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Dungeons & Dragons Online: Goes Free, Introduces Store

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Comments

  • DirktoothDirktooth Member Posts: 33

    Great news indeed. If i decide to resume playing, i would retain my characters and go for VIP. Great move Trubine!

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    heh to be honest the game is really fun especially when your in a party. This will most likely revive is dwindling player base.

  • madeuxmadeux Member Posts: 1,786

    I'm actually looking forward to trying this out now.  I don't always have a lot of time, and I certainly can't afford to pay subscriptions to all of the mmo's I wanna play, so being able to play once in a while, and play hardcore when time permits, without wasting 15 bucks on months when I only play a few hours is a very good thing.

  • uhjpaeuhjpae Member Posts: 165

    This a great news for me. I just hope that the game won't become laggy if there are too many players.

    image

  • darkjoydarkjoy Member Posts: 39

    Its a good idea....

     

    Better make it F2P and try some store system than just simple pulling plug as it happend to TR...

     

    PRO!

  • JYCowboyJYCowboy Member UncommonPosts: 652

    So it begins!!

    First Free Realms proves that a F2P can gain good market share.

    Now P2P MMOs are converting to F2P with DDO being the first AAA game to start.

    Watch folks, other will follow.

  • imouthosimouthos Member Posts: 25
    Originally posted by JYCowboy


    So it begins!!
    First Free Realms proves that a F2P can gain good market share.
    Now P2P MMOs are converting to F2P with DDO being the first AAA game to start.
    Watch folks, other will follow.

     

    I seriously doubt it. I think DDO has always been a bit of a Red-headed stepchild in the whole "AAA" family. It released almost a year after Guild Wars came out and struggled from launch to shed the stigma of being a "Guild Wars you pay for".  The heavy reliance on instancing just invited the comparison to its quasi-F2P counterpart. I've been a drive-by subber to DDO for almost 3 years. Purchased the game at launch and cancelled my subscription at the end of the trial. Each subsequent update to the game prompted me to subscribe to see if the new features or story were enough to elevate it past the little tickle in the back of my head that said I could be playing Guild Wars for free. Each time I cancelled I knew it wasn't fair to the game at all. The devs have done a heck of a job with the game considering the dwindling numbers. And each update has kept me in longer and longer before I gave in to my inner Mr. Krabs. So I wouldn't say this is Turbine hopping on the coat-tails of Free Realms. They've been steered in this direction for 3 years. I'm sure Free Realms may have had a part in the business department reaching the conclusion that it was a viable change, but if DDO was ever going to survive it was pretty much inevitable.

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608

    Definitely a good move from Turbine.I loved the game but didn't see it worth a subscription though.But with this new approach I'll will play it again.

    In the land of Predators,the lion does not fear the jackals...

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by JYCowboy


    So it begins!!
    First Free Realms proves that a F2P can gain good market share.
    Now P2P MMOs are converting to F2P with DDO being the first AAA game to start.
    Watch folks, other will follow.



     

    Sorry tho,

    But that is nonsense. F2P MMO's are only succesful when they are designed and developed with F2P in mind!

    And to be honest. DDO has never been a AAA title in my opinion. It was failure right of the bat in the way they designed the whole game.

    It was way too thin in content and way too small of a gameworld when it launched. And still is.

    Except for some nice designed dungeons (in wich credit is where credit is due), the rest of the game had no immersion whatsoever!

    It was one loading screen after the other! Absolutely horrible. And the MAIN reason the flopped the moment it released.

    Me and many other people who were in Closed Beta saw it coming. Hence the reason we never bought the game!

    Cheers

  • SarrSarr Member UncommonPosts: 466
    Originally posted by Guillermo197

    Originally posted by JYCowboy


    So it begins!!
    First Free Realms proves that a F2P can gain good market share.
    Now P2P MMOs are converting to F2P with DDO being the first AAA game to start.
    Watch folks, other will follow.



     

    Sorry tho,

    But that is nonsense. F2P MMO's are only succesful when they are designed and developed with F2P in mind!

    And to be honest. DDO has never been a AAA title in my opinion. It was failure right of the bat in the way they designed the whole game.

    It was way too thin in content and way too small of a gameworld when it launched. And still is.

    Except for some nice designed dungeons (in wich credit is where credit is due), the rest of the game had no immersion whatsoever!

    It was one loading screen after the other! Absolutely horrible. And the MAIN reason the flopped the moment it released.

