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Link to full review:
http://kotaku.com/5181300/onlive-makes-pc-upgrades-extinct-lets-you-play-crysis-on-your-tv
Summary: Onlive makes it possible to play any game, Yes even Crysis, on any computer (or tv with a micro-gaming console). Yes now you can play Crysis on Max settings on that $300 netbook you just bought!
Alas, high end computers are now dead.
Link to Onlive website: http://www.onlive.com/
Comments
I really can't see that thing working properly. If it does, that would be amazing, but I have my doubts.
if the control input is actually fast enough to be realtime and the connection isnt all jumpy then yeah it could work
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
The only problem is for HD video you need a 4-5 Mbps connection and only 25% of americian internet connections are that fast.
The concept itself has already worked, Quake 3 Live used it, it's called cloud computing.
Basically a server runs the game and streams everything. Now if this thing will work is a whole other thing, because this isn't just a small game like Quake 3 Live and this isn't just 1 game. Even Quake 3 Live had a lot of issues and the rendering was still done on the client PC.
ALSO, the title is kinda silly OP....computer upgrades not being needed would be a boost for computer gaming, not making them dead.
i cant see this working very well since, as stated above, not everyone has a nice and fast internet connection.
also...this is pretty old...i heard about this at least a couple months ago.
We hear about it like every month, you can start to set your watch to it soon. A lot of talk so far, little to show for it really.
Also, if your internet connection shuts off for whatever reason....you have 0 games....that would suck so much.
Only issue I see with OnLive is with Publishers and Developers. Will all of them want to be on OnLive? Plus will nVidia, ATI, Microsoft, Sony, and Nintendo, just sit by and say nothing? I have no doubt the software and hardware will work. It more will business relations be hurt. A lot of company's who make games, put the ATI or nVIdia logo on there boxes to help sell graphics cards. It one had washes the other, because if you go to ATI 's or nVidia's websites. At times they showcase upcoming games.
The other side of the coin is with the console market. A lot of people are bring their PCs into the living room now-a-days. With something like OnLine will people decide not to buy the next-gen consoles? All three console companies are hard at work to make a their consoles into media hubs.Which makes them like a entertainment PC. So another question is will people buy PCs or consoles for their living rooms in the future?
An other way I can see OnLive succeeding is, if they can get exclusives for the PC from developers and publishers. Maybe this is where MMOs might come in. A lot of MMOs are PC only right now, but they are making their way more and more to the consoles as well.
Right now its all pie in the sky, we won't know what OnLive has til their beta and then their launch. Which last I read beta is in August 2009 and their hoping to launch by Holiday 2009. So, they will either wow us or disappoint us. That's what its going to come down too. Will it be worth our while to give them our money, that we would normally use to buy games and hardware?
When we get back from where we are going, we will return to where we were. I know people there!
Awesome, so each time I go offline I lose all my games..sounds like a winner.
I'm already there, since I only play MMOs, Second Life, and use Yahoo messenger for working from home. It's not that bad, I only go offline about once or twice a month for just a few minutes (reset router solves it usually) to half an hour, with the ocasional 1-2 hours. And this is in one of the not-so-developed countries in EU.
welcome to 4 months ago? This is not news anymore...
Well in the case of MMO's they will have to host the game servers too else think about the lag involved in first sending command to this provider who then have to send it to the mmo host that then have to send back to provider that then have to stream the result to you . . . . .
And what about pvp , 5 step information queues.
But if it works then it sounds pretty cool.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
So bassically I will never have to update my PC ever again and I can play a game in 20 years time on the same cr*ppy system?
Sounds awesome! But on the other hand it probably wont work due to the ammount of people that will play the game.
Lets say a big game like WoW or L2 or Age of Conan they will have to be streaming 10TB a second.
Which is pretty much doubtful.
Quake Live don't stream the game. You run a game client, much like all other quake/unreal/source games. The only difference is that you start clicking on a icon on a webpage. Other games start clicking on a icon on the desktop.
Streaming is sending frames as images. Is a different thing than how all games work.
