially this sentence "not stop the game from being a complete gank fest". We have an example of it already. But was the precursor of sandbox genre a "complete gankfest" ?


    ps. being the best sandbox game on mmo market out of ... 3 such games on it, is ... I'll leave it without comment.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • lornphoenixlornphoenix Member Posts: 993
    Originally posted by joshe


     
     Especially this sentence "not stop the game from being a complete gank fest".

    see the above edited posted... that is what I meant... just get my wording goof up sometimes... writing was never my strong suit.

     

    image
  • babyhueybabyhuey Member Posts: 15


    Originally posted by JGMIII
    Originally posted by joshe  

    Originally posted by lornphoenix
    It will prevent, but not stop the game from being a complete gank feast... or at least sounds like it will.
    Don't judge a game by DFo's measure.
     
    Anyway, gankfests always were a part of RPG.
    If you think they weren't, don't even try to touch a sandbox game.
    There are/were couple of them.


     
    Your completely wrong.
    A sandbox has nothing to do with FFA pvp gankfests.
    Eve is probably the best damn sandbox on the market and that game has safer areas, its safer areas are the reason it has a population above 300k and not some dying community like darkfall.

    You honestly believe that the difference between Eve's success and Darkfall is because of safe zones?

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by joshe


     

    Originally posted by JGMIII
     
    Your completely wrong.

    A sandbox has nothing to do with FFA pvp gankfests.

    Eve is probably the best damn sandbox on the market and that game has safer areas, its safer areas are the reason it has a population above 300k and not some dying community like darkfall.

     

    comparing a sandbox game with safe zones, to a game where - I'll shoot - 3/4 players, are mostly non stop ganking & pvping with no safe zones at all (am I wrong here about DFo?), doesn't fit to the post I was referring to. Especially this sentence "not stop the game from being a complete gank fest". We have an example of it already. But was the precursor of sandbox genre a "complete gankfest" ?



    ps. being the best sandbox game on mmo market out of ... 3 such games on it, is ... I'll leave it without comment.

    Im responding to you because you said gankfests have always been apart of RPgs, and then tell the guy to stay away from sandbox games.

    I totally disagree, Sandbox games are about freedom for everyone, not just the gankers while the non-combatant players have to hide and be restricted.

    Just wait I would bet my home on a game like Earthrise being more of a success than both MO and DF due to having a decent size safe area. Walking out of a city getting ganked instantly got old in UO, it directly results in less players and is in no way challenging or hardcore for either side (gankers or Sheep).

    This is coming from a straight up ganker/pirate in ffapvp games that give me all the freedom while the players that just want to live in the world and craft get harassed 24/7.

    I will still try MO because it caters to my playstyle it just sucks that a whole bunch of people wont have the freedom I have and their only choice will be to uninstall.

    Playing: EvE, Ryzom

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by babyhuey


     

    Originally posted by JGMIII


    Originally posted by joshe
     
     





    Originally posted by lornphoenix

    It will prevent, but not stop the game from being a complete gank feast... or at least sounds like it will.




    Don't judge a game by DFo's measure.

     

    Anyway, gankfests always were a part of RPG.

    If you think they weren't, don't even try to touch a sandbox game.

    There are/were couple of them.





     

    Your completely wrong.

    A sandbox has nothing to do with FFA pvp gankfests.

    Eve is probably the best damn sandbox on the market and that game has safer areas, its safer areas are the reason it has a population above 300k and not some dying community like darkfall.

     

    You honestly believe that the difference between Eve's success and Darkfall is because of safe zones?

    NO not ttoally, But I do believe Eve would be a near dead game if it wasn;t for empire space.

    Playing: EvE, Ryzom

  • joshejoshe Member Posts: 379


    Originally posted by lornphoenix
    see the above edited posted... that is what meant.
     
    I've already read that ;)
    I understood it, that everyone will just screw flagging and all consequences of PKing. The truth is, that only solo PKers may loose, thus such system will prevent them from becoming full time rogues.
    But guilded players will give a shit about that, and will grief whoever they want.

    I only hope that attacking a member of enemy guild (2 guilds being at war with each other) won't be misinterpreted as griefing. War rules are quite different than a common griefing.


    Originally posted by JGMIII
    I totally disagree, Sandbox games are about freedom for everyone, not just the gankers while the non-combatant players have to hide and be restricted.

    All possible prevention mechanics and rules aside (especially safe zones):
    Is there any chance for future sandbox mmorpgames not to become gankfests ?

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by joshe


     

    Originally posted by lornphoenix

    see the above edited posted... that is what meant.

     
    I've already read that ;)

    I understood it, that everyone will just screw flagging and all consequences of PKing. The truth is, that only solo PKers may loose, thus such system will prevent them from becoming full time rogues.

