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Aion, Is It Truely The Advanced World Of Warcraft? Or The New River Floating From A "Normal" MMO?

13

Comments

  • ZebladeZeblade Member UncommonPosts: 931
    Originally posted by Azzthuras


    This is a touchy subject for me to be talking about. but I guess you can say I got balls lately talking about the "best MMORPG", and when WoW will plateau. Its stirred alot of anger in WoW fans, but ill continue.
    Ive been looking over Aion since it was announced and it looks to me like its going to be the Game Of The Year apon relese. May that be not true or not, I think Aion will pack a huge punch like it has in the east. Aion seems to me me like the correct formula in gameplay, because it adds the following:
    Q-uality
    U-niversal Gameplay
    E-xciting Features
    S-turdy Enviroment
    T-op notch all around
    P-retty Graphics
    V-alued P2P (Its worth it)
    P-VE & PVP is both hard core and intresting
     
    Ive seen most gameplay footage and looking for its relese.
     
    But will it have WoWs "it" factor? And will utilize the WoW effect as WoW did against EQ back a couple of years ago (The WoW effect was when WoW was relesed EQs population droped a ton)?
     
    Thats for you to decide. I think it might knowing it took the east already. Have fun!


    Well it hasnt taken the east, west .. nothing.. man come Sept it well have been launched about 1year.  Aion lacks so much when looking at ANY major MMO. Aion is as you get higher up a GRIND game and though the east (as you put it) LOVES this.. the good old LAST to launch USA does not.

    Its already running on a OLD graphics engine.

    Anyway.. like saying.. the Yugo .. could this be the NEW JAGUAR?

    Aion is just something to do .. I mean what else it out there? And what you and a few others are saying is what has been said about AoC, War.. etc.. And give Aion 4+ years then talk about how it over took WOW...

     

     

     

  • CromicaCromica Member UncommonPosts: 657


    Its already running on a OLD graphics engine.
     
     

     

    Yea because the Cry engine is so obsolete. Wait what?

  • grandpagamergrandpagamer Member Posts: 2,221

    Honestly i find the graphics beautiful and i think Aion does a lot of things right. As ive been explaining all day im not into the forced PVP thing but am willing to give it a try as im quite taken by what ive seen in this weekend beta. Time will tell if i pick up my preorder but for now im keeping an opened mind.

  • NedaxNedax Member Posts: 115
    Originally posted by heartless


    Any game that makes you wait before you start having fun is suffering from bad design. That's one thing that a lot of WoW clones fail to clone.
    So WoW clones fail to clone the level grind? How so? I remember having to grind out 80 levels before I was able to start, "having fun." In Aion you only have to grind 25 levels. And if you're not having fun in the game then you're obviously not going to have fun later, so why bother continue to troll these forums? Move along and fine another game, perhaps?
    As for having access to the Abyss at level 25, yes you do have access. However, good luck trying to be viable in PvP with all the max level gank squads running/flying about.
    Starting up Aion, when it is released, you'll be with the whole community getting to the level cap. So having "maxed out gank squads" roaming around is just a laugh out loud moment, since they will not exist for quite some time. And when they do form, how would this be any different than leveling up in Stranglethorn Vale or Hellfire Peninsula? You're going to get ganked in any PvP game, but atleast in Aion you respawn in a town, instead of running back to your body only to get ganked for however long the enemy player has fun with you/until you use a spirit healer.

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  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Although I'm getting the CE when it comes out, Aion will be my rebound game until TOR comes out (I HOPE it has an open world!). That's what really, REALLY bugs me about Aion....for a game that hypes having the ability to fly at such a low level you sure are clipped for a LOT of your journey...I want an OPEN world if I'm given wings to fly, not a cage! Hell you can't even fly in the capital cities or completely around in a major zone (other than the Abyss...). I guess wings were the excuse for not including any type of mount (something even many F2P games have grasped.), but running EVERYWHERE is a bore and chore.