Streaming adds something called "input latency" that make videogames (like FPS ) unplayable.
Also, this has been discussed already months ago.
I agree that this isn't really anything "us" gamers want, but the gaming industry want's this as a tool to combat piracy.
Onlive may work for Ameria and Asia, but in Europe most people want to have full control of the stuff they're using. They want hardcopies of the games, running on their own machines.
This just won't work for the european market at all, tbfh.
As long as you plug in a mouse and keyboard, who cares which machine is running the program? It will play like and feel like a PC game if you have the PC controls.
Yeah, I really can't believe people are so naive as to think this kind of service is a good thing. All it is is extremely invasive DRM, and a further erosion of your rights/power as a consumer.
These guys aren't doing this in the interest of advancing technology or providing a better game/customer experience. They're doing it to control their content, monetize everything and nickle and dime people to death, and stop second-hand game sales.
But people lap it up, in the name of convenience and (feigned) progress.
Wake up silly sheep.
Zomg conspiracies!
Where's my tinfoil hat?!
Yeah, I really can't believe people are so naive as to think this kind of service is a good thing. All it is is extremely invasive DRM, and a further erosion of your rights/power as a consumer.
These guys aren't doing this in the interest of advancing technology or providing a better game/customer experience. They're doing it to control their content, monetize everything and nickle and dime people to death, and stop second-hand game sales.
But people lap it up, in the name of convenience and (feigned) progress.
Wake up silly sheep.
For MMORPGs it's not a big deal. You play an MMORPG on someone elses server already. This set up for an MMORPG doesn't really change that much.
What are you really gaining when you play an MMORPG from running the client on your home computer? Nothing really. And what about second hand sales? You can still turn over your account to someone to selll your character in an MMORPG. And most of the value of an MMORPG box is gone after you buy it anyways, because you use up the free month that comes with it.
For single player games it's a different story. This is a way for developers to get some serious copy right protection. It's much harder to steal the software when you never have it in the first place.
The services like Onlive and Gikai use an x11 protocol for "thin devices" called NX tech that reduces ping times 70x so anything under 700ms appears real-time to us, so time critical applications won't be a problem especially if they have parallel processors (gpus) as their backend. These sob's ultimate goal is instead of having you invest in a high end computer which is a one time purchase, they want you subscribing to entertainment software (already a 27-90% profit margin) like a little piglet suckling at its mother's teet. Slaves, you have no ownership and therefore no rights.
"The people never give up their liberties but under some delusion." -Edmund Burke
Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)
In 10-15 years this may work as intended for a great amount of the population.
Who wants ownership of the new games that are out/coming out anyways? I certainly don't. In fact, I kind of wish I could un-do most of the video game spending I've done in the last 2 years or so.
My list of "favorite/best 20ish games ever" hasn't changed at all in the last 4 years, or much at all in the last decade. I find it unlikely that the next decade will bring anything better than what I've all ready got installed and running on my 8-year-old laptop.
Its not a conspiracy, dumbass. Its simple business fact, and they're smart to do it because people are gullible.
Networking is hard. Do anyone here know the whoes tryiing to have multiplayer games in Demigod? even people tryiing to download stuff can have problems.
Also, networking is slow. It adds latency to everything. So to avoid that, any online game runs the phisics on the clientside, and have something called movement prediction... so this part of the game let you move withouth the server permision, of course, movements that are not really allowed serverside are "forget" or "fixed". Thats how all Online games work.
This thing don't run like that, so it needs to send your output to the server. This adds about 100 or 200 ms of lag to your imput. You will feel like a drunk guy, the game will feel unresponsive and way hard to use. Imagine using a mouse cursor, the mouse will fell like having "innertia" at itself, so the simple thing of clicking on the button will be a "click and miss" epic thing.
It will be almost imposible mission to click on a button with a mouse cursor .
For something like table games, or watching porn, etc... is a good idea, but its advertised for games, that is exactly the application where this technology can't work.
So what?
Your personal preferences really have no bearing here. Limiting a consumer's options, which is what this technology leads to, is never a good thing.