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final fantasy 14 will be casual like wow

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  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by andmiller


    Is everyone from this thread,
    http://www.mmorpg.com/discussion2.cfm/post/2866352/Does-FFXIV-excitement-prove-players-wanted-old-school.html#2866352
    going to come storming in and refute this statement?  LOL....we all need to face it, the foreseeable future of MMO's will be geared more to the casula player than to the hardcore player.  The huge subscription #'s of Wow are just too much for developers to resist!

     

    Is that statement reason enough for concern to me? Yes.



    We don't need yet another WoW clone on the market.



    Do I think they'll go so far as to make it equivalent to WoW?



    Though I'm not 100% on this (always leave room for doubt), no, I don't think they will.



    Square has their own way of doing things, and they consistently approach things from a unique angle. To them, making it more "casual" to appeal to the type of player who might play WoW could be approached in a way that no one in these forums would predict. Character and story development is always important to them, throughout the entire FF series, so I am confident XIV will be no different. The same goes for the amount of depth in the game overall. Somehow I don't think the term "dumbed down" will apply to XIV... but again.. we'll see.



    My hope is that, in making it more "casual friendly", they will merely make it more approachable for those playing in shorter spurts, and that grouping will be required for key content (missions, difficult battles, etc. etc) and that such content will be significant and not negligible, but that xp'ing will be more feasible with smaller groups or even soloable.



    That said, with party tactics also being a key element to all Final Fantasy games, I'm pretty confident it will still be present and important in XIV.

    For those who resent and reject any kind of group content and want no part of it, prefering the route of "playing among, but not with, other people"... Honestly, there's a whole list of MMOs out there now that cater to you perfectly. There are more options for someone looking to solo in a multiplayer game than there are those that encourage, much less "force" groups. Take your pick. There's nothing "evil" about the idea of a MMO being released that still acknowledges those of us who *do* enjoy party dynamics and don't want to be lone wolves.



     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Mrbloodworth


     
    It's like all of you are stuck on two modes.Wow, and not wow.
     


    There is a such thing as a Grey zone, or none of the above.
     

     

    We like you, too, Mrbloodworth.



    Oh wait... I guess I'm not in that group since I think there's a gray area as well.



    Whoops.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • SgtFrogSgtFrog Member Posts: 5,001

    They are aiming for casual this time round because one of the thing in FF11 that didnt appeal to allot of people is that it was Uncasual friendly.

    image
    March on! - Lets Invade Pekopon

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by SgtFrog


    They are aiming for casual this time round because one of the thing in FF11 that didnt appeal to allot of people is that it was Uncasual friendly.

     

    Yet, the game has still been successful, and they've never expressed any regret in not making it more casual friendly. I think that they stuck to their guns and didn't "cave in" to the success of WoW is what earned them the loyal player base they have to this day.



    In fact, that they're approaching XIV from a different angle in terms of its accessibility is likely a key element that will keep it from being a direct competitor to XI. XI will remain a more "demanding" MMO for all those who still prefer it. XIV will be less demanding, thus attracting a different crowd.. though I'm sure there'll be overlap (I'll be playing both at some point, I'm sure... I'm ridiculous with multiple MMO subs at times).

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by WSIMike



    Is that statement reason enough for concern to me? Yes.



    We don't need yet another WoW clone on the market.



    Do I think they'll go so far as to make it equivalent to WoW?



    Though I'm not 100% on this (always leave room for doubt), no, I don't think they will.



    Square has their own way of doing things, and they consistently approach things from a unique angle. To them, making it more "casual" to appeal to the type of player who might play WoW could be approached in a way that no one in these forums would predict. Character and story development is always important to them, throughout the entire FF series, so I am confident XIV will be no different. The same goes for the amount of depth in the game overall. Somehow I don't think the term "dumbed down" will apply to XIV... but again.. we'll see.



    My hope is that, in making it more "casual friendly", they will merely make it more approachable for those playing in shorter spurts, and that grouping will be required for key content (missions, difficult battles, etc. etc) and that such content will be significant and not negligible, but that xp'ing will be more feasible with smaller groups or even soloable.



    That said, with party tactics also being a key element to all Final Fantasy games, I'm pretty confident it will still be present and important in XIV.
    For those who resent and reject any kind of group content and want no part of it, prefering the route of "playing among, but not with, other people"... Honestly, there's a whole list of MMOs out there now that cater to you perfectly. There are more options for someone looking to solo in a multiplayer game than there are those that encourage, much less "force" groups. Take your pick. There's nothing "evil" about the idea of a MMO being released that still acknowledges those of us who *do* enjoy party dynamics and don't want to be lone wolves.


