Sadly, they may do just that...for which I apologize in advance.
Still, the fact that 11000 people have voted, and nearly 60% of those of us who intend to buy the game (I am a huge Star Wars nerd, I openly admit that) think that story is the aspect of the game they are most interested in is indeed a very telling point - one that completely contradicts the OP's point that "nobody gives a crap about story."
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
Can you prove the game is NOT whole story? No, because bioware has made it very clear the 'online game' main focus is STORYYYY.
Actually, if you look at the youtube footage of BioWare's E3 presentation, it's made clear that the game will have all the "regular MMO trimmings." From what they seem to be saying, they are simply adding one more element - an element that most folks have come to expect from both BioWare and the Star Wars IP (well, except for SWG and JarJar) - a good story.
I still fail to see what is wrong with having a compelling story along with exploration, PvE, PvP, crafting... (you know, those "regular MMO trimmings" that have been mentioned.)
Developing a good story (as opposed to some half-assed text tossed into a quest box as an afterthought) does take more time and effort, generally speaking, than developing gameplay mechanics. Since the game is not out of development yet - in fact, it's not even in alpha, let alone beta - I cannot wrap my head around what, exactly, anyone is upset about...except the idea that, in some people's opinions (including BioWare's, apparently), having a decent story is equally as important as anything else.
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
Originally posted by SpyridonZ I think something that most of the people here may need to follow along and agree to disagree. As was said many times, different audiences are looking for different things. Healthy debate is one thing, but just keep in mind that its very unlikely anyone will change anyone elses opinion, and no one person could speak for all.
Yup, it's going to be interesting; we know that the forumites are the vocal minority in preferences for sandboxes and open PvP and stuff, but the story aspect is uncharted waters; it's never been truly attempted before and for all the debate there's really no way to be sure how it's going to be received by the majority of MMO players until they actually release it.
The only somewhat comparable element is Tortage in AoC; I've heard it mentioned that Tortage was the principle reason that AoC sold so well in the first month prior to hemorhagging subs once people started to hit level 20 and got into the more traditional part of the game.
If true, that bodes very well for TORs story aspect, especially as it bypasses the main complaint about Tortage; that it was lacking in replay value because most professions had mainly identical experiences with only a couple of variations and that once you hit level 20 the game completely changed.
That is so not the reality of what happened!
Tortage was popular because it was well polished but not because of the story. There were huge outcries (HUGE) about the linear aspects to it and that it had to be repeated for people who starts all over.
People accepted Tortage because they were promised the game would be open after level 20. That is how it was. It wasn't about "Tortage is so wonderful, why can't the whole game be one linear, walled experience" !
That's primarily because Tortage had chat options, but they all led to the same options. The chat choices with overall insignificant because of this. Making a difference choice should end up with a different storyline, or else your choices are pointless.
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
Flames aside, you sum up exactly how I feel about SWTOR at this point. You would think that after several major recent failures, and a massive budget they would adress the major concerns of the genre as soon as possible.
The only explanation that I can come up with is that they are catering to their single player console fan base whom made KOTOR and their company popular.
I'd hope they can bring some new things to the genre with something for instance like Mass Effect combat which would be awesome. Hopefully they will provide more info on these things soon because at this point mmo-centric players have nothing to really be excited about.
Originally posted by Nihilist Flames aside, you sum up exactly how I feel about SWTOR at this point. You would think that after several major recent failures, and a massive budget they would adress the major concerns of the genre as soon as possible. Bioware is always tight-lipped about their works-in-progress. The only explanation that I can come up with is that they are catering to their single player console fan base whom made KOTOR and their company popular. That's definately who they are targetting with the emphasis on the storyline elements. It makes sense, existing MMO gamers have already decided whether they will or won't play TOR. I'd hope they can bring some new things to the genre with something for instance like Mass Effect combat which would be awesome. Hopefully they will provide more info on these things soon because at this point mmo-centric players have nothing to really be excited about. Not happening there, I'm afraid. It's been implied on the back of the closed gameplay demo at E3 that the combat will be MMO style, but faster paced. I enjoyed Mass Effect too, but don't expect TOR to be like it.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I would like to see a good story in the quest line in an mmo. Give me something to focus on rather than the casualties of puberty running around with names like I justpwnedurmom.
