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Worst MMO Ever?

13

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  • WargoleMWargoleM Member Posts: 47
    Originally posted by Hokie

    Originally posted by vkayne


    World of Warcraft
    Completely destroyed the genre.

     

    Funny enough, this is what invigorated the genre. No other MMO until WoW or since, has pulled in 10 million, or is it 11 million + subscribers.

     

    But the worst MMO Ive ever played (and beta'd) was Horizons. It was just bad.

    As in it needed to be pushed off a freeway overpass into traffic bad.

    I think what he is trying to say is that WoW had a massive impact on the community

     

     

    MMo community was a couple of million till wow came along and then bam we had these 11 million new people introduced to the genre... Some people see this as a bad thing as many gamers from consoles and what not suddenly found themselves on mmos. However for me i still play with mmo original players and find that many of the millions of new players wow brought are acually very nice people :)

    WoW certainly wasnt the worst game it was the most community influencing game, i wonder how many people on this site signed up due to it? hehe more hits for MMORPG! and also more money to invest in the genre on a global scale which means more games and more choice overall!.... There will always be games like Darkfall, Mortal Online and what not aimed at people who began with harsh rules!

    Epic fail games for me would be:

    SWG : NGE - Single most Catastrophic game breaker in history

    Neocron 2 - Cost me money for what i was already paying for with no actual benefits...

    All Free mmos are just a joke

    Darkfall with its terrible release system and unfinished client - Actual game isnt too bad

    Tabula Rasa - Need i say more

    Fury - Need i say more

    The Sims Online - A stab at stealing a huge number of the WoW gamers away even for a little while.... Was implemented terribly and flopped miserably. Oh dear could be one of the largest games to date but in the end making the Sims into a persistant world was just too much to ask... Shocking really as it could have been so easy!... Im expecting a remake in the future

    Matrix Online - Established on some Good ideas but failed to execute and implement anything near what was asked... overall pants.

    Hellgate - Lots of potential in the overall Gameplay mechanics i really wanted to like it but there just didnt quite push the right buttons and overall it felt rather rushed and the mmo side was terrible!

    RF Online - Ugh potential but what a boring grindfest run by bots and ebay

    Warhammer online - Tried to be an intelligent mans verson of WoW, ended up being trash and even Warhammer fanboys and lovers who waited for the game for so long.... Found it to get rather tedious rather quickly

    AoC was pretty good game just lacked content so i think alot of people tend to jump on the band wagon here. Ironically i would still be playing SWG if nge never came around therefor im sticking with that as the worst of the worst!

    Save a Tree.... Eat a Beaver

  • RekindleRekindle Member UncommonPosts: 1,206

    Darkfall is the absolute worst MMO I have ever played.

  • BeermanglerBeermangler Member UncommonPosts: 402

    #1. Second Life, hands down. Not a RPG, but a MMOG. Now a MOG 'cause there's nothing I heard of it lately. I have deleted the install folder within 10 minutes of loggin in, didn't even had patience to uninstall.

    #2. WAR - overall feeling sucked. Guns firing without ammunition? Mob animation that looks worse than on a 286? Naah, not in 2009, thank you very much.

    #3. GuildWars. Nothing to do but to go around farming materials once you hit 20.

    Suddenly Diablo 2 on Battlenet doesn't seem so wierd in the recent wake of retarded-f2p-kiddie-anime-piles-of-crap and uber-hyped-mmos-that-let-you-down-even-before-beta-starts...

     

    Better to be crazy, provided you know what sane is...

  • WeaponXWeaponX Member Posts: 241

    MMo community was a couple of million till wow came along and then bam we had these 11 million new GOLD SELLERS introduced to the genre.

     

    Worst game ever would be Dark & Light and Warrhammer ( after years of hearing we wont release a unfinished game they drop lots of stuff they promised and then release a unfinsihed game that started dieing from day one)

    Assassin's like to do it in the dark and from behind.

  • GrouchoGroucho Member Posts: 100

    How they messed up The Sims Online is beyond me. That game would have been a home run even if it were merely mediocre.

  • OrthelianOrthelian Member UncommonPosts: 1,034

    Although I've been an MMO gamer for 10 years and a Blizzard fan for 14, I have to say: World of WarCraft.

    Until WoW, MMOs were getting better with each generation. Gameplay, graphics, everything steadily progressed, tweaking and experimenting--evolving with each step in a very Darwinian fashion. Then Blizzard said, 'Let there be WoW!', and there was WoW. And I saw the WoW, that it was crap, and I separated the crap from my life.