     

    Like some said already, if you're gonna copy the leader, at LEAST get the notion of an open world right. If I started a level 1 alt in WoW, I could run his ass all the way to Thrall's throne room if I could make it. But in Aion I will be FORCED to visit the same areas over and over again in sequence if I feel like rolling alts. I swear it's like walking a dog who has been cooped up in the house for a month through a wide open empy field with rabbits and squirrels running rampid and keeping him on a leash! HURRY! UNHOOK ME NOW!! Da cruel bastards at NCSoft should be ashamed!

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • A.DantesA.Dantes Member Posts: 148


    Originally posted by Ramonski7

    Although I'm getting the CE when it comes out, Aion will be my rebound game until TOR comes out (I HOPE it has an open world!). That's what really, REALLY bugs me about Aion....for a game that hypes having the ability to fly at such a low level you sure are clipped for a LOT of your journey...I want an OPEN world if I'm given wings to fly, not a cage! Hell you can't even fly in the capital cities or completely around in a major zone (other than the Abyss...). I guess wings were the excuse for not including any type of mount (something even many F2P games have grasped.), but running EVERYWHERE is a bore and chore.


    While I agree I wish I could fly everywhere in the game, there was a definite reason for this decision. You can glide anywhere and it is quite fast; This means that the terrain actually matters in the game. Attacking up a hill is *not* the same as attacking down the same hill for PvP. Implement mounts in the traditional way and this is no longer true.

    The zones are also designed to allow you to glide most of the way to a fair number of the points of interests as well.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by A.Dantes


     

    Originally posted by Ramonski7
     
    Although I'm getting the CE when it comes out, Aion will be my rebound game until TOR comes out (I HOPE it has an open world!). That's what really, REALLY bugs me about Aion....for a game that hypes having the ability to fly at such a low level you sure are clipped for a LOT of your journey...I want an OPEN world if I'm given wings to fly, not a cage! Hell you can't even fly in the capital cities or completely around in a major zone (other than the Abyss...). I guess wings were the excuse for not including any type of mount (something even many F2P games have grasped.), but running EVERYWHERE is a bore and chore.

     

    While I agree I wish I could fly everywhere in the game, there was a definite reason for this decision. You can glide anywhere and it is quite fast; This means that the terrain actually matters in the game. Attacking up a hill is *not* the same as attacking down the same hill for PvP. Implement mounts in the traditional way and this is no longer true.

    The zones are also designed to allow you to glide most of the way to a fair number of the points of interests as well.

     

    Hmm well I'm in closed beta now and I'm running(not gliding) to most of the places I go. Sure, yeah I try to find hills and buildings to leap off so I can glide, but as soon as you hit the ground you're running. And if and when they allow PvP in beta (25 is what I'm hearin, so next beta weekend I guess) hills and terran will not matter because you can fly at any time (PvP= Abyss). But as of now when running quest to level up it's a LOT of running and looking for hills......not what I expected to do.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • NedaxNedax Member Posts: 115

    You can glide pretty far if you pull your wings back (S) when you're near the ground. Takes some practice, but I've almost gotten across an entire map doing it.

    image

  • CromicaCromica Member UncommonPosts: 657
    Originally posted by Ramonski7

    Originally posted by A.Dantes


     

    Originally posted by Ramonski7
     
    Although I'm getting the CE when it comes out, Aion will be my rebound game until TOR comes out (I HOPE it has an open world!). That's what really, REALLY bugs me about Aion....for a game that hypes having the ability to fly at such a low level you sure are clipped for a LOT of your journey...I want an OPEN world if I'm given wings to fly, not a cage! Hell you can't even fly in the capital cities or completely around in a major zone (other than the Abyss...). I guess wings were the excuse for not including any type of mount (something even many F2P games have grasped.), but running EVERYWHERE is a bore and chore.

     

    While I agree I wish I could fly everywhere in the game, there was a definite reason for this decision. You can glide anywhere and it is quite fast; This means that the terrain actually matters in the game. Attacking up a hill is *not* the same as attacking down the same hill for PvP. Implement mounts in the traditional way and this is no longer true.

