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The only two trailers/teasers Ive been able to find have no footage of pvp,or what there is is a second or two..Being this close to launch and having a laughable amount of footage to tout your PVP BASED GAME is very strange..
This is starting to smell like an AOC situation,with very little content being given out to the public prior to release,and the NDA being over the top strict..I smell a bomb and its heading straight to the bargain bin...
And its a sad thing as well.I was looking forward to this game for a while now...Damn,why does this keep repeating itself? Why the hell do these companies have the outline of the game painted great,then flub it on release...Granted,it hasnt been flubbed yet,but ALL indicators are pointing to that...
I smell a rat............/sniff /sniff....You guys do me a favor and buy the game,Ill wait and save my money like I did for AOC..ILL wait a few weeks and read the reviews..Saving sixty bucks is a good thing me thinks...
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Well, as said in their forums they are a small developing team and they rather develop the game than making fancy videos. Compare this to another game that had thousands of pics, loads of vids and so on, but where did the gameplay go? v_v
And since they are a privet company in the Swedish stockmarket they cant be scamming (because of the laws = they will go to jail AND personal bankruptcy within a second).
I sure will support them, if this is to be released ill give it a month or two and they are already more polished than that other game will ever be... And yes, they are in CB right now, and they are open up OP the 6th of July with preorder for GOLD. (blah blah, it is NOT to pay for beta, but for your place on the server when they go gold, AND they are kind enough to invite you to test it during the way!!!)
All you, I will never pay for beta; GO AWAY! =P
Eh release is 5-6 months away so whats the problem? If you want to try it before that you pre-order and get acces to the closed beta...
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
Eh release is 5-6 months away so whats the problem? If you want to try it before that you pre-order and get acces to the closed beta...
War is not led zeppelin change your sig please, if any game is led zeppelin its EVE.....
and to the OP did you realy expect anything ells? this game has fail written all over it...
Eh release is 5-6 months away so whats the problem? If you want to try it before that you pre-order and get acces to the closed beta...
War is not led zeppelin change your sig please, if any game is led zeppelin its EVE.....
and to the OP did you realy expect anything ells? this game has fail written all over it...
In that we agree, it does have fail written all over it, indie company, small budget, and they are releasing an unfinished product to try and continue development, from previous experiences there is a really high chance of failure, but as a company they have been honest with their customers and have had an open channel of communication with the community which should win them some more support that maybe other Indie devs did not have, those are a plus that might just help them keep development going long enough to get the game up to a "decent" standard.
If you cant afford $60 bucks you are probably not old enough for the game. But noone really knows how much the game will cost yet.
No, what is smelling here ... is you ... you are probably afraid of not getting a key.
Eh release is 5-6 months away so whats the problem? If you want to try it before that you pre-order and get acces to the closed beta...
Uhm, I just read a recent post by a dev saying that the release date is Septembre 1st. So that is less than 3 months.
As for lack of videos, well this isn't Darkfail where they are promising the world. They have been up front and said that the game will be far from feature complete when release. What excactly that means, as far as PvP is concerned, noone can say for sure because of the NDA
Also I read their financial report not long ago and there they said the game will cost 300 SEK with a montly fee of 110 SEK. That, with todays exchang rae, equals to about 40$ purchase fee and 14$ monthly fee. But ofcourse that could change.
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Eh release is 5-6 months away so whats the problem? If you want to try it before that you pre-order and get acces to the closed beta...
Uhm, I just read a recent post by a dev saying that the release date is Septembre 1st. So that is less than 3 months.
As for lack of videos, well this isn't Darkfail where they are promising the world. They have been up front and said that the game will be far from feature complete when release. What excactly that means, as far as PvP is concerned, noone can say for sure because of the NDA
Also I read their financial report not long ago and there they said the game will cost 300 SEK with a montly fee of 110 SEK. That, with todays exchang rae, equals to about 40$ purchase fee and 14$ monthly fee. But ofcourse that could change.
That is correct, but you dont need to pay a monthly fee during the beta, thats first after the release.