    Me and many other people who were in Closed Beta saw it coming. Hence the reason we never bought the game!

    Cheers

     

    You certainy don't have much experience in DDO in past 10 months, do you? 

    You're completely wrong. This game is about 10x bigger than what you've seen at the start, but that's only a fraction of what has changed in those 3 years.

    Turbine created completely unique AAA MMO of DDO, mastering it in shadows, till they did what this game was always made for - F2P and RMT. It just needed some good thought behind it and research to see if it could work. Turbine once again out did themselves.

    As a former player of many MMO games, including WoW (even with expansions), I'd never return to those past games. Too boring, too simple and mindless, and I could go on like that on and on : ). And it's the closest thing to real D&D ruleset you could possible create as an MMO game. Turbine was really dedicated to keeping it all D&D.

    Now, we'll be able to buy new "quests" and "expansions" just like buying it for real D&D pnp. I mean, you have a free core "setting" to start with, and then you can expand your library. Or even simpler, sub and reap all benefits.

    No only that, but players who have those additional quests you don't have access to, will be able to grant you a "guest pass" to those areas, so you'll be able to play them and consider if they're worth buying.

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  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Sarr


     
    You certainy don't have much experience in DDO in past 10 months, do you? 
    You're completely wrong. This game is about 10x bigger than what you've seen at the start, but that's only a fraction of what has changed in those 3 years.
    Turbine created completely unique AAA MMO of DDO, mastering it in shadows, till they did what this game was always made for - F2P and RMT. It just needed some good thought behind it and research to see if it could work. Turbine once again out did themselves.
    As a former player of many MMO games, including WoW (even with expansions), I'd never return to those past games. Too boring, too simple and mindless, and I could go on like that on and on : ). And it's the closest thing to real D&D ruleset you could possible create as an MMO game. Turbine was really dedicated to keeping it all D&D.
    Now, we'll be able to buy new "quests" and "expansions" just like buying it for real D&D pnp. I mean, you have a free core "setting" to start with, and then you can expand your library. Or even simpler, sub and reap all benefits.
    No only that, but players who have those additional quests you don't have access to, will be able to grant you a "guest pass" to those areas, so you'll be able to play them and consider if they're worth buying.



     

    Who gives a darn what has changed the last 10 months? It doesn't change the excessive instanced/zoned unimmersive design of the whole game.

    If this game is so good as you claim it to be? Then why did it fail so misserably and is now forced to go F2P in a desperate hope to ressurect it?

    And oh.... good luck with the F2P crowd coming in. If you think WoW had a bad and immature community. Watch these F2P guys coming into your game ;)

    Cheers

  • UngoHumungoUngoHumungo Member Posts: 518

    I'm not sure that would help DDO....certainly may increase the number of subscribers

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by Guillermo197
    And oh.... good luck with the F2P crowd coming in. If you think WoW had a bad and immature community. Watch these F2P guys coming into your game ;)
     

    I think the fact you actually have to interact with other people in DDO to do the content, rather than just run around solo doing noddy quests, should weed out those that have no social skills.

  • bubu_3kbubu_3k Member UncommonPosts: 108
    Originally posted by Guillermo197

    And oh.... good luck with the F2P crowd coming in. If you think WoW had a bad and immature community. Watch these F2P guys coming into your game ;)

     

    Although more pronounce in f2p games the immaturity is influenced mostly by the learning curve,complexity of the game. EVE,Anarchy Online are complex games and you still see a bunch of BS on the chat. At the same time Atlantica Online, a f2p game, kinda complex mostly due to fighting system has its share of immature players but way fewer then i saw in many p2p games...so who knows

    “Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.” A. Einstein

  • HvezdosvitHvezdosvit Member Posts: 13

    This is exactly what I missed in DDO. I liked the game in trial but, never have enough time to play it and justify the subscription fee. Now I can play now and then a I do not have to care about time spent in the game. I will be able to buy what I really want and play with friends which had same view as I.

    Really great move, I am looking forward to it! It probably makes me stop AoC sub (at least for some time).

  • rpgamer13rpgamer13 Member UncommonPosts: 73

    i played for about 2 weeks and left for other games as i just didn't want to pay to play it. seem to solo alot, was a lot of fun though and now with free to play i'll be back.