    The zones are also designed to allow you to glide most of the way to a fair number of the points of interests as well.

     

    Hmm well I'm in closed beta now and I'm running(not gliding) to most of the places I go. Sure, yeah I try to find hills and buildings to leap off so I can glide, but as soon as you hit the ground you're running. And if and when they allow PvP in beta (25 is what I'm hearin, so next beta weekend I guess) hills and terran will not matter because you can fly at any time (PvP= Abyss). But as of now when running quest to level up it's a LOT of running and looking for hills......not what I expected to do.

     

    The abyss is not the only place you can pvp, hit 20 and jump it a rift, that will take yo to the other side of the world for some very fun fighting.

  • XasapisXasapis Member RarePosts: 6,337

    Am I the only one that hates unlimited flying (or flying in general)? From my point of view it makes the whole world design pointless, since you can basically render it obsolete by skipping the whole thing. For example, there is certain beauty in the classic WoW maps that was lost in the expansions, especially the feel of adventure or exploration. I guess I'm glad that LOTRO lore does not allow for flying 'mounts', that would have certainly kill a good portion of the immersion.

    In Aion the balance seems about right. You can still fly, but you're limited to it so the surrounded map does not become obsolete.

  • CharlizdCharlizd Member UncommonPosts: 923

    It seems to me that a lot of the ppl playing atm in these beta Events do not deserve to be there, 1 it being a BETA TEST and they are worried about not being able to FLY fulltime O.o FFS,

    This in itself shows' me that you have not done any research on the game, and if you did and  payed any attention to the LORE then you would have known that you are unable to fly in Area'a that do not have a dense comcentration of Aether. So with that being said all i see is ppl that ONCE AGAIN are not even there to test the game but are merely there just to have a free play and spurt there random bullshit about how the game is not all that they Expected, well here you go, i am sure you are reading this so how about you go read up about the game, the Lore e.t.c and you may unravel a few things that tell you what this game is about and save you wasting your time and a valuable Key for someone who might actually care and know something of the title to give some kind of Intelligent feedback. 

    It really shits me how the MMO Community has become.

    Andrew "Charlizd" Phippen | Lead World Builder | The Saga of Lucimia MMORPG
  • altairzqaltairzq Member Posts: 3,811
    Originally posted by templarga


    S-turdy Enviroment = The environment is nice except the zones seem small and VERY linear. Much of the environment is there for show and cannot be reached due to invisible walls...ala AOC.

     

    If this is so, and I have no reason not to believe you, this is ruled out for me. I was hoping developers learnt from other's mistakes.

  • OzmodanOzmodan Member EpicPosts: 9,726

    You want to see how flying works, go play perfect world, it makes Aion look like a poor step child.

    Transportation is the achilles heel of Aion.  It will keep it from being a Wow beater.  You can try to sugar coat it all you like, but it will not change the fact that getting from one place to another is a chore in this game.

  • DaedrickDaedrick Member Posts: 168

    OVER HYPE METER CRITICAL

     

    OP, you dont seem to understand that you are actually hurting the game you love by over hyping it. People will expect a lot, see its the same old crap, and leave.

    -------------------------------------

    Before: developers loved games and made money.

    Now: developers love money and make games.

  • CharlizdCharlizd Member UncommonPosts: 923
    Originally posted by Ozmodan


    You want to see how flying works, go play perfect world, it makes Aion look like a poor step child.
    Transportation is the achilles heel of Aion.  It will keep it from being a Wow beater.  You can try to sugar coat it all you like, but it will not change the fact that getting from one place to another is a chore in this game.

    Im sorry but PW has better Flying mechanics than Aion O.o was gonna say you just insulted your own intelligence but obviously you have none.

    Getting from one place to another in any game is a Chore, Killing mobs in a Game is a Chore, doing quest in a Game is Chore, Anything you do in an MMO is a Chore, i really don't know what you were trying to achieve with that comment.