    WoW started the trend of lackluster graphics and mediocre gameplay with condescending mechanics being not only acceptable, but ideal.

    Look at this progression:

    • Meridian 59 (1996) introduces us to graphical massively multiplayer gaming and PvP.
    • Ultima Online (1997) broadens the scope, introduces more customization, and allows players to own homes.
    • EverQuest (1999) brings us into true 3D and a new level of atmosphere and immersion.
    • Anarchy Online (2001) brings more consistent, compelling lore with the first big sci-fi setting, and better graphics.
    • Dark Age of Camelot (2001) introduces RvR and better graphics with several further improvements via expansions.
    • Earth and Beyond (2002) brings us into space.
    • EVE Online (2003) mercilessly crushes Earth and Beyond underfoot with a gargantuan galaxy, a full spread of gameplay options, and spectacular visuals to be kept ever up-to-date by an unforgivingly forward-thinking team.
    • Star Wars Galaxies (2003) launches with the most community- and immersion-focused design in an avatar-based game. Oh, and better graphics.
    • EverQuest II (2004) brings us voiced NPCs with lip-syncing, the first real inklings of story in MMO gameplay, and the best graphics to date at that time.
    • World of WarCraft (2004) introduces obnoxious overhead icons, a new definition of pointless PvP, crappy graphics, and several million newbies. Yay?

    After that, it's more of the same and even more of much worse. No one tries to progress, they just try to mimic WoW or take its approach to further extremes. Vanguard (2007) tries to reverse the regression induced by WoW and succeeds for the first two phases of beta until it loses Microsoft's funding and ultimately Sigil's dream-team. Age of Conan (2008) also tries, though hardly with Vanguard's grace. Now here I am, waiting, hoping, ranting, whining....

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • ssj4kefkassj4kefka Member Posts: 36
    Originally posted by Saerain


    Although I've been an MMO gamer for 10 years and a Blizzard fan for 14, I have to say: World of WarCraft.
    Until WoW, MMOs were getting better with each generation. Gameplay, graphics, everything steadily progressed, tweaking and experimenting--evolving with each step in a very Darwinian fashion. Then Blizzard said, 'Let there be WoW!', and there was WoW. And I saw the WoW, that it was crap, and I separated the crap from my life.
    WoW started the trend of lackluster graphics and mediocre gameplay with condescending mechanics being not only acceptable, but ideal.
    Look at this progression:

    Meridian 59 (1996) introduces us to graphical massively multiplayer gaming and PvP.
    Ultima Online (1997) broadens the scope, introduces more customization, and allows players to own homes.
    EverQuest (1999) brings us into true 3D and a new level of atmosphere and immersion.
    Anarchy Online (2001) brings more consistent, compelling lore with the first big sci-fi setting, and better graphics.
    Dark Age of Camelot (2001) introduces RvR and better graphics with several further improvements via expansions.
    Earth and Beyond (2002) brings us into space.
    EVE Online (2003) mercilessly crushes Earth and Beyond underfoot with a gargantuan galaxy, a full spread of gameplay options, and spectacular visuals to be kept ever up-to-date by an unforgivingly forward-thinking team.
    Star Wars Galaxies (2003) launches with the most community- and immersion-focused design in an avatar-based game. Oh, and better graphics.
    EverQuest II (2004) brings us voiced NPCs with lip-syncing, the first real inklings of story in MMO gameplay, and the best graphics to date at that time.
    World of WarCraft (2004) introduces obnoxious overhead icons, a new definition of pointless PvP, crappy graphics, and several million newbies. Yay?

    After that, it's more of the same and even more of much worse. No one tries to progress, they just try to mimic WoW or take its approach to further extremes. Vanguard (2007) tries to reverse the regression induced by WoW and succeeds for the first two phases of beta until it loses Microsoft's funding and ultimately Sigil's dream-team. Age of Conan (2008) also tries, though hardly with Vanguard's grace. Now here I am, waiting, hoping, ranting, whining....

     

    Love the time line and I completely agree. I did not say WoW cause I did not wanna get flammed to sunday.