    But guilded players will give a shit about that, and will grief whoever they want.

     

    I only hope that attacking a member of enemy guild (2 guilds being at war with each other) won't be misinterpreted as griefing. War rules are quite different than a common griefing.

     

     



    Originally posted by JGMIII

    I totally disagree, Sandbox games are about freedom for everyone, not just the gankers while the non-combatant players have to hide and be restricted.

     

    All possible prevention mechanics and rules aside (especially safe zones):

    Is there any chance for future sandbox mmorpgames not to become gankfests ?

    I think so, I personally enjoy harsher zones in my sandbox games. I think if MO gives people ways to avoid situations through skills (not something lame like a murder system) then FFA areas will become much more tactical and enjoyable.

    I've been a pvp and Open-ended MMO fan for a very long time. I just personally take offense to anyone that tells someone to gtfo if they want freedom in a game and not  a mechanic forced or thrown in their face.

    I think the future of sandbox games will give players complete freedom. Freedom to choose the level of risk. ER is already moving that way. They implemented an insurance system that reduces Item loss but the kicker is if they get ganked with insurance the ganker gets a major percentage of the insurance money (basically a major payday for killing someone).

    Things like that will still add risk to a game and give pvpers major rewards for kicking the shit out of people but at the same time gives players a choice in how the risk effects them.

    Playing: EvE, Ryzom

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by JGMIII

    Originally posted by xpiher

    Originally posted by JGMIII


    Will this game just be a Gankfest the second a person leaves a town?
    Will people that enjoy aspects like crafting, pve and socializing (RP) have safer areas to play in (kinda like Eve's empire space)?
     
     

     

    Sigh, the towns will be safe zones like DFO is what I'm thinking. Maybe safer. If you don't want to suffer at the hands of grifers then maybe an FFA PvP game isn't for you.

    Tyvm for the info. I will still try it out anyway even though I prefer my pvp full loot games to have safer areas for non-combatant players.

    Imo DF has already proven a failure in my eyes due to no safer areas (small tower areas don;t count its too small of an area).

    I read earthrise will be more like Eve so ill try that along with MO since i'm a sandbox fan.

     

    Safe zones are for carebares, but I think your house is a safe zone if you lock the door behind you.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by joshe


     

    Originally posted by lornphoenix

    It will prevent, but not stop the game from being a complete gank feast... or at least sounds like it will.
    Don't judge a game by DFo's measure.

     

    Anyway, gankfests always were a part of RPG.

    If you think they weren't, don't even try to touch a sandbox game.

    There are/were couple of them.

     

    Uhm.  RPG has nothing to do with gankfests. 

     

    Though, I would say that the sandbox games have been gankfests.. at least DF.  UO and Shadowbane were pretty mild compared to DF though.  The mentality of todays gamer is pretty ruthless.  If you want to blame anyone, blame the players.  I think there should be a significant penalty for being a murderer in a game like this.  Stat loss, **jail time**, confiscated bank funds and items.. (if you have a bank).  Just stat loss and being able to be attacked isn't enough.  It also seems as though stat loss may not be a 100% thing.  To prevent said gankfests.. it has to be harsher.  People will still do it.. but they will be very careful about how they go about it.  You know, kind of like real criminals?

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by xpiher

    Originally posted by JGMIII

    Originally posted by xpiher

    Originally posted by JGMIII


    Will this game just be a Gankfest the second a person leaves a town?
    Will people that enjoy aspects like crafting, pve and socializing (RP) have safer areas to play in (kinda like Eve's empire space)?
     
     

     

    Sigh, the towns will be safe zones like DFO is what I'm thinking. Maybe safer. If you don't want to suffer at the hands of grifers then maybe an FFA PvP game isn't for you.

    Tyvm for the info. I will still try it out anyway even though I prefer my pvp full loot games to have safer areas for non-combatant players.

    Imo DF has already proven a failure in my eyes due to no safer areas (small tower areas don;t count its too small of an area).

    I read earthrise will be more like Eve so ill try that along with MO since i'm a sandbox fan.

     

    Safe zones are for carebears, but I think your house is a safe zone if you lock the door behind you.

    Does it make you feel good to call people carebears? Since you seem to know near nothing about the games you actually like (FFApvp sandbox) let me help you a bit.

    Safe zones give a false sense of security in sandbox games. A Smart and skillfull player will always find ways around a restricted safe area to kill and abuse someone.

    Maybe I'm just smarter than you are? Because I know how to turn people red in these types of areas.

    So no Safe of Safer zones aren't for carebears. Learn a little about these games before you post,it makes you look like you never played one of these games before.

    Playing: EvE, Ryzom

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