    And i just really love how ppl still like to compare a game that has been out for 4-5 years to a game only just released ROFLCOPTER Jesus guys get a grip, This game is Solid, it is not a WoW Killer, Never stated to be, it is Polished, relatively Bug free, and has not even launched, Has plenty of Potential, is new, fresh, NOT bringing a whole new league of gameplay to the table, but once again never stated to be.

    This game is a good change from the other Crap out there on the Market, i have been playing Aion for well over 6 months now (Korean, China) and i am loving it, and so is everyone else that  i am playing it with. NO it is not a game for everyone, but it has features for everyone, it caters for both soft and Hardcore players. This game has taken the right steps in securing itself alongside some of the Greats in the MMO Genre like it or not.

    I honestly Don't know why i argue i get more Sense out of my Nagging wife than i do with some of the ppl on these boards.

    Andrew "Charlizd" Phippen | Lead World Builder | The Saga of Lucimia MMORPG
  • CharlizdCharlizd Member UncommonPosts: 923
    Originally posted by Zorndorf

    Originally posted by charlizd

    Originally posted by Ozmodan


    You want to see how flying works, go play perfect world, it makes Aion look like a poor step child.
    Transportation is the achilles heel of Aion.  It will keep it from being a Wow beater.  You can try to sugar coat it all you like, but it will not change the fact that getting from one place to another is a chore in this game.

    This game is a good change from the other Crap out there on the Market, i have been playing Aion for well over 6 months now (Korean, China) and i am loving it, and so is everyone else that  i am playing it with. NO it is not a game for everyone, but it has features for everyone, it caters for both soft and Hardcore players. This game has taken the right steps in securing itself alongside some of the Greats in the MMO Genre like it or not.

    I honestly Don't know why i argue i get more Sense out of my Nagging wife than i do with some of the ppl on these boards.



     

    The fact you played a game for 6 months on a Korean or even Chinese servers shows you invested a tremendous amount of time and dedication in an mmorpg where even the simplest text wasn't understood...

    I can imagine the effort being made in looking through windows full ^$$IO3D3EGHBEB8=µ789 text is an achievement in its own.

    Heaven forbid if people will not join you in the coming months.

    Must be frustrating.

    I actually enjoyed playing with all the screwed up languages lol, it made me study a bit and learn what did what, made it more challenging in a sense, plus those Korean's are ruthless lol, Ganking is there style of gameplay, which made it all the more exciting to hit the Abyss, if only i could have typed in Korean that they were just owned by an Aussie Noob that had a Ranger decked out with MP boosting Manastones :) ...Took me while to figure out which one's were Crit lol.

    Andrew "Charlizd" Phippen | Lead World Builder | The Saga of Lucimia MMORPG
  • nailszz6nailszz6 Member Posts: 36
    Originally posted by Elder_CLOWN

    Originally posted by jonrd463


    S-turdy Enviroment = The environment is nice except the zones seem small and VERY linear. Much of the environment is there for show and cannot be reached due to invisible walls...ala AOC.



     

    There's my dealbreaker. So much for Aion. The one thing I hate more than anything in an MMO is zoning. Hate it with a passion. Give me a coast to coast open world. If developers are so keen to copy WoW, as many people here suggest, then why can't an open world be the one thing they take? 

     

    Next game....



     

    Amen.

    Ok, I've read this entire thread and there are just a couple things I want to point out.

    The first being above that the zones are tiny and linear.  This is Correct!!  But only for the very first two zones lol 1-10 & 10-20.  this allows a more fluid introduction to the game, and quests to help boost you to 20 in 8 hours (if you know what you are doing).  All of the 20+ zones are HUGE.  They are not these tiny little piddly linear zones everyone is talking about.  You can fit at least 10 of the lvl 10-20 zones into the 20+ zones.  Do not base the game size on the first two starter zones is all I'm saying.  Also keep in mind that this is literally 3 planets worth of starter content (more of course during expantions in the future).  There are two entire worlds per race, and a 3rd world in the middle.  All of which have several massive open free-roaming zones.