  • donjndonjn Member UncommonPosts: 816
    Originally posted by Saerain


    Although I've been an MMO gamer for 10 years and a Blizzard fan for 14, I have to say: World of WarCraft.
    Until WoW, MMOs were getting better with each generation. Gameplay, graphics, everything steadily progressed, tweaking and experimenting--evolving with each step in a very Darwinian fashion. Then Blizzard said, 'Let there be WoW!', and there was WoW. And I saw the WoW, that it was crap, and I separated the crap from my life.
    WoW started the trend of lackluster graphics and mediocre gameplay with condescending mechanics being not only acceptable, but ideal.
    Look at this progression:

    Meridian 59 (1996) introduces us to graphical massively multiplayer gaming and PvP.
    Ultima Online (1997) broadens the scope, introduces more customization, and allows players to own homes.
    EverQuest (1999) brings us into true 3D and a new level of atmosphere and immersion.
    Anarchy Online (2001) brings more consistent, compelling lore with the first big sci-fi setting, and better graphics.
    Dark Age of Camelot (2001) introduces RvR and better graphics with several further improvements via expansions.
    Earth and Beyond (2002) brings us into space.
    EVE Online (2003) mercilessly crushes Earth and Beyond underfoot with a gargantuan galaxy, a full spread of gameplay options, and spectacular visuals to be kept ever up-to-date by an unforgivingly forward-thinking team.
    Star Wars Galaxies (2003) launches with the most community- and immersion-focused design in an avatar-based game. Oh, and better graphics.
    EverQuest II (2004) brings us voiced NPCs with lip-syncing, the first real inklings of story in MMO gameplay, and the best graphics to date at that time.
    World of WarCraft (2004) introduces obnoxious overhead icons, a new definition of pointless PvP, crappy graphics, and several million newbies. Yay?

    After that, it's more of the same and even more of much worse. No one tries to progress, they just try to mimic WoW or take its approach to further extremes. Vanguard (2007) tries to reverse the regression induced by WoW and succeeds for the first two phases of beta until it loses Microsoft's funding and ultimately Sigil's dream-team. Age of Conan (2008) also tries, though hardly with Vanguard's grace. Now here I am, waiting, hoping, ranting, whining....

    Lookout folks, it's an MMO elitist! And a Vanguard fan at that. The double whammy.

    Want to know why I play WoW? Because it is the most FUN MMO I have ever played.

    You know, FUN? The reason why we play?

    Sorry if my intellect is so easily amused by WoW.

     

  • Predator160Predator160 Member Posts: 128

    I would have to say either Lineage II or Horizons...

    I didn't expect anything from Lineage II so i wasn't too dissapointed...

    I expected a lot from Horizons and was VERY dissapointed...just a horrible blasphemous game!

  • monarc333monarc333 Member UncommonPosts: 622

    For me it has to be AoC, Horizons, DDO, Guildwars. (Yea i know people love GW but visually it looked like shit to me)

     

     

  • CrypticaLCrypticaL Member Posts: 2

     Last Chaos for me. I left the game immediately when I realized my pet needs to eat ore every hour .

  • VesilisVesilis Member UncommonPosts: 21

    If you have fun playing WoW consistently then you are beyond hope already.

     

    WoW wasn't the worst MMO I've ever played. All the F2P games that try to copy WoW exactly were worse.

  • ThradarThradar Member Posts: 949
    Originally posted by vkayne


    World of Warcraft
    Completely genericized the genre.

    Fixed that for ya.

    I liked WoW, but was disgusted with the community and a lot of fellow players/guildmates.  This game brings out the worst in a LOT of people.

    AoC was the worst big commercial game I've played recently.  I grew up reading REH.  What a let down this POS was.

  • horseraddishinfinityhorseraddishinfinity Member Posts: 32
    Originally posted by Vesilis


    If you have fun playing WoW consistently then you are beyond hope already.
     
    WoW wasn't the worst MMO I've ever played. All the F2P games that try to copy WoW exactly were worse.

     

    Ya people who actually enjoy what they spend their money on are morons. Are you going to insult people who play checkers next?

  • PalebanePalebane Member RarePosts: 4,011

    Probably a 3 way tie for me between Shadowbane, Fury, and Pirates of the Burning Sea.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • VrazuleVrazule Member Posts: 1,095
    Originally posted by Thradar

    Originally posted by vkayne


    World of Warcraft
    Completely genericized the genre.

    Fixed that for ya.

    I liked WoW, but was disgusted with the community and a lot of fellow players/guildmates.  This game brings out the worst in a LOT of people.

    AoC was the worst big commercial game I've played recently.  I grew up reading REH.  What a let down this POS was.