Lack of content? Isn't the purpose of a "Sandbox" mmo to have the bulk of the content provided by the players?
I agree with you OP. In fact, I'm drawing alot of parallels between darkfall and this game (though it doesn't look like the MO fanbase is as rabid.)
I hope for success, but I am expecting to be disappointed.
And whoever said they aren't promising the world...they're promising at least as much as DF devs did. Large open world, make your own class skill system (there will be grind to this), "hardcore and meaningful" pvp, etc. And if you look at what they're saying they're going to do with the exploration side of things, it's amazingly complex...
Nice example of "guilt by association", OP.
Like another person mentioned; we are still a good while away from release; closed beta has just started. Who knows what they have in store for us?
At least they have been very open and upfront about all the intended content and in providing us with 100+ mb of game mechanics and other info.
Also indie devs + sandbox doesn't equal failure. Look at EVE Online, for instance. Great game with a steady playerbase for years and years ...
It is much too soon to jump on the failwagon or the halleluja express, imo.
We shall seeeth.
My brand new bloggity blog.
i couldent agree more.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Which game except those with silly big budgets and IP's (Like SW: TOR) don't have fail written over them? Wait, let's take that again... which game AT ALL doesn't have fail written all over it? Aion is a fail, Earthrise will fail, FFXIV will fail, Fallen Earth will fail, PotBS is a fail, LotRO is a fail, DF is a fail, EVE is a fail, WAR is a fail, AoC is a fail etc. According to some people, WoW is the only MMO that hasn't failed. And then most people say that WoW failed hard if you don't take the massive amount of players into account. People need to get real for a moment!
MO is one of few games that actually has something talking for it. They have honest devs, a great concept and the perhaps best technology on the market! It's not going to be the ultimate MMO of all times with all the features and perfect in every other way too, and if you expect any game to be you'll just end up calling everything a fail.
So there it is, MO will fail. But I believe it won't fail nearly as hard as the large, large majority of games out there.
I'm curious what some people honestly expect to see in a gameplay trailer while a games only in alpha stage.
The devs already spend enough time posting info on the forums, I don't think spending more of thier time creating indepth gameplay videos would be productive.
Boxes ship on the 1st.
I didn't take it that they would be shipped to players on that date, just shipped. September is the last month of the Q3 and the game isn't supposed to release till Q4. I wouldn't mind the game going live on the 1st of September, but I'm expecting it in October or November. At the same time, they indicated that they aren't expecting to charge a monthly fee until Q4; so some people may have an opportunity to play for a couple of months or more without paying a sub while they refine for release. Dunno, just not expecting the game to go live on the first.
Edit: After reading it again.
The preorder boxes will be shipped on the first. It's not the release, just when preorders will go out.
http://www.mortalonline.com/forums/12636-preorder-prices-cancels-others.html
The boxes will be released and shipped on September the 1st, only two months after the pre-order.
That was in reference to whether or not you would be able to cancel the preorder.
It also appears that that there is no guarantee that if you didn't preorder you'll be able to play at launch.
the safest way to have a guaranteed spot at launch is to pre-order.
And just for giggles.
Although we do aim to be at least a bit cheaper than Darkfall (Digital Only, 50€)
I like these guys more and more.
Your definition of fail seems to be quite broad. I don't see how you cna consider either LotRO or EVE failures when they have a strong subscriber base and are making a profit. As far as I know profit doesn't really represent a failure. You're also jumping the gun on Fallen Earth and Earthrise, due to small budgets as indie companies they really dont need to get a huge subsriber base. People seem to forget that before WoW a solid 100,000 people made a game succesful not the ridiculous 10+ million WoW has.
And as far as Mortal Online they seem much more capable than other recent indie games. (I'm sure you can guess which one) Very frequent updates and communication means that people will at the very least have hope that the devs will attempt to fix problems. I am trying to be optimistic on this one I guess way to many games letting me down lately.
Eh release is 5-6 months away so whats the problem? If you want to try it before that you pre-order and get acces to the closed beta...