I'd hope they can bring some new things to the genre with something for instance like Mass Effect combat which would be awesome. Hopefully they will provide more info on these things soon because at this point mmo-centric players have nothing to really be excited about. Not happening there, I'm afraid. It's been implied on the back of the closed gameplay demo at E3 that the combat will be MMO style, but faster paced. I enjoyed Mass Effect too, but don't expect TOR to be like it.
That is unfortunate although not entirely unexpected.
I am with you on story, especially after just having finished Mass Effect, and i look forward to trying this game.
But to be fair concerning this poll, it came from a website where 95% of the posters start salvating and hi-5ing each other when concept art from 2 years ago and a new avatar photo is released for Friday Features. Not surprisingly, they support Bioware and given the massive attention to story by Bioware, the results are as expected.
What I found interesting is that the lowest rated feature, crafting, is still supported by a third of the playerbase. Also, exploration was number 2... didnt see that one coming. Bioware had zero exploration in their games, at least the ones I have played. I would have thought exploration would be right down there with dancing in a Cantina after reading the forums there.
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
Newsflash jackass you don't speak for more than a small handful of friends not the mmo base as you seem to think and I for one do care about story since no other mmo has ever done a good job of conveying one in the first place get a clue and speak for yourself not the masses then you may actually make a valid point.
He's speaking about the MMO community as a whole, not enraged star wars fanatics like yourself all up in arms to defend their nerdfantasy.
Considering I play mmos I'm part of the community and I'm not too far from being a nerd but neither is anyone on these boards genius and btw how do you know what he's talking about any better than everyone else on here who doesn't agree with him?
Simply you don't you infer from what he is saying the same way I do and also I am a much bigger fan of Bioware than SW so don't get my nerdom twisted nerd.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Mass Effect had too much exploration for me to be bothered with.
The main problem with traditional MMOs isn't the gameplay, it's the focus on gameplay until the lore becomes unwanted and the only thing that matters are abstract numbers. Classes, levelling, loot, etc... that's in ALL of Biowares games. ALL of them.
But like with any good RPG, the story is the centerpiece. The other things, as long as they're solid, even if they're not innovative, allow the story to take the main place.
If they had gone the opposite route, and tried to fix the MMO fixation on abstract gameplay by creating more better abstract gameplay we'd have a technically superior game that I'm not sure a lot of people would be interested in.
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
Newsflash: customers like me and every single one of my friends is upset about the lack of storytelling in MMO's. Perhaps, in your haste and rush to judgement, you blinded yourself to what the average mmo player is or will be - a gamer. And games are often built to tell a story. That's what the medium is.
I would suggest you try posting specifics, such as, how to escape the supposed sandbox you think exists.
It blows my mind how out of touch the OP is with the rest of the MMO community. Story can make or break a game. I didn't bother to read though all the other posts but I'm pretty sure the majority are saying that story is in fact important... if not one of the most imporant things.
Sorry man, but without a story, you really don't have an MMORPG. I want a story and more of it, not less. I don't know where you got this idea people don't like stories, but your dead wrong my friend.
Unfortunately for you this isnt a MMORPG , MMO let you create your own story and go with the lore already established, sorry but the story eventually ends once you played all the limited number of classes, what then? I like stories but not a game focused on one sounds pretty flimsy and the lack of everything else that makes a MMO.Oh yeah dont forget the RMT item shop....
Reiterating some things previously said, developers aren't going to change mechanics of a game just because they don't suit your needs. Also, sending emails with headlines like your thread topic won't get any results either.
Most MMO's have a linear storyline. Complete X to get Y open to talk to Z. Or kill X to avenge Z. The moment a company or team produces an MMO in which everything little thing effects everyone else I, personally, won't be satisfied. But I understand not everyone else shares my needs. You want an MMO where there are no levels, classes, or watered-down gameplay go try Fallen Earth. The problem with MMO's is not the lack of emphasis on classes or levels or gameplay, it's the lack of effort. Yes, you can whip up 3 generic classes(warrior, archer, mage), throw in some skills, throw a cap at level 90, and make monsters clickable, but would there be a point to you running around killing boars and fire-breathing demons. No, you'd be WoW w/o quests. Story makes the game world seem relevant, makes it have a purpose.
Yes, that was a complete rant and there is a good chance it doesn't make sense to anyone else.
Sorry man, but without a story, you really don't have an MMORPG. I want a story and more of it, not less. I don't know where you got this idea people don't like stories, but your dead wrong my friend.