    Second off my MMO history is UO (canceled) EVE Online (6 years active) Lineage II (4 years semi-active).  So you have an idea what side of the argument I come from.



    Aion is not for everyone. In reality WoW has created a engenious system for MMOs that the "average" and even "non-average" gamer can sit down and enjoy. The term hardcore and WoW I'd only put in for raiding, as everyone knows the RvR and PvP has been, and probably always will be lackluster. People chose MMOs based on their lifestyles, and personal requirements for a game. This creates two very seperate columns of Risk vs Reward aka (how hard do I want to work, and how much time do I want to spend on this game to get to where everyone else is?). WoW is popular because it's not hard, and quite honestly, that's great! It keeps everyone more equil and you don't have to waste your life in a basement to get to where everyone else is. This also gives you time to go out and bar hop (have a life).

    -Aion in reality is WoW's interface / structure / environment / semi-quest system.

    -Lineage IIs PvP system (which has been de-hardcored so you can't pk anyone anywhere unless you are opposite race and in 20+ zones)

    -EVE Online's build/craft system.  (I know some might not agree with me, but they are too similar to ignore)

    The complaining I see from the WoW crowd are strictly related to:

    - Eastern Graphics design

    - Mob ownership

    - High level grinding

    - Any PvP whatsoever



    Quite honestly, I'm hoping WoW people stay as far away from Aion as possible.  I will admit Lineage II is an extremely hard MMO.  Massive grinding, evil crafting system, open PvP.  These things are hard, however other than it's horrible botting reputation which has all but destroyed it, L2 seperated the people that wanted a free ride with the people that were willing to work hard for their gain.  I know this seems absolutely stupid and retarded to waste so much of one's life grinding just go one up the next guy, BUT THERE ARE PEOPLE OUT THERE THAT LIKE THAT!  Everyone is different!  Some people want to work hard for their independance, and some people want it easy and never move out of their parent's house. Bashing the people that want to work hard in an MMO just because "you" don't like it is stirctly your own opinion, and they have a wonderful game already for people like you to snuggle up with.  Please for the love of god, stay with that one!!

    Aion is not L2, however it probably will be post lvl 30, (without the hardcore crafting system and same race PvP).   What few WoW people that do play Aion survive to 30, I doubt they will play past 30 as the difficulty curive will spike upwards and Aion will become more like Lineage 2 with an awesome engine/interface overhaul. 



    Please do not compare WoW to Aion, because they truely are different.  The only minor similarities are between levels 1-25.  Once the abyss opens up to the player, it becomes a completely different RvR game.  Aion is an excellent game, just like WoW is an excellent game.  However they are literally for two different genre of players, do NOT group them together.

     

  • nailszz6nailszz6 Member Posts: 36
    Originally posted by KaitarBesh


     
    "WoW" people?
     
    You do realize that probably about 90% of MMO players have likely been playing or have played WoW, yourself included I'm assuming.
     
    So technically you're being slightly hypocritical or at least very short sighted in your blanket statements of "WoW people" when...in fact... most everyone here is or was one at some point.
     
    *facepalms* 



     

    So just because WoW people are the majority of the entire % of the MMO tangent of gaming I can't jab them?  I'm not afrade of the majority.

    I beta'd WoW true, I didn't decide to not play it because the game sucked or anything.  I won't play it because I can't stand the american character/world design.  I don't want to play candyland the MMO.

  • StaxicStaxic Member Posts: 145

    I've played WoW, but don't consider myself a WoW person.  (too d**n dumb and easy) 

    I understood exactly what the poster was trying to say. 

  • SholShol Member Posts: 361
    Originally posted by KaitarBesh


     I'm sure anime fans will really dig it since it definitely as a manga-esque feel to the basic story that's going on (good angels and bad angels trying to destroy one another over the body of some fallen hero and a huge tower etc etc)  *snip*


    In short: Anime fans and *snip*
     

     

    "Anime fans"  ?

