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Why do you Love or Hate Jumping??

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Comments

  • someforumguysomeforumguy Member RarePosts: 4,088

    I dont get the posts that compare ingame jumping to jumping in real life. There is no MMO where toons behave physically the same as in real life in other areas. The way they wield the weapons, carry their inventory, its all physically very unrealistic. 

    Most MMO's have ridulously oversized weapons and if you then  look at the speed and accelaration those toons for example wield a single handed hammer which is larger then a real life sledge hammer. Try to stop swinging a weapon like a toon does ingame and you will dislocate your shoulder or even worse break your arm.

    But yeah, jumping should cost action of course. Endless autoattack swinging that oversized weapon without limbs flying around or running out of breath is perfectly normal of course.

    From this perspective it is not so strange that toons can almost jump as high as a house.

    Oh, I like to jump. I like to jump on anything that I come across. Anything to relieve the tedium of having to run back to the same npc ..again.

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Originally posted by ProfRed


    I think in any game with jumping there should be stamina to account for it, or a slowdown shortly after jumping.  Just makes sense to me.  Try jumping down the hallway vs. running or walking then imagine swinging a sword.  There was a game where you slowed down after jumping.. can't remember what game or even if it was an MMO..  Maybe CoD, but it was a great system. 



     

    In Second Life, some of the combat systems that people have developed are well thought out in this way (they should be working on MMOs ;-))

    For example, look at the RPS roleplay meter. If you start running, your endurance starts to go down and when it hits zero, if you continue to run, your health starts going down. If you are running away from another player during combat, you better pray you don't run out of endurance and start losing health before he/she catches you. You can actually die from running too long.

  • DeViLzzz2008DeViLzzz2008 Member Posts: 15

    In real life we can jump and move around in so many different ways in real life combat so it should be in a game.  I did play Guild Wars for awhile and didn't have much problem that there was no jumping in the game but then again I continued to play WOW and other games and not Guild Wars.  Thumbs up for jumping especially when you have games with rogues in them.

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