Unfortunately for you this isnt a MMORPG , MMO let you create your own story and go with the lore already established, sorry but the story eventually ends once you played all the limited number of classes, what then? I like stories but not a game focused on one sounds pretty flimsy and the lack of everything else that makes a MMO.Oh yeah dont forget the RMT item shop....
QFT
Couldnt have said it better my self. I want to create my own story, if i want to play someone else's pre-destined story i would play a Single player game. The only way they can really keep the story going without it becoming repetitive (doing the same quests on alts and killing the last boss for the enth time and etc) is constantly add more content and story, or have the dev team be heavily involved in in-game events. Otherwise this is just seems like another cookie cutter game with levels, 8 "iconic" classes but with glow sticks.
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
Sorry man, but without a story, you really don't have an MMORPG. I want a story and more of it, not less. I don't know where you got this idea people don't like stories, but your dead wrong my friend.
Unfortunately for you this isnt a MMORPG , MMO let you create your own story and go with the lore already established, sorry but the story eventually ends once you played all the limited number of classes, what then? I like stories but not a game focused on one sounds pretty flimsy and the lack of everything else that makes a MMO.Oh yeah dont forget the RMT item shop....
I don't know why you thought it wasn't a MMORPG.
Daniel Erickson: Sure. Really, we tried to take the same storytelling traditions we’ve used in the rest of the games. A Massively Multiplayer Online Role-playing Game is exactly what it sounds like. It’s just a role-playing game that you’ve taken, and allowed a lot of people to play in a large social space.
Flames aside, you sum up exactly how I feel about SWTOR at this point. You would think that after several major recent failures, and a massive budget they would adress the major concerns of the genre as soon as possible. The only explanation that I can come up with is that they are catering to their single player console fan base whom made KOTOR and their company popular. I'd hope they can bring some new things to the genre with something for instance like Mass Effect combat which would be awesome. Hopefully they will provide more info on these things soon because at this point mmo-centric players have nothing to really be excited about.
Why would Bioware go out with everything right now? Look on the games that did that so long before launch:
Darkfall: Cut out most of the content promised that long ago.
Vanguard: Not at all what they said a year before launch.
Warhammer: A lot of features including 4 citys where cut out.
And there are many other games that did it too, better not talking about anything that you are not 100% sure will end up in the game at launch then brag about it a year before launch.
Bioware know that the story part will be in so they tell us about it already, most of the other things are not finished yet and will probably be talked about when they work 100%. Bioware are not the only company using this tactic, Arenanet is quit about GW2, CCP about WoDO, 38 studio about Copernicus and Blizzard & Bethesda about whatever they are doing.
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
I really dislike your act of speaking for me. I have a voice, and mine is not usually prone to such foul mouthed spew as your post indicates you can muster.
For me, the marriage of these two ideas, storytelling as vast and deep as single player experiences offer, as well as the action and socialization I crave in MMOs is exactly what I wanted. It makes it so I finally have one game that is inclusive of all the things I enjoy in the genre of MMO-RPG. You see, until now I have been forced to subside on spaghetti without sauce, cereal without milk, pizza without cheese....because we have been getting, as you so in-eloquently put it, the same MMO template (minus RPG) spewed at us by "money grubbing bandwagoners". Only I am in great disagreement on Bioware being one such.
You see they are off the bandwagon. We have been receiving for years MMO games that are missing the heavy RPG element.... Seriously, RPG games and the experience derived from that genres development of character and story has been missing, even though it is literally one half of the acronym itself.
Now that we are getting it; though I am nervous about how it will turn out; I am hopeful. I am excited, titillated and all around curious as to what my first golden day in that game will feel like.
Please do me a favor, do not speak for me or those like me, it comes off as abrasive to say the least.
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
I really dislike your act of speaking for me. I have a voice, and mine is not usually prone to such foul mouthed spew as your post indicates you can muster.
For me, the marriage of these two ideas, storytelling as vast and deep as single player experiences offer, as well as the action and socialization I crave in MMOs is exactly what I wanted. It makes it so I finally have one game that is inclusive of all the things I enjoy in the genre of MMO-RPG. You see, until now I have been forced to subside on spaghetti without sauce, cereal without milk, pizza without cheese....because we have been getting, as you so in-eloquently put it, the same MMO template (minus RPG) spewed at us by "money grubbing bandwagoners". Only I am in great disagreement on Bioware being one such.
You see they are off the bandwagon. We have been receiving for years MMO games that are missing the heavy RPG element.... Seriously, RPG games and the experience derived from that genres development of character and story has been missing, even though it is literally one half of the acronym itself.