     

    You do realize that probably about 90% of the people have likely been reading or watching anime, yourself included I'm assuming.

    So technically you're being slightly hypocritical or at least very short sighted in your blanket statements of "Anime Fans" when...in fact... most everyone here is or was one at some point.

     

    *facepalms*

  • SholShol Member Posts: 361

    The first time I read your post I stopped at the point where you started to rant about anime fans.

    I have no clue what anime fans have to do with mmorpgs like Aion, this argument is so far fetched (good angels, bad angels... etc. lol).  Anyway I didnt reply cant take that serious.

     

    Than I read your reply, reread your post  and it took me a couple of cut & pastes to show that you arent different to the other guy.

     

    Anyway, continue, kinda funny to read.

  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by Shol


    The first time I read your post I stopped at the point where you started to rant about anime fans.
    I have no clue what anime fans have to do with mmorpgs like Aion, this argument is so far fetched (good angels, bad angels... etc. lol).  Anyway I didnt reply cant take that serious.
     
    Than I read your reply, reread your post  and it took me a couple of cut & pastes to show that you arent different to the other guy.
     
    Anyway, continue, kinda funny to read.

     

    Hey, don't give up so fast. You lost the first round, but you can still come back.

    image

  • A.DantesA.Dantes Member Posts: 148
    Originally posted by Ramonski7



    Hmm well I'm in closed beta now and I'm running(not gliding) to most of the places I go. Sure, yeah I try to find hills and buildings to leap off so I can glide, but as soon as you hit the ground you're running. And if and when they allow PvP in beta (25 is what I'm hearin, so next beta weekend I guess) hills and terran will not matter because you can fly at any time (PvP= Abyss). But as of now when running quest to level up it's a LOT of running and looking for hills......not what I expected to do.

    For Saturday, there were three main places I kept having to get to: the fortress under recronstruction in the Altrgrad zone, the Black Claw village just east of it, and the areas surrouding Morheim.  Getting to the fortress from the nearest flight path is a long downhill glide through a twisting mountain pass (Watch out for the cockatrices, they can knock you out of the air) and then a short sprit through a tunnel (lined with carnivorous plants).  Getting to the village east of there isn't any harder since that fortress zone is free flight.  Its even more pronounced in Morheim since the city is on a huge mountain and just about everything on that corner of the map is downhill from there, with some very strong winds and updrafts in a few places.

  • CromicaCromica Member UncommonPosts: 657
    Originally posted by KaitarBesh

    I've quite a few points to make on this.

     

    Firstly: This is not a "real" beta so much as a "preview" of the game. The game is already released in Asia, so what you're playing now is near to what the finished product will be. It's viable to review it, and why is it that it's somehow "ok" for fans of a game to give positive reviews in beta but as soon as a negative review comes up, the fanbois start screaming "you can't review a game in beta" ?  Hypocritical and rather idiotic if you ask me.

    The problem is most if not all the things people complain about are being changed in up coming patches before the game is even released in the US.

    Secondly: This game does not bring anything new to the table for MMO vets. Well, most MMO vets. A good friend of mine is crazy over this game and has played at least 3 or 4 MMO's, including WoW. HOWEVER, she's a big anime fan and the artstyle really grabbed her (on the other hand, I dislike anime quite a bit ) - so I think that artstyle will be a major selling point for anime fans out there who just love the eyecandy factor. For the rest of us:  Not much new to it.  I view the "omg flying combat!" like the AOC-hyped "omg mounted combat!" . It's a gimmicky feature which is cool...for a short period of time, but still doesn't make up for the fact that otherwise there's nothing new to see or do here.  

    I was bored within the first 10 minutes. Why? It felt way too much like several other MMO's I've played, and actually lacked some of the features of them.  No character progression customization (skill trees, skill points, attribute points, etc) ,  very standard UI with very standard "hit the ability button between auto attacks",  go kill "x" mobs (I also really disliked the mob style) and, as someone mentioned,  the areas were a bit generic and linear.

