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The Sony Virtual Game Controller May Revolutionize MMORPG's!

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  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by Teala

    Originally posted by naihasu


    having watched the "pitch" video for lack of a better term (not really a demo) and the sony demonstration on stage, i am excited about both of them! personally i think a combination of the technologies would be the best application.
    the thing that threw me off in the natal video was the racing game. acceleration? braking? however, everything else looks to be strong, especially once polished.
    sony's demonstration showed its movements are very accurate even at this stage in the research.
    i would believe that having a controller with buttons and being able to use your entire body could be amazing, however i am slightly concerned about walking in adventure/rpgs... yeah its excercise, but going from point a to point b can take quite some time even with auto run, but if i have to jog in place to get to my destination, i have the feeling im going to require frequent breaks lol.

     

    Yea but if they did have some kind of treadmill system you could use...that would rock.   I could just game and not have to go to the gym any more to stay in shape.   OMG...imagine the miles you'd have walked or ran while playing an MMORPG.   ^_^

    Exactly no more fast travel needed in games like oblivion since people can't complain about hiking it because at least its excercise!

    My blog: image

  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by Adam1902


    Consensus, yeah that's true. But if they actually do manage to pull that off (it'll probably come out far after Sonys too), then... Wow.
    Blueturtle, yeah I agree. Even with voice recognition alone, that'd just be amazing. It would make menu navigation much more easy, and fun. Voice recognition, in my opinion isn't just a little gimmick. That's actually something you'd use everyday, to start your music, or your film just because it's so much easier.

    Imagine playing (lets say Call of Duty) online on Xbox, I want to listen to some music. Instead of bringing up the guide and scrolling through my 600 odd MP3s (which I have to wait untill I'm dead to do, becuse I can't play at the same time), I could just say "Music <insert artist and song name here".

    Yeah totally agree. Natal has so much potential if it does what they are claiming the tech is there to make almost virtual reality game. Especially in SP RPGs where conversations with NPCs can get so much more realistic and overall game imersion will be so intense. ie future TES game, who needs a persuation skill when you use your real face and voice? who needs a run skill where you physically run as fast as you can? the potential is literally insane.

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  • leshtricityleshtricity Member, Newbie CommonPosts: 231
    Originally posted by Gameloading

    Originally posted by leshtricity


    OP is a fanboy. From the drivel he's spewing it's painfully obvious.
    For some reason it seems like all of the anime lovers automatically identify with the PS3.
    But yeah, lol. Trying to justify your $600 blu-ray player with a glorified wii-mote?



     

    It's not hard to justify the purchase of a Playstation 3. Not that you know anything about it obviously, as the Playstation 3 isn't 600$. Woops!



    Not anymore, no. But it did cost "600$" at launch...unless you wanted the little bitch model.

    Lol.

    the official MMORPG.com deadhead

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by blueturtle13


    With NATAL , think outside of gaming for a sec if you can and imagine a language program that, with the speech recognition, can correct you if your wrong, knows you by face. Or a martial arts program to teach you Karate. Or a cooking program to teach you cooking. Or a doctor teaching how to operate on a patient. All possible because your hands are free. Having your hands free opens up alot of things besides just killing pixels.



     

    TBH, I think your completely wrong.  NATAL doesn't really fit in well with anything you described as it is only a visual aid, and does not replace the actual feeling you would get from doing those things " hands on ".  

     

     

    Unless microsoft can come up with a reasonable expense for simulating walking I don't see the full body motion sensing being useful for most gaming applications.  

     

    Edit:   Actually if this could record and save full motion body animation sequences to a basic wire body diagram and people could tie those to their own 3d models it would be an interesting tool for video game hobbyists. 

  • GyrusGyrus Member UncommonPosts: 2,413
    Originally posted by thinktank001

    Originally posted by blueturtle13


    With NATAL , think outside of gaming for a sec if you can and imagine a language program that, with the speech recognition, can correct you if your wrong, knows you by face. Or a martial arts program to teach you Karate. Or a cooking program to teach you cooking. Or a doctor teaching how to operate on a patient. All possible because your hands are free. Having your hands free opens up alot of things besides just killing pixels.