    BUT WHAT ABOUT AC ,,,,  I've been waiting years for asheron's call to go free to play with micro payments.  i go back to play a month a yr almost but again leave cus i don't want to solo most of the time. if it goes fre to play old players might come back and we'd have more then 5 alleginces on each server.

    i'd pay $5.00 a month just to own a house again ingame with free rent from the fees.  only alow one character for free and add a fee for more just like DDO is going to do DDO has the right idea to bring old and new players back in and keep things going.

    for those of you who hate micropayments. get use to it. most games coming out have it. and even older ones everquest. 1 and  2. plus vanguard now.   i can see the new FF online having it. but maby now. WOW i'm sure will be the only game without it and only because of the huge number of players . oh and the very huge number of gold farmers and powerlelvers  keep the WOW game making so much money.

    imagin if WOW sold gold and premade characters on certain servers only. how many folks over seas, and a few in NA, would have to get real jobs, from not selling any more items on these games. would be funny...

    image

  • VengerVenger Member UncommonPosts: 1,309

    Very nice I'll have to pick it back up again.

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by Mrbloodworth

    Originally posted by mindspat

    Originally posted by Deewe


    Honestly Trubine just made some kind of NGE.
    It's a bit less worse than SoE, still not only they didn't communicated with their customers base but also didn't deliver mod 9 after what 8 months of waiting?
    Top of that they can't even publish a nice FAQ answering vet questions like: how about my drow slot?
    And if it wasn't enough they threaten actual players not to cancell their subscription or they won't be able to renew it before the new stuff.
    Well guess Sir Smedley is laughing hard by now. 

    It appears that you have absolutely no clue to what you're talking about.  This is the same as SOE's nge of Star Wars Galaxies!?! 

     

    I agree, Turbine majorily fucked up by purposely witholding mod9 as a means to get more content out when this goes live.  Every play who's been waiting for Mod9 has a right to feel screwed over now having to wait an additional several months - it's most deffintely a baiting tactic and very unscrupolous. 

    They have and are continuing to answer very specific questions. 

    It's not a threat as much as it's a warning.  The account management is supposedly going through a revamp and Turbine is anticpating that this will be completely offline for potential new players until Unlimited goes live.  That Is the reason the apparent Warning is present. 

    I still think you're either a fool or a tool to think this is the same as SWG's nge - do you even know what the nge was!?!

     

     

    There is more than just mod9 in this new version of the game.

     

    No, it's not.  Did you even read what this is?  It's the same game... if you're a subscriber nothing changes.  If you are someone who left or someone who wants to try it going forward you can become a subscriber (and nothing changes) or you can play for free, in which case you can buy only the parts of the game that you want to play beyond the free content or you can become a subscriber if you feel the free content isn't enough.

    That is NOTHING even REMOTELY close to what the NGE was.

    Just a clue:

    The NGE was a total re-write of the original gameplay mechanics

    Combat style changed

    The entire profession/skill tree system was ripped out and replaced with a class/level system.  (Note: 32 core professions from which you could mix and match freely were REMOVED and replaced with 9 classes which had linear progression)

    Entire content arcs were removed completely (and re-added later in a new format)

     

    Turbine has not done any of that with DDO.  Hell I don't even play DDO anymore but even I know enough to know that this is nothing like the NGE was for SWG.  I played SWG both Pre-CU and Pre-NGE (and post NGE to be honest) and you are so wrong on this one it's not even really a troll post that you're doing... it's just obvious flame bait.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by Kyleran


       “Historically, players of free online games were forced to sacrifice the quality of their experience,” said Jim Crowley, President and CEO. “Those days are over. The new DDO Unlimited is the most innovative, exciting and graphically rich MMO to ever hit the free-to-play market and it changes the very nature of what it means to be free-to-play.” 
    Or, maybe, just maybe, DDO was never really up to P2P standards and finally is being downgraded to where it has always belonged.
     

     

    This, TBH.... actually this isn't even totally adequate...

    When it first released it was 100% true... today it's 'worth' a subscription... till you have done all the content... then it's just not worth playing anymore unless you enjoy repeating the same content on a new character (I don't)...

    So the F2P mode will bring me back to DDO because I enjoy the original content far more than the raid-esque content brought in since.... oh about 1yr after it's release.  The original content and the earliest expansions that centered around stormreach are all I ever really enjoyed so for me the F2p option is perfect.  Also, since I tend to stick to only 1 or 2 characters at a time and don't hand stuff off between toons (other than mailing stuff now and then) the F2P content is still perfect for me.  