    Most of what you said is exactly what I think they will do. The part in blue I think you're just addressing your own fears.

    (,,,)=^__^=(,,,)

  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by WSIMike

    Originally posted by SgtFrog


    They are aiming for casual this time round because one of the thing in FF11 that didnt appeal to allot of people is that it was Uncasual friendly.

     

    Yet, the game has still been successful, and they've never expressed any regret in not making it more casual friendly. I think that they stuck to their guns and didn't "cave in" to the success of WoW is what earned them the loyal player base they have to this day.



    In fact, that they're approaching XIV from a different angle in terms of its accessibility is likely a key element that will keep it from being a direct competitor to XI. XI will remain a more "demanding" MMO for all those who still prefer it. XIV will be less demanding, thus attracting a different crowd.. though I'm sure there'll be overlap (I'll be playing both at some point, I'm sure... I'm ridiculous with multiple MMO subs at times).

     

    They did sorta cave in with some of the recent updates (I'm not complaining ^^) , also a good thing for everyone to keep in mind yet again, FFXI is just about 8 years old. Of course the new one will be modeled after the newer batches of mmos.

    But like you I also don't think that is cause for global panic, grouping is a major part of any FF title and as the trailer suggests it's bound to be a very big part of the game.

    (,,,)=^__^=(,,,)

  • andmillerandmiller Member Posts: 374
    Originally posted by WSIMike

    Originally posted by andmiller


    Is everyone from this thread,
    http://www.mmorpg.com/discussion2.cfm/post/2866352/Does-FFXIV-excitement-prove-players-wanted-old-school.html#2866352
    going to come storming in and refute this statement?  LOL....we all need to face it, the foreseeable future of MMO's will be geared more to the casula player than to the hardcore player.  The huge subscription #'s of Wow are just too much for developers to resist!

     

    Is that statement reason enough for concern to me? Yes.



    We don't need yet another WoW clone on the market.



    Do I think they'll go so far as to make it equivalent to WoW?



    Though I'm not 100% on this (always leave room for doubt), no, I don't think they will.



    Square has their own way of doing things, and they consistently approach things from a unique angle. To them, making it more "casual" to appeal to the type of player who might play WoW could be approached in a way that no one in these forums would predict. Character and story development is always important to them, throughout the entire FF series, so I am confident XIV will be no different. The same goes for the amount of depth in the game overall. Somehow I don't think the term "dumbed down" will apply to XIV... but again.. we'll see.



    My hope is that, in making it more "casual friendly", they will merely make it more approachable for those playing in shorter spurts, and that grouping will be required for key content (missions, difficult battles, etc. etc) and that such content will be significant and not negligible, but that xp'ing will be more feasible with smaller groups or even soloable.



    That said, with party tactics also being a key element to all Final Fantasy games, I'm pretty confident it will still be present and important in XIV.

    For those who resent and reject any kind of group content and want no part of it, prefering the route of "playing among, but not with, other people"... Honestly, there's a whole list of MMOs out there now that cater to you perfectly. There are more options for someone looking to solo in a multiplayer game than there are those that encourage, much less "force" groups. Take your pick. There's nothing "evil" about the idea of a MMO being released that still acknowledges those of us who *do* enjoy party dynamics and don't want to be lone wolves.



     

     

     

    Great response.....

    =)

  • BodeusBodeus Member Posts: 516

    I dont care if its casual or hardcore.

    I just HOPE AND PRAY it doesnt have FFXI's stupid , clunky UI and control scheme

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by WSIMike 
    For those who resent and reject any kind of group content and want no part of it, prefering the route of "playing among, but not with, other people"... Honestly, there's a whole list of MMOs out there now that cater to you perfectly. There are more options for someone looking to solo in a multiplayer game than there are those that encourage, much less "force" groups. Take your pick. There's nothing "evil" about the idea of a MMO being released that still acknowledges those of us who *do* enjoy party dynamics and don't want to be lone wolves.



