I can't even find anything in there worth replying to. You responded to my opinions with opinions, which is what you should have done in the first place, Jackass.
And before you start calling me a fanboi, I have no commitment to EQII nor have I played EQ since Luclin.
Did you look into your crystal ball of so great wisdom or did you pull that out of where the sun never shines? Let's suppose it's 40$ and released after 8 months... that's 5$ a month... if you eat you're great 2004 SVT Cobra (thanks for specifying, bragging wh0re), you're one great worker, if you even know what work is, but then again it's a supposition
This makes NO sense. My supposition is that the norm will become $50-$60 every six months = $100-$120 annual, as opposed to $12-$15 x 12 = $144-$180 annual for a typical subscription. The retail box should be comparible to any other game at release. Not a huge difference, certainly not "free". I am a bragging whore though, it's a ridiculously fast car. And yeah I know what work is, that's how I can afford it.
Is the current business model a fact ? Uh no, the game hasn't been released yet. If you believe that everything a development or production company promises before retail is a "fact", yes you are a jackass.
Oh wait, didn't you want to end your post by telling me not to post here ?
"I can tell you with no ego, this is my finest sword. If, on your journey, you should encounter God. . . . . . God will be cut." - Quentin Tarantino, Kill Bill
Business plans? Yet again you base everything on speculations which renders your opinion worthless. We don't know the prices of expansions, nor the time between their release. What the company says is sure worth more than your speculations jackass, who do you want people to trust? ArenaNet or you? Did I ever say the game was free or are you trying to put words into my mouth? At least you pay for content! Not for camping a mushroom in Luclin to raise your AAs for 5 months while raiding the same bosses every other week so everyone can have his piece of loot, something you should agree with unless you're a complete braindead. Will an expansion be 50-60$ every 6 months like you seem to believe? You don't know, so stfu! Plus, I've asked you to stick to other sections not because your opinion isn't worth jack shit, even if it is in this thread, but because you bash a game you know nothing about simply because "it doesn't feel like a real MMORPG" to you and expect people who actually like the game to agree with you?!? If you don't care about this game, why bother bashing it? No sens! If you will actually play it, then I'm glad there are instanced zones so I can make sure I'll never play with a moron like you. If you want to comment the game, then bring OBJECTIVE opinions or go elsewhere because you'll gain NOTHING from it. Instancing has use you say? This EQ2 thread is supposed to proove something? Are you saying GW should use EQ2's ways of instancing the game? Cause that is easily arguable. Am I a GW fanboi? Right now, I am, it's the only game worth playing in my eyes. I've been waiting for years for a game like this to be producted and it fits every of my playing needs.
"I am trying to see things from your perspective but I just can't get my head that far up my @$$."
"I am trying to see things from your perspective but I just can't get my head that far up my @$$."
Originally posted by Gnarled And if the majority of you guys end up NOT paying for a $50 to $60 dollar expansion every 6 months by the second year, I'll eat my 2004 SVT Cobra, piece by piece. Yes it's a bit cheaper than 12-15 bucks a month, but it aint free. And I guarantee you the "optional" xpacks will be de facto required.
Ahh yes, a quote. First of all, Anet stated that xpacks will come out every 6-9 months. I'd have to do some digging to find the post by Gaile Gray. As you stated, this COULD change, but it's more likely that it will be this way. Guild Wars is shaping up to be exactly the MMORPG they promised...in fact, the only promise I can remember them breaking is releasing it in 2004. >>
Second of all, they shouldn't be de facto required. You shouldn't need them to continue playing the game; they've specifically stated that, and NO other MMORPG has EVER made their xpacs required. What's the difference? Guild Wars xpacs won't be necessary to gain extra power. The main reason I'm buying Guild Wars is because there's practically no grind. At level 20, your character can never get stronger, and your equipment can only get marginally stronger. (whoo, 1 extra damage after 2 weeks of work) I doubt their xpacs will break this. Remember, you guaranteed they will be de facto required. That also means you're guaranteeing that ArenaNet is lying.
Finally, and this is to everyone: instancing has both ups and downs. In fact, the only real advantages of instancing over non-instancing are: less bandwidth used, less lag. And yes: that's a fact. Please don't make me explain how netcode works, as it's a very long and boring explanation. I've played alot of MMORPGs, and there are definite advantages to a seamless world.
But ANet has shown me that there are even more advantages to instancing (in my case) with the E3 for everyone event. I NEVER had so much fun in co-op or PvP in ANY other Online RPG. After 3 days (I joined late) I found myself disillusioned with Eve Online (which was my MMORPG at the time). So I'm definitely looking forward to the World Preview Event.
Most of all, I'm tired of the bad rep that MMORPG players are giving Guild Wars. Every single member of my guild who played during E3 loved it. Yet one of my long-unseen friends in Eve started bitching to me how Guild Wars was just CS Online and wasn't real gameplay. I personally felt that Guild Wars took alot more real skill and strategy than any MMORPG I've ever played, without the twitch factor that drives me away from FPS's. I'd call it a fact, if someone here wasn't leaping on everything that even has the slightest 1% chance of being false. I mean...I just wish people would give Guild Wars a chance before flaming it, and treating it as "the enemy of MMORPGs!"
It's not only less bandwith, and less lag hopbounce.. in a persistent world game they need to keep a specified number of servers up persistently and ready for people to come and enter the zone, even if the zone is no longer as used as it was in the past. Look at EQ.. many of the zones are no longer in use, but they still have to keep the zone servers up and ready for those zones just in case some players come passing through. No need to do that in an instanced game. Less bandwith usage, and less server usage per player, more retail sales from not having a monthly fee.. that's the plan.
