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The main focus for this patch were the optimizations. This is the most work we've done to date in this area.
Optimizations
The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges.
A large number of server side optimizations regarding sieges and large battle performance have been applied.
Miscellaneous client problems have been addressed
Crafting
New Items added for Skinning:
Dragon Bone
Ork Darktaint
Northman Blood
Gold crafting costs for all armor exceeding 25 gold have been reduced
Gold crafting costs for all shields exceeding 25 gold have been reduced
Gold crafting costs for all weapons exceeding 25 gold have been reduced
Gold crafting costs for all bows exceeding 25 gold have been reduced
Gold crafting costs for all mage staffs exceeding 25 gold have been reduced
Enchanted and transmuted item names in player journal will now be displayed correctly
Baneful enchantments can now be used on bows
Visual Updates
Player animations updated
Visual updates to various Orkish architecture
Visual updates to various floating islands
Visual updates to various nature elements
Visual updates to various bridges
Visual update to Ithwen Ruins in Yssam
Visual updates to various Goblin architecture
Visual update to all Kobolds
Visual update to Stone Golems
Visual updates to various props
Armor
The following changes only apply to newly crafted armor:
Bone Armor: will have increased slashing/bludgeoning/piercing/holy/unholy protection and decreased encumbrance
Plate Armor: will have increased durability
Full Plate Armor: will have increased durability
Infernal Armor: will have increased durability
Dragon Armor: will have increased durability
Weapons
All transmuted weapons will have increased durability. These changes apply only to newly crafted weapons
Weapon Rank has been corrected for:
Feral Edge (now rank 20)
Slavemaster (now rank 80)
Legbreaker (now rank 40)
There are now new Animations for Axe and Club power attacks
All Power attacks now do additional (secondary) damage:
Axes/Greataxes: Melee protection debuffing
Clubs/Greatclubs: Extra stamina drain
Knives: Poison damage
Polearms: Intelligence and Dexterity penalty
Swords/Greatswords: Bleeding damage
Monsters
Loot from monsters has been updated in these monsters:
Bone exarch
Elfwraith
Gray ork assassin
Gray ork chieftain
Gray ork warrior
Kobold raider
Kobold scrapper
Kobold scrounger
Kobold shaman
Kobold strongman
Sun exarch
Varangian runewielder
Varangian skjalgsblood
Varangian warthane
Fire Dragons
Skills
Focus can now be bought from Mages
Endurance can now be bought from Fighters
Fitness can now be bought from Fighters
The skill progression rate for all Magic Schools has been increased
The skill progression rate of complementary archery skills have been increased
All whirlwind skills allow player movement now
Revive is now a proper skill and will skill up with use resulting in increased health of the player you are reviving.
Jump has been added to the visual skill tree.
Bindstone recall has been added the skill tree. Skills->Magic Skills->Bindstone Recall
User Interface
Issue where quest items left over in a player's backpacks cannot be deleted has been fixed
Backpack weight indicator will properly update
The quest window has been updated
All tooltips have been enhanced with more information
Some bugs regarding the hotbar have been fixed
Tabs have been added to the Input Bindings window to easier navigate between input options
Options to display Ping and FPS are now located in Options->GUI Options
Enchantment window has been updated
Corrections
Players using the alternative use key to access banks etc. will now lose their invulnerability shield
Using of the alternative use key will now follow the same rules as the primary use key
All debug yield commands have been removed
Jumping and crouching cool down has been slightly increased
Journal will now display correct item names
Dwarven beard will now have the same color as his hair
A successful shield block will now block all effects of the attack
The time available to forgive a killer has been increased
Sieges
The Challenger in a no asset holding clan vs City Conquest will not be able to use Binstone Recall, Portals or Rune Stones
In case of an emergency server shutdown before a siege is over all gold paid as a siege wager by the attacking clan will be returned to the clan.
Comments
hm i wonder what the feedback will be on the audio... someone tell please
Darkfall is so "yesterday's news" with the recent annoucement of FFXIV.
But seroiusly, glad to see they continue to fix and tweak things in the game, hopefully making folks a bit less angry and enjoy the game more.
Still waiting on the NA release.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
um, aren't optimizations and bug fixes, etc, a normal part of betas? not sure why this would be news or surprise to anyone.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Not really that impressive.
No additional content really.
Not noticing any improvement in animations.
Sound should only have an impact in seiging, performance wise.
Optimization is nice, but they need to actually put some worthwhile content into the game.
Patch doesn't really do anything for it.
Yay, it runs the same as before.