War is not led zeppelin change your sig please, if any game is led zeppelin its EVE.....
and to the OP did you realy expect anything ells? this game has fail written all over it...
EVE? Please do not insult Led Zeppelin.
Actually, LOTRO is more Zeppelin since many of their songs used the LOTR books as inspiration.
Well, aren't you just a bundle of happiness and joy...
Darkfall have been developed for around 8 years ... delayed for several years ... I can understand that people that have following DF for years have become rabids.
Mortal Online have been developed for around 2 years, it is now delayed for a quarter ... a few monthes. I dont understand the complains. MO can be delayed for more than one years and they are not more delayed than most of the MMOs have been.
Also Star Vault is a small company and if I can help them developing this game and at the same time get a slot in the beta, then it´s good for me. $40 is nothing ... that every grown up person with a job can afford. It isnt really a problem for most of the people.
Your definition of fail seems to be quite broad. I don't see how you cna consider either LotRO or EVE failures when they have a strong subscriber base and are making a profit. As far as I know profit doesn't really represent a failure. You're also jumping the gun on Fallen Earth and Earthrise, due to small budgets as indie companies they really dont need to get a huge subsriber base. People seem to forget that before WoW a solid 100,000 people made a game succesful not the ridiculous 10+ million WoW has.
And as far as Mortal Online they seem much more capable than other recent indie games. (I'm sure you can guess which one) Very frequent updates and communication means that people will at the very least have hope that the devs will attempt to fix problems. I am trying to be optimistic on this one I guess way to many games letting me down lately.
I myself don't think they are failures (except AoC and DF), I'm was just showing that people think everything is a failure these days.It doesn't matter how good the game actually is or how many people are playing it, people will still call fail on it. That needs to stop.
And you know, I've talked to a lot of people that have thought that LotRO and EVE are failures :P I myself think they may be the two best games out there right now, but some people don't see it that way.
Your definition of fail seems to be quite broad. I don't see how you cna consider either LotRO or EVE failures when they have a strong subscriber base and are making a profit. As far as I know profit doesn't really represent a failure. You're also jumping the gun on Fallen Earth and Earthrise, due to small budgets as indie companies they really dont need to get a huge subsriber base. People seem to forget that before WoW a solid 100,000 people made a game succesful not the ridiculous 10+ million WoW has.
And as far as Mortal Online they seem much more capable than other recent indie games. (I'm sure you can guess which one) Very frequent updates and communication means that people will at the very least have hope that the devs will attempt to fix problems. I am trying to be optimistic on this one I guess way to many games letting me down lately.
I myself don't think they are failures (except AoC and DF), I'm was just showing that people think everything is a failure these days.It doesn't matter how good the game actually is or how many people are playing it, people will still call fail on it. That needs to stop.
And you know, I've talked to a lot of people that have thought that LotRO and EVE are failures :P I myself think they may be the two best games out there right now, but some people don't see it that way.
I think Sandolainen was a bit ironic about that..
Anyways they all fail and win in different ways... it is all about perspective.. some of these games fail pvp'ers (lotro), others fail from a PR and business perspective (AoC), some fail due to watering down the genre (WoW), some fail just because they are plain bad (potbs, DF), some fail due to outdated graphics (DF, FE), some fail because they are poor wow clones (war)..
On the other hand some are win because of the graphics (aoc), or win because they are true hardcores (MO, DF, eve), some are win due to the amount of subscriptions (wow, lotro, eve) ...
I too think MO must be a real stinker to be released so early and the company even admits to its own failure in finishing the game...
Asking people to pay for BETA, with so limited information is not okay, in my opinion. Despite them being open about it. If this business practice become prevalent, then it will be bad for all mmo gamers..
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I agree with you on the first part. BUT!
They are not asking people to pay for beta. They are taking preorders. It's no different than what many MMO's have done (WoW, WAR etc) except allowing people into beta earlier. They don't charge anything for the time in beta... what's so wrong with that? Sure, playing a beta might turn some people off the game, but just don't play if that's the case.