Comments
<sigh>
I can't even find anything in there worth replying to. You responded to my opinions with opinions, which is what you should have done in the first place, Jackass.
Instancing removes more cons than pros is a fact ? Whatever, fanboi. Instancing has uses, the best one I can see currently is the proposed EQII application. Shown here http://eqiiforums.station.sony.com/eq2/board/message?board.id=faq&message.id=9
And before you start calling me a fanboi, I have no commitment to EQII nor have I played EQ since Luclin.
Did you look into your crystal ball of so great wisdom or did you pull that out of where the sun never shines? Let's suppose it's 40$ and released after 8 months... that's 5$ a month... if you eat you're great 2004 SVT Cobra (thanks for specifying, bragging wh0re), you're one great worker, if you even know what work is, but then again it's a supposition
This makes NO sense. My supposition is that the norm will become $50-$60 every six months = $100-$120 annual, as opposed to $12-$15 x 12 = $144-$180 annual for a typical subscription. The retail box should be comparible to any other game at release. Not a huge difference, certainly not "free". I am a bragging whore though, it's a ridiculously fast car. And yeah I know what work is, that's how I can afford it.
Is the current business model a fact ? Uh no, the game hasn't been released yet. If you believe that everything a development or production company promises before retail is a "fact", yes you are a jackass.
Oh wait, didn't you want to end your post by telling me not to post here ?
"I can tell you with no ego, this is my finest sword. If, on your journey, you should encounter God. . .
. . . God will be cut."
- Quentin Tarantino, Kill Bill
EQII
Requiiem, Templar
Neriak
Business plans? Yet again you base everything on speculations which renders your opinion worthless. We don't know the prices of expansions, nor the time between their release. What the company says is sure worth more than your speculations jackass, who do you want people to trust? ArenaNet or you? Did I ever say the game was free or are you trying to put words into my mouth? At least you pay for content! Not for camping a mushroom in Luclin to raise your AAs for 5 months while raiding the same bosses every other week so everyone can have his piece of loot, something you should agree with unless you're a complete braindead. Will an expansion be 50-60$ every 6 months like you seem to believe? You don't know, so stfu! Plus, I've asked you to stick to other sections not because your opinion isn't worth jack shit, even if it is in this thread, but because you bash a game you know nothing about simply because "it doesn't feel like a real MMORPG" to you and expect people who actually like the game to agree with you?!? If you don't care about this game, why bother bashing it? No sens! If you will actually play it, then I'm glad there are instanced zones so I can make sure I'll never play with a moron like you. If you want to comment the game, then bring OBJECTIVE opinions or go elsewhere because you'll gain NOTHING from it. Instancing has use you say? This EQ2 thread is supposed to proove something? Are you saying GW should use EQ2's ways of instancing the game? Cause that is easily arguable. Am I a GW fanboi? Right now, I am, it's the only game worth playing in my eyes. I've been waiting for years for a game like this to be producted and it fits every of my playing needs.
"I am trying to see things from your perspective but I just can't get my head that far up my @$$."
"I am trying to see things from your perspective but I just can't get my head that far up my @$$."
Ahh yes, a quote. First of all, Anet stated that xpacks will come out every 6-9 months. I'd have to do some digging to find the post by Gaile Gray. As you stated, this COULD change, but it's more likely that it will be this way. Guild Wars is shaping up to be exactly the MMORPG they promised...in fact, the only promise I can remember them breaking is releasing it in 2004. >>
Second of all, they shouldn't be de facto required. You shouldn't need them to continue playing the game; they've specifically stated that, and NO other MMORPG has EVER made their xpacs required. What's the difference? Guild Wars xpacs won't be necessary to gain extra power. The main reason I'm buying Guild Wars is because there's practically no grind. At level 20, your character can never get stronger, and your equipment can only get marginally stronger. (whoo, 1 extra damage after 2 weeks of work) I doubt their xpacs will break this. Remember, you guaranteed they will be de facto required. That also means you're guaranteeing that ArenaNet is lying.
Finally, and this is to everyone: instancing has both ups and downs. In fact, the only real advantages of instancing over non-instancing are: less bandwidth used, less lag. And yes: that's a fact. Please don't make me explain how netcode works, as it's a very long and boring explanation. I've played alot of MMORPGs, and there are definite advantages to a seamless world.
But ANet has shown me that there are even more advantages to instancing (in my case) with the E3 for everyone event. I NEVER had so much fun in co-op or PvP in ANY other Online RPG. After 3 days (I joined late) I found myself disillusioned with Eve Online (which was my MMORPG at the time). So I'm definitely looking forward to the World Preview Event.
Most of all, I'm tired of the bad rep that MMORPG players are giving Guild Wars. Every single member of my guild who played during E3 loved it. Yet one of my long-unseen friends in Eve started bitching to me how Guild Wars was just CS Online and wasn't real gameplay. I personally felt that Guild Wars took alot more real skill and strategy than any MMORPG I've ever played, without the twitch factor that drives me away from FPS's. I'd call it a fact, if someone here wasn't leaping on everything that even has the slightest 1% chance of being false. I mean...I just wish people would give Guild Wars a chance before flaming it, and treating it as "the enemy of MMORPGs!"
It's not only less bandwith, and less lag hopbounce.. in a persistent world game they need to keep a specified number of servers up persistently and ready for people to come and enter the zone, even if the zone is no longer as used as it was in the past. Look at EQ.. many of the zones are no longer in use, but they still have to keep the zone servers up and ready for those zones just in case some players come passing through. No need to do that in an instanced game. Less bandwith usage, and less server usage per player, more retail sales from not having a monthly fee.. that's the plan.