    I'm really looking forward to this change as I will once again be able to play DDO but won't have to pay for it unless I decide to buy an adventure pack or two.  Which is perfect for me.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Taram

    Originally posted by Mrbloodworth

    Originally posted by mindspat

    Originally posted by Deewe


    Honestly Trubine just made some kind of NGE.
    It's a bit less worse than SoE, still not only they didn't communicated with their customers base but also didn't deliver mod 9 after what 8 months of waiting?
    Top of that they can't even publish a nice FAQ answering vet questions like: how about my drow slot?
    And if it wasn't enough they threaten actual players not to cancell their subscription or they won't be able to renew it before the new stuff.
    Well guess Sir Smedley is laughing hard by now. 

    It appears that you have absolutely no clue to what you're talking about.  This is the same as SOE's nge of Star Wars Galaxies!?! 

     

    I agree, Turbine majorily fucked up by purposely witholding mod9 as a means to get more content out when this goes live.  Every play who's been waiting for Mod9 has a right to feel screwed over now having to wait an additional several months - it's most deffintely a baiting tactic and very unscrupolous. 

    They have and are continuing to answer very specific questions. 

    It's not a threat as much as it's a warning.  The account management is supposedly going through a revamp and Turbine is anticpating that this will be completely offline for potential new players until Unlimited goes live.  That Is the reason the apparent Warning is present. 

    I still think you're either a fool or a tool to think this is the same as SWG's nge - do you even know what the nge was!?!

     

     

    There is more than just mod9 in this new version of the game.

     

    No, it's not.  Did you even read what this is?  It's the same game... if you're a subscriber nothing changes.  If you are someone who left or someone who wants to try it going forward you can become a subscriber (and nothing changes) or you can play for free, in which case you can buy only the parts of the game that you want to play beyond the free content or you can become a subscriber if you feel the free content isn't enough.

    That is NOTHING even REMOTELY close to what the NGE was.

    Just a clue:

    The NGE was a total re-write of the original gameplay mechanics

    Combat style changed

    The entire profession/skill tree system was ripped out and replaced with a class/level system.  (Note: 32 core professions from which you could mix and match freely were REMOVED and replaced with 9 classes which had linear progression)

    Entire content arcs were removed completely (and re-added later in a new format)

     

    Turbine has not done any of that with DDO.  Hell I don't even play DDO anymore but even I know enough to know that this is nothing like the NGE was for SWG.  I played SWG both Pre-CU and Pre-NGE (and post NGE to be honest) and you are so wrong on this one it's not even really a troll post that you're doing... it's just obvious flame bait.

    WTF are you talking about? One sentance, and you go off to crazytown assume land?

    There is more to DDO unlimited than just the MOD9 content. How you got to an NGE, i have no clue. Perhaps a miss quote?

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by Mrbloodworth

    Originally posted by Taram

    Originally posted by Mrbloodworth

    Originally posted by mindspat

    Originally posted by Deewe


    Honestly Trubine just made some kind of NGE.
    It's a bit less worse than SoE, still not only they didn't communicated with their customers base but also didn't deliver mod 9 after what 8 months of waiting?
    Top of that they can't even publish a nice FAQ answering vet questions like: how about my drow slot?
    And if it wasn't enough they threaten actual players not to cancell their subscription or they won't be able to renew it before the new stuff.
    Well guess Sir Smedley is laughing hard by now. 

    It appears that you have absolutely no clue to what you're talking about.  This is the same as SOE's nge of Star Wars Galaxies!?! 

     

    I agree, Turbine majorily fucked up by purposely witholding mod9 as a means to get more content out when this goes live.  Every play who's been waiting for Mod9 has a right to feel screwed over now having to wait an additional several months - it's most deffintely a baiting tactic and very unscrupolous. 

    They have and are continuing to answer very specific questions. 

    It's not a threat as much as it's a warning.  The account management is supposedly going through a revamp and Turbine is anticpating that this will be completely offline for potential new players until Unlimited goes live.  That Is the reason the apparent Warning is present. 

    I still think you're either a fool or a tool to think this is the same as SWG's nge - do you even know what the nge was!?!

     

     

    There is more than just mod9 in this new version of the game.

     

    No, it's not.  Did you even read what this is?  It's the same game... if you're a subscriber nothing changes.  If you are someone who left or someone who wants to try it going forward you can become a subscriber (and nothing changes) or you can play for free, in which case you can buy only the parts of the game that you want to play beyond the free content or you can become a subscriber if you feel the free content isn't enough.