     
     

     

    That's a really silly thing to say.  I tend to prefer content I can do at my leisure and without the pressure of grouping and there are yet no MMORPGs that cater to that playstyle 'perfectly'.  There are MMORPGs that move in the right direction but there is plenty room for improvement.  As such when a new, interesting MMORPG comes out I most definetly wish that it caters to my playstyle because I hope it will be one that finally 'gets me'.   Also from my viewpoint there are plenty 'group friendly'  MMORPGs out there already so I do not really see why any new games have to revert to that playstyle unless they are aiming at a specific niche.

  • spades07spades07 Member UncommonPosts: 852


    Originally posted by ronan32
    Originally posted by spades07 It will be casual and hardcore like every mmorpg (that is IF it is a mmorpg). Either way Final Fantasy always deliver top notch games and I suspect this to be the same- the fact they stated they want it to be unique is the cream of the cake. Again if this is a mmorpg it will be one not to be missed- no matter how they develop it.
     
    what do you mean if it is a mmorpg, it specifically says on the site that its a mmorpg.

    excellent news then. The genre has just started getting exciting.

  • cukimungacukimunga Member UncommonPosts: 2,258

    I don't think SE will make it as casual as WoW, they will just make it more casual than FFXI.   As long as they don't put ? or something like that over all the quest giver's heads and sparkles on items you need for quests im cool with that.  I still hope the game is group oriented as well. Sorry but im going to be a jerk and say screw people that want to solo.   There are a hundred other games you can solo to max level with.  Id be ok with a little solo content but if you wan't to progress at a decent rate you have to be in a group.

    If they use level sync and the fact that the game is new, you'll find a party in no time. If you have 2 hours to play group up and when you have to go, it will be just as easy to find a replacement.

  • qombiqombi Member UncommonPosts: 1,170

     Why does it always have to be hardcore versus casual argument. What does those labels really mean anyway? I would rather just have fun games. I don't care how long it takes to finish a game. I also think it is good to take in consideration how long it takes to do content in one play session. Easy doesn't equal casual player and hard gaming doesn't equal hardcore player. I don't mind if a dungeon takes a week to do if it is separated in chunks of shorter play sessions. Why not have a long dungeon with safe points that make good stopping points you can pick back up the next day and do another chunk?

    Let's stop with casual versus hardcore. They dont' make sense. Instead I think it should be an argument of playtime session lengths that is payed attention to. If John Doe works and has a couple hours a few days a week to play and Jane Doe has five hours a day to play, they both should get access to challenging fun content but let's segment the challenging content into smaller play session chunks. It still can be a twelve hour dungeon but like I said with safe locations if you will where you can pick up the next day and finish. 

    I don't think people like me play less now with a family wants easy shallow fast ending content. I still want the challenge and the game length to have meaning. I might not have time for a gameplay session of six hours but I surely could do a six hour dungeon if it was separated in chunks for a week. I play for the experience and fun of the game. I don't play to set at the finish line. I don't want shallow  fast games. 

  • PrecusorPrecusor Member UncommonPosts: 3,589

    Thats great news!

  • whatamidoingwhatamidoing Member Posts: 163
    Originally posted by ronan32


    Next question, "What kind of influences from other MMOGs like World of Warcraft have there been on FFXIV
    Komoto responds, "As with WOW, they're aimed at the casual user, we're aiming for more casual users. However, we don't want to make a copy of WOW, we want to be unique."
    from gamespots live blog of square enix press conference
    http://e3.gamespot.com/story/6210518/square-enix-considering-ffxiv-online-for-xbox-360



     

    yeah they're "aiming for more casual users". definitely means it will be casual like WoW. good find man...lol what a joke. nice thread?

    stop trying to start stuff, there's no real information out on this game other than that Q&A, wait until more information is released.

  • whatamidoingwhatamidoing Member Posts: 163
    Originally posted by altairzq


    And another P.O.S.  hits the market yay!



     

    yeah, I was playing the other day and it was a total waste of money. like so lame. another casual gamer WoW-clone...total P.O.S.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Cynthe

    Originally posted by WSIMike



    Is that statement reason enough for concern to me? Yes.



    We don't need yet another WoW clone on the market.



    Do I think they'll go so far as to make it equivalent to WoW?



    Though I'm not 100% on this (always leave room for doubt), no, I don't think they will.



    Square has their own way of doing things, and they consistently approach things from a unique angle. To them, making it more "casual" to appeal to the type of player who might play WoW could be approached in a way that no one in these forums would predict. Character and story development is always important to them, throughout the entire FF series, so I am confident XIV will be no different. The same goes for the amount of depth in the game overall. Somehow I don't think the term "dumbed down" will apply to XIV... but again.. we'll see.