    Lore-wise? Meh. The story didn't grab me much either.  I'm sure anime fans will really dig it since it definitely as a manga-esque feel to the basic story that's going on (good angels and bad angels trying to destroy one another over the body of some fallen hero and a huge tower etc etc) but I prefer things pretty gritty, actually. Now to compare to another game (not WoW, which I also found rather cutesy Lore-wise)  AOC had some rather gritty and - speaking in terms of realism- more realistic quests.  Go kill this whore who cheated me out of money.  Bring me the testicles of a dog.   Etc.  It's personal preference, but personal preference plays, of course, a huge part in whether I'm going to enjoy a game or not.

    Sorry to break it to you but there is maybe a 1% chance that any mmorpg that gets released will have anything new or groundbreaking, you can't change what an rpg game is.

     

    Thirdly: There is, apparently, a grind factor in later levels from all that I've read.  I find it beyond dull to grind the same mobs for hours on end, so on this note I'll also pass. Some people really enjoy this game style, some people don't. I am one of those that really does not. 

    I think I read some where that by the time it is released in the US/EU they will have added like 500 more quests. Personally I don't think you should be able to hit max lvl by just doing quests, you should have to kill some random mobs on the way.

     

    Fourth(ly ? ) :  PVPVE:  I have a feeling that a lot of people are going into this game without a huge amount of open PVP experience. I know my friend who loves the game so much has never, except for a brief stint on a WoW PVP server, I don't think she's done much PVP or open PVP (I could be wrong, but I don't recall her doing much of it in WoW at least).  I'm wondering how well she (and others) are going to adapt to an open PVP environment where you will likely be fighting other players (and getting ganked/camped by them) as much - if not more- as you are grinding mobs.  That style of gameplay is not for everyone, and if you aren't prepared to group  up much of the time for protection as well as have good support from an active and sizeable guild... well, it's going to be rough going to solo much in that environment.  

    Some people enjoy that environment, but I think a lot of folks playing Aion for the looks and novelty of flying are going to find a nasty surprise at how open PVP environments in a PVP-centric game really work once they step foot out of a "safe zone".

    On this you are correct it is not for everyone, if you are the type of player that hates to group or doesn't want to join a guild you will be killed over and over in the higher levels, this is not a solo players game.

     

    In short: Anime fans and people not already burnt out on what is now standard MMO UI and combat systems will probably like this game. At least for a while - it will depend on if they can handle an intense PVP environment and if Aion devs add a little more depth to the game other than grinding without even the option of character progression customization.  Most Western gamers DO tend to enjoy different gaming styles and aspects of games than Asian players; that's just how it is, it's a cultural standard and difference.  I think AION will do moderately well, but I see a majority of people who play it getting bored of it or frustrated with it in a few months time and moving on to something else.  It will likely have decent subs, but be a much more "niche" game than WoW.

     

     

     

     

  • fiontarfiontar Member UncommonPosts: 3,682

    I find the entire "WoW clone" line of attack to be empty.

    I personally think the market would be ripe for a true "WoW clone" that captured the essence of WoW, matched it on content and features, while kicking things up a notch.

    For what ever reason, no one has managed to clone WoW in such a way. You can see certain design decisions that were influenced by WoW, but it seems as if Devs are so afraid of being seen as cloning WoW that they always manage to come very short somewhere in the game design.

    WAR perhaps came the closest, but they ignored what makes WoW's world design so compelling and created instanced, factionally segregated zones that only connect to the rest of the world via portals. They also decided to forgo a progression of instanced dungeons through out the game world and meaningful resource collection and crafting.

    They dodge the WoW clone label, but only by offering a poor alternative to world design and by abandoning key features for no apparent reason than to provide a distinction vs. the way Blizzard has designed WoW.

    Aion is different from WoW in many ways. If it succeeds, it most definitely will not be because they successfully cloned WoW, but rather that they offered an alternative that people still found compelling and fun.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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