     

    You think WoW's community was bad?  It has nothing on EverQuest.  Any game that focuses on raiding, guilds or PvP end up having terrible communities.  At least in WoW, guilds can't block access to content like they did in EQ.  The politics and backstabbing and kill stealing and elitist attitudes in EQ were the worst I had ever experienced in any game, bar none.

    Besides, we all know that the larger the community, the greater the chance of meeting asshats.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by Saerain




    World of WarCraft (2004) introduces obnoxious overhead icons, a new definition of pointless PvP, crappy graphics, and several million newbies. Yay?

     

    Granted, WoW is a piece of crap, but I'm really kind of tired of people bagging on the newbies.  We were all newbies once, we all acted like the stupid little 12-year old idiots that we see running around in games.  Most of us just don't remember it.  When's the last time anyone took a newbie under their wing and taught them how to play the game, how to act, what to do and what not to do, etc?  It's no wonder these people act like morons, they get absolutely no guidance and any correction they get is usually a stream of profanity.

    If you want people to stop acting like idiots, you need to show them what acceptable behavior actually is.  Otherwise, you get what you've taught.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • dougmysticeydougmysticey Member Posts: 1,176

    Hellgate London (should have been great), and Tabula Rasa had to be the worst for me.

    Another one for the list was Auto Assault.

    And for those who say WOW is a piece of crap ( I don't play any more mind you but enjoyed it in the early days) I would love to own a piece of crap just like it.

    Note: I saw someone mention God's and Heroes. I really wanted that to succeed. What a shame on that one. Conceptually it was different and had a great setting.

    image

  • OrthelianOrthelian Member UncommonPosts: 1,034


    Originally posted by donjn



    Lookout folks, it's an MMO elitist! And a Vanguard fan at that. The double whammy.



    Want to know why I play WoW? Because it is the most FUN MMO I have ever played.



    You know, FUN? The reason why we play?



    Sorry if my intellect is so easily amused by WoW.




     

    Like a PC elitist, Mac elitist or console elitist, wouldn't an MMO elitist be someone who thinks MMOs are inherently superior to games of other genres? That is certainly not my position. I enjoy single-player games far more, thus far. I only think that MMOs can ultimately surpass them, some day—and, as you may have noticed, I think WoW got in the way of that, setting us back a bit.

    I am also certainly not a Vanguard fan. Not since its early beta, anyway. You'll notice that, much in the way that many Star Wars Galaxies fans exclusively praise pre-CU, with Vanguard I (almost) exclusively praise pre-SOE.

    As for fun: well, yeah, what do you figure I play for? I am clearly entertained by different stimuli than you.

    Debating games is like debating music. You have to be aware of what is a subjective matter of taste and what can be objectively measured. If I say that a game's art style is attractive or unattractive, that is subjective; if I say that its graphics are progressive or regressive, that's objective—it's just that not everyone cares.

     



    Originally posted by Cephus404


    Originally posted by Saerain

    • World of WarCraft (2004) introduces obnoxious overhead icons, a new definition of pointless PvP, crappy graphics, and several million newbies. Yay?


    Granted, WoW is a piece of crap, but I'm really kind of tired of people bagging on the newbies.





    That wasn't my intention. I'm irritated by that as well. It was just such a massive influx that suddenly the vast majority were newcomers to the genre. Imagine every heterosexual couple on Earth producing three children in 9-27 months. 'Overwhelming' doesn't begin to describe it, and it influenced the games to come in ways I don't have to illustrate.

    I do suspect that its net effect in the long run may be very positive, but its effect on the last five years, from my perspective, hasn't been.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • ogikarmaogikarma Member UncommonPosts: 9

    I gota say that Darkfall takes the cake. Horrible graphics, bugs, animations sucked, crashed constantly, took forever to develop, limited sales, 50% downtime, constantly queued for hours to get to play.

    Nothing beats that when it comes to shitty games.

  • blackhawk432blackhawk432 Member UncommonPosts: 138
    Originally posted by ogikarma


    I gota say that Darkfall takes the cake. Horrible graphics, bugs, animations sucked, crashed constantly, took forever to develop, limited sales, 50% downtime, constantly queued for hours to get to play.
    Nothing beats that when it comes to shitty games.

     

    I would have to agree, DF was one of the biggest disappointments IMO.

    In other news spore kept me awake for 4 hours, Im still waiting on Diablo  3, and im currently searching for something to keep me entertained to night!