Now that we are getting it; though I am nervous about how it will turn out; I am hopeful. I am excited, titillated and all around curious as to what my first golden day in that game will feel like.
Please do me a favor, do not speak for me or those like me, it comes off as abrasive to say the least.
Alexis Diana Dority
*smiles*
You made a new forum account to pretentiously tell me that I'm wrong and you are right?
I'm not sure you can call SW the 'biggest IP in the world' anymore. It remains popular with the 30-something generation that grew up with it, and they've probably passed it on to their kids, but I know plenty of teens/20 somethings who don't give a crap about SW, and they're otherwise card-carrying nerds/geeks.
Don't underestimate the damage that Lucas' ham-handed prequels (and the slew of low-quality Lucasarts titles that followed) did to the franchise. SW isn't the money-printing license it once was.
Comments
Sadly, they may do just that...for which I apologize in advance.
Still, the fact that 11000 people have voted, and nearly 60% of those of us who intend to buy the game (I am a huge Star Wars nerd, I openly admit that) think that story is the aspect of the game they are most interested in is indeed a very telling point - one that completely contradicts the OP's point that "nobody gives a crap about story."
Firebrand Art
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
Hmmm you must only like books with big pictures huh?
Actually, if you look at the youtube footage of BioWare's E3 presentation, it's made clear that the game will have all the "regular MMO trimmings." From what they seem to be saying, they are simply adding one more element - an element that most folks have come to expect from both BioWare and the Star Wars IP (well, except for SWG and JarJar) - a good story.
I still fail to see what is wrong with having a compelling story along with exploration, PvE, PvP, crafting... (you know, those "regular MMO trimmings" that have been mentioned.)
Developing a good story (as opposed to some half-assed text tossed into a quest box as an afterthought) does take more time and effort, generally speaking, than developing gameplay mechanics. Since the game is not out of development yet - in fact, it's not even in alpha, let alone beta - I cannot wrap my head around what, exactly, anyone is upset about...except the idea that, in some people's opinions (including BioWare's, apparently), having a decent story is equally as important as anything else.
Oh well. To each his/her own. /shrug
Firebrand Art
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
Yup, it's going to be interesting; we know that the forumites are the vocal minority in preferences for sandboxes and open PvP and stuff, but the story aspect is uncharted waters; it's never been truly attempted before and for all the debate there's really no way to be sure how it's going to be received by the majority of MMO players until they actually release it.
The only somewhat comparable element is Tortage in AoC; I've heard it mentioned that Tortage was the principle reason that AoC sold so well in the first month prior to hemorhagging subs once people started to hit level 20 and got into the more traditional part of the game.
If true, that bodes very well for TORs story aspect, especially as it bypasses the main complaint about Tortage; that it was lacking in replay value because most professions had mainly identical experiences with only a couple of variations and that once you hit level 20 the game completely changed.
That is so not the reality of what happened!
Tortage was popular because it was well polished but not because of the story. There were huge outcries (HUGE) about the linear aspects to it and that it had to be repeated for people who starts all over.
People accepted Tortage because they were promised the game would be open after level 20. That is how it was. It wasn't about "Tortage is so wonderful, why can't the whole game be one linear, walled experience" !
That's primarily because Tortage had chat options, but they all led to the same options. The chat choices with overall insignificant because of this. Making a difference choice should end up with a different storyline, or else your choices are pointless.
Flames aside, you sum up exactly how I feel about SWTOR at this point. You would think that after several major recent failures, and a massive budget they would adress the major concerns of the genre as soon as possible.
The only explanation that I can come up with is that they are catering to their single player console fan base whom made KOTOR and their company popular.
I'd hope they can bring some new things to the genre with something for instance like Mass Effect combat which would be awesome. Hopefully they will provide more info on these things soon because at this point mmo-centric players have nothing to really be excited about.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I would like to see a good story in the quest line in an mmo. Give me something to focus on rather than the casualties of puberty running around with names like I justpwnedurmom.
That is unfortunate although not entirely unexpected.
I am with you on story, especially after just having finished Mass Effect, and i look forward to trying this game.
But to be fair concerning this poll, it came from a website where 95% of the posters start salvating and hi-5ing each other when concept art from 2 years ago and a new avatar photo is released for Friday Features. Not surprisingly, they support Bioware and given the massive attention to story by Bioware, the results are as expected.