90fps with 150-200 ping.
darkfall need more fixes
In my opinion having mounts, cities, ships, vehicles in a huge nicely-designed world is already enough content there just needs tweaks so that we have enough incentives and opportunities to use it all.
Whenever I see "Darkfall needs more content" I can't help but think you mean PVE quests, boss mobs and easy loots, which is certainly not what Darkfall is about.
um, aren't optimizations and bug fixes, etc, a normal part of betas? not sure why this would be news or surprise to anyone.
Nice logic. So, WoW, AoC etc are still in beta, right?
In my opinion having mounts, cities, ships, vehicles in a huge nicely-designed world is already enough content there just needs tweaks so that we have enough incentives and opportunities to use it all.
Whenever I see "Darkfall needs more content" I can't help but think you mean PVE quests, boss mobs and easy loots, which is certainly not what Darkfall is about.
Very true. Its basicaly PvE type of people who want to make Darkfall like any other mmorpg out there.
You really have no idea what you're talking about (again).
The sounds were causing massive lag during sieges. People were disabling their sound card and gaining around 50fps and game becoming suddenly perfectly playable. How sounds caused so many problems is beyond me, but that's what this patch is supposed to fix.
Needless to say how something like this, in a game like Darkfall where clan warfare is its forte, was made top priority instead of adding "new content". This is not WoW. I'd rather have smooth and lag free massive battles than new dungeons.
By the way, my offer still stands about me demonstrating you how you can actively block any incoming melee swing.
I thought they cancelled this one.
In my opinion having mounts, cities, ships, vehicles in a huge nicely-designed world is already enough content there just needs tweaks so that we have enough incentives and opportunities to use it all.
Whenever I see "Darkfall needs more content" I can't help but think you mean PVE quests, boss mobs and easy loots, which is certainly not what Darkfall is about.
No,
It means dungeons and boss mobs to fight over.
Like was supposed to be in the game.
It means tools to allow players to immerse themselves in the world.
It could mean purpose to the cities.
How about means to outfit the mount in barding.
How about ships that don't take 20 people to grind resources and gold to build.
How about animals in the "nicely designed world" that you can skin or tame as pets.
How about pets?
How about trapping to catch animals to skin.
How about a variety in resources to produce a deeper havesting experience and nodes that people can fight over.
You're simply making excuses to excuse the lack of content.
I didn't say anything about "easy", and when people say "Darkfall neds more content" they aren't talking about making things easy.
DFO is supposed to have a "deep, robust pve experience". It's got next to no pve what-so-ever.
There's a reason why people don't want to do pve in DFO and it's got nothing to do with being hardcore.
The world is barely populated.
Not by players, and not by NPC's. There's more then enough room for things like housing and wildlife. The devs just need to get off thier asses and make it.
Otherwise, those things you think make the game fine enough for you, makes it shallow and dull for the magority of everyone else. Being niche doesn't mean not getting everyone who would be interested in your form of niche game uninterested in playing. You still need the content to suppor those people who enjoy this sort of niche.
Currently, there's isn't any.
In my opinion having mounts, cities, ships, vehicles in a huge nicely-designed world is already enough content there just needs tweaks so that we have enough incentives and opportunities to use it all.
Whenever I see "Darkfall needs more content" I can't help but think you mean PVE quests, boss mobs and easy loots, which is certainly not what Darkfall is about.
How about content like getting rid of some of the grind of aquiring resources and giving even more opportunities for PvP?
Here is just one thread where such an idea is put forth. (Read the entire thread... not just the OP).
www.mmorpg.com/discussion2.cfm/thread/237727
There are many ideas like that with worthwhile content that would fit with DarkFall's PvP theme from both here and on the official forums. Content doesn't just mean PvE. There are plenty of PvP-based content that Aventurine could be adding in, or heck just put in all the things from the website that are STILL not in game if they can't come up with any decent new ideas.
Anyway, yeah I'm sure you are right and that DarkFall has plenty of content as is.
Just a few small tweaks and it'll be good to go for many years to come.
It'll be many years before the majority of the player-base runs out of existing content and starts complaining of being bored... oh wait.
You really have no idea what you're talking about (again).
The sounds were causing massive lag during sieges. People were disabling their sound card and gaining around 50fps and game becoming suddenly perfectly playable. How sounds caused so many problems is beyond me, but that's what this patch is supposed to fix.
Needless to say how something like this, in a game like Darkfall where clan warfare is its forte, was made top priority instead of adding "new content". This is not WoW. I'd rather have smooth and lag free massive battles than new dungeons.