     

    TBH, I think your completely wrong.  NATAL doesn't really fit in well with anything you described as it is only a visual aid, and does not replace the actual feeling you would get from doing those things " hands on ".  

     

    ...

    Agreed.

     

    The NATAL (Full body motion capture) does have potential for lots of applications but we humans are very peculiar in that we require tactile feedback.

    Gaming often requires fine motor skills (in the demo video most of the applications were capturing large body motions).

    It would be great combined with another controller as well though (for the fine motion capture).

     

    Lots of potential though.

     

    The voice recognition has the greatest potential for gaming.

    Nothing says irony like spelling ideot wrong.

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  • protorocprotoroc Member Posts: 1,042
    Originally posted by Waterlily


    I meant that I'm not that impressed by Natal. I just wonder what it's supposed to be used for.
    I realise it can be used in games but it would take a lot of power to calculate your movements or recognise your face. So that might exclude the Xbox 360 for anything more than very simple tracking, like the wii, probably with an added cost.
    Motion recongnision is fine and all, but I don't think any of the games or xbox is truly going to be able to use it, the lack of actual games who will use it probably inforces that.
    I can see the PS3 being used to write, sculpt and play, it's comparable to the wii-mote, idk  what MS is trying to do.

    Use you imagination. Think beyond games. Imagine Natal in every room of your house, remember those house of the future displays from the 50s-60s, this is a step in that direction. Here's where it gets scary though, imagine Natal everywhere and huge databases that can sort through millions of voice and facial recognitions, now it knows if your at your home or at the store, monitors your interactions. The end of personal privacy.

    Natal's applications could be endless, Sony's control would still be used mostly just for gaming.

  • TealaTeala Member RarePosts: 7,627

    Well either one is fine by me or a combination of both...just as long as they are really applied.    I would love to see a Milo type interactive software developed further.   Imagine what that could do for children in hospitals that are alone a lot of the time.   Milo could keep them company and play games with them - read to them...just talk to them.   Now that would be really cool.

     

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  • TealaTeala Member RarePosts: 7,627

    Before there was Skynet there was Colossus.

  • GyrusGyrus Member UncommonPosts: 2,413
    Originally posted by blueturtle13

    Originally posted by Gyrus



     
    ....

     

    Agian I am not talking of gaming. You have to go outside the gaming realm with your thinking. We have tech like this in other arenas today and it speeds up the learning curve. Like the tech or not it is already successful with doing what I suggested. At the School of the Americas at Fort Benning we had a similiar tech to help in the learning of certain 'skills' before deployment. No tools in hand. I know this tech works.

    No - not just thinking of gaming.  (I can see lots of applications outside gaming)

    But here, on a gaming forum, I am thinking of gaming. ;-)

    Nothing says irony like spelling ideot wrong.

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  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by Teala


    The demo of the controller is frakking awesome!!!!!!!!!

    So big deal, great thing for the console, but please explain how this relates to MMO's?  Oh right you can't because no MMO is going to take the time to program for this thing and consoles are an afterthought when it comes to MMO's anyways.

    You want to see something that is applicable to MMO's, check out this glove:

    http://www.theperegrine.com/

    To a MMO gamer, the glove is something they can actually use.

     

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    How the hell does motion control benifit MMORPGs?

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  • GyrusGyrus Member UncommonPosts: 2,413
    Originally posted by blueturtle13


    I, personally, like the keyboard for MMO's. I don't really see an issue with my keyboard or mouse. Works great =)

     

    The bottleneck in computer games at the moment is the interface between your brain and the computer receiving input.

     

    Being able to say "flank left" (Or point with your arm) to an NPC AI ally - while I moved myself in another direction - would be great.

    But MMOs (like you say) could be a bit more tricky anyway...

    Motion capture is one thing - but how do you address users with different ping?

    Nothing says irony like spelling ideot wrong.