What I found interesting is that the lowest rated feature, crafting, is still supported by a third of the playerbase. Also, exploration was number 2... didnt see that one coming. Bioware had zero exploration in their games, at least the ones I have played. I would have thought exploration would be right down there with dancing in a Cantina after reading the forums there.
Ohatro
The only reason I have any faith in TOR, is that I have played multiple Bioware games, and they know how to tell a story.
Hell, right now I'm playing Darkfall, so story is not something I look for in MMOs. What I am looking for is a Bioware story though.
Newsflash jackass you don't speak for more than a small handful of friends not the mmo base as you seem to think and I for one do care about story since no other mmo has ever done a good job of conveying one in the first place get a clue and speak for yourself not the masses then you may actually make a valid point.
He's speaking about the MMO community as a whole, not enraged star wars fanatics like yourself all up in arms to defend their nerdfantasy.
Considering I play mmos I'm part of the community and I'm not too far from being a nerd but neither is anyone on these boards genius and btw how do you know what he's talking about any better than everyone else on here who doesn't agree with him?
Simply you don't you infer from what he is saying the same way I do and also I am a much bigger fan of Bioware than SW so don't get my nerdom twisted nerd.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Mass Effect had too much exploration for me to be bothered with.
The main problem with traditional MMOs isn't the gameplay, it's the focus on gameplay until the lore becomes unwanted and the only thing that matters are abstract numbers. Classes, levelling, loot, etc... that's in ALL of Biowares games. ALL of them.
But like with any good RPG, the story is the centerpiece. The other things, as long as they're solid, even if they're not innovative, allow the story to take the main place.
If they had gone the opposite route, and tried to fix the MMO fixation on abstract gameplay by creating more better abstract gameplay we'd have a technically superior game that I'm not sure a lot of people would be interested in.
The Illusion of Choice
personally i like story driven mmo .
depends to be seen how much flexibilty one has in deciding the outome of the story
Don't ever speak for me again.
Newsflash: customers like me and every single one of my friends is upset about the lack of storytelling in MMO's. Perhaps, in your haste and rush to judgement, you blinded yourself to what the average mmo player is or will be - a gamer. And games are often built to tell a story. That's what the medium is.
I would suggest you try posting specifics, such as, how to escape the supposed sandbox you think exists.
It blows my mind how out of touch the OP is with the rest of the MMO community. Story can make or break a game. I didn't bother to read though all the other posts but I'm pretty sure the majority are saying that story is in fact important... if not one of the most imporant things.
Unfortunately for you this isnt a MMORPG , MMO let you create your own story and go with the lore already established, sorry but the story eventually ends once you played all the limited number of classes, what then? I like stories but not a game focused on one sounds pretty flimsy and the lack of everything else that makes a MMO.Oh yeah dont forget the RMT item shop....
Reiterating some things previously said, developers aren't going to change mechanics of a game just because they don't suit your needs. Also, sending emails with headlines like your thread topic won't get any results either.
Most MMO's have a linear storyline. Complete X to get Y open to talk to Z. Or kill X to avenge Z. The moment a company or team produces an MMO in which everything little thing effects everyone else I, personally, won't be satisfied. But I understand not everyone else shares my needs. You want an MMO where there are no levels, classes, or watered-down gameplay go try Fallen Earth. The problem with MMO's is not the lack of emphasis on classes or levels or gameplay, it's the lack of effort. Yes, you can whip up 3 generic classes(warrior, archer, mage), throw in some skills, throw a cap at level 90, and make monsters clickable, but would there be a point to you running around killing boars and fire-breathing demons. No, you'd be WoW w/o quests. Story makes the game world seem relevant, makes it have a purpose.
Yes, that was a complete rant and there is a good chance it doesn't make sense to anyone else.
Unfortunately for you this isnt a MMORPG , MMO let you create your own story and go with the lore already established, sorry but the story eventually ends once you played all the limited number of classes, what then? I like stories but not a game focused on one sounds pretty flimsy and the lack of everything else that makes a MMO.Oh yeah dont forget the RMT item shop....