By the way, my offer still stands about me demonstrating you how you can actively block any incoming melee swing.
You really didn't read what I wrote did you.
Sound should only have an impact in seiging, performance wise.
This means that you won't notice a dif. in sound unless you seige, and then you'll notice that you get better performance. But you go ahead and tell me I'm wrong. While your doing that, go back and read some of the things I've written that needed fixed in the game, then read other people insisted I was wrong, then you can take a look at these patch notes and see how Av is fixing those things others keep telling me I'm wrong about.
Av agrees with ME. Not you YOU.
They agree cause thier patches support the things I keep saying. It's cool though. Tell me I'm wrong some more. I'll just keep throwing Av's patch notes in your face, because they're proof I'm RIGHT.
What's the word I'm looking for here....
you're wrong.
Well lets be honest, when they still had the debug commands in the client (which have they have just removed) which allowed players to cheat it really does say a lot about the state of the game.
From the patch notes:
Discussion about it:
http://www.mmorpg.com/discussion2.cfm/thread/237074/You-have-to-be-kidding-me.html
Its good too see that they are updating the game tho, hopefully they will release a trial and drop the price of the game by quite a bit and I will give it a go and see what all the fuss is about :-)
Edit: added link
3 months ago, Patch Notes would've been prudent.... Now, 4 months later = pointless.
Darkfall is already in the "has been" catagory and labaled a flop. Though, I am sure 6k fans might dissagree... *sigh*
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
So your comment "Yay it runs the same as before, 90 fps etc", was done after you tested a siege right? It wasn't made to downplay the importance or the purpose of the patch's sound optimisations, right?
/sarcasm off.
That's what the sound fixing was all about. To have playable sieges. Not for you to login at your noob area and notice better fps there.
I haven't checked many of your posts, but for the few I have, every single one of them is ridden with negativity, misinformed statements and general darkfall bashing. If some of your complains were actually addressed by AV, then in this case, we would most likely agree. Because every patch they produce, imho, is a major step forward and I happen to agree with mostly everything they fix or change.
Out of curiocity, can you quickly highlight to me what major complain of yours happened to get addressed by their patches? If it's not too much trouble ofc.
Yawn....still waiting for the 14 day trial....
So your comment "Yay it runs the same as before, 90 fps etc", was done after you tested a siege right? It wasn't made to downplay the importance or the purpose of the patch's sound optimisations, right?
/sarcasm off.
That's what the sound fixing was all about. To have playable sieges. Not for you to login at your noob area and notice better fps there.
I haven't checked many of your posts, but for the few I have, every single one of them is ridden with negativity, misinformed statements and general darkfall bashing. If some of your complains were actually addressed by AV, then in this case, we would most likely agree. Because every patch they produce, imho, is a major step forward and I happen to agree with mostly everything they fix or change.
Out of curiocity, can you quickly highlight to me what major complain of yours happened to get addressed by their patches? If it's not too much trouble ofc.
I'll try not to be so criptic for you this time.
Unless you're seiging you won't notice any dif. in performance. I still get my typical 90 fps and 150-200 ping while just generally playing.
That easier for you to understand.
Magic was underpowered. They beefed it up by reducing mana costs (something I complained about), they reduced cooldowns (something i complained about) they increased damage (something i complained about)
They changed harvesting to a toggle. Something I posted on thier suggestion forums several times. It's something I've also complained about here. The senceless need to click a button every 9-10 seconds.
Crafting costs to much. They've been, and have in the recent patch changed.
Animations. Not that I can see any kind of a dif. though.
SOUND. Yeah. I said it was broken not long ago, and damned if some fanatics didn't tell me I was wrong. Whatcha think? Was I wrong?
Bunny hopping. I've said it before. Why don't they just make it so you can't keep jumping by making it so that if you jump more then a couple times consecutively you can't jump after that. Not that I still can't keep jumping, but apparently in the patch notes it says they've incresed the timer or cooldown on jumping? If it's working how I think it's supposed to work, then ya, they pretty much did what I said they should have done. Not that I've seen a dif. I can still repeatedly jump, spin, and shoot. I must be missing something.
BUGS IN THE UI. Beleive it or not a bunch of Aholes actually told me I was making this up. The common responce i got was L2P or L2use your hotbar. By golly, they fixed some bugs in the hotbar. Crazy how now my hotbar works as intended. Not just my Hotbar, my UI in general. It works. It doesn't auto scroll and not once have I had to resize anything to get it to work. Yet I was told they didn't exist by fans!