  • bbethelbbethel Member UncommonPosts: 201

    I know Fallen Earth has not come out yet. S it is hard to say its going to be back. When the final product is not out. Come on what is with a MMo coming out now with the graphics of a mid to late 1990s game graphics. I wanted to play the game. I have the beta i have played the beta but its horrible. I am not a graphics person. I have played WoW and allot of the free games that all have bad graphics and they are more fun then Fallen Earth.

     

  • TeimanTeiman Member Posts: 1,319


    Originally posted by donjn

    Originally posted by Saerain

    Although I've been an MMO gamer for 10 years and a Blizzard fan for 14, I have to say: World of WarCraft.
    Until WoW, MMOs were getting better with each generation. Gameplay, graphics, everything steadily progressed, tweaking and experimenting--evolving with each step in a very Darwinian fashion. Then Blizzard said, 'Let there be WoW!', and there was WoW. And I saw the WoW, that it was crap, and I separated the crap from my life.
    WoW started the trend of lackluster graphics and mediocre gameplay with condescending mechanics being not only acceptable, but ideal.
    Look at this progression:

    • Meridian 59 (1996) introduces us to graphical massively multiplayer gaming and PvP.
    • Ultima Online (1997) broadens the scope, introduces more customization, and allows players to own homes.
    • EverQuest (1999) brings us into true 3D and a new level of atmosphere and immersion.
    • Anarchy Online (2001) brings more consistent, compelling lore with the first big sci-fi setting, and better graphics.
    • Dark Age of Camelot (2001) introduces RvR and better graphics with several further improvements via expansions. Earth and Beyond (2002) brings us into space. EVE Online (2003) mercilessly crushes Earth and Beyond underfoot with a gargantuan galaxy, a full spread of gameplay options, and spectacular visuals to be kept ever up-to-date by an unforgivingly forward-thinking team. Star Wars Galaxies (2003) launches with the most community- and immersion-focused design in an avatar-based game. Oh, and better graphics. EverQuest II (2004) brings us voiced NPCs with lip-syncing, the first real inklings of story in MMO gameplay, and the best graphics to date at that time. World of WarCraft (2004) introduces obnoxious overhead icons, a new definition of pointless PvP, crappy graphics, and several million newbies. Yay?
    After that, it's more of the same and even more of much worse. No one tries to progress, they just try to mimic WoW or take its approach to further extremes. Vanguard (2007) tries to reverse the regression induced by WoW and succeeds for the first two phases of beta until it loses Microsoft's funding and ultimately Sigil's dream-team. Age of Conan (2008) also tries, though hardly with Vanguard's grace. Now here I am, waiting, hoping, ranting, whining....

    Lookout folks, it's an MMO elitist! And a Vanguard fan at that. The double whammy.
    Want to know why I play WoW? Because it is the most FUN MMO I have ever played.
    You know, FUN? The reason why we play?
    Sorry if my intellect is so easily amused by WoW.
     

    Well.. some people have fun playing Tic Tac Toe. Telling that people that Chess/Tabletop RPG/Videogames are a more interesting and deep fun is not a insult to these people. Still the Tic Tac Toe played take that as a insult, and feel the urge to call the "Chess/Tabletop RPG/Videogames" players something like elitist.
    Well.. If that is elitist, I am elitist.

  • elderotterelderotter Member Posts: 651
    Originally posted by Palebane


    Probably a 3 way tie for me between Shadowbane, Fury, and Pirates of the Burning Sea.

     

    My opinion is that you  probably experienced the bad points of Shadowbane - there were many good points.  It was a Fun game, however the lag in seiges was EPIC, also respawn points were mercilessly camped.  The PvE element was also camped, but that led to some great PvP battles.  I loved the player made cities and once played for 36 hours helping to defend the city.  What drove me from it was the community of whining gankers, not the game itself.

  • BoA*BoA* Member UncommonPosts: 159
    Originally posted by vkayne


    World of Warcraft
    Completely destroyed the genre.



     

    To say WoW is the worst game is just being ignorant, it did many things right to cater to its casual customers. theres a reason why they are at the top with 11+million subscribers, granted most of them will never leave wow and only came tothe MMO genre because of that game. However there will be a certain percentage that will try other mmos when they get tired of WoW. Honestly though WoW vanilla was pretty good after the buggy release but, who didn't have a buggy release. Though it did feel that most MMOs after WoW were dumbed down so much. Its not there fault alot of people tried to copy them to get those sub numbers.

    Back to the topic I'd have to agree with everyone that Horizons is the worst MMO I've played.

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