Furthermore, they haven't really admitted any failure, have they? They've only said that the game will be feature complete and then released around Q4 and that this preorder beta will start around September. What exactly do you mean by released early and admitting failure?
Uh.......how exactly is AOC, MO & DF "winning" anything?
AOC's numbers are in shambles, DF has less than 10K people subscribed, and MO is not out yet and no one has any idea at all if it will be even decent and is now asking people to pay for Beta.
What are they "winning"? I want you to be a judge in the next competition I enter!
Uh.......how exactly is AOC, MO & DF "winning" anything?
AOC's numbers are in shambles, DF has less than 10K people subscribed, and MO is not out yet and no one has any idea at all if it will be even decent and is now asking people to pay for Beta.
What are they "winning"? I want you to be a judge in the next competition I enter!
The subject here is games "fail" or "win" based on perspective. Also, games may succeed in one area but fall short in another. The way to gauge a game's success is to see how many people are willing to play it for the positives, which would have to outweigh the negatives. AoC, DF, and possibly MO have more negatives than positives. But they still "win" for some people, because people play them.
Darkfall have been developed for around 8 years ... delayed for several years ... I can understand that people that have following DF for years have become rabids.
Mortal Online have been developed for around 2 years, it is now delayed for a quarter ... a few monthes. I dont understand the complains. MO can be delayed for more than one years and they are not more delayed than most of the MMOs have been.
Also Star Vault is a small company and if I can help them developing this game and at the same time get a slot in the beta, then it´s good for me. $40 is nothing ... that every grown up person with a job can afford. It isnt really a problem for most of the people.
Even the apologists for MO sound like those for DF. I concur, there are many parallels between DF and MO, and perhaps this is just the nature of indie developers.
But its never good when a game claims to be ready for release in less than 6 months yet we get little in the way of videos of actual gameplay. Are they in alpha? beta? closed beta? open beta? Depends who you ask (or believe)
Closed beta is the official word I believe, and if so, I don't think the game can be released by September. Just like I don't believe a small indie developer can make a quallity MMO if they've only been working on it for around 2 years. You just can't change the physical laws of the universe, and this would be a first if they pulled it off.
I hope it succeeds, I really do. I just don't get my hopes up.
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Uh.......how exactly is AOC, MO & DF "winning" anything?
AOC's numbers are in shambles, DF has less than 10K people subscribed, and MO is not out yet and no one has any idea at all if it will be even decent and is now asking people to pay for Beta.
What are they "winning"? I want you to be a judge in the next competition I enter!
The subject here is games "fail" or "win" based on perspective. Also, games may succeed in one area but fall short in another. The way to gauge a game's success is to see how many people are willing to play it for the positives, which would have to outweigh the negatives. AoC, DF, and possibly MO have more negatives than positives. But they still "win" for some people, because people play them.
Sorry, I don't agree. That's a little to "nebulous" and feel good for me. The reality is, DF is not "winning" anything. AOC clearly didn't meet expectations for 90% of the people who bought it. So because 10% of the people who played it, liked it, it is "winning" something? Any way you slice it, that's a 10% out of 100%. An F.
DF is not even worth mentioning. There are more people playing competitive Candyland than DF. So because 3000 people out of the 10 million MMO gamers like it, it is "winning". Sorry, I can't get with you there........
There is a such a thing as an objective look at something. In a retail product, that is really easy to judge based on the financials of the situation.
I spent $100 to develope a product, market the product and manufacture the product for release to the public. 36 people paid $2 for the product and love it.....but no one else bought it. Does that make the product a "win" because those 36 people paid for it and like it? Of course not.
First of all, stop saying 'its a fail.' Its FAILURE you internet-talking-sheep.
Secondly, you don't know what a failure is for an MMORPG. LOTRO as a failure? It has a very steady and growing player base with an expansion that is widely popular. EVE has a decently sized dedicated player base with content releases every so often, one of which was just released. Earthrise is still in developement, therefore you are just blindly saying the bullshit that pours into your brain from your own foolishness.
I'm not being harsh, just a moment of realism.
It is you that need to get real for a moment.