Also reread what it says about sound.
The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges.
That doesn't mean only, it means that the most noticable dif.
That means it should be improving performance across the board. Whether you're seiging or not.
If you think I'm negetive about the game it's becuse there is a lot of stuff to be negetive about. When I money to someone for something I have EVERY right to express my disatisfaction.
Now i suggest you find something I've said that is a lie or misinformation and actually post it guy.
I don't lie.
And everything I say is supported by actual fact. You only need to play the game.
I don't want to interrupt your narcissistic personality disorder attack , but you haven't been the only person complaining about it and suggesting changes.
Back to topic, I like those changes a step in right direction. However we all know that's not enough to give DF more immersion:
- lacking melee system
- skills grinding ( even after changes )
- almost meaningless and not balanced PvE
- clan owned cities don't provide you with a reason to own them except a prestige.
- lack of skill cap.
That's real problems of DF.
the only way Darkfall will ever have any real success is to turn it into a PVE game w/pvp.. cause it is impossible to please a "hardcore pvper" They cried and moaned for a game like this and proclaimed this game as the saviour of their genre and yet here it is and here they are not.
um, aren't optimizations and bug fixes, etc, a normal part of betas? not sure why this would be news or surprise to anyone.
Nice logic. So, WoW, AoC etc are still in beta, right?
ok, so let's look at your logic... you're stating that wow is currently in as bad of shape as darkfall?
wtf kind of sense does that make? does wow have a huge assed seam in the world, visible on both the map AND on the ingame terrain itself? you hear about people "hacking" in any way, shape, or form, that is as bad as the speed/teleport hacks in darkfall (i.e. hi mr. boat, how are you flying?); AV used to have 40 v 40 people and a lot of time all on the screen at once... i never had to DISABLE MY SOUND CARD, in order to TRY to get better fps, much less do that AFTER turning video options down as low as possible.
seriously, WTF kind of statement/logic are you proposing?
do you not play this game at all? have you never played an mmo, and you just don't understand the bugs, glitches, broken game mechanics, and abject stupidity that plague darkfall?
wtf man. TROLL ELSEWHERE.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
In my opinion having mounts, cities, ships, vehicles in a huge nicely-designed world is already enough content there just needs tweaks so that we have enough incentives and opportunities to use it all.
Whenever I see "Darkfall needs more content" I can't help but think you mean PVE quests, boss mobs and easy loots, which is certainly not what Darkfall is about.
i guess my (or tasos') english isn't very much good... could you explain the below quotes, please? (i've removed most of the repetitive items; but your elaboration on your claim, by explaining the below statements, would be muchly appreciated. i do not believe your vision of darkfall is shared by the development team.
Meet hundreds of unique monsters, and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past.
Travel through geographically diverse regions that are alive with plants, trees, birds, animals, and even insects.
Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing.
Uncover the mysteries of an ancient civilization, which left more than just ruins for later generations to discover. Untold riches and incredible power is the prize, as you join the race to claim an age-old inheritance
Darkfall's crafting system is intuitive, non-repetitive, challenging, useful, fun
In Darkfall, all items in the world can be made by the players.
Bring your goods to market using Darkfall's sophisticated and secure trading system, bringing buyers and sellers together easily whether they're inside the game or not.
Your victories are documented for posterity and success is measurable, so you'll never have to wonder what really happened.
There are no safe zones in Darkfall. The only protection you can count on is your friends watching your back.
You can enjoy easy communication with your friends, even while outside the game. Darkfall?s Communication interface includes in-game message and trade boards, an IRC-style chat system, instant messaging, voice support, and even mobile phone SMS messaging
In Darkfall, advanced clan management tools take care of the tedious and repetitive tasks, allowing you to focus on the real challenges (and the fun) associated with clan leadership.
Trade your hard earned items using Darkfall?s secure trade interface and in-game trade boards.
With Darkfall?s narrative Legend system, your name will live in fame or in infamy, and it will never be forgotten.
Test your mettle in Darkfall?s Arena Events where individual players and teams compete for fun and profit.
We are committed to delivering and maintaining a complete, stable, and balanced game; a game that makes good on its promises, with regular and free expansion-size updates, prompt and swift customer service, and superior value for our players.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I don't want to interrupt your narcissistic personality disorder attack , but you haven't been the only person complaining about it and suggesting changes.
Back to topic, I like those changes a step in right direction. However we all know that's not enough to give DF more immersion:
- lacking melee system
- skills grinding ( even after changes )
- almost meaningless and not balanced PvE
- clan owned cities don't provide you with a reason to own them except a prestige.