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  • BjornulveBjornulve Member Posts: 55

    These motion controller systems look cool, but I don't see them revolutionizing the gaming industry. When working, they may help create a new nitcch of games, or even act as a novolty for FPS or action games; but for MMO's especially, the majority of the market will always prefer traditional controllers and here's why:

    We're lazy. Sure I have a couple of pro skydiving ratings, and I even had a black belt in TaeKwonDo as a kid, but still the fact remains that I play video games because I want to SIT down, relax and be lazy. If I want to re-learn martial arts, I'll go take lessons. If I want to excercise, then I'll go outside or get on a piece of excercise equipment; but if I want to play a video game, and especially a MMO, the that probably means I'm in the mood to sit on my ass and do "nothing".

    Regardless of what effects this has on the industry, don't expect anything anytime soon. The Peregine http://www.theperegrine.com/ is basically just the second generation of the NES PowerGlove. I'm sure none of you remember that, but it came out over 20 years ago, and they are just now coming out with a nextGen product. Everybody said the PowerGlove would revolutionize gaming too, as well as the powerpad for that matter. But they were fads, which soon fell to the wayside.

    Here's what I remember about participatory games (Powerpad). A bunch of kids playing games, haveing fun, getting sweaty, and hangingg out in a room that eventually smelled like a nasty football locker room. YUK!

    I will try definitly try the virtual controller, but I doubt that I would ever use it to replace the standard controlls on my favorite MMO, and because of this I feel the word revolutionize is too strong.

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  • GyrusGyrus Member UncommonPosts: 2,413
    Originally posted by blueturtle13


    We have voice chat now that allows us to do that.

     

    Not with my accent. 

     

    We have a start.  Long way away from perfect yet (of course AI figures into this as well).

    Nothing says irony like spelling ideot wrong.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Teala


    Before there was Skynet there was Colossus.

    Oh geeze, that movie.

    ----------
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    "No, your wrong.." - Random user #123

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    How are you?" -Me

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  • BjornulveBjornulve Member Posts: 55
    Originally posted by blueturtle13

    Originally posted by Bjornulve


    These motion controller systems look cool, but I don't see them revolutionizing the gaming industry. When working, they may help create a new nitcch of games, or even act as a novolty for FPS or action games; but for MMO's especially, the majority of the market will always prefer traditional controllers and here's why:
    We're lazy. Sure I have a couple of pro skydiving ratings, and I even had a black belt in TaeKwonDo as a kid, but still the fact remains that I play video games because I want to SIT down, relax and be lazy. If I want to re-learn martial arts, I'll go take lessons. If I want to excercise, then I'll go outside or get on a piece of excercise equipment; but if I want to play a video game, and especially a MMO, the that probably means I'm in the mood to sit on my ass and do "nothing".
    Regardless of what effects this has on the industry, don't expect anything anytime soon. The Peregine http://www.theperegrine.com/ is basically just the second generation of the NES PowerGlove. I'm sure none of you remember that, but it came out over 20 years ago, and they are just now coming out with a nextGen product. Everybody said the PowerGlove would revolutionize gaming too, as well as the powerpad for that matter. But they were fads, which soon fell to the wayside.
    Here's what I remember about participatory games (Powerpad). A bunch of kids playing games, haveing fun, getting sweaty, and hangingg out in a room that eventually smelled like a nasty football locker room. YUK!
    I will try definitly try the virtual controller, but I doubt that I would ever use it to replace the standard controlls on my favorite MMO, and because of this I feel the word revolutionize is too strong.

      I do remember the power glove actually. It was silly then and it is silly now.

    The motion sensing tech would only helping to create a new niche genre? I think that is a silly statement on your part though. I mean it is the same type of tech used in Wii fit. Know how much Wii fit has sold? More than Halo 3. It did that releasing 8 months later than Halo 3 and costing $30 more.

    I don't play Halo3, but I don't think it's the only FPS. I think you're comparing an entire genra type (Wii fit), to one game (Halo), This is what makes it a niche genre imo: There will be games that are designed for use with the virtual controllers, but beyond those games I doubt you will see the virtual controllers being used.

    But you actually push my point I believe. Wii fit is a part of that stand-up and do something while you play niche. I didn't say how big or small the niche would be anyway, just that the controllers will never donimate, revolutionize, or otherwise change the way the majority of games are played.

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