    That is NOTHING even REMOTELY close to what the NGE was.

    Just a clue:

    The NGE was a total re-write of the original gameplay mechanics

    Combat style changed

    The entire profession/skill tree system was ripped out and replaced with a class/level system.  (Note: 32 core professions from which you could mix and match freely were REMOVED and replaced with 9 classes which had linear progression)

    Entire content arcs were removed completely (and re-added later in a new format)

     

    Turbine has not done any of that with DDO.  Hell I don't even play DDO anymore but even I know enough to know that this is nothing like the NGE was for SWG.  I played SWG both Pre-CU and Pre-NGE (and post NGE to be honest) and you are so wrong on this one it's not even really a troll post that you're doing... it's just obvious flame bait.

    WTF are you talking about? One sentance, and you go off to crazytown assume land?

    There is more to DDO unlimited than just the MOD9 content. How you got to an NGE, i have no clue. Perhaps a miss quote?

     

     

    Reading Comprehension 101.... the guy saying there is more to this than just mod9 seemed to be agreeing with the guy trying to say this is an NGE.  If you bothered reading my post you'd see I was saying this is NOTHING like the NGE was to SWG.  Reading through it myself I guess that was you so maybe I missunderstood your very vague single sentance in response to a post dissagreeing with the original post in this quote fest that stated this was an NGE.

    So, we basically agree ;)

    Yes there is more to this than just mod9... there are changes to the entire billing structure and they're adding a ton of new content.  But the core game is remaining the same.  So this is NOTHING remotely like the NGE.  It's a billing re-vamp and a content cycle change but other than that it's still the same game.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • prull09prull09 Member Posts: 30

    Nice read. Yes I did read all of it. And I have to spread the newsflash.

    Any P2P games going F2P indicates that game was dying. Anyone that has played any P2P game going F2P knows this. There is no need to deny it. Have fun in your final reanimation, who knows it might even help your dying game.

    No point in being angry at me for posting this. I’ve been in your position before.

     

     

    And for the Euri on CM: You won't even go F2P (yet?). LoL (?)... Well you're with CM what did you expect? Get away from those vampires while you can. Hi Satine. (and D. pls go away)

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by prull09


    Nice read. Yes I did read all of it. And I have to spread the newsflash.
    Any P2P games going F2P indicates that game was dying. Anyone that has played any P2P game going F2P knows this. There is no need to deny it. Have fun in your final reanimation, who knows it might even help your dying game.
    No point in being angry at me for posting this. I’ve been in your position before.

     
     
    And for the Euri on CM: You won't even go F2P (yet?). LoL (?)... Well you're with CM what did you expect? Get away from those vampires while you can. Hi Satine. (and D. pls go away)

     

    Nobody is denying that, to be honest.  DDO was definitely a dying title and Turbine's move to make it F2P with RMT elements and an option to subscribe to avoid RMT is an obvious play to revitalize the game.  Fortunately for them it probably will work.  AO is living proof that this model works, and works well.

    I know that I, for one, will be returning to DDO to enjoy the free content and there's a good chance I may purchase 1 or 2 of the optional components as well. 

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • codejackcodejack Member Posts: 208

    Good news! It's the beginning of the end!

    So many of us have waited so long for Turbine to royally screw up and lose the franchise so that a DECENT company can give a D&D MMO a shot, and they've finally done it!

    I know, many of you are thinking

    "Free? Why wouldn't I play?" 

    and the answer is:

    "Because you will hurl 3 computers out your window in frustration, mostly when quest bugs kick in so you can't get off a ladder and you want to call a GM to fix it, but you can't because you're not VIP, so you'll upgrade and find out that the GM can't help anyway, but now you've got the sub, so you fill up the bank slot and make 5 new characters that you don't want to go back to Peon status, and pretty soon you're using Google Earth to find out where the turbine offices are and shopping for high-powered rifles. That's why you shouldn't play."

    Now we just need a game company that can find competent people to make the next D&D game, and we're set!

  • codejackcodejack Member Posts: 208
    Originally posted by Dr.Rock

    Originally posted by Guillermo197
    And oh.... good luck with the F2P crowd coming in. If you think WoW had a bad and immature community. Watch these F2P guys coming into your game ;)
     

    I think the fact you actually have to interact with other people in DDO to do the content, rather than just run around solo doing noddy quests, should weed out those that have no social skills.

    Really? Well, it hasn't worked so far :p

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