- lack of skill cap.
That's real problems of DF.
You're very observant.
If you quoted the entire conversation I would have been able to direct you to the part were I was asked what I thought needed to be changed, and then if they had been.
No kidding, other people are pointing out the same things I have.
Never saw that. I mean, no one on the official forums ever says anything negative about the game.
DFO hasn't had a single bad review.
I don't feel special anymore. This entire time I thought Av was releasing patches just for me.
They released 2 patches in a month; neither of wich actually adds anything to the game.
They just keep tweaking the stuff they've already put in.
It's like they have no direction or creativety.
um, aren't optimizations and bug fixes, etc, a normal part of betas? not sure why this would be news or surprise to anyone.
Nice logic. So, WoW, AoC etc are still in beta, right?
ok, so let's look at your logic... you're stating that wow is currently in as bad of shape as darkfall?
.....blah blahNope.
I'm just tearing apart your argument of you implying that darkfall is a "beta" because this patch did some optimizations and bug fixes.
WoW patches have a crapload of bug fixes as well, and very often there are optimizations. Does that mean WoW is a beta? NO. Was WoW in beta when BWL was lagging everyone to death? Or when AQ first opened and we had massive server crashes as well as lag? or lake winterlag? Or messed up battlegrounds, lagging x-realm battlegrounds, class exploits, broken skills, messed up arena rating system, lagging arenas, messed up arena matchmaking system.. etc etc. The list could go on forever.
I wont even bother with the rest of your post which is yet again a rehash of your few invalid or overexaggerated points, simply re-served in a different plate. It is pretty obvious by now from your posting history that you have your own agenda trying to bury this game. What is funny is that no game will be buried if there is buzz still surrounding it. Even a negative buzz. So, by all means keep on posting and stir everyone's interest about this game, so I can have more people to kill in game :P
Unless you're seiging you won't notice any dif. in performance. I still get my typical 90 fps and 150-200 ping while just generally playing.
That easier for you to understand.
Magic was underpowered. They beefed it up by reducing mana costs (something I complained about), they reduced cooldowns (something i complained about) they increased damage (something i complained about)
They changed harvesting to a toggle. Something I posted on thier suggestion forums several times. It's something I've also complained about here. The senceless need to click a button every 9-10 seconds.
Crafting costs to much. They've been, and have in the recent patch changed.
Animations. Not that I can see any kind of a dif. though.
SOUND. Yeah. I said it was broken not long ago, and damned if some fanatics didn't tell me I was wrong. Whatcha think? Was I wrong?
Bunny hopping. I've said it before. Why don't they just make it so you can't keep jumping by making it so that if you jump more then a couple times consecutively you can't jump after that. Not that I still can't keep jumping, but apparently in the patch notes it says they've incresed the timer or cooldown on jumping? If it's working how I think it's supposed to work, then ya, they pretty much did what I said they should have done. Not that I've seen a dif. I can still repeatedly jump, spin, and shoot. I must be missing something.
BUGS IN THE UI. Beleive it or not a bunch of Aholes actually told me I was making this up. The common responce i got was L2P or L2use your hotbar. By golly, they fixed some bugs in the hotbar. Crazy how now my hotbar works as intended. Not just my Hotbar, my UI in general. It works. It doesn't auto scroll and not once have I had to resize anything to get it to work. Yet I was told they didn't exist by fans!
Also reread what it says about sound.
The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges.
That doesn't mean only, it means that the most noticable dif.
That means it should be improving performance across the board. Whether you're seiging or not.
If you think I'm negetive about the game it's becuse there is a lot of stuff to be negetive about. When I money to someone for something I have EVERY right to express my disatisfaction.
Now i suggest you find something I've said that is a lie or misinformation and actually post it guy.
I don't lie.
And everything I say is supported by actual fact. You only need to play the game.
First you're lying that you can jump spin and shoot. In last patch when the skill bar is loading it blocks jumping.
So after we have established you are lying, lets continue to the rest of your post. All your points that AV has patched/fixed, I was rooting for them as well. Specially magic.
About sounds, they were broken in the sense that they were causing severe lag when lots of people gathered in the same area. Yes, it will be all across the board, mostly noticeable during large sieges, bit less noticable in raids (100+people), even less noticable in smaller raids (50odd people), even less noticable in skirmishes, and...what do you think?! Almost not noticable when you're generally playing!
Or you believe they fixed sounds having the people who wonder around in noob areas with 90fps, in mind? lol