    My hope is that, in making it more "casual friendly", they will merely make it more approachable for those playing in shorter spurts, and that grouping will be required for key content (missions, difficult battles, etc. etc) and that such content will be significant and not negligible, but that xp'ing will be more feasible with smaller groups or even soloable.



    That said, with party tactics also being a key element to all Final Fantasy games, I'm pretty confident it will still be present and important in XIV.
    For those who resent and reject any kind of group content and want no part of it, prefering the route of "playing among, but not with, other people"... Honestly, there's a whole list of MMOs out there now that cater to you perfectly. There are more options for someone looking to solo in a multiplayer game than there are those that encourage, much less "force" groups. Take your pick. There's nothing "evil" about the idea of a MMO being released that still acknowledges those of us who *do* enjoy party dynamics and don't want to be lone wolves.

    Most of what you said is exactly what I think they will do. The part in blue I think you're just addressing your own fears.



    Not addressing fears at all. I'm not "afraid" of MMOs that don't require grouping. I've played some of them and still do sometimes.



    I'm simply pointing out, to the vehemently anti-grouping crowd - that since WoW came out, there's been a lot of games developed more in that style... more soloable, more casual friendly, less requirement on grouping outside of raids...



    Still, there are people who act as though they're offended at the very suggestion of a MMO coming out that might - gasp - require them to group up at some point... as though there aren't other several other MMOs already available that will suit them perfectly.

    There's nothing wrong with there being an option for those of us who *do* enjoy grouping as well.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by cukimunga


    I don't think SE will make it as casual as WoW, they will just make it more casual than FFXI.   As long as they don't put ? or something like that over all the quest giver's heads and sparkles on items you need for quests im cool with that.  I still hope the game is group oriented as well. Sorry but im going to be a jerk and say screw people that want to solo.   There are a hundred other games you can solo to max level with.  Id be ok with a little solo content but if you wan't to progress at a decent rate you have to be in a group.
    If they use level sync and the fact that the game is new, you'll find a party in no time. If you have 2 hours to play group up and when you have to go, it will be just as easy to find a replacement.

     

    If there's something like level sync, then I hope the skill system is implemented differently, independent of what level you're fighting at. The issue with skills falling way behind because everyone seems to want to level-sync 10+ levels below their actual level, capping their skills, is making FFXI's implementation a headache to work with.



    As for symbols over NPCs heads indicating they have a quest... ugh.. I really hate that; it takes away from the immersion for me. At the same time, I recognize that it makes it less bothersome than having to go from NPC to NPC to see which one has something for you. If they allow you toggle such things off in the settings, that would be great. Let those who like having the quest helpers keep them enabled... let those who don't like them turn them off. Then everyone's happy :).

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by WSIMike





    Not addressing fears at all. I'm not "afraid" of MMOs that don't require grouping. I've played some of them and still do sometimes.



    I'm simply pointing out, to the vehemently anti-grouping crowd - that since WoW came out, there's been a lot of games developed more in that style... more soloable, more casual friendly, less requirement on grouping outside of raids...



    Still, there are people who act as though they're offended at the very suggestion of a MMO coming out that might - gasp - require them to group up at some point... as though there aren't other several other MMOs already available that will suit them perfectly.

    There's nothing wrong with there being an option for those of us who *do* enjoy grouping as well.

     

     

    True again!

    But they cant see if from our side. They dont see that every PvE game post wow has catered to solo centric  casual play styles. Every game thats announced, all kind of threads pop up asking if its going to be casual. They just want another casual game to play until the next casual MMO comes out. 

     

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • curiindicuriindi Member Posts: 488

    Seriously, I wonder if a good number of people have gotten the wrong interpretation from this thread's title "final fantasy 14 will be casual like wow" - it's not saying "final fantasy 14 will be like wow".

    Square Enix most likely meant that FFXIV will have ways for casual players to enjoy its world (Eorzea?), like how WoW gave casual players ways to enjoy their time in Azeroth. They're saying that they want to make FFXIV appeal to more gamers than FFXI.

    FFXIV may introduce more achievements that aren't as much of a time sink, but it will play more like FFXI than WoW - I don't see it ever being the other way. They're not saying that they want to make FFXIV appeal to totally different gamers from FFXI.