QFT
Couldnt have said it better my self. I want to create my own story, if i want to play someone else's pre-destined story i would play a Single player game. The only way they can really keep the story going without it becoming repetitive (doing the same quests on alts and killing the last boss for the enth time and etc) is constantly add more content and story, or have the dev team be heavily involved in in-game events. Otherwise this is just seems like another cookie cutter game with levels, 8 "iconic" classes but with glow sticks.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
Unfortunately for you this isnt a MMORPG , MMO let you create your own story and go with the lore already established, sorry but the story eventually ends once you played all the limited number of classes, what then? I like stories but not a game focused on one sounds pretty flimsy and the lack of everything else that makes a MMO.Oh yeah dont forget the RMT item shop....
I don't know why you thought it wasn't a MMORPG.
Daniel Erickson: Sure. Really, we tried to take the same storytelling traditions we’ve used in the rest of the games. A Massively Multiplayer Online Role-playing Game is exactly what it sounds like. It’s just a role-playing game that you’ve taken, and allowed a lot of people to play in a large social space.
http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos
Genre(s): Massively multiplayer online role-playing game (MMORPG)
http://en.wikipedia.org/wiki/Star_Wars:_The_Old_Republic
Why would Bioware go out with everything right now? Look on the games that did that so long before launch:
Darkfall: Cut out most of the content promised that long ago.
Vanguard: Not at all what they said a year before launch.
Warhammer: A lot of features including 4 citys where cut out.
And there are many other games that did it too, better not talking about anything that you are not 100% sure will end up in the game at launch then brag about it a year before launch.
Bioware know that the story part will be in so they tell us about it already, most of the other things are not finished yet and will probably be talked about when they work 100%. Bioware are not the only company using this tactic, Arenanet is quit about GW2, CCP about WoDO, 38 studio about Copernicus and Blizzard & Bethesda about whatever they are doing.
I really dislike your act of speaking for me. I have a voice, and mine is not usually prone to such foul mouthed spew as your post indicates you can muster.
For me, the marriage of these two ideas, storytelling as vast and deep as single player experiences offer, as well as the action and socialization I crave in MMOs is exactly what I wanted. It makes it so I finally have one game that is inclusive of all the things I enjoy in the genre of MMO-RPG. You see, until now I have been forced to subside on spaghetti without sauce, cereal without milk, pizza without cheese....because we have been getting, as you so in-eloquently put it, the same MMO template (minus RPG) spewed at us by "money grubbing bandwagoners". Only I am in great disagreement on Bioware being one such.
You see they are off the bandwagon. We have been receiving for years MMO games that are missing the heavy RPG element.... Seriously, RPG games and the experience derived from that genres development of character and story has been missing, even though it is literally one half of the acronym itself.
Now that we are getting it; though I am nervous about how it will turn out; I am hopeful. I am excited, titillated and all around curious as to what my first golden day in that game will feel like.
Please do me a favor, do not speak for me or those like me, it comes off as abrasive to say the least.
Alexis Diana Dority
*smiles*
I really dislike your act of speaking for me. I have a voice, and mine is not usually prone to such foul mouthed spew as your post indicates you can muster.
For me, the marriage of these two ideas, storytelling as vast and deep as single player experiences offer, as well as the action and socialization I crave in MMOs is exactly what I wanted. It makes it so I finally have one game that is inclusive of all the things I enjoy in the genre of MMO-RPG. You see, until now I have been forced to subside on spaghetti without sauce, cereal without milk, pizza without cheese....because we have been getting, as you so in-eloquently put it, the same MMO template (minus RPG) spewed at us by "money grubbing bandwagoners". Only I am in great disagreement on Bioware being one such.
You see they are off the bandwagon. We have been receiving for years MMO games that are missing the heavy RPG element.... Seriously, RPG games and the experience derived from that genres development of character and story has been missing, even though it is literally one half of the acronym itself.
Now that we are getting it; though I am nervous about how it will turn out; I am hopeful. I am excited, titillated and all around curious as to what my first golden day in that game will feel like.
Please do me a favor, do not speak for me or those like me, it comes off as abrasive to say the least.
Alexis Diana Dority
*smiles*
You made a new forum account to pretentiously tell me that I'm wrong and you are right?
You must be new to the internet.
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You'd know all about being pretentious, now wouldn't you buddy?
I'm not sure you can call SW the 'biggest IP in the world' anymore. It remains popular with the 30-something generation that grew up with it, and they've probably passed it on to their kids, but I know plenty of teens/20 somethings who don't give a crap about SW, and they're otherwise card-carrying nerds/geeks.
Don't underestimate the damage that Lucas' ham-handed prequels (and the slew of low-quality Lucasarts titles that followed) did to the franchise. SW isn't the money-printing license it once was.