  • Tedly224Tedly224 Member Posts: 164

    To be honest, I gave FF XI a shot when it first launched in America and I uninstalled it within the second week. The forced grouping thing and horrible time sink involved with travel by foot took care of any interest I had in the game. I returned to Dark Age of Camelot and went on to City of Heroes after that.

    I've read that FF XI has come a long ways in terms of the devs understanding that people enjoy getting something done with only 3 or so hours of play. Whether it's some group PvP, instance running, leveling, or grinding for crafting materials, people want options. The leveling synch thing seems utterly fantastic to bring players together for group accomplishments, and I'm looking forward to this new game and giving it a try since it seems a certainty that it will be included.

    I could care less if they rip off play elements from WoW for players being able to solo play for slower leveling, or self sufficient crafting material gathering, or grinding out faction related reputations that unlock either quests, or areas, or certain initial gear types from vendors. Goferit. All of that is great.

    As long as the best rewards come from grouping and they have the level synch mechanic that might even be expanded upon (!!) in use, I'll give it a whirl.

     

  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by WSIMike



    Still, there are people who act as though they're offended at the very suggestion of a MMO coming out that might - gasp - require them to group up at some point... as though there aren't other several other MMOs already available that will suit them perfectly.

    There's nothing wrong with there being an option for those of us who *do* enjoy grouping as well.

     

     

    I understand what you are saying however I also don't think everyone is listening to each other. While someone says one thing the one on the receiving end perceives something else, but that's why we have these discussions. :)

    All mmos have both grouping and solo play. The older games were more group oriented and very brutal on solo players and lately we've seen a shift in the other direction, actually more like a sudden flop.

    I think we're in for a balance eventually, and I really hope and expect that FF14 will the first of those.

     

    (,,,)=^__^=(,,,)

  • RekujaRekuja Member Posts: 24

    im just hoping it runs smooth, FFXI was terribly optimized and bloody capped at 30fps.. my PC runs newest games on MAX settings with 16xx AA and over 100++ fps.. yet when i tried FFXI i had 10fps in the most pathetic places..

  • Shiva_ShadowShiva_Shadow Member Posts: 216

    I tend to think ff14 will make 11 look like a bad memory, for as much as I hated it for the price the Ps3 is the most powerful console out there.  Since it'll be optimized to that, I'd have to say that if your computer is more than 4 years old you might think about upgrading before 14 hits the shelves.

  • VrazuleVrazule Member Posts: 1,095
    Originally posted by Cynthe

    Originally posted by WSIMike



    Still, there are people who act as though they're offended at the very suggestion of a MMO coming out that might - gasp - require them to group up at some point... as though there aren't other several other MMOs already available that will suit them perfectly.

    There's nothing wrong with there being an option for those of us who *do* enjoy grouping as well.

     

     

    I understand what you are saying however I also don't think everyone is listening to each other. While someone says one thing the one on the receiving end perceives something else, but that's why we have these discussions. :)

    All mmos have both grouping and solo play. The older games were more group oriented and very brutal on solo players and lately we've seen a shift in the other direction, actually more like a sudden flop.

    I think we're in for a balance eventually, and I really hope and expect that FF14 will the first of those.

     



     

    Personally, I think they need to stop trying to cater to both play styles in the same game.  They compete with each other for developer resources, only casuals tend to get the crappy end of the quality stick.  Make a hardcore game and make a casual game and stop punishing the players by mixing them up.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • Shiva_ShadowShiva_Shadow Member Posts: 216
    Originally posted by Vrazule

    Originally posted by Cynthe

    Originally posted by WSIMike



    Still, there are people who act as though they're offended at the very suggestion of a MMO coming out that might - gasp - require them to group up at some point... as though there aren't other several other MMOs already available that will suit them perfectly.

    There's nothing wrong with there being an option for those of us who *do* enjoy grouping as well.

     

     

    I understand what you are saying however I also don't think everyone is listening to each other. While someone says one thing the one on the receiving end perceives something else, but that's why we have these discussions. :)

    All mmos have both grouping and solo play. The older games were more group oriented and very brutal on solo players and lately we've seen a shift in the other direction, actually more like a sudden flop.

    I think we're in for a balance eventually, and I really hope and expect that FF14 will the first of those.

     



     

    Personally, I think they need to stop trying to cater to both play styles in the same game.  They compete with each other for developer resources, only casuals tend to get the crappy end of the quality stick.  Make a hardcore game and make a casual game and stop punishing the players by mixing them up.

    I agree with you, or at least make 2 versions of the game and simply put it